texplay 0.2.7-x86-mswin32
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- data/CHANGELOG +103 -0
- data/README.markdown +41 -0
- data/Rakefile +61 -0
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +42 -0
- data/examples/example_blur.rb +59 -0
- data/examples/example_color_control.rb +69 -0
- data/examples/example_color_transform.rb +29 -0
- data/examples/example_dup.rb +75 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +44 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_lsystem.rb +61 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_scale.rb +29 -0
- data/examples/example_simple.rb +38 -0
- data/examples/example_splice.rb +33 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/logo.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/ext/texplay/actions.c +1331 -0
- data/ext/texplay/actions.h +52 -0
- data/ext/texplay/bindings.c +1129 -0
- data/ext/texplay/bindings.h +46 -0
- data/ext/texplay/cache.c +135 -0
- data/ext/texplay/cache.h +24 -0
- data/ext/texplay/compat.h +27 -0
- data/ext/texplay/extconf.rb +30 -0
- data/ext/texplay/gen_eval.c +211 -0
- data/ext/texplay/gen_eval.h +20 -0
- data/ext/texplay/object2module.c +171 -0
- data/ext/texplay/object2module.h +11 -0
- data/ext/texplay/texplay.c +137 -0
- data/ext/texplay/texplay.h +107 -0
- data/ext/texplay/utils.c +978 -0
- data/ext/texplay/utils.h +145 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay-contrib.rb +171 -0
- data/lib/texplay.rb +134 -0
- metadata +114 -0
data/CHANGELOG
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+
16/10/09
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version 0.2.7
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* removed memory leak from Gosu::Image#to_blob, now writing directly to RSTRING_PTR
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12/10/09
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version 0.2.666
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* added Gosu::Image#to_blob
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* to_blob functionality enables Gosu::Images to work with DevIL library
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6/10/09
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version 0.2.5
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* fixed quad_draw flicker bug
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* added splice_and_scale (to texplay-contrib.rb)
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* now using rake-compiler to run build process
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15/9/09
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version 0.2.4
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* added lsystem
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* made lsystem both 1.9.1 and 1.8.6 compatible
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11/9/09
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version 0.2.3
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* added Ruby 1.8.7 compatibility by modifying extconf.rb to define RUBY_19 macro
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* and modified compat.h to get rid of feature test (fails on 1.8.7)
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8/9/09
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version 0.2.2
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* fixed color_control bug, action_struct->color was being overwritten (now using a temp).
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* fixed faulty error msg where max tex size was being displayed as 1024 but is actually 1022
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* added :start_angle parameter to ngon action
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* fixed example screen height from 769 to 768
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* arity of -1 and 0 now supported for color_control procs
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* fixed parameter checks for circle and ngon
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* updated documentation to reflect changes, and added details on caching
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2/9/09
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version 0.2.1
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* releasing a gem for TexPlay
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* bumped version number so can add add gosu 0.7.14 dependency to github gem
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* hopefully gem works on both github and rubyforge
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31/8/09
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version 0.2.0
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* added each iterator
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* added alternative to proc for :color_control proc (allowing static linear transforms to pixels)
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* no longer segfaulting on windows (no idea why not)
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* rewrote EmptyImageStub in ruby, using philomory's code. now alot faster.
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* implemented 'shadow' in terms of static :color_control pixel transform
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* added more example code demonstrating each iterator (example_each.rb) and new color_control behaviour
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i.e example_color_transform.rb
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* should be relatively stable now!
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28/8/09
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version 0.1.9.1 (still BETA)
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* experimental features: Gosu::Image#dup and Gosu::Image#clone
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* also TexPlay::create_blank_image(window, width, height)
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* I noticed these features SEG FAULT on my setup in windows, so be warned
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* This is a BETA release
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14/8/09
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version 0.1.9.0 (BETA)
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* major rewrite. TP now supports beziers, polylines, polygons, and more
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* also supports alpha_blending (though still tempermental)
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* This is a BETA release
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1/7/09
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version 0.1.6.2
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* fixed another subtle bug in constrain_local_boundaries(). Function was
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unable to deal with drawing actions that were 100% outside the image
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boundaries.
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28/6/09
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version 0.1.6
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* gen_eval now working as a replacement for instance_eval in the #paint block. Allows for more user-friendly interface.
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* #paint can now be called without a block; if invoked this way it executes any commands in the action queue, e.g
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@img.circle 20, 20, 40
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@img.pixel 30, 30
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@img.paint
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* above will function as if: @img.paint { circle 20, 20, 40; pixel 30, 30 }
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* collected 1.8.6/1.9.1 compatibility into compat.h
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16/6/09
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version 0.1.4.6
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* allowed arity of 0 (as well as -1) for ruby 1.9 compatibility
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13/6/09
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version 0.1.4.5
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* major bugfix with TexPlay#splice method (segfaut). Also added new color format parameter: color [1, 1, 0, 1] (e.g purple with full alpha).
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Also fixed subtle edge-case bug in constrain_local_boundaries().
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9/6/09
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version 0.1.4
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* improved error checking. should work better with later gosu releases
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20/2/09
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version 0.1.1
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* rerelease of this version fixing the oversized image bug for refresh_cache (i.e images over 500 x 500
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version 0.1.1
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* oops, bug in leftshift/rightshift functions, fixed!
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version 0.1.0
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* release!
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data/README.markdown
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![Alt text](https://dl.getdropbox.com/u/239375/texplay.png)
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*an image manipulation tool for ruby and gosu*
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INSTRUCTIONS
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============
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**TexPlay version 0.2.7**
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Gem installation:
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+ sudo gem install texplay
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How to build the gems? (maintainers only)
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+ Install rake-compiler (http://github.com/luislavena/rake-compiler)
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+ Install 1.9.1 and 1.8.6 mingw ruby versions (instructions above)
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+ Type: rake cross native gem RUBY_CC_VERSION=1.8.6:1.9.1
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+ Upload new gems to rubyforge and gemcutter.
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How to build from source?
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+ rake compile
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OR
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+ rake19 compile (assuming this is the name of your 1.9.1 version of rake)
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**NB:** be sure to run the version of rake that corresponds to the ruby version you wish to use! on my system I use rake19 for ruby 1.9.1!
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If all goes well, run the example programs:
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+ cd examples
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+ ruby example_melt.rb
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+ ruby example_simple.rb
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+ ..etc
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+ like any gosu application, gosu.so must be in the current directory (or the gosu gem installed) when running the examples.
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---
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Enjoy!
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data/Rakefile
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require 'rake/clean'
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require 'rake/gempackagetask'
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require 'rake/extensiontask'
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TEXPLAY_VERSION = "0.2.7"
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$dlext = Config::CONFIG['DLEXT']
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CLEAN.include("ext/**/*.#{$dlext}", "ext/**/*.log", "ext/**/*.o", "ext/**/*~", "ext/**/*#*", "ext/**/*.obj", "ext/**/*.def", "ext/**/*.pdb")
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CLOBBER.include("**/*.#{$dlext}", "**/*~", "**/*#*", "**/*.log", "**/*.o")
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specification = Gem::Specification.new do |s|
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s.name = "texplay"
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s.summary = "TexPlay is a light-weight image manipulation framework for Ruby and Gosu"
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s.version = TEXPLAY_VERSION
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s.date = Time.now.strftime '%Y-%m-%d'
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s.author = "John Mair (banisterfiend)"
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s.email = 'jrmair@gmail.com'
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s.description = s.summary
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s.require_path = 'lib'
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s.add_dependency("gosu",">=0.7.14")
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s.platform = Gem::Platform::RUBY
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s.homepage = "http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/"
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s.has_rdoc = false
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s.extensions = ["ext/texplay/extconf.rb"]
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s.files = ["Rakefile", "README.markdown", "CHANGELOG",
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"lib/texplay.rb", "lib/texplay-contrib.rb"] +
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FileList["ext/**/extconf.rb", "ext/**/*.h", "ext/**/*.c", "examples/*.rb",
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"examples/media/*"].to_a
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end
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Rake::GemPackageTask.new(specification) do |package|
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package.need_zip = false
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package.need_tar = false
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end
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Rake::ExtensionTask.new('texplay', specification) do |ext|
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ext.config_script = 'extconf.rb'
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ext.cross_compile = true
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ext.cross_platform = 'i386-mswin32'
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end
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# SELENE = '/home/john/ruby/projects/selene'
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# desc "update selene's version of texplay"
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# task :selene => ["#{SELENE}/lib/texplay.rb", "#{SELENE}/lib/texplay-contrib.rb",
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# "#{SELENE}/lib/ctexplay.so"] do
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# puts "...done!"
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# end
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# file "#{SELENE}/lib/texplay.rb" => "texplay.rb" do |t|
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# cp t.prerequisites.first, t.name, :verbose => true
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# end
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# file "#{SELENE}/lib/texplay-contrib.rb" => "texplay-contrib.rb" do |t|
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# cp t.prerequisites.first, t.name, :verbose => true
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# end
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# file "#{SELENE}/lib/ctexplay.#{$dlext}" => "ctexplay.#{$dlext}" do |t|
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# cp t.prerequisites.first, t.name, :verbose => true
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# end
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data/examples/common.rb
ADDED
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 500, 500)
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(40) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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+
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# making the bezier
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@img.bezier points, :color => :red
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/logo.png")
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#@img.rect 0,0, @img.width - 1, @img.height - 1
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@img2 = TexPlay::create_blank_image(self, @img.width, @img.height)
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@img2.rect 0,0, 1000, 100, :fill => true
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TexPlay::create_macro(:blur) do |*options|
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options = options.first ? options.first : {}
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radius = options[:blur_radius] || 1
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self.each(options) { |c,x,y|
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total = [0, 0, 0, 0]
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for ky in (-radius..radius)
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for kx in (-radius..radius)
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v = get_pixel(x + kx, y + ky);
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if v
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total[0] += v[0]
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total[1] += v[1]
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total[2] += v[2]
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total[3] += v[3]
|
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end
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end
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end
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|
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c[0] = total[0] / (radius * 2 + 1) ** 2
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c[1] = total[1] / (radius * 2 + 1) ** 2
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c[2] = total[2] / (radius * 2 + 1) ** 2
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c[3] = total[3] / (radius * 2 + 1) ** 2
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+
}
|
39
|
+
|
40
|
+
self
|
41
|
+
end
|
42
|
+
|
43
|
+
@img.blur :blur_radius => 4, :region => [0, 0, @img.width/2, @img.height]
|
44
|
+
end
|
45
|
+
|
46
|
+
def draw
|
47
|
+
x = @img.width * rand
|
48
|
+
y = @img.height * rand
|
49
|
+
|
50
|
+
@img2.draw 100, 50,1
|
51
|
+
@img.draw 100, 50,1
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
|
57
|
+
w = W.new
|
58
|
+
w.show
|
59
|
+
|
@@ -0,0 +1,69 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 768, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
# When using color_control the pixel the draw action is currently manipulating is yielded
|
16
|
+
# to the proc. This gives you pixel-level control over the drawing.
|
17
|
+
# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
|
18
|
+
# a valid color symbol)
|
19
|
+
|
20
|
+
# color_control accepts procs of 4 types:
|
21
|
+
# arity of 0: nothing is yielded and color is set by return value of block
|
22
|
+
# arity of 1: just the destination pixel color is yielded
|
23
|
+
# arity of 2: both the destination and the source pixel colors are yielded (in that order)
|
24
|
+
# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
|
25
|
+
# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
|
26
|
+
|
27
|
+
# just drawing an area to fill
|
28
|
+
@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
|
29
|
+
|
30
|
+
# below we are 'faking' a texture fill using color_control
|
31
|
+
@img.fill 42, 70, :color_control => proc { |c, x, y|
|
32
|
+
@tp.get_pixel(x % @tp.width, y % @tp.height)
|
33
|
+
}
|
34
|
+
|
35
|
+
# merging two images together
|
36
|
+
@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
|
37
|
+
:color_control => proc { |c1, c2, x, y|
|
38
|
+
c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
|
39
|
+
c1[0] = (c1[0] + c2[0]) / 2
|
40
|
+
c1[1] = (c1[1] + c2[1]) / 2
|
41
|
+
c1[2] = (c1[2] + c2[2]) / 2
|
42
|
+
c1[3] = 1
|
43
|
+
c1
|
44
|
+
}
|
45
|
+
|
46
|
+
# we can even use color_control just for the use of the (x, y) values.
|
47
|
+
# here we simply use the x, y values to make our own circle with a rough edge
|
48
|
+
@img.circle 200,400, 70,
|
49
|
+
:color_control => proc { |c,x,y|
|
50
|
+
@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
|
51
|
+
:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
|
52
|
+
# simply utilized to draw a ragged edge of another circle (using @img.pixel)
|
53
|
+
}
|
54
|
+
|
55
|
+
# this just fills a rect with random colours
|
56
|
+
@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { :rand }
|
57
|
+
end
|
58
|
+
|
59
|
+
def draw
|
60
|
+
|
61
|
+
@img.draw 100, 50,1
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
|
66
|
+
|
67
|
+
w = W.new
|
68
|
+
w.show
|
69
|
+
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
end
|
12
|
+
|
13
|
+
def draw
|
14
|
+
x = (@img.width - 100/2) * rand
|
15
|
+
y = (@img.height - 100/2) * rand
|
16
|
+
|
17
|
+
@img.rect x, y, x + 50, y + 50, :fill => true,
|
18
|
+
:color_control => { :mult => [0.9 , 0.3, 0.3, 1] }
|
19
|
+
|
20
|
+
|
21
|
+
@img.draw 100, 50,1
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
w = W.new
|
28
|
+
w.show
|
29
|
+
|
@@ -0,0 +1,75 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
12
|
+
|
13
|
+
# testing Gosu::Image#dup
|
14
|
+
# adding an ivar
|
15
|
+
@img.instance_variable_set(:@horse, :love)
|
16
|
+
|
17
|
+
# adding a method on the singleton
|
18
|
+
class << @img
|
19
|
+
def little
|
20
|
+
:little
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
# clone the image.
|
25
|
+
# NB #clone also copies singleton
|
26
|
+
@bunk = @img.clone
|
27
|
+
|
28
|
+
# should output :love
|
29
|
+
puts @bunk.instance_variable_get(:@horse)
|
30
|
+
|
31
|
+
# should output :little
|
32
|
+
puts @bunk.little
|
33
|
+
|
34
|
+
# add a red line to the copy to identify it
|
35
|
+
#@bunk.line 0, 0, 1024, 1024, :color => :red
|
36
|
+
|
37
|
+
@bunk.each(:region =>[200,200,350,350]) { |c,x,y|
|
38
|
+
|
39
|
+
num_pixels = 0
|
40
|
+
total = [0, 0, 0, 0]
|
41
|
+
@bunk.circle x, y, 2,
|
42
|
+
:color_control => proc { |v|
|
43
|
+
if v
|
44
|
+
total[0] += v[0]
|
45
|
+
total[1] += v[1]
|
46
|
+
total[2] += v[2]
|
47
|
+
total[3] += v[3]
|
48
|
+
|
49
|
+
num_pixels += 1
|
50
|
+
end
|
51
|
+
:none
|
52
|
+
}
|
53
|
+
|
54
|
+
c[0] = total[0] / num_pixels.to_f
|
55
|
+
c[1] = total[1] / num_pixels.to_f
|
56
|
+
c[2] = total[2] / num_pixels.to_f
|
57
|
+
c[3] = total[3] / num_pixels.to_f
|
58
|
+
}
|
59
|
+
|
60
|
+
end
|
61
|
+
|
62
|
+
def draw
|
63
|
+
x = @img.width * rand
|
64
|
+
y = @img.height * rand
|
65
|
+
|
66
|
+
@img.draw 100, 50,1
|
67
|
+
@bunk.draw 500, 300,1
|
68
|
+
end
|
69
|
+
|
70
|
+
end
|
71
|
+
|
72
|
+
|
73
|
+
w = W.new
|
74
|
+
w.show
|
75
|
+
|
@@ -0,0 +1,42 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
|
7
|
+
class W < Gosu::Window
|
8
|
+
def initialize
|
9
|
+
super(1024, 768, false, 20)
|
10
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
11
|
+
|
12
|
+
# each can accept a block of two types of arity:
|
13
|
+
# arity 1 - yields just the pixel color
|
14
|
+
# arity 3 - yield the pixel color, and the x and y
|
15
|
+
|
16
|
+
# max out the blue component of every pixel
|
17
|
+
@img.each { |v| v[2] = 1 }
|
18
|
+
|
19
|
+
# a gradient from 0 red to 1 red
|
20
|
+
@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
|
21
|
+
c[0] = (x - 100) / 100.0
|
22
|
+
end
|
23
|
+
|
24
|
+
# another gradient, this time blocking out everything except red (and alpha)
|
25
|
+
@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
|
26
|
+
c[0] = (x - 100) / 100.0
|
27
|
+
c[1] = 0
|
28
|
+
c[2] = 0
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def draw
|
33
|
+
|
34
|
+
@img.draw 100, 50,1
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
|
40
|
+
w = W.new
|
41
|
+
w.show
|
42
|
+
|
@@ -0,0 +1,35 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
10
|
+
|
11
|
+
# put a border on the image
|
12
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
13
|
+
|
14
|
+
@length = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
def draw
|
18
|
+
|
19
|
+
# quite a cool effect, very slow of course, because it's using turtle and fill
|
20
|
+
@img.paint {
|
21
|
+
forward(@length, true, :color => :red)
|
22
|
+
turn(170)
|
23
|
+
@length += 5
|
24
|
+
fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.draw 100, 50,1
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
|
33
|
+
w = W.new
|
34
|
+
w.show
|
35
|
+
|
@@ -0,0 +1,44 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 768, false, 20)
|
9
|
+
@img = TexPlay::create_blank_image(self, 1022, 800)
|
10
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
11
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
|
12
|
+
|
13
|
+
points = []
|
14
|
+
|
15
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
|
16
|
+
# NOTE: current maximum points for a bezier is 13
|
17
|
+
(0..@img.width + 90).step(185) { |x|
|
18
|
+
p = TexPlay::TPPoint.new
|
19
|
+
p.x = x
|
20
|
+
p.y = @img.height * rand
|
21
|
+
|
22
|
+
points << p
|
23
|
+
}
|
24
|
+
|
25
|
+
@img.bezier points
|
26
|
+
|
27
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
28
|
+
@img.fill 300, 650, :texture => @gosu
|
29
|
+
|
30
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
31
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
32
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
33
|
+
end
|
34
|
+
|
35
|
+
def draw
|
36
|
+
@img.draw 10, 10,1
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
|
42
|
+
w = W.new
|
43
|
+
w.show
|
44
|
+
|