texplay 0.2.720-i386-mswin32 → 0.2.721-i386-mswin32
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- data/Rakefile +3 -5
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +42 -0
- data/examples/example_color_control.rb +69 -0
- data/examples/example_color_transform.rb +68 -0
- data/examples/example_dup.rb +75 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +44 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_lsystem.rb +61 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_scale.rb +29 -0
- data/examples/example_simple.rb +38 -0
- data/examples/example_splice.rb +27 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/example_weird.rb +29 -0
- data/examples/media/bird.png +0 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gob.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/green.png +0 -0
- data/examples/media/logo.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/lib/texplay/version.rb +1 -1
- metadata +52 -8
data/Rakefile
CHANGED
@@ -28,8 +28,7 @@ specification = Gem::Specification.new do |s|
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s.extensions = ["ext/texplay/extconf.rb"]
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s.files = ["Rakefile", "README.markdown", "CHANGELOG",
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"lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb"] +
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-
FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb",
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"examples/media/*"].to_a
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+
FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb", "examples/media/*"].to_a
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end
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Rake::ExtensionTask.new('texplay', specification) do |ext|
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@@ -57,9 +56,8 @@ end
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s.files = ["Rakefile", "README.markdown", "CHANGELOG",
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"lib/texplay.rb", "lib/texplay-contrib.rb", "lib/texplay/version.rb", "lib/1.8/texplay.so",
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-
"lib/1.9/texplay.so"]
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-
FileList["examples/*.rb",
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-
"examples/media/*"].to_a
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"lib/1.9/texplay.so"] +
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FileList["examples/*.rb", "examples/media/*"].to_a
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end
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Rake::GemPackageTask.new(specification) do |package|
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data/examples/common.rb
ADDED
@@ -0,0 +1,31 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(40) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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# making the bezier
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@img.bezier points, :color => :red
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 0: nothing is yielded and color is set by return value of block
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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#require 'devil/gosu'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@x = 100
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@y = 100
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@x2 = 400
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@y2 = 100
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@rad = 50
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@s = true
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@copy = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
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@copy2 = TexPlay.create_blank_image(self, @rad * 2 + 1, @rad * 2 + 1)
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end
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def draw
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@x += 1
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@y += 1
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@x2 -= 1
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@y2 += 1
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@copy2.splice @img, 0, 0, :crop => [@x2 - @rad, @y2 - @rad, @x2 + @rad, @y2 + @rad]
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@copy.splice @img, 0, 0, :crop => [@x - @rad, @y - @rad, @x + @rad, @y + @rad]
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@img.
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circle @x, @y, @rad, :fill => true,
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:color_control => { :mult => [1.0, 0.5, 0.5, 1] }
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# circle @x2, @y2, @rad, :fill => true,
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# :color_control => { :mult => [0.3, 0.9, 0.3, 1] }
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# @img.force_sync [0,0, @img.width, @img.height]
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@img.draw 10, 10,1
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if button_down?(Gosu::KbEscape)
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IL.Enable(IL::ORIGIN_SET)
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IL.OriginFunc(IL::ORIGIN_UPPER_LEFT)
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# screenshot.crop(0,0, 500, 500).save("screenshot.jpg").free
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exit
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end
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end
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def update
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@img.splice @copy, @x - @rad, @y - @rad if !@s
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@img.splice @copy2, @x2 - @rad, @y2 - @rad if !@s
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@s = nil if @s
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end
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end
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w = W.new
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w.show
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@@ -0,0 +1,75 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
|
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#@bunk.line 0, 0, 1024, 1024, :color => :red
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@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
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num_pixels = 0
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total = [0, 0, 0, 0]
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@bunk.circle x, y, 2,
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:color_control => proc { |v|
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if v
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total[0] += v[0]
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total[1] += v[1]
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total[2] += v[2]
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total[3] += v[3]
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num_pixels += 1
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end
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:none
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}
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c[0] = total[0] / num_pixels.to_f
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c[1] = total[1] / num_pixels.to_f
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c[2] = total[2] / num_pixels.to_f
|
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c[3] = total[3] / num_pixels.to_f
|
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}
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+
|
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end
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|
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
|
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w.show
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|
@@ -0,0 +1,42 @@
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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|
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class W < Gosu::Window
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8
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def initialize
|
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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# each can accept a block of two types of arity:
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# arity 1 - yields just the pixel color
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# arity 3 - yield the pixel color, and the x and y
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
|
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end
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# another gradient, this time blocking out everything except red (and alpha)
|
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
|
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c[1] = 0
|
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c[2] = 0
|
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end
|
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end
|
31
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|
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def draw
|
33
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|
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@img.draw 100, 50,1
|
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end
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|
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end
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|
39
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|
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w = W.new
|
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+
w.show
|
42
|
+
|
@@ -0,0 +1,35 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
|
19
|
+
# quite a cool effect, very slow of course, because it's using turtle and fill
|
20
|
+
@img.paint {
|
21
|
+
forward(@length, true, :color => :red)
|
22
|
+
turn(170)
|
23
|
+
@length += 5
|
24
|
+
fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
|
25
|
+
}
|
26
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+
|
27
|
+
@img.draw 100, 50,1
|
28
|
+
end
|
29
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+
|
30
|
+
end
|
31
|
+
|
32
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+
|
33
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+
w = W.new
|
34
|
+
w.show
|
35
|
+
|
@@ -0,0 +1,44 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = TexPlay::create_blank_image(self, 1022, 800)
|
10
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
|
12
|
+
|
13
|
+
points = []
|
14
|
+
|
15
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
|
16
|
+
# NOTE: current maximum points for a bezier is 13
|
17
|
+
(0..@img.width + 90).step(185) { |x|
|
18
|
+
p = TexPlay::TPPoint.new
|
19
|
+
p.x = x
|
20
|
+
p.y = @img.height * rand
|
21
|
+
|
22
|
+
points << p
|
23
|
+
}
|
24
|
+
|
25
|
+
@img.bezier points
|
26
|
+
|
27
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
28
|
+
@img.fill 300, 650, :texture => @gosu
|
29
|
+
|
30
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
31
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
32
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
33
|
+
end
|
34
|
+
|
35
|
+
def draw
|
36
|
+
@img.draw 10, 10,1
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
|
42
|
+
w = W.new
|
43
|
+
w.show
|
44
|
+
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 768, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
points = []
|
16
|
+
|
17
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
+
# NOTE: current maximum points for a bezier is 13
|
19
|
+
(0..@img.width).step(50) { |x|
|
20
|
+
p = TexPlay::TPPoint.new
|
21
|
+
p.x = x
|
22
|
+
p.y = @img.height * rand
|
23
|
+
|
24
|
+
points << p
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.bezier points, :color => :white
|
28
|
+
|
29
|
+
|
30
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
+
@img.fill 300, 480, :texture => @tp
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 100, 50,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
10
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
11
|
+
|
12
|
+
# test the fluent interface
|
13
|
+
@img.
|
14
|
+
line(0, 0, 1024, 1024).
|
15
|
+
circle(20, 20, 50).
|
16
|
+
rect 30, 30, 100, 100
|
17
|
+
end
|
18
|
+
|
19
|
+
def draw
|
20
|
+
x = @img.width * rand
|
21
|
+
y = @img.height * rand
|
22
|
+
|
23
|
+
@img.draw 100, 50,1
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
w = W.new
|
30
|
+
w.show
|
31
|
+
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
@width = @img.width
|
12
|
+
@height = @img.height
|
13
|
+
|
14
|
+
# turn alpha blending and filling on
|
15
|
+
@img.set_options :alpha_blend => true, :fill => true
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
|
20
|
+
# Gen_eval lets us use local instance vars within the block
|
21
|
+
# even though the block appears to be getting instance_eval'd
|
22
|
+
# for more information see gen_eval.c and object2module.c
|
23
|
+
@img.paint {
|
24
|
+
rect @width * rand, @height * rand, @width * rand, @height * rand,
|
25
|
+
:color => [rand, rand ,rand, rand]
|
26
|
+
}
|
27
|
+
|
28
|
+
@img.draw 100, 50,1
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
w = W.new
|
33
|
+
w.show
|
34
|
+
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
|
+
|
12
|
+
|
13
|
+
# put a border on the image
|
14
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
15
|
+
|
16
|
+
# it can be annoying having to specify a bunch of :hash_arguments for every action
|
17
|
+
# here is how you specify common hash args that all actions will use (in the same image)
|
18
|
+
|
19
|
+
# all actions that respond to 'thickness' use a thickness of 8 pixels
|
20
|
+
# also set the color to random
|
21
|
+
@img.set_options :thickness => 8, :color => :rand
|
22
|
+
|
23
|
+
@img.rect 100, 100, 200, 200, :fill => false
|
24
|
+
|
25
|
+
# NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
|
26
|
+
@img.ngon 400, 400, 40, 3
|
27
|
+
|
28
|
+
# NOTE: the defaults can also be overidden:
|
29
|
+
@img.ngon 400, 200, 90, 6, :thickness => 1
|
30
|
+
|
31
|
+
# you can also delete the defaults
|
32
|
+
@img.delete_options
|
33
|
+
|
34
|
+
# this action will no longer have any default values
|
35
|
+
@img.ngon 200, 400, 90, 10
|
36
|
+
end
|
37
|
+
|
38
|
+
def draw
|
39
|
+
@img.draw 100, 50,1
|
40
|
+
end
|
41
|
+
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
w = W.new
|
46
|
+
w.show
|
47
|
+
|
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'common'
|
2
|
+
require 'gosu'
|
3
|
+
|
4
|
+
Dragon = TexPlay::LSystem.new do
|
5
|
+
rule "F" => "F"
|
6
|
+
rule "X" => "X+YF+"
|
7
|
+
rule "Y" => "-FX-Y"
|
8
|
+
angle 90
|
9
|
+
|
10
|
+
atom "FX"
|
11
|
+
end
|
12
|
+
|
13
|
+
Koch = TexPlay::LSystem.new do
|
14
|
+
rule "F" => "F-F++F-F"
|
15
|
+
|
16
|
+
angle 60
|
17
|
+
|
18
|
+
atom "F"
|
19
|
+
end
|
20
|
+
|
21
|
+
Bush1 = TexPlay::LSystem.new do
|
22
|
+
rule "F" => "F[-F]F[+F][F]"
|
23
|
+
|
24
|
+
angle 20
|
25
|
+
atom "F"
|
26
|
+
end
|
27
|
+
|
28
|
+
Bush2 = TexPlay::LSystem.new do
|
29
|
+
rule "F" => "FF"
|
30
|
+
rule "X" => "F[+X]F[-X]+X"
|
31
|
+
|
32
|
+
angle 20
|
33
|
+
atom "X"
|
34
|
+
end
|
35
|
+
|
36
|
+
Bush3 = TexPlay::LSystem.new do
|
37
|
+
rule "F" => "FF"
|
38
|
+
rule "X" => "F-[[X]+X]+F[+FX]-X"
|
39
|
+
|
40
|
+
angle 22.5
|
41
|
+
atom "X"
|
42
|
+
end
|
43
|
+
|
44
|
+
|
45
|
+
|
46
|
+
class W < Gosu::Window
|
47
|
+
def initialize
|
48
|
+
super(1024, 768, false, 20)
|
49
|
+
@img = TexPlay::create_blank_image(self, 500, 500)
|
50
|
+
@img.set_options :color => :rand
|
51
|
+
@img.lsystem(400, 150, Koch, :order => 8, :line_length => 6)
|
52
|
+
#@img.save("dragon.jpg")
|
53
|
+
end
|
54
|
+
|
55
|
+
def draw
|
56
|
+
@img.draw(100,0,1)
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
w = W.new
|
61
|
+
w.show
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
end
|
12
|
+
|
13
|
+
def draw
|
14
|
+
x = (@img.width - 100/2) * rand
|
15
|
+
y = (@img.height - 100/2) * rand
|
16
|
+
|
17
|
+
@img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
|
18
|
+
|
19
|
+
@img.draw 100, 50,1
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
w = W.new
|
26
|
+
w.show
|
27
|
+
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
points = []
|
15
|
+
|
16
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
17
|
+
10.times {
|
18
|
+
p = TexPlay::TPPoint.new
|
19
|
+
p.x = @img.width * rand
|
20
|
+
p.y = @img.height * rand
|
21
|
+
|
22
|
+
points << p
|
23
|
+
}
|
24
|
+
|
25
|
+
|
26
|
+
# what if we want to turn a polyline into a polygon?
|
27
|
+
@img.polyline points, :closed => true, :color => :blue
|
28
|
+
@img.polyline points, :color => :red
|
29
|
+
end
|
30
|
+
|
31
|
+
def draw
|
32
|
+
|
33
|
+
# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
|
34
|
+
# red lines are original polyline
|
35
|
+
@img.draw 100, 50,1
|
36
|
+
end
|
37
|
+
|
38
|
+
end
|
39
|
+
|
40
|
+
|
41
|
+
w = W.new
|
42
|
+
w.show
|
43
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
|
11
|
+
@img2 = TexPlay::create_blank_image(self, 500, 500)
|
12
|
+
|
13
|
+
@img2.splice_and_scale @img, 0, 50, :factor => 2
|
14
|
+
@img2.splice @img, 0, 200
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
x = @img.width * rand
|
19
|
+
y = @img.height * rand
|
20
|
+
|
21
|
+
@img2.draw 100, 100,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
11
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
12
|
+
|
13
|
+
# put a border on the image
|
14
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
15
|
+
|
16
|
+
# perform some simple drawing actions
|
17
|
+
@img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
|
18
|
+
@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
|
19
|
+
@img.rect 200, 300, 300, 400, :fill => true, :color => :red
|
20
|
+
|
21
|
+
@img.ngon 400,300,50, 5, :start_angle => 90
|
22
|
+
@img.ngon 300,300,50, 5, :start_angle => 45
|
23
|
+
|
24
|
+
# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
|
25
|
+
# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
|
26
|
+
@img.splice @gosu, 210, 330, :chroma_key => :alpha
|
27
|
+
end
|
28
|
+
|
29
|
+
def draw
|
30
|
+
@img.draw 100, 50,1
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
|
35
|
+
|
36
|
+
w = W.new
|
37
|
+
w.show
|
38
|
+
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
@img.splice @gosu, 140,20, :alpha_blend => true
|
13
|
+
@img.rect 140,20, 160, 180, :color => [1,1,1,0.5], :alpha_blend => true, :fill => true
|
14
|
+
|
15
|
+
@img.splice @gosu, 50,20, :chroma_key => :alpha
|
16
|
+
end
|
17
|
+
|
18
|
+
def draw
|
19
|
+
@img.draw 100, 50,1
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
w = W.new
|
26
|
+
w.show
|
27
|
+
|
@@ -0,0 +1,60 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# sets the 'global' color for all actions in this image
|
12
|
+
@img.color :red
|
13
|
+
|
14
|
+
# let's draw the circle without syncing it to gl
|
15
|
+
@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
|
16
|
+
|
17
|
+
# now let's sync half of it to gl
|
18
|
+
@img.force_sync [100, 50, 150, 150]
|
19
|
+
|
20
|
+
# let's draw some lazy shapes
|
21
|
+
@img.set_options :sync_mode => :lazy_sync
|
22
|
+
|
23
|
+
@img.ngon 200, 300, 40, 5, :color => :red
|
24
|
+
@img.ngon 280, 300, 40, 6, :color => :green
|
25
|
+
@img.ngon 360, 300, 40, 7, :color => :blue
|
26
|
+
|
27
|
+
# now let's sync the lazy shapes to gl
|
28
|
+
@img.paint
|
29
|
+
|
30
|
+
# NOTE: the lazy drawing (above) is identical to using the following paint block
|
31
|
+
# @img.paint {
|
32
|
+
# ngon 200, 300, 50, 5
|
33
|
+
# ...etc
|
34
|
+
# }
|
35
|
+
|
36
|
+
# end lazy drawing mode
|
37
|
+
@img.delete_options
|
38
|
+
|
39
|
+
# the default sync mode is eager_sync
|
40
|
+
# in this mode actions are drawn and sync'd immediately
|
41
|
+
# NOTE: TexPlay only syncs the part of the image that changed to gl
|
42
|
+
@img.ngon 440, 300, 40, 8, :color => :tyrian
|
43
|
+
|
44
|
+
# paint blocks can also accept a sync_mode parameter
|
45
|
+
# NOTE: the line below will not be visible until you
|
46
|
+
# explictly sync it to gl; probably using @img.force_sync
|
47
|
+
@img.paint(:sync_mode => :no_sync) {
|
48
|
+
line 0, 0, @img.width, @img.height
|
49
|
+
}
|
50
|
+
end
|
51
|
+
|
52
|
+
def draw
|
53
|
+
|
54
|
+
@img.draw 100, 50,1
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
w = W.new
|
59
|
+
w.show
|
60
|
+
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0, 0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
|
19
|
+
def draw
|
20
|
+
|
21
|
+
# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
|
22
|
+
# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
|
23
|
+
|
24
|
+
@img.paint {
|
25
|
+
|
26
|
+
# a 2nd arg of 'true' means to show the turtle
|
27
|
+
forward(@length, true, :color => :red)
|
28
|
+
turn(89.5)
|
29
|
+
@length += 2
|
30
|
+
}
|
31
|
+
|
32
|
+
@img.draw 100, 50,1
|
33
|
+
end
|
34
|
+
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
w = W.new
|
39
|
+
w.show
|
40
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/bird.png")
|
10
|
+
@green = Gosu::Image.new(self, "#{Common::MEDIA}/gob.png")
|
11
|
+
### @img = Gosu::Image.new(self, "gob.png")
|
12
|
+
#@img = TexPlay.create_image(self, 500, 500).fill(0,0, :color => :red)
|
13
|
+
|
14
|
+
@img.splice @green, 0, 0, :alpha_blend => true
|
15
|
+
puts @img.get_pixel 15, 15
|
16
|
+
# @img.rect 0, 0, @img.width, @img.height, :texture => @gob, :fill => true, :alpha_blend => true
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
def draw
|
21
|
+
@img.draw 100, 50,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
data/lib/texplay/version.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,12 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: texplay
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
|
4
|
+
prerelease: false
|
5
|
+
segments:
|
6
|
+
- 0
|
7
|
+
- 2
|
8
|
+
- 721
|
9
|
+
version: 0.2.721
|
5
10
|
platform: i386-mswin32
|
6
11
|
authors:
|
7
12
|
- John Mair (banisterfiend)
|
@@ -14,14 +19,18 @@ default_executable:
|
|
14
19
|
dependencies:
|
15
20
|
- !ruby/object:Gem::Dependency
|
16
21
|
name: gosu
|
17
|
-
|
18
|
-
|
19
|
-
version_requirements: !ruby/object:Gem::Requirement
|
22
|
+
prerelease: false
|
23
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
20
24
|
requirements:
|
21
25
|
- - ">="
|
22
26
|
- !ruby/object:Gem::Version
|
27
|
+
segments:
|
28
|
+
- 0
|
29
|
+
- 7
|
30
|
+
- 14
|
23
31
|
version: 0.7.14
|
24
|
-
|
32
|
+
type: :runtime
|
33
|
+
version_requirements: *id001
|
25
34
|
description: TexPlay is a light-weight image manipulation framework for Ruby and Gosu
|
26
35
|
email: jrmair@gmail.com
|
27
36
|
executables: []
|
@@ -39,6 +48,39 @@ files:
|
|
39
48
|
- lib/texplay/version.rb
|
40
49
|
- lib/1.8/texplay.so
|
41
50
|
- lib/1.9/texplay.so
|
51
|
+
- examples/common.rb
|
52
|
+
- examples/example_alpha_blend.rb
|
53
|
+
- examples/example_bezier.rb
|
54
|
+
- examples/example_color_control.rb
|
55
|
+
- examples/example_color_transform.rb
|
56
|
+
- examples/example_dup.rb
|
57
|
+
- examples/example_each.rb
|
58
|
+
- examples/example_effect.rb
|
59
|
+
- examples/example_fill.rb
|
60
|
+
- examples/example_fill_old.rb
|
61
|
+
- examples/example_fluent.rb
|
62
|
+
- examples/example_gen_eval.rb
|
63
|
+
- examples/example_hash_arguments.rb
|
64
|
+
- examples/example_lsystem.rb
|
65
|
+
- examples/example_melt.rb
|
66
|
+
- examples/example_polyline.rb
|
67
|
+
- examples/example_scale.rb
|
68
|
+
- examples/example_simple.rb
|
69
|
+
- examples/example_splice.rb
|
70
|
+
- examples/example_sync.rb
|
71
|
+
- examples/example_turtle.rb
|
72
|
+
- examples/example_weird.rb
|
73
|
+
- examples/media/bird.png
|
74
|
+
- examples/media/empty2.png
|
75
|
+
- examples/media/gob.png
|
76
|
+
- examples/media/gosu.png
|
77
|
+
- examples/media/green.png
|
78
|
+
- examples/media/logo.png
|
79
|
+
- examples/media/maria.png
|
80
|
+
- examples/media/rose.bmp
|
81
|
+
- examples/media/sand1.png
|
82
|
+
- examples/media/sunset.png
|
83
|
+
- examples/media/texplay.png
|
42
84
|
has_rdoc: true
|
43
85
|
homepage: http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/
|
44
86
|
licenses: []
|
@@ -52,18 +94,20 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
52
94
|
requirements:
|
53
95
|
- - ">="
|
54
96
|
- !ruby/object:Gem::Version
|
97
|
+
segments:
|
98
|
+
- 0
|
55
99
|
version: "0"
|
56
|
-
version:
|
57
100
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
58
101
|
requirements:
|
59
102
|
- - ">="
|
60
103
|
- !ruby/object:Gem::Version
|
104
|
+
segments:
|
105
|
+
- 0
|
61
106
|
version: "0"
|
62
|
-
version:
|
63
107
|
requirements: []
|
64
108
|
|
65
109
|
rubyforge_project:
|
66
|
-
rubygems_version: 1.3.
|
110
|
+
rubygems_version: 1.3.6
|
67
111
|
signing_key:
|
68
112
|
specification_version: 3
|
69
113
|
summary: TexPlay is a light-weight image manipulation framework for Ruby and Gosu
|