tictactoe-randall 0.0.1
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- data/bin/Board.rb +305 -0
- data/bin/ModalWindow.rb +25 -0
- data/bin/blank.jpg +0 -0
- data/bin/glade/Board.glade +690 -0
- data/bin/glade/ModalWindow.glade +63 -0
- data/bin/o.jpg +0 -0
- data/bin/player.rb +32 -0
- data/bin/tictactoe.rb +492 -0
- data/bin/x.jpg +0 -0
- data/tictactoe_randall +13 -0
- metadata +104 -0
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<?xml version="1.0"?>
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<interface>
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<requires lib="gtk+" version="2.16"/>
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<!-- interface-naming-policy project-wide -->
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<object class="GtkWindow" id="window1">
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<property name="visible">True</property>
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<property name="title" translatable="yes">About Tic Tac Toe</property>
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<property name="modal">True</property>
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<property name="window_position">center</property>
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<signal name="destroy" handler="destroy_window"/>
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<child>
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<object class="GtkHBox" id="hbox1">
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<property name="visible">True</property>
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<child>
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<object class="GtkVBox" id="vbox1">
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<property name="visible">True</property>
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<child>
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<object class="GtkLabel" id="label1">
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<property name="visible">True</property>
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<property name="label" translatable="yes"><big><big>Tic Tac Toe 0.0.1</big></big>
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Created by Randall Reed in 2013 using VisualRuby, a Ruby GUI builder. To create your own Ruby GUIs, visit visualruby.net.
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</property>
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<property name="use_markup">True</property>
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<property name="wrap">True</property>
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</object>
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<packing>
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<property name="padding">20</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkHButtonBox" id="hbuttonbox1">
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<property name="visible">True</property>
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<child>
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<object class="GtkButton" id="cancelButton">
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<property name="label" translatable="yes">Ok</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="destroy_window"/>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">False</property>
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<property name="position">0</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="padding">10</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="padding">20</property>
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<property name="position">0</property>
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</packing>
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</child>
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</object>
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</child>
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</object>
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</interface>
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data/bin/o.jpg
ADDED
Binary file
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data/bin/player.rb
ADDED
@@ -0,0 +1,32 @@
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class Player
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attr_reader :score
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attr_reader :type
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attr_reader :name
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attr_reader :mark
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def initialize(type, name, mark)
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@name = name
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@type = type
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@score = 0
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@mark = mark
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end
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def AddScore()
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@score += 1
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end
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def ClearScore()
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@score = 0
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end
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def SwapMark()
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if @mark == 'X'
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@mark = 'O'
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else
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@mark = 'X'
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end
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end
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def Print()
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print name + ", type: " + type + ", score: " + score.to_s
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end
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end
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data/bin/tictactoe.rb
ADDED
@@ -0,0 +1,492 @@
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class TicTacToe
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#Read access to some class variables
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attr_reader :winner
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attr_reader :movenum
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attr_reader :player1
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attr_reader :player2
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attr_reader :cat
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attr_reader :currentturn
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attr_reader :difficulty
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def initialize
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#Set starting values for class variables
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#@board = ['_','_','_','_','_','_','_','_','_']
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@board = Array.new(9,'_')
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#Keep track of current player
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@currentturn = 'X'
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@winner = ''
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@movenum = 0
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@lastmoveindex = -1
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@penultimatemoveindex = -1
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@difficulty = 'easy'
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@movesuccess = false
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@alternate = true
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end
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def Reset
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#Reset game specific variables
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@board = Array.new(9,'_')
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@currentturn = 'X'
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@winner = ''
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@movenum = 0
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@lastmoveindex = -1
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@playagain = true
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end
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def PrintInstructions
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if player1.mark == 'X'
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return player1.name + ' (X) goes first'
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else
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return player2.name + ' (X) goes first'
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end
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end
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def SelectPlayers(numplayers)
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if @movenum == 0 or @winner != '' then
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if numplayers == 1
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@player1 = Player.new('human','Player','X')
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@player2 = Player.new('computer','Computer','O')
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@cat = Player.new('cat', 'Cat', 'C')
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elsif numplayers == 2
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@player1 = Player.new('human', 'Player 1','X')
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@player2 = Player.new('human', 'Player 2','O')
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@cat = Player.new('cat', 'Cat', 'C')
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else
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raise 'Invalid number of players: ' + numplayers
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end
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else
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raise "Cannot change players during game"
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end
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end
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def SwapPlayers
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@player1.SwapMark()
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@player2.SwapMark()
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end
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def UpdateScore(winner)
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#Add a point to the winning player's score
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if @player1.mark == winner
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@player1.AddScore()
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elsif @player2.mark == winner
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@player2.AddScore()
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else
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@cat.AddScore()
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end
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end
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def ClearScore
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@player1.ClearScore
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@player2.ClearScore
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@cat.ClearScore
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end
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def SetDifficulty(difficulty)
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if @movenum == 0 or @winner != ''
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case difficulty.downcase
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when 'easy'
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@difficulty = 'easy'
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when 'normal'
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@difficulty = 'normal'
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when 'hard'
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@difficulty = 'hard'
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else
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raise 'Only valid difficulties are easy, medium, and hard'
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end
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end
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end
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#Print outcome of game to players
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def PrintWinner
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if @winner == 'C'
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return "Sorry, cat game."
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else
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if @player1.mark == @winner
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return "Congratulations! " + @player1.name + " wins!"
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elsif @player2.mark == @winner and @player2.type == 'human'
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return "Congratulations! " + @player2.name + " wins!"
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elsif @player2.mark == @winner and @player2.type == 'computer'
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#1 player, 'O' won. Do not congratulate player on computer victory.
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return "Sorry, " + player2.name + " wins."
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end
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end
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end
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def SwapTurn()
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#Toggle current player
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if @currentturn == 'X'
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@currentturn = 'O'
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else
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@currentturn = 'X'
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end
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end
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def SpaceAvailable(move)
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if @winner == ''
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return @board[move-1] == '_'
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else
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return false
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end
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end
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def MakeMove(move)
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#store up to 2 moves for undo
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@penultimatemoveindex = @lastmoveindex
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@lastmoveindex = move-1
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#Array index is one less than move space
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if @board[@lastmoveindex] == '_'
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@board[@lastmoveindex] = @currentturn
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#Increment move counter
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@movenum += 1
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@movesuccess = true
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else
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#Do not allow player to choose space that has already been played
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@movesuccess = false
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end
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end
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def ComputerMove()
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if @player2.type == 'computer' and @player2.mark == 'O'
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return ComputerMoveO()
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elsif @player2.type == 'computer' and @player2.mark == 'X'
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return ComputerMoveX()
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end
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end
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def GetLastMove()
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return @lastmoveindex
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end
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def GetPenultimateMove()
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return @penultimatemoveindex
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end
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def UndoMove()
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if @lastmoveindex == -1
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return "Move cannot be undone"
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else
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if @player2.type=='computer'
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if @player2.mark == 'O' or (@player2.mark == 'X' and @movenum > 1)
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#Undo computer and player move
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#Clear 2 moves from board
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@board[@lastmoveindex] = '_'
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@board[@penultimatemoveindex] = '_'
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@lastmoveindex = -1
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@penultimatemoveindex = -1
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@movenum -= 2
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else
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return "Move cannot be undone"
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end
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else
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#Undo player move only
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#Clear move
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@board[@lastmoveindex] = '_'
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@lastmoveindex = -1
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#Decrement move counter
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@movenum -= 1
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#Toggle current player
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if @currentturn == 'X'
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@currentturn = 'O'
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else
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@currentturn = 'X'
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end
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end
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return "Move undone"
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end
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end
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def ShowComputerMove(move)
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#Need to increment index to match normal layout
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if @keyboard
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movestring = @keyboardboard[move]
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elsif @numpad
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movestring = @numpadboard[move]
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else
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movestring = (move+1).to_s
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end
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return "Computer chooses " + movestring
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end
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def CheckWinner(lastmove)
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lastmoveindex = lastmove - 1
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if @movenum < 3
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#Game cannot end in less than 5 moves
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#However, computer uses this to check for blocks on move 4
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return ''
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else
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220
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row = lastmoveindex / 3
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221
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#Determine row to check using integer division
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if (row == 0 and CheckWinTopRow()) or (row == 1 and CheckWinCenterRow()) or (row == 2 and CheckWinBottomRow())
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@winner = @currentturn
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224
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end
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225
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|
226
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column = lastmoveindex % 3
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227
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#Determine column to check
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228
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if (column == 0 and CheckWinLeftColumn()) or (column == 1 and CheckWinMiddleColumn()) or (column == 2 and CheckWinRightColumn())
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229
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@winner = @currentturn
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230
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end
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231
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+
|
232
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if lastmoveindex % 2 == 0
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233
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#Determine diagonals to check
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234
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if lastmoveindex % 4 == 2
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235
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if CheckWinBottomLeftToTopRight() then @winner = @currentturn end
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236
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elsif lastmoveindex != 4 and lastmoveindex %4 == 0
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237
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if CheckWinTopLeftToBottomRight() then @winner = @currentturn end
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238
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elsif lastmoveindex == 4
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239
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if CheckWinTopLeftToBottomRight() or CheckWinBottomLeftToTopRight()
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240
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@winner = @currentturn
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241
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end
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242
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end
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243
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end
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244
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end
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245
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|
246
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if @movenum == 9 and @winner == ''
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247
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#Game over, no winner; cat's game
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248
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@winner = 'C'
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249
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end
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250
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|
251
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return @winner
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252
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end
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253
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254
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255
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private
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256
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|
257
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def ComputerMoveX()
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258
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|
259
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if @difficulty == 'easy'
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260
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#Easy computer moves randomly
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261
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move = RandomMove()
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262
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elsif @difficulty == 'normal'
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263
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#Normal computer moves randomly early on, but looks for wins or blocks as the game progresses
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264
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if @movenum < 3
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265
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move = RandomMove()
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266
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else
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267
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#Check for winning move first
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268
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move = FindWinningMove()
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269
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if move == -1
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270
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#No winning move available, try block next
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move = FindBlockingMove()
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272
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if move == -1
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273
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move = RandomMove()
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274
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end
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275
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end
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276
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end
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277
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elsif @difficulty == 'hard'
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278
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#Hard computer knows what move to make in every situation, until cat game is guaranteed
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279
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case movenum
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when 0
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281
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move = 0
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282
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when 2
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283
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case @lastmoveindex
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284
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when 1,3,5,7
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285
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move = 4
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286
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when 2,4,6
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287
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move = 8
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288
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else
|
289
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move = 2
|
290
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end
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291
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when 4
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292
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move = FindWinningMove()
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293
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if move == -1
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294
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move = FindBlockingMove()
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295
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if move == -1
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296
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move = 6
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297
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end
|
298
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end
|
299
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else
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300
|
+
move = FindWinningMove()
|
301
|
+
if move == -1
|
302
|
+
move = FindBlockingMove()
|
303
|
+
if move == -1
|
304
|
+
move = RandomMove()
|
305
|
+
end
|
306
|
+
end
|
307
|
+
end
|
308
|
+
end
|
309
|
+
return move + 1
|
310
|
+
end
|
311
|
+
|
312
|
+
def ComputerMoveO()
|
313
|
+
if @winner == ''
|
314
|
+
if @difficulty == 'easy'
|
315
|
+
#Easy computer moves randomly
|
316
|
+
move = RandomMove()
|
317
|
+
elsif @difficulty == 'normal'
|
318
|
+
#Normal computer moves randomly early on, but looks for wins or blocks as the game progresses
|
319
|
+
if @movenum < 3
|
320
|
+
move = RandomMove()
|
321
|
+
else
|
322
|
+
#Check for winning move first
|
323
|
+
move = FindWinningMove()
|
324
|
+
if move == -1
|
325
|
+
#No winning move available, try block next
|
326
|
+
move = FindBlockingMove()
|
327
|
+
if move == -1 then
|
328
|
+
move = RandomMove()
|
329
|
+
end
|
330
|
+
end
|
331
|
+
end
|
332
|
+
elsif @difficulty == 'hard'
|
333
|
+
#Hard computer knows what move to make in every situation, until cat game is guaranteed
|
334
|
+
move = -1
|
335
|
+
if @movenum == 1
|
336
|
+
if @board[4] == '_'
|
337
|
+
move = 4
|
338
|
+
else
|
339
|
+
move = 0
|
340
|
+
end
|
341
|
+
elsif @movenum == 3
|
342
|
+
if @board[4] == 'X'
|
343
|
+
if @board[0] != '_' and @board[8] != '_'
|
344
|
+
move = 2
|
345
|
+
elsif @board[2] != '_' and @board[6] != '_'
|
346
|
+
move = 0
|
347
|
+
end
|
348
|
+
else
|
349
|
+
if (@board[1] == 'X' and @board[5] == 'X') or (@board[3] == 'X' and @board[7] == 'X')
|
350
|
+
move = 0
|
351
|
+
elsif (@board[3] == 'X' and @board[8] == 'X') or (@board[5] == 'X' and @board[6] == 'X') or (@board[3] == 'X' and @board[5] == 'X') or (@board[0] == 'X' and @board[8] == 'X') or (@board[2] == 'X' and @board[6] == 'X')
|
352
|
+
move = 1
|
353
|
+
elsif (@board[1] == 'X' and @board[3] == 'X') or (@board[5] == 'X' and @board[7] == 'X')
|
354
|
+
move = 2
|
355
|
+
elsif (@board[2] == 'X' and @board[7] == 'X') or (@board[1] == 'X' and @board[8] == 'X') or (@board[1] == 'X' and @board[7] == 'X')
|
356
|
+
move = 3
|
357
|
+
elsif (@board[1] == 'X' and @board[6] == 'X') or (@board[0] == 'X' and @board[7] == 'X')
|
358
|
+
move = 5
|
359
|
+
elsif (@board[0] == 'X' and @board[5] == 'X') or (@board[2] == 'X' and @board[3] == 'X')
|
360
|
+
move = 7
|
361
|
+
end
|
362
|
+
end
|
363
|
+
elsif @movenum == 5
|
364
|
+
if (@board[4] == 'O' and @board[5] == 'X' and @board[7] == 'X' and @board[1] != '_' and @board[3] != '_')
|
365
|
+
move = 0
|
366
|
+
end
|
367
|
+
end
|
368
|
+
if move == -1
|
369
|
+
#Check for winning move first
|
370
|
+
move = FindWinningMove()
|
371
|
+
if move == -1
|
372
|
+
#No winning move available, try block next
|
373
|
+
move = FindBlockingMove()
|
374
|
+
if move == -1 then
|
375
|
+
#puts "Select side"
|
376
|
+
if @board[1] == '_'
|
377
|
+
move = 1
|
378
|
+
elsif @board[3] == '_'
|
379
|
+
move = 3
|
380
|
+
elsif @board[5] == '_'
|
381
|
+
move = 5
|
382
|
+
elsif @board[7] == '_'
|
383
|
+
move = 7
|
384
|
+
end
|
385
|
+
end
|
386
|
+
end
|
387
|
+
end
|
388
|
+
|
389
|
+
|
390
|
+
end
|
391
|
+
return (move+1)
|
392
|
+
end
|
393
|
+
end
|
394
|
+
|
395
|
+
def FindWinningMove()
|
396
|
+
#Pretend O went in any available square and check for win
|
397
|
+
for i in 0..8
|
398
|
+
if @board[i] == '_'
|
399
|
+
@board[i] = @player2.mark
|
400
|
+
if CheckWinner(i+1) == @player2.mark
|
401
|
+
@board[i] = '_'
|
402
|
+
@winner = ''
|
403
|
+
return i
|
404
|
+
end
|
405
|
+
@board[i] = '_'
|
406
|
+
end
|
407
|
+
end
|
408
|
+
return -1
|
409
|
+
end
|
410
|
+
|
411
|
+
def FindBlockingMove()
|
412
|
+
#Pretend X went in any available square and check for win; that space necessitates a block
|
413
|
+
for i in 0..8
|
414
|
+
if @board[i] == '_'
|
415
|
+
@board[i] = @player1.mark
|
416
|
+
#CheckWinner returns currentturn, so it will still be player2
|
417
|
+
if CheckWinner(i+1) == @player2.mark
|
418
|
+
@board[i] = '_'
|
419
|
+
@winner = ''
|
420
|
+
return i
|
421
|
+
end
|
422
|
+
@board[i] = '_'
|
423
|
+
end
|
424
|
+
end
|
425
|
+
return -1
|
426
|
+
end
|
427
|
+
|
428
|
+
def RandomMove()
|
429
|
+
#Select random number 0-8 inclusive; this will match board index
|
430
|
+
move = rand(9)
|
431
|
+
while @board[move] != '_'
|
432
|
+
move = rand(9)
|
433
|
+
end
|
434
|
+
return move
|
435
|
+
end
|
436
|
+
|
437
|
+
def CheckWinLeftColumn()
|
438
|
+
#[0 _ _]
|
439
|
+
#[3 _ _]
|
440
|
+
#[6 _ _]
|
441
|
+
return ((@board[0] == @board[3]) and (@board[0] == @board[6]))
|
442
|
+
end
|
443
|
+
|
444
|
+
def CheckWinMiddleColumn()
|
445
|
+
#[_ 1 _]
|
446
|
+
#[_ 4 _]
|
447
|
+
#[_ 7 _]
|
448
|
+
return ((@board[4] == @board[1]) and (@board[4] == @board[7]))
|
449
|
+
end
|
450
|
+
|
451
|
+
def CheckWinRightColumn()
|
452
|
+
#[_ _ 2]
|
453
|
+
#[_ _ 5]
|
454
|
+
#[_ _ 8]
|
455
|
+
return ((@board[8] == @board[2]) and (@board[8] == @board[5]))
|
456
|
+
end
|
457
|
+
|
458
|
+
def CheckWinTopRow()
|
459
|
+
#[0 1 2]
|
460
|
+
#[_ _ _]
|
461
|
+
#[_ _ _]
|
462
|
+
return ((@board[0] == @board[1]) and (@board[0] == @board[2]))
|
463
|
+
end
|
464
|
+
|
465
|
+
def CheckWinCenterRow()
|
466
|
+
#[_ _ _]
|
467
|
+
#[3 4 5]
|
468
|
+
#[_ _ _]
|
469
|
+
return ((@board[4] == @board[3]) and (@board[4] == @board[5]))
|
470
|
+
end
|
471
|
+
|
472
|
+
def CheckWinBottomRow()
|
473
|
+
#[_ _ _]
|
474
|
+
#[_ _ _]
|
475
|
+
#[6 7 8]
|
476
|
+
return ((@board[8] == @board[7]) and (@board[8] == @board[6]))
|
477
|
+
end
|
478
|
+
|
479
|
+
def CheckWinTopLeftToBottomRight()
|
480
|
+
#[0 _ _]
|
481
|
+
#[_ 4 _]
|
482
|
+
#[_ _ 8]
|
483
|
+
return ((@board[4] == @board[0]) and (@board[4] == @board[8]))
|
484
|
+
end
|
485
|
+
|
486
|
+
def CheckWinBottomLeftToTopRight()
|
487
|
+
#[_ _ 2]
|
488
|
+
#[_ 4 _]
|
489
|
+
#[6 _ _]
|
490
|
+
return ((@board[4] == @board[2]) and (@board[4] == @board[6]))
|
491
|
+
end
|
492
|
+
end
|
data/bin/x.jpg
ADDED
Binary file
|
data/tictactoe_randall
ADDED
@@ -0,0 +1,13 @@
|
|
1
|
+
#!/usr/bin/ruby
|
2
|
+
|
3
|
+
require 'vrlib'
|
4
|
+
|
5
|
+
#make program output in real time so errors visible in VR.
|
6
|
+
STDOUT.sync = true
|
7
|
+
STDERR.sync = true
|
8
|
+
|
9
|
+
#everything in these directories will be included
|
10
|
+
my_path = File.expand_path(File.dirname(__FILE__))
|
11
|
+
require_all Dir.glob(my_path + "/bin/**/*.rb")
|
12
|
+
|
13
|
+
board = Board.new.show
|
metadata
ADDED
@@ -0,0 +1,104 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: tictactoe-randall
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Randall Reed
|
9
|
+
autorequire:
|
10
|
+
bindir:
|
11
|
+
- .
|
12
|
+
cert_chain: []
|
13
|
+
date: 2013-11-19 00:00:00.000000000 Z
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
16
|
+
name: vrlib
|
17
|
+
requirement: !ruby/object:Gem::Requirement
|
18
|
+
none: false
|
19
|
+
requirements:
|
20
|
+
- - ! '>='
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 0.0.1
|
23
|
+
type: :runtime
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
none: false
|
27
|
+
requirements:
|
28
|
+
- - ! '>='
|
29
|
+
- !ruby/object:Gem::Version
|
30
|
+
version: 0.0.1
|
31
|
+
- !ruby/object:Gem::Dependency
|
32
|
+
name: gtk2
|
33
|
+
requirement: !ruby/object:Gem::Requirement
|
34
|
+
none: false
|
35
|
+
requirements:
|
36
|
+
- - ! '>='
|
37
|
+
- !ruby/object:Gem::Version
|
38
|
+
version: 0.0.1
|
39
|
+
type: :runtime
|
40
|
+
prerelease: false
|
41
|
+
version_requirements: !ruby/object:Gem::Requirement
|
42
|
+
none: false
|
43
|
+
requirements:
|
44
|
+
- - ! '>='
|
45
|
+
- !ruby/object:Gem::Version
|
46
|
+
version: 0.0.1
|
47
|
+
- !ruby/object:Gem::Dependency
|
48
|
+
name: require_all
|
49
|
+
requirement: !ruby/object:Gem::Requirement
|
50
|
+
none: false
|
51
|
+
requirements:
|
52
|
+
- - ! '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 0.0.1
|
55
|
+
type: :runtime
|
56
|
+
prerelease: false
|
57
|
+
version_requirements: !ruby/object:Gem::Requirement
|
58
|
+
none: false
|
59
|
+
requirements:
|
60
|
+
- - ! '>='
|
61
|
+
- !ruby/object:Gem::Version
|
62
|
+
version: 0.0.1
|
63
|
+
description:
|
64
|
+
email:
|
65
|
+
executables:
|
66
|
+
- tictactoe_randall
|
67
|
+
extensions: []
|
68
|
+
extra_rdoc_files: []
|
69
|
+
files:
|
70
|
+
- bin/Board.rb
|
71
|
+
- bin/ModalWindow.rb
|
72
|
+
- bin/player.rb
|
73
|
+
- bin/tictactoe.rb
|
74
|
+
- bin/glade/Board.glade
|
75
|
+
- bin/glade/ModalWindow.glade
|
76
|
+
- bin/blank.jpg
|
77
|
+
- bin/o.jpg
|
78
|
+
- bin/x.jpg
|
79
|
+
- ./tictactoe_randall
|
80
|
+
homepage:
|
81
|
+
licenses: []
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- .
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
none: false
|
88
|
+
requirements:
|
89
|
+
- - ! '>='
|
90
|
+
- !ruby/object:Gem::Version
|
91
|
+
version: '0'
|
92
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
93
|
+
none: false
|
94
|
+
requirements:
|
95
|
+
- - ! '>='
|
96
|
+
- !ruby/object:Gem::Version
|
97
|
+
version: '0'
|
98
|
+
requirements: []
|
99
|
+
rubyforge_project: nowarning
|
100
|
+
rubygems_version: 1.8.24
|
101
|
+
signing_key:
|
102
|
+
specification_version: 3
|
103
|
+
summary: GUI Tic Tac Toe game.
|
104
|
+
test_files: []
|