texplay 0.2.1-x86-mswin32-60
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- data/CHANGELOG +68 -0
- data/README +21 -0
- data/README1st +9 -0
- data/Rakefile +85 -0
- data/examples/basic.rb +48 -0
- data/examples/basic2.rb +37 -0
- data/examples/benchmark.rb +299 -0
- data/examples/common.rb +8 -0
- data/examples/example_alpha_blend.rb +31 -0
- data/examples/example_bezier.rb +51 -0
- data/examples/example_color_control.rb +68 -0
- data/examples/example_color_transform.rb +29 -0
- data/examples/example_dup.rb +52 -0
- data/examples/example_each.rb +42 -0
- data/examples/example_effect.rb +35 -0
- data/examples/example_fill.rb +49 -0
- data/examples/example_fill_old.rb +49 -0
- data/examples/example_fluent.rb +31 -0
- data/examples/example_gen_eval.rb +34 -0
- data/examples/example_hash_arguments.rb +47 -0
- data/examples/example_melt.rb +27 -0
- data/examples/example_polyline.rb +43 -0
- data/examples/example_simple.rb +35 -0
- data/examples/example_sync.rb +60 -0
- data/examples/example_turtle.rb +40 -0
- data/examples/media/empty2.png +0 -0
- data/examples/media/gosu.png +0 -0
- data/examples/media/maria.png +0 -0
- data/examples/media/rose.bmp +0 -0
- data/examples/media/sand1.png +0 -0
- data/examples/media/sunset.png +0 -0
- data/examples/media/texplay.png +0 -0
- data/examples/specs.rb +240 -0
- data/examples/test.rb +70 -0
- data/examples/test2.rb +72 -0
- data/lib/ctexplay.18.so +0 -0
- data/lib/ctexplay.19.so +0 -0
- data/lib/texplay-contrib.rb +77 -0
- data/lib/texplay.rb +134 -0
- data/src/Makefile +181 -0
- data/src/TAGS +286 -0
- data/src/actions.c +1306 -0
- data/src/actions.h +52 -0
- data/src/actions.obj +0 -0
- data/src/bindings.c +1081 -0
- data/src/bindings.h +45 -0
- data/src/bindings.obj +0 -0
- data/src/cache.c +132 -0
- data/src/cache.h +24 -0
- data/src/cache.obj +0 -0
- data/src/compat.h +23 -0
- data/src/ctexplay-i386-mswin32.def +2 -0
- data/src/ctexplay-i386-mswin32.exp +0 -0
- data/src/ctexplay-i386-mswin32.lib +0 -0
- data/src/ctexplay-i386-mswin32.pdb +0 -0
- data/src/ctexplay.so +0 -0
- data/src/extconf.rb +18 -0
- data/src/gen_eval.c +209 -0
- data/src/gen_eval.h +20 -0
- data/src/gen_eval.obj +0 -0
- data/src/mkmf.log +18 -0
- data/src/object2module.c +171 -0
- data/src/object2module.h +11 -0
- data/src/object2module.obj +0 -0
- data/src/texplay.c +136 -0
- data/src/texplay.h +107 -0
- data/src/texplay.obj +0 -0
- data/src/utils.c +959 -0
- data/src/utils.h +143 -0
- data/src/utils.obj +0 -0
- data/src/vc60.pdb +0 -0
- metadata +132 -0
data/examples/common.rb
ADDED
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@img.rect 1, 1, @img.width - 2, @img.height - 2, :fill => true, :texture => @tp
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# NOTE: the current implementation of alpha blending is a bit tempermental, i need to think it
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# through a bit more...
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@img.rect 100, 100, 300, 300, :color => [1, 1, 1, 0.8], :alpha_blend => true, :fill => true
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 100).step(50) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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@img.move_to(points.first.x, points.first.y)
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# making the bezier more interesting by using turtle graphics :) (a rough bezier)
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@img.bezier points, :color => :red, :color_control => proc { |c, x, y|
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if((x % 10) == 0) then
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@img.line_to(x, y + rand * 20 - 10)
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end
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:none
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}
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#@img.fill 100, 400, :color => :yellow
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# NOTE: can 'close' a bezier curve too (as with polylines)
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# When using color_control the pixel the draw action is currently manipulating is yielded
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# to the proc. This gives you pixel-level control over the drawing.
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# (NOTE: the return value of the proc is used as the pixel color, so it should be a 4 element array or
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# a valid color symbol)
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# color_control accepts procs of 4 types:
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# arity of 1: just the destination pixel color is yielded
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# arity of 2: both the destination and the source pixel colors are yielded (in that order)
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# arity of 3: the destination pixel color is yielded along with the x and y coords of the current pixel
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# arity of 4: both the destination and the source pixel colours are yielded as well as the x and y vals
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# just drawing an area to fill
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@img.polyline [30, 30, 100, 100, 200, 76, 300, 9, 50, 200], :color => :random, :closed => true
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# below we are 'faking' a texture fill using color_control
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@img.fill 42, 70, :color_control => proc { |c, x, y|
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@tp.get_pixel(x % @tp.width, y % @tp.height)
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}
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# merging two images together
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@img.rect 100, 200, 400, 300, :fill => true, :texture => @gosu,
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:color_control => proc { |c1, c2, x, y|
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c1 = @tp.get_pixel(x % @tp.width, y % @tp.height)
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c1[0] = (c1[0] + c2[0]) / 2
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c1[1] = (c1[1] + c2[1]) / 2
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c1[2] = (c1[2] + c2[2]) / 2
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c1[3] = 1
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c1
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}
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# we can even use color_control just for the use of the (x, y) values.
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# here we simply use the x, y values to make our own circle with a rough edge
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@img.circle 200,400, 70,
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:color_control => proc { |c,x,y|
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@img.pixel(x + (rand(4) - 2), y + (rand(4) - 2))
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:none # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
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# simply utilized to draw a ragged edge of another circle (using @img.pixel)
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}
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# this just fills a rect with random colours
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@img.rect 400, 400, 470, 470, :fill => true, :color_control => proc { |c| :rand }
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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end
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def draw
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x = (@img.width - 100/2) * rand
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y = (@img.height - 100/2) * rand
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@img.rect x, y, x + 50, y + 50, :fill => true, :color_control => { :mult => [0.9 , 0.3, 0.3, 1] }
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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@img.rect 0,0, @img.width - 1, @img.height - 1
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# testing Gosu::Image#dup
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# adding an ivar
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@img.instance_variable_set(:@horse, :love)
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# adding a method on the singleton
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class << @img
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def little
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:little
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end
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end
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# clone the image.
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# NB #clone also copies singleton
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@bunk = @img.clone
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# should output :love
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puts @bunk.instance_variable_get(:@horse)
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# should output :little
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puts @bunk.little
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# add a red line to the copy to identify it
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@bunk.line 0, 0, 1024, 1024, :color => :red
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end
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def draw
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x = @img.width * rand
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y = @img.height * rand
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@img.draw 100, 50,1
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@bunk.draw 500, 300,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'gosu'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
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# each can accept a block of two types of arity:
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# arity 1 - yields just the pixel color
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# arity 3 - yield the pixel color, and the x and y
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# max out the blue component of every pixel
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@img.each { |v| v[2] = 1 }
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# a gradient from 0 red to 1 red
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@img.each(:region => [100, 100, 200, 200]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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end
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# another gradient, this time blocking out everything except red (and alpha)
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@img.each(:region => [100, 250, 200, 350]) do |c, x, y|
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c[0] = (x - 100) / 100.0
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c[1] = 0
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c[2] = 0
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end
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end
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def draw
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 769, false, 20)
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@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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# put a border on the image
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@img.rect 0,0, @img.width - 1, @img.height - 1
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@length = 0
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end
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def draw
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# quite a cool effect, very slow of course, because it's using turtle and fill
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@img.paint {
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forward(@length, true, :color => :red)
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turn(170)
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@length += 5
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fill (@img.width * rand), (@img.height * rand), :color => :random, :glow => true
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}
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@img.draw 100, 50,1
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end
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end
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w = W.new
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w.show
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@@ -0,0 +1,49 @@
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require 'rubygems'
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require 'common'
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require 'texplay'
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class W < Gosu::Window
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def initialize
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super(1024, 768, false, 20)
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@img = TexPlay::create_blank_image(self, 1000, 1000)
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# @img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
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@tp = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
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@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/sand1.png")
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points = []
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# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or y
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# NOTE: current maximum points for a bezier is 13
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(0..@img.width + 90).step(85) { |x|
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p = TexPlay::TPPoint.new
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p.x = x
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p.y = @img.height * rand
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points << p
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}
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@img.bezier points
|
27
|
+
|
28
|
+
|
29
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
30
|
+
@img.fill 300, 400, :color => :red, :texture => @gosu
|
31
|
+
# @img.circle 300, 400, 40
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @tp
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 10, 10,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'texplay'
|
4
|
+
|
5
|
+
class W < Gosu::Window
|
6
|
+
def initialize
|
7
|
+
super(1024, 769, false, 20)
|
8
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
|
9
|
+
@tp = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
|
10
|
+
@gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
|
11
|
+
|
12
|
+
# put a border on the image
|
13
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
14
|
+
|
15
|
+
points = []
|
16
|
+
|
17
|
+
# NOTE: TexPlay also accepts points. a 'point' is any object that responds to 'x' or 'y'
|
18
|
+
# NOTE: current maximum points for a bezier is 13
|
19
|
+
(0..@img.width).step(50) { |x|
|
20
|
+
p = TexPlay::TPPoint.new
|
21
|
+
p.x = x
|
22
|
+
p.y = @img.height * rand
|
23
|
+
|
24
|
+
points << p
|
25
|
+
}
|
26
|
+
|
27
|
+
@img.bezier points, :color => :white
|
28
|
+
|
29
|
+
|
30
|
+
# NOTE: the :texture hash argument works on ALL drawing actions; not just fills
|
31
|
+
@img.fill 300, 480, :texture => @tp
|
32
|
+
|
33
|
+
# let's demonstrate by drawing a circle using the gosu.png texture
|
34
|
+
# NOTE: :texture even works on lines, boxes, polylines, beziers etc.
|
35
|
+
@img.circle 400, 50, 40, :fill => true, :texture => @gosu
|
36
|
+
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
|
41
|
+
@img.draw 100, 50,1
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
|
47
|
+
w = W.new
|
48
|
+
w.show
|
49
|
+
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'common'
|
3
|
+
require 'gosu'
|
4
|
+
require 'texplay'
|
5
|
+
|
6
|
+
class W < Gosu::Window
|
7
|
+
def initialize
|
8
|
+
super(1024, 769, false, 20)
|
9
|
+
@img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
|
10
|
+
@img.rect 0,0, @img.width - 1, @img.height - 1
|
11
|
+
|
12
|
+
# test the fluent interface
|
13
|
+
@img.
|
14
|
+
line(0, 0, 1024, 1024).
|
15
|
+
circle(20, 20, 50).
|
16
|
+
rect 30, 30, 100, 100
|
17
|
+
end
|
18
|
+
|
19
|
+
def draw
|
20
|
+
x = @img.width * rand
|
21
|
+
y = @img.height * rand
|
22
|
+
|
23
|
+
@img.draw 100, 50,1
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
w = W.new
|
30
|
+
w.show
|
31
|
+
|