texplay 0.2.721-i386-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +119 -0
 - data/README.markdown +41 -0
 - data/Rakefile +66 -0
 - data/examples/common.rb +8 -0
 - data/examples/example_alpha_blend.rb +31 -0
 - data/examples/example_bezier.rb +42 -0
 - data/examples/example_color_control.rb +69 -0
 - data/examples/example_color_transform.rb +68 -0
 - data/examples/example_dup.rb +75 -0
 - data/examples/example_each.rb +42 -0
 - data/examples/example_effect.rb +35 -0
 - data/examples/example_fill.rb +44 -0
 - data/examples/example_fill_old.rb +49 -0
 - data/examples/example_fluent.rb +31 -0
 - data/examples/example_gen_eval.rb +34 -0
 - data/examples/example_hash_arguments.rb +47 -0
 - data/examples/example_lsystem.rb +61 -0
 - data/examples/example_melt.rb +27 -0
 - data/examples/example_polyline.rb +43 -0
 - data/examples/example_scale.rb +29 -0
 - data/examples/example_simple.rb +38 -0
 - data/examples/example_splice.rb +27 -0
 - data/examples/example_sync.rb +60 -0
 - data/examples/example_turtle.rb +40 -0
 - data/examples/example_weird.rb +29 -0
 - data/examples/media/bird.png +0 -0
 - data/examples/media/empty2.png +0 -0
 - data/examples/media/gob.png +0 -0
 - data/examples/media/gosu.png +0 -0
 - data/examples/media/green.png +0 -0
 - data/examples/media/logo.png +0 -0
 - data/examples/media/maria.png +0 -0
 - data/examples/media/rose.bmp +0 -0
 - data/examples/media/sand1.png +0 -0
 - data/examples/media/sunset.png +0 -0
 - data/examples/media/texplay.png +0 -0
 - data/lib/1.8/texplay.so +0 -0
 - data/lib/1.9/texplay.so +0 -0
 - data/lib/texplay/version.rb +3 -0
 - data/lib/texplay-contrib.rb +171 -0
 - data/lib/texplay.rb +137 -0
 - metadata +115 -0
 
    
        data/CHANGELOG
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            12/03/10
         
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            version 0.2.721	
         
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            * fixed bug in alpha_blend (now blends alpha channels too)
         
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            6/12/09
         
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            version 0.2.710
         
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            * fixed bug in line drawing code (wasn't drawing final pixel)
         
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            * fixed bug in filled rect code (wasn't drawing final row)
         
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            * fixed bug in flood fill (wasn't drawing on first column)
         
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            * added glDisable(GL_TEXTURE_2D) calls to cache.c, and removed 'restore previous texture binding' (i doubt there is any previous binding to restore)
         
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            * using version.rb to help manage versions
         
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            23/11/09
         
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            * fixed bug in texplay.rb. Replaced TexPlay::TP_MAX_QUAD_SIZE - 2 with
         
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            just TexPlay::TP_MAX_QUAD_SIZE (the -2 is now built into the constant)
         
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            16/10/09
         
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            version 0.2.700
         
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            * removed memory leak from Gosu::Image#to_blob, now writing directly to RSTRING_PTR
         
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            12/10/09
         
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            version 0.2.666
         
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            * added Gosu::Image#to_blob
         
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            * to_blob functionality enables Gosu::Images to work with DevIL library
         
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            6/10/09
         
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            version 0.2.5
         
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            * fixed quad_draw flicker bug
         
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            * added splice_and_scale (to texplay-contrib.rb)
         
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            * now using rake-compiler to run build process
         
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            15/9/09
         
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            version 0.2.4
         
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            * added lsystem
         
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            * made lsystem both 1.9.1 and 1.8.6 compatible
         
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            11/9/09
         
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            version 0.2.3
         
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            * added Ruby 1.8.7 compatibility by modifying extconf.rb to define RUBY_19 macro
         
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            * and modified compat.h to get rid of feature test (fails on 1.8.7)
         
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            8/9/09
         
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            version 0.2.2
         
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            * fixed color_control bug, action_struct->color was being overwritten (now using a temp).
         
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            * fixed faulty error msg where max tex size was being displayed as 1024 but is actually 1022
         
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            * added :start_angle parameter to ngon action
         
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            * fixed example screen height from 769 to 768
         
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            * arity of -1 and 0 now supported for color_control procs
         
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            * fixed parameter checks for circle and ngon
         
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            * updated documentation to reflect changes, and added details on caching
         
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            2/9/09
         
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            version 0.2.1
         
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            * releasing a gem for TexPlay
         
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            * bumped version number so can add add gosu 0.7.14 dependency to github gem
         
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            * hopefully gem works on both github and rubyforge
         
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            31/8/09
         
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            version 0.2.0
         
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            * added each iterator
         
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            * added alternative to proc for :color_control proc (allowing static linear transforms to pixels)
         
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            * no longer segfaulting on windows (no idea why not)
         
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            * rewrote EmptyImageStub in ruby, using philomory's code. now alot faster.
         
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            * implemented 'shadow' in terms of static :color_control pixel transform
         
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            * added more example code demonstrating each iterator (example_each.rb) and new color_control behaviour
         
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              i.e example_color_transform.rb
         
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            * should be relatively stable now! 
         
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            28/8/09
         
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            version 0.1.9.1 (still BETA)
         
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            * experimental features: Gosu::Image#dup and Gosu::Image#clone
         
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            * also TexPlay::create_blank_image(window, width, height)
         
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            * I noticed these features SEG FAULT on my setup in windows, so be warned
         
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            * This is a BETA release
         
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            14/8/09
         
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            version 0.1.9.0 (BETA)
         
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            * major rewrite. TP now supports beziers, polylines, polygons, and more
         
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            * also supports alpha_blending (though still tempermental)
         
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            * This is a BETA release
         
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            1/7/09
         
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            version 0.1.6.2
         
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            * fixed another subtle bug in constrain_local_boundaries(). Function was 
         
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            unable to deal with drawing actions that were 100% outside the image 
         
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            boundaries.
         
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            28/6/09
         
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            version 0.1.6
         
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            * gen_eval now working as a replacement for instance_eval in the #paint block. Allows for more user-friendly interface.
         
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            * #paint can now be called without a block; if invoked this way it executes any commands in the action queue, e.g
         
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              @img.circle 20, 20, 40
         
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              @img.pixel 30, 30
         
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              @img.paint
         
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            * above will function as if: @img.paint { circle 20, 20, 40; pixel 30, 30 }
         
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            * collected 1.8.6/1.9.1 compatibility into compat.h
         
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            16/6/09
         
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            version 0.1.4.6
         
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            * allowed arity of 0 (as well as -1) for ruby 1.9 compatibility
         
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            13/6/09
         
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            version 0.1.4.5
         
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            * major bugfix with TexPlay#splice method (segfaut). Also added new color format parameter: color [1, 1, 0, 1] (e.g purple with full alpha).
         
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            Also fixed subtle edge-case bug in constrain_local_boundaries().
         
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            9/6/09
         
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            version 0.1.4
         
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            * improved error checking. should work better with later gosu releases
         
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            20/2/09 
         
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            version 0.1.1
         
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            * rerelease of this version fixing the oversized image bug for refresh_cache (i.e images over 500 x 500
         
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            version 0.1.1
         
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            * oops, bug in leftshift/rightshift functions, fixed!
         
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            version 0.1.0
         
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            * release!
         
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        data/README.markdown
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            *an image manipulation tool for ruby and gosu*
         
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            INSTRUCTIONS 
         
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            ============
         
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            **TexPlay version 0.2.710**
         
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            Gem installation:
         
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            + sudo gem install texplay
         
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            How to build the gems? (maintainers only)
         
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            + Install rake-compiler (http://github.com/luislavena/rake-compiler)
         
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            + Install 1.9.1 and 1.8.6 mingw ruby versions (instructions above)
         
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            + Type: rake cross native gem RUBY_CC_VERSION=1.8.6:1.9.1
         
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            + Upload new gems to rubyforge and gemcutter.
         
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            How to build from source?    
         
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            + rake compile
         
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            OR
         
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            + rake19 compile (assuming this is the name of your 1.9.1 version of rake)
         
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            **NB:** be sure to run the version of rake that corresponds to the ruby version you wish to use! on my system I use rake19 for ruby 1.9.1!
         
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            If all goes well, run the example programs:
         
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            + cd examples
         
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            + ruby example_melt.rb
         
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            + ruby example_simple.rb
         
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            + ..etc
         
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            + like any gosu application, gosu.so must be in the current directory (or the gosu gem installed) when running the examples.
         
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            ---
         
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            Enjoy!
         
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            require 'rake/clean'
         
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            require 'rake/gempackagetask'
         
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            require 'rake/extensiontask'
         
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            # get the texplay version
         
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            require 'lib/texplay/version'
         
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            $dlext = Config::CONFIG['DLEXT']
         
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            CLEAN.include("ext/**/*.#{$dlext}", "ext/**/*.log", "ext/**/*.o", "ext/**/*~", "ext/**/*#*", "ext/**/*.obj", "ext/**/*.def", "ext/**/*.pdb")
         
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            CLOBBER.include("**/*.#{$dlext}", "**/*~", "**/*#*", "**/*.log", "**/*.o")
         
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            specification = Gem::Specification.new do |s|
         
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                s.name = "texplay"
         
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                s.summary = "TexPlay is a light-weight image manipulation framework for Ruby and Gosu"
         
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                s.version = TexPlay::VERSION
         
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                s.date = Time.now.strftime '%Y-%m-%d'
         
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                s.author = "John Mair (banisterfiend)"
         
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                s.email = 'jrmair@gmail.com'
         
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                s.description = s.summary
         
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                s.require_path = 'lib'
         
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                s.add_dependency("gosu",">=0.7.14")
         
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                s.platform = Gem::Platform::RUBY
         
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                s.homepage = "http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/"
         
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                s.has_rdoc = false
         
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                s.extensions = ["ext/texplay/extconf.rb"]
         
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                s.files =  ["Rakefile", "README.markdown", "CHANGELOG", 
         
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                            "lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb"] +
         
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                    FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb", "examples/media/*"].to_a 
         
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     | 
    
         
            +
            end
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
            Rake::ExtensionTask.new('texplay', specification)  do |ext|
         
     | 
| 
      
 35 
     | 
    
         
            +
              # ext.config_script = 'extconf.rb' 
         
     | 
| 
      
 36 
     | 
    
         
            +
              # ext.cross_compile = true                
         
     | 
| 
      
 37 
     | 
    
         
            +
              #ext.cross_platform = 'i386-mswin32'
         
     | 
| 
      
 38 
     | 
    
         
            +
            #  ext.platform = 'i386-mswin32'
         
     | 
| 
      
 39 
     | 
    
         
            +
            end
         
     | 
| 
      
 40 
     | 
    
         
            +
             
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
              specification = Gem::Specification.new do |s|
         
     | 
| 
      
 44 
     | 
    
         
            +
                s.name = "texplay"
         
     | 
| 
      
 45 
     | 
    
         
            +
                s.summary = "TexPlay is a light-weight image manipulation framework for Ruby and Gosu"
         
     | 
| 
      
 46 
     | 
    
         
            +
                s.version = TexPlay::VERSION
         
     | 
| 
      
 47 
     | 
    
         
            +
                s.date = Time.now.strftime '%Y-%m-%d'
         
     | 
| 
      
 48 
     | 
    
         
            +
                s.author = "John Mair (banisterfiend)"
         
     | 
| 
      
 49 
     | 
    
         
            +
                s.email = 'jrmair@gmail.com'
         
     | 
| 
      
 50 
     | 
    
         
            +
                s.description = s.summary
         
     | 
| 
      
 51 
     | 
    
         
            +
                s.require_path = 'lib'
         
     | 
| 
      
 52 
     | 
    
         
            +
                s.add_dependency("gosu",">=0.7.14")
         
     | 
| 
      
 53 
     | 
    
         
            +
                s.platform = 'i386-mingw32'
         
     | 
| 
      
 54 
     | 
    
         
            +
                s.homepage = "http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/"
         
     | 
| 
      
 55 
     | 
    
         
            +
                s.has_rdoc = false
         
     | 
| 
      
 56 
     | 
    
         
            +
             
     | 
| 
      
 57 
     | 
    
         
            +
                s.files =  ["Rakefile", "README.markdown", "CHANGELOG", 
         
     | 
| 
      
 58 
     | 
    
         
            +
                            "lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb", "lib/1.8/texplay.so",
         
     | 
| 
      
 59 
     | 
    
         
            +
                            "lib/1.9/texplay.so"] +
         
     | 
| 
      
 60 
     | 
    
         
            +
                FileList["examples/*.rb", "examples/media/*"].to_a
         
     | 
| 
      
 61 
     | 
    
         
            +
            end
         
     | 
| 
      
 62 
     | 
    
         
            +
              
         
     | 
| 
      
 63 
     | 
    
         
            +
            Rake::GemPackageTask.new(specification) do |package|
         
     | 
| 
      
 64 
     | 
    
         
            +
              package.need_zip = false
         
     | 
| 
      
 65 
     | 
    
         
            +
              package.need_tar = false
         
     | 
| 
      
 66 
     | 
    
         
            +
            end
         
     | 
    
        data/examples/common.rb
    ADDED
    
    
| 
         @@ -0,0 +1,31 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 7 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 8 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 13 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
                    @img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                    # NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
         
     | 
| 
      
 18 
     | 
    
         
            +
                    # through a bit more...
         
     | 
| 
      
 19 
     | 
    
         
            +
                    @img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
         
     | 
| 
      
 20 
     | 
    
         
            +
                end
         
     | 
| 
      
 21 
     | 
    
         
            +
                
         
     | 
| 
      
 22 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 23 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 24 
     | 
    
         
            +
                end
         
     | 
| 
      
 25 
     | 
    
         
            +
                
         
     | 
| 
      
 26 
     | 
    
         
            +
            end
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 30 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 31 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,42 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 7 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 8 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @img = TexPlay::create_blank_image(self, 500, 500)
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 12 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                    points = []
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                    # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
         
     | 
| 
      
 17 
     | 
    
         
            +
                    # NOTE: current maximum points for a bezier is 13
         
     | 
| 
      
 18 
     | 
    
         
            +
                    (0..@img.width + 100).step(40) { |x|
         
     | 
| 
      
 19 
     | 
    
         
            +
                        p = TexPlay::TPPoint.new
         
     | 
| 
      
 20 
     | 
    
         
            +
                        p.x = x
         
     | 
| 
      
 21 
     | 
    
         
            +
                        p.y = @img.height * rand
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
                        points << p
         
     | 
| 
      
 24 
     | 
    
         
            +
                    }
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
                    # making the bezier 
         
     | 
| 
      
 27 
     | 
    
         
            +
                    @img.bezier points, :color => :red
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                    # NOTE: can 'close' a bezier curve too (as with polylines)
         
     | 
| 
      
 30 
     | 
    
         
            +
                end
         
     | 
| 
      
 31 
     | 
    
         
            +
                
         
     | 
| 
      
 32 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 35 
     | 
    
         
            +
                end
         
     | 
| 
      
 36 
     | 
    
         
            +
                
         
     | 
| 
      
 37 
     | 
    
         
            +
            end
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 41 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 42 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,69 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 6 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 7 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 8 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 13 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
                    # When using color_control the pixel the draw action is currently manipulating is yielded
         
     | 
| 
      
 16 
     | 
    
         
            +
                    # to the proc. This gives you pixel-level control over the drawing.
         
     | 
| 
      
 17 
     | 
    
         
            +
                    # (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
         
     | 
| 
      
 18 
     | 
    
         
            +
                    # a valid color symbol)
         
     | 
| 
      
 19 
     | 
    
         
            +
                    
         
     | 
| 
      
 20 
     | 
    
         
            +
                    # color_control accepts procs of 4 types:
         
     | 
| 
      
 21 
     | 
    
         
            +
                    # arity of 0: nothing is yielded and color is set by return value of block
         
     | 
| 
      
 22 
     | 
    
         
            +
                    # arity of 1: just the destination pixel color is yielded
         
     | 
| 
      
 23 
     | 
    
         
            +
                    # arity of 2: both the destination and the source pixel colors are yielded (in that order)
         
     | 
| 
      
 24 
     | 
    
         
            +
                    # arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
         
     | 
| 
      
 25 
     | 
    
         
            +
                    # arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                    # just drawing an area to fill
         
     | 
| 
      
 28 
     | 
    
         
            +
                    @img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
                    # below we are 'faking' a texture fill using color_control
         
     | 
| 
      
 31 
     | 
    
         
            +
                    @img.fill 42, 70, :color_control => proc { |c, x, y|
         
     | 
| 
      
 32 
     | 
    
         
            +
                        @tp.get_pixel(x % @tp.width, y % @tp.height)
         
     | 
| 
      
 33 
     | 
    
         
            +
                    }
         
     | 
| 
      
 34 
     | 
    
         
            +
             
     | 
| 
      
 35 
     | 
    
         
            +
                    # merging two images together
         
     | 
| 
      
 36 
     | 
    
         
            +
                    @img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
         
     | 
| 
      
 37 
     | 
    
         
            +
                    :color_control => proc { |c1, c2, x, y|
         
     | 
| 
      
 38 
     | 
    
         
            +
                        c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
         
     | 
| 
      
 39 
     | 
    
         
            +
                        c1[0] = (c1[0] + c2[0]) / 2
         
     | 
| 
      
 40 
     | 
    
         
            +
                        c1[1] = (c1[1] + c2[1]) / 2
         
     | 
| 
      
 41 
     | 
    
         
            +
                        c1[2] = (c1[2] + c2[2]) / 2
         
     | 
| 
      
 42 
     | 
    
         
            +
                        c1[3] = 1
         
     | 
| 
      
 43 
     | 
    
         
            +
                        c1
         
     | 
| 
      
 44 
     | 
    
         
            +
                    }
         
     | 
| 
      
 45 
     | 
    
         
            +
             
     | 
| 
      
 46 
     | 
    
         
            +
                    # we can even use color_control just for the use of the (x, y) values.
         
     | 
| 
      
 47 
     | 
    
         
            +
                    # here we simply use the x, y values to make our own circle with a rough edge
         
     | 
| 
      
 48 
     | 
    
         
            +
                    @img.circle 200,400, 70,
         
     | 
| 
      
 49 
     | 
    
         
            +
                    :color_control => proc { |c,x,y|
         
     | 
| 
      
 50 
     | 
    
         
            +
                        @img.pixel(x + (rand(4) - 2), y + (rand(4) - 2)) 
         
     | 
| 
      
 51 
     | 
    
         
            +
                        :none   # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
         
     | 
| 
      
 52 
     | 
    
         
            +
                                # simply utilized to draw a ragged edge of another circle (using @img.pixel)
         
     | 
| 
      
 53 
     | 
    
         
            +
                    }
         
     | 
| 
      
 54 
     | 
    
         
            +
             
     | 
| 
      
 55 
     | 
    
         
            +
                    # this just fills a rect with random colours
         
     | 
| 
      
 56 
     | 
    
         
            +
                    @img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
         
     | 
| 
      
 57 
     | 
    
         
            +
                end
         
     | 
| 
      
 58 
     | 
    
         
            +
             
     | 
| 
      
 59 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 60 
     | 
    
         
            +
             
     | 
| 
      
 61 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 62 
     | 
    
         
            +
                end
         
     | 
| 
      
 63 
     | 
    
         
            +
                
         
     | 
| 
      
 64 
     | 
    
         
            +
            end
         
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
             
     | 
| 
      
 67 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 68 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 69 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,68 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'gosu'
         
     | 
| 
      
 4 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 5 
     | 
    
         
            +
            #require 'devil/gosu'
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 8 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 9 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
                    @x = 100
         
     | 
| 
      
 12 
     | 
    
         
            +
                    @y = 100
         
     | 
| 
      
 13 
     | 
    
         
            +
                    
         
     | 
| 
      
 14 
     | 
    
         
            +
                    @x2 = 400
         
     | 
| 
      
 15 
     | 
    
         
            +
                    @y2 = 100
         
     | 
| 
      
 16 
     | 
    
         
            +
                    @rad = 50
         
     | 
| 
      
 17 
     | 
    
         
            +
                    @s = true
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
                    @copy = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
         
     | 
| 
      
 20 
     | 
    
         
            +
                    @copy2 = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
         
     | 
| 
      
 21 
     | 
    
         
            +
                end
         
     | 
| 
      
 22 
     | 
    
         
            +
                
         
     | 
| 
      
 23 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
                    @x += 1
         
     | 
| 
      
 27 
     | 
    
         
            +
                    @y += 1
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                    @x2 -= 1
         
     | 
| 
      
 30 
     | 
    
         
            +
                    @y2 += 1
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                    @copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad]
         
     | 
| 
      
 34 
     | 
    
         
            +
                    @copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad]
         
     | 
| 
      
 35 
     | 
    
         
            +
                    @img.
         
     | 
| 
      
 36 
     | 
    
         
            +
                        circle @x, @y, @rad, :fill => true,
         
     | 
| 
      
 37 
     | 
    
         
            +
                    :color_control => { :mult => [1.0, 0.5, 0.5, 1] }
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
                     #    circle @x2, @y2, @rad, :fill => true,
         
     | 
| 
      
 40 
     | 
    
         
            +
            #             :color_control => { :mult => [0.3, 0.9, 0.3, 1] }
         
     | 
| 
      
 41 
     | 
    
         
            +
                    
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
            #        @img.force_sync [0,0, @img.width, @img.height]
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
                    @img.draw 10, 10,1
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
                    if button_down?(Gosu::KbEscape)
         
     | 
| 
      
 48 
     | 
    
         
            +
                        IL.Enable(IL::ORIGIN_SET)
         
     | 
| 
      
 49 
     | 
    
         
            +
                        IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
         
     | 
| 
      
 50 
     | 
    
         
            +
            #            screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
         
     | 
| 
      
 51 
     | 
    
         
            +
                        exit
         
     | 
| 
      
 52 
     | 
    
         
            +
                    end  
         
     | 
| 
      
 53 
     | 
    
         
            +
                    
         
     | 
| 
      
 54 
     | 
    
         
            +
                end
         
     | 
| 
      
 55 
     | 
    
         
            +
             
     | 
| 
      
 56 
     | 
    
         
            +
                def update
         
     | 
| 
      
 57 
     | 
    
         
            +
                    @img.splice @copy, @x - @rad, @y - @rad if !@s
         
     | 
| 
      
 58 
     | 
    
         
            +
                    @img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
         
     | 
| 
      
 59 
     | 
    
         
            +
                    @s = nil if @s
         
     | 
| 
      
 60 
     | 
    
         
            +
             
     | 
| 
      
 61 
     | 
    
         
            +
                end
         
     | 
| 
      
 62 
     | 
    
         
            +
                
         
     | 
| 
      
 63 
     | 
    
         
            +
            end
         
     | 
| 
      
 64 
     | 
    
         
            +
             
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 67 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 68 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,75 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'gosu'
         
     | 
| 
      
 4 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 8 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 9 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
                    # testing Gosu::Image#dup
         
     | 
| 
      
 14 
     | 
    
         
            +
                    # adding an ivar
         
     | 
| 
      
 15 
     | 
    
         
            +
                    @img.instance_variable_set(:@horse, :love)
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                    # adding a method on the singleton
         
     | 
| 
      
 18 
     | 
    
         
            +
                    class << @img
         
     | 
| 
      
 19 
     | 
    
         
            +
                        def little
         
     | 
| 
      
 20 
     | 
    
         
            +
                            :little
         
     | 
| 
      
 21 
     | 
    
         
            +
                        end
         
     | 
| 
      
 22 
     | 
    
         
            +
                    end
         
     | 
| 
      
 23 
     | 
    
         
            +
                    
         
     | 
| 
      
 24 
     | 
    
         
            +
                    # clone the image.
         
     | 
| 
      
 25 
     | 
    
         
            +
                    # NB #clone also copies singleton
         
     | 
| 
      
 26 
     | 
    
         
            +
                    @bunk = @img.clone
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
                    # should output :love
         
     | 
| 
      
 29 
     | 
    
         
            +
                    puts @bunk.instance_variable_get(:@horse)
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
                    # should output :little
         
     | 
| 
      
 32 
     | 
    
         
            +
                    puts @bunk.little
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
                    # add a red line to the copy to identify it
         
     | 
| 
      
 35 
     | 
    
         
            +
                    #@bunk.line 0, 0, 1024, 1024, :color => :red
         
     | 
| 
      
 36 
     | 
    
         
            +
             
     | 
| 
      
 37 
     | 
    
         
            +
                    @bunk.each(:region =>[200,200,350,350]) { |c,x,y|
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
                        num_pixels = 0
         
     | 
| 
      
 40 
     | 
    
         
            +
                        total = [0, 0, 0, 0]
         
     | 
| 
      
 41 
     | 
    
         
            +
                        @bunk.circle x, y, 2,
         
     | 
| 
      
 42 
     | 
    
         
            +
                        :color_control => proc { |v|
         
     | 
| 
      
 43 
     | 
    
         
            +
                            if v
         
     | 
| 
      
 44 
     | 
    
         
            +
                                total[0] += v[0]
         
     | 
| 
      
 45 
     | 
    
         
            +
                                total[1] += v[1]
         
     | 
| 
      
 46 
     | 
    
         
            +
                                total[2] += v[2]
         
     | 
| 
      
 47 
     | 
    
         
            +
                                total[3] += v[3]
         
     | 
| 
      
 48 
     | 
    
         
            +
             
     | 
| 
      
 49 
     | 
    
         
            +
                                num_pixels += 1
         
     | 
| 
      
 50 
     | 
    
         
            +
                            end
         
     | 
| 
      
 51 
     | 
    
         
            +
                            :none
         
     | 
| 
      
 52 
     | 
    
         
            +
                        }
         
     | 
| 
      
 53 
     | 
    
         
            +
             
     | 
| 
      
 54 
     | 
    
         
            +
                        c[0] = total[0] / num_pixels.to_f
         
     | 
| 
      
 55 
     | 
    
         
            +
                        c[1] = total[1] / num_pixels.to_f
         
     | 
| 
      
 56 
     | 
    
         
            +
                        c[2] = total[2] / num_pixels.to_f
         
     | 
| 
      
 57 
     | 
    
         
            +
                        c[3] = total[3] / num_pixels.to_f
         
     | 
| 
      
 58 
     | 
    
         
            +
                    }
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
                end
         
     | 
| 
      
 61 
     | 
    
         
            +
                
         
     | 
| 
      
 62 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 63 
     | 
    
         
            +
                    x = @img.width * rand
         
     | 
| 
      
 64 
     | 
    
         
            +
                    y = @img.height * rand
         
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 67 
     | 
    
         
            +
                    @bunk.draw 500, 300,1
         
     | 
| 
      
 68 
     | 
    
         
            +
                end
         
     | 
| 
      
 69 
     | 
    
         
            +
                
         
     | 
| 
      
 70 
     | 
    
         
            +
            end
         
     | 
| 
      
 71 
     | 
    
         
            +
             
     | 
| 
      
 72 
     | 
    
         
            +
             
     | 
| 
      
 73 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 74 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 75 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,42 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'gosu'
         
     | 
| 
      
 4 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 8 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 9 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                    # each can accept a block of two types of arity:
         
     | 
| 
      
 13 
     | 
    
         
            +
                    # arity 1 - yields just the pixel color
         
     | 
| 
      
 14 
     | 
    
         
            +
                    # arity 3 - yield the pixel color, and the x and y
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                    # max out the blue component of every pixel
         
     | 
| 
      
 17 
     | 
    
         
            +
                    @img.each { |v| v[2] = 1 }
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
                    # a gradient from 0 red to 1 red
         
     | 
| 
      
 20 
     | 
    
         
            +
                    @img.each(:region => [100, 100, 200, 200]) do |c, x, y|
         
     | 
| 
      
 21 
     | 
    
         
            +
                        c[0] = (x - 100) / 100.0
         
     | 
| 
      
 22 
     | 
    
         
            +
                    end
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
                    # another gradient, this time blocking out everything except red (and alpha)
         
     | 
| 
      
 25 
     | 
    
         
            +
                    @img.each(:region => [100, 250, 200, 350]) do |c, x, y|
         
     | 
| 
      
 26 
     | 
    
         
            +
                        c[0] = (x - 100) / 100.0
         
     | 
| 
      
 27 
     | 
    
         
            +
                        c[1] = 0
         
     | 
| 
      
 28 
     | 
    
         
            +
                        c[2] = 0
         
     | 
| 
      
 29 
     | 
    
         
            +
                    end
         
     | 
| 
      
 30 
     | 
    
         
            +
                end
         
     | 
| 
      
 31 
     | 
    
         
            +
                
         
     | 
| 
      
 32 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 33 
     | 
    
         
            +
                
         
     | 
| 
      
 34 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 35 
     | 
    
         
            +
                end
         
     | 
| 
      
 36 
     | 
    
         
            +
                
         
     | 
| 
      
 37 
     | 
    
         
            +
            end
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 41 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 42 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,35 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 7 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 8 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 12 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                    @length = 0
         
     | 
| 
      
 15 
     | 
    
         
            +
                end
         
     | 
| 
      
 16 
     | 
    
         
            +
                
         
     | 
| 
      
 17 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
                    # quite a cool effect, very slow of course, because it's using turtle and fill
         
     | 
| 
      
 20 
     | 
    
         
            +
                    @img.paint { 
         
     | 
| 
      
 21 
     | 
    
         
            +
                        forward(@length, true, :color => :red)
         
     | 
| 
      
 22 
     | 
    
         
            +
                        turn(170)
         
     | 
| 
      
 23 
     | 
    
         
            +
                        @length += 5
         
     | 
| 
      
 24 
     | 
    
         
            +
                        fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
         
     | 
| 
      
 25 
     | 
    
         
            +
                    }
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 28 
     | 
    
         
            +
                end
         
     | 
| 
      
 29 
     | 
    
         
            +
                
         
     | 
| 
      
 30 
     | 
    
         
            +
            end
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 34 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
         @@ -0,0 +1,44 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 7 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 8 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @img = TexPlay::create_blank_image(self, 1022, 800)
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
                    @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
         
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
                    points = []
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
                    # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
         
     | 
| 
      
 16 
     | 
    
         
            +
                    # NOTE: current maximum points for a bezier is 13
         
     | 
| 
      
 17 
     | 
    
         
            +
                    (0..@img.width + 90).step(185) { |x|
         
     | 
| 
      
 18 
     | 
    
         
            +
                        p = TexPlay::TPPoint.new
         
     | 
| 
      
 19 
     | 
    
         
            +
                        p.x = x
         
     | 
| 
      
 20 
     | 
    
         
            +
                        p.y = @img.height * rand
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
                        points << p
         
     | 
| 
      
 23 
     | 
    
         
            +
                    }
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
                    @img.bezier points
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                    # NOTE: the :texture hash argument works on ALL drawing actions; not just fills
         
     | 
| 
      
 28 
     | 
    
         
            +
                    @img.fill 300, 650, :texture => @gosu
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
                    # let's demonstrate by drawing a circle using the gosu.png texture
         
     | 
| 
      
 31 
     | 
    
         
            +
                    # NOTE: :texture even works on lines, boxes, polylines, beziers etc. 
         
     | 
| 
      
 32 
     | 
    
         
            +
                    @img.circle 400, 50, 40, :fill => true, :texture => @tp
         
     | 
| 
      
 33 
     | 
    
         
            +
                end
         
     | 
| 
      
 34 
     | 
    
         
            +
                
         
     | 
| 
      
 35 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 36 
     | 
    
         
            +
                    @img.draw 10, 10,1
         
     | 
| 
      
 37 
     | 
    
         
            +
                end
         
     | 
| 
      
 38 
     | 
    
         
            +
                
         
     | 
| 
      
 39 
     | 
    
         
            +
            end
         
     | 
| 
      
 40 
     | 
    
         
            +
             
     | 
| 
      
 41 
     | 
    
         
            +
             
     | 
| 
      
 42 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 43 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 44 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,49 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 6 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 7 
     | 
    
         
            +
                    super(1024, 768, false, 20)
         
     | 
| 
      
 8 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
     | 
| 
      
 10 
     | 
    
         
            +
                    @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 13 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
                    points = []
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                    # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
         
     | 
| 
      
 18 
     | 
    
         
            +
                    # NOTE: current maximum points for a bezier is 13
         
     | 
| 
      
 19 
     | 
    
         
            +
                    (0..@img.width).step(50) { |x|
         
     | 
| 
      
 20 
     | 
    
         
            +
                        p = TexPlay::TPPoint.new
         
     | 
| 
      
 21 
     | 
    
         
            +
                        p.x = x
         
     | 
| 
      
 22 
     | 
    
         
            +
                        p.y = @img.height * rand
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
                        points << p
         
     | 
| 
      
 25 
     | 
    
         
            +
                    }
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                    @img.bezier points, :color => :white
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
                    # NOTE: the :texture hash argument works on ALL drawing actions; not just fills
         
     | 
| 
      
 31 
     | 
    
         
            +
                    @img.fill 300, 480, :texture => @tp
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                    # let's demonstrate by drawing a circle using the gosu.png texture
         
     | 
| 
      
 34 
     | 
    
         
            +
                    # NOTE: :texture even works on lines, boxes, polylines, beziers etc. 
         
     | 
| 
      
 35 
     | 
    
         
            +
                    @img.circle 400, 50, 40, :fill => true, :texture => @gosu
         
     | 
| 
      
 36 
     | 
    
         
            +
                    
         
     | 
| 
      
 37 
     | 
    
         
            +
                end
         
     | 
| 
      
 38 
     | 
    
         
            +
                
         
     | 
| 
      
 39 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 40 
     | 
    
         
            +
             
     | 
| 
      
 41 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 42 
     | 
    
         
            +
                end
         
     | 
| 
      
 43 
     | 
    
         
            +
                
         
     | 
| 
      
 44 
     | 
    
         
            +
            end
         
     | 
| 
      
 45 
     | 
    
         
            +
             
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 48 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 49 
     | 
    
         
            +
                    
         
     |