texplay 0.2.800-i386-mswin32 → 0.2.900-i386-mswin32
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- data/CHANGELOG +138 -119
- data/README.markdown +43 -41
- data/Rakefile +68 -68
- data/examples/common.rb +8 -8
- data/examples/example_alpha_blend.rb +31 -31
- data/examples/example_bezier.rb +42 -42
- data/examples/example_color_control.rb +69 -69
- data/examples/example_color_transform.rb +64 -67
- data/examples/example_color_transform_circle.rb +65 -0
- data/examples/example_dup.rb +75 -75
- data/examples/example_each.rb +42 -42
- data/examples/example_effect.rb +35 -35
- data/examples/example_fill.rb +44 -44
- data/examples/example_fill_old.rb +49 -49
- data/examples/example_fluent.rb +31 -31
- data/examples/example_gen_eval.rb +34 -34
- data/examples/example_hash_arguments.rb +47 -47
- data/examples/example_light.rb +77 -0
- data/examples/example_lsystem.rb +61 -61
- data/examples/example_melt.rb +27 -27
- data/examples/example_meyet.rb +64 -0
- data/examples/example_polyline.rb +43 -43
- data/examples/example_scale.rb +29 -29
- data/examples/example_simple.rb +48 -38
- data/examples/example_sync.rb +60 -60
- data/examples/example_trace.rb +1 -1
- data/examples/example_turtle.rb +40 -40
- data/examples/example_weird.rb +3 -1
- data/examples/media/Thumbs.db +0 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay/version.rb +1 -1
- data/lib/texplay-contrib.rb +171 -171
- data/lib/texplay.rb +162 -137
- metadata +9 -5
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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47
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad =
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@s = true
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@copy = TexPlay.
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@copy2 = TexPlay.
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end
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def draw
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@x +=
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@y +=
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@x2 -=
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@y2 +=
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
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@img.
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#
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad = 70
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@s = true
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@copy = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
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@copy2 = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
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end
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def draw
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@x += 3
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@y += 3
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@x2 -= 3
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@y2 += 3
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
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@img.rect @x - @rad, @y - @rad, @x + @rad, @y + @rad, :fill => true, :mode => :overlay, :color => :red
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@img.rect @x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad, :fill => true, :mode => :overlay, :color => :blue
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# @img.force_sync [0,0, @img.width, @img.height]
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@img.draw 10, 10,1
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if button_down?(Gosu::KbEscape)
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IL.Enable(IL::ORIGIN_SET)
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IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
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# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
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exit
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end
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end
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def update
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@img.splice @copy, @x - @rad, @y - @rad if !@s
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@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
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@s = nil if @s
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad = 70
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@s = true
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@copy = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
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@copy2 = TexPlay.create_image(self, @rad * 2 + 1, @rad * 2 + 1)
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end
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def draw
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@x += 3
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@y += 3
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@x2 -= 3
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@y2 += 3
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad], :sync_mode => :no_sync
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad], :sync_mode => :no_sync
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@img.circle @x, @y, @rad, :fill => true, :mode => :overlay, :color => :red
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@img.rect @x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad, :fill => true, :mode => :overlay, :color => :blue
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# @img.force_sync [0,0, @img.width, @img.height]
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@img.draw 10, 10,1
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if button_down?(Gosu::KbEscape)
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IL.Enable(IL::ORIGIN_SET)
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IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
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# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
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exit
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end
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end
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def update
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@img.splice @copy, @x - @rad, @y - @rad if !@s
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@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
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@s = nil if @s
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end
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end
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w = W.new
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w.show
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data/examples/example_dup.rb
CHANGED
@@ -1,75 +1,75 @@
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1
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require 'rubygems'
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2
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require 'common'
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3
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require 'gosu'
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4
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require 'texplay'
|
5
|
-
|
6
|
-
|
7
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class W < Gosu::Window
|
8
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-
def initialize
|
9
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-
super(1024, 768, false, 20)
|
10
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-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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12
|
-
|
13
|
-
# testing Gosu::Image#dup
|
14
|
-
# adding an ivar
|
15
|
-
@img.instance_variable_set(:@horse, :love)
|
16
|
-
|
17
|
-
# adding a method on the singleton
|
18
|
-
class << @img
|
19
|
-
def little
|
20
|
-
:little
|
21
|
-
end
|
22
|
-
end
|
23
|
-
|
24
|
-
# clone the image.
|
25
|
-
# NB #clone also copies singleton
|
26
|
-
@bunk = @img.clone
|
27
|
-
|
28
|
-
# should output :love
|
29
|
-
puts @bunk.instance_variable_get(:@horse)
|
30
|
-
|
31
|
-
# should output :little
|
32
|
-
puts @bunk.little
|
33
|
-
|
34
|
-
# add a red line to the copy to identify it
|
35
|
-
#@bunk.line 0, 0, 1024, 1024, :color => :red
|
36
|
-
|
37
|
-
@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
|
38
|
-
|
39
|
-
num_pixels = 0
|
40
|
-
total = [0, 0, 0, 0]
|
41
|
-
@bunk.circle x, y, 2,
|
42
|
-
:color_control => proc { |v|
|
43
|
-
if v
|
44
|
-
total[0] += v[0]
|
45
|
-
total[1] += v[1]
|
46
|
-
total[2] += v[2]
|
47
|
-
total[3] += v[3]
|
48
|
-
|
49
|
-
num_pixels += 1
|
50
|
-
end
|
51
|
-
:none
|
52
|
-
}
|
53
|
-
|
54
|
-
c[0] = total[0] / num_pixels.to_f
|
55
|
-
c[1] = total[1] / num_pixels.to_f
|
56
|
-
c[2] = total[2] / num_pixels.to_f
|
57
|
-
c[3] = total[3] / num_pixels.to_f
|
58
|
-
}
|
59
|
-
|
60
|
-
end
|
61
|
-
|
62
|
-
def draw
|
63
|
-
x = @img.width * rand
|
64
|
-
y = @img.height * rand
|
65
|
-
|
66
|
-
@img.draw 100, 50,1
|
67
|
-
@bunk.draw 500, 300,1
|
68
|
-
end
|
69
|
-
|
70
|
-
end
|
71
|
-
|
72
|
-
|
73
|
-
w = W.new
|
74
|
-
w.show
|
75
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
12
|
+
|
13
|
+
# testing Gosu::Image#dup
|
14
|
+
# adding an ivar
|
15
|
+
@img.instance_variable_set(:@horse, :love)
|
16
|
+
|
17
|
+
# adding a method on the singleton
|
18
|
+
class << @img
|
19
|
+
def little
|
20
|
+
:little
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
# clone the image.
|
25
|
+
# NB #clone also copies singleton
|
26
|
+
@bunk = @img.clone
|
27
|
+
|
28
|
+
# should output :love
|
29
|
+
puts @bunk.instance_variable_get(:@horse)
|
30
|
+
|
31
|
+
# should output :little
|
32
|
+
puts @bunk.little
|
33
|
+
|
34
|
+
# add a red line to the copy to identify it
|
35
|
+
#@bunk.line 0, 0, 1024, 1024, :color => :red
|
36
|
+
|
37
|
+
@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
|
38
|
+
|
39
|
+
num_pixels = 0
|
40
|
+
total = [0, 0, 0, 0]
|
41
|
+
@bunk.circle x, y, 2,
|
42
|
+
:color_control => proc { |v|
|
43
|
+
if v
|
44
|
+
total[0] += v[0]
|
45
|
+
total[1] += v[1]
|
46
|
+
total[2] += v[2]
|
47
|
+
total[3] += v[3]
|
48
|
+
|
49
|
+
num_pixels += 1
|
50
|
+
end
|
51
|
+
:none
|
52
|
+
}
|
53
|
+
|
54
|
+
c[0] = total[0] / num_pixels.to_f
|
55
|
+
c[1] = total[1] / num_pixels.to_f
|
56
|
+
c[2] = total[2] / num_pixels.to_f
|
57
|
+
c[3] = total[3] / num_pixels.to_f
|
58
|
+
}
|
59
|
+
|
60
|
+
end
|
61
|
+
|
62
|
+
def draw
|
63
|
+
x = @img.width * rand
|
64
|
+
y = @img.height * rand
|
65
|
+
|
66
|
+
@img.draw 100, 50,1
|
67
|
+
@bunk.draw 500, 300,1
|
68
|
+
end
|
69
|
+
|
70
|
+
end
|
71
|
+
|
72
|
+
|
73
|
+
w = W.new
|
74
|
+
w.show
|
75
|
+
|
data/examples/example_each.rb
CHANGED
@@ -1,42 +1,42 @@
|
|
1
|
-
require 'rubygems'
|
2
|
-
require 'common'
|
3
|
-
require 'gosu'
|
4
|
-
require 'texplay'
|
5
|
-
|
6
|
-
|
7
|
-
class W < Gosu::Window
|
8
|
-
def initialize
|
9
|
-
super(1024, 768, false, 20)
|
10
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
-
|
12
|
-
# each can accept a block of two types of arity:
|
13
|
-
# arity 1 - yields just the pixel color
|
14
|
-
# arity 3 - yield the pixel color, and the x and y
|
15
|
-
|
16
|
-
# max out the blue component of every pixel
|
17
|
-
@img.each { |v| v[2] = 1 }
|
18
|
-
|
19
|
-
# a gradient from 0 red to 1 red
|
20
|
-
@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
|
21
|
-
c[0] = (x - 100) / 100.0
|
22
|
-
end
|
23
|
-
|
24
|
-
# another gradient, this time blocking out everything except red (and alpha)
|
25
|
-
@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
|
26
|
-
c[0] = (x - 100) / 100.0
|
27
|
-
c[1] = 0
|
28
|
-
c[2] = 0
|
29
|
-
end
|
30
|
-
end
|
31
|
-
|
32
|
-
def draw
|
33
|
-
|
34
|
-
@img.draw 100, 50,1
|
35
|
-
end
|
36
|
-
|
37
|
-
end
|
38
|
-
|
39
|
-
|
40
|
-
w = W.new
|
41
|
-
w.show
|
42
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
|
12
|
+
# each can accept a block of two types of arity:
|
13
|
+
# arity 1 - yields just the pixel color
|
14
|
+
# arity 3 - yield the pixel color, and the x and y
|
15
|
+
|
16
|
+
# max out the blue component of every pixel
|
17
|
+
@img.each { |v| v[2] = 1 }
|
18
|
+
|
19
|
+
# a gradient from 0 red to 1 red
|
20
|
+
@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
|
21
|
+
c[0] = (x - 100) / 100.0
|
22
|
+
end
|
23
|
+
|
24
|
+
# another gradient, this time blocking out everything except red (and alpha)
|
25
|
+
@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
|
26
|
+
c[0] = (x - 100) / 100.0
|
27
|
+
c[1] = 0
|
28
|
+
c[2] = 0
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def draw
|
33
|
+
|
34
|
+
@img.draw 100, 50,1
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
|
40
|
+
w = W.new
|
41
|
+
w.show
|
42
|
+
|
data/examples/example_effect.rb
CHANGED
@@ -1,35 +1,35 @@
|
|
1
|
-
require 'rubygems'
|
2
|
-
require 'common'
|
3
|
-
require 'texplay'
|
4
|
-
|
5
|
-
|
6
|
-
class W < Gosu::Window
|
7
|
-
def initialize
|
8
|
-
super(1024, 768, false, 20)
|
9
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
-
|
11
|
-
# put a border on the image
|
12
|
-
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
-
|
14
|
-
@length = 0
|
15
|
-
end
|
16
|
-
|
17
|
-
def draw
|
18
|
-
|
19
|
-
# quite a cool effect, very slow of course, because it's using turtle and fill
|
20
|
-
@img.paint {
|
21
|
-
forward(@length, true, :color => :red)
|
22
|
-
turn(170)
|
23
|
-
@length += 5
|
24
|
-
fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
|
25
|
-
}
|
26
|
-
|
27
|
-
@img.draw 100, 50,1
|
28
|
-
end
|
29
|
-
|
30
|
-
end
|
31
|
-
|
32
|
-
|
33
|
-
w = W.new
|
34
|
-
w.show
|
35
|
-
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
|
19
|
+
# quite a cool effect, very slow of course, because it's using turtle and fill
|
20
|
+
@img.paint {
|
21
|
+
forward(@length, true, :color => :red)
|
22
|
+
turn(170)
|
23
|
+
@length += 5
|
24
|
+
fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.draw 100, 50,1
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
|
33
|
+
w = W.new
|
34
|
+
w.show
|
35
|
+
|