traveller_rpg 0.0.1.1 → 0.1.0.1

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data/README.md CHANGED
@@ -1,3 +1,8 @@
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+ [![Build Status](https://travis-ci.org/rickhull/traveller_rpg.svg?branch=master)](https://travis-ci.org/rickhull/traveller_rpg)
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+ [![Gem Version](https://badge.fury.io/rb/traveller_rpg.svg)](http://badge.fury.io/rb/traveller_rpg)
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+ [![Dependency Status](https://gemnasium.com/rickhull/traveller_rpg.svg)](https://gemnasium.com/rickhull/traveller_rpg)
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+ [![Security Status](https://hakiri.io/github/rickhull/traveller_rpg/master.svg?cachebuster)](https://hakiri.io/github/rickhull/traveller_rpg/master)
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+
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  # Traveller RPG
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  This work was inspired by
@@ -18,225 +23,470 @@ HUMAN=1 rake chargen
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  ## Sample output
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  ```
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- Mowgli was born on Jupiter (asteroid high_population water_world fluid_oceans ice_capped)
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- Education 2 qualifies for 1 skills
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- Choose a skill: (zero_g streetwise seafarer_group vacc_suit)
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- > seafarer_group
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- Acquired background skill: seafarer_group 0
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+ Charlie was born on Venus (rich high_population garden high_tech)
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+ Description
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+ ===
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+ Name: Charlie
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+ Gender: M
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+ Age: 18
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+ Appearance: medium frizzed silver neck hair with blue skin
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+ Plot: Supplication
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+ Temperament: Provider
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+
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+ Characteristics
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+ ===
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+ Strength: 8
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+ Dexterity: 11
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+ Endurance: 6
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+ Intelligence: 6
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+ Education: 11
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+ Social_status: 6
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+
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+ Education 11 provides up to 4 background skills
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+ Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Astrogation | Electronics)
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+ > Astrogation
48
+ Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Animals | Electronics)
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+ > Animals
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+ Choose background skill: (Carouse | Gambler | Profession | Art | Streetwise | Electronics)
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+ > Art
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+ Choose background skill: (Carouse | Gambler | Profession | Streetwise | Electronics)
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+ > Electronics
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+ Background skill: Astrogation 0
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+ Background skill: Animals 0
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+ Background skill: Art 0
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+ Background skill: Electronics 0
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27
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  Description
28
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  ===
29
- Name: Mowgli
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- Gender: M
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- Age: 18
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+ Name: Charlie
62
+ Gender: M
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+ Age: 18
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64
 
33
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  Characteristics
34
66
  ===
35
- Strength: 10
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- Dexterity: 5
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- Endurance: 6
38
- Intelligence: 8
39
- Education: 2
40
- Social Status: 3
67
+ Strength: 8
68
+ Dexterity: 11
69
+ Endurance: 6
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+ Intelligence: 6
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+ Education: 11
72
+ Social_status: 6
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42
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  Skills
43
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  ===
44
- seafarer_group: 0
45
-
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+ Astrogation: 0
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+ [Animals]
78
+ - Handling: 0
79
+ - Veterinary: 0
80
+ - Training: 0
81
+ [Art]
82
+ - Performer: 0
83
+ - Holography: 0
84
+ - Instrument: 0
85
+ - Visual Media: 0
86
+ - Write: 0
87
+ [Electronics]
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+ - Comms: 0
89
+ - Computers: 0
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+ - Remote Ops: 0
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+ - Sensors: 0
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47
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  Initiated new career path
48
- Choose a career (Scout Agent)
49
- > Agent
50
- Agent qualification: intelligence 6+
94
+ Choose a career: (Agent | Army | Citizen | Entertainer | Marines | Merchant | Navy | Noble | Rogue | Scholar | Scout)
95
+ > Marines
96
+ Marines qualification: endurance 6+
51
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  Qualify check: rolled 9 (DM 0) against 6
52
- Qualified for Agent
53
- Entering new career: Agent
54
- Choose a specialty: (law_enforcement intelligence corporate)
55
- > intelligence
56
- Acquired basic training skill: streetwise 0
57
- Acquired basic training skill: drive_group 0
58
- Acquired basic training skill: investigate 0
59
- Acquired basic training skill: flyer_group 0
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- Acquired basic training skill: recon 0
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- Acquired basic training skill: gun_combat_group 0
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- Agent term 1 started, age 18
63
- Choose skills regimen: (personal service specialist)
64
- > service
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- Training roll: 5
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- Trained recon to 1
67
- Agent intelligence survival: intelligence 7+
68
- Survival check: rolled 12 (DM 0) against 7
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- Agent term 1 completed successfully.
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- Agent intelligence advancement: intelligence 5+
71
- Advancement check: rolled 7 (DM 0) against 5
98
+ Qualified for Marines
99
+ Entering new career: Marines
100
+ Choose assignment: (Support | Star Marine | Ground Assault)
101
+ > Star Marine
102
+ Awarded rank title: Marine
103
+ Choose rank bonus: (Gun Combat 1 | Melee:Blade 1)
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+ > Gun Combat 1
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+ Achieved rank bonus: Gun Combat 1
106
+ Choose Gun Combat specialty: (Archaic | Energy | Slug)
107
+ > Energy
108
+ Basic Training: Athletics 0
109
+ Basic Training: Vacc Suit 0
110
+ Basic Training: Tactics 0
111
+ Basic Training: Heavy Weapons 0
112
+ Basic Training: Stealth 0
113
+ Marines term 1 started, age 18
114
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
115
+ > Service
116
+ Service training roll (d6): 2 (DM 0)
117
+ Trained Vacc Suit +1
118
+ Marines [Star Marine] survival: endurance 6+
119
+ Survival check: rolled 8 (DM 0) against 6
120
+ Marines term 1 completed successfully.
121
+ Marines commission: social_status 8
122
+ Commission check: rolled 3 (DM 0) against 8
123
+ Commission was rejected
124
+ Marines [Star Marine] advancement: education 6+
125
+ Advancement check: rolled 6 (DM 1) against 6
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126
  Advanced career to rank 1
73
- Awarded rank title: Corporal
74
- Achieved rank skill: streetwise 1
75
- Choose skills regimen: (personal service specialist)
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- > personal
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- Training roll: 3
78
- Trained endurance to 7
79
- Event roll: 8 (DM 0) = 8
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- Undercover
81
- Muster out? (yes no)
82
- > no
83
- Agent term 2 started, age 22
84
- Choose skills regimen: (personal service specialist)
85
- > specialist
86
- Training roll: 1
87
- Trained investigate to 1
88
- Agent intelligence survival: intelligence 7+
89
- Survival check: rolled 5 (DM 0) against 7
90
- Agent career ended with a mishap after 4 years.
91
- Mishap roll: 1
92
- Severely injured in action. Roll twice on the Injury table or take a level 2 Injury.
93
- Muster out: Agent
94
- Left career early -- lose benefit for last term
95
- Cash roll: 5 (DM 0) = 5
96
- Acquired 10000 credits from cash roll #1
97
- Cash roll: 2 (DM 0) = 2
98
- Acquired 2000 credits from cash roll #2
99
- Benefits roll: 3 (DM 0) = 3
100
- Acquired Ship Share as a career benefit
101
- Retirement bonus: 0
102
-
103
-
104
- Career: Agent
105
- ===
106
- Term: 2
107
- Active: false
108
- Rank: 1
109
- Title: Corporal
110
-
127
+ Awarded rank title: Lance Corporal
128
+ Achieved rank bonus: Gun Combat 1
129
+ Choose Gun Combat specialty: (Archaic | Slug)
130
+ > Archaic
131
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
132
+ > Personal
133
+ Personal training roll (d6): 6 (DM 0)
134
+ Trained Melee:Blade +1
135
+ Event roll (2d6): 3 (DM 0)
136
+ Event: Event 3
137
+ Muster out? (yes | no)
138
+ > yes
139
+ Muster out: Marines
140
+ Muster out: Career in good standing; collect all benefits
141
+ Muster roll (d6): 5 (DM 0)
142
+ Cash roll #1: 20000 credits
143
+ Muster roll (d6): 5 (DM 0)
144
+ Career benefit: TAS Membership
145
+ Muster roll (d6): 2 (DM 0)
146
+ Career benefit: intelligence bump to 7
111
147
 
112
148
  Description
113
149
  ===
114
- Name: Mowgli
115
- Gender: M
116
- Age: 26
150
+ Name: Charlie
151
+ Gender: M
152
+ Age: 22
117
153
 
118
154
  Characteristics
119
155
  ===
120
- Strength: 10
121
- Dexterity: 5
122
- Endurance: 7
123
- Intelligence: 8
124
- Education: 2
125
- Social Status: 3
156
+ Strength: 8
157
+ Dexterity: 11
158
+ Endurance: 6
159
+ Intelligence: 7
160
+ Education: 11
161
+ Social_status: 6
126
162
 
127
163
  Skills
128
164
  ===
129
- seafarer_group: 0
130
- streetwise: 1
131
- drive_group: 0
132
- investigate: 1
133
- flyer_group: 0
134
- recon: 1
135
- gun_combat_group: 0
165
+ Astrogation: 0
166
+ Vacc Suit: 1
167
+ Stealth: 0
168
+ [Animals]
169
+ - Handling: 0
170
+ - Veterinary: 0
171
+ - Training: 0
172
+ [Art]
173
+ - Performer: 0
174
+ - Holography: 0
175
+ - Instrument: 0
176
+ - Visual Media: 0
177
+ - Write: 0
178
+ [Electronics]
179
+ - Comms: 0
180
+ - Computers: 0
181
+ - Remote Ops: 0
182
+ - Sensors: 0
183
+ [Gun Combat]
184
+ - Archaic: 1
185
+ - Energy: 1
186
+ - Slug: 0
187
+ [Athletics]
188
+ - Dexterity: 0
189
+ - Endurance: 0
190
+ - Strength: 0
191
+ [Tactics]
192
+ - Military: 0
193
+ - Naval: 0
194
+ [Heavy Weapons]
195
+ - Artillery: 0
196
+ - Man Portable: 0
197
+ - Vehicle: 0
198
+ [Melee]
199
+ - Blade: 1
200
+ - Bludgeon: 0
201
+ - Natural: 0
202
+ - Unarmed: 0
136
203
 
137
204
  Stuff
138
205
  ===
139
- Ship Share: 1
206
+ TAS Membership: 1
140
207
 
141
208
  Credits
142
209
  ===
143
- Total: 12000
144
- Cash Rolls: 2
210
+ Total: 20000
211
+ Cash Rolls: 1
145
212
 
146
213
 
214
+ Career: Marines
215
+ ===
216
+ Term: 1
217
+ Status: Finished
218
+ Specialty: Star Marine
219
+ Title: Lance Corporal
220
+ Rank: 1
147
221
 
148
- Exit career mode? (yes no)
222
+ Exit career mode? (yes | no)
149
223
  > no
150
- Choose a career (Scout)
151
- > Scout
152
- Scout qualification: intelligence 5+
153
- Qualify check: rolled 9 (DM -1) against 5
154
- Qualified for Scout
155
- Entering new career: Scout
156
- Choose a specialty: (courier surveyor explorer)
157
- > surveyor
158
- Service skill (pilot_small_craft survival mechanic astrogation comms)
159
- > survival
160
- Acquired basic training skill: survival 0
161
- Scout term 1 started, age 26
162
- Choose skills regimen: (personal service specialist)
163
- > specialist
164
- Training roll: 4
165
- Trained navigation to 1
166
- Scout surveyor survival: endurance 6+
224
+ Choose a career: (Agent | Army | Citizen | Entertainer | Merchant | Navy | Noble | Rogue | Scholar | Scout)
225
+ > Army
226
+ Army qualification: endurance 5+
227
+ Qualify check: rolled 3 (DM -1) against 5
228
+ Did not qualify for Army
229
+ Choose fallback: (Drifter | Draft)
230
+ > Draft
231
+ Draft roll (d6): 6 (DM 0)
232
+ Drafted: Agent, Law Enforcement
233
+ Entering new career: Agent
234
+ Awarded rank title: Rookie
235
+ Choose skill: (Streetwise | Drive | Investigate | Flyer | Recon)
236
+ > Flyer
237
+ Basic Training: Flyer 0
238
+ Agent term 1 started, age 22
239
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
240
+ > Specialist
241
+ Specialist training roll (d6): 6 (DM 0)
242
+ Trained Advocate +1
243
+ Agent [Law Enforcement] survival: endurance 6+
167
244
  Survival check: rolled 10 (DM 0) against 6
168
- Scout term 1 completed successfully.
169
- Scout surveyor advancement: intelligence 8+
170
- Advancement check: rolled 4 (DM 0) against 8
171
- Event roll: 12 (DM 0) = 12
172
- You make an important discovery for the Imperium. Gain a career rank.
173
- Muster out? (yes no)
245
+ Agent term 1 completed successfully.
246
+ Agent [Law Enforcement] advancement: intelligence 6+
247
+ Advancement check: rolled 9 (DM 0) against 6
248
+ Advanced career to rank 1
249
+ Awarded rank title: Corporal
250
+ Achieved rank bonus: Streetwise 1
251
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
252
+ > Specialist
253
+ Specialist training roll (d6): 5 (DM 0)
254
+ Choose Melee specialty: (Blade | Bludgeon | Natural | Unarmed)
255
+ > Bludgeon
256
+ Trained Melee +1
257
+ Event roll (2d6): 3 (DM 0)
258
+ Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
259
+ Muster out? (yes | no)
260
+ > no
261
+ Agent term 2 started, age 26
262
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
263
+ > Advanced
264
+ Advanced training roll (d6): 3 (DM 0)
265
+ Trained Explosives +1
266
+ Agent [Law Enforcement] survival: endurance 6+
267
+ Survival check: rolled 6 (DM 0) against 6
268
+ Agent term 2 completed successfully.
269
+ Agent [Law Enforcement] advancement: intelligence 6+
270
+ Advancement check: rolled 4 (DM 0) against 6
271
+ Event roll (2d6): 6 (DM 0)
272
+ Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
273
+ Muster out? (yes | no)
174
274
  > no
175
- Scout term 2 started, age 30
176
- Choose skills regimen: (personal service specialist)
177
- > specialist
178
- Training roll: 5
179
- Trained diplomat to 1
180
- Scout surveyor survival: endurance 6+
275
+ Agent term 3 started, age 30
276
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
277
+ > Service
278
+ Service training roll (d6): 5 (DM 0)
279
+ Trained Recon +1
280
+ Agent [Law Enforcement] survival: endurance 6+
281
+ Survival check: rolled 7 (DM 0) against 6
282
+ Agent term 3 completed successfully.
283
+ Agent [Law Enforcement] advancement: intelligence 6+
284
+ Advancement check: rolled 12 (DM 0) against 6
285
+ Advanced career to rank 2
286
+ Awarded rank title: Sergeant
287
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
288
+ > Personal
289
+ Personal training roll (d6): 5 (DM 0)
290
+ Trained intelligence +1
291
+ Event roll (2d6): 3 (DM 0)
292
+ Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
293
+ Agent term 4 started, age 34
294
+ Choose skills regimen: (Personal | Service | Specialist | Advanced)
295
+ > Advanced
296
+ Advanced training roll (d6): 5 (DM 0)
297
+ Trained Vacc Suit +1
298
+ Agent [Law Enforcement] survival: endurance 6+
181
299
  Survival check: rolled 4 (DM 0) against 6
182
- Scout career ended with a mishap after 3 years.
183
- Mishap roll: 1
184
- Severely injured in action. Roll twice on the Injury table or take a level 2 Injury.
185
- Muster out: Scout
186
- Left career early -- lose benefit for last term
187
- Benefits roll: 5 (DM 0) = 5
188
- Acquired Weapon as a career benefit
189
- Retirement bonus: 0
190
-
191
-
192
- Career: Scout
193
- ===
194
- Term: 2
195
- Active: false
196
- Rank: 0
197
-
300
+ Agent career ended with a mishap after 3 years.
301
+ Mishap roll (d6): 6 (DM 0)
302
+ Mishap: Injured. Roll on the Injury table.
303
+ Muster out: Agent
304
+ Muster out: Career ended early; lose last term benefit
305
+ Muster roll (d6): 4 (DM 0)
306
+ Cash roll #2: 7500 credits
307
+ Muster roll (d6): 4 (DM 0)
308
+ Cash roll #3: 7500 credits
309
+ Muster roll (d6): 5 (DM 0)
310
+ Career benefit: Combat Implant
311
+ Muster roll (d6): 5 (DM 0)
312
+ Career benefit: Combat Implant
313
+ Muster roll (d6): 5 (DM 0)
314
+ Career benefit: Combat Implant
315
+ Muster roll (d6): 2 (DM 0)
316
+ Career benefit: intelligence bump to 9
198
317
 
199
318
  Description
200
319
  ===
201
- Name: Mowgli
202
- Gender: M
203
- Age: 33
320
+ Name: Charlie
321
+ Gender: M
322
+ Age: 37
204
323
 
205
324
  Characteristics
206
325
  ===
207
- Strength: 10
208
- Dexterity: 5
209
- Endurance: 7
210
- Intelligence: 8
211
- Education: 2
212
- Social Status: 3
326
+ Strength: 8
327
+ Dexterity: 11
328
+ Endurance: 6
329
+ Intelligence: 9
330
+ Education: 11
331
+ Social_status: 6
213
332
 
214
333
  Skills
215
334
  ===
216
- seafarer_group: 0
217
- streetwise: 1
218
- drive_group: 0
219
- investigate: 1
220
- flyer_group: 0
221
- recon: 1
222
- gun_combat_group: 0
223
- survival: 0
224
- navigation: 1
225
- diplomat: 1
335
+ Astrogation: 0
336
+ Vacc Suit: 2
337
+ Stealth: 0
338
+ Advocate: 1
339
+ Streetwise: 1
340
+ Explosives: 1
341
+ Recon: 1
342
+ [Animals]
343
+ - Handling: 0
344
+ - Veterinary: 0
345
+ - Training: 0
346
+ [Art]
347
+ - Performer: 0
348
+ - Holography: 0
349
+ - Instrument: 0
350
+ - Visual Media: 0
351
+ - Write: 0
352
+ [Electronics]
353
+ - Comms: 0
354
+ - Computers: 0
355
+ - Remote Ops: 0
356
+ - Sensors: 0
357
+ [Gun Combat]
358
+ - Archaic: 1
359
+ - Energy: 1
360
+ - Slug: 0
361
+ [Athletics]
362
+ - Dexterity: 0
363
+ - Endurance: 0
364
+ - Strength: 0
365
+ [Tactics]
366
+ - Military: 0
367
+ - Naval: 0
368
+ [Heavy Weapons]
369
+ - Artillery: 0
370
+ - Man Portable: 0
371
+ - Vehicle: 0
372
+ [Melee]
373
+ - Blade: 1
374
+ - Bludgeon: 1
375
+ - Natural: 0
376
+ - Unarmed: 0
377
+ [Flyer]
378
+ - Airship: 0
379
+ - Grav: 0
380
+ - Ornithopter: 0
381
+ - Rotor: 0
382
+ - Wing: 0
226
383
 
227
384
  Stuff
228
385
  ===
229
- Ship Share: 1
230
- Weapon: 1
386
+ TAS Membership: 1
387
+ Combat Implant: 3
231
388
 
232
389
  Credits
233
390
  ===
234
- Total: 12000
235
- Cash Rolls: 2
391
+ Total: 35000
392
+ Cash Rolls: 3
236
393
 
237
394
 
395
+ Career: Marines
396
+ ===
397
+ Term: 1
398
+ Status: Finished
399
+ Specialty: Star Marine
400
+ Title: Lance Corporal
401
+ Rank: 1
402
+
403
+ Career: Agent
404
+ ===
405
+ Term: 4
406
+ Status: Finished
407
+ Specialty: Law Enforcement
408
+ Title: Sergeant
409
+ Rank: 2
238
410
 
239
- Exit career mode? (yes no)
411
+ Exit career mode? (yes | no)
240
412
  > yes
241
- DONE
413
+
414
+ Charlie was born on Venus (rich high_population garden high_tech)
415
+ Education 11 provides up to 4 background skills
416
+ Background skill: Astrogation 0
417
+ Background skill: Animals 0
418
+ Background skill: Art 0
419
+ Background skill: Electronics 0
420
+ Initiated new career path
421
+ Marines qualification: endurance 6+
422
+ Qualified for Marines
423
+ Entering new career: Marines
424
+ Awarded rank title: Marine
425
+ Achieved rank bonus: Gun Combat 1
426
+ Basic Training: Athletics 0
427
+ Basic Training: Vacc Suit 0
428
+ Basic Training: Tactics 0
429
+ Basic Training: Heavy Weapons 0
430
+ Basic Training: Stealth 0
431
+ Marines term 1 started, age 18
432
+ Trained Vacc Suit +1
433
+ Marines [Star Marine] survival: endurance 6+
434
+ Marines term 1 completed successfully.
435
+ Marines commission: social_status 8
436
+ Commission was rejected
437
+ Marines [Star Marine] advancement: education 6+
438
+ Advanced career to rank 1
439
+ Awarded rank title: Lance Corporal
440
+ Achieved rank bonus: Gun Combat 1
441
+ Trained Melee:Blade +1
442
+ Event: Event 3
443
+ Muster out: Marines
444
+ Muster out: Career in good standing; collect all benefits
445
+ Cash roll #1: 20000 credits
446
+ Career benefit: TAS Membership
447
+ Career benefit: intelligence bump to 7
448
+ Army qualification: endurance 5+
449
+ Did not qualify for Army
450
+ Drafted: Agent, Law Enforcement
451
+ Entering new career: Agent
452
+ Awarded rank title: Rookie
453
+ Basic Training: Flyer 0
454
+ Agent term 1 started, age 22
455
+ Trained Advocate +1
456
+ Agent [Law Enforcement] survival: endurance 6+
457
+ Agent term 1 completed successfully.
458
+ Agent [Law Enforcement] advancement: intelligence 6+
459
+ Advanced career to rank 1
460
+ Awarded rank title: Corporal
461
+ Achieved rank bonus: Streetwise 1
462
+ Trained Melee +1
463
+ Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
464
+ Agent term 2 started, age 26
465
+ Trained Explosives +1
466
+ Agent [Law Enforcement] survival: endurance 6+
467
+ Agent term 2 completed successfully.
468
+ Agent [Law Enforcement] advancement: intelligence 6+
469
+ Event: You are given advanced training in a specialist field. Roll EDU 8+ to increase any existing skill by 1
470
+ Agent term 3 started, age 30
471
+ Trained Recon +1
472
+ Agent [Law Enforcement] survival: endurance 6+
473
+ Agent term 3 completed successfully.
474
+ Agent [Law Enforcement] advancement: intelligence 6+
475
+ Advanced career to rank 2
476
+ Awarded rank title: Sergeant
477
+ Trained intelligence +1
478
+ Event: An investigation takes on a dangerous turn. Roll Investigate 8+ or Streetwise 8+. If you fail, roll on the Mishap Table. If you succeed, increase one skill of Deception, Jack-of-all-Trades, Persuade, or Tactics.
479
+ Agent term 4 started, age 34
480
+ Trained Vacc Suit +1
481
+ Agent [Law Enforcement] survival: endurance 6+
482
+ Agent career ended with a mishap after 3 years.
483
+ Mishap: Injured. Roll on the Injury table.
484
+ Muster out: Agent
485
+ Muster out: Career ended early; lose last term benefit
486
+ Cash roll #2: 7500 credits
487
+ Cash roll #3: 7500 credits
488
+ Career benefit: Combat Implant
489
+ Career benefit: Combat Implant
490
+ Career benefit: Combat Implant
491
+ Career benefit: intelligence bump to 9
242
492
  ```