traveller_rpg 0.0.1.1 → 0.1.0.1
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- checksums.yaml +4 -4
- data/README.md +417 -167
- data/Rakefile +286 -0
- data/VERSION +1 -1
- data/bin/chargen +17 -3
- data/lib/traveller_rpg.rb +31 -169
- data/lib/traveller_rpg/career.rb +242 -201
- data/lib/traveller_rpg/career_path.rb +92 -85
- data/lib/traveller_rpg/careers.rb +256 -544
- data/lib/traveller_rpg/character.rb +114 -123
- data/lib/traveller_rpg/generator.rb +1 -1
- data/lib/traveller_rpg/homeworld.rb +54 -35
- metadata +2 -2
@@ -1,39 +1,45 @@
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require 'traveller_rpg'
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require 'traveller_rpg/character'
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require 'traveller_rpg/careers'
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require 'traveller_rpg/skill'
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module TravellerRPG
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autoload :Generator, 'traveller_rpg/generator'
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class CareerPath
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class
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class Ineligible < Error; end
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class Ineligible < RuntimeError; end
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DRAFT_CAREERS = {
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1 => ['Navy'
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2 => ['Army'
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3 => ['Marines'
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1 => ['Navy'],
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2 => ['Army'],
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3 => ['Marines'],
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# TODO: define Merchant career
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# 4 => ['Merchant', 'Merchant Marine'],
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4 => ['Marines'],
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5 => ['Scout'],
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6 => ['Agent', 'Law Enforcement'],
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}
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def self.career_class(str)
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TravellerRPG.const_get(str.split('::').last)
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end
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def self.
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def self.draft_career?(str)
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DRAFT_CAREERS.values.map(&:first).include? str
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end
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def self.run(careers, character:)
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puts "\n", character.report(stuff: false, credits: false)
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path = self.new(character)
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loop {
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careers = path.eligible
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careers = careers.select { |c| path.eligible? c }
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break if careers.empty?
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-
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career = self.career_class(choice).new(character)
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career = TravellerRPG.choose("Choose a career:", *careers)
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path.run(career)
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puts "\n", path.report, "\n"
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break if character.age > 45
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break if TravellerRPG.choose("Exit career mode?", :yes, :no) == :yes
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}
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puts
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puts character.log.join("\n")
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path
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end
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@@ -45,97 +51,98 @@ module TravellerRPG
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@careers = []
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end
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def
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def career(career_name)
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self.class.career_class(career_name).new(@char)
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end
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def eligible?(career)
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case career
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when Career
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return false if career.status != :new or career.term != 0
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cls = career.class
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when String
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cls = CareerPath.career_class(career)
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end
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!@careers.any? { |c| cls === c }
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end
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# Run career to completion; keep running terms while possible
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def run(career, asg = nil)
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run! self.apply career, asg
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end
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# Pass eligibility and qualify_check
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# Take Drifter or Draft if disqualified
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# Then enter career
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def apply(career, asg = nil)
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career = self.career(career) if career.is_a? String
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raise(Ineligible, career.name) unless self.eligible?(career)
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if career.qualify_check?(dm: -1 * @careers.size)
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@char.log "Qualified for #{career.name}"
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self.enter
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self.enter career, asg
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else
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@char.log "Did not qualify for #{career.name}"
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def fallback
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case TravellerRPG.choose("Fallback career:", :drifter, :draft)
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when :drifter
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self.enter TravellerRPG::Drifter.new(@char)
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when :draft
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self.draft
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case TravellerRPG.choose("Choose fallback:", 'Drifter', 'Draft')
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when 'Drifter' then self.enter 'Drifter'
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when 'Draft' then self.draft
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end
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end
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end
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# return an active career, no qualification, that has completed basic
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# return an active career, no qualification check, that has completed basic
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# training
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def draft
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roll = TravellerRPG.roll('d6')
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career = CareerPath.career_class(dc.first).new(@char)
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career.activate(dc.last)
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self.basic_training(career)
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career
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roll = TravellerRPG.roll('d6', label: "Draft")
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career, asg = self.class::DRAFT_CAREERS.fetch(roll)
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@char.log "Drafted: #{[career, asg].compact.join(', ')}"
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self.enter(career, asg)
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end
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def
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def basic_training(career)
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raise(Ineligible, "career has already started") unless career.term.zero?
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raise(Ineligible, "career must be active") unless career.active?
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if @careers.length > 0
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choices = career.service_skills.reject { |s| @char.skills[s] }
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if !choices.empty?
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@char.basic_training choices.first if choices.size == 1
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@char.basic_training TravellerRPG.choose('Choose skill:', *choices)
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end
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else
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# Take "all" SERVICE_SKILLS, but choose any choices
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career.service_skills(choose: true).each { |s|
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@char.basic_training s
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}
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end
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career
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end
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def
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when Career
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return false if career.active?
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cls = career.class
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when String
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cls = CareerPath.career_class(career)
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end
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return true if cls == TravellerRPG::Drifter
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!@careers.any? { |c| c.class == cls }
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def report(char: true, careers: true)
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[@char.report, @careers.map(&:report).join("\n\n")].join("\n\n")
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end
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protected
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# ensure Career object; log; activate; basic_training; return Career
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def enter(career, asg = nil)
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career = self.career(career) if career.is_a? String
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@char.log "Entering new career: #{career.name}"
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career.activate
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self.basic_training(career)
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career
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self.basic_training(career.activate(asg))
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end
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@char.skills[sym] = 0
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# take an active career and run_term until complete
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# muster_out and update career history
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def run!(career)
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raise(Error, "#{career.name} isn't active") unless career.active?
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loop {
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career.run_term
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break unless career.active?
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break if career.must_exit?
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next if career.must_remain?
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break if TravellerRPG.choose("Muster out?", :yes, :no) == :yes
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}
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[@char.report,
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@careers.map(&:report).join("\n\n")].join("\n\n")
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career.muster_out
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@careers << career
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career
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end
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end
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end
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@@ -1,567 +1,279 @@
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require 'yaml'
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require 'traveller_rpg'
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require 'traveller_rpg/career'
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require 'traveller_rpg/character'
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require 'traveller_rpg/skill_set'
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module TravellerRPG
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law_enforcement: {
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skills: [:investigate, :recon, :streetwise,
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:stealth, :melee_group, :advocate],
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survival: [:endurance, 6],
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advancement: [:intelligence, 6],
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ranks: {
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0 => ['Rookie', nil, nil],
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1 => ['Corporal', :streetwise, 1],
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2 => ['Sergeant', nil, nil],
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3 => ['Detective', nil, nil],
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4 => ['Lieutenant', :investigate, 1],
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5 => ['Chief', :admin, 1],
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6 => ['Commissioner', :social_standing, nil],
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},
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},
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intelligence: {
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skills: [:investigate, :recon, :comms,
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:stealth, :persuade, :deception],
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survival: [:intelligence, 7],
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advancement: [:intelligence, 5],
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ranks: RANKS,
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},
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corporate: {
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skills: [:investigate, :computers, :stealth,
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:carouse, :deception, :streetwise],
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survival: [:intelligence, 5],
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advancement: [:intelligence, 7],
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ranks: RANKS,
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},
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}
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MUSTER_OUT = {
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1 => [1000, 'Scientific Equipment'],
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2 => [2000, 'INT +1'],
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3 => [5000, 'Ship Share'],
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4 => [7500, 'Weapon'],
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5 => [10000, 'Combat Implant'],
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6 => [25000, 'SOC +1 or Combat Implant'],
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7 => [50000, 'TAS Membership'],
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}
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EVENTS = {
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2 => 'Disaster! Roll on the Mishap Table, but you are not ejected ' +
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'from this career.',
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3 => 'An investigation takes on a dangerous turn. Roll ' +
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'Investigate 8+ or Streetwise 8+. If you fail, roll on the ' +
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'Mishap Table. If you suceed, increase one skill of ' +
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'Deception, Jack-of-all-Trades, Persuade, or Tactics.',
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4 => 'You complete a mission for your superiors, and are suitably ' +
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'rewarded. Gain DM+1 to any one Benefit Roll from this career.',
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5 => 'You establish a network of contacts. Gain d3 Contacts.',
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6 => 'You are given advanced training in a specialist field. Roll ' +\
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'EDU 8+ to increase any existing skill by 1.',
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7 => 'Life Event. Roll on the Live Events Table.',
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8 => 'You go undercover to investigate an enemy. Roll Deception 8+.' +
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'If you succeed, roll immediately on the Rogue or Citizen Events ' +
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'Table and make one roll on any Specialist skill table for that ' +
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'career. If you fail, roll immediately on the Rogue or Citizen ' +
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'Mishap Table',
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9 => 'You go above and beyond the call of duty. Gain DM+2 to your ' +
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'next Advancement check',
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10 => 'You are given spcialist training in vehicles. Gain one of ' +
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'Drive 1, Flyer 1, Pilot 1, or Gunner 1.',
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11 => 'You are befriended by a senior agent. Either increase ' +
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'Investigate by 1 or DM+4 to an Advancement roll thanks to ' +
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'their aid.',
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12 => 'Your efforts uncover a major conspiracy against your ' +
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'employers. You are automatically promoted.',
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}
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MISHAPS = {
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1 => 'Severely injured in action. Roll twice on the Injury table ' +
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'or take a level 2 Injury.',
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2 => 'A criminal offers you a deal. Accept the deal to leave career; ' +
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'Refuse, and you must roll twice on the Injury Table and take ' +
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'the lower result. Gain an Enemy and one level in any skill.',
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3 => 'An investigation goes critically wrong, ruining your career. ' +
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'Roll Advocate 8+; Succeed == keep benefit this term; ' +
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'Fail, lost benefit as normal. A roll of 2 mandates ' +
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'Prisoner career next term',
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4 => 'You learn something you should not know, and people want to ' +
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'kill you for it. Gain an Enemy and Deception 1',
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5 => 'Your work comes home with you, and someone gets hurt. ' +
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'Choose a Contact, Ally, or Family Member, and roll twice on the ' +
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'Injury Table for them, taking the lower result.',
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6 => 'Injured. Roll on the Injury table.',
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}
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end
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class Citizen < Career; end
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class Drifter < Career
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# QUALIFICATION = [:intelligence, 0]
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ADVANCED_EDUCATION = 99
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PERSONAL_SKILLS = [:strength, :endurance, :dexterity,
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:language_group, :social_sciences_group,
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:jack_of_all_trades]
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SERVICE_SKILLS = [:athletics_group, :melee_unarmed_combat, :recon,
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:streetwise, :stealth, :survival]
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ADVANCED_SKILLS = []
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SPECIALIST = {
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barbarian: {
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skills: [:animals_group, :carouse, :melee_blade,
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:stealth, :seafarer_group, :survival],
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survival: [:endurance, 7],
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advancement: [:strength, 7],
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ranks: {
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1 => [nil, :survival, 1],
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2 => ['Warrior', :melee_blade, 1],
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4 => ['Chieftain', :leadership, 1],
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6 => ['Warlord', nil, nil],
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},
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},
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wanderer: {
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skills: [:drive_group, :deception, :recon,
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:stealth, :streetwise, :survival],
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survival: [:endurance, 7],
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advancement: [:intelligence, 7],
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ranks: {
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1 => [nil, :streetwise, 1],
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3 => [nil, :deception, 1],
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},
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-
},
|
146
|
-
scavenger: {
|
147
|
-
skills: [:pilot_small_craft, :mechanic, :astrogation,
|
148
|
-
:vacc_suit, :engineer_group, :gun_combat_group],
|
149
|
-
survival: [:dexterity, 7],
|
150
|
-
advancement: [:endurance, 7],
|
151
|
-
ranks: {
|
152
|
-
1 => [nil, :vacc_suit, 1],
|
153
|
-
3 => [nil, :mechanic, 1],
|
154
|
-
},
|
155
|
-
},
|
156
|
-
}
|
157
|
-
|
158
|
-
MUSTER_OUT = {
|
159
|
-
1 => [0, 'Contact'],
|
160
|
-
2 => [0, 'Weapon'],
|
161
|
-
3 => [1000, 'Ally'],
|
162
|
-
4 => [2000, 'Weapon'],
|
163
|
-
5 => [3000, 'EDU +1'],
|
164
|
-
6 => [4000, 'Ship Share'],
|
165
|
-
7 => [8000, 'Ship Share x2'],
|
166
|
-
}
|
167
|
-
|
168
|
-
EVENTS = {
|
169
|
-
1 => '',
|
170
|
-
2 => '',
|
171
|
-
3 => '',
|
172
|
-
4 => '',
|
173
|
-
5 => '',
|
174
|
-
6 => '',
|
175
|
-
7 => '',
|
176
|
-
8 => '',
|
177
|
-
9 => '',
|
178
|
-
10 => '',
|
179
|
-
11 => '',
|
180
|
-
12 => '',
|
181
|
-
}
|
182
|
-
|
183
|
-
MISHAPS = {
|
184
|
-
1 => '',
|
185
|
-
2 => '',
|
186
|
-
3 => '',
|
187
|
-
4 => '',
|
188
|
-
5 => '',
|
189
|
-
6 => '',
|
190
|
-
}
|
191
|
-
|
192
|
-
def qualify_check?(dm: 0)
|
193
|
-
true
|
8
|
+
module Careers
|
9
|
+
class Error < RuntimeError; end
|
10
|
+
class StatError < Error; end
|
11
|
+
class UnknownStat < StatError; end
|
12
|
+
class StatCheckError < StatError; end
|
13
|
+
class SkillError < Error; end
|
14
|
+
class UnknownSkill < SkillError; end
|
15
|
+
class RankError < Error; end
|
16
|
+
class EventError < Error; end
|
17
|
+
class MishapError < Error; end
|
18
|
+
class CreditError < Error; end
|
19
|
+
class BenefitError < Error; end
|
20
|
+
|
21
|
+
def self.load(file_name)
|
22
|
+
hsh = YAML.load_file(self.find(file_name))
|
23
|
+
raise "unexpected object: #{hsh.inspect}" unless hsh.is_a?(Hash)
|
24
|
+
hsh
|
194
25
|
end
|
195
|
-
end
|
196
|
-
|
197
|
-
class Entertainer < Career; end
|
198
|
-
class Merchant < Career; end
|
199
|
-
class Rogue < Career; end
|
200
|
-
class Scholar < Career; end
|
201
|
-
|
202
|
-
class Scout < Career
|
203
|
-
QUALIFICATION = [:intelligence, 5]
|
204
|
-
ADVANCED_EDUCATION = 8
|
205
|
-
PERSONAL_SKILLS = [:strength, :dexterity, :endurance,
|
206
|
-
:intelligence, :education, :jack_of_all_trades]
|
207
|
-
SERVICE_SKILLS = [:pilot_small_craft, :survival, :mechanic,
|
208
|
-
:astrogation, :comms, :gun_combat_group]
|
209
|
-
ADVANCED_SKILLS = [:medic, :navigation, :engineer_group,
|
210
|
-
:computers, :space_sciences_group, :jack_of_all_trades]
|
211
|
-
|
212
|
-
RANKS = {
|
213
|
-
1 => ['Scout', :vacc_suit, 1],
|
214
|
-
3 => ['Senior Scout', :pilot, 1],
|
215
|
-
}
|
216
|
-
|
217
|
-
SPECIALIST = {
|
218
|
-
courier: {
|
219
|
-
skills: [:comms, :sensors, :pilot_spacecraft,
|
220
|
-
:vacc_suit, :zero_g, :astrogation],
|
221
|
-
survival: [:endurance, 5],
|
222
|
-
advancement: [:education, 9],
|
223
|
-
ranks: RANKS,
|
224
|
-
},
|
225
|
-
surveyor: {
|
226
|
-
skills: [:sensors, :persuade, :pilot_small_craft,
|
227
|
-
:navigation, :diplomat, :streetwise],
|
228
|
-
survival: [:endurance, 6],
|
229
|
-
advancement: [:intelligence, 8],
|
230
|
-
ranks: RANKS,
|
231
|
-
},
|
232
|
-
explorer: {
|
233
|
-
skills: [:sensors, :pilot_spacecraft, :pilot_small_craft,
|
234
|
-
:life_sciences_group, :stealth, :recon],
|
235
|
-
survival: [:endurance, 7],
|
236
|
-
advancement: [:education, 7],
|
237
|
-
ranks: RANKS,
|
238
|
-
},
|
239
|
-
}
|
240
|
-
|
241
|
-
MUSTER_OUT = {
|
242
|
-
1 => [20000, 'Ship Share'],
|
243
|
-
2 => [20000, 'INT +1'],
|
244
|
-
3 => [30000, 'EDU +1'],
|
245
|
-
4 => [30000, 'Weapon'],
|
246
|
-
5 => [50000, 'Weapon'],
|
247
|
-
6 => [50000, 'Scout Ship'],
|
248
|
-
7 => [50000, 'Scout Ship'],
|
249
|
-
}
|
250
|
-
|
251
|
-
# Weapon: Select any weapon up to 1000 creds and TL12
|
252
|
-
# If this benefit is rolled more than once, take a different weapon
|
253
|
-
# or one level in the appropriate Melee or Gun Combat skill
|
254
|
-
|
255
|
-
# Scout Ship: Receive a scout ship in exchange for performing periodic
|
256
|
-
# scout missions
|
257
|
-
|
258
|
-
# Ship share: Accumulate these to redeem for a ship. They are worth
|
259
|
-
# roughly 1M creds but cannot be redeemed for creds.
|
260
|
-
|
261
|
-
|
262
|
-
EVENTS = {
|
263
|
-
2 => 'Disaster! Roll on the mishap table but you are not ejected ' +
|
264
|
-
'from career.',
|
265
|
-
3 => 'Ambush! Choose Pilot 8+ to escape or Persuade 10+ to bargain. ' +
|
266
|
-
'Gain an Enemy either way',
|
267
|
-
4 => 'Survey an alien world. Choose Animals, Survival, Recon, or ' +
|
268
|
-
'Life Sciences 1',
|
269
|
-
5 => 'You perform an exemplary service. Gain a benefit roll with +1 DM',
|
270
|
-
6 => 'You spend several years exploring the star system; ' +
|
271
|
-
'Choose Atrogation, Navigation, Pilot (small craft) or Mechanic 1',
|
272
|
-
7 => 'Life event. Roll on the Life Events table',
|
273
|
-
8 => 'Gathered intelligence on an alien race. Roll Sensors 8+ or ' +
|
274
|
-
'Deception 8+. Gain an ally in the Imperium and +2 DM to your ' +
|
275
|
-
'next Advancement roll on success. Roll on the mishap table on ' +
|
276
|
-
'failure, but you are not ejected from career.',
|
277
|
-
9 => 'You rescue disaster survivors. Roll either Medic 8+ or ' +
|
278
|
-
'Engineer 8+. Gain a Contact and +2 DM on next Advancement roll ' +
|
279
|
-
'or else gain an Enemy',
|
280
|
-
10 => 'You spend a great deal of time on the fringes of known space. ' +
|
281
|
-
'Roll Survival 8+ or Pilot 8+. Gain a Contact in an alien race ' +
|
282
|
-
'and one level in any skill, or else roll on the Mishap table.',
|
283
|
-
11 => 'You serve as a courier for an important message for the ' +
|
284
|
-
'Imperium. Gain one level of diplomat or take +4 DM to your ' +
|
285
|
-
'next Advancement roll.',
|
286
|
-
12 => 'You make an important discovery for the Imperium. Gain a ' +
|
287
|
-
'career rank.',
|
288
|
-
}
|
289
|
-
|
290
|
-
MISHAPS = {
|
291
|
-
1 => 'Severely injured in action. Roll twice on the Injury table ' +
|
292
|
-
'or take a level 2 Injury.',
|
293
|
-
2 => 'Suffer psychological damage. Reduce Intelligence or Social ' +
|
294
|
-
'Standing by 1',
|
295
|
-
3 => 'Your ship is damaged, and you have to hitch a ride back to ' +
|
296
|
-
'your nearest scout base. Gain 1d6 Contacts and 1d3 Enemies.',
|
297
|
-
4 => 'You inadvertently cause a conflict between the Imperium and ' +
|
298
|
-
'a minor world or race. Gain a Rival and Diplomat 1.',
|
299
|
-
5 => 'You have no idea what happened to you. Your ship was found ' +
|
300
|
-
'drifting on the fringes of friendly space',
|
301
|
-
6 => 'Injured. Roll on the Injury table.',
|
302
|
-
}
|
303
|
-
end
|
304
26
|
|
305
|
-
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
2 => ['Corporal', nil, nil],
|
320
|
-
3 => ['Lance Sergeant', :leadership, 1],
|
321
|
-
4 => ['Sergeant', nil, nil],
|
322
|
-
5 => ['Gunnery Sergeant', nil, nil],
|
323
|
-
6 => ['Sergeant Major', nil, nil],
|
324
|
-
}
|
325
|
-
OFFICER_RANKS = {
|
326
|
-
1 => ['Lieutenant', :leadership, 1],
|
327
|
-
2 => ['Captain', nil, nil],
|
328
|
-
3 => ['Major', :tactics_military, 1],
|
329
|
-
4 => ['Lieutenant Colonel', nil, nil],
|
330
|
-
5 => ['Colonel', nil, nil],
|
331
|
-
6 => ['General', :social_status, 10], # TODO
|
332
|
-
}
|
27
|
+
def self.find(file_name)
|
28
|
+
path = File.join(__dir__, 'careers', file_name)
|
29
|
+
files = Dir["#{path}*"].grep %r{\.ya?ml\z}
|
30
|
+
case files.size
|
31
|
+
when 0
|
32
|
+
raise "can't find #{file_name}"
|
33
|
+
when 1
|
34
|
+
files[0]
|
35
|
+
else
|
36
|
+
# prefer .yaml to .yml -- otherwise give up
|
37
|
+
files.grep(/\.yaml\z/).first or
|
38
|
+
raise "#{file_name} matches #{files}"
|
39
|
+
end
|
40
|
+
end
|
333
41
|
|
334
|
-
|
335
|
-
|
336
|
-
|
337
|
-
:explosives, :comms, :medic],
|
338
|
-
survival: [:endurance, 5],
|
339
|
-
advancement: [:education, 7],
|
340
|
-
ranks: RANKS,
|
341
|
-
},
|
342
|
-
infantry: {
|
343
|
-
skills: [:gun_combat_group, :melee_group, :heavy_weapons_group,
|
344
|
-
:stealth, :athletics_group, :recon],
|
345
|
-
survival: [:strength, 6],
|
346
|
-
advancement: [:education, 6],
|
347
|
-
ranks: RANKS,
|
348
|
-
},
|
349
|
-
cavalry: {
|
350
|
-
skills: [:mechanic, :drive_group, :flyer_group,
|
351
|
-
:recon, :heavy_weapons_group, :sensors], # TODO: HW vehicle
|
352
|
-
survival: [:intelligence, 7],
|
353
|
-
advancement: [:intelligence, 5],
|
354
|
-
ranks: RANKS,
|
355
|
-
},
|
356
|
-
}
|
42
|
+
def self.skill?(str)
|
43
|
+
!!TravellerRPG::SkillSet.split_skill!(str) rescue false
|
44
|
+
end
|
357
45
|
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
5 => nil,
|
363
|
-
6 => nil,
|
364
|
-
7 => nil,
|
365
|
-
8 => nil,
|
366
|
-
9 => nil,
|
367
|
-
10 => nil,
|
368
|
-
11 => nil,
|
369
|
-
12 => nil,
|
370
|
-
}
|
46
|
+
# accepts symbol or string
|
47
|
+
def self.stat? stat
|
48
|
+
Character::Stats.member? stat
|
49
|
+
end
|
371
50
|
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
5 => nil,
|
378
|
-
6 => nil,
|
379
|
-
}
|
51
|
+
# accepts symbol or string; raises if not recongnized
|
52
|
+
def self.stat_sym! stat
|
53
|
+
raise(UnknownStat, stat) unless self.stat? stat
|
54
|
+
Character::Stats.sym stat
|
55
|
+
end
|
380
56
|
|
381
|
-
#
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
3 => [10_000, 'EDU +1'],
|
386
|
-
4 => [10_000, 'Weapon'],
|
387
|
-
5 => [10_000, 'Armour'],
|
388
|
-
6 => [20_000, 'END +1 or Combat Implant'],
|
389
|
-
7 => [30_000, 'SOC +1'],
|
390
|
-
}
|
391
|
-
end
|
57
|
+
# accepts symbol or string; returns symbol if stat is recognized
|
58
|
+
def self.stat_sym stat
|
59
|
+
self.stat?(stat) ? Character::Stats.sym(stat) : stat
|
60
|
+
end
|
392
61
|
|
393
|
-
|
394
|
-
|
395
|
-
|
62
|
+
# convert 'choose' to :choose and e.g. 'strength' to :strength
|
63
|
+
def self.fetch_stat_check!(hsh, key)
|
64
|
+
raise(StatCheckError, "#{key} not found: #{hsh}") unless hsh.key? key
|
65
|
+
cfg = hsh[key] or return false # e.g. Drifter
|
66
|
+
raise(StatCheckError, cfg) unless cfg.is_a?(Hash) and cfg.size == 1
|
67
|
+
result = {}
|
68
|
+
if cfg.key? 'choose'
|
69
|
+
result[:choose] = {}
|
70
|
+
cfg['choose'].each { |stat, check|
|
71
|
+
result[:choose][self.stat_sym!(stat)] = check
|
72
|
+
}
|
73
|
+
else
|
74
|
+
result[self.stat_sym!(cfg.keys.first)] = cfg.values.first
|
75
|
+
end
|
76
|
+
result
|
77
|
+
end
|
396
78
|
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
:advocate, :vacc_suit, :leadership]
|
405
|
-
RANKS = {
|
406
|
-
0 => ['Marine', :gun_combat_group, 1], # TODO
|
407
|
-
1 => ['Lance Corporal', :gun_combat_group, 1],
|
408
|
-
2 => ['Corporal', nil, nil],
|
409
|
-
3 => ['Lance Sergeant', :leadership, 1],
|
410
|
-
4 => ['Sergeant', nil, nil],
|
411
|
-
5 => ['Gunnery Sergeant', :endurance, nil],
|
412
|
-
6 => ['Sergeant Major', nil, nil],
|
413
|
-
}
|
414
|
-
OFFICER_RANKS = {
|
415
|
-
1 => ['Lieutenant', :leadership, 1],
|
416
|
-
2 => ['Captain', nil, nil],
|
417
|
-
3 => ['Force Commander', :tactics_group, 1],
|
418
|
-
4 => ['Lieutenant Colonel', nil, nil],
|
419
|
-
5 => ['Colonel', :social_status, 10], # TODO
|
420
|
-
6 => ['Brigadier', nil, nil],
|
421
|
-
}
|
79
|
+
def self.fetch_skills!(hsh, key, stats_ok: true)
|
80
|
+
ary = hsh[key] or raise(SkillError, hsh[key].inspect)
|
81
|
+
unless ary.is_a?(Array) and ary.size == 6
|
82
|
+
raise(SkillError, "unexpected: #{ary}")
|
83
|
+
end
|
84
|
+
self.extract_skills(ary, stats_ok: stats_ok)
|
85
|
+
end
|
422
86
|
|
423
|
-
|
424
|
-
|
425
|
-
|
426
|
-
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
|
438
|
-
|
439
|
-
|
440
|
-
:melee_blade, :tactics_military, :gun_combat_group],
|
441
|
-
survival: [:endurance, 7],
|
442
|
-
advancement: [:education, 5],
|
443
|
-
ranks: RANKS,
|
87
|
+
# convert 'choose' to :choose and e.g. 'strength' to :strength
|
88
|
+
def self.extract_skills(ary, stats_ok: true)
|
89
|
+
ary.reduce([]) { |memo, val|
|
90
|
+
case val
|
91
|
+
when Hash
|
92
|
+
raise(SkillError, val) unless val['choose'].is_a? Array
|
93
|
+
val = {
|
94
|
+
choose: self.extract_skills(val['choose'], stats_ok: stats_ok)
|
95
|
+
}
|
96
|
+
else
|
97
|
+
if stats_ok and self.stat? val
|
98
|
+
val = self.stat_sym! val
|
99
|
+
else
|
100
|
+
raise(UnknownSkill, val) unless self.skill? val
|
101
|
+
end
|
102
|
+
end
|
103
|
+
memo + [val]
|
444
104
|
}
|
445
|
-
|
446
|
-
|
447
|
-
EVENTS = {
|
448
|
-
2 => nil,
|
449
|
-
3 => nil,
|
450
|
-
4 => nil,
|
451
|
-
5 => nil,
|
452
|
-
6 => nil,
|
453
|
-
7 => nil,
|
454
|
-
8 => nil,
|
455
|
-
9 => nil,
|
456
|
-
10 => nil,
|
457
|
-
11 => nil,
|
458
|
-
12 => nil,
|
459
|
-
}
|
105
|
+
end
|
460
106
|
|
461
|
-
|
462
|
-
|
463
|
-
|
464
|
-
|
465
|
-
|
466
|
-
|
467
|
-
|
468
|
-
|
107
|
+
def self.ranks(hsh, key = 'ranks')
|
108
|
+
r = hsh[key] or raise(RankError, "no rank: #{hsh}")
|
109
|
+
raise(RankError, r) unless r.is_a? Hash and r.size <= 7
|
110
|
+
result = {}
|
111
|
+
r.each { |rank, h|
|
112
|
+
result[rank] = {}
|
113
|
+
raise(RankError, h) unless h.is_a? Hash and h.size <= 3
|
114
|
+
raise(RankError, h) if (h.keys & %w{title skill stat choose}).empty?
|
115
|
+
title, skill, stat, level = h.values_at(*%w{title skill stat level})
|
116
|
+
if title
|
117
|
+
raise(RankError, "not a string: #{title}") unless title.is_a?(String)
|
118
|
+
result[rank][:title] = title
|
119
|
+
end
|
120
|
+
choices = h['choose']
|
121
|
+
if choices
|
122
|
+
raise("bad choices: #{choices}") unless choices.is_a?(Array)
|
123
|
+
result[rank][:choose] = []
|
124
|
+
choices.each { |hh|
|
125
|
+
if hh['skill'] and hh['stat']
|
126
|
+
raise("can't have both skill and stat: #{hh}")
|
127
|
+
elsif hh['skill']
|
128
|
+
raise(UnknownSkill, hh['skill']) unless self.skill?(hh['skill'])
|
129
|
+
res = { skill: hh['skill'] }
|
130
|
+
res[:level] = hh['level'] if hh['level']
|
131
|
+
result[rank][:choose] << res
|
132
|
+
elsif hh['stat']
|
133
|
+
res = { stat: self.stat_sym!(hh['stat']) }
|
134
|
+
res[:level] = hh['level'] if hh['level']
|
135
|
+
result[rank][:choose] << res
|
136
|
+
else
|
137
|
+
raise("need at least one of skill or stat: #{hh}")
|
138
|
+
end
|
139
|
+
}
|
140
|
+
next
|
141
|
+
end
|
142
|
+
|
143
|
+
# ok, no choose
|
144
|
+
|
145
|
+
if skill
|
146
|
+
case skill
|
147
|
+
when String
|
148
|
+
result[rank][:skill] =
|
149
|
+
self.skill?(skill) ? skill : raise(UnknownSkill, skill)
|
150
|
+
else
|
151
|
+
raise(UnknownSkill, skill)
|
152
|
+
end
|
153
|
+
end
|
154
|
+
if stat
|
155
|
+
case stat
|
156
|
+
when String, Symbol
|
157
|
+
result[rank][:stat] = self.stat_sym! stat
|
158
|
+
else
|
159
|
+
raise(UnknownStat, stat)
|
160
|
+
end
|
161
|
+
end
|
162
|
+
if level
|
163
|
+
raise(RankError, "unexpected level: #{level}") unless skill or stat
|
164
|
+
raise(RankError, "bad level: #{level}") unless (0..5).include?(level)
|
165
|
+
result[rank][:level] = level
|
166
|
+
end
|
167
|
+
}
|
168
|
+
result
|
169
|
+
end
|
469
170
|
|
470
|
-
|
471
|
-
|
472
|
-
|
473
|
-
|
474
|
-
|
475
|
-
|
476
|
-
|
477
|
-
|
478
|
-
|
479
|
-
|
171
|
+
def self.specialist(hsh)
|
172
|
+
result = {}
|
173
|
+
hsh.fetch('specialist').each { |asg, cfg|
|
174
|
+
result[asg] = {}
|
175
|
+
result[asg][:survival] = self.fetch_stat_check!(cfg, 'survival')
|
176
|
+
result[asg][:advancement] = self.fetch_stat_check!(cfg, 'advancement')
|
177
|
+
result[asg][:skills] = self.fetch_skills!(cfg, 'skills')
|
178
|
+
result[asg][:ranks] = self.ranks(cfg)
|
179
|
+
}
|
180
|
+
result
|
181
|
+
end
|
480
182
|
|
481
|
-
|
482
|
-
|
483
|
-
|
183
|
+
def self.events(hsh, key, size)
|
184
|
+
result = {}
|
185
|
+
e = hsh[key]
|
186
|
+
raise(EventError, "#{key} #{e}") unless e.is_a?(Hash) and e.size == size
|
187
|
+
e.each { |num, h|
|
188
|
+
result[num] = {}
|
189
|
+
raise(EventError, h) unless h.is_a?(Hash)
|
190
|
+
result[num][:text] = h.fetch('text')
|
191
|
+
result[num][:script] = h['script'] if h['script']
|
192
|
+
}
|
193
|
+
result
|
194
|
+
end
|
484
195
|
|
485
|
-
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
|
490
|
-
|
491
|
-
|
492
|
-
|
493
|
-
|
494
|
-
|
495
|
-
1 => ['Able Spacehand', :mechanic, 1],
|
496
|
-
2 => ['Petty Officer 3rd class', :vacc_suit, 1],
|
497
|
-
3 => ['Petty Officer 2nd class', nil, nil],
|
498
|
-
4 => ['Petty Officer 1st class', :endurance, nil],
|
499
|
-
5 => ['Chief Petty Officer', nil, nil],
|
500
|
-
6 => ['Master Chief', nil, nil],
|
501
|
-
}
|
502
|
-
OFFICER_RANKS = {
|
503
|
-
1 => ['Ensign', :melee_blade, 1],
|
504
|
-
2 => ['Sublieutenant', :leadership, 1],
|
505
|
-
3 => ['Lieutenant', nil, nil],
|
506
|
-
4 => ['Commander', :tactics_naval, 1],
|
507
|
-
5 => ['Captain', :social_status, 10], # TODO
|
508
|
-
6 => ['Admiral', :social_status, 12], # TODO
|
509
|
-
}
|
510
|
-
SPECIALIST = {
|
511
|
-
line_crew: {
|
512
|
-
skills: [:engineer_electronics, :mechanic, :gun_combat_group,
|
513
|
-
:flyer_group, :melee_group, :vacc_suit],
|
514
|
-
survival: [:intelligence, 5],
|
515
|
-
advancement: [:education, 7],
|
516
|
-
ranks: RANKS,
|
517
|
-
},
|
518
|
-
engineer_gunner: {
|
519
|
-
skills: [:engineer_group, :mechanic, :engineer_electronics,
|
520
|
-
:engineer_group, :gunner_group, :flyer_group],
|
521
|
-
survival: [:intelligence, 6],
|
522
|
-
advancement: [:education, 6],
|
523
|
-
ranks: RANKS,
|
524
|
-
},
|
525
|
-
flight: {
|
526
|
-
skills: [:pilot_group, :flyer_group, :gunner_group,
|
527
|
-
:pilot_small_craft, :astrogation, :engineer_electronics],
|
528
|
-
survival: [:dexterity, 7],
|
529
|
-
advancement: [:education, 5],
|
530
|
-
ranks: RANKS,
|
531
|
-
},
|
532
|
-
}
|
196
|
+
def self.credits(hsh)
|
197
|
+
c = hsh.fetch('credits')
|
198
|
+
raise(CreditError, c) unless c.is_a?(Array) and c.size == 7
|
199
|
+
creds = {}
|
200
|
+
c.each.with_index { |credits, idx|
|
201
|
+
raise(CreditError, credits) unless credits.is_a? Integer
|
202
|
+
creds[idx + 1] = credits
|
203
|
+
}
|
204
|
+
creds
|
205
|
+
end
|
533
206
|
|
534
|
-
|
535
|
-
|
536
|
-
|
537
|
-
|
538
|
-
|
539
|
-
|
540
|
-
|
541
|
-
|
542
|
-
|
543
|
-
|
544
|
-
|
545
|
-
|
546
|
-
|
207
|
+
def self.benefits(hsh)
|
208
|
+
result = {}
|
209
|
+
b = hsh.fetch('benefits')
|
210
|
+
raise(BenefitError, b) unless b.is_a?(Array) and b.size == 7
|
211
|
+
b.each.with_index { |item, idx|
|
212
|
+
case item
|
213
|
+
when String
|
214
|
+
result[idx + 1] = self.stat_sym(item)
|
215
|
+
when Hash
|
216
|
+
ary = item['choose']
|
217
|
+
raise(BenefitError, item) unless ary.is_a?(Array) and ary.size < 5
|
218
|
+
result[idx + 1] = { choose: ary.map { |a| self.stat_sym(a) } }
|
219
|
+
when Array
|
220
|
+
result[idx + 1] = item.map { |a| self.stat_sym(a) }
|
221
|
+
else
|
222
|
+
raise(BenefitError, item)
|
223
|
+
end
|
224
|
+
}
|
225
|
+
result
|
226
|
+
end
|
547
227
|
|
548
|
-
|
549
|
-
|
550
|
-
|
551
|
-
|
552
|
-
|
553
|
-
|
554
|
-
|
555
|
-
|
228
|
+
def self.generate_classes(file_name, superclass)
|
229
|
+
scope = TravellerRPG
|
230
|
+
self.load(file_name).each { |name, cfg|
|
231
|
+
# inherit from Career
|
232
|
+
c = Class.new(superclass)
|
233
|
+
|
234
|
+
begin
|
235
|
+
# create class constants
|
236
|
+
c.const_set('QUALIFICATION',
|
237
|
+
self.fetch_stat_check!(cfg, 'qualification'))
|
238
|
+
c.const_set('PERSONAL_SKILLS', self.fetch_skills!(cfg, 'personal'))
|
239
|
+
c.const_set('SERVICE_SKILLS', self.fetch_skills!(cfg, 'service'))
|
240
|
+
if cfg.key?('advanced_education')
|
241
|
+
c.const_set('ADVANCED_EDUCATION', cfg['advanced_education'])
|
242
|
+
if cfg['advanced_education']
|
243
|
+
c.const_set('ADVANCED_SKILLS',
|
244
|
+
self.fetch_skills!(cfg, 'advanced'))
|
245
|
+
end
|
246
|
+
end
|
247
|
+
c.const_set('SPECIALIST', self.specialist(cfg))
|
248
|
+
# TODO: Events and mishaps are tedious to write.
|
249
|
+
# Currently Career::EVENTS and ::MISHAPS provides defaults.
|
250
|
+
# These should be mandatory once defined for each career.
|
251
|
+
if cfg['events']
|
252
|
+
c.const_set('EVENTS', self.events(cfg, 'events', 11))
|
253
|
+
c.const_set('MISHAPS', self.events(cfg, 'mishaps', 6))
|
254
|
+
end
|
255
|
+
c.const_set('CREDITS', self.credits(cfg))
|
256
|
+
c.const_set('BENEFITS', self.benefits(cfg))
|
257
|
+
|
258
|
+
|
259
|
+
if superclass == MilitaryCareer
|
260
|
+
c.const_set('AGE_PENALTY', cfg.fetch('age_penalty'))
|
261
|
+
c.const_set('COMMISSION',
|
262
|
+
self.fetch_stat_check!(cfg, 'commission'))
|
263
|
+
c.const_set('OFFICER_RANKS',
|
264
|
+
self.ranks(cfg, 'officer_ranks'))
|
265
|
+
c.const_set('OFFICER_SKILLS', self.fetch_skills!(cfg, 'officer'))
|
266
|
+
end
|
267
|
+
rescue => e
|
268
|
+
warn ["Career: #{name}", e.class, e].join("\n")
|
269
|
+
raise
|
270
|
+
end
|
271
|
+
# set class e.g. TravellerRPG::Agent
|
272
|
+
scope.const_set(name, c)
|
273
|
+
}
|
274
|
+
end
|
556
275
|
|
557
|
-
|
558
|
-
|
559
|
-
2 => [5000, 'INT +1'],
|
560
|
-
3 => [5000, 'EDU +1 or two Ship Shares'],
|
561
|
-
4 => [10_000, 'Weapon'],
|
562
|
-
5 => [20_000, 'TAS Membership'],
|
563
|
-
6 => [50_000, "Ship's Boat or two Ship Shares"],
|
564
|
-
7 => [50_000, 'SOC +2'],
|
565
|
-
}
|
276
|
+
self.generate_classes('base', Career)
|
277
|
+
self.generate_classes('military', MilitaryCareer)
|
566
278
|
end
|
567
279
|
end
|