texplay 0.2.800 → 0.2.900
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- data/CHANGELOG +138 -119
- data/README.markdown +43 -41
- data/Rakefile +68 -68
- data/examples/common.rb +8 -8
- data/examples/example_alpha_blend.rb +31 -31
- data/examples/example_bezier.rb +42 -42
- data/examples/example_color_control.rb +69 -69
- data/examples/example_color_transform.rb +64 -67
- data/examples/example_color_transform_circle.rb +65 -0
- data/examples/example_dup.rb +75 -75
- data/examples/example_each.rb +42 -42
- data/examples/example_effect.rb +35 -35
- data/examples/example_fill.rb +44 -44
- data/examples/example_fill_old.rb +49 -49
- data/examples/example_fluent.rb +31 -31
- data/examples/example_gen_eval.rb +34 -34
- data/examples/example_hash_arguments.rb +47 -47
- data/examples/example_light.rb +77 -0
- data/examples/example_lsystem.rb +61 -61
- data/examples/example_melt.rb +27 -27
- data/examples/example_meyet.rb +64 -0
- data/examples/example_polyline.rb +43 -43
- data/examples/example_scale.rb +29 -29
- data/examples/example_simple.rb +48 -38
- data/examples/example_sync.rb +60 -60
- data/examples/example_trace.rb +1 -1
- data/examples/example_turtle.rb +40 -40
- data/examples/example_weird.rb +3 -1
- data/examples/media/Thumbs.db +0 -0
- data/ext/texplay/actions.c +999 -1001
- data/ext/texplay/actions.h +60 -60
- data/ext/texplay/bindings.c +1162 -1149
- data/ext/texplay/bindings.h +46 -46
- data/ext/texplay/cache.c +118 -118
- data/ext/texplay/cache.h +24 -24
- data/ext/texplay/compat.h +27 -27
- data/ext/texplay/extconf.rb +28 -28
- data/ext/texplay/gen_eval.c +211 -211
- data/ext/texplay/gen_eval.h +20 -20
- data/ext/texplay/graphics_utils.c +188 -63
- data/ext/texplay/graphics_utils.h +0 -1
- data/ext/texplay/object2module.c +171 -171
- data/ext/texplay/object2module.h +11 -11
- data/ext/texplay/texplay.c +169 -169
- data/ext/texplay/texplay.h +147 -130
- data/ext/texplay/utils.c +816 -752
- data/ext/texplay/utils.h +151 -145
- data/lib/texplay-contrib.rb +171 -171
- data/lib/texplay.rb +162 -137
- data/lib/texplay/version.rb +1 -1
- metadata +9 -5
@@ -0,0 +1,64 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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# TEST_CASE 1 shows 2 pieces of text, but the background is black, even with :chroma_key. TEST_CASE 2 shows nothing.
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# However, if you remove the :chroma_key's, you see a black background (and no text) in TEST_CASE 2, so there, :chroma_key appears to work.
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TEST_CASE = 1 # 1 shows everything, 2 shows nothing. Both, however, should show everything, and haev a working :chroma_key => :alpha
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SYNC_TEST = false # Setting to true enables a force_sync.. but no matter where that is placed, it doesn't help
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class Wnd < Gosu::Window
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def initialize
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super(500, 200, false)
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self.caption = "Splice Issues"
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@chrome = TexPlay::create_blank_image(self, 200, 200)
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@chrome.fill 0, 0, :color => :purple
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@chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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@chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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@chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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@chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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@chrome3 = @chrome.dup if TEST_CASE == 2
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@short_text = Gosu::Image.from_text(self, "text", Gosu::default_font_name, 20)
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@long_text = Gosu::Image.from_text(self, "This is a long piece of text..", Gosu::default_font_name, 20)
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@chrome2 = @chrome.dup if TEST_CASE == 1
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@chrome.splice @short_text, 5, 5, :alpha_blend => true
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@chrome.splice @long_text, 5, 105, :alpha_blend => true
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puts @long_text.get_pixel(2,2)
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if TEST_CASE == 1
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@chrome2.splice @short_text, 105, 5, :alpha_blend => true
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@chrome2.splice @long_text, 105, 105, :alpha_blend => true
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elsif TEST_CASE == 2
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@chrome3.splice @short_text, 105, 5, :alpha_blend => true
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@chrome3.splice @long_text, 105, 105, :alpha_blend => true
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end
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end
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def draw
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@chrome.draw(0,0,1)
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@chrome2.draw(200,0,1) if TEST_CASE == 1
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@chrome3.draw(400,0,1) if TEST_CASE == 2
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end
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def draw_text
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@chrome.splice @short_text, 5, 40, :alpha_blend => true # Chroma key apparently doesn't work either..
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@chrome2.splice @short_text, 5, 40, :alpha_blend => true if TEST_CASE == 1
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@chrome3.splice @short_text, 5, 40, :alpha_blend => true if TEST_CASE == 2
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end
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def button_down(id)
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close if id == Gosu::KbEscape
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draw_text if id == Gosu::KbSpace
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end
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end
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Wnd.new.show
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@@ -1,43 +1,43 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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data/examples/example_scale.rb
CHANGED
@@ -1,29 +1,29 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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@img2 = TexPlay::create_blank_image(self, 500, 500)
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@img2.splice_and_scale @img, 0, 50, :factor => 2
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@img2.splice @img, 0, 200
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img2.draw 100, 100,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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@img2 = TexPlay::create_blank_image(self, 500, 500)
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@img2.splice_and_scale @img, 0, 50, :factor => 2
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@img2.splice @img, 0, 200
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img2.draw 100, 100,1
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end
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end
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w = W.new
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w.show
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data/examples/example_simple.rb
CHANGED
@@ -1,38 +1,48 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# perform some simple drawing actions
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@img.line 0,0, @img.width - 1, @img.height - 1, :color =>
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@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(500, 500, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::CYAN
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# perform some simple drawing actions
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@img.line 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::AQUA
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@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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@img.rect 200, 300, 300, 400, :fill => true, :color => :red, :source_ignore => [:green],
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:color_control => proc {
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rand(2) == 1 ? :red : :blue
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}
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@img.ngon 400,300,50, 5, :start_angle => 90
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@img.ngon 300,300,50, 5, :start_angle => 45
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# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
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# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
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@img.splice @gosu, 210, 330,
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:dest_select => [:blue], :source_ignore => [:alpha, :green]
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@img.line 200, 300, 300, 400, :thickness => 5,
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:dest_select => :blue, :dest_ignore => :red
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puts @img.get_pixel 200, 310
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puts @img.get_pixel 200, 310, :color_mode => :gosu
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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data/examples/example_sync.rb
CHANGED
@@ -1,60 +1,60 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# sets the 'global' color for all actions in this image
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@img.color :red
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# let's draw the circle without syncing it to gl
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@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
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# now let's sync half of it to gl
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@img.force_sync [100, 50, 150, 150]
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# let's draw some lazy shapes
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@img.set_options :sync_mode => :lazy_sync
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@img.ngon 200, 300, 40, 5, :color => :red
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@img.ngon 280, 300, 40, 6, :color => :green
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@img.ngon 360, 300, 40, 7, :color => :blue
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# now let's sync the lazy shapes to gl
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@img.paint
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# NOTE: the lazy drawing (above) is identical to using the following paint block
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# @img.paint {
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# ngon 200, 300, 50, 5
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# ...etc
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# }
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# end lazy drawing mode
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@img.delete_options
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# the default sync mode is eager_sync
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# in this mode actions are drawn and sync'd immediately
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# NOTE: TexPlay only syncs the part of the image that changed to gl
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@img.ngon 440, 300, 40, 8, :color => :tyrian
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# paint blocks can also accept a sync_mode parameter
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# NOTE: the line below will not be visible until you
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# explictly sync it to gl; probably using @img.force_sync
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@img.paint(:sync_mode => :no_sync) {
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line 0, 0, @img.width, @img.height
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}
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50
|
-
end
|
51
|
-
|
52
|
-
def draw
|
53
|
-
|
54
|
-
@img.draw 100, 50,1
|
55
|
-
end
|
56
|
-
end
|
57
|
-
|
58
|
-
w = W.new
|
59
|
-
w.show
|
60
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# sets the 'global' color for all actions in this image
|
12
|
+
@img.color :red
|
13
|
+
|
14
|
+
# let's draw the circle without syncing it to gl
|
15
|
+
@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
|
16
|
+
|
17
|
+
# now let's sync half of it to gl
|
18
|
+
@img.force_sync [100, 50, 150, 150]
|
19
|
+
|
20
|
+
# let's draw some lazy shapes
|
21
|
+
@img.set_options :sync_mode => :lazy_sync
|
22
|
+
|
23
|
+
@img.ngon 200, 300, 40, 5, :color => :red
|
24
|
+
@img.ngon 280, 300, 40, 6, :color => :green
|
25
|
+
@img.ngon 360, 300, 40, 7, :color => :blue
|
26
|
+
|
27
|
+
# now let's sync the lazy shapes to gl
|
28
|
+
@img.paint
|
29
|
+
|
30
|
+
# NOTE: the lazy drawing (above) is identical to using the following paint block
|
31
|
+
# @img.paint {
|
32
|
+
# ngon 200, 300, 50, 5
|
33
|
+
# ...etc
|
34
|
+
# }
|
35
|
+
|
36
|
+
# end lazy drawing mode
|
37
|
+
@img.delete_options
|
38
|
+
|
39
|
+
# the default sync mode is eager_sync
|
40
|
+
# in this mode actions are drawn and sync'd immediately
|
41
|
+
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
42
|
+
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
43
|
+
|
44
|
+
# paint blocks can also accept a sync_mode parameter
|
45
|
+
# NOTE: the line below will not be visible until you
|
46
|
+
# explictly sync it to gl; probably using @img.force_sync
|
47
|
+
@img.paint(:sync_mode => :no_sync) {
|
48
|
+
line 0, 0, @img.width, @img.height
|
49
|
+
}
|
50
|
+
end
|
51
|
+
|
52
|
+
def draw
|
53
|
+
|
54
|
+
@img.draw 100, 50,1
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
w = W.new
|
59
|
+
w.show
|
60
|
+
|
data/examples/example_trace.rb
CHANGED
@@ -8,7 +8,7 @@ class W < Gosu::Window
|
|
8
8
|
super(1024, 768, false, 20)
|
9
9
|
@img = TexPlay.create_image(self, 500, 500).fill(3,3, :color => :alpha)
|
10
10
|
@img.rect 100, 100, 300 , 300, :color => :blue, :fill => true
|
11
|
-
puts (@img.line
|
11
|
+
puts (@img.line 400, 200, 100, 200, :trace => { :until_color => :blue }).inspect
|
12
12
|
end
|
13
13
|
|
14
14
|
def draw
|
data/examples/example_turtle.rb
CHANGED
@@ -1,40 +1,40 @@
|
|
1
|
-
require 'rubygems'
|
2
|
-
require 'common'
|
3
|
-
require 'texplay'
|
4
|
-
|
5
|
-
|
6
|
-
class W < Gosu::Window
|
7
|
-
def initialize
|
8
|
-
super(1024, 768, false, 20)
|
9
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
-
|
11
|
-
# put a border on the image
|
12
|
-
@img.rect 0, 0, @img.width - 1, @img.height - 1
|
13
|
-
|
14
|
-
@length = 0
|
15
|
-
end
|
16
|
-
|
17
|
-
|
18
|
-
# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
|
19
|
-
def draw
|
20
|
-
|
21
|
-
# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
|
22
|
-
# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
|
23
|
-
|
24
|
-
@img.paint {
|
25
|
-
|
26
|
-
# a 2nd arg of 'true' means to show the turtle
|
27
|
-
forward(@length, true, :color => :red)
|
28
|
-
turn(89.5)
|
29
|
-
@length += 2
|
30
|
-
}
|
31
|
-
|
32
|
-
@img.draw 100, 50,1
|
33
|
-
end
|
34
|
-
|
35
|
-
end
|
36
|
-
|
37
|
-
|
38
|
-
w = W.new
|
39
|
-
w.show
|
40
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0, 0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
|
19
|
+
def draw
|
20
|
+
|
21
|
+
# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
|
22
|
+
# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
|
23
|
+
|
24
|
+
@img.paint {
|
25
|
+
|
26
|
+
# a 2nd arg of 'true' means to show the turtle
|
27
|
+
forward(@length, true, :color => :red)
|
28
|
+
turn(89.5)
|
29
|
+
@length += 2
|
30
|
+
}
|
31
|
+
|
32
|
+
@img.draw 100, 50,1
|
33
|
+
end
|
34
|
+
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
w = W.new
|
39
|
+
w.show
|
40
|
+
|