tictactoe-core 0.1.1
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- checksums.yaml +7 -0
- data/.travis.yml +9 -0
- data/Gemfile +3 -0
- data/README.md +2 -0
- data/Rakefile +34 -0
- data/lib/tictactoe.rb +1 -0
- data/lib/tictactoe/ai/ab_minimax.rb +78 -0
- data/lib/tictactoe/ai/ab_negamax.rb +45 -0
- data/lib/tictactoe/ai/perfect_intelligence.rb +35 -0
- data/lib/tictactoe/ai/random_chooser.rb +21 -0
- data/lib/tictactoe/ai/tree.rb +44 -0
- data/lib/tictactoe/boards/board_type_factory.rb +15 -0
- data/lib/tictactoe/boards/four_by_four_board.rb +28 -0
- data/lib/tictactoe/boards/three_by_three_board.rb +27 -0
- data/lib/tictactoe/game.rb +102 -0
- data/lib/tictactoe/players/computer.rb +21 -0
- data/lib/tictactoe/players/factory.rb +21 -0
- data/lib/tictactoe/sequence.rb +24 -0
- data/lib/tictactoe/state.rb +64 -0
- data/runtests.sh +1 -0
- data/spec/performance_spec.rb +16 -0
- data/spec/properties_spec.rb +27 -0
- data/spec/rake_rspec.rb +42 -0
- data/spec/regression_spec.rb +29 -0
- data/spec/reproducible_random.rb +16 -0
- data/spec/spec_helper.rb +6 -0
- data/spec/test_run.rb +19 -0
- data/spec/tictactoe/ai/ab_minimax_spec.rb +511 -0
- data/spec/tictactoe/ai/ab_negamax_spec.rb +199 -0
- data/spec/tictactoe/ai/perfect_intelligence_spec.rb +122 -0
- data/spec/tictactoe/ai/random_choser_spec.rb +50 -0
- data/spec/tictactoe/boards/board_type_factory_spec.rb +16 -0
- data/spec/tictactoe/boards/four_by_four_board_spec.rb +30 -0
- data/spec/tictactoe/boards/three_by_three_board_spec.rb +30 -0
- data/spec/tictactoe/game_spec.rb +288 -0
- data/spec/tictactoe/players/computer_spec.rb +42 -0
- data/spec/tictactoe/players/factory_spec.rb +48 -0
- data/spec/tictactoe/sequence_spec.rb +20 -0
- data/spec/tictactoe/state_spec.rb +136 -0
- data/tictactoe-core-0.1.0.gem +0 -0
- data/tictactoe-core.gemspec +15 -0
- metadata +84 -0
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require 'spec_helper'
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require 'tictactoe/ai/ab_negamax'
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RSpec.describe Tictactoe::Ai::ABNegamax do
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def preferred_nodes(tree, depth = 10, depth_reached_score = -10)
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negamax = described_class.new(depth, depth_reached_score)
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strategy = negamax.best_nodes(tree)
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strategy
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end
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def score(tree, depth = 10, depth_reached_score = -10)
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negamax = described_class.new(depth, depth_reached_score)
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negamax.score(tree)
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end
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def leaf(score)
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spy "leaf scored: #{score}", :is_final? => true, :score => score
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end
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def tree(children)
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spy "tree, children: #{children.to_s}", :is_final? => false, :children => children
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end
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it 'with one player choice of score 0, the resulting score is 0' do
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root = tree([
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#player choice
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leaf(0)
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])
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expect(score(root)).to eq(0)
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end
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it 'with one player choice of score -1 for player, the resulting score is -1' do
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root = tree([
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#player choice
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leaf(-1)
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])
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expect(score(root)).to eq(-1)
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end
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it 'with two player choices of score 0 and 1 for player, the resulting score is 1 (the best for player)' do
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root = tree([
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#player choice
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leaf(1),
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leaf(0),
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])
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expect(score(root)).to eq(1)
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end
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it 'with one opponnent choice of score 1 for player, the resulting score is 1' do
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root = tree([
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#player choice
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tree([
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#opponent choice
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leaf(1),
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])
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])
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expect(score(root)).to eq(1)
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end
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it 'with two opponnent choices of score 0 and 1 for player, it will chose 0 (the worst for player)' do
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root = tree([
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#player choice
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tree([
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#opponent choice
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leaf(1),
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leaf(0),
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])
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])
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expect(score(root)).to eq(0)
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end
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it 'with a depth limit of 0 and a score of -10 for the deeper nodes, when provided a single node at depth 1 returns -10' do
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depth = 0
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depth_reached_score = -10
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all_children = [
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#player choice
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leaf(1),
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]
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root = tree(all_children)
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expect(score(root, depth, depth_reached_score)).to eq(-10)
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expect(preferred_nodes(root, depth, depth_reached_score)).to eq(all_children)
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end
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it 'with a depth limit of 1 and a score of -10 for the deeper nodes, when provided a single node at depth 2 returns -10' do
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depth_limit = 1
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depth_reached_score = -10
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root = tree([
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#player choice
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tree([
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#opponent choice
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leaf(1),
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])
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])
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expect(score(root, depth_limit, depth_reached_score)).to eq(-10)
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end
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it 'with a depth limit of 2 and a score of -10 for the deeper nodes, when provided a single node of score 1 at depth 2 returns 1' do
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depth_limit = 2
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depth_reached_score = -10
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root = tree([
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#player choice
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tree([
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#opponent choice
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leaf(1),
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])
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])
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expect(score(root, depth_limit, depth_reached_score)).to eq(1)
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end
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it 'with a branch that is going to be worse than a previous choice, stops evaluating once it knows' do
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not_evaluated_node = leaf(100)
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root = tree([
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#player choice
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leaf(1),
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tree([
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#opponent choice
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leaf(0),
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not_evaluated_node,
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])
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])
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root_score = score(root)
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expect(root_score).to eq(1)
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expect(not_evaluated_node).not_to have_received(:score)
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expect(not_evaluated_node).not_to have_received(:is_leaf?)
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end
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it 'with a branch that is going to be discarded by the opponents choice, stops evaluating once it knows' do
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not_evaluated_node = leaf(-1)
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root = tree([
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#player choice
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tree([
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#opponent choice
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leaf(-1),
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tree([
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#player choice
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leaf(0),
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not_evaluated_node,
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]),
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]),
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])
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score(root)
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expect(not_evaluated_node).not_to have_received(:score)
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end
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it 'with one player choice of score 0, that is the only preferred node' do
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only_option = leaf(0)
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root = tree([
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#player choice
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only_option
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])
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expect(preferred_nodes(root)).to eq([only_option])
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end
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it 'with two player choices of score 0, those two are the prefered nodes' do
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option1 = leaf(0)
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option2 = leaf(0)
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root = tree([
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#player choice
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option1,
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option2
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])
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expect(preferred_nodes(root)).to eq([option1, option2])
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end
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it 'with equivalent branches, those are the preferred nodes' do
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option1 = tree([
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#opponent choice
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leaf(0)
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])
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option2 = tree([
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#opponent choice
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leaf(0)
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])
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root = tree([
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#player choice
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option1,
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option2
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])
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expect(preferred_nodes(root)).to eq([option1, option2])
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end
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end
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require 'spec_helper'
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require 'tictactoe/ai/perfect_intelligence'
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require 'tictactoe/state'
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require 'tictactoe/sequence'
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require 'tictactoe/boards/three_by_three_board'
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require 'tictactoe/boards/four_by_four_board'
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RSpec.describe Tictactoe::Ai::PerfectIntelligence do
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def board(*marks)
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state = Tictactoe::State.new(Tictactoe::Boards::ThreeByThreeBoard.new)
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marks.each_with_index do |mark, location|
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state = state.make_move(location, mark)
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end
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state
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end
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def play(state)
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player = Tictactoe::Sequence.new([:x, :o]).first
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described_class.new().desired_moves(state, player)
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end
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it 'given only one possible play, should do it' do
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state = board(
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:x, :o, nil,
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:o, :x, :x,
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:x, :o, :o
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)
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expect(play(state)).to eq [2]
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end
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it 'given the possibility to lose, should block' do
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state = board(
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:x, nil, nil,
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:o, nil, :o,
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:x, nil, nil
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)
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expect(play(state)).to eq [4]
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end
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it 'given the possibility to lose, should block, not matter if there is a fork comming' do
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state = board(
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:x, nil, nil,
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:x, nil, nil,
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:o, nil, :o,
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)
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expect(play(state)).to eq [7]
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end
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it 'given the possibility to win, should prefer it' do
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state = board(
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:x, :o, :x,
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:o, :x, :o,
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nil, nil, :o
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)
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expect(play(state)).to eq [6]
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end
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it 'given the possibility to win, should prefer it over blocking or forking' do
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state = board(
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:x, nil, :o,
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nil, nil, :o,
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:x, nil, nil
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)
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expect(play(state)).to eq [3]
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end
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it 'given the possibility to fork, should prefer it' do
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state = board(
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:x, :o, :x,
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nil, nil, :o,
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nil, nil, nil
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)
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expect(play(state)).to eq [4, 6]
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end
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it 'given the possibility to block, should prefer it over forking' do
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state = board(
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nil, nil, :x,
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nil, :o, nil,
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:x, :o, nil
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)
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expect(play(state)).to eq [1]
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end
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it 'given the possibility to block a fork, should do it' do
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#:o started the game
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state = board(
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:o, :x, :o,
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nil, nil, nil,
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nil, nil, nil,
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)
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expect(play(state)).to eq [4]
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end
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it 'given two possible forks for the opponent, should attack avoiding the creation of the fork' do
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#:o started the game
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state = board(
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nil, nil, :o,
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nil, :x, nil,
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:o, nil, nil,
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)
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expect(play(state)).to eq [1, 3, 5, 7]
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end
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def board4(*marks)
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state = Tictactoe::State.new(Tictactoe::Boards::FourByFourBoard.new)
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marks.each_with_index do |mark, location|
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state = state.make_move(location, mark)
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end
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state
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end
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it 'given initial state, any option is valid' do
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state = board4(
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nil, nil, nil, nil,
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nil, nil, nil, nil,
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nil, nil, nil, nil,
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nil, nil, nil, nil,
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)
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expect(play(state)).to eq((0..15).to_a)
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end
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end
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require 'spec_helper'
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require 'tictactoe/ai/random_chooser'
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RSpec.describe Tictactoe::Ai::RandomChooser do
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def choose_with(random_value, list)
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random = spy :rand => random_value
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described_class.new(random).choose_one list
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end
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describe 'given only one option' do
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describe 'should choose it no matter the random value' do
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it 'for example: minimum random value' do
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expect(choose_with 0.0, [1]).to eq 1
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end
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it 'for example: maximum random value' do
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expect(choose_with 0.99, [1]).to eq 1
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end
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end
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end
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describe 'given two options' do
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it 'chooses the first one when the random is less than a half' do
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expect(choose_with 0.0, [1, 2]).to eq 1
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expect(choose_with 0.4, [1, 2]).to eq 1
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end
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it 'chooses the second one when the random is more than a half' do
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expect(choose_with 0.5, [1, 2]).to eq 2
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expect(choose_with 0.99, [1, 2]).to eq 2
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end
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end
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describe 'given three options' do
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it 'chooses the first one when the random is less than a third' do
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expect(choose_with 0.0, [1, 2, 3]).to eq 1
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expect(choose_with 0.3, [1, 2, 3]).to eq 1
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end
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+
it 'chooses the second one when the random is between a third and two thirds' do
|
41
|
+
expect(choose_with 0.4, [1, 2, 3]).to eq 2
|
42
|
+
expect(choose_with 0.6, [1, 2, 3]).to eq 2
|
43
|
+
end
|
44
|
+
|
45
|
+
it 'chooses the third one when the random is more than two thirds' do
|
46
|
+
expect(choose_with 0.7, [1, 2, 3]).to eq 3
|
47
|
+
expect(choose_with 0.9, [1, 2, 3]).to eq 3
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
require 'tictactoe/boards/board_type_factory'
|
3
|
+
|
4
|
+
RSpec.describe Tictactoe::Boards::BoardTypeFactory do
|
5
|
+
def create(side_size)
|
6
|
+
described_class.new.create(side_size)
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'given 3 returns a ThreeByThreeBoard' do
|
10
|
+
expect(create(3)).to be_an_instance_of(Tictactoe::Boards::ThreeByThreeBoard)
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'given 4 returns a FourByFourBoard' do
|
14
|
+
expect(create(4)).to be_an_instance_of(Tictactoe::Boards::FourByFourBoard)
|
15
|
+
end
|
16
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
require 'tictactoe/boards/four_by_four_board'
|
3
|
+
|
4
|
+
RSpec.describe Tictactoe::Boards::FourByFourBoard do
|
5
|
+
it 'has the possible locations' do
|
6
|
+
expect(described_class.new.locations).to eq([
|
7
|
+
0, 1, 2, 3,
|
8
|
+
4, 5, 6, 7,
|
9
|
+
8, 9, 10, 11,
|
10
|
+
12, 13, 14, 15
|
11
|
+
])
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'should know the lines' do
|
15
|
+
expect(described_class.new.lines).to eq([
|
16
|
+
[0, 1, 2, 3],
|
17
|
+
[4, 5, 6, 7],
|
18
|
+
[8, 9, 10, 11],
|
19
|
+
[12, 13, 14, 15],
|
20
|
+
|
21
|
+
[0, 4, 8, 12],
|
22
|
+
[1, 5, 9, 13],
|
23
|
+
[2, 6, 10, 14],
|
24
|
+
[3, 7, 11, 15],
|
25
|
+
|
26
|
+
[0, 5, 10, 15],
|
27
|
+
[3, 6, 9, 12]
|
28
|
+
])
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
require 'tictactoe/boards/three_by_three_board'
|
3
|
+
|
4
|
+
RSpec.describe Tictactoe::Boards::ThreeByThreeBoard do
|
5
|
+
before(:each) do
|
6
|
+
@board = described_class.new
|
7
|
+
end
|
8
|
+
|
9
|
+
it "should know the available locations" do
|
10
|
+
expect(@board.locations).to eq([0, 1, 2, 3, 4, 5, 6, 7, 8])
|
11
|
+
end
|
12
|
+
|
13
|
+
it "should know the lines" do
|
14
|
+
expected_lines = [
|
15
|
+
[0, 1, 2],
|
16
|
+
[3, 4, 5],
|
17
|
+
[6, 7, 8],
|
18
|
+
|
19
|
+
[0, 3, 6],
|
20
|
+
[1, 4, 7],
|
21
|
+
[2, 5, 8],
|
22
|
+
|
23
|
+
[0, 4, 8],
|
24
|
+
[2, 4, 6],
|
25
|
+
]
|
26
|
+
actual_lines = @board.lines
|
27
|
+
|
28
|
+
expect(actual_lines).to match_array(expected_lines)
|
29
|
+
end
|
30
|
+
end
|