texplay 0.2.720-i386-mswin32 → 0.2.721-i386-mswin32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Rakefile +3 -5
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +42 -0
- data/examples/example_color_control.rb +69 -0
- data/examples/example_color_transform.rb +68 -0
- data/examples/example_dup.rb +75 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +44 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_lsystem.rb +61 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_scale.rb +29 -0
- data/examples/example_simple.rb +38 -0
- data/examples/example_splice.rb +27 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/example_weird.rb +29 -0
- data/examples/media/bird.png +0 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gob.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/green.png +0 -0
- data/examples/media/logo.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/lib/texplay/version.rb +1 -1
- metadata +52 -8
data/Rakefile
CHANGED
@@ -28,8 +28,7 @@ specification = Gem::Specification.new do |s|
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s.extensions = ["ext/texplay/extconf.rb"]
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s.files = ["Rakefile", "README.markdown", "CHANGELOG",
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"lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb"] +
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FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb",
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"examples/media/*"].to_a
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FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb", "examples/media/*"].to_a
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end
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Rake::ExtensionTask.new('texplay', specification) do |ext|
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@@ -57,9 +56,8 @@ end
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s.files = ["Rakefile", "README.markdown", "CHANGELOG",
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"lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb", "lib/1.8/texplay.so",
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"lib/1.9/texplay.so"]
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FileList["examples/*.rb",
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"examples/media/*"].to_a
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"lib/1.9/texplay.so"] +
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FileList["examples/*.rb", "examples/media/*"].to_a
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end
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Rake::GemPackageTask.new(specification) do |package|
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data/examples/common.rb
ADDED
@@ -0,0 +1,31 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(40) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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# making the bezier
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@img.bezier points, :color => :red
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad = 50
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@s = true
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@copy = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
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@copy2 = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
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end
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def draw
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@x += 1
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@y += 1
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@x2 -= 1
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@y2 += 1
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad]
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad]
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@img.
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circle @x, @y, @rad, :fill => true,
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:color_control => { :mult => [1.0, 0.5, 0.5, 1] }
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# circle @x2, @y2, @rad, :fill => true,
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# :color_control => { :mult => [0.3, 0.9, 0.3, 1] }
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# @img.force_sync [0,0, @img.width, @img.height]
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@img.draw 10, 10,1
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if button_down?(Gosu::KbEscape)
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IL.Enable(IL::ORIGIN_SET)
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IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
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# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
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exit
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end
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end
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def update
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@img.splice @copy, @x - @rad, @y - @rad if !@s
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@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
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@s = nil if @s
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
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#@bunk.line 0, 0, 1024, 1024, :color => :red
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@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
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num_pixels = 0
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total = [0, 0, 0, 0]
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@bunk.circle x, y, 2,
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:color_control => proc { |v|
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if v
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total[0] += v[0]
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total[1] += v[1]
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total[2] += v[2]
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total[3] += v[3]
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num_pixels += 1
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end
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:none
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}
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c[0] = total[0] / num_pixels.to_f
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c[1] = total[1] / num_pixels.to_f
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c[2] = total[2] / num_pixels.to_f
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c[3] = total[3] / num_pixels.to_f
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}
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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# each can accept a block of two types of arity:
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# arity 1 - yields just the pixel color
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# arity 3 - yield the pixel color, and the x and y
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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end
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# another gradient, this time blocking out everything except red (and alpha)
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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c[1] = 0
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c[2] = 0
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end
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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|
40
|
+
w = W.new
|
41
|
+
w.show
|
42
|
+
|
@@ -0,0 +1,35 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
|
19
|
+
# quite a cool effect, very slow of course, because it's using turtle and fill
|
20
|
+
@img.paint {
|
21
|
+
forward(@length, true, :color => :red)
|
22
|
+
turn(170)
|
23
|
+
@length += 5
|
24
|
+
fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.draw 100, 50,1
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
|
33
|
+
w = W.new
|
34
|
+
w.show
|
35
|
+
|
@@ -0,0 +1,44 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = TexPlay::create_blank_image(self, 1022, 800)
|
10
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
|
12
|
+
|
13
|
+
points = []
|
14
|
+
|
15
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
|
16
|
+
# NOTE: current maximum points for a bezier is 13
|
17
|
+
(0..@img.width + 90).step(185) { |x|
|
18
|
+
p = TexPlay::TPPoint.new
|
19
|
+
p.x = x
|
20
|
+
p.y = @img.height * rand
|
21
|
+
|
22
|
+
points << p
|
23
|
+
}
|
24
|
+
|
25
|
+
@img.bezier points
|
26
|
+
|
27
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
28
|
+
@img.fill 300, 650, :texture => @gosu
|
29
|
+
|
30
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
31
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
32
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
33
|
+
end
|
34
|
+
|
35
|
+
def draw
|
36
|
+
@img.draw 10, 10,1
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
|
42
|
+
w = W.new
|
43
|
+
w.show
|
44
|
+
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 768, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
points = []
|
16
|
+
|
17
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
+
# NOTE: current maximum points for a bezier is 13
|
19
|
+
(0..@img.width).step(50) { |x|
|
20
|
+
p = TexPlay::TPPoint.new
|
21
|
+
p.x = x
|
22
|
+
p.y = @img.height * rand
|
23
|
+
|
24
|
+
points << p
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.bezier points, :color => :white
|
28
|
+
|
29
|
+
|
30
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
+
@img.fill 300, 480, :texture => @tp
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 100, 50,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
10
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
11
|
+
|
12
|
+
# test the fluent interface
|
13
|
+
@img.
|
14
|
+
line(0, 0, 1024, 1024).
|
15
|
+
circle(20, 20, 50).
|
16
|
+
rect 30, 30, 100, 100
|
17
|
+
end
|
18
|
+
|
19
|
+
def draw
|
20
|
+
x = @img.width * rand
|
21
|
+
y = @img.height * rand
|
22
|
+
|
23
|
+
@img.draw 100, 50,1
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
w = W.new
|
30
|
+
w.show
|
31
|
+
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
@width = @img.width
|
12
|
+
@height = @img.height
|
13
|
+
|
14
|
+
# turn alpha blending and filling on
|
15
|
+
@img.set_options :alpha_blend => true, :fill => true
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
|
20
|
+
# Gen_eval lets us use local instance vars within the block
|
21
|
+
# even though the block appears to be getting instance_eval'd
|
22
|
+
# for more information see gen_eval.c and object2module.c
|
23
|
+
@img.paint {
|
24
|
+
rect @width * rand, @height * rand, @width * rand, @height * rand,
|
25
|
+
:color => [rand, rand ,rand, rand]
|
26
|
+
}
|
27
|
+
|
28
|
+
@img.draw 100, 50,1
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
w = W.new
|
33
|
+
w.show
|
34
|
+
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
|
+
|
12
|
+
|
13
|
+
# put a border on the image
|
14
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
15
|
+
|
16
|
+
# it can be annoying having to specify a bunch of :hash_arguments for every action
|
17
|
+
# here is how you specify common hash args that all actions will use (in the same image)
|
18
|
+
|
19
|
+
# all actions that respond to 'thickness' use a thickness of 8 pixels
|
20
|
+
# also set the color to random
|
21
|
+
@img.set_options :thickness => 8, :color => :rand
|
22
|
+
|
23
|
+
@img.rect 100, 100, 200, 200, :fill => false
|
24
|
+
|
25
|
+
# NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
|
26
|
+
@img.ngon 400, 400, 40, 3
|
27
|
+
|
28
|
+
# NOTE: the defaults can also be overidden:
|
29
|
+
@img.ngon 400, 200, 90, 6, :thickness => 1
|
30
|
+
|
31
|
+
# you can also delete the defaults
|
32
|
+
@img.delete_options
|
33
|
+
|
34
|
+
# this action will no longer have any default values
|
35
|
+
@img.ngon 200, 400, 90, 10
|
36
|
+
end
|
37
|
+
|
38
|
+
def draw
|
39
|
+
@img.draw 100, 50,1
|
40
|
+
end
|
41
|
+
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
w = W.new
|
46
|
+
w.show
|
47
|
+
|
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'common'
|
2
|
+
require 'gosu'
|
3
|
+
|
4
|
+
Dragon = TexPlay::LSystem.new do
|
5
|
+
rule "F" => "F"
|
6
|
+
rule "X" => "X+YF+"
|
7
|
+
rule "Y" => "-FX-Y"
|
8
|
+
angle 90
|
9
|
+
|
10
|
+
atom "FX"
|
11
|
+
end
|
12
|
+
|
13
|
+
Koch = TexPlay::LSystem.new do
|
14
|
+
rule "F" => "F-F++F-F"
|
15
|
+
|
16
|
+
angle 60
|
17
|
+
|
18
|
+
atom "F"
|
19
|
+
end
|
20
|
+
|
21
|
+
Bush1 = TexPlay::LSystem.new do
|
22
|
+
rule "F" => "F[-F]F[+F][F]"
|
23
|
+
|
24
|
+
angle 20
|
25
|
+
atom "F"
|
26
|
+
end
|
27
|
+
|
28
|
+
Bush2 = TexPlay::LSystem.new do
|
29
|
+
rule "F" => "FF"
|
30
|
+
rule "X" => "F[+X]F[-X]+X"
|
31
|
+
|
32
|
+
angle 20
|
33
|
+
atom "X"
|
34
|
+
end
|
35
|
+
|
36
|
+
Bush3 = TexPlay::LSystem.new do
|
37
|
+
rule "F" => "FF"
|
38
|
+
rule "X" => "F-[[X]+X]+F[+FX]-X"
|
39
|
+
|
40
|
+
angle 22.5
|
41
|
+
atom "X"
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
|
46
|
+
class W < Gosu::Window
|
47
|
+
def initialize
|
48
|
+
super(1024, 768, false, 20)
|
49
|
+
@img = TexPlay::create_blank_image(self, 500, 500)
|
50
|
+
@img.set_options :color => :rand
|
51
|
+
@img.lsystem(400, 150, Koch, :order => 8, :line_length => 6)
|
52
|
+
#@img.save("dragon.jpg")
|
53
|
+
end
|
54
|
+
|
55
|
+
def draw
|
56
|
+
@img.draw(100,0,1)
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
w = W.new
|
61
|
+
w.show
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
end
|
12
|
+
|
13
|
+
def draw
|
14
|
+
x = (@img.width - 100/2) * rand
|
15
|
+
y = (@img.height - 100/2) * rand
|
16
|
+
|
17
|
+
@img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
|
18
|
+
|
19
|
+
@img.draw 100, 50,1
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
w = W.new
|
26
|
+
w.show
|
27
|
+
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
points = []
|
15
|
+
|
16
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
17
|
+
10.times {
|
18
|
+
p = TexPlay::TPPoint.new
|
19
|
+
p.x = @img.width * rand
|
20
|
+
p.y = @img.height * rand
|
21
|
+
|
22
|
+
points << p
|
23
|
+
}
|
24
|
+
|
25
|
+
|
26
|
+
# what if we want to turn a polyline into a polygon?
|
27
|
+
@img.polyline points, :closed => true, :color => :blue
|
28
|
+
@img.polyline points, :color => :red
|
29
|
+
end
|
30
|
+
|
31
|
+
def draw
|
32
|
+
|
33
|
+
# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
|
34
|
+
# red lines are original polyline
|
35
|
+
@img.draw 100, 50,1
|
36
|
+
end
|
37
|
+
|
38
|
+
end
|
39
|
+
|
40
|
+
|
41
|
+
w = W.new
|
42
|
+
w.show
|
43
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
|
11
|
+
@img2 = TexPlay::create_blank_image(self, 500, 500)
|
12
|
+
|
13
|
+
@img2.splice_and_scale @img, 0, 50, :factor => 2
|
14
|
+
@img2.splice @img, 0, 200
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
x = @img.width * rand
|
19
|
+
y = @img.height * rand
|
20
|
+
|
21
|
+
@img2.draw 100, 100,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
11
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
12
|
+
|
13
|
+
# put a border on the image
|
14
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
15
|
+
|
16
|
+
# perform some simple drawing actions
|
17
|
+
@img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
|
18
|
+
@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
|
19
|
+
@img.rect 200, 300, 300, 400, :fill => true, :color => :red
|
20
|
+
|
21
|
+
@img.ngon 400,300,50, 5, :start_angle => 90
|
22
|
+
@img.ngon 300,300,50, 5, :start_angle => 45
|
23
|
+
|
24
|
+
# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
|
25
|
+
# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
|
26
|
+
@img.splice @gosu, 210, 330, :chroma_key => :alpha
|
27
|
+
end
|
28
|
+
|
29
|
+
def draw
|
30
|
+
@img.draw 100, 50,1
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
|
35
|
+
|
36
|
+
w = W.new
|
37
|
+
w.show
|
38
|
+
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
@img.splice @gosu, 140,20, :alpha_blend => true
|
13
|
+
@img.rect 140,20, 160, 180, :color => [1,1,1,0.5], :alpha_blend => true, :fill => true
|
14
|
+
|
15
|
+
@img.splice @gosu, 50,20, :chroma_key => :alpha
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
@img.draw 100, 50,1
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
w = W.new
|
26
|
+
w.show
|
27
|
+
|
@@ -0,0 +1,60 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# sets the 'global' color for all actions in this image
|
12
|
+
@img.color :red
|
13
|
+
|
14
|
+
# let's draw the circle without syncing it to gl
|
15
|
+
@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
|
16
|
+
|
17
|
+
# now let's sync half of it to gl
|
18
|
+
@img.force_sync [100, 50, 150, 150]
|
19
|
+
|
20
|
+
# let's draw some lazy shapes
|
21
|
+
@img.set_options :sync_mode => :lazy_sync
|
22
|
+
|
23
|
+
@img.ngon 200, 300, 40, 5, :color => :red
|
24
|
+
@img.ngon 280, 300, 40, 6, :color => :green
|
25
|
+
@img.ngon 360, 300, 40, 7, :color => :blue
|
26
|
+
|
27
|
+
# now let's sync the lazy shapes to gl
|
28
|
+
@img.paint
|
29
|
+
|
30
|
+
# NOTE: the lazy drawing (above) is identical to using the following paint block
|
31
|
+
# @img.paint {
|
32
|
+
# ngon 200, 300, 50, 5
|
33
|
+
# ...etc
|
34
|
+
# }
|
35
|
+
|
36
|
+
# end lazy drawing mode
|
37
|
+
@img.delete_options
|
38
|
+
|
39
|
+
# the default sync mode is eager_sync
|
40
|
+
# in this mode actions are drawn and sync'd immediately
|
41
|
+
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
42
|
+
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
43
|
+
|
44
|
+
# paint blocks can also accept a sync_mode parameter
|
45
|
+
# NOTE: the line below will not be visible until you
|
46
|
+
# explictly sync it to gl; probably using @img.force_sync
|
47
|
+
@img.paint(:sync_mode => :no_sync) {
|
48
|
+
line 0, 0, @img.width, @img.height
|
49
|
+
}
|
50
|
+
end
|
51
|
+
|
52
|
+
def draw
|
53
|
+
|
54
|
+
@img.draw 100, 50,1
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
w = W.new
|
59
|
+
w.show
|
60
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0, 0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
|
19
|
+
def draw
|
20
|
+
|
21
|
+
# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
|
22
|
+
# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
|
23
|
+
|
24
|
+
@img.paint {
|
25
|
+
|
26
|
+
# a 2nd arg of 'true' means to show the turtle
|
27
|
+
forward(@length, true, :color => :red)
|
28
|
+
turn(89.5)
|
29
|
+
@length += 2
|
30
|
+
}
|
31
|
+
|
32
|
+
@img.draw 100, 50,1
|
33
|
+
end
|
34
|
+
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
w = W.new
|
39
|
+
w.show
|
40
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/bird.png")
|
10
|
+
@green = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
|
11
|
+
### @img = Gosu::Image.new(self, "gob.png")
|
12
|
+
#@img = TexPlay.create_image(self, 500, 500).fill(0,0, :color => :red)
|
13
|
+
|
14
|
+
@img.splice @green, 0, 0, :alpha_blend => true
|
15
|
+
puts @img.get_pixel 15, 15
|
16
|
+
# @img.rect 0, 0, @img.width, @img.height, :texture => @gob, :fill => true, :alpha_blend => true
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
def draw
|
21
|
+
@img.draw 100, 50,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
data/lib/texplay/version.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,12 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: texplay
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
|
4
|
+
prerelease: false
|
5
|
+
segments:
|
6
|
+
- 0
|
7
|
+
- 2
|
8
|
+
- 721
|
9
|
+
version: 0.2.721
|
5
10
|
platform: i386-mswin32
|
6
11
|
authors:
|
7
12
|
- John Mair (banisterfiend)
|
@@ -14,14 +19,18 @@ default_executable:
|
|
14
19
|
dependencies:
|
15
20
|
- !ruby/object:Gem::Dependency
|
16
21
|
name: gosu
|
17
|
-
|
18
|
-
|
19
|
-
version_requirements: !ruby/object:Gem::Requirement
|
22
|
+
prerelease: false
|
23
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
20
24
|
requirements:
|
21
25
|
- - ">="
|
22
26
|
- !ruby/object:Gem::Version
|
27
|
+
segments:
|
28
|
+
- 0
|
29
|
+
- 7
|
30
|
+
- 14
|
23
31
|
version: 0.7.14
|
24
|
-
|
32
|
+
type: :runtime
|
33
|
+
version_requirements: *id001
|
25
34
|
description: TexPlay is a light-weight image manipulation framework for Ruby and Gosu
|
26
35
|
email: jrmair@gmail.com
|
27
36
|
executables: []
|
@@ -39,6 +48,39 @@ files:
|
|
39
48
|
- lib/texplay/version.rb
|
40
49
|
- lib/1.8/texplay.so
|
41
50
|
- lib/1.9/texplay.so
|
51
|
+
- examples/common.rb
|
52
|
+
- examples/example_alpha_blend.rb
|
53
|
+
- examples/example_bezier.rb
|
54
|
+
- examples/example_color_control.rb
|
55
|
+
- examples/example_color_transform.rb
|
56
|
+
- examples/example_dup.rb
|
57
|
+
- examples/example_each.rb
|
58
|
+
- examples/example_effect.rb
|
59
|
+
- examples/example_fill.rb
|
60
|
+
- examples/example_fill_old.rb
|
61
|
+
- examples/example_fluent.rb
|
62
|
+
- examples/example_gen_eval.rb
|
63
|
+
- examples/example_hash_arguments.rb
|
64
|
+
- examples/example_lsystem.rb
|
65
|
+
- examples/example_melt.rb
|
66
|
+
- examples/example_polyline.rb
|
67
|
+
- examples/example_scale.rb
|
68
|
+
- examples/example_simple.rb
|
69
|
+
- examples/example_splice.rb
|
70
|
+
- examples/example_sync.rb
|
71
|
+
- examples/example_turtle.rb
|
72
|
+
- examples/example_weird.rb
|
73
|
+
- examples/media/bird.png
|
74
|
+
- examples/media/empty2.png
|
75
|
+
- examples/media/gob.png
|
76
|
+
- examples/media/gosu.png
|
77
|
+
- examples/media/green.png
|
78
|
+
- examples/media/logo.png
|
79
|
+
- examples/media/maria.png
|
80
|
+
- examples/media/rose.bmp
|
81
|
+
- examples/media/sand1.png
|
82
|
+
- examples/media/sunset.png
|
83
|
+
- examples/media/texplay.png
|
42
84
|
has_rdoc: true
|
43
85
|
homepage: http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/
|
44
86
|
licenses: []
|
@@ -52,18 +94,20 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
52
94
|
requirements:
|
53
95
|
- - ">="
|
54
96
|
- !ruby/object:Gem::Version
|
97
|
+
segments:
|
98
|
+
- 0
|
55
99
|
version: "0"
|
56
|
-
version:
|
57
100
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
58
101
|
requirements:
|
59
102
|
- - ">="
|
60
103
|
- !ruby/object:Gem::Version
|
104
|
+
segments:
|
105
|
+
- 0
|
61
106
|
version: "0"
|
62
|
-
version:
|
63
107
|
requirements: []
|
64
108
|
|
65
109
|
rubyforge_project:
|
66
|
-
rubygems_version: 1.3.
|
110
|
+
rubygems_version: 1.3.6
|
67
111
|
signing_key:
|
68
112
|
specification_version: 3
|
69
113
|
summary: TexPlay is a light-weight image manipulation framework for Ruby and Gosu
|