tictactoe-randall 0.0.1
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- data/bin/Board.rb +305 -0
- data/bin/ModalWindow.rb +25 -0
- data/bin/blank.jpg +0 -0
- data/bin/glade/Board.glade +690 -0
- data/bin/glade/ModalWindow.glade +63 -0
- data/bin/o.jpg +0 -0
- data/bin/player.rb +32 -0
- data/bin/tictactoe.rb +492 -0
- data/bin/x.jpg +0 -0
- data/tictactoe_randall +13 -0
- metadata +104 -0
data/bin/Board.rb
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class Board
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include GladeGUI
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def show()
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@path = File.dirname(__FILE__) + "/"
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load_glade(__FILE__) #loads file, glade/MyClass.glade into @builder
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@image1 = @path + "blank.jpg"
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@image2 = @path + "blank.jpg"
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@image3 = @path + "blank.jpg"
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@image4 = @path + "blank.jpg"
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@image5 = @path + "blank.jpg"
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@image6 = @path + "blank.jpg"
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@image7 = @path + "blank.jpg"
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@image8 = @path + "blank.jpg"
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@image9 = @path + "blank.jpg"
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@label1 = "Welcome to Tic Tac Toe"
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#array to store image names; this will make updating the board easier
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@images = { 'X' => "x.jpg", 'O' => "o.jpg" }
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set_glade_all() #populates glade controls with insance variables (i.e. Myclass.label1)
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newmatch()
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show_window()
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end
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#Human opponent
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def radiobutton1__clicked(*argv)
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if @tictactoe.player2.type != 'human'
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if @tictactoe.movenum == 0 or @tictactoe.winner != ''
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@tictactoe.SelectPlayers(2)
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if @tictactoe.winner != '' then newgame() end
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#clear all difficulty selectors
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@builder["checkbutton1"].active = false
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@builder["checkbutton2"].active = false
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@builder["checkbutton3"].active = false
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#update player names and status
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label3"].text = @tictactoe.player2.name
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@builder["label5"].text = 'Now playing human. ' + @tictactoe.PrintInstructions()
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#clear and update scores
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ResetScore()
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else
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#toggle back
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@builder["radiobutton2"].active = true
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@builder["label5"].text = 'Cannot change opponent during game'
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end
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end
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end
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#Computer opponent
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def radiobutton2__clicked(*argv)
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if @tictactoe.player2.type != 'computer'
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if @tictactoe.movenum == 0 or @tictactoe.winner != ''
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@tictactoe.SelectPlayers(1)
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if @tictactoe.winner != '' then newgame() end
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#select easy difficulty by default
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@builder["checkbutton1"].active = true
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#update player names
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label3"].text = @tictactoe.player2.name
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#clear and update scores
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ResetScore()
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else
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#toggle back
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@builder["radiobutton1"].active = true
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@builder["label5"].text = 'Cannot change opponent during game'
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end
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end
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end
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#Easy difficulty
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def checkbutton1__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton1"].active = false
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elsif @builder["checkbutton1"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton2"].active = false
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@builder["checkbutton3"].active = false
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@tictactoe.SetDifficulty('easy')
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@builder["label5"].text = 'Now playing computer on easy. '+ @tictactoe.PrintInstructions()
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton1"].active = (@tictactoe.difficulty == 'easy')
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Normal difficulty
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def checkbutton2__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton2"].active = false
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elsif @builder["checkbutton2"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton1"].active = false
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@builder["checkbutton3"].active = false
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@tictactoe.SetDifficulty('normal')
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@builder["label5"].text = 'Now playing computer on normal. '+ @tictactoe.PrintInstructions()
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton2"].active = (@tictactoe.difficulty == 'normal')
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Hard difficulty
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def checkbutton3__clicked(*argv)
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if @builder["radiobutton2"].active? == false
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#Only allow player to select difficulty if opponent is computer
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@builder["checkbutton3"].active = false
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elsif @builder["checkbutton3"].active? == true and (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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@builder["checkbutton1"].active = false
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@builder["checkbutton2"].active = false
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@tictactoe.SetDifficulty('hard')
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@builder["label5"].text = 'Now playing computer on hard. '+ @tictactoe.PrintInstructions()
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elsif not (@tictactoe.movenum == 0 or @tictactoe.winner != '')
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#toggle back
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@builder["checkbutton3"].active = (@tictactoe.difficulty == 'hard')
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@builder["label5"].text = 'Cannot change difficulty during game'
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end
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end
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#Menu options
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def imagemenuitem1__activate(*argv)
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#Game -> New
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newgame()
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end
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def imagemenuitem2__activate(*argv)
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#Game -> Reset score
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ResetScore()
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end
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def imagemenuitem5__activate(*argv)
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#Game -> Exit
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destroy_window()
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end
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def imagemenuitem6__activate(*argv)
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#Edit -> Undo
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if @tictactoe.winner == ''
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#Cannot undo winning move
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lastmoveindex = @tictactoe.GetLastMove()
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penultimatemoveindex = @tictactoe.GetPenultimateMove()
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status = @tictactoe.UndoMove()
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@builder["label5"].text = status
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if status == 'Move undone'
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@builder["image" + (lastmoveindex+1).to_s].file = @path + "blank.jpg"
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if @tictactoe.player2.type == 'computer'
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@builder["image" + (penultimatemoveindex+1).to_s].file = @path + "blank.jpg"
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end
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end
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else
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@builder["label5"].text = 'Cannot undo winning move'
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end
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end
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def imagemenuitem10__activate(*argv)
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#Help -> About
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modal_win = ModalWindow.new
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modal_win.show(self)
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end
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#Move buttons 1 - 9
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def button1__clicked(*argv)
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if makemove(1) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button2__clicked(*argv)
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if makemove(2) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button3__clicked(*argv)
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if makemove(3) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button4__clicked(*argv)
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if makemove(4) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button5__clicked(*argv)
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if makemove(5) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button6__clicked(*argv)
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if makemove(6) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button7__clicked(*argv)
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if makemove(7) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button8__clicked(*argv)
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if makemove(8) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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def button9__clicked(*argv)
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if makemove(9) and @tictactoe.player2.type == 'computer' then
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computermove()
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end
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end
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private
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def newmatch()
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@tictactoe = TicTacToe.new()
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@tictactoe.SelectPlayers(2)
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@builder["label4"].text = @tictactoe.player1.name
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label3"].text = @tictactoe.player2.name
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label2"].text = @tictactoe.cat.name
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@builder["label6"].text = @tictactoe.cat.score.to_s
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@builder["label5"].text = 'New game - ' + @tictactoe.PrintInstructions()
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end
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def newgame()
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@tictactoe.Reset()
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@builder["label5"].text = 'New game - ' + @tictactoe.PrintInstructions()
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@builder["image1"].file = @path + "blank.jpg"
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@builder["image2"].file = @path + "blank.jpg"
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@builder["image3"].file = @path + "blank.jpg"
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@builder["image4"].file = @path + "blank.jpg"
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@builder["image5"].file = @path + "blank.jpg"
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@builder["image6"].file = @path + "blank.jpg"
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@builder["image7"].file = @path + "blank.jpg"
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@builder["image8"].file = @path + "blank.jpg"
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@builder["image9"].file = @path + "blank.jpg"
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if @tictactoe.player2.type == 'computer' and @tictactoe.player2.mark == 'X' then computermove() end
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end
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def ResetScore()
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@tictactoe.ClearScore()
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label6"].text = @tictactoe.cat.score.to_s
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end
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def makemove(space)
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if @tictactoe.SpaceAvailable(space)
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@builder["image"+space.to_s].file = @path + @images[@tictactoe.currentturn]
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@tictactoe.MakeMove(space)
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winner = @tictactoe.CheckWinner(space)
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if winner == ''
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@tictactoe.SwapTurn()
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else
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gameover(winner)
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end
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return true
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else
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return false
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end
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end
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def computermove()
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if @tictactoe.winner == ''
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space = @tictactoe.ComputerMove()
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@builder["label5"].text = 'Computer chooses ' + space.to_s
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makemove(space)
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end
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end
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def gameover(winner)
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@tictactoe.UpdateScore(winner)
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@builder["label5"].text = @tictactoe.PrintWinner()
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@builder["label8"].text = @tictactoe.player1.score.to_s
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@builder["label7"].text = @tictactoe.player2.score.to_s
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@builder["label6"].text = @tictactoe.cat.score.to_s
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#After each game, alternate who goes first
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@tictactoe.SwapPlayers()
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end
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end
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data/bin/ModalWindow.rb
ADDED
@@ -0,0 +1,25 @@
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##
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# This is a modal window. In glade, you'll see that the "Modal"
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# setting is true (default in VR). This means that everything
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# will halt until it finishes.
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#
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# Notice that this window doesn't need to set a parent window
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# because having it close with its parent isn't an issue--the user is
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# forced to terminate this window first.
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#
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# Note: The "Cancel" button on this window is directly linked to the
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# destroy_window method (in GladeGUI), so you don't need to write your own method to
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# handle when the Cancel button is clicked.
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#
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class ModalWindow #(change name)
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include GladeGUI
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def show(parent)
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load_glade(__FILE__, parent)
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show_window()
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end
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end
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data/bin/blank.jpg
ADDED
Binary file
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