teyvatdb 0.2.1.1 → 0.2.2

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@@ -0,0 +1,1093 @@
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+ # frozen_string_literal: true
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+
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+ # rubocop:disable Layout/LineLength
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+
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+ module GenshinData
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+ module ArtifactSets
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+ module ArtifactSetData
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+ ARCHAIC_PETRA = GenshinObject::ArtifactSet.new(
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+ kamera_key: "ArchaicPetra",
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+ name: "Archaic Petra",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Geo DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG Bonus for that particular element for 10s.",
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+ "Only one form of Elemental DMG Bonus can be gained in this manner at any one time."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ BLIZZARD_STRAYER = GenshinObject::ArtifactSet.new(
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+ kamera_key: "BlizzardStrayer",
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+ name: "Blizzard Strayer",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Cryo DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%.",
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+ "If the opponent is Frozen, CRIT Rate is increased by an additional 20%."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ BLOODSTAINED_CHIVALRY = GenshinObject::ArtifactSet.new(
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+ kamera_key: "BloodstainedChivalry",
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+ name: "Bloodstained Chivalry",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Physical DMG Bonus +25%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.",
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+ "Also triggers with wild animals such as boars, squirrels and frogs."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ CRIMSON_WITCH_OF_FLAMES = GenshinObject::ArtifactSet.new(
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+ kamera_key: "CrimsonWitchOfFlames",
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+ name: "Crimson Witch of Flames",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Pyro DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Increases Overloaded and Burning, and Burgeon DMG by 40%.",
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+ "Increases Vaporize and Melt DMG by 15%.",
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+ "Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.",
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ DEEPWOOD_MEMORIES = GenshinObject::ArtifactSet.new(
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+ kamera_key: "DeepwoodMemories",
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+ name: "Deepwood Memories",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Dendro DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s.",
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+ "This effect can be triggered even if the equipping character is not on the field."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ DESERT_PAVILION_CHRONICLE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "DesertPavilionChronicle",
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+ name: "Desert Pavilion Chronicle",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Anemo DMG Bonus +15%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ ECHOES_OF_AN_OFFERING = GenshinObject::ArtifactSet.new(
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+ kamera_key: "EchoesOfAnOffering",
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+ name: "Echoes of an Offering",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK.",
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+ "This effect will be dispelled 0.05s after a Normal Attack deals DMG.",
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+ "If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ EMBLEM_OF_SEVERED_FATE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "EmblemOfSeveredFate",
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+ name: "Emblem of Severed Fate",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Energy Recharge +20%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Increases Elemental Burst DMG by 25% of Energy Recharge.",
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+ "A maximum of 75% bonus DMG can be obtained in this way."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ FLOWER_OF_PARADISE_LOST = GenshinObject::ArtifactSet.new(
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+ kamera_key: "FlowerOfParadiseLost",
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+ name: "Flower of Paradise Lost",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Mastery by 80."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%.",
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+ "Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior.",
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+ "Each stack of this lasts 10s. Max 4 stacks simultaneously.",
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+ "This effect can only be triggered once per second.",
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+ "The character who equips this can still trigger its effects when not on the field."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ GILDED_DREAMS = GenshinObject::ArtifactSet.new(
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+ kamera_key: "GildedDreams",
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+ name: "Gilded Dreams",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Mastery by 80."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members.",
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+ "ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type.",
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+ "Each of the aforementioned buffs will count up to 3 characters.",
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+ "This effect can be triggered once every 8s.",
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+ "The character who equips this can still trigger its effects when not on the field."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ GLADIATORS_FINALE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "GladiatorsFinale",
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+ name: "Gladiator's Finale",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ GOLDEN_TROUPE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "GoldenTroupe",
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+ name: "Golden Troupe",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Skill DMG by 20%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Increases Elemental Skill DMG by 25%.",
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+ "Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%.",
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+ "This effect will be cleared 2s after taking the field."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ HEART_OF_DEPTH = GenshinObject::ArtifactSet.new(
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+ kamera_key: "HeartOfDepth",
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+ name: "Heart of Depth",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Hydro DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ HUSK_OF_OPULENT_DREAMS = GenshinObject::ArtifactSet.new(
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+ kamera_key: "HuskOfOpulentDreams",
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+ name: "Husk of Opulent Dreams",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["DEF +30%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "A character equipped with this Artifact set will obtain the Curiosity effect in the following conditions:",
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+ "When on the field, the character gains 1 stack after hitting an opponent with a Geo attack, triggering a maximum of once every 0.3s.",
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+ "When off the field, the character gains 1 stack every 3s.",
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+ "Curiosity can stack up to 4 times, each providing 6% DEF and a 6% Geo DMG Bonus.",
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+ "When 6 seconds pass without gaining a Curiosity stack, 1 stack is lost."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ LAVAWALKER = GenshinObject::ArtifactSet.new(
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+ kamera_key: "Lavawalker",
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+ name: "Lavawalker",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Pyro RES increased by 40%."]),
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 4, bonus: ["Increases DMG against opponents affected by Pyro by 35%."])
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ MAIDEN_BELOVED = GenshinObject::ArtifactSet.new(
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+ kamera_key: "MaidenBeloved",
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+ name: "Maiden Beloved",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Character Healing Effectiveness +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ MARECHAUSSEE_HUNTER = GenshinObject::ArtifactSet.new(
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+ kamera_key: "MarechausseeHunter",
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+ name: "Marechaussee Hunter",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Normal and Charged Attack DMG +15%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: ["When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks."]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ NIGHTTIME_WHISPERS_IN_THE_ECHOING_WOODS = GenshinObject::ArtifactSet.new(
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+ kamera_key: "NighttimeWhispersInTheEchoingWoods",
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+ name: "Nighttime Whispers in the Echoing Woods",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s.",
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+ "While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ NOBLESSE_OBLIGE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "NoblesseOblige",
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+ name: "Noblesse Oblige",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Elemental Burst DMG +20%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: ["Using an Elemental Burst increases all party members ATK by 20% for 12s. This effect cannot stack."]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ NYMPHS_DREAM = GenshinObject::ArtifactSet.new(
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+ kamera_key: "NymphsDream",
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+ name: "Nymph's Dream",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Hydro DMG Bonus +15%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will triggered, lasting 8s.",
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+ "When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%.",
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+ "Mirrored Nymph created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ OCEAN_HUED_CLAM = GenshinObject::ArtifactSet.new(
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+ kamera_key: "OceanHuedClam",
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+ name: "Ocean-Hued Clam",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Healing Bonus +15%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).",
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+ "At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.",
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+ "(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).",
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+ "Only one Sea-Dyed Foam can be produced every 3.5 seconds.",
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+ "Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing).",
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+ "There can be no more than one Sea-Dyed Foam active at any given time.",
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+ "This effect can still be triggered even when the character who is using this artifact set is not on the field."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ PALE_FLAME = GenshinObject::ArtifactSet.new(
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+ kamera_key: "PaleFlame",
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+ name: "Pale Flame",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Physical DMG Bonus +25%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s.",
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+ "This effect stacks up to 2 times and can be triggered once every 0.3s.",
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+ "Once 2 stacks are reached, the 2-set effect is increased by 100%."
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+ ]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ RETRACING_BOLIDE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "RetracingBolide",
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+ name: "Retracing Bolide",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Shield Strength by 35%."]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: ["While protected by a shield, gain an additional 40% Normal and Charged Attack DMG."]
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+ )
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+ ],
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+ max_rarity: 5,
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+ slots: {
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+ flower: true,
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+ plume: true,
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+ sands: true,
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+ goblet: true,
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+ circlet: true
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+ }
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+ ).freeze
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+
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+ SHIMENAWAS_REMINISCENCE = GenshinObject::ArtifactSet.new(
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+ kamera_key: "ShimenawasReminiscence",
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+ name: "Shimenawa's Reminiscence",
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+ bonuses: [
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+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%"]),
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+ GenshinObject::ArtifactSetBonus.new(
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+ pieces_count: 4,
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+ bonus: [
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+ "When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s.",
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+ "This effect will not trigger again during that duration."
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+ ]
548
+ )
549
+ ],
550
+ max_rarity: 5,
551
+ slots: {
552
+ flower: true,
553
+ plume: true,
554
+ sands: true,
555
+ goblet: true,
556
+ circlet: true
557
+ }
558
+ ).freeze
559
+
560
+ SONG_OF_DAYS_PAST = GenshinObject::ArtifactSet.new(
561
+ kamera_key: "SongOfDaysPast",
562
+ name: "Song of Days Past",
563
+ bonuses: [
564
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Healing Bonus +15%"]),
565
+ GenshinObject::ArtifactSetBonus.new(
566
+ pieces_count: 4,
567
+ bonus: [
568
+ "When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing).",
569
+ "When the duration expires, the Yearning effect will be transformed into the 'Waves of Days Past' effect:",
570
+ "When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect.",
571
+ "The 'Waves of Days Past' effect is removed after it has taken effect 5 times or after 10s.",
572
+ "A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters.",
573
+ "Equipping characters on standby can still trigger this effect."
574
+ ]
575
+ )
576
+ ],
577
+ max_rarity: 5,
578
+ slots: {
579
+ flower: true,
580
+ plume: true,
581
+ sands: true,
582
+ goblet: true,
583
+ circlet: true
584
+ }
585
+ ).freeze
586
+
587
+ TENACITY_OF_THE_MILLELITH = GenshinObject::ArtifactSet.new(
588
+ kamera_key: "TenacityOfTheMillelith",
589
+ name: "Tenacity of the Millelith",
590
+ bonuses: [
591
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["HP +20%"]),
592
+ GenshinObject::ArtifactSetBonus.new(
593
+ pieces_count: 4,
594
+ bonus: [
595
+ "When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s.",
596
+ "This effect can be triggered once every 0.5s.",
597
+ "This effect can still be triggered even when the character who is using this artifact set is not on the field."
598
+ ]
599
+ )
600
+ ],
601
+ max_rarity: 5,
602
+ slots: {
603
+ flower: true,
604
+ plume: true,
605
+ sands: true,
606
+ goblet: true,
607
+ circlet: true
608
+ }
609
+ ).freeze
610
+
611
+ THUNDERING_FURY = GenshinObject::ArtifactSet.new(
612
+ kamera_key: "ThunderingFury",
613
+ name: "Thundering Fury",
614
+ bonuses: [
615
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Electro DMG Bonus +15%"]),
616
+ GenshinObject::ArtifactSetBonus.new(
617
+ pieces_count: 4,
618
+ bonus: [
619
+ "Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%.",
620
+ "When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s.",
621
+ "Can only occur once every 0.8s."
622
+ ]
623
+ )
624
+ ],
625
+ max_rarity: 5,
626
+ slots: {
627
+ flower: true,
628
+ plume: true,
629
+ sands: true,
630
+ goblet: true,
631
+ circlet: true
632
+ }
633
+ ).freeze
634
+
635
+ THUNDERSOOTHER = GenshinObject::ArtifactSet.new(
636
+ kamera_key: "Thundersoother",
637
+ name: "Thundersoother",
638
+ bonuses: [
639
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Electro RES increased by 40%."]),
640
+ GenshinObject::ArtifactSetBonus.new(
641
+ pieces_count: 4,
642
+ bonus: ["Increases DMG against opponents affected by Electro by 35%."]
643
+ )
644
+ ],
645
+ max_rarity: 5,
646
+ slots: {
647
+ flower: true,
648
+ plume: true,
649
+ sands: true,
650
+ goblet: true,
651
+ circlet: true
652
+ }
653
+ ).freeze
654
+
655
+ VERMILLION_HEREAFTER = GenshinObject::ArtifactSet.new(
656
+ kamera_key: "VermillionHereafter",
657
+ name: "Vermillion Hereafter",
658
+ bonuses: [
659
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%."]),
660
+ GenshinObject::ArtifactSetBonus.new(
661
+ pieces_count: 4,
662
+ bonus: [
663
+ "After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s.",
664
+ "When the character's HP decreases, their ATK will further increase by 10%.",
665
+ "This increase can occur this way maximum of 4 times.",
666
+ "This effect can be triggered once every 0.8s.",
667
+ "Nascent Light will be dispelled when the character leaves the field.",
668
+ "If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled."
669
+ ]
670
+ )
671
+ ],
672
+ max_rarity: 5,
673
+ slots: {
674
+ flower: true,
675
+ plume: true,
676
+ sands: true,
677
+ goblet: true,
678
+ circlet: true
679
+ }
680
+ ).freeze
681
+
682
+ VIRIDESCENT_VENERER = GenshinObject::ArtifactSet.new(
683
+ kamera_key: "ViridescentVenerer",
684
+ name: "Viridescent Venerer",
685
+ bonuses: [
686
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Anemo DMG Bonus +15%"]),
687
+ GenshinObject::ArtifactSetBonus.new(
688
+ pieces_count: 4,
689
+ bonus: [
690
+ "Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s."
691
+ ]
692
+ )
693
+ ],
694
+ max_rarity: 5,
695
+ slots: {
696
+ flower: true,
697
+ plume: true,
698
+ sands: true,
699
+ goblet: true,
700
+ circlet: true
701
+ }
702
+ ).freeze
703
+
704
+ VOURUKASHAS_GLOW = GenshinObject::ArtifactSet.new(
705
+ kamera_key: "VourukashasGlow",
706
+ name: "Vourukasha's Glow",
707
+ bonuses: [
708
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["HP +20%"]),
709
+ GenshinObject::ArtifactSetBonus.new(
710
+ pieces_count: 4,
711
+ bonus: [
712
+ "Elemental Skill and Elemental Burst DMG will be increased by 10%.",
713
+ "After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s.",
714
+ "This effect increase can have 5 stacks.",
715
+ "The duration of each stack is counted independently.",
716
+ "These effects can be triggered even when the equipping character is not on the field."
717
+ ]
718
+ )
719
+ ],
720
+ max_rarity: 5,
721
+ slots: {
722
+ flower: true,
723
+ plume: true,
724
+ sands: true,
725
+ goblet: true,
726
+ circlet: true
727
+ }
728
+ ).freeze
729
+
730
+ WANDERERS_TROUPE = GenshinObject::ArtifactSet.new(
731
+ kamera_key: "WanderersTroupe",
732
+ name: "Wanderer's Troupe",
733
+ bonuses: [
734
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Mastery by 80."]),
735
+ GenshinObject::ArtifactSetBonus.new(
736
+ pieces_count: 4,
737
+ bonus: ["Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow."]
738
+ )
739
+ ],
740
+ max_rarity: 5,
741
+ slots: {
742
+ flower: true,
743
+ plume: true,
744
+ sands: true,
745
+ goblet: true,
746
+ circlet: true
747
+ }
748
+ ).freeze
749
+
750
+ BERSERKER = GenshinObject::ArtifactSet.new(
751
+ kamera_key: "Berserker",
752
+ name: "Berserker",
753
+ bonuses: [
754
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["CRIT Rate +12%"]),
755
+ GenshinObject::ArtifactSetBonus.new(
756
+ pieces_count: 4,
757
+ bonus: ["When HP is below 70%, CRIT Rate increases by an additional 24%."]
758
+ )
759
+ ],
760
+ max_rarity: 4,
761
+ slots: {
762
+ flower: true,
763
+ plume: true,
764
+ sands: true,
765
+ goblet: true,
766
+ circlet: true
767
+ }
768
+ ).freeze
769
+
770
+ BRAVE_HEART = GenshinObject::ArtifactSet.new(
771
+ kamera_key: "BraveHeart",
772
+ name: "Brave Heart",
773
+ bonuses: [
774
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%."]),
775
+ GenshinObject::ArtifactSetBonus.new(
776
+ pieces_count: 4,
777
+ bonus: ["Increases DMG by 30% against opponents with more than 50% HP."]
778
+ )
779
+ ],
780
+ max_rarity: 4,
781
+ slots: {
782
+ flower: true,
783
+ plume: true,
784
+ sands: true,
785
+ goblet: true,
786
+ circlet: true
787
+ }
788
+ ).freeze
789
+
790
+ DEFENDERS_WILL = GenshinObject::ArtifactSet.new(
791
+ kamera_key: "DefendersWill",
792
+ name: "Defender's Will",
793
+ bonuses: [
794
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["DEF +30%"]),
795
+ GenshinObject::ArtifactSetBonus.new(
796
+ pieces_count: 4,
797
+ bonus: [
798
+ "For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%."
799
+ ]
800
+ )
801
+ ],
802
+ max_rarity: 4,
803
+ slots: {
804
+ flower: true,
805
+ plume: true,
806
+ sands: true,
807
+ goblet: true,
808
+ circlet: true
809
+ }
810
+ ).freeze
811
+
812
+ INSTRUCTOR = GenshinObject::ArtifactSet.new(
813
+ kamera_key: "Instructor",
814
+ name: "Instructor",
815
+ bonuses: [
816
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Mastery by 80."]),
817
+ GenshinObject::ArtifactSetBonus.new(
818
+ pieces_count: 4,
819
+ bonus: [
820
+ "Upon triggering an Elemental Reaction, increases all party members's Elemental Mastery by 120 for 8s."
821
+ ]
822
+ )
823
+ ],
824
+ max_rarity: 4,
825
+ slots: {
826
+ flower: true,
827
+ plume: true,
828
+ sands: true,
829
+ goblet: true,
830
+ circlet: true
831
+ }
832
+ ).freeze
833
+
834
+ GAMBLER = GenshinObject::ArtifactSet.new(
835
+ kamera_key: "Gambler",
836
+ name: "Gambler",
837
+ bonuses: [
838
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases Elemental Skill DMG by 20%."]),
839
+ GenshinObject::ArtifactSetBonus.new(
840
+ pieces_count: 4,
841
+ bonus: [
842
+ "Defeating an opponent has 100% chance to remove Elemental Skill CD.",
843
+ "Can only occur once every 15s."
844
+ ]
845
+ )
846
+ ],
847
+ max_rarity: 4,
848
+ slots: {
849
+ flower: true,
850
+ plume: true,
851
+ sands: true,
852
+ goblet: true,
853
+ circlet: true
854
+ }
855
+ ).freeze
856
+
857
+ MARTIAL_ARTIST = GenshinObject::ArtifactSet.new(
858
+ kamera_key: "MartialArtist",
859
+ name: "Martial Artist",
860
+ bonuses: [
861
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Normal and Charged Attack DMG +15%"]),
862
+ GenshinObject::ArtifactSetBonus.new(
863
+ pieces_count: 4,
864
+ bonus: ["After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s."]
865
+ )
866
+ ],
867
+ max_rarity: 4,
868
+ slots: {
869
+ flower: true,
870
+ plume: true,
871
+ sands: true,
872
+ goblet: true,
873
+ circlet: true
874
+ }
875
+ ).freeze
876
+
877
+ PRAYERS_FOR_DESTINY = GenshinObject::ArtifactSet.new(
878
+ kamera_key: "PrayersForDestiny",
879
+ name: "Prayers for Destiny",
880
+ bonuses: [
881
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 1, bonus: ["Affected by Hydro for 40% less time."])
882
+ ],
883
+ max_rarity: 4,
884
+ slots: {
885
+ flower: true,
886
+ plume: true,
887
+ sands: true,
888
+ goblet: true,
889
+ circlet: true
890
+ }
891
+ ).freeze
892
+
893
+ PRAYERS_FOR_ILLUMINATION = GenshinObject::ArtifactSet.new(
894
+ kamera_key: "PrayersForIllumination",
895
+ name: "Prayers for Illumination",
896
+ bonuses: [
897
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 1, bonus: ["Affected by Pyro for 40% less time."])
898
+ ],
899
+ max_rarity: 4,
900
+ slots: {
901
+ flower: true,
902
+ plume: true,
903
+ sands: true,
904
+ goblet: true,
905
+ circlet: true
906
+ }
907
+ ).freeze
908
+
909
+ PRAYERS_TO_SPRINGTIME = GenshinObject::ArtifactSet.new(
910
+ kamera_key: "PrayersToSpringtime",
911
+ name: "Prayers to Springtime",
912
+ bonuses: [
913
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 1, bonus: ["Affected by Cryo for 40% less time."])
914
+ ],
915
+ max_rarity: 4,
916
+ slots: {
917
+ flower: true,
918
+ plume: true,
919
+ sands: true,
920
+ goblet: true,
921
+ circlet: true
922
+ }
923
+ ).freeze
924
+
925
+ PRAYERS_FOR_WISDOM = GenshinObject::ArtifactSet.new(
926
+ kamera_key: "PrayersForWisdom",
927
+ name: "Prayers for Wisdom",
928
+ bonuses: [
929
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 1, bonus: ["Affected by Electro for 40% less time."])
930
+ ],
931
+ max_rarity: 4,
932
+ slots: {
933
+ flower: true,
934
+ plume: true,
935
+ sands: true,
936
+ goblet: true,
937
+ circlet: true
938
+ }
939
+ ).freeze
940
+
941
+ RESOLUTION_OF_SOJOURNER = GenshinObject::ArtifactSet.new(
942
+ kamera_key: "ResolutionOfSojourner",
943
+ name: "Resolution of Sojourner",
944
+ bonuses: [
945
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["ATK +18%"]),
946
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 4, bonus: ["Increases Charged Attack CRIT Rate by 30%."])
947
+ ],
948
+ max_rarity: 4,
949
+ slots: {
950
+ flower: true,
951
+ plume: true,
952
+ sands: true,
953
+ goblet: true,
954
+ circlet: true
955
+ }
956
+ ).freeze
957
+
958
+ SCHOLAR = GenshinObject::ArtifactSet.new(
959
+ kamera_key: "Scholar",
960
+ name: "Scholar",
961
+ bonuses: [
962
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Energy Recharge +20%"]),
963
+ GenshinObject::ArtifactSetBonus.new(
964
+ pieces_count: 4,
965
+ bonus: [
966
+ "Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s."
967
+ ]
968
+ )
969
+ ],
970
+ max_rarity: 4,
971
+ slots: {
972
+ flower: true,
973
+ plume: true,
974
+ sands: true,
975
+ goblet: true,
976
+ circlet: true
977
+ }
978
+ ).freeze
979
+
980
+ THE_EXILE = GenshinObject::ArtifactSet.new(
981
+ kamera_key: "TheExile",
982
+ name: "The Exile",
983
+ bonuses: [
984
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Energy Recharge +20%"]),
985
+ GenshinObject::ArtifactSetBonus.new(
986
+ pieces_count: 4,
987
+ bonus: [
988
+ "Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack."
989
+ ]
990
+ )
991
+ ],
992
+ max_rarity: 4,
993
+ slots: {
994
+ flower: true,
995
+ plume: true,
996
+ sands: true,
997
+ goblet: true,
998
+ circlet: true
999
+ }
1000
+ ).freeze
1001
+
1002
+ TINY_MIRACLE = GenshinObject::ArtifactSet.new(
1003
+ kamera_key: "TinyMiracle",
1004
+ name: "Tiny Miracle",
1005
+ bonuses: [
1006
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["All Elemental RES increased by 20%."]),
1007
+ GenshinObject::ArtifactSetBonus.new(
1008
+ pieces_count: 4,
1009
+ bonus: [
1010
+ "Incoming Elemental DMG increases corresponding Elemental RES by 30% for 10s.",
1011
+ "Can only occur once every 10s."
1012
+ ]
1013
+ )
1014
+ ],
1015
+ max_rarity: 4,
1016
+ slots: {
1017
+ flower: true,
1018
+ plume: true,
1019
+ sands: true,
1020
+ goblet: true,
1021
+ circlet: true
1022
+ }
1023
+ ).freeze
1024
+
1025
+ ADVENTURER = GenshinObject::ArtifactSet.new(
1026
+ kamera_key: "Adventurer",
1027
+ name: "Adventurer",
1028
+ bonuses: [
1029
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Max HP increased by 1,000."]),
1030
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 4, bonus: ["Opening a chest regenerates 30% Max HP over 5s."])
1031
+ ],
1032
+ max_rarity: 3,
1033
+ slots: {
1034
+ flower: true,
1035
+ plume: true,
1036
+ sands: true,
1037
+ goblet: true,
1038
+ circlet: true
1039
+ }
1040
+ ).freeze
1041
+
1042
+ LUCKY_DOG = GenshinObject::ArtifactSet.new(
1043
+ kamera_key: "LuckyDog",
1044
+ name: "Lucky Dog",
1045
+ bonuses: [
1046
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["DEF increased by 100."]),
1047
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 4, bonus: ["Picking up Mora restores 300 HP."])
1048
+ ],
1049
+ max_rarity: 3,
1050
+ slots: {
1051
+ flower: true,
1052
+ plume: true,
1053
+ sands: true,
1054
+ goblet: true,
1055
+ circlet: true
1056
+ }
1057
+ ).freeze
1058
+
1059
+ TRAVELING_DOCTOR = GenshinObject::ArtifactSet.new(
1060
+ kamera_key: "TravelingDoctor",
1061
+ name: "Traveling Doctor",
1062
+ bonuses: [
1063
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 2, bonus: ["Increases incoming healing by 20%."]),
1064
+ GenshinObject::ArtifactSetBonus.new(pieces_count: 4, bonus: ["Using Elemental Burst restores 20% HP."])
1065
+ ],
1066
+ max_rarity: 3,
1067
+ slots: {
1068
+ flower: true,
1069
+ plume: true,
1070
+ sands: true,
1071
+ goblet: true,
1072
+ circlet: true
1073
+ }
1074
+ ).freeze
1075
+
1076
+ INITIATE = GenshinObject::ArtifactSet.new(
1077
+ kamera_key: "Initiate",
1078
+ name: "Initiate",
1079
+ bonuses: [],
1080
+ max_rarity: 1,
1081
+ slots: {
1082
+ flower: true,
1083
+ plume: true,
1084
+ sands: false,
1085
+ goblet: false,
1086
+ circlet: false
1087
+ }
1088
+ ).freeze
1089
+ end
1090
+ end
1091
+ end
1092
+
1093
+ # rubocop:enable Layout/LineLength