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- # frozen_string_literal: true
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-
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- module GenshinData
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- module ArtifactSets
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- module ArtifactData
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- ARCHAIC_PETRA = GenshinObject::ArtifactSet.new(
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- kamera_key: "ArchaicPetra",
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- name: "Archaic Petra",
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- bonuses: {
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- "2": "Geo DMG Bonus +15%",
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- "4": "Upon obtaining an Elemental Shard created through a Crystallize Reaction, " \
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- "all party members gain 35% DMG Bonus for that particular element for 10s. Only " \
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- "one form of Elemental DMG Bonus can be gained in this manner at any one time."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- BLIZZARD_STRAYER = GenshinObject::ArtifactSet.new(
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- kamera_key: "BlizzardStrayer",
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- name: "Blizzard Strayer",
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- bonuses: {
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- "2": "Cryo DMG Bonus +15%",
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- "4": "When a character attacks an opponent affected by Cryo, their CRIT Rate is increased " \
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- "by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- BLOODSTAINED_CHIVALRY = GenshinObject::ArtifactSet.new(
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- kamera_key: "BloodstainedChivalry",
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- name: "Bloodstained Chivalry",
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- bonuses: {
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- "2": "Physical DMG Bonus +25%",
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- "4": "After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its " \
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- "Stamina cost to 0 for 10s. Also triggers with wild animals such as boars, squirrels and frogs."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- CRIMSON_WITCH_OF_FLAMES = GenshinObject::ArtifactSet.new(
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- kamera_key: "CrimsonWitchOfFlames",
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- name: "Crimson Witch of Flames",
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- bonuses: {
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- "2": "Pyro DMG Bonus +15%",
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- "4": "Increases Overloaded and Burning, and Burgeon DMG by 40%. Increases Vaporize and " \
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- "Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% " \
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- "of its starting value for 10s. Max 3 stacks."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- DEEPWOOD_MEMORIES = GenshinObject::ArtifactSet.new(
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- kamera_key: "DeepwoodMemories",
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- name: "Deepwood Memories",
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- bonuses: {
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- "2": "Dendro DMG Bonus +15%",
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- "4": "After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased " \
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- "by 30% for 8s. This effect can be triggered even if the equipping character is not on the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- DESERT_PAVILION_CHRONICLE = GenshinObject::ArtifactSet.new(
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- kamera_key: "DesertPavilionChronicle",
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- name: "Desert Pavilion Chronicle",
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- bonuses: {
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- "2": "Anemo DMG Bonus +15%.",
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- "4": "When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase " \
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- "by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- ECHOES_OF_AN_OFFERING = GenshinObject::ArtifactSet.new(
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- kamera_key: "EchoesOfAnOffering",
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- name: "Echoes of an Offering",
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- bonuses: {
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- "2": "ATK +18%.",
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- "4": "When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, " \
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- "which will increase Normal Attack DMG by 70% of ATK." \
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- "\n" \
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- "This effect will be dispelled 0.05s after a Normal Attack deals DMG." \
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- "\n" \
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- "If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time " \
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- "will increase by 20%. This trigger can occur once every 0.2s."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- EMBLEM_OF_SEVERED_FATE = GenshinObject::ArtifactSet.new(
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- kamera_key: "EmblemOfSeveredFate",
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- name: "Emblem of Severed Fate",
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- bonuses: {
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- "2": "Energy Recharge +20%",
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- "4": "Increases Elemental Burst DMG by 25% of Energy Recharge. " \
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- "A maximum of 75% bonus DMG can be obtained in this way."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- FLOWER_OF_PARADISE_LOST = GenshinObject::ArtifactSet.new(
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- kamera_key: "FlowerOfParadiseLost",
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- name: "Flower of Paradise Lost",
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- bonuses: {
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- "2": "Increases Elemental Mastery by 80.",
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- "4": "The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased " \
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- "by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or " \
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- "Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of " \
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- "this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per " \
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- "second. The character who equips this can still trigger its effects when not on the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- GILDED_DREAMS = GenshinObject::ArtifactSet.new(
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- kamera_key: "GildedDreams",
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- name: "Gilded Dreams",
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- bonuses: {
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- "2": "Increases Elemental Mastery by 80.",
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- "4": "Within 8s of triggering an Elemental Reaction, the character equipping this will obtain " \
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- "buffs based on the Elemental Type of the other party members. ATK is increased by 14% for " \
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- "each party member whose Elemental Type is the same as the equipping character, and Elemental " \
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- "Mastery is increased by 50 for every party member with a different Elemental Type. Each of " \
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- "the aforementioned buffs will count up to 3 characters. This effect can be triggered once " \
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- "every 8s. The character who equips this can still trigger its effects when not on the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- GLADIATORS_FINALE = GenshinObject::ArtifactSet.new(
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- kamera_key: "GladiatorsFinale",
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- name: "Gladiator's Finale",
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- bonuses: {
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- "2": "ATK +18%.",
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- "4": "If the wielder of this artifact set uses a Sword, Claymore or Polearm, " \
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- "increases their Normal Attack DMG by 35%."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- GOLDEN_TROUPE = GenshinObject::ArtifactSet.new(
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- kamera_key: "GoldenTroupe",
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- name: "Golden Troupe",
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- bonuses: {
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- "2": "Increases Elemental Skill DMG by 20%.",
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- "4": "Increases Elemental Skill DMG by 25%. Additionally, when not on the field, " \
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- "Elemental Skill DMG will be further increased by 25%. This effect will be " \
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- "cleared 2s after taking the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- HEART_OF_DEPTH = GenshinObject::ArtifactSet.new(
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- kamera_key: "HeartOfDepth",
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- name: "Heart of Depth",
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- bonuses: {
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- "2": "Hydro DMG Bonus +15%",
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- "4": "After using an Elemental Skill, increases Normal Attack and " \
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- "Charged Attack DMG by 30% for 15s."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- HUSK_OF_OPULENT_DREAMS = GenshinObject::ArtifactSet.new(
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- kamera_key: "HuskOfOpulentDreams",
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- name: "Husk of Opulent Dreams",
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- bonuses: {
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- "2": "DEF +30%",
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- "4": "A character equipped with this Artifact set will obtain the Curiosity effect " \
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- "in the following conditions:" \
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- "\n" \
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- "When on the field, the character gains 1 stack after hitting an opponent with " \
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- "a Geo attack, triggering a maximum of once every 0.3s." \
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- "\n" \
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- "When off the field, the character gains 1 stack every 3s." \
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- "\n" \
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- "Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus." \
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- "\n" \
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- "When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- LAVAWALKER = GenshinObject::ArtifactSet.new(
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- kamera_key: "Lavawalker",
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- name: "Lavawalker",
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- bonuses: {
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- "2": "Pyro RES increased by 40%.",
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- "4": "Increases DMG against opponents affected by Pyro by 35%."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- MAIDEN_BELOVED = GenshinObject::ArtifactSet.new(
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- kamera_key: "MaidenBeloved",
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- name: "Maiden Beloved",
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- bonuses: {
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- "2": "Character Healing Effectiveness +15%",
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- "4": "Using an Elemental Skill or Burst increases healing received " \
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- "by all party members by 20% for 10s."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- MARECHAUSSEE_HUNTER = GenshinObject::ArtifactSet.new(
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- kamera_key: "MarechausseeHunter",
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- name: "Marechaussee Hunter",
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- bonuses: {
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- "2": "Normal and Charged Attack DMG +15%.",
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- "4": "When current HP increases or decreases, CRIT Rate will " \
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- "be increased by 12% for 5s. Max 3 stacks."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- NIGHTTIME_WHISPERS_IN_THE_ECHOING_WOODS = GenshinObject::ArtifactSet.new(
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- kamera_key: "NighttimeWhispersInTheEchoingWoods",
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- name: "Nighttime Whispers in the Echoing Woods",
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- bonuses: {
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- "2": "ATK +18%",
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- "4": "After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While " \
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- "under a shield granted by the Crystallize reaction, the above effect will be " \
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- "increased by 150%, and this additional increase disappears 1s after that shield is lost."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- NOBLESSE_OBLIGE = GenshinObject::ArtifactSet.new(
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- kamera_key: "NoblesseOblige",
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- name: "Noblesse Oblige",
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- bonuses: {
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- "2": "Elemental Burst DMG +20%",
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- "4": "Using an Elemental Burst increases all party members" \
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- "ATK by 20% for 12s. This effect cannot stack."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- NYMPHS_DREAM = GenshinObject::ArtifactSet.new(
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- kamera_key: "NymphsDream",
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- name: "Nymph's Dream",
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- bonuses: {
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- "2": "Hydro DMG Bonus +15%",
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- "4": "After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental " \
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- "Bursts hit opponents, 1 stack of Mirrored Nymph will triggered, lasting 8s. When " \
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- "under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased " \
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- "by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%. Mirrored Nymph " \
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- "created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental " \
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- "Bursts exist independently."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- OCEAN_HUED_CLAM = GenshinObject::ArtifactSet.new(
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- kamera_key: "OceanHuedClam",
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- name: "Ocean-Hued Clam",
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- bonuses: {
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- "2": "Healing Bonus +15%.",
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- "4": "When the character equipping this artifact set heals a character in the party, a Sea-Dyed " \
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- "Foam will appear for 3 seconds, accumulating the amount of HP recovered from " \
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- "healing (including overflow healing)." \
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- "\n" \
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- "At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby " \
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- "opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to " \
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- "Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental " \
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- "Mastery, Character Levels, or Reaction DMG Bonuses)." \
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- "\n" \
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- "Only one Sea-Dyed Foam can be produced every 3.5 seconds." \
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- "\n" \
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- "Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing)." \
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- "\n" \
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- "There can be no more than one Sea-Dyed Foam active at any given time." \
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- "\n" \
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- "This effect can still be triggered even when the character who is using this artifact " \
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- "set is not on the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- PALE_FLAME = GenshinObject::ArtifactSet.new(
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- kamera_key: "PaleFlame",
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- name: "Pale Flame",
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- bonuses: {
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- "2": "Physical DMG Bonus +25%",
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- "4": "When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect " \
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- "stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, " \
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- "the 2-set effect is increased by 100%."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- RETRACING_BOLIDE = GenshinObject::ArtifactSet.new(
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- kamera_key: "RetracingBolide",
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- name: "Retracing Bolide",
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- bonuses: {
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- "2": "Increases Shield Strength by 35%.",
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- "4": "While protected by a shield, gain an additional 40% Normal and Charged Attack DMG."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- SHIMENAWAS_REMINISCENCE = GenshinObject::ArtifactSet.new(
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- kamera_key: "ShimenawasReminiscence",
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- name: "Shimenawa's Reminiscence",
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- bonuses: {
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- "2": "ATK +18%",
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- "4": "When casting an Elemental Skill, if the character has 15 or more Energy, they lose " \
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- "15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This " \
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- "effect will not trigger again during that duration."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- SONG_OF_DAYS_PAST = GenshinObject::ArtifactSet.new(
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- kamera_key: "SongOfDaysPast",
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- name: "Song of Days Past",
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- bonuses: {
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- "2": "Healing Bonus +15%",
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- "4": "When the equipping character heals a party member, the Yearning effect will be created " \
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- "for 6s, which records the total amount of healing provided (including overflow healing). " \
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- "When the duration expires, the Yearning effect will be transformed into the 'Waves of " \
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- "Days Past' effect: When your active party member hits an opponent with a Normal Attack, " \
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- "Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will " \
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- "be increased by 8% of the total healing amount recorded by the Yearning effect. The 'Waves " \
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- "of Days Past' effect is removed after it has taken effect 5 times or after 10s. A single " \
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- "instance of the Yearning effect can record up to 15,000 healing, and only a single " \
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- "instance can exist at once, but it can record the healing from multiple equipping " \
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- "characters. Equipping characters on standby can still trigger this effect."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- TENACITY_OF_THE_MILLELITH = GenshinObject::ArtifactSet.new(
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- kamera_key: "TenacityOfTheMillelith",
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- name: "Tenacity of the Millelith",
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- bonuses: {
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- "2": "HP +20%",
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- "4": "When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased " \
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- "by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered " \
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- "once every 0.5s. This effect can still be triggered even when the character who is using " \
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- "this artifact set is not on the field."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- THUNDERING_FURY = GenshinObject::ArtifactSet.new(
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- kamera_key: "ThunderingFury",
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- name: "Thundering Fury",
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- bonuses: {
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- "2": "Electro DMG Bonus +15%",
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- "4": "Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, " \
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- "and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the " \
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- "aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by " \
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- "1s. Can only occur once every 0.8s."
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- },
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- max_rarity: 5,
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- slots: {
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- flower: true,
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- plume: true,
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- sands: true,
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- goblet: true,
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- circlet: true
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- }
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- ).freeze
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-
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- THUNDERSOOTHER = GenshinObject::ArtifactSet.new(
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- kamera_key: "Thundersoother",
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- name: "Thundersoother",
551
- bonuses: {
552
- "2": "Electro RES increased by 40%.",
553
- "4": "Increases DMG against opponents affected by Electro by 35%."
554
- },
555
- max_rarity: 5,
556
- slots: {
557
- flower: true,
558
- plume: true,
559
- sands: true,
560
- goblet: true,
561
- circlet: true
562
- }
563
- ).freeze
564
-
565
- VERMILLION_HEREAFTER = GenshinObject::ArtifactSet.new(
566
- kamera_key: "VermillionHereafter",
567
- name: "Vermillion Hereafter",
568
- bonuses: {
569
- "2": "ATK +18%.",
570
- "4": "After using an Elemental Burst. this character will gain the Nascent " \
571
- "Light effect, increasing their ATK by 8% for 16s. When the character's " \
572
- "HP decreases, their ATK will further increase by 10%. This increase can " \
573
- "occur this way maximum of 4 times. This effect can be triggered once " \
574
- "every 0.8s. Nascent Light will be dispelled when the character leaves the " \
575
- "field. If an Elemental Burst is used again during the duration of Nascent " \
576
- "Light, the original Nascent Light will be dispelled."
577
- },
578
- max_rarity: 5,
579
- slots: {
580
- flower: true,
581
- plume: true,
582
- sands: true,
583
- goblet: true,
584
- circlet: true
585
- }
586
- ).freeze
587
-
588
- VIRIDESCENT_VENERER = GenshinObject::ArtifactSet.new(
589
- kamera_key: "ViridescentVenerer",
590
- name: "Viridescent Venerer",
591
- bonuses: {
592
- "2": "Anemo DMG Bonus +15%",
593
- "4": "Increases Swirl DMG by 60%. Decreases opponent's " \
594
- "Elemental RES to the element infused in the Swirl by 40% for 10s."
595
- },
596
- max_rarity: 5,
597
- slots: {
598
- flower: true,
599
- plume: true,
600
- sands: true,
601
- goblet: true,
602
- circlet: true
603
- }
604
- ).freeze
605
-
606
- VOURUKASHAS_GLOW = GenshinObject::ArtifactSet.new(
607
- kamera_key: "VourukashasGlow",
608
- name: "Vourukasha's Glow",
609
- bonuses: {
610
- "2": "HP +20%",
611
- "4": "Elemental Skill and Elemental Burst DMG will be increased by 10%. " \
612
- "After the equipping character takes DMG, the aforementioned DMG Bonus " \
613
- "is increased by 80% for 5s. This effect increase can have 5 stacks. The " \
614
- "duration of each stack is counted independently. These effects can be " \
615
- "triggered even when the equipping character is not on the field."
616
- },
617
- max_rarity: 5,
618
- slots: {
619
- flower: true,
620
- plume: true,
621
- sands: true,
622
- goblet: true,
623
- circlet: true
624
- }
625
- ).freeze
626
-
627
- WANDERERS_TROUPE = GenshinObject::ArtifactSet.new(
628
- kamera_key: "WanderersTroupe",
629
- name: "Wanderer's Troupe",
630
- bonuses: {
631
- "2": "Increases Elemental Mastery by 80.",
632
- "4": "Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow."
633
- },
634
- max_rarity: 5,
635
- slots: {
636
- flower: true,
637
- plume: true,
638
- sands: true,
639
- goblet: true,
640
- circlet: true
641
- }
642
- ).freeze
643
-
644
- BERSERKER = GenshinObject::ArtifactSet.new(
645
- kamera_key: "Berserker",
646
- name: "Berserker",
647
- bonuses: {
648
- "2": "CRIT Rate +12%",
649
- "4": "When HP is below 70%, CRIT Rate increases by an additional 24%."
650
- },
651
- max_rarity: 4,
652
- slots: {
653
- flower: true,
654
- plume: true,
655
- sands: true,
656
- goblet: true,
657
- circlet: true
658
- }
659
- ).freeze
660
-
661
- BRAVE_HEART = GenshinObject::ArtifactSet.new(
662
- kamera_key: "BraveHeart",
663
- name: "Brave Heart",
664
- bonuses: {
665
- "2": "ATK +18%.",
666
- "4": "Increases DMG by 30% against opponents with more than 50% HP."
667
- },
668
- max_rarity: 4,
669
- slots: {
670
- flower: true,
671
- plume: true,
672
- sands: true,
673
- goblet: true,
674
- circlet: true
675
- }
676
- ).freeze
677
-
678
- DEFENDERS_WILL = GenshinObject::ArtifactSet.new(
679
- kamera_key: "DefendersWill",
680
- name: "Defender's Will",
681
- bonuses: {
682
- "2": "DEF +30%",
683
- "4": "For each different element present in your own party, the wearer's " \
684
- "Elemental RES to that corresponding element is increased by 30%."
685
- },
686
- max_rarity: 4,
687
- slots: {
688
- flower: true,
689
- plume: true,
690
- sands: true,
691
- goblet: true,
692
- circlet: true
693
- }
694
- ).freeze
695
-
696
- INSTRUCTOR = GenshinObject::ArtifactSet.new(
697
- kamera_key: "Instructor",
698
- name: "Instructor",
699
- bonuses: {
700
- "2": "Increases Elemental Mastery by 80.",
701
- "4": "Upon triggering an Elemental Reaction, increases all party members's " \
702
- "Elemental Mastery by 120 for 8s."
703
- },
704
- max_rarity: 4,
705
- slots: {
706
- flower: true,
707
- plume: true,
708
- sands: true,
709
- goblet: true,
710
- circlet: true
711
- }
712
- ).freeze
713
-
714
- GAMBLER = GenshinObject::ArtifactSet.new(
715
- kamera_key: "Gambler",
716
- name: "Gambler",
717
- bonuses: {
718
- "2": "Increases Elemental Skill DMG by 20%.",
719
- "4": "Defeating an opponent has 100% chance to remove Elemental Skill CD. " \
720
- "Can only occur once every 15s."
721
- },
722
- max_rarity: 4,
723
- slots: {
724
- flower: true,
725
- plume: true,
726
- sands: true,
727
- goblet: true,
728
- circlet: true
729
- }
730
- ).freeze
731
-
732
- MARTIAL_ARTIST = GenshinObject::ArtifactSet.new(
733
- kamera_key: "MartialArtist",
734
- name: "Martial Artist",
735
- bonuses: {
736
- "2": "Normal and Charged Attack DMG +15%",
737
- "4": "After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s."
738
- },
739
- max_rarity: 4,
740
- slots: {
741
- flower: true,
742
- plume: true,
743
- sands: true,
744
- goblet: true,
745
- circlet: true
746
- }
747
- ).freeze
748
-
749
- PRAYERS_FOR_DESTINY = GenshinObject::ArtifactSet.new(
750
- kamera_key: "PrayersForDestiny",
751
- name: "Prayers for Destiny",
752
- bonuses: {
753
- "1": "Affected by Hydro for 40% less time."
754
- },
755
- max_rarity: 4,
756
- slots: {
757
- flower: true,
758
- plume: true,
759
- sands: true,
760
- goblet: true,
761
- circlet: true
762
- }
763
- ).freeze
764
-
765
- PRAYERS_FOR_ILLUMINATION = GenshinObject::ArtifactSet.new(
766
- kamera_key: "PrayersForIllumination",
767
- name: "Prayers for Illumination",
768
- bonuses: {
769
- "1": "Affected by Pyro for 40% less time."
770
- },
771
- max_rarity: 4,
772
- slots: {
773
- flower: true,
774
- plume: true,
775
- sands: true,
776
- goblet: true,
777
- circlet: true
778
- }
779
- ).freeze
780
-
781
- PRAYERS_TO_SPRINGTIME = GenshinObject::ArtifactSet.new(
782
- kamera_key: "PrayersToSpringtime",
783
- name: "Prayers to Springtime",
784
- bonuses: {
785
- "1": "Affected by Cryo for 40% less time."
786
- },
787
- max_rarity: 4,
788
- slots: {
789
- flower: true,
790
- plume: true,
791
- sands: true,
792
- goblet: true,
793
- circlet: true
794
- }
795
- ).freeze
796
-
797
- PRAYERS_FOR_WISDOM = GenshinObject::ArtifactSet.new(
798
- kamera_key: "PrayersForWisdom",
799
- name: "Prayers for Wisdom",
800
- bonuses: {
801
- "1": "Affected by Electro for 40% less time."
802
- },
803
- max_rarity: 4,
804
- slots: {
805
- flower: true,
806
- plume: true,
807
- sands: true,
808
- goblet: true,
809
- circlet: true
810
- }
811
- ).freeze
812
-
813
- RESOLUTION_OF_SOJOURNER = GenshinObject::ArtifactSet.new(
814
- kamera_key: "ResolutionOfSojourner",
815
- name: "Resolution of Sojourner",
816
- bonuses: {
817
- "2": "ATK +18%",
818
- "4": "Increases Charged Attack CRIT Rate by 30%."
819
- },
820
- max_rarity: 4,
821
- slots: {
822
- flower: true,
823
- plume: true,
824
- sands: true,
825
- goblet: true,
826
- circlet: true
827
- }
828
- ).freeze
829
-
830
- SCHOLAR = GenshinObject::ArtifactSet.new(
831
- kamera_key: "Scholar",
832
- name: "Scholar",
833
- bonuses: {
834
- "2": "Energy Recharge +20%",
835
- "4": "Gaining Elemental Particles or Orbs gives 3 Energy to all party " \
836
- "members who have a bow or a catalyst equipped. Can only occur once every 3s."
837
- },
838
- max_rarity: 4,
839
- slots: {
840
- flower: true,
841
- plume: true,
842
- sands: true,
843
- goblet: true,
844
- circlet: true
845
- }
846
- ).freeze
847
-
848
- THE_EXILE = GenshinObject::ArtifactSet.new(
849
- kamera_key: "TheExile",
850
- name: "The Exile",
851
- bonuses: {
852
- "2": "Energy Recharge +20%",
853
- "4": "Using an Elemental Burst regenerates 2 Energy for all party members " \
854
- "(excluding the wearer) every 2s for 6s. This effect cannot stack."
855
- },
856
- max_rarity: 4,
857
- slots: {
858
- flower: true,
859
- plume: true,
860
- sands: true,
861
- goblet: true,
862
- circlet: true
863
- }
864
- ).freeze
865
-
866
- TINY_MIRACLE = GenshinObject::ArtifactSet.new(
867
- kamera_key: "TinyMiracle",
868
- name: "Tiny Miracle",
869
- bonuses: {
870
- "2": "All Elemental RES increased by 20%.",
871
- "4": "Incoming Elemental DMG increases corresponding Elemental RES by 30% for 10s. " \
872
- "Can only occur once every 10s."
873
- },
874
- max_rarity: 4,
875
- slots: {
876
- flower: true,
877
- plume: true,
878
- sands: true,
879
- goblet: true,
880
- circlet: true
881
- }
882
- ).freeze
883
-
884
- ADVENTURER = GenshinObject::ArtifactSet.new(
885
- kamera_key: "Adventurer",
886
- name: "Adventurer",
887
- bonuses: {
888
- "2": "Max HP increased by 1,000.",
889
- "4": "Opening a chest regenerates 30% Max HP over 5s."
890
- },
891
- max_rarity: 3,
892
- slots: {
893
- flower: true,
894
- plume: true,
895
- sands: true,
896
- goblet: true,
897
- circlet: true
898
- }
899
- ).freeze
900
-
901
- LUCKY_DOG = GenshinObject::ArtifactSet.new(
902
- kamera_key: "LuckyDog",
903
- name: "Lucky Dog",
904
- bonuses: {
905
- "2": "DEF increased by 100.",
906
- "4": "Picking up Mora restores 300 HP."
907
- },
908
- max_rarity: 3,
909
- slots: {
910
- flower: true,
911
- plume: true,
912
- sands: true,
913
- goblet: true,
914
- circlet: true
915
- }
916
- ).freeze
917
-
918
- TRAVELING_DOCTOR = GenshinObject::ArtifactSet.new(
919
- kamera_key: "TravelingDoctor",
920
- name: "Traveling Doctor",
921
- bonuses: {
922
- "2": "Increases incoming healing by 20%.",
923
- "4": "Using Elemental Burst restores 20% HP."
924
- },
925
- max_rarity: 3,
926
- slots: {
927
- flower: true,
928
- plume: true,
929
- sands: true,
930
- goblet: true,
931
- circlet: true
932
- }
933
- ).freeze
934
-
935
- INITIATE = GenshinObject::ArtifactSet.new(
936
- kamera_key: "Initiate",
937
- name: "Initiate",
938
- bonuses: {},
939
- max_rarity: 1,
940
- slots: {
941
- flower: true,
942
- plume: true,
943
- sands: false,
944
- goblet: false,
945
- circlet: false
946
- }
947
- ).freeze
948
- end
949
- end
950
- end