traveller_rpg 0.0.1.1 → 0.1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +417 -167
- data/Rakefile +286 -0
- data/VERSION +1 -1
- data/bin/chargen +17 -3
- data/lib/traveller_rpg.rb +31 -169
- data/lib/traveller_rpg/career.rb +242 -201
- data/lib/traveller_rpg/career_path.rb +92 -85
- data/lib/traveller_rpg/careers.rb +256 -544
- data/lib/traveller_rpg/character.rb +114 -123
- data/lib/traveller_rpg/generator.rb +1 -1
- data/lib/traveller_rpg/homeworld.rb +54 -35
- metadata +2 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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metadata.gz: 29e7eac986cd013ef8d4c91f7803dd7e663d6681242a729d609aa6dee9b9e95a
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data.tar.gz: 39f771c5681c7adcf3a771ee76ae46b4290413ba2338059de286a7db1f07155e
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metadata.gz: 3a09f0ff1df824437e5008f32dbc4ea148dba2f72c365307703e5dcb4f21c4d178c5ddd7d56edbae5bdfc28ff19e9674af9a897b4085a4301f2786c520fc733b
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data.tar.gz: b5298eac9337918b36e71b1f504c5bb5418f5019875c621e04aa76f92246ad3aa72d2ac2bcc3cdbf292bd99760f9aa410e05de3fd593f92e3ad127ae9465f367
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data/README.md
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[](https://travis-ci.org/rickhull/traveller_rpg)
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[](http://badge.fury.io/rb/traveller_rpg)
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[](https://gemnasium.com/rickhull/traveller_rpg)
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[](https://hakiri.io/github/rickhull/traveller_rpg/master)
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# Traveller RPG
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This work was inspired by
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## Sample output
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```
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Charlie was born on Venus (rich high_population garden high_tech)
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Description
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===
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Name: Charlie
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Gender: M
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Age: 18
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Appearance: medium frizzed silver neck hair with blue skin
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Plot: Supplication
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Temperament: Provider
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Characteristics
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===
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Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 6
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Education: 11
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Social_status: 6
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Education 11 provides up to 4 background skills
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Astrogation | Electronics)
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> Astrogation
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Electronics)
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> Animals
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Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Electronics)
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> Art
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Choose background skill: (Carouse | Gambler | Profession | Streetwise | Electronics)
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> Electronics
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Background skill: Astrogation 0
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Background skill: Animals 0
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Background skill: Art 0
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Background skill: Electronics 0
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Description
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===
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Name: Charlie
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Gender: M
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Age: 18
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Characteristics
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===
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Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 6
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Education: 11
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Social_status: 6
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Skills
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===
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-
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Astrogation: 0
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[Animals]
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- Handling: 0
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- Veterinary: 0
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- Training: 0
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[Art]
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- Performer: 0
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- Holography: 0
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- Instrument: 0
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- Visual Media: 0
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- Write: 0
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[Electronics]
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- Comms: 0
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- Computers: 0
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- Remote Ops: 0
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- Sensors: 0
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Initiated new career path
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Choose a career (Scout
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>
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Choose a career: (Agent | Army | Citizen | Entertainer | Marines | Merchant | Navy | Noble | Rogue | Scholar | Scout)
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> Marines
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Marines qualification: endurance 6+
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Qualify check: rolled 9 (DM 0) against 6
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Qualified for
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Entering new career:
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Choose
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>
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Training
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Qualified for Marines
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Entering new career: Marines
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Choose assignment: (Support | Star Marine | Ground Assault)
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> Star Marine
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Awarded rank title: Marine
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Choose rank bonus: (Gun Combat 1 | Melee:Blade 1)
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> Gun Combat 1
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Achieved rank bonus: Gun Combat 1
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Choose Gun Combat specialty: (Archaic | Energy | Slug)
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> Energy
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Basic Training: Athletics 0
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Basic Training: Vacc Suit 0
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Basic Training: Tactics 0
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Basic Training: Heavy Weapons 0
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Basic Training: Stealth 0
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Marines term 1 started, age 18
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Service
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Service training roll (d6): 2 (DM 0)
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Trained Vacc Suit +1
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Marines [Star Marine] survival: endurance 6+
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Survival check: rolled 8 (DM 0) against 6
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Marines term 1 completed successfully.
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Marines commission: social_status 8
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Commission check: rolled 3 (DM 0) against 8
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Commission was rejected
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Marines [Star Marine] advancement: education 6+
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Advancement check: rolled 6 (DM 1) against 6
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Advanced career to rank 1
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Awarded rank title: Corporal
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Achieved rank
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Choose
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>
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Muster out: Agent
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Left career early -- lose benefit for last term
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Cash roll: 5 (DM 0) = 5
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Acquired 10000 credits from cash roll #1
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Cash roll: 2 (DM 0) = 2
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Acquired 2000 credits from cash roll #2
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Benefits roll: 3 (DM 0) = 3
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Acquired Ship Share as a career benefit
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Retirement bonus: 0
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Career: Agent
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===
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Term: 2
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Active: false
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Rank: 1
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Title: Corporal
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Awarded rank title: Lance Corporal
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Achieved rank bonus: Gun Combat 1
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Choose Gun Combat specialty: (Archaic | Slug)
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> Archaic
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Personal
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Personal training roll (d6): 6 (DM 0)
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Trained Melee:Blade +1
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Event roll (2d6): 3 (DM 0)
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Event: Event 3
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Muster out? (yes | no)
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> yes
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Muster out: Marines
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Muster out: Career in good standing; collect all benefits
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Muster roll (d6): 5 (DM 0)
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Cash roll #1: 20000 credits
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Muster roll (d6): 5 (DM 0)
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Career benefit: TAS Membership
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Muster roll (d6): 2 (DM 0)
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Career benefit: intelligence bump to 7
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Description
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===
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Name: Charlie
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Gender: M
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Age: 22
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Characteristics
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===
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Strength: 8
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Dexterity: 11
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Endurance: 6
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Intelligence: 7
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Education: 11
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Social_status: 6
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Skills
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===
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Astrogation: 0
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Vacc Suit: 1
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Stealth: 0
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[Animals]
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- Handling: 0
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- Veterinary: 0
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- Training: 0
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[Art]
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- Performer: 0
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- Holography: 0
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- Instrument: 0
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- Visual Media: 0
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- Write: 0
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[Electronics]
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- Comms: 0
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- Computers: 0
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- Remote Ops: 0
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- Sensors: 0
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[Gun Combat]
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- Archaic: 1
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- Energy: 1
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- Slug: 0
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[Athletics]
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- Dexterity: 0
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- Endurance: 0
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- Strength: 0
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[Tactics]
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- Military: 0
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- Naval: 0
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[Heavy Weapons]
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- Artillery: 0
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- Man Portable: 0
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- Vehicle: 0
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[Melee]
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- Blade: 1
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- Bludgeon: 0
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- Natural: 0
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- Unarmed: 0
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Stuff
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===
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TAS Membership: 1
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Credits
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===
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Total: 20000
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Cash Rolls: 1
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Career: Marines
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===
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Term: 1
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Status: Finished
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Specialty: Star Marine
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Title: Lance Corporal
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Rank: 1
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Exit career mode? (yes no)
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Exit career mode? (yes | no)
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> no
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Choose a career (Scout)
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>
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Qualify check: rolled
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Choose a career: (Agent | Army | Citizen | Entertainer | Merchant | Navy | Noble | Rogue | Scholar | Scout)
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> Army
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Army qualification: endurance 5+
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Qualify check: rolled 3 (DM -1) against 5
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Did not qualify for Army
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Choose fallback: (Drifter | Draft)
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> Draft
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Draft roll (d6): 6 (DM 0)
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Drafted: Agent, Law Enforcement
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Entering new career: Agent
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Awarded rank title: Rookie
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Choose skill: (Streetwise | Drive | Investigate | Flyer | Recon)
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> Flyer
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Basic Training: Flyer 0
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Agent term 1 started, age 22
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Specialist
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Specialist training roll (d6): 6 (DM 0)
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Trained Advocate +1
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Agent [Law Enforcement] survival: endurance 6+
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Survival check: rolled 10 (DM 0) against 6
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Advancement check: rolled
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172
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173
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Agent term 1 completed successfully.
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Agent [Law Enforcement] advancement: intelligence 6+
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Advancement check: rolled 9 (DM 0) against 6
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Advanced career to rank 1
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Awarded rank title: Corporal
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Achieved rank bonus: Streetwise 1
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Specialist
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Specialist training roll (d6): 5 (DM 0)
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Choose Melee specialty: (Blade | Bludgeon | Natural | Unarmed)
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> Bludgeon
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Trained Melee +1
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Event roll (2d6): 3 (DM 0)
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Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
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Muster out? (yes | no)
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> no
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Agent term 2 started, age 26
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Advanced
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Advanced training roll (d6): 3 (DM 0)
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Trained Explosives +1
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Agent [Law Enforcement] survival: endurance 6+
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Survival check: rolled 6 (DM 0) against 6
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Agent term 2 completed successfully.
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Agent [Law Enforcement] advancement: intelligence 6+
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Advancement check: rolled 4 (DM 0) against 6
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Event roll (2d6): 6 (DM 0)
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Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
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Muster out? (yes | no)
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> no
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-
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Choose skills regimen: (
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>
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Trained
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Agent term 3 started, age 30
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Service
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Service training roll (d6): 5 (DM 0)
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Trained Recon +1
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Agent [Law Enforcement] survival: endurance 6+
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Survival check: rolled 7 (DM 0) against 6
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Agent term 3 completed successfully.
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Agent [Law Enforcement] advancement: intelligence 6+
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Advancement check: rolled 12 (DM 0) against 6
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Advanced career to rank 2
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Awarded rank title: Sergeant
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Choose skills regimen: (Personal | Service | Specialist | Advanced)
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> Personal
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|
+
Personal training roll (d6): 5 (DM 0)
|
290
|
+
Trained intelligence +1
|
291
|
+
Event roll (2d6): 3 (DM 0)
|
292
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
293
|
+
Agent term 4 started, age 34
|
294
|
+
Choose skills regimen: (Personal | Service | Specialist | Advanced)
|
295
|
+
> Advanced
|
296
|
+
Advanced training roll (d6): 5 (DM 0)
|
297
|
+
Trained Vacc Suit +1
|
298
|
+
Agent [Law Enforcement] survival: endurance 6+
|
181
299
|
Survival check: rolled 4 (DM 0) against 6
|
182
|
-
|
183
|
-
Mishap roll:
|
184
|
-
|
185
|
-
Muster out:
|
186
|
-
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
Career:
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
300
|
+
Agent career ended with a mishap after 3 years.
|
301
|
+
Mishap roll (d6): 6 (DM 0)
|
302
|
+
Mishap: Injured. Roll on the Injury table.
|
303
|
+
Muster out: Agent
|
304
|
+
Muster out: Career ended early; lose last term benefit
|
305
|
+
Muster roll (d6): 4 (DM 0)
|
306
|
+
Cash roll #2: 7500 credits
|
307
|
+
Muster roll (d6): 4 (DM 0)
|
308
|
+
Cash roll #3: 7500 credits
|
309
|
+
Muster roll (d6): 5 (DM 0)
|
310
|
+
Career benefit: Combat Implant
|
311
|
+
Muster roll (d6): 5 (DM 0)
|
312
|
+
Career benefit: Combat Implant
|
313
|
+
Muster roll (d6): 5 (DM 0)
|
314
|
+
Career benefit: Combat Implant
|
315
|
+
Muster roll (d6): 2 (DM 0)
|
316
|
+
Career benefit: intelligence bump to 9
|
198
317
|
|
199
318
|
Description
|
200
319
|
===
|
201
|
-
|
202
|
-
|
203
|
-
|
320
|
+
Name: Charlie
|
321
|
+
Gender: M
|
322
|
+
Age: 37
|
204
323
|
|
205
324
|
Characteristics
|
206
325
|
===
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
326
|
+
Strength: 8
|
327
|
+
Dexterity: 11
|
328
|
+
Endurance: 6
|
329
|
+
Intelligence: 9
|
330
|
+
Education: 11
|
331
|
+
Social_status: 6
|
213
332
|
|
214
333
|
Skills
|
215
334
|
===
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
|
335
|
+
Astrogation: 0
|
336
|
+
Vacc Suit: 2
|
337
|
+
Stealth: 0
|
338
|
+
Advocate: 1
|
339
|
+
Streetwise: 1
|
340
|
+
Explosives: 1
|
341
|
+
Recon: 1
|
342
|
+
[Animals]
|
343
|
+
- Handling: 0
|
344
|
+
- Veterinary: 0
|
345
|
+
- Training: 0
|
346
|
+
[Art]
|
347
|
+
- Performer: 0
|
348
|
+
- Holography: 0
|
349
|
+
- Instrument: 0
|
350
|
+
- Visual Media: 0
|
351
|
+
- Write: 0
|
352
|
+
[Electronics]
|
353
|
+
- Comms: 0
|
354
|
+
- Computers: 0
|
355
|
+
- Remote Ops: 0
|
356
|
+
- Sensors: 0
|
357
|
+
[Gun Combat]
|
358
|
+
- Archaic: 1
|
359
|
+
- Energy: 1
|
360
|
+
- Slug: 0
|
361
|
+
[Athletics]
|
362
|
+
- Dexterity: 0
|
363
|
+
- Endurance: 0
|
364
|
+
- Strength: 0
|
365
|
+
[Tactics]
|
366
|
+
- Military: 0
|
367
|
+
- Naval: 0
|
368
|
+
[Heavy Weapons]
|
369
|
+
- Artillery: 0
|
370
|
+
- Man Portable: 0
|
371
|
+
- Vehicle: 0
|
372
|
+
[Melee]
|
373
|
+
- Blade: 1
|
374
|
+
- Bludgeon: 1
|
375
|
+
- Natural: 0
|
376
|
+
- Unarmed: 0
|
377
|
+
[Flyer]
|
378
|
+
- Airship: 0
|
379
|
+
- Grav: 0
|
380
|
+
- Ornithopter: 0
|
381
|
+
- Rotor: 0
|
382
|
+
- Wing: 0
|
226
383
|
|
227
384
|
Stuff
|
228
385
|
===
|
229
|
-
|
230
|
-
|
386
|
+
TAS Membership: 1
|
387
|
+
Combat Implant: 3
|
231
388
|
|
232
389
|
Credits
|
233
390
|
===
|
234
|
-
|
235
|
-
|
391
|
+
Total: 35000
|
392
|
+
Cash Rolls: 3
|
236
393
|
|
237
394
|
|
395
|
+
Career: Marines
|
396
|
+
===
|
397
|
+
Term: 1
|
398
|
+
Status: Finished
|
399
|
+
Specialty: Star Marine
|
400
|
+
Title: Lance Corporal
|
401
|
+
Rank: 1
|
402
|
+
|
403
|
+
Career: Agent
|
404
|
+
===
|
405
|
+
Term: 4
|
406
|
+
Status: Finished
|
407
|
+
Specialty: Law Enforcement
|
408
|
+
Title: Sergeant
|
409
|
+
Rank: 2
|
238
410
|
|
239
|
-
Exit career mode? (yes no)
|
411
|
+
Exit career mode? (yes | no)
|
240
412
|
> yes
|
241
|
-
|
413
|
+
|
414
|
+
Charlie was born on Venus (rich high_population garden high_tech)
|
415
|
+
Education 11 provides up to 4 background skills
|
416
|
+
Background skill: Astrogation 0
|
417
|
+
Background skill: Animals 0
|
418
|
+
Background skill: Art 0
|
419
|
+
Background skill: Electronics 0
|
420
|
+
Initiated new career path
|
421
|
+
Marines qualification: endurance 6+
|
422
|
+
Qualified for Marines
|
423
|
+
Entering new career: Marines
|
424
|
+
Awarded rank title: Marine
|
425
|
+
Achieved rank bonus: Gun Combat 1
|
426
|
+
Basic Training: Athletics 0
|
427
|
+
Basic Training: Vacc Suit 0
|
428
|
+
Basic Training: Tactics 0
|
429
|
+
Basic Training: Heavy Weapons 0
|
430
|
+
Basic Training: Stealth 0
|
431
|
+
Marines term 1 started, age 18
|
432
|
+
Trained Vacc Suit +1
|
433
|
+
Marines [Star Marine] survival: endurance 6+
|
434
|
+
Marines term 1 completed successfully.
|
435
|
+
Marines commission: social_status 8
|
436
|
+
Commission was rejected
|
437
|
+
Marines [Star Marine] advancement: education 6+
|
438
|
+
Advanced career to rank 1
|
439
|
+
Awarded rank title: Lance Corporal
|
440
|
+
Achieved rank bonus: Gun Combat 1
|
441
|
+
Trained Melee:Blade +1
|
442
|
+
Event: Event 3
|
443
|
+
Muster out: Marines
|
444
|
+
Muster out: Career in good standing; collect all benefits
|
445
|
+
Cash roll #1: 20000 credits
|
446
|
+
Career benefit: TAS Membership
|
447
|
+
Career benefit: intelligence bump to 7
|
448
|
+
Army qualification: endurance 5+
|
449
|
+
Did not qualify for Army
|
450
|
+
Drafted: Agent, Law Enforcement
|
451
|
+
Entering new career: Agent
|
452
|
+
Awarded rank title: Rookie
|
453
|
+
Basic Training: Flyer 0
|
454
|
+
Agent term 1 started, age 22
|
455
|
+
Trained Advocate +1
|
456
|
+
Agent [Law Enforcement] survival: endurance 6+
|
457
|
+
Agent term 1 completed successfully.
|
458
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
459
|
+
Advanced career to rank 1
|
460
|
+
Awarded rank title: Corporal
|
461
|
+
Achieved rank bonus: Streetwise 1
|
462
|
+
Trained Melee +1
|
463
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
464
|
+
Agent term 2 started, age 26
|
465
|
+
Trained Explosives +1
|
466
|
+
Agent [Law Enforcement] survival: endurance 6+
|
467
|
+
Agent term 2 completed successfully.
|
468
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
469
|
+
Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
|
470
|
+
Agent term 3 started, age 30
|
471
|
+
Trained Recon +1
|
472
|
+
Agent [Law Enforcement] survival: endurance 6+
|
473
|
+
Agent term 3 completed successfully.
|
474
|
+
Agent [Law Enforcement] advancement: intelligence 6+
|
475
|
+
Advanced career to rank 2
|
476
|
+
Awarded rank title: Sergeant
|
477
|
+
Trained intelligence +1
|
478
|
+
Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
|
479
|
+
Agent term 4 started, age 34
|
480
|
+
Trained Vacc Suit +1
|
481
|
+
Agent [Law Enforcement] survival: endurance 6+
|
482
|
+
Agent career ended with a mishap after 3 years.
|
483
|
+
Mishap: Injured. Roll on the Injury table.
|
484
|
+
Muster out: Agent
|
485
|
+
Muster out: Career ended early; lose last term benefit
|
486
|
+
Cash roll #2: 7500 credits
|
487
|
+
Cash roll #3: 7500 credits
|
488
|
+
Career benefit: Combat Implant
|
489
|
+
Career benefit: Combat Implant
|
490
|
+
Career benefit: Combat Implant
|
491
|
+
Career benefit: intelligence bump to 9
|
242
492
|
```
|