texplay 0.2.721-i386-mingw32
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- data/CHANGELOG +119 -0
- data/README.markdown +41 -0
- data/Rakefile +66 -0
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +42 -0
- data/examples/example_color_control.rb +69 -0
- data/examples/example_color_transform.rb +68 -0
- data/examples/example_dup.rb +75 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +44 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_lsystem.rb +61 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_scale.rb +29 -0
- data/examples/example_simple.rb +38 -0
- data/examples/example_splice.rb +27 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/example_weird.rb +29 -0
- data/examples/media/bird.png +0 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gob.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/green.png +0 -0
- data/examples/media/logo.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay/version.rb +3 -0
- data/lib/texplay-contrib.rb +171 -0
- data/lib/texplay.rb +137 -0
- metadata +115 -0
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# test the fluent interface
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@img.
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line(0, 0, 1024, 1024).
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circle(20, 20, 50).
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rect 30, 30, 100, 100
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@width = @img.width
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@height = @img.height
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# turn alpha blending and filling on
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@img.set_options :alpha_blend => true, :fill => true
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end
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def draw
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# Gen_eval lets us use local instance vars within the block
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# even though the block appears to be getting instance_eval'd
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# for more information see gen_eval.c and object2module.c
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@img.paint {
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rect @width * rand, @height * rand, @width * rand, @height * rand,
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:color => [rand, rand ,rand, rand]
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# it can be annoying having to specify a bunch of :hash_arguments for every action
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# here is how you specify common hash args that all actions will use (in the same image)
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# all actions that respond to 'thickness' use a thickness of 8 pixels
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# also set the color to random
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@img.set_options :thickness => 8, :color => :rand
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@img.rect 100, 100, 200, 200, :fill => false
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# NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
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@img.ngon 400, 400, 40, 3
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# NOTE: the defaults can also be overidden:
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@img.ngon 400, 200, 90, 6, :thickness => 1
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# you can also delete the defaults
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@img.delete_options
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# this action will no longer have any default values
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@img.ngon 200, 400, 90, 10
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'common'
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require 'gosu'
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Dragon = TexPlay::LSystem.new do
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rule "F" => "F"
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rule "X" => "X+YF+"
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rule "Y" => "-FX-Y"
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angle 90
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atom "FX"
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end
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Koch = TexPlay::LSystem.new do
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rule "F" => "F-F++F-F"
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angle 60
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atom "F"
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end
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Bush1 = TexPlay::LSystem.new do
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rule "F" => "F[-F]F[+F][F]"
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angle 20
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atom "F"
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end
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Bush2 = TexPlay::LSystem.new do
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rule "F" => "FF"
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rule "X" => "F[+X]F[-X]+X"
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angle 20
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atom "X"
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end
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Bush3 = TexPlay::LSystem.new do
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rule "F" => "FF"
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rule "X" => "F-[[X]+X]+F[+FX]-X"
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angle 22.5
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atom "X"
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end
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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@img.set_options :color => :rand
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@img.lsystem(400, 150, Koch, :order => 8, :line_length => 6)
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#@img.save("dragon.jpg")
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end
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def draw
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@img.draw(100,0,1)
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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end
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def draw
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x = (@img.width - 100/2) * rand
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y = (@img.height - 100/2) * rand
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@img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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@img2 = TexPlay::create_blank_image(self, 500, 500)
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@img2.splice_and_scale @img, 0, 50, :factor => 2
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@img2.splice @img, 0, 200
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img2.draw 100, 100,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# perform some simple drawing actions
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@img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
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@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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@img.rect 200, 300, 300, 400, :fill => true, :color => :red
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@img.ngon 400,300,50, 5, :start_angle => 90
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@img.ngon 300,300,50, 5, :start_angle => 45
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# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
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# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
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@img.splice @gosu, 210, 330, :chroma_key => :alpha
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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@img.splice @gosu, 140,20, :alpha_blend => true
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@img.rect 140,20, 160, 180, :color => [1,1,1,0.5], :alpha_blend => true, :fill => true
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@img.splice @gosu, 50,20, :chroma_key => :alpha
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# sets the 'global' color for all actions in this image
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@img.color :red
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# let's draw the circle without syncing it to gl
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@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
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# now let's sync half of it to gl
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@img.force_sync [100, 50, 150, 150]
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# let's draw some lazy shapes
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@img.set_options :sync_mode => :lazy_sync
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@img.ngon 200, 300, 40, 5, :color => :red
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@img.ngon 280, 300, 40, 6, :color => :green
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@img.ngon 360, 300, 40, 7, :color => :blue
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# now let's sync the lazy shapes to gl
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@img.paint
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# NOTE: the lazy drawing (above) is identical to using the following paint block
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# @img.paint {
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# ngon 200, 300, 50, 5
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# ...etc
|
34
|
+
# }
|
35
|
+
|
36
|
+
# end lazy drawing mode
|
37
|
+
@img.delete_options
|
38
|
+
|
39
|
+
# the default sync mode is eager_sync
|
40
|
+
# in this mode actions are drawn and sync'd immediately
|
41
|
+
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
42
|
+
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
43
|
+
|
44
|
+
# paint blocks can also accept a sync_mode parameter
|
45
|
+
# NOTE: the line below will not be visible until you
|
46
|
+
# explictly sync it to gl; probably using @img.force_sync
|
47
|
+
@img.paint(:sync_mode => :no_sync) {
|
48
|
+
line 0, 0, @img.width, @img.height
|
49
|
+
}
|
50
|
+
end
|
51
|
+
|
52
|
+
def draw
|
53
|
+
|
54
|
+
@img.draw 100, 50,1
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
w = W.new
|
59
|
+
w.show
|
60
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0, 0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
|
19
|
+
def draw
|
20
|
+
|
21
|
+
# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
|
22
|
+
# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
|
23
|
+
|
24
|
+
@img.paint {
|
25
|
+
|
26
|
+
# a 2nd arg of 'true' means to show the turtle
|
27
|
+
forward(@length, true, :color => :red)
|
28
|
+
turn(89.5)
|
29
|
+
@length += 2
|
30
|
+
}
|
31
|
+
|
32
|
+
@img.draw 100, 50,1
|
33
|
+
end
|
34
|
+
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
w = W.new
|
39
|
+
w.show
|
40
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/bird.png")
|
10
|
+
@green = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
|
11
|
+
### @img = Gosu::Image.new(self, "gob.png")
|
12
|
+
#@img = TexPlay.create_image(self, 500, 500).fill(0,0, :color => :red)
|
13
|
+
|
14
|
+
@img.splice @green, 0, 0, :alpha_blend => true
|
15
|
+
puts @img.get_pixel 15, 15
|
16
|
+
# @img.rect 0, 0, @img.width, @img.height, :texture => @gob, :fill => true, :alpha_blend => true
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
def draw
|
21
|
+
@img.draw 100, 50,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
data/lib/1.8/texplay.so
ADDED
Binary file
|
data/lib/1.9/texplay.so
ADDED
Binary file
|
@@ -0,0 +1,171 @@
|
|
1
|
+
begin
|
2
|
+
require 'rubygems'
|
3
|
+
rescue LoadError
|
4
|
+
end
|
5
|
+
|
6
|
+
require 'texplay'
|
7
|
+
|
8
|
+
# to bring in String#each_char for 1.8
|
9
|
+
if RUBY_VERSION =~ /1.8/
|
10
|
+
require 'jcode'
|
11
|
+
end
|
12
|
+
|
13
|
+
# setup will be executed straight after Gosu::Image instantiation
|
14
|
+
TexPlay::on_setup do
|
15
|
+
@turtle_pos = TexPlay::TPPoint.new(width / 2, height / 2 )
|
16
|
+
@turtle_angle = 0
|
17
|
+
end
|
18
|
+
|
19
|
+
|
20
|
+
TexPlay::create_macro(:move_to) do |x, y|
|
21
|
+
capture {
|
22
|
+
@turtle_pos.x = x
|
23
|
+
@turtle_pos.y = y
|
24
|
+
}
|
25
|
+
end
|
26
|
+
|
27
|
+
TexPlay::create_macro(:move_rel) do |dx, dy|
|
28
|
+
capture {
|
29
|
+
@turtle_pos.x += dx
|
30
|
+
@turtle_pos.y += dy
|
31
|
+
}
|
32
|
+
end
|
33
|
+
|
34
|
+
TexPlay::create_macro(:line_to) do |x, y, *other|
|
35
|
+
capture {
|
36
|
+
line(@turtle_pos.x, @turtle_pos.y, x, y, *other)
|
37
|
+
|
38
|
+
@turtle_pos.x, @turtle_pos.y = x, y
|
39
|
+
}
|
40
|
+
end
|
41
|
+
|
42
|
+
TexPlay::create_macro(:line_rel) do |dx, dy, *other|
|
43
|
+
capture {
|
44
|
+
x = @turtle_pos.x + dx
|
45
|
+
y = @turtle_pos.y + dy
|
46
|
+
|
47
|
+
line(@turtle_pos.x, @turtle_pos.y, x, y, *other)
|
48
|
+
|
49
|
+
@turtle_pos.x, @turtle_pos.y = x, y
|
50
|
+
}
|
51
|
+
end
|
52
|
+
|
53
|
+
TexPlay::create_macro(:turn_to) do |a|
|
54
|
+
capture {
|
55
|
+
@turtle_angle = a
|
56
|
+
}
|
57
|
+
end
|
58
|
+
|
59
|
+
TexPlay::create_macro(:turn) do |da|
|
60
|
+
capture {
|
61
|
+
@turtle_angle += da
|
62
|
+
}
|
63
|
+
end
|
64
|
+
|
65
|
+
TexPlay::create_macro(:forward) do |dist, *other|
|
66
|
+
capture {
|
67
|
+
visible = other.shift
|
68
|
+
|
69
|
+
radians_per_degree = 0.0174532925199433
|
70
|
+
|
71
|
+
x = @turtle_pos.x + dist * Math::cos(radians_per_degree * @turtle_angle)
|
72
|
+
y = @turtle_pos.y + dist * Math::sin(radians_per_degree * @turtle_angle)
|
73
|
+
|
74
|
+
if(visible) then
|
75
|
+
line_to(x, y, *other)
|
76
|
+
else
|
77
|
+
move_to(x, y)
|
78
|
+
end
|
79
|
+
}
|
80
|
+
end
|
81
|
+
|
82
|
+
# L-System code
|
83
|
+
# adding LSystem class to TexPlay module
|
84
|
+
class TexPlay::LSystem
|
85
|
+
def initialize(&block)
|
86
|
+
@rules = {}
|
87
|
+
|
88
|
+
instance_eval(&block) if block
|
89
|
+
end
|
90
|
+
|
91
|
+
def rule(new_rule)
|
92
|
+
@rules.merge!(new_rule)
|
93
|
+
end
|
94
|
+
|
95
|
+
def atom(new_atom)
|
96
|
+
@atom = new_atom
|
97
|
+
end
|
98
|
+
|
99
|
+
def angle(new_angle=nil)
|
100
|
+
return @angle if !new_angle
|
101
|
+
@angle = new_angle
|
102
|
+
end
|
103
|
+
|
104
|
+
def produce_string(order)
|
105
|
+
order = order[:order]
|
106
|
+
string = @atom.dup
|
107
|
+
|
108
|
+
order.times do
|
109
|
+
i = 0
|
110
|
+
while(i < string.length)
|
111
|
+
sub = @rules[string[i, 1]]
|
112
|
+
|
113
|
+
string[i] = sub if sub
|
114
|
+
|
115
|
+
i += sub ? sub.length : 1
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
string
|
120
|
+
end
|
121
|
+
end
|
122
|
+
|
123
|
+
# L-System macro
|
124
|
+
TexPlay::create_macro(:lsystem) do |x, y, system, options|
|
125
|
+
capture {
|
126
|
+
theta = system.angle
|
127
|
+
turtle_stack = []
|
128
|
+
move_to(x, y)
|
129
|
+
line_length = options[:line_length] || 1
|
130
|
+
|
131
|
+
system.produce_string(options).each_char do |v|
|
132
|
+
|
133
|
+
case v
|
134
|
+
when "F"
|
135
|
+
forward(line_length, true)
|
136
|
+
when "+"
|
137
|
+
turn(theta)
|
138
|
+
when "-"
|
139
|
+
turn(-theta)
|
140
|
+
when "["
|
141
|
+
turtle_stack.push([@turtle_pos.dup, @turtle_angle])
|
142
|
+
when "]"
|
143
|
+
@turtle_pos, @turtle_angle = turtle_stack.pop
|
144
|
+
end
|
145
|
+
end
|
146
|
+
}
|
147
|
+
end
|
148
|
+
|
149
|
+
# Scaling
|
150
|
+
# uses nearest-neighbour
|
151
|
+
TexPlay::create_macro(:splice_and_scale) do |img, cx, cy, *options|
|
152
|
+
options = options.first ? options.first : {}
|
153
|
+
|
154
|
+
options = {
|
155
|
+
:color_control => proc do |c1, c2, x, y|
|
156
|
+
factor = options[:factor] || 1
|
157
|
+
factor_x = options[:factor_x] || factor
|
158
|
+
factor_y = options[:factor_y] || factor
|
159
|
+
|
160
|
+
x = factor_x * (x - cx) + cx
|
161
|
+
y = factor_y * (y - cy) + cy
|
162
|
+
|
163
|
+
rect x, y, x + factor_x, y + factor_y, :color => c2, :fill => true
|
164
|
+
:none
|
165
|
+
end
|
166
|
+
}.merge!(options)
|
167
|
+
|
168
|
+
splice img, cx, cy, options
|
169
|
+
|
170
|
+
self
|
171
|
+
end
|