texplay 0.2.1-x86-mswin32-60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +68 -0
- data/README +21 -0
- data/README1st +9 -0
- data/Rakefile +85 -0
- data/examples/basic.rb +48 -0
- data/examples/basic2.rb +37 -0
- data/examples/benchmark.rb +299 -0
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +51 -0
- data/examples/example_color_control.rb +68 -0
- data/examples/example_color_transform.rb +29 -0
- data/examples/example_dup.rb +52 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +49 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_simple.rb +35 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/examples/specs.rb +240 -0
- data/examples/test.rb +70 -0
- data/examples/test2.rb +72 -0
- data/lib/ctexplay.18.so +0 -0
- data/lib/ctexplay.19.so +0 -0
- data/lib/texplay-contrib.rb +77 -0
- data/lib/texplay.rb +134 -0
- data/src/Makefile +181 -0
- data/src/TAGS +286 -0
- data/src/actions.c +1306 -0
- data/src/actions.h +52 -0
- data/src/actions.obj +0 -0
- data/src/bindings.c +1081 -0
- data/src/bindings.h +45 -0
- data/src/bindings.obj +0 -0
- data/src/cache.c +132 -0
- data/src/cache.h +24 -0
- data/src/cache.obj +0 -0
- data/src/compat.h +23 -0
- data/src/ctexplay-i386-mswin32.def +2 -0
- data/src/ctexplay-i386-mswin32.exp +0 -0
- data/src/ctexplay-i386-mswin32.lib +0 -0
- data/src/ctexplay-i386-mswin32.pdb +0 -0
- data/src/ctexplay.so +0 -0
- data/src/extconf.rb +18 -0
- data/src/gen_eval.c +209 -0
- data/src/gen_eval.h +20 -0
- data/src/gen_eval.obj +0 -0
- data/src/mkmf.log +18 -0
- data/src/object2module.c +171 -0
- data/src/object2module.h +11 -0
- data/src/object2module.obj +0 -0
- data/src/texplay.c +136 -0
- data/src/texplay.h +107 -0
- data/src/texplay.obj +0 -0
- data/src/utils.c +959 -0
- data/src/utils.h +143 -0
- data/src/utils.obj +0 -0
- data/src/vc60.pdb +0 -0
- metadata +132 -0
data/examples/common.rb
ADDED
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(50) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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@img.move_to(points.first.x, points.first.y)
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# making the bezier more interesting by using turtle graphics :) (a rough bezier)
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@img.bezier points, :color => :red, :color_control => proc { |c, x, y|
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if((x % 10) == 0) then
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@img.line_to(x, y + rand * 20 - 10)
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end
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:none
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}
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#@img.fill 100, 400, :color => :yellow
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { |c| :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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end
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def draw
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x = (@img.width - 100/2) * rand
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y = (@img.height - 100/2) * rand
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@img.rect x, y, x + 50, y + 50, :fill => true, :color_control => { :mult => [0.9 , 0.3, 0.3, 1] }
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
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@bunk.line 0, 0, 1024, 1024, :color => :red
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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# each can accept a block of two types of arity:
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# arity 1 - yields just the pixel color
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# arity 3 - yield the pixel color, and the x and y
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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end
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# another gradient, this time blocking out everything except red (and alpha)
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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c[1] = 0
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c[2] = 0
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end
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@length = 0
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end
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def draw
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# quite a cool effect, very slow of course, because it's using turtle and fill
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@img.paint {
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forward(@length, true, :color => :red)
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turn(170)
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@length += 5
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fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 1000, 1000)
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# @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 90).step(85) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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25
|
+
|
26
|
+
@img.bezier points
|
27
|
+
|
28
|
+
|
29
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
30
|
+
@img.fill 300, 400, :color => :red, :texture => @gosu
|
31
|
+
# @img.circle 300, 400, 40
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 10, 10,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 769, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
points = []
|
16
|
+
|
17
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
+
# NOTE: current maximum points for a bezier is 13
|
19
|
+
(0..@img.width).step(50) { |x|
|
20
|
+
p = TexPlay::TPPoint.new
|
21
|
+
p.x = x
|
22
|
+
p.y = @img.height * rand
|
23
|
+
|
24
|
+
points << p
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.bezier points, :color => :white
|
28
|
+
|
29
|
+
|
30
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
+
@img.fill 300, 480, :texture => @tp
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 100, 50,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 769, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
10
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
11
|
+
|
12
|
+
# test the fluent interface
|
13
|
+
@img.
|
14
|
+
line(0, 0, 1024, 1024).
|
15
|
+
circle(20, 20, 50).
|
16
|
+
rect 30, 30, 100, 100
|
17
|
+
end
|
18
|
+
|
19
|
+
def draw
|
20
|
+
x = @img.width * rand
|
21
|
+
y = @img.height * rand
|
22
|
+
|
23
|
+
@img.draw 100, 50,1
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
w = W.new
|
30
|
+
w.show
|
31
|
+
|