tictactoe-core 0.1.1
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- checksums.yaml +7 -0
- data/.travis.yml +9 -0
- data/Gemfile +3 -0
- data/README.md +2 -0
- data/Rakefile +34 -0
- data/lib/tictactoe.rb +1 -0
- data/lib/tictactoe/ai/ab_minimax.rb +78 -0
- data/lib/tictactoe/ai/ab_negamax.rb +45 -0
- data/lib/tictactoe/ai/perfect_intelligence.rb +35 -0
- data/lib/tictactoe/ai/random_chooser.rb +21 -0
- data/lib/tictactoe/ai/tree.rb +44 -0
- data/lib/tictactoe/boards/board_type_factory.rb +15 -0
- data/lib/tictactoe/boards/four_by_four_board.rb +28 -0
- data/lib/tictactoe/boards/three_by_three_board.rb +27 -0
- data/lib/tictactoe/game.rb +102 -0
- data/lib/tictactoe/players/computer.rb +21 -0
- data/lib/tictactoe/players/factory.rb +21 -0
- data/lib/tictactoe/sequence.rb +24 -0
- data/lib/tictactoe/state.rb +64 -0
- data/runtests.sh +1 -0
- data/spec/performance_spec.rb +16 -0
- data/spec/properties_spec.rb +27 -0
- data/spec/rake_rspec.rb +42 -0
- data/spec/regression_spec.rb +29 -0
- data/spec/reproducible_random.rb +16 -0
- data/spec/spec_helper.rb +6 -0
- data/spec/test_run.rb +19 -0
- data/spec/tictactoe/ai/ab_minimax_spec.rb +511 -0
- data/spec/tictactoe/ai/ab_negamax_spec.rb +199 -0
- data/spec/tictactoe/ai/perfect_intelligence_spec.rb +122 -0
- data/spec/tictactoe/ai/random_choser_spec.rb +50 -0
- data/spec/tictactoe/boards/board_type_factory_spec.rb +16 -0
- data/spec/tictactoe/boards/four_by_four_board_spec.rb +30 -0
- data/spec/tictactoe/boards/three_by_three_board_spec.rb +30 -0
- data/spec/tictactoe/game_spec.rb +288 -0
- data/spec/tictactoe/players/computer_spec.rb +42 -0
- data/spec/tictactoe/players/factory_spec.rb +48 -0
- data/spec/tictactoe/sequence_spec.rb +20 -0
- data/spec/tictactoe/state_spec.rb +136 -0
- data/tictactoe-core-0.1.0.gem +0 -0
- data/tictactoe-core.gemspec +15 -0
- metadata +84 -0
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require 'tictactoe/game'
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RSpec.describe Tictactoe::Game do
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class Human
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attr_reader :mark
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def initialize(mark, moves)
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@mark = mark
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@moves = moves
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end
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def get_move(state)
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@moves.pop
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end
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end
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let(:moves){[]}
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def create(board_size, x_type, o_type)
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game = described_class.new(board_size, x_type, o_type)
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game.register_human_factory(lambda{|mark| Human.new(mark, moves)})
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game
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end
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def human_tick_playing_to(game, loc)
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moves << loc
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game.tick()
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end
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def computer_tick(game)
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game.tick()
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end
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def expect_amount_of_marks(game, mark, expected_count)
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actual_count = game.marks.select{|m| m == mark}.count
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expect(actual_count).to eq(expected_count)
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end
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it 'is not finished' do
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game = create(3, :human, :human)
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expect(game.is_finished?).to eq(false)
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end
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describe 'can be observed' do
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it 'initial game size 3' do
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game = create(3, :human, :human)
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expect(game.marks).to eq([
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nil, nil, nil,
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nil, nil, nil,
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nil, nil, nil
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])
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end
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it 'initial game size 4' do
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game = create(4, :human, :human)
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expect(game.marks).to eq([
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nil, nil, nil, nil,
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nil, nil, nil, nil,
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nil, nil, nil, nil,
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nil, nil, nil, nil
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])
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end
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it 'first play of x on size 3' do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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expect(game.marks).to eq([
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:x, nil, nil,
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nil, nil, nil,
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nil, nil, nil
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])
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end
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it 'first play of o on size 3' do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 1)
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expect(game.marks).to eq([
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:x, :o, nil,
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nil, nil, nil,
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nil, nil, nil
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])
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end
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end
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describe 'available' do
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it 'returns all the moves when no move has been made' do
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game = create(3, :human, :human)
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expect(game.available).to eq([
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0, 1, 2,
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3, 4, 5,
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6, 7, 8
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])
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end
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it 'returns all the available moves for when there is one move made on 3 by 3' do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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expect(game.available).to eq([
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1, 2,
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3, 4, 5,
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6, 7, 8
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])
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end
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it 'returns all the available moves for when there is one move made on 4 by 4' do
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game = create(4, :human, :human)
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human_tick_playing_to(game, 15)
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expect(game.available).to eq([
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0, 1, 2, 3,
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4, 5, 6, 7,
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8, 9,10,11,
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12,13,14
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])
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end
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end
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describe 'is not finished if no player has a line' do
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it do
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game = create(4, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 5)
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human_tick_playing_to(game, 2)
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human_tick_playing_to(game, 6)
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expect(game.is_finished?).to eq(false)
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end
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 3)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 4)
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expect(game.is_finished?).to eq(false)
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end
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end
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describe 'is finished when a player has a line' do
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 3)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 2)
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expect(game.is_finished?).to eq(true)
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expect(game.winner).to eq(:x)
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end
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 3)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 8)
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human_tick_playing_to(game, 2)
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expect(game.is_finished?).to eq(true)
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expect(game.winner).to eq(:o)
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end
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it do
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game = create(4, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 5)
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human_tick_playing_to(game, 2)
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human_tick_playing_to(game, 6)
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human_tick_playing_to(game, 3)
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expect(game.is_finished?).to eq(true)
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expect(game.winner).to eq(:x)
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end
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end
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describe 'is finished when the board is full' do
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 2)
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human_tick_playing_to(game, 5)
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human_tick_playing_to(game, 3)
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human_tick_playing_to(game, 6)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 8)
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human_tick_playing_to(game, 7)
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expect(game.marks).to eq([
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:x, :o, :x,
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:x, :x, :o,
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:o, :x, :o
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])
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expect(game.is_finished?).to eq(true)
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end
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end
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describe 'cannot play twice to the same move' do
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it 'second play' do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 0)
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expect(game.marks).to eq([
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:x, nil, nil,
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nil, nil, nil,
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nil, nil, nil
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])
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end
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end
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describe 'cannot be played when finished' do
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, 3)
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human_tick_playing_to(game, 1)
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human_tick_playing_to(game, 4)
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human_tick_playing_to(game, 2)
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human_tick_playing_to(game, 5)
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expect(game.marks).to eq([
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:x, :x, :x,
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:o, :o, nil,
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nil, nil, nil
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])
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end
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end
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describe 'if the human has no move ignores the ticks' do
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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expect_amount_of_marks(game, :x, 0)
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end
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, 0)
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expect_amount_of_marks(game, :x, 1)
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expect_amount_of_marks(game, :o, 0)
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end
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it do
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game = create(3, :human, :human)
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human_tick_playing_to(game, 0)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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human_tick_playing_to(game, nil)
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expect_amount_of_marks(game, :x, 1)
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expect_amount_of_marks(game, :o, 0)
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end
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end
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describe 'the computer plays' do
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it 'the first turn' do
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game = create(3, :computer, :human)
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computer_tick(game)
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expect_amount_of_marks(game, :x, 1)
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expect_amount_of_marks(game, :o, 0)
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end
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it 'the second turn' do
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game = create(3, :human, :computer)
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human_tick_playing_to(game, 0)
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computer_tick(game)
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expect_amount_of_marks(game, :x, 1)
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expect_amount_of_marks(game, :o, 1)
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end
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it 'four consecutive turns' do
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game = create(3, :computer, :computer)
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computer_tick(game)
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computer_tick(game)
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computer_tick(game)
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computer_tick(game)
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expect_amount_of_marks(game, :x, 2)
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expect_amount_of_marks(game, :o, 2)
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end
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end
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end
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require 'tictactoe/players/computer'
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RSpec.describe Tictactoe::Players::Computer do
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class IntelligenceSpy
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attr_reader :received_state, :received_mark
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def initialize(moves)
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@moves = moves
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end
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def desired_moves(state, mark)
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@received_state = state
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@received_mark = mark
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@moves
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end
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end
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class ChooseFirst
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def choose_one(list)
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list.first
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end
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end
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def create(mark, intelligence = IntelligenceSpy.new([1, 2, 3]), chooser = ChooseFirst.new)
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described_class.new(mark, intelligence, chooser)
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end
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it 'has a mark' do
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computer = create(:x)
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expect(computer.mark).to eq(:x)
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end
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it 'can make a move' do
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intelligence = IntelligenceSpy.new([1, 2, 3])
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computer = create(:x, intelligence, ChooseFirst.new)
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expect(computer.get_move(:state)).to eq (1)
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expect(intelligence.received_state).to eq (:state)
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expect(intelligence.received_mark).to eq (:x)
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end
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end
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require 'tictactoe/players/factory'
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RSpec.describe Tictactoe::Players::Factory do
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class ComputerFake
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attr_reader :mark
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def initialize(mark)
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@mark = mark
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end
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end
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let(:computer_factory) do
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lambda{|mark| ComputerFake.new(mark)}
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end
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let(:factory) do
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factory = described_class.new()
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factory.register(:computer, computer_factory)
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factory
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end
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|
+
|
21
|
+
it 'creates a computer player' do
|
22
|
+
computer_player = factory.create(:computer, :x)
|
23
|
+
|
24
|
+
expect(computer_player).to be_a(ComputerFake)
|
25
|
+
expect(computer_player.mark).to eq(:x)
|
26
|
+
end
|
27
|
+
|
28
|
+
class HumanFake
|
29
|
+
attr_reader :mark
|
30
|
+
|
31
|
+
def initialize(mark)
|
32
|
+
@mark = mark
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
it 'creates a human computer after being registered' do
|
37
|
+
human_factory = lambda{|mark| HumanFake.new(mark)}
|
38
|
+
factory.register(:human, human_factory)
|
39
|
+
human_player = factory.create(:human, :o)
|
40
|
+
|
41
|
+
expect(human_player).to be_a(HumanFake)
|
42
|
+
expect(human_player.mark).to eq(:o)
|
43
|
+
end
|
44
|
+
|
45
|
+
it 'raises a message when no factory is available for that type' do
|
46
|
+
expect{factory.create(:unknown_type, :o)}.to raise_error("No factory has been defined for type: unknown_type")
|
47
|
+
end
|
48
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
require 'tictactoe/sequence'
|
2
|
+
|
3
|
+
RSpec.describe Tictactoe::Sequence do
|
4
|
+
it 'has the first value' do
|
5
|
+
expect(described_class.new([:x, :o]).first.value).to eq(:x)
|
6
|
+
end
|
7
|
+
|
8
|
+
it 'has the second value' do
|
9
|
+
expect(described_class.new([:x, :o]).first.next.value).to eq(:o)
|
10
|
+
end
|
11
|
+
|
12
|
+
it 'cycles when reaches the end' do
|
13
|
+
expect(described_class.new([:x, :o]).first.next.next.value).to eq(:x)
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'can handle 3 nodes' do
|
17
|
+
expect(described_class.new([0, 1, 2]).first.next.next.value).to eq(2)
|
18
|
+
expect(described_class.new([0, 1, 2]).first.next.next.next.value).to eq(0)
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,136 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
require 'tictactoe/state'
|
3
|
+
require 'tictactoe/boards/three_by_three_board'
|
4
|
+
|
5
|
+
RSpec.describe Tictactoe::State do
|
6
|
+
def look_at(state, location)
|
7
|
+
state.marks[location]
|
8
|
+
end
|
9
|
+
|
10
|
+
def expect_state(marks)
|
11
|
+
expect(@state.marks).to eq(marks)
|
12
|
+
end
|
13
|
+
|
14
|
+
def expect_finished(expected)
|
15
|
+
finished = @state.when_finished{true} || false
|
16
|
+
expect(finished).to eq(expected)
|
17
|
+
end
|
18
|
+
|
19
|
+
def expect_winner(expected)
|
20
|
+
actual_winner = @state.when_finished{|winner| winner}
|
21
|
+
expect(actual_winner).to eq(expected)
|
22
|
+
end
|
23
|
+
|
24
|
+
describe "given a 3x3 board" do
|
25
|
+
before(:each) do
|
26
|
+
@board = Tictactoe::Boards::ThreeByThreeBoard.new
|
27
|
+
@state = described_class.new(@board)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "can make a move" do
|
31
|
+
next_state = @state.make_move(3, :mark)
|
32
|
+
expect(look_at(next_state, 3)).to eq(:mark)
|
33
|
+
expect(next_state.available_moves).not_to include(3)
|
34
|
+
expect(next_state.played_moves).to eq(1)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "is immutable" do
|
38
|
+
@state.make_move(2, :mark)
|
39
|
+
expect(look_at(@state, 2)).to eq(nil)
|
40
|
+
expect(@state.available_moves).to include(2)
|
41
|
+
end
|
42
|
+
|
43
|
+
it 'can access to the board marks' do
|
44
|
+
expect(@state.marks).to eq([
|
45
|
+
nil, nil, nil,
|
46
|
+
nil, nil, nil,
|
47
|
+
nil, nil, nil,
|
48
|
+
])
|
49
|
+
end
|
50
|
+
|
51
|
+
describe "with no moves" do
|
52
|
+
it "should have an empty state" do
|
53
|
+
expect_state([nil, nil, nil, nil, nil, nil, nil, nil, nil])
|
54
|
+
end
|
55
|
+
|
56
|
+
it "should not be finished" do
|
57
|
+
expect_finished(false)
|
58
|
+
end
|
59
|
+
|
60
|
+
it "should have no winner" do
|
61
|
+
expect_winner(nil)
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
describe "with the first move" do
|
66
|
+
before(:each) do
|
67
|
+
@loc = 0
|
68
|
+
@state = @state.make_move(@loc, :X)
|
69
|
+
end
|
70
|
+
|
71
|
+
it "should contain that move" do
|
72
|
+
expect(look_at(@state, @loc)).to eq(:X)
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
Tictactoe::Boards::ThreeByThreeBoard.new.lines.each do |line|
|
77
|
+
describe "with a line for player a" do
|
78
|
+
before(:each) do
|
79
|
+
line.each do |l|
|
80
|
+
@state = @state.make_move(l, :X)
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
it "should be finished" do
|
85
|
+
expect_finished(true)
|
86
|
+
end
|
87
|
+
|
88
|
+
it "should have won" do
|
89
|
+
expect_winner(:X)
|
90
|
+
end
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
def set_state(*marks)
|
95
|
+
marks.each_with_index do |mark, location|
|
96
|
+
@state = @state.make_move(location, mark)
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
describe "with three moves not in line for player a" do
|
101
|
+
before(:each) do
|
102
|
+
set_state(
|
103
|
+
:X, :X, nil,
|
104
|
+
:X, nil, nil,
|
105
|
+
nil, nil, nil
|
106
|
+
)
|
107
|
+
end
|
108
|
+
|
109
|
+
it "should not be finished" do
|
110
|
+
expect_finished(false)
|
111
|
+
end
|
112
|
+
|
113
|
+
it "should have no winner" do
|
114
|
+
expect_winner(nil)
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
describe "with a full board but no winner" do
|
119
|
+
before(:each) do
|
120
|
+
set_state(
|
121
|
+
:O, :X, :X,
|
122
|
+
:X, :X, :O,
|
123
|
+
:O, :O, :X
|
124
|
+
)
|
125
|
+
end
|
126
|
+
|
127
|
+
it "should be finished" do
|
128
|
+
expect_finished(true)
|
129
|
+
end
|
130
|
+
|
131
|
+
it "should have no winner" do
|
132
|
+
expect_winner(nil)
|
133
|
+
end
|
134
|
+
end
|
135
|
+
end
|
136
|
+
end
|