texplay 0.2.1-x86-mswin32-60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +68 -0
 - data/README +21 -0
 - data/README1st +9 -0
 - data/Rakefile +85 -0
 - data/examples/basic.rb +48 -0
 - data/examples/basic2.rb +37 -0
 - data/examples/benchmark.rb +299 -0
 - data/examples/common.rb +8 -0
 - data/examples/example_alpha_blend.rb +31 -0
 - data/examples/example_bezier.rb +51 -0
 - data/examples/example_color_control.rb +68 -0
 - data/examples/example_color_transform.rb +29 -0
 - data/examples/example_dup.rb +52 -0
 - data/examples/example_each.rb +42 -0
 - data/examples/example_effect.rb +35 -0
 - data/examples/example_fill.rb +49 -0
 - data/examples/example_fill_old.rb +49 -0
 - data/examples/example_fluent.rb +31 -0
 - data/examples/example_gen_eval.rb +34 -0
 - data/examples/example_hash_arguments.rb +47 -0
 - data/examples/example_melt.rb +27 -0
 - data/examples/example_polyline.rb +43 -0
 - data/examples/example_simple.rb +35 -0
 - data/examples/example_sync.rb +60 -0
 - data/examples/example_turtle.rb +40 -0
 - data/examples/media/empty2.png +0 -0
 - data/examples/media/gosu.png +0 -0
 - data/examples/media/maria.png +0 -0
 - data/examples/media/rose.bmp +0 -0
 - data/examples/media/sand1.png +0 -0
 - data/examples/media/sunset.png +0 -0
 - data/examples/media/texplay.png +0 -0
 - data/examples/specs.rb +240 -0
 - data/examples/test.rb +70 -0
 - data/examples/test2.rb +72 -0
 - data/lib/ctexplay.18.so +0 -0
 - data/lib/ctexplay.19.so +0 -0
 - data/lib/texplay-contrib.rb +77 -0
 - data/lib/texplay.rb +134 -0
 - data/src/Makefile +181 -0
 - data/src/TAGS +286 -0
 - data/src/actions.c +1306 -0
 - data/src/actions.h +52 -0
 - data/src/actions.obj +0 -0
 - data/src/bindings.c +1081 -0
 - data/src/bindings.h +45 -0
 - data/src/bindings.obj +0 -0
 - data/src/cache.c +132 -0
 - data/src/cache.h +24 -0
 - data/src/cache.obj +0 -0
 - data/src/compat.h +23 -0
 - data/src/ctexplay-i386-mswin32.def +2 -0
 - data/src/ctexplay-i386-mswin32.exp +0 -0
 - data/src/ctexplay-i386-mswin32.lib +0 -0
 - data/src/ctexplay-i386-mswin32.pdb +0 -0
 - data/src/ctexplay.so +0 -0
 - data/src/extconf.rb +18 -0
 - data/src/gen_eval.c +209 -0
 - data/src/gen_eval.h +20 -0
 - data/src/gen_eval.obj +0 -0
 - data/src/mkmf.log +18 -0
 - data/src/object2module.c +171 -0
 - data/src/object2module.h +11 -0
 - data/src/object2module.obj +0 -0
 - data/src/texplay.c +136 -0
 - data/src/texplay.h +107 -0
 - data/src/texplay.obj +0 -0
 - data/src/utils.c +959 -0
 - data/src/utils.h +143 -0
 - data/src/utils.obj +0 -0
 - data/src/vc60.pdb +0 -0
 - metadata +132 -0
 
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            require 'rubygems'
         
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            require 'common'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @width = @img.width
         
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                    @height = @img.height
         
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                    # turn alpha blending and filling on
         
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                    @img.set_options :alpha_blend => true, :fill => true
         
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                end
         
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                def draw
         
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                    # Gen_eval lets us use local instance vars within the block
         
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                    # even though the block appears to be getting instance_eval'd
         
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                    # for more information see gen_eval.c and object2module.c
         
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                    @img.paint {
         
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                        rect @width * rand, @height * rand, @width * rand, @height * rand,
         
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                        :color => [rand, rand ,rand, rand]
         
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                    }  
         
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                    @img.draw 100, 50,1
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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            require 'rubygems'
         
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            require 'common'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
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                    # put a border on the image
         
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                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
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                    # it can be annoying having to specify a bunch of :hash_arguments for every action
         
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                    # here is how you specify common hash args that all actions will use (in the same image)
         
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                    # all actions that respond to 'thickness' use a thickness of 8 pixels
         
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                    # also set the color to random
         
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                    @img.set_options :thickness => 8, :color => :rand
         
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                    @img.rect 100, 100, 200, 200, :fill => false
         
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                    # NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
         
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                    @img.ngon 400, 400, 40, 3
         
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                    # NOTE: the defaults can also be overidden:
         
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                    @img.ngon 400, 200, 90, 6, :thickness => 1
         
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                    # you can also delete the defaults
         
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                    @img.delete_options
         
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                    # this action will no longer have any default values
         
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                    @img.ngon 200, 400, 90, 10
         
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                end
         
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                def draw
         
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                    @img.draw 100, 50,1
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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            require 'rubygems'
         
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            require 'common'
         
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            require 'gosu'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
         
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                end
         
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                def draw
         
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                    x = (@img.width - 100/2) * rand 
         
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                    y = (@img.height - 100/2) * rand 
         
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                    @img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
         
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                    @img.draw 100, 50,1
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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            require 'rubygems'
         
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            require 'common'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    # put a border on the image
         
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                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
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                    points = []
         
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                    # NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
         
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                    10.times {
         
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                        p = TexPlay::TPPoint.new
         
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                        p.x = @img.width * rand
         
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                        p.y = @img.height * rand
         
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                        points << p
         
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                    }
         
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                    # what if we want to turn a polyline into a polygon?
         
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                    @img.polyline points, :closed => true, :color => :blue
         
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                    @img.polyline points, :color => :red
         
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                end
         
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                def draw
         
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                    # NOTE: (when viewing) the blue line is the extra line added to close the polygon,
         
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                    # red lines are original polyline
         
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                    @img.draw 100, 50,1
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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            require 'rubygems'
         
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            require 'common'
         
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            require 'gosu'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
         
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                    # put a border on the image
         
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                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
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                    # perform some simple drawing actions 
         
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                    @img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
         
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                    @img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
         
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                    @img.rect 200, 300, 300, 400, :fill => true, :color => :red
         
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                    # NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
         
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                    # (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
         
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                    @img.splice @gosu, 210, 330, :chroma_key => :alpha
         
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                end
         
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                def draw
         
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                    @img.draw 100, 50,1
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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            require 'rubygems'
         
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            require 'common'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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            +
                    # sets the 'global' color for all actions in this image
         
     | 
| 
      
 12 
     | 
    
         
            +
                    @img.color :red
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                    # let's draw the circle without syncing it to gl
         
     | 
| 
      
 15 
     | 
    
         
            +
                    @img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                    # now let's sync half of it to gl
         
     | 
| 
      
 18 
     | 
    
         
            +
                    @img.force_sync [100, 50, 150, 150]
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
                    # let's draw some lazy shapes
         
     | 
| 
      
 21 
     | 
    
         
            +
                    @img.set_options :sync_mode => :lazy_sync
         
     | 
| 
      
 22 
     | 
    
         
            +
                    
         
     | 
| 
      
 23 
     | 
    
         
            +
                    @img.ngon 200, 300, 40, 5, :color => :red
         
     | 
| 
      
 24 
     | 
    
         
            +
                    @img.ngon 280, 300, 40, 6, :color => :green
         
     | 
| 
      
 25 
     | 
    
         
            +
                    @img.ngon 360, 300, 40, 7, :color => :blue
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
                    # now let's sync the lazy shapes to gl
         
     | 
| 
      
 28 
     | 
    
         
            +
                    @img.paint
         
     | 
| 
      
 29 
     | 
    
         
            +
                    
         
     | 
| 
      
 30 
     | 
    
         
            +
                    # NOTE: the lazy drawing (above) is identical to using the following paint block
         
     | 
| 
      
 31 
     | 
    
         
            +
                    # @img.paint {
         
     | 
| 
      
 32 
     | 
    
         
            +
                    #     ngon 200, 300, 50, 5
         
     | 
| 
      
 33 
     | 
    
         
            +
                    #     ...etc
         
     | 
| 
      
 34 
     | 
    
         
            +
                    # }
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
                    # end lazy drawing mode
         
     | 
| 
      
 37 
     | 
    
         
            +
                    @img.delete_options
         
     | 
| 
      
 38 
     | 
    
         
            +
                    
         
     | 
| 
      
 39 
     | 
    
         
            +
                    # the default sync mode is eager_sync
         
     | 
| 
      
 40 
     | 
    
         
            +
                    # in this mode actions are drawn and sync'd immediately
         
     | 
| 
      
 41 
     | 
    
         
            +
                    # NOTE: TexPlay only syncs the part of the image that changed to gl
         
     | 
| 
      
 42 
     | 
    
         
            +
                    @img.ngon 440, 300, 40, 8, :color => :tyrian
         
     | 
| 
      
 43 
     | 
    
         
            +
             
     | 
| 
      
 44 
     | 
    
         
            +
                    # paint blocks can also accept a sync_mode parameter
         
     | 
| 
      
 45 
     | 
    
         
            +
                    # NOTE: the line below will not be visible until you
         
     | 
| 
      
 46 
     | 
    
         
            +
                    # explictly sync it to gl; probably using @img.force_sync
         
     | 
| 
      
 47 
     | 
    
         
            +
                    @img.paint(:sync_mode => :no_sync) {
         
     | 
| 
      
 48 
     | 
    
         
            +
                        line 0, 0, @img.width, @img.height
         
     | 
| 
      
 49 
     | 
    
         
            +
                    }
         
     | 
| 
      
 50 
     | 
    
         
            +
                end
         
     | 
| 
      
 51 
     | 
    
         
            +
                
         
     | 
| 
      
 52 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 53 
     | 
    
         
            +
                    
         
     | 
| 
      
 54 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 55 
     | 
    
         
            +
                end
         
     | 
| 
      
 56 
     | 
    
         
            +
            end
         
     | 
| 
      
 57 
     | 
    
         
            +
             
     | 
| 
      
 58 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 59 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 60 
     | 
    
         
            +
                    
         
     | 
| 
         @@ -0,0 +1,40 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'common'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 4 
     | 
    
         
            +
             
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            class W < Gosu::Window
         
     | 
| 
      
 7 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 8 
     | 
    
         
            +
                    super(1024, 769, false, 20)
         
     | 
| 
      
 9 
     | 
    
         
            +
                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
                    # put a border on the image
         
     | 
| 
      
 12 
     | 
    
         
            +
                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
                    @length = 0
         
     | 
| 
      
 15 
     | 
    
         
            +
                end
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
                
         
     | 
| 
      
 18 
     | 
    
         
            +
                # NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
         
     | 
| 
      
 19 
     | 
    
         
            +
                def draw
         
     | 
| 
      
 20 
     | 
    
         
            +
             
     | 
| 
      
 21 
     | 
    
         
            +
                    # NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
         
     | 
| 
      
 22 
     | 
    
         
            +
                    # compare to calling an action directly (on an @img) where it is sync'd to gl immediately
         
     | 
| 
      
 23 
     | 
    
         
            +
                    
         
     | 
| 
      
 24 
     | 
    
         
            +
                    @img.paint {
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
                        # a 2nd arg of 'true' means to show the turtle
         
     | 
| 
      
 27 
     | 
    
         
            +
                        forward(@length, true, :color => :red)
         
     | 
| 
      
 28 
     | 
    
         
            +
                        turn(89.5)
         
     | 
| 
      
 29 
     | 
    
         
            +
                        @length += 2
         
     | 
| 
      
 30 
     | 
    
         
            +
                    }
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
                    @img.draw 100, 50,1
         
     | 
| 
      
 33 
     | 
    
         
            +
                end
         
     | 
| 
      
 34 
     | 
    
         
            +
                
         
     | 
| 
      
 35 
     | 
    
         
            +
            end
         
     | 
| 
      
 36 
     | 
    
         
            +
             
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
            w = W.new
         
     | 
| 
      
 39 
     | 
    
         
            +
            w.show
         
     | 
| 
      
 40 
     | 
    
         
            +
                    
         
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
| 
         Binary file 
     | 
    
        data/examples/specs.rb
    ADDED
    
    | 
         @@ -0,0 +1,240 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'rubygems'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'test/unit'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require 'shoulda'
         
     | 
| 
      
 4 
     | 
    
         
            +
            rquire 'common'
         
     | 
| 
      
 5 
     | 
    
         
            +
            require 'gosu'
         
     | 
| 
      
 6 
     | 
    
         
            +
            require 'texplay'
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
            class MyWindow < Gosu::Window
         
     | 
| 
      
 9 
     | 
    
         
            +
                def initialize
         
     | 
| 
      
 10 
     | 
    
         
            +
                    super(1024, 769, false, 20)
         
     | 
| 
      
 11 
     | 
    
         
            +
                end
         
     | 
| 
      
 12 
     | 
    
         
            +
            end
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
            W = MyWindow.new
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
            class MyTest < Test::Unit::TestCase
         
     | 
| 
      
 17 
     | 
    
         
            +
                
         
     | 
| 
      
 18 
     | 
    
         
            +
                context "TexPlay Bug Eradicator" do
         
     | 
| 
      
 19 
     | 
    
         
            +
                    setup do
         
     | 
| 
      
 20 
     | 
    
         
            +
                        @img = Gosu::Image.new(W, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
      
 21 
     | 
    
         
            +
                        @gosu = Gosu::Image.new(W, "#{Common::MEDIA}/gosu.png")
         
     | 
| 
      
 22 
     | 
    
         
            +
                        @points = []
         
     | 
| 
      
 23 
     | 
    
         
            +
                    end
         
     | 
| 
      
 24 
     | 
    
         
            +
                    
         
     | 
| 
      
 25 
     | 
    
         
            +
                    should "not have gaps in polyline from 2nd to 3rd point" do
         
     | 
| 
      
 26 
     | 
    
         
            +
                        @img.polyline 0, 0, 40, 40, 38, 1024
         
     | 
| 
      
 27 
     | 
    
         
            +
                    end
         
     | 
| 
      
 28 
     | 
    
         
            +
             
     | 
| 
      
 29 
     | 
    
         
            +
                    should "not freeze when using floodfill and a color_control block" do
         
     | 
| 
      
 30 
     | 
    
         
            +
                        # rectangle to fill
         
     | 
| 
      
 31 
     | 
    
         
            +
                        @img.rect 40, 40, 100, 100
         
     | 
| 
      
 32 
     | 
    
         
            +
             
     | 
| 
      
 33 
     | 
    
         
            +
                        # works fine WITHOUT color_control block, wtf?
         
     | 
| 
      
 34 
     | 
    
         
            +
                        @img.fill 90, 90, :color_control => proc { |c, x, y| :red }
         
     | 
| 
      
 35 
     | 
    
         
            +
                    end
         
     | 
| 
      
 36 
     | 
    
         
            +
             
     | 
| 
      
 37 
     | 
    
         
            +
                    # this problem is due to inability to calculate factorials > 15
         
     | 
| 
      
 38 
     | 
    
         
            +
                    should "beziers should not CLUSTER around top left hand corner when num random points > 15" do
         
     | 
| 
      
 39 
     | 
    
         
            +
                        15.times { 
         
     | 
| 
      
 40 
     | 
    
         
            +
                            p = [(@img.width * rand()), (@img.height * rand())]
         
     | 
| 
      
 41 
     | 
    
         
            +
                            @points += p
         
     | 
| 
      
 42 
     | 
    
         
            +
                        }
         
     | 
| 
      
 43 
     | 
    
         
            +
                        @img.paint { 
         
     | 
| 
      
 44 
     | 
    
         
            +
                            bezier @points
         
     | 
| 
      
 45 
     | 
    
         
            +
                        }
         
     | 
| 
      
 46 
     | 
    
         
            +
                    end
         
     | 
| 
      
 47 
     | 
    
         
            +
             
     | 
| 
      
 48 
     | 
    
         
            +
                    # fixed
         
     | 
| 
      
 49 
     | 
    
         
            +
                    should "make composite actions imitate primitives, i.e random color does not trickle to sub actions" do
         
     | 
| 
      
 50 
     | 
    
         
            +
                        # comprised of filled circles
         
     | 
| 
      
 51 
     | 
    
         
            +
                        @img.line 300, 300, 500, 500, :color => :random, :thickness => 5
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
                        # comprised of lines
         
     | 
| 
      
 54 
     | 
    
         
            +
                        @img.circle 40, 300, 10, :color => :random, :fill => true
         
     | 
| 
      
 55 
     | 
    
         
            +
                    end
         
     | 
| 
      
 56 
     | 
    
         
            +
             
     | 
| 
      
 57 
     | 
    
         
            +
                    should "this crashes the stack after a little while" do
         
     | 
| 
      
 58 
     | 
    
         
            +
                        l = ->() { 2 * @img.width * rand - @img.width / 2 }
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
                        points = []
         
     | 
| 
      
 61 
     | 
    
         
            +
                        10.times {
         
     | 
| 
      
 62 
     | 
    
         
            +
                            points += [l.(), l.()]
         
     | 
| 
      
 63 
     | 
    
         
            +
                        }
         
     | 
| 
      
 64 
     | 
    
         
            +
             
     | 
| 
      
 65 
     | 
    
         
            +
                        @img.bezier points, :closed => true
         
     | 
| 
      
 66 
     | 
    
         
            +
                        
         
     | 
| 
      
 67 
     | 
    
         
            +
                        @img.fill l.(), l.(), :color => :random#, :scan => true
         
     | 
| 
      
 68 
     | 
    
         
            +
                        
         
     | 
| 
      
 69 
     | 
    
         
            +
                    end
         
     | 
| 
      
 70 
     | 
    
         
            +
             
     | 
| 
      
 71 
     | 
    
         
            +
                    should "fill crashes when using alpha_blend => true" do
         
     | 
| 
      
 72 
     | 
    
         
            +
                        @img.fill 250, 487, :texture => @tp, :scan => true, :alpha_blend => true
         
     | 
| 
      
 73 
     | 
    
         
            +
                    end
         
     | 
| 
      
 74 
     | 
    
         
            +
             
     | 
| 
      
 75 
     | 
    
         
            +
                    # FIXED ! simply did not initialize TexPlay::TPPoint, duh!
         
     | 
| 
      
 76 
     | 
    
         
            +
                    should "not ERROR about finding ivar @turtle_pos, SUPPOSED to be eval'd in context of @img" do
         
     | 
| 
      
 77 
     | 
    
         
            +
                        @img.paint {
         
     | 
| 
      
 78 
     | 
    
         
            +
                            forward(50, true, :color => :red)
         
     | 
| 
      
 79 
     | 
    
         
            +
                            turn(@length)
         
     | 
| 
      
 80 
     | 
    
         
            +
                        }
         
     | 
| 
      
 81 
     | 
    
         
            +
                    end
         
     | 
| 
      
 82 
     | 
    
         
            +
                end
         
     | 
| 
      
 83 
     | 
    
         
            +
             
     | 
| 
      
 84 
     | 
    
         
            +
                context "effects" do
         
     | 
| 
      
 85 
     | 
    
         
            +
                    setup do
         
     | 
| 
      
 86 
     | 
    
         
            +
                        @length = 1
         
     | 
| 
      
 87 
     | 
    
         
            +
                        @img = Gosu::Image.new(W, "empty2.png")
         
     | 
| 
      
 88 
     | 
    
         
            +
                    end
         
     | 
| 
      
 89 
     | 
    
         
            +
             
     | 
| 
      
 90 
     | 
    
         
            +
                    
         
     | 
| 
      
 91 
     | 
    
         
            +
                    should "this is just a cool effect using turtle and random fill" do
         
     | 
| 
      
 92 
     | 
    
         
            +
                        @img.paint { 
         
     | 
| 
      
 93 
     | 
    
         
            +
                            forward(@length, true, :color => :red)
         
     | 
| 
      
 94 
     | 
    
         
            +
                            turn(170)
         
     | 
| 
      
 95 
     | 
    
         
            +
                            @length += 5
         
     | 
| 
      
 96 
     | 
    
         
            +
                        }
         
     | 
| 
      
 97 
     | 
    
         
            +
                        @img.fill (@img.width * rand), (@img.height * rand), :color => :random
         
     | 
| 
      
 98 
     | 
    
         
            +
                    end
         
     | 
| 
      
 99 
     | 
    
         
            +
             
     | 
| 
      
 100 
     | 
    
         
            +
                    should "another cool effect using turtle" do
         
     | 
| 
      
 101 
     | 
    
         
            +
                        @length = 0
         
     | 
| 
      
 102 
     | 
    
         
            +
                        @img.paint {
         
     | 
| 
      
 103 
     | 
    
         
            +
                            forward(20, true, :color => red)
         
     | 
| 
      
 104 
     | 
    
         
            +
                            turn(@length)
         
     | 
| 
      
 105 
     | 
    
         
            +
                            @length += 10
         
     | 
| 
      
 106 
     | 
    
         
            +
                        }
         
     | 
| 
      
 107 
     | 
    
         
            +
                    end
         
     | 
| 
      
 108 
     | 
    
         
            +
                    
         
     | 
| 
      
 109 
     | 
    
         
            +
                    should "draw a circle with a rough edge utilizing color_control block and :none (no color)" do
         
     | 
| 
      
 110 
     | 
    
         
            +
                        @img.circle 200,200, 100,
         
     | 
| 
      
 111 
     | 
    
         
            +
                        :color_control => proc { |c,x,y|
         
     | 
| 
      
 112 
     | 
    
         
            +
                            @img.pixel(x + (rand(4) - 2), y + (rand(4) - 2)) 
         
     | 
| 
      
 113 
     | 
    
         
            +
                            :none   # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
         
     | 
| 
      
 114 
     | 
    
         
            +
                                    # simply utilized to draw a ragged edge of another circle (using @img.pixel)
         
     | 
| 
      
 115 
     | 
    
         
            +
                        }
         
     | 
| 
      
 116 
     | 
    
         
            +
                    end
         
     | 
| 
      
 117 
     | 
    
         
            +
             
     | 
| 
      
 118 
     | 
    
         
            +
                    context "examples" do
         
     | 
| 
      
 119 
     | 
    
         
            +
                        setup do
         
     | 
| 
      
 120 
     | 
    
         
            +
                            @img = Gosu::Image.new(W, "empty2.png")
         
     | 
| 
      
 121 
     | 
    
         
            +
                            @tp = Gosu::Image.new(W, "texplay.png")
         
     | 
| 
      
 122 
     | 
    
         
            +
                        end
         
     | 
| 
      
 123 
     | 
    
         
            +
             
     | 
| 
      
 124 
     | 
    
         
            +
                        should "draw closed polyline" do
         
     | 
| 
      
 125 
     | 
    
         
            +
                            @img.polyline 0,0 , 40, 40, 400, 300, 100, 20, :closed => true, :thickness => 1
         
     | 
| 
      
 126 
     | 
    
         
            +
                        end
         
     | 
| 
      
 127 
     | 
    
         
            +
             
     | 
| 
      
 128 
     | 
    
         
            +
                        should "texture fill an area using :texture hash arg" do
         
     | 
| 
      
 129 
     | 
    
         
            +
                            @img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
         
     | 
| 
      
 130 
     | 
    
         
            +
                            @img.fill 42, 70, :texture => @tp
         
     | 
| 
      
 131 
     | 
    
         
            +
                        end
         
     | 
| 
      
 132 
     | 
    
         
            +
             
     | 
| 
      
 133 
     | 
    
         
            +
                        should "texture fill an area using color_control" do
         
     | 
| 
      
 134 
     | 
    
         
            +
                            @img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
         
     | 
| 
      
 135 
     | 
    
         
            +
                            @img.fill 42, 70, :color_control => proc { |c, x, y|
         
     | 
| 
      
 136 
     | 
    
         
            +
                                @tp.get_pixel(x % @tp.width, y % @tp.height)
         
     | 
| 
      
 137 
     | 
    
         
            +
                            }
         
     | 
| 
      
 138 
     | 
    
         
            +
                        end
         
     | 
| 
      
 139 
     | 
    
         
            +
             
     | 
| 
      
 140 
     | 
    
         
            +
                        should "average the color between the texture image and the background image" do
         
     | 
| 
      
 141 
     | 
    
         
            +
                            @img.rect 10, 10, 100, 100, :filled => true, :texture => @tp,
         
     | 
| 
      
 142 
     | 
    
         
            +
                            :color_control => proc { |c1, c2|
         
     | 
| 
      
 143 
     | 
    
         
            +
                                c1[0] = (c1[0] + c2[0] / 2 )
         
     | 
| 
      
 144 
     | 
    
         
            +
                                c1[1] = (c1[1] + c2[1] / 2 )
         
     | 
| 
      
 145 
     | 
    
         
            +
                                c1[2] = (c1[2] + c2[2] / 2 )
         
     | 
| 
      
 146 
     | 
    
         
            +
                                c1[3] = 1
         
     | 
| 
      
 147 
     | 
    
         
            +
                                c1
         
     | 
| 
      
 148 
     | 
    
         
            +
                            }
         
     | 
| 
      
 149 
     | 
    
         
            +
                        end
         
     | 
| 
      
 150 
     | 
    
         
            +
             
     | 
| 
      
 151 
     | 
    
         
            +
                        should "force a texture to alpha blend even when it has a full opacity" do
         
     | 
| 
      
 152 
     | 
    
         
            +
                            @img.circle 100, 100, 50, :alpha_blend => true, :fill => true, :texture => @gosu,
         
     | 
| 
      
 153 
     | 
    
         
            +
                            :color_control => proc { |c, c1|
         
     | 
| 
      
 154 
     | 
    
         
            +
                                c1[3] = 0.1
         
     | 
| 
      
 155 
     | 
    
         
            +
                                c1
         
     | 
| 
      
 156 
     | 
    
         
            +
                            }
         
     | 
| 
      
 157 
     | 
    
         
            +
                        end
         
     | 
| 
      
 158 
     | 
    
         
            +
             
     | 
| 
      
 159 
     | 
    
         
            +
                        should "draw lines with thickness, using color_control block" do
         
     | 
| 
      
 160 
     | 
    
         
            +
                            x1 = @img.width * rand
         
     | 
| 
      
 161 
     | 
    
         
            +
                            y1 = @img.height * rand
         
     | 
| 
      
 162 
     | 
    
         
            +
                            x2 = @img.width * rand
         
     | 
| 
      
 163 
     | 
    
         
            +
                            y2 = @img.height * rand
         
     | 
| 
      
 164 
     | 
    
         
            +
             
     | 
| 
      
 165 
     | 
    
         
            +
                            # thickness of lines
         
     | 
| 
      
 166 
     | 
    
         
            +
                            t = 30
         
     | 
| 
      
 167 
     | 
    
         
            +
                            
         
     | 
| 
      
 168 
     | 
    
         
            +
                            @img.paint {
         
     | 
| 
      
 169 
     | 
    
         
            +
                                line x1, y1, x2, y2, :color_control => proc {  |c, x, y|
         
     | 
| 
      
 170 
     | 
    
         
            +
             
     | 
| 
      
 171 
     | 
    
         
            +
                                    # vectors
         
     | 
| 
      
 172 
     | 
    
         
            +
                                    vx = x2 - x1
         
     | 
| 
      
 173 
     | 
    
         
            +
                                    vy = y2 - y1
         
     | 
| 
      
 174 
     | 
    
         
            +
             
     | 
| 
      
 175 
     | 
    
         
            +
                                    # unit vectors
         
     | 
| 
      
 176 
     | 
    
         
            +
                                    uvx = vx / Math::hypot(vx, vy)
         
     | 
| 
      
 177 
     | 
    
         
            +
                                    uvy = vy / Math::hypot(vx, vy)
         
     | 
| 
      
 178 
     | 
    
         
            +
             
     | 
| 
      
 179 
     | 
    
         
            +
                                    # draw lines at perpendicular
         
     | 
| 
      
 180 
     | 
    
         
            +
                                    line x, y, x - (uvy*t), y + (uvx*t), :color => :red
         
     | 
| 
      
 181 
     | 
    
         
            +
             
     | 
| 
      
 182 
     | 
    
         
            +
                                    # original line is white
         
     | 
| 
      
 183 
     | 
    
         
            +
                                    :white
         
     | 
| 
      
 184 
     | 
    
         
            +
                                }
         
     | 
| 
      
 185 
     | 
    
         
            +
                            }
         
     | 
| 
      
 186 
     | 
    
         
            +
             
     | 
| 
      
 187 
     | 
    
         
            +
                            
         
     | 
| 
      
 188 
     | 
    
         
            +
                        end
         
     | 
| 
      
 189 
     | 
    
         
            +
             
     | 
| 
      
 190 
     | 
    
         
            +
                        should "do an alternative way to thick draw lines" do
         
     | 
| 
      
 191 
     | 
    
         
            +
                            x1 = @img.width * rand
         
     | 
| 
      
 192 
     | 
    
         
            +
                            y1 = @img.height * rand
         
     | 
| 
      
 193 
     | 
    
         
            +
                            x2 = @img.width * rand
         
     | 
| 
      
 194 
     | 
    
         
            +
                            y2 = @img.height * rand
         
     | 
| 
      
 195 
     | 
    
         
            +
             
     | 
| 
      
 196 
     | 
    
         
            +
                            t = 30
         
     | 
| 
      
 197 
     | 
    
         
            +
             
     | 
| 
      
 198 
     | 
    
         
            +
                            vx = x2 - x1
         
     | 
| 
      
 199 
     | 
    
         
            +
                            vy = y2 - y1
         
     | 
| 
      
 200 
     | 
    
         
            +
             
     | 
| 
      
 201 
     | 
    
         
            +
                            uvx = vx / Math::hypot(vx, vy)
         
     | 
| 
      
 202 
     | 
    
         
            +
                            uvy = vy / Math::hypot(vx, vy)
         
     | 
| 
      
 203 
     | 
    
         
            +
                            
         
     | 
| 
      
 204 
     | 
    
         
            +
                            @img.paint {
         
     | 
| 
      
 205 
     | 
    
         
            +
                                line x1, y1, x2, y2
         
     | 
| 
      
 206 
     | 
    
         
            +
                                t.times { |i|
         
     | 
| 
      
 207 
     | 
    
         
            +
                                    line x1 - (uvy * i), y1 + (uvx * i), x2 - (uvy * i), y2 + (uvx*t), :color => :random
         
     | 
| 
      
 208 
     | 
    
         
            +
                                }
         
     | 
| 
      
 209 
     | 
    
         
            +
                            }
         
     | 
| 
      
 210 
     | 
    
         
            +
             
     | 
| 
      
 211 
     | 
    
         
            +
                        end
         
     | 
| 
      
 212 
     | 
    
         
            +
             
     | 
| 
      
 213 
     | 
    
         
            +
                        
         
     | 
| 
      
 214 
     | 
    
         
            +
             
     | 
| 
      
 215 
     | 
    
         
            +
             
     | 
| 
      
 216 
     | 
    
         
            +
                        context "bezier context" do
         
     | 
| 
      
 217 
     | 
    
         
            +
                            setup do
         
     | 
| 
      
 218 
     | 
    
         
            +
                                @points = []
         
     | 
| 
      
 219 
     | 
    
         
            +
                                @p = TexPlay::TPPoint.new
         
     | 
| 
      
 220 
     | 
    
         
            +
                                @p.x, @p.y = 0, 0
         
     | 
| 
      
 221 
     | 
    
         
            +
                                @points << @p
         
     | 
| 
      
 222 
     | 
    
         
            +
                                (0..@img.width).step(80) do |x|
         
     | 
| 
      
 223 
     | 
    
         
            +
                                    @p = TexPlay::TPPoint.new
         
     | 
| 
      
 224 
     | 
    
         
            +
                                    @p.x = x
         
     | 
| 
      
 225 
     | 
    
         
            +
                                    @p.y = rand(@img.height) * 2 - @img.height / 2
         
     | 
| 
      
 226 
     | 
    
         
            +
                                    @points << @p
         
     | 
| 
      
 227 
     | 
    
         
            +
                                end
         
     | 
| 
      
 228 
     | 
    
         
            +
                                @p = TexPlay::TPPoint.new
         
     | 
| 
      
 229 
     | 
    
         
            +
                                @p.x, @p.y = @img.width, 0
         
     | 
| 
      
 230 
     | 
    
         
            +
                                @points << @p
         
     | 
| 
      
 231 
     | 
    
         
            +
                            end
         
     | 
| 
      
 232 
     | 
    
         
            +
             
     | 
| 
      
 233 
     | 
    
         
            +
                            should "draw a bezier curve that spans the image width" do
         
     | 
| 
      
 234 
     | 
    
         
            +
                                @img.bezier(*@points)
         
     | 
| 
      
 235 
     | 
    
         
            +
                            end
         
     | 
| 
      
 236 
     | 
    
         
            +
                            
         
     | 
| 
      
 237 
     | 
    
         
            +
                        end
         
     | 
| 
      
 238 
     | 
    
         
            +
                    end        
         
     | 
| 
      
 239 
     | 
    
         
            +
                end
         
     | 
| 
      
 240 
     | 
    
         
            +
             
     |