texplay 0.2.1-x86-mswin32-60
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- data/CHANGELOG +68 -0
- data/README +21 -0
- data/README1st +9 -0
- data/Rakefile +85 -0
- data/examples/basic.rb +48 -0
- data/examples/basic2.rb +37 -0
- data/examples/benchmark.rb +299 -0
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +51 -0
- data/examples/example_color_control.rb +68 -0
- data/examples/example_color_transform.rb +29 -0
- data/examples/example_dup.rb +52 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +49 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_simple.rb +35 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/examples/specs.rb +240 -0
- data/examples/test.rb +70 -0
- data/examples/test2.rb +72 -0
- data/lib/ctexplay.18.so +0 -0
- data/lib/ctexplay.19.so +0 -0
- data/lib/texplay-contrib.rb +77 -0
- data/lib/texplay.rb +134 -0
- data/src/Makefile +181 -0
- data/src/TAGS +286 -0
- data/src/actions.c +1306 -0
- data/src/actions.h +52 -0
- data/src/actions.obj +0 -0
- data/src/bindings.c +1081 -0
- data/src/bindings.h +45 -0
- data/src/bindings.obj +0 -0
- data/src/cache.c +132 -0
- data/src/cache.h +24 -0
- data/src/cache.obj +0 -0
- data/src/compat.h +23 -0
- data/src/ctexplay-i386-mswin32.def +2 -0
- data/src/ctexplay-i386-mswin32.exp +0 -0
- data/src/ctexplay-i386-mswin32.lib +0 -0
- data/src/ctexplay-i386-mswin32.pdb +0 -0
- data/src/ctexplay.so +0 -0
- data/src/extconf.rb +18 -0
- data/src/gen_eval.c +209 -0
- data/src/gen_eval.h +20 -0
- data/src/gen_eval.obj +0 -0
- data/src/mkmf.log +18 -0
- data/src/object2module.c +171 -0
- data/src/object2module.h +11 -0
- data/src/object2module.obj +0 -0
- data/src/texplay.c +136 -0
- data/src/texplay.h +107 -0
- data/src/texplay.obj +0 -0
- data/src/utils.c +959 -0
- data/src/utils.h +143 -0
- data/src/utils.obj +0 -0
- data/src/vc60.pdb +0 -0
- metadata +132 -0
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@width = @img.width
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@height = @img.height
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# turn alpha blending and filling on
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@img.set_options :alpha_blend => true, :fill => true
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end
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def draw
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# Gen_eval lets us use local instance vars within the block
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# even though the block appears to be getting instance_eval'd
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# for more information see gen_eval.c and object2module.c
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@img.paint {
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rect @width * rand, @height * rand, @width * rand, @height * rand,
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:color => [rand, rand ,rand, rand]
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# it can be annoying having to specify a bunch of :hash_arguments for every action
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# here is how you specify common hash args that all actions will use (in the same image)
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# all actions that respond to 'thickness' use a thickness of 8 pixels
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# also set the color to random
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@img.set_options :thickness => 8, :color => :rand
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@img.rect 100, 100, 200, 200, :fill => false
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# NOTE: for ngon, the parameters are as follows: x, y, radius, num_sides
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@img.ngon 400, 400, 40, 3
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# NOTE: the defaults can also be overidden:
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@img.ngon 400, 200, 90, 6, :thickness => 1
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# you can also delete the defaults
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@img.delete_options
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# this action will no longer have any default values
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@img.ngon 200, 400, 90, 10
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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end
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def draw
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x = (@img.width - 100/2) * rand
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y = (@img.height - 100/2) * rand
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@img.splice @img, x, y + 1, :crop => [x, y, x + 100, y + 100]
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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10.times {
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p = TexPlay::TPPoint.new
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p.x = @img.width * rand
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p.y = @img.height * rand
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points << p
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}
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# what if we want to turn a polyline into a polygon?
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@img.polyline points, :closed => true, :color => :blue
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@img.polyline points, :color => :red
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end
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def draw
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# NOTE: (when viewing) the blue line is the extra line added to close the polygon,
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# red lines are original polyline
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# perform some simple drawing actions
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@img.line 0,0, @img.width - 1, @img.height - 1, :color => :yellow
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@img.circle 400, 100, 40, :fill => true, :color => [rand, rand, rand, 1]
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@img.rect 200, 300, 300, 400, :fill => true, :color => :red
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# NOTE: chroma_key means NOT to splice in that color (pixels with that color are skipped)
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# (chroma_key_not does the opposite, it skips pixels that do NOT have that color)
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@img.splice @gosu, 210, 330, :chroma_key => :alpha
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# sets the 'global' color for all actions in this image
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@img.color :red
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# let's draw the circle without syncing it to gl
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@img.circle 100, 100, 50, :fill => true, :sync_mode => :no_sync
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# now let's sync half of it to gl
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@img.force_sync [100, 50, 150, 150]
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# let's draw some lazy shapes
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@img.set_options :sync_mode => :lazy_sync
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@img.ngon 200, 300, 40, 5, :color => :red
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@img.ngon 280, 300, 40, 6, :color => :green
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@img.ngon 360, 300, 40, 7, :color => :blue
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# now let's sync the lazy shapes to gl
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@img.paint
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# NOTE: the lazy drawing (above) is identical to using the following paint block
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# @img.paint {
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# ngon 200, 300, 50, 5
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# ...etc
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# }
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# end lazy drawing mode
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@img.delete_options
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# the default sync mode is eager_sync
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# in this mode actions are drawn and sync'd immediately
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# NOTE: TexPlay only syncs the part of the image that changed to gl
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@img.ngon 440, 300, 40, 8, :color => :tyrian
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# paint blocks can also accept a sync_mode parameter
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# NOTE: the line below will not be visible until you
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# explictly sync it to gl; probably using @img.force_sync
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@img.paint(:sync_mode => :no_sync) {
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line 0, 0, @img.width, @img.height
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}
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@length = 0
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end
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# NOTE: turtle is currently written in Ruby so is very slow, look at texplay-contrib.rb for source code.
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def draw
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# NOTE: putting actions in paint block means they are only sync'd to gl at end of block.
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# compare to calling an action directly (on an @img) where it is sync'd to gl immediately
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@img.paint {
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# a 2nd arg of 'true' means to show the turtle
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forward(@length, true, :color => :red)
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turn(89.5)
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@length += 2
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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data/examples/specs.rb
ADDED
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require 'rubygems'
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require 'test/unit'
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require 'shoulda'
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rquire 'common'
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require 'gosu'
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require 'texplay'
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class MyWindow < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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end
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end
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W = MyWindow.new
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class MyTest < Test::Unit::TestCase
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context "TexPlay Bug Eradicator" do
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setup do
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@img = Gosu::Image.new(W, "#{Common::MEDIA}/empty2.png")
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@gosu = Gosu::Image.new(W, "#{Common::MEDIA}/gosu.png")
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@points = []
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end
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should "not have gaps in polyline from 2nd to 3rd point" do
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@img.polyline 0, 0, 40, 40, 38, 1024
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end
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should "not freeze when using floodfill and a color_control block" do
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# rectangle to fill
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@img.rect 40, 40, 100, 100
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# works fine WITHOUT color_control block, wtf?
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@img.fill 90, 90, :color_control => proc { |c, x, y| :red }
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end
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# this problem is due to inability to calculate factorials > 15
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should "beziers should not CLUSTER around top left hand corner when num random points > 15" do
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15.times {
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p = [(@img.width * rand()), (@img.height * rand())]
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@points += p
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}
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@img.paint {
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bezier @points
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}
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end
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# fixed
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should "make composite actions imitate primitives, i.e random color does not trickle to sub actions" do
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# comprised of filled circles
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@img.line 300, 300, 500, 500, :color => :random, :thickness => 5
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# comprised of lines
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+
@img.circle 40, 300, 10, :color => :random, :fill => true
|
55
|
+
end
|
56
|
+
|
57
|
+
should "this crashes the stack after a little while" do
|
58
|
+
l = ->() { 2 * @img.width * rand - @img.width / 2 }
|
59
|
+
|
60
|
+
points = []
|
61
|
+
10.times {
|
62
|
+
points += [l.(), l.()]
|
63
|
+
}
|
64
|
+
|
65
|
+
@img.bezier points, :closed => true
|
66
|
+
|
67
|
+
@img.fill l.(), l.(), :color => :random#, :scan => true
|
68
|
+
|
69
|
+
end
|
70
|
+
|
71
|
+
should "fill crashes when using alpha_blend => true" do
|
72
|
+
@img.fill 250, 487, :texture => @tp, :scan => true, :alpha_blend => true
|
73
|
+
end
|
74
|
+
|
75
|
+
# FIXED ! simply did not initialize TexPlay::TPPoint, duh!
|
76
|
+
should "not ERROR about finding ivar @turtle_pos, SUPPOSED to be eval'd in context of @img" do
|
77
|
+
@img.paint {
|
78
|
+
forward(50, true, :color => :red)
|
79
|
+
turn(@length)
|
80
|
+
}
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
context "effects" do
|
85
|
+
setup do
|
86
|
+
@length = 1
|
87
|
+
@img = Gosu::Image.new(W, "empty2.png")
|
88
|
+
end
|
89
|
+
|
90
|
+
|
91
|
+
should "this is just a cool effect using turtle and random fill" do
|
92
|
+
@img.paint {
|
93
|
+
forward(@length, true, :color => :red)
|
94
|
+
turn(170)
|
95
|
+
@length += 5
|
96
|
+
}
|
97
|
+
@img.fill (@img.width * rand), (@img.height * rand), :color => :random
|
98
|
+
end
|
99
|
+
|
100
|
+
should "another cool effect using turtle" do
|
101
|
+
@length = 0
|
102
|
+
@img.paint {
|
103
|
+
forward(20, true, :color => red)
|
104
|
+
turn(@length)
|
105
|
+
@length += 10
|
106
|
+
}
|
107
|
+
end
|
108
|
+
|
109
|
+
should "draw a circle with a rough edge utilizing color_control block and :none (no color)" do
|
110
|
+
@img.circle 200,200, 100,
|
111
|
+
:color_control => proc { |c,x,y|
|
112
|
+
@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
|
113
|
+
:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
|
114
|
+
# simply utilized to draw a ragged edge of another circle (using @img.pixel)
|
115
|
+
}
|
116
|
+
end
|
117
|
+
|
118
|
+
context "examples" do
|
119
|
+
setup do
|
120
|
+
@img = Gosu::Image.new(W, "empty2.png")
|
121
|
+
@tp = Gosu::Image.new(W, "texplay.png")
|
122
|
+
end
|
123
|
+
|
124
|
+
should "draw closed polyline" do
|
125
|
+
@img.polyline 0,0 , 40, 40, 400, 300, 100, 20, :closed => true, :thickness => 1
|
126
|
+
end
|
127
|
+
|
128
|
+
should "texture fill an area using :texture hash arg" do
|
129
|
+
@img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
|
130
|
+
@img.fill 42, 70, :texture => @tp
|
131
|
+
end
|
132
|
+
|
133
|
+
should "texture fill an area using color_control" do
|
134
|
+
@img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
|
135
|
+
@img.fill 42, 70, :color_control => proc { |c, x, y|
|
136
|
+
@tp.get_pixel(x % @tp.width, y % @tp.height)
|
137
|
+
}
|
138
|
+
end
|
139
|
+
|
140
|
+
should "average the color between the texture image and the background image" do
|
141
|
+
@img.rect 10, 10, 100, 100, :filled => true, :texture => @tp,
|
142
|
+
:color_control => proc { |c1, c2|
|
143
|
+
c1[0] = (c1[0] + c2[0] / 2 )
|
144
|
+
c1[1] = (c1[1] + c2[1] / 2 )
|
145
|
+
c1[2] = (c1[2] + c2[2] / 2 )
|
146
|
+
c1[3] = 1
|
147
|
+
c1
|
148
|
+
}
|
149
|
+
end
|
150
|
+
|
151
|
+
should "force a texture to alpha blend even when it has a full opacity" do
|
152
|
+
@img.circle 100, 100, 50, :alpha_blend => true, :fill => true, :texture => @gosu,
|
153
|
+
:color_control => proc { |c, c1|
|
154
|
+
c1[3] = 0.1
|
155
|
+
c1
|
156
|
+
}
|
157
|
+
end
|
158
|
+
|
159
|
+
should "draw lines with thickness, using color_control block" do
|
160
|
+
x1 = @img.width * rand
|
161
|
+
y1 = @img.height * rand
|
162
|
+
x2 = @img.width * rand
|
163
|
+
y2 = @img.height * rand
|
164
|
+
|
165
|
+
# thickness of lines
|
166
|
+
t = 30
|
167
|
+
|
168
|
+
@img.paint {
|
169
|
+
line x1, y1, x2, y2, :color_control => proc { |c, x, y|
|
170
|
+
|
171
|
+
# vectors
|
172
|
+
vx = x2 - x1
|
173
|
+
vy = y2 - y1
|
174
|
+
|
175
|
+
# unit vectors
|
176
|
+
uvx = vx / Math::hypot(vx, vy)
|
177
|
+
uvy = vy / Math::hypot(vx, vy)
|
178
|
+
|
179
|
+
# draw lines at perpendicular
|
180
|
+
line x, y, x - (uvy*t), y + (uvx*t), :color => :red
|
181
|
+
|
182
|
+
# original line is white
|
183
|
+
:white
|
184
|
+
}
|
185
|
+
}
|
186
|
+
|
187
|
+
|
188
|
+
end
|
189
|
+
|
190
|
+
should "do an alternative way to thick draw lines" do
|
191
|
+
x1 = @img.width * rand
|
192
|
+
y1 = @img.height * rand
|
193
|
+
x2 = @img.width * rand
|
194
|
+
y2 = @img.height * rand
|
195
|
+
|
196
|
+
t = 30
|
197
|
+
|
198
|
+
vx = x2 - x1
|
199
|
+
vy = y2 - y1
|
200
|
+
|
201
|
+
uvx = vx / Math::hypot(vx, vy)
|
202
|
+
uvy = vy / Math::hypot(vx, vy)
|
203
|
+
|
204
|
+
@img.paint {
|
205
|
+
line x1, y1, x2, y2
|
206
|
+
t.times { |i|
|
207
|
+
line x1 - (uvy * i), y1 + (uvx * i), x2 - (uvy * i), y2 + (uvx*t), :color => :random
|
208
|
+
}
|
209
|
+
}
|
210
|
+
|
211
|
+
end
|
212
|
+
|
213
|
+
|
214
|
+
|
215
|
+
|
216
|
+
context "bezier context" do
|
217
|
+
setup do
|
218
|
+
@points = []
|
219
|
+
@p = TexPlay::TPPoint.new
|
220
|
+
@p.x, @p.y = 0, 0
|
221
|
+
@points << @p
|
222
|
+
(0..@img.width).step(80) do |x|
|
223
|
+
@p = TexPlay::TPPoint.new
|
224
|
+
@p.x = x
|
225
|
+
@p.y = rand(@img.height) * 2 - @img.height / 2
|
226
|
+
@points << @p
|
227
|
+
end
|
228
|
+
@p = TexPlay::TPPoint.new
|
229
|
+
@p.x, @p.y = @img.width, 0
|
230
|
+
@points << @p
|
231
|
+
end
|
232
|
+
|
233
|
+
should "draw a bezier curve that spans the image width" do
|
234
|
+
@img.bezier(*@points)
|
235
|
+
end
|
236
|
+
|
237
|
+
end
|
238
|
+
end
|
239
|
+
end
|
240
|
+
|