texplay 0.2.800-i386-mswin32 → 0.2.900-i386-mswin32

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@@ -0,0 +1,64 @@
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+
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+
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+ # TEST_CASE 1 shows 2 pieces of text, but the background is black, even with :chroma_key. TEST_CASE 2 shows nothing.
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+ # However, if you remove the :chroma_key's, you see a black background (and no text) in TEST_CASE 2, so there, :chroma_key appears to work.
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+ TEST_CASE = 1 # 1 shows everything, 2 shows nothing. Both, however, should show everything, and haev a working :chroma_key => :alpha
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+ SYNC_TEST = false # Setting to true enables a force_sync.. but no matter where that is placed, it doesn't help
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+
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+ class Wnd < Gosu::Window
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+ def initialize
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+ super(500, 200, false)
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+ self.caption = "Splice Issues"
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+
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+ @chrome = TexPlay::create_blank_image(self, 200, 200)
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+ @chrome.fill 0, 0, :color => :purple
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+ @chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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+ @chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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+ @chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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+ @chrome.rect rand(200),rand(200),rand(200),rand(200), :color => :blue
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+
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+ @chrome3 = @chrome.dup if TEST_CASE == 2
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+
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+ @short_text = Gosu::Image.from_text(self, "text", Gosu::default_font_name, 20)
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+ @long_text = Gosu::Image.from_text(self, "This is a long piece of text..", Gosu::default_font_name, 20)
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+
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+ @chrome2 = @chrome.dup if TEST_CASE == 1
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+
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+ @chrome.splice @short_text, 5, 5, :alpha_blend => true
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+ @chrome.splice @long_text, 5, 105, :alpha_blend => true
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+ puts @long_text.get_pixel(2,2)
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+
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+ if TEST_CASE == 1
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+ @chrome2.splice @short_text, 105, 5, :alpha_blend => true
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+ @chrome2.splice @long_text, 105, 105, :alpha_blend => true
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+ elsif TEST_CASE == 2
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+ @chrome3.splice @short_text, 105, 5, :alpha_blend => true
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+ @chrome3.splice @long_text, 105, 105, :alpha_blend => true
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+ end
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+ end
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+
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+ def draw
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+ @chrome.draw(0,0,1)
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+ @chrome2.draw(200,0,1) if TEST_CASE == 1
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+ @chrome3.draw(400,0,1) if TEST_CASE == 2
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+ end
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+
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+ def draw_text
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+ @chrome.splice @short_text, 5, 40, :alpha_blend => true # Chroma key apparently doesn't work either..
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+ @chrome2.splice @short_text, 5, 40, :alpha_blend => true if TEST_CASE == 1
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+ @chrome3.splice @short_text, 5, 40, :alpha_blend => true if TEST_CASE == 2
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+ end
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+
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+ def button_down(id)
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+ close if id == Gosu::KbEscape
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+ draw_text if id == Gosu::KbSpace
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+ end
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+ end
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+
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+ Wnd.new.show
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+
@@ -1,43 +1,43 @@
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- require 'rubygems'
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- require 'common'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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-
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- # put a border on the image
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- @img.rect 0,0, @img.width - 1, @img.height - 1
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-
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- points = []
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-
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- # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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- 10.times {
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- p = TexPlay::TPPoint.new
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- p.x = @img.width * rand
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- p.y = @img.height * rand
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-
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- points << p
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- }
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-
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-
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- # what if we want to turn a polyline into a polygon?
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- @img.polyline points, :closed => true, :color => :blue
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- @img.polyline points, :color => :red
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- end
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-
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- def draw
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-
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- # NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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- # red lines are original polyline
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+
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+ # put a border on the image
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+ @img.rect 0,0, @img.width - 1, @img.height - 1
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+
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+ points = []
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+
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+ # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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+ 10.times {
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+ p = TexPlay::TPPoint.new
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+ p.x = @img.width * rand
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+ p.y = @img.height * rand
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+
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+ points << p
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+ }
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+
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+
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+ # what if we want to turn a polyline into a polygon?
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+ @img.polyline points, :closed => true, :color => :blue
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+ @img.polyline points, :color => :red
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+ end
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+
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+ def draw
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+
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+ # NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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+ # red lines are original polyline
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -1,29 +1,29 @@
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- require 'rubygems'
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- require 'common'
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- require 'gosu'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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- @img2 = TexPlay::create_blank_image(self, 500, 500)
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-
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- @img2.splice_and_scale @img, 0, 50, :factor => 2
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- @img2.splice @img, 0, 200
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- end
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-
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- def draw
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- x = @img.width * rand
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- y = @img.height * rand
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-
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- @img2.draw 100, 100,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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+ @img2 = TexPlay::create_blank_image(self, 500, 500)
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+
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+ @img2.splice_and_scale @img, 0, 50, :factor => 2
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+ @img2.splice @img, 0, 200
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+ end
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+
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+ def draw
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+ x = @img.width * rand
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+ y = @img.height * rand
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+
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+ @img2.draw 100, 100,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -1,38 +1,48 @@
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- require 'rubygems'
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- require 'common'
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- require 'gosu'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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- @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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-
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- # put a border on the image
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- @img.rect 0,0, @img.width - 1, @img.height - 1
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-
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- # perform some simple drawing actions
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- @img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
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- @img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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- @img.rect 200, 300, 300, 400, :fill => true, :color => :red
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-
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- @img.ngon 400,300,50, 5, :start_angle => 90
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- @img.ngon 300,300,50, 5, :start_angle => 45
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-
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- # NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
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- # (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
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- @img.splice @gosu, 210, 330, :chroma_key => :alpha
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- end
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-
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- def draw
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'gosu'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(500, 500, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+ @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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+
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+ # put a border on the image
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+ @img.rect 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::CYAN
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+
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+ # perform some simple drawing actions
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+ @img.line 0,0, @img.width - 1, @img.height - 1, :color => Gosu::Color::AQUA
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+ @img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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+ @img.rect 200, 300, 300, 400, :fill => true, :color => :red, :source_ignore => [:green],
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+ :color_control => proc {
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+ rand(2) == 1 ? :red : :blue
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+ }
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+
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+ @img.ngon 400,300,50, 5, :start_angle => 90
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+ @img.ngon 300,300,50, 5, :start_angle => 45
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+
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+ # NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
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+ # (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
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+ @img.splice @gosu, 210, 330,
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+ :dest_select => [:blue], :source_ignore => [:alpha, :green]
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+
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+ @img.line 200, 300, 300, 400, :thickness => 5,
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+ :dest_select => :blue, :dest_ignore => :red
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+
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+ puts @img.get_pixel 200, 310
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+ puts @img.get_pixel 200, 310, :color_mode => :gosu
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+ end
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+
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+ def draw
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -1,60 +1,60 @@
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- require 'rubygems'
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- require 'common'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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-
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- # sets the 'global' color for all actions in this image
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- @img.color :red
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-
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- # let's draw the circle without syncing it to gl
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- @img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
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-
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- # now let's sync half of it to gl
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- @img.force_sync [100, 50, 150, 150]
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-
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- # let's draw some lazy shapes
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- @img.set_options :sync_mode => :lazy_sync
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-
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- @img.ngon 200, 300, 40, 5, :color => :red
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- @img.ngon 280, 300, 40, 6, :color => :green
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- @img.ngon 360, 300, 40, 7, :color => :blue
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-
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- # now let's sync the lazy shapes to gl
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- @img.paint
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-
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- # NOTE: the lazy drawing (above) is identical to using the following paint block
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- # @img.paint {
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- # ngon 200, 300, 50, 5
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- # ...etc
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- # }
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-
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- # end lazy drawing mode
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- @img.delete_options
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-
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- # the default sync mode is eager_sync
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- # in this mode actions are drawn and sync'd immediately
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- # NOTE: TexPlay only syncs the part of the image that changed to gl
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- @img.ngon 440, 300, 40, 8, :color => :tyrian
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-
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- # paint blocks can also accept a sync_mode parameter
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- # NOTE: the line below will not be visible until you
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- # explictly sync it to gl; probably using @img.force_sync
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- @img.paint(:sync_mode => :no_sync) {
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- line 0, 0, @img.width, @img.height
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- }
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- end
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-
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- def draw
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-
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- @img.draw 100, 50,1
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- end
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- end
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+
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+ # sets the 'global' color for all actions in this image
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+ @img.color :red
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+
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+ # let's draw the circle without syncing it to gl
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+ @img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
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+
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+ # now let's sync half of it to gl
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+ @img.force_sync [100, 50, 150, 150]
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+
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+ # let's draw some lazy shapes
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+ @img.set_options :sync_mode => :lazy_sync
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+
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+ @img.ngon 200, 300, 40, 5, :color => :red
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+ @img.ngon 280, 300, 40, 6, :color => :green
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+ @img.ngon 360, 300, 40, 7, :color => :blue
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+
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+ # now let's sync the lazy shapes to gl
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+ @img.paint
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+
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+ # NOTE: the lazy drawing (above) is identical to using the following paint block
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+ # @img.paint {
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+ # ngon 200, 300, 50, 5
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+ # ...etc
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+ # }
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+
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+ # end lazy drawing mode
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+ @img.delete_options
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+
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+ # the default sync mode is eager_sync
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+ # in this mode actions are drawn and sync'd immediately
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+ # NOTE: TexPlay only syncs the part of the image that changed to gl
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+ @img.ngon 440, 300, 40, 8, :color => :tyrian
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+
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+ # paint blocks can also accept a sync_mode parameter
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+ # NOTE: the line below will not be visible until you
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+ # explictly sync it to gl; probably using @img.force_sync
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+ @img.paint(:sync_mode => :no_sync) {
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+ line 0, 0, @img.width, @img.height
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+ }
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+ end
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+
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+ def draw
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+
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+ @img.draw 100, 50,1
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+ end
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+ end
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+
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+ w = W.new
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+ w.show
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+
@@ -8,7 +8,7 @@ class W < Gosu::Window
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  super(1024, 768, false, 20)
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  @img = TexPlay.create_image(self, 500, 500).fill(3,3, :color => :alpha)
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  @img.rect 100, 100, 300 , 300, :color => :blue, :fill => true
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- puts (@img.line 0,0, 100, 100, :trace => { :until_color => :blue }).inspect
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+ puts (@img.line 400, 200, 100, 200, :trace => { :until_color => :blue }).inspect
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  end
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  def draw
@@ -1,40 +1,40 @@
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- require 'rubygems'
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- require 'common'
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- require 'texplay'
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-
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-
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- class W < Gosu::Window
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- def initialize
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- super(1024, 768, false, 20)
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- @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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-
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- # put a border on the image
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- @img.rect 0, 0, @img.width - 1, @img.height - 1
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-
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- @length = 0
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- end
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-
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-
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- # NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
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- def draw
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-
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- # NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
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- # compare to calling an action directly (on an @img) where it is sync'd to gl immediately
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-
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- @img.paint {
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-
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- # a 2nd arg of 'true' means to show the turtle
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- forward(@length, true, :color => :red)
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- turn(89.5)
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- @length += 2
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- }
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-
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- @img.draw 100, 50,1
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- end
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-
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- end
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-
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-
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- w = W.new
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- w.show
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-
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+ require 'rubygems'
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+ require 'common'
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+ require 'texplay'
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+
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+
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+ class W < Gosu::Window
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+ def initialize
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+ super(1024, 768, false, 20)
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+ @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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+
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+ # put a border on the image
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+ @img.rect 0, 0, @img.width - 1, @img.height - 1
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+
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+ @length = 0
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+ end
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+
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+
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+ # NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
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+ def draw
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+
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+ # NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
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+ # compare to calling an action directly (on an @img) where it is sync'd to gl immediately
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+
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+ @img.paint {
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+
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+ # a 2nd arg of 'true' means to show the turtle
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+ forward(@length, true, :color => :red)
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+ turn(89.5)
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+ @length += 2
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+ }
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+
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+ @img.draw 100, 50,1
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+ end
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+
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+ end
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+
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+
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+ w = W.new
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+ w.show
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+
@@ -7,7 +7,9 @@ class W < Gosu::Window
7
7
  def initialize
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8
  super(1024, 768, false, 20)
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  @img = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
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- @img.rect 0, 10, 300, 300, :color => :blue, :fill => true, :mode => :softlight
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+ @sun = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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+ @img.splice @sun, 0, 0, :mode => :exclusion
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+ # @img.rect 0, 10, 300, 300, :color => :blue, :fill => true, :mode => :softlight
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  end
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  def draw
Binary file
data/lib/1.8/texplay.so CHANGED
Binary file
data/lib/1.9/texplay.so CHANGED
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@@ -1,3 +1,3 @@
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1
  module TexPlay
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- VERSION = "0.2.800"
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+ VERSION = "0.2.900"
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3
  end