texplay 0.2.1-x86-mswin32-60 → 0.2.2-x86-mswin32-60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +10 -0
 - data/README.markdown +35 -0
 - data/README1st +1 -1
 - data/Rakefile +87 -85
 - data/examples/example_alpha_blend.rb +1 -1
 - data/examples/example_bezier.rb +4 -13
 - data/examples/example_color_control.rb +3 -2
 - data/examples/example_color_transform.rb +3 -3
 - data/examples/example_dup.rb +1 -1
 - data/examples/example_each.rb +1 -1
 - data/examples/example_effect.rb +1 -1
 - data/examples/example_fill.rb +4 -9
 - data/examples/example_fill_old.rb +1 -1
 - data/examples/example_fluent.rb +1 -1
 - data/examples/example_gen_eval.rb +1 -1
 - data/examples/example_hash_arguments.rb +1 -1
 - data/examples/example_melt.rb +1 -1
 - data/examples/example_polyline.rb +1 -1
 - data/examples/example_simple.rb +4 -1
 - data/examples/example_splice.rb +33 -0
 - data/examples/example_sync.rb +1 -1
 - data/examples/example_turtle.rb +2 -2
 - data/lib/ctexplay.18.so +0 -0
 - data/lib/ctexplay.19.so +0 -0
 - data/lib/texplay-contrib.rb +8 -8
 - data/lib/texplay.rb +7 -7
 - data/src/Makefile +93 -62
 - data/src/actions.c +80 -55
 - data/src/actions.obj +0 -0
 - data/src/bindings.c +2 -2
 - data/src/bindings.obj +0 -0
 - data/src/cache.obj +0 -0
 - data/src/ctexplay-i386-mswin32.exp +0 -0
 - data/src/ctexplay-i386-mswin32.lib +0 -0
 - data/src/ctexplay-i386-mswin32.pdb +0 -0
 - data/src/ctexplay.so +0 -0
 - data/src/gen_eval.obj +0 -0
 - data/src/mkmf.log +33 -18
 - data/src/object2module.obj +0 -0
 - data/src/texplay.c +1 -1
 - data/src/texplay.obj +0 -0
 - data/src/utils.c +6 -5
 - data/src/utils.obj +0 -0
 - data/src/vc60.pdb +0 -0
 - metadata +4 -9
 - data/README +0 -21
 - data/examples/basic.rb +0 -48
 - data/examples/basic2.rb +0 -37
 - data/examples/benchmark.rb +0 -299
 - data/examples/specs.rb +0 -240
 - data/examples/test.rb +0 -70
 - data/examples/test2.rb +0 -72
 
    
        data/README
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            INSTRUCTIONS 
         
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            TexPlay version 0.2.1
         
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            To compile TexPlay, ensure you are in the directory with the Rakefile and type:
         
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            => rake
         
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            OR
         
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            => rake19  (assuming this is the name of your 1.9.1 version of rake)
         
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            !!NB!! be sure to run the version of rake that corresponds to the ruby version you wish to use! on my system I use rake19 for ruby 1.9.1!!
         
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            If all goes well, run the example programs:
         
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            => cd examples
         
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            => ruby example_melt.rb
         
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            => ruby example_simple.rb
         
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            => ..etc
         
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            *like any gosu application, gosu.so must be in the current directory (or the gosu gem installed) when running the examples.
         
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            Enjoy!
         
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            (note that TexPlay has only been tested on 32 bit linux systems and WindowsXP using VS 6.0)
         
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        data/examples/basic.rb
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            require 'rubygems'
         
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            require 'common'
         
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            require 'gosu'
         
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            require 'texplay'
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/sunset.png")
         
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                    @img.rect 0,0, @img.width - 1, @img.height - 1
         
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                    @img.instance_variable_set(:@horse, :love)
         
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                    class << @img
         
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                        def little
         
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                            :little
         
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                        end
         
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                    end
         
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                    @bunk = @img.clone
         
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                    puts @bunk.instance_variable_get(:@horse)
         
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                    puts @bunk.little
         
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                end
         
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                def draw
         
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                    x = @img.width * rand
         
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                    y = @img.height * rand
         
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                    @img.
         
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                        line(0, 0, 1024, 1024).
         
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                        circle(20, 20, 50).
         
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                        rect 30, 30, 100, 100
         
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                    @img.draw 100, 50,1
         
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                    @bunk.draw 500, 300,1
         
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                    @bunk.line 0, 0, 1024, 1024, :color => :red
         
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                    @bunk.pixel x, y, :color => :none
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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        data/examples/basic2.rb
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            require 'rubygems'
         
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            require 'common'
         
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            require 'gosu'
         
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            require 'texplay'
         
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            class Proc
         
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                def __context__
         
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                    eval('self', self.binding)
         
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                end
         
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            end
         
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            class W < Gosu::Window
         
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                def initialize
         
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                    super(1024, 769, false, 20)
         
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                    @img = Gosu::Image.new(self, "#{Common::MEDIA}/texplay.png")
         
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                end
         
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                def trick
         
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                    @img.dup_eval { self }
         
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                end
         
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                def draw
         
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                    @img.paint {
         
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                        circle -5100, -9700, 20
         
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                        circle(@img.width * rand * 2 - @img.width, @img.height * rand * 2 - @img.height, 40)
         
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                    }
         
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                    @img.draw(100,100,1)
         
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                end
         
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                def img
         
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                    @img
         
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                end
         
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            end
         
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            w = W.new
         
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            w.show
         
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        data/examples/benchmark.rb
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            # TexPlay test program
         
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            begin
         
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                require 'rubygems'
         
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            rescue LoadError
         
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            end
         
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            require 'common'
         
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            require 'gosu'
         
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            require 'texplay'
         
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            require 'benchmark'
         
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            class MyWindow < Gosu::Window
         
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                # set to true for visible output
         
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                # note, benchmarks will not happen until
         
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                # viewing window is closed
         
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                SHOW = false
         
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                def initialize
         
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                    super(1024, 768, false, 20)        
         
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                    @img = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png")
         
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                    @img2 = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png")
         
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                    @gosu = Gosu::Image.new(self, "#{Common::MEDIA}/gosu.png")
         
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                    @empty1 = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @empty2 = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @empty3 = Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
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                    @width = @img.width
         
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                    @height = @img.height
         
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                    # default number of iterations 
         
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                    @repeat = 1000
         
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                    if ARGV.first.to_i != 0 then
         
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                        @repeat = ARGV.shift.to_i
         
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                    end
         
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                    if SHOW then
         
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                        class << self
         
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                            alias_method :draw, :_draw
         
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                        end
         
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                    end
         
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                end
         
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                def bench_all
         
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                    x1 = rand @width
         
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                    y1 = rand @height
         
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                    x2 = rand @width
         
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                    y2 = rand @height
         
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                    @img.paint { 
         
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                        color :random
         
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                        line x1, y1, x2, y2 
         
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                        pixel x1, y1
         
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                    }
         
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                end
         
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                def bench_clear
         
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                    @img.paint { 
         
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                        clear
         
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                def bench_circle
         
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                end
         
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                def bench_pixel
         
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                def bench_splice
         
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                def bench_splice_same
         
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                        splice(@img, (@img.width * rand), (@img.height * rand))
         
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                def bench_special_pixel
         
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                def bench_line
         
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                    y2 = rand @height
         
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                    @img.line x1, y1, x2, y2
         
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     | 
    
         
            -
                            
         
     | 
| 
       111 
     | 
    
         
            -
                end
         
     | 
| 
       112 
     | 
    
         
            -
             
     | 
| 
       113 
     | 
    
         
            -
                def bench_pline
         
     | 
| 
       114 
     | 
    
         
            -
                    x1 = rand @width
         
     | 
| 
       115 
     | 
    
         
            -
                    y1 = rand @height
         
     | 
| 
       116 
     | 
    
         
            -
                    x2 = rand @width
         
     | 
| 
       117 
     | 
    
         
            -
                    y2 = rand @height
         
     | 
| 
       118 
     | 
    
         
            -
                    
         
     | 
| 
       119 
     | 
    
         
            -
                    
         
     | 
| 
       120 
     | 
    
         
            -
                    @img.paint {
         
     | 
| 
       121 
     | 
    
         
            -
                        line x1, y1, x2, y2
         
     | 
| 
       122 
     | 
    
         
            -
                    }
         
     | 
| 
       123 
     | 
    
         
            -
                            
         
     | 
| 
       124 
     | 
    
         
            -
                end        
         
     | 
| 
       125 
     | 
    
         
            -
             
     | 
| 
       126 
     | 
    
         
            -
                def bench_box
         
     | 
| 
       127 
     | 
    
         
            -
                    x1 = rand @width
         
     | 
| 
       128 
     | 
    
         
            -
                    y1 = rand @height
         
     | 
| 
       129 
     | 
    
         
            -
                    x2 = rand @width
         
     | 
| 
       130 
     | 
    
         
            -
                    y2 = rand @height
         
     | 
| 
       131 
     | 
    
         
            -
                    
         
     | 
| 
       132 
     | 
    
         
            -
                    @img.paint {
         
     | 
| 
       133 
     | 
    
         
            -
                        rect rand(@width),rand(@width),rand(@width),rand(@width)
         
     | 
| 
       134 
     | 
    
         
            -
                    }        
         
     | 
| 
       135 
     | 
    
         
            -
                end
         
     | 
| 
       136 
     | 
    
         
            -
             
     | 
| 
       137 
     | 
    
         
            -
                def bench_anti_each
         
     | 
| 
       138 
     | 
    
         
            -
                    0.upto(@img.width - 1) { |x|
         
     | 
| 
       139 
     | 
    
         
            -
                        0.upto(@img.height - 1) { |y|
         
     | 
| 
       140 
     | 
    
         
            -
                            clr = @img.get_pixel(x, y) 
         
     | 
| 
       141 
     | 
    
         
            -
                            
         
     | 
| 
       142 
     | 
    
         
            -
                            clr[0] += 1
         
     | 
| 
       143 
     | 
    
         
            -
                            
         
     | 
| 
       144 
     | 
    
         
            -
                            @img.color clr
         
     | 
| 
       145 
     | 
    
         
            -
                            @img.pixel(x, y)
         
     | 
| 
       146 
     | 
    
         
            -
                        }
         
     | 
| 
       147 
     | 
    
         
            -
                    }
         
     | 
| 
       148 
     | 
    
         
            -
                end
         
     | 
| 
       149 
     | 
    
         
            -
             
     | 
| 
       150 
     | 
    
         
            -
                def bench_each
         
     | 
| 
       151 
     | 
    
         
            -
                    @img.each { |v| v[0] = 1}
         
     | 
| 
       152 
     | 
    
         
            -
                end
         
     | 
| 
       153 
     | 
    
         
            -
             
     | 
| 
       154 
     | 
    
         
            -
                def bench_each2
         
     | 
| 
       155 
     | 
    
         
            -
                    @img.each2 { |v| v[0] = 1}
         
     | 
| 
       156 
     | 
    
         
            -
                end
         
     | 
| 
       157 
     | 
    
         
            -
             
     | 
| 
       158 
     | 
    
         
            -
                def bench_image_new
         
     | 
| 
       159 
     | 
    
         
            -
                    Gosu::Image.new(self, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
       160 
     | 
    
         
            -
                end
         
     | 
| 
       161 
     | 
    
         
            -
             
     | 
| 
       162 
     | 
    
         
            -
                def bench_create_blank
         
     | 
| 
       163 
     | 
    
         
            -
                    truck = TexPlay::create_blank_image(self, @img.width, @img.height)
         
     | 
| 
       164 
     | 
    
         
            -
                    truck.splice(@img, 0, 0)
         
     | 
| 
       165 
     | 
    
         
            -
                    
         
     | 
| 
       166 
     | 
    
         
            -
                end
         
     | 
| 
       167 
     | 
    
         
            -
             
     | 
| 
       168 
     | 
    
         
            -
                def bench_dup
         
     | 
| 
       169 
     | 
    
         
            -
                    @img.dup
         
     | 
| 
       170 
     | 
    
         
            -
                end
         
     | 
| 
       171 
     | 
    
         
            -
             
     | 
| 
       172 
     | 
    
         
            -
                def bench_clone
         
     | 
| 
       173 
     | 
    
         
            -
                    @img.clone
         
     | 
| 
       174 
     | 
    
         
            -
                end
         
     | 
| 
       175 
     | 
    
         
            -
             
     | 
| 
       176 
     | 
    
         
            -
                def bench_composite
         
     | 
| 
       177 
     | 
    
         
            -
                    @img.splice @img2, 0, 0
         
     | 
| 
       178 
     | 
    
         
            -
                end
         
     | 
| 
       179 
     | 
    
         
            -
             
     | 
| 
       180 
     | 
    
         
            -
                def bench_rect
         
     | 
| 
       181 
     | 
    
         
            -
                    @img.rect 0, 0, 1024, 1024, :fill => true
         
     | 
| 
       182 
     | 
    
         
            -
                end
         
     | 
| 
       183 
     | 
    
         
            -
             
     | 
| 
       184 
     | 
    
         
            -
                def bench_gen_eval
         
     | 
| 
       185 
     | 
    
         
            -
                    @img.paint {
         
     | 
| 
       186 
     | 
    
         
            -
                        0.upto(1000) { 
         
     | 
| 
       187 
     | 
    
         
            -
                            circle 100,100, 10
         
     | 
| 
       188 
     | 
    
         
            -
                        }
         
     | 
| 
       189 
     | 
    
         
            -
                    }
         
     | 
| 
       190 
     | 
    
         
            -
                end
         
     | 
| 
       191 
     | 
    
         
            -
             
     | 
| 
       192 
     | 
    
         
            -
                def bench_eager_sync
         
     | 
| 
       193 
     | 
    
         
            -
                    @img.paint(:lazy_sync => false) {
         
     | 
| 
       194 
     | 
    
         
            -
            #            1.upto(1000) { 
         
     | 
| 
       195 
     | 
    
         
            -
               #             color :blue
         
     | 
| 
       196 
     | 
    
         
            -
                        ###                circle (10), (10), 10
         
     | 
| 
       197 
     | 
    
         
            -
                        clear
         
     | 
| 
       198 
     | 
    
         
            -
                            #circle (@img.width * rand), (@img.height * rand), 10
         
     | 
| 
       199 
     | 
    
         
            -
              #          }
         
     | 
| 
       200 
     | 
    
         
            -
                    }
         
     | 
| 
       201 
     | 
    
         
            -
                end
         
     | 
| 
       202 
     | 
    
         
            -
             
     | 
| 
       203 
     | 
    
         
            -
                def bench_lazy_sync
         
     | 
| 
       204 
     | 
    
         
            -
                    @img.paint(:lazy_sync => true) {
         
     | 
| 
       205 
     | 
    
         
            -
            #            1.upto(1000) { 
         
     | 
| 
       206 
     | 
    
         
            -
             #               color :blue
         
     | 
| 
       207 
     | 
    
         
            -
                        #              circle (10), (10), 10
         
     | 
| 
       208 
     | 
    
         
            -
                        clear
         
     | 
| 
       209 
     | 
    
         
            -
                            #circle (@img.width * rand), (@img.height * rand), 10
         
     | 
| 
       210 
     | 
    
         
            -
             #           }
         
     | 
| 
       211 
     | 
    
         
            -
             
     | 
| 
       212 
     | 
    
         
            -
                    }
         
     | 
| 
       213 
     | 
    
         
            -
                end
         
     | 
| 
       214 
     | 
    
         
            -
             
     | 
| 
       215 
     | 
    
         
            -
             
     | 
| 
       216 
     | 
    
         
            -
                def bench_yield
         
     | 
| 
       217 
     | 
    
         
            -
                    @img.paint { |c|
         
     | 
| 
       218 
     | 
    
         
            -
                        0.upto(1000) { 
         
     | 
| 
       219 
     | 
    
         
            -
                            c.circle 100,100, 10
         
     | 
| 
       220 
     | 
    
         
            -
                        }
         
     | 
| 
       221 
     | 
    
         
            -
                    }
         
     | 
| 
       222 
     | 
    
         
            -
                end
         
     | 
| 
       223 
     | 
    
         
            -
             
     | 
| 
       224 
     | 
    
         
            -
                def bench_instance_eval
         
     | 
| 
       225 
     | 
    
         
            -
                    @img.instance_eval {
         
     | 
| 
       226 
     | 
    
         
            -
                        0.upto(1000) { 
         
     | 
| 
       227 
     | 
    
         
            -
                            circle 100,100, 10
         
     | 
| 
       228 
     | 
    
         
            -
                        }
         
     | 
| 
       229 
     | 
    
         
            -
                    }
         
     | 
| 
       230 
     | 
    
         
            -
                end
         
     | 
| 
       231 
     | 
    
         
            -
             
     | 
| 
       232 
     | 
    
         
            -
                def bench_glow_fill
         
     | 
| 
       233 
     | 
    
         
            -
                    @empty2.fill 100,100
         
     | 
| 
       234 
     | 
    
         
            -
                end
         
     | 
| 
       235 
     | 
    
         
            -
             
     | 
| 
       236 
     | 
    
         
            -
                def bench_scan_fill_style
         
     | 
| 
       237 
     | 
    
         
            -
                    @empty2.fill 100,100, :scan => true, :style => true, :color => :random
         
     | 
| 
       238 
     | 
    
         
            -
                end
         
     | 
| 
       239 
     | 
    
         
            -
             
     | 
| 
       240 
     | 
    
         
            -
                def bench_scan_fill
         
     | 
| 
       241 
     | 
    
         
            -
                    @empty3.fill 100,100, :scan => true, :color => :random
         
     | 
| 
       242 
     | 
    
         
            -
                end
         
     | 
| 
       243 
     | 
    
         
            -
             
     | 
| 
       244 
     | 
    
         
            -
                def bench_iter_fill
         
     | 
| 
       245 
     | 
    
         
            -
                    @empty3.fill 100,100, :iter => true
         
     | 
| 
       246 
     | 
    
         
            -
                end
         
     | 
| 
       247 
     | 
    
         
            -
             
     | 
| 
       248 
     | 
    
         
            -
                def bench_polyline_thick
         
     | 
| 
       249 
     | 
    
         
            -
                    @empty2.polyline [100, 200, 0, 0, 150, 500, 500, 0], :closed => true, :texture => @tp, :thickness => 2,
         
     | 
| 
       250 
     | 
    
         
            -
                    :alpha_blend => true, :sync_mode => :no_sync
         
     | 
| 
       251 
     | 
    
         
            -
                end
         
     | 
| 
       252 
     | 
    
         
            -
             
     | 
| 
       253 
     | 
    
         
            -
                def bench_polyline
         
     | 
| 
       254 
     | 
    
         
            -
                    ps = []
         
     | 
| 
       255 
     | 
    
         
            -
                    13.times {
         
     | 
| 
       256 
     | 
    
         
            -
                        p = [@empty2.width * rand, @empty2.height * rand]
         
     | 
| 
       257 
     | 
    
         
            -
                        ps += p
         
     | 
| 
       258 
     | 
    
         
            -
                            }
         
     | 
| 
       259 
     | 
    
         
            -
                   # ps = [110, 110, 210, 210]
         
     | 
| 
       260 
     | 
    
         
            -
                    @empty2.polyline ps
         
     | 
| 
       261 
     | 
    
         
            -
                end
         
     | 
| 
       262 
     | 
    
         
            -
             
     | 
| 
       263 
     | 
    
         
            -
                def bench_bezier
         
     | 
| 
       264 
     | 
    
         
            -
                    ps = []
         
     | 
| 
       265 
     | 
    
         
            -
                    13.times {
         
     | 
| 
       266 
     | 
    
         
            -
                        p = [@empty2.width * rand, @empty2.height * rand]
         
     | 
| 
       267 
     | 
    
         
            -
                        ps += p
         
     | 
| 
       268 
     | 
    
         
            -
                    }
         
     | 
| 
       269 
     | 
    
         
            -
                    @empty2.bezier ps
         
     | 
| 
       270 
     | 
    
         
            -
                end
         
     | 
| 
       271 
     | 
    
         
            -
             
     | 
| 
       272 
     | 
    
         
            -
                def _draw
         
     | 
| 
       273 
     | 
    
         
            -
                    @img.draw(200, 200, 0)
         
     | 
| 
       274 
     | 
    
         
            -
                end
         
     | 
| 
       275 
     | 
    
         
            -
             
     | 
| 
       276 
     | 
    
         
            -
                def do_benchmarks
         
     | 
| 
       277 
     | 
    
         
            -
                    puts "performing #{@repeat} iterations..."
         
     | 
| 
       278 
     | 
    
         
            -
             
     | 
| 
       279 
     | 
    
         
            -
                    bench_meths = ARGV
         
     | 
| 
       280 
     | 
    
         
            -
                    
         
     | 
| 
       281 
     | 
    
         
            -
                    if ARGV.empty? then
         
     | 
| 
       282 
     | 
    
         
            -
                        bench_meths  = self.methods.select { |x| x =~ /bench/ }.map { |x| x.to_s.sub("bench_", "") }
         
     | 
| 
       283 
     | 
    
         
            -
                    end
         
     | 
| 
       284 
     | 
    
         
            -
                    
         
     | 
| 
       285 
     | 
    
         
            -
                    Benchmark.bmbm do |v|
         
     | 
| 
       286 
     | 
    
         
            -
                        bench_meths.each { |meth|
         
     | 
| 
       287 
     | 
    
         
            -
                            v.report(meth) {  @repeat.times { self.send("bench_#{meth}") } }
         
     | 
| 
       288 
     | 
    
         
            -
                        }
         
     | 
| 
       289 
     | 
    
         
            -
                    end
         
     | 
| 
       290 
     | 
    
         
            -
                end
         
     | 
| 
       291 
     | 
    
         
            -
            end
         
     | 
| 
       292 
     | 
    
         
            -
             
     | 
| 
       293 
     | 
    
         
            -
            w = MyWindow.new
         
     | 
| 
       294 
     | 
    
         
            -
             
     | 
| 
       295 
     | 
    
         
            -
            if MyWindow::SHOW
         
     | 
| 
       296 
     | 
    
         
            -
                w.show
         
     | 
| 
       297 
     | 
    
         
            -
            end
         
     | 
| 
       298 
     | 
    
         
            -
             
     | 
| 
       299 
     | 
    
         
            -
            w.do_benchmarks
         
     | 
    
        data/examples/specs.rb
    DELETED
    
    | 
         @@ -1,240 +0,0 @@ 
     | 
|
| 
       1 
     | 
    
         
            -
            require 'rubygems'
         
     | 
| 
       2 
     | 
    
         
            -
            require 'test/unit'
         
     | 
| 
       3 
     | 
    
         
            -
            require 'shoulda'
         
     | 
| 
       4 
     | 
    
         
            -
            rquire 'common'
         
     | 
| 
       5 
     | 
    
         
            -
            require 'gosu'
         
     | 
| 
       6 
     | 
    
         
            -
            require 'texplay'
         
     | 
| 
       7 
     | 
    
         
            -
             
     | 
| 
       8 
     | 
    
         
            -
            class MyWindow < Gosu::Window
         
     | 
| 
       9 
     | 
    
         
            -
                def initialize
         
     | 
| 
       10 
     | 
    
         
            -
                    super(1024, 769, false, 20)
         
     | 
| 
       11 
     | 
    
         
            -
                end
         
     | 
| 
       12 
     | 
    
         
            -
            end
         
     | 
| 
       13 
     | 
    
         
            -
             
     | 
| 
       14 
     | 
    
         
            -
            W = MyWindow.new
         
     | 
| 
       15 
     | 
    
         
            -
             
     | 
| 
       16 
     | 
    
         
            -
            class MyTest < Test::Unit::TestCase
         
     | 
| 
       17 
     | 
    
         
            -
                
         
     | 
| 
       18 
     | 
    
         
            -
                context "TexPlay Bug Eradicator" do
         
     | 
| 
       19 
     | 
    
         
            -
                    setup do
         
     | 
| 
       20 
     | 
    
         
            -
                        @img = Gosu::Image.new(W, "#{Common::MEDIA}/empty2.png")
         
     | 
| 
       21 
     | 
    
         
            -
                        @gosu = Gosu::Image.new(W, "#{Common::MEDIA}/gosu.png")
         
     | 
| 
       22 
     | 
    
         
            -
                        @points = []
         
     | 
| 
       23 
     | 
    
         
            -
                    end
         
     | 
| 
       24 
     | 
    
         
            -
                    
         
     | 
| 
       25 
     | 
    
         
            -
                    should "not have gaps in polyline from 2nd to 3rd point" do
         
     | 
| 
       26 
     | 
    
         
            -
                        @img.polyline 0, 0, 40, 40, 38, 1024
         
     | 
| 
       27 
     | 
    
         
            -
                    end
         
     | 
| 
       28 
     | 
    
         
            -
             
     | 
| 
       29 
     | 
    
         
            -
                    should "not freeze when using floodfill and a color_control block" do
         
     | 
| 
       30 
     | 
    
         
            -
                        # rectangle to fill
         
     | 
| 
       31 
     | 
    
         
            -
                        @img.rect 40, 40, 100, 100
         
     | 
| 
       32 
     | 
    
         
            -
             
     | 
| 
       33 
     | 
    
         
            -
                        # works fine WITHOUT color_control block, wtf?
         
     | 
| 
       34 
     | 
    
         
            -
                        @img.fill 90, 90, :color_control => proc { |c, x, y| :red }
         
     | 
| 
       35 
     | 
    
         
            -
                    end
         
     | 
| 
       36 
     | 
    
         
            -
             
     | 
| 
       37 
     | 
    
         
            -
                    # this problem is due to inability to calculate factorials > 15
         
     | 
| 
       38 
     | 
    
         
            -
                    should "beziers should not CLUSTER around top left hand corner when num random points > 15" do
         
     | 
| 
       39 
     | 
    
         
            -
                        15.times { 
         
     | 
| 
       40 
     | 
    
         
            -
                            p = [(@img.width * rand()), (@img.height * rand())]
         
     | 
| 
       41 
     | 
    
         
            -
                            @points += p
         
     | 
| 
       42 
     | 
    
         
            -
                        }
         
     | 
| 
       43 
     | 
    
         
            -
                        @img.paint { 
         
     | 
| 
       44 
     | 
    
         
            -
                            bezier @points
         
     | 
| 
       45 
     | 
    
         
            -
                        }
         
     | 
| 
       46 
     | 
    
         
            -
                    end
         
     | 
| 
       47 
     | 
    
         
            -
             
     | 
| 
       48 
     | 
    
         
            -
                    # fixed
         
     | 
| 
       49 
     | 
    
         
            -
                    should "make composite actions imitate primitives, i.e random color does not trickle to sub actions" do
         
     | 
| 
       50 
     | 
    
         
            -
                        # comprised of filled circles
         
     | 
| 
       51 
     | 
    
         
            -
                        @img.line 300, 300, 500, 500, :color => :random, :thickness => 5
         
     | 
| 
       52 
     | 
    
         
            -
             
     | 
| 
       53 
     | 
    
         
            -
                        # comprised of lines
         
     | 
| 
       54 
     | 
    
         
            -
                        @img.circle 40, 300, 10, :color => :random, :fill => true
         
     | 
| 
       55 
     | 
    
         
            -
                    end
         
     | 
| 
       56 
     | 
    
         
            -
             
     | 
| 
       57 
     | 
    
         
            -
                    should "this crashes the stack after a little while" do
         
     | 
| 
       58 
     | 
    
         
            -
                        l = ->() { 2 * @img.width * rand - @img.width / 2 }
         
     | 
| 
       59 
     | 
    
         
            -
             
     | 
| 
       60 
     | 
    
         
            -
                        points = []
         
     | 
| 
       61 
     | 
    
         
            -
                        10.times {
         
     | 
| 
       62 
     | 
    
         
            -
                            points += [l.(), l.()]
         
     | 
| 
       63 
     | 
    
         
            -
                        }
         
     | 
| 
       64 
     | 
    
         
            -
             
     | 
| 
       65 
     | 
    
         
            -
                        @img.bezier points, :closed => true
         
     | 
| 
       66 
     | 
    
         
            -
                        
         
     | 
| 
       67 
     | 
    
         
            -
                        @img.fill l.(), l.(), :color => :random#, :scan => true
         
     | 
| 
       68 
     | 
    
         
            -
                        
         
     | 
| 
       69 
     | 
    
         
            -
                    end
         
     | 
| 
       70 
     | 
    
         
            -
             
     | 
| 
       71 
     | 
    
         
            -
                    should "fill crashes when using alpha_blend => true" do
         
     | 
| 
       72 
     | 
    
         
            -
                        @img.fill 250, 487, :texture => @tp, :scan => true, :alpha_blend => true
         
     | 
| 
       73 
     | 
    
         
            -
                    end
         
     | 
| 
       74 
     | 
    
         
            -
             
     | 
| 
       75 
     | 
    
         
            -
                    # FIXED ! simply did not initialize TexPlay::TPPoint, duh!
         
     | 
| 
       76 
     | 
    
         
            -
                    should "not ERROR about finding ivar @turtle_pos, SUPPOSED to be eval'd in context of @img" do
         
     | 
| 
       77 
     | 
    
         
            -
                        @img.paint {
         
     | 
| 
       78 
     | 
    
         
            -
                            forward(50, true, :color => :red)
         
     | 
| 
       79 
     | 
    
         
            -
                            turn(@length)
         
     | 
| 
       80 
     | 
    
         
            -
                        }
         
     | 
| 
       81 
     | 
    
         
            -
                    end
         
     | 
| 
       82 
     | 
    
         
            -
                end
         
     | 
| 
       83 
     | 
    
         
            -
             
     | 
| 
       84 
     | 
    
         
            -
                context "effects" do
         
     | 
| 
       85 
     | 
    
         
            -
                    setup do
         
     | 
| 
       86 
     | 
    
         
            -
                        @length = 1
         
     | 
| 
       87 
     | 
    
         
            -
                        @img = Gosu::Image.new(W, "empty2.png")
         
     | 
| 
       88 
     | 
    
         
            -
                    end
         
     | 
| 
       89 
     | 
    
         
            -
             
     | 
| 
       90 
     | 
    
         
            -
                    
         
     | 
| 
       91 
     | 
    
         
            -
                    should "this is just a cool effect using turtle and random fill" do
         
     | 
| 
       92 
     | 
    
         
            -
                        @img.paint { 
         
     | 
| 
       93 
     | 
    
         
            -
                            forward(@length, true, :color => :red)
         
     | 
| 
       94 
     | 
    
         
            -
                            turn(170)
         
     | 
| 
       95 
     | 
    
         
            -
                            @length += 5
         
     | 
| 
       96 
     | 
    
         
            -
                        }
         
     | 
| 
       97 
     | 
    
         
            -
                        @img.fill (@img.width * rand), (@img.height * rand), :color => :random
         
     | 
| 
       98 
     | 
    
         
            -
                    end
         
     | 
| 
       99 
     | 
    
         
            -
             
     | 
| 
       100 
     | 
    
         
            -
                    should "another cool effect using turtle" do
         
     | 
| 
       101 
     | 
    
         
            -
                        @length = 0
         
     | 
| 
       102 
     | 
    
         
            -
                        @img.paint {
         
     | 
| 
       103 
     | 
    
         
            -
                            forward(20, true, :color => red)
         
     | 
| 
       104 
     | 
    
         
            -
                            turn(@length)
         
     | 
| 
       105 
     | 
    
         
            -
                            @length += 10
         
     | 
| 
       106 
     | 
    
         
            -
                        }
         
     | 
| 
       107 
     | 
    
         
            -
                    end
         
     | 
| 
       108 
     | 
    
         
            -
                    
         
     | 
| 
       109 
     | 
    
         
            -
                    should "draw a circle with a rough edge utilizing color_control block and :none (no color)" do
         
     | 
| 
       110 
     | 
    
         
            -
                        @img.circle 200,200, 100,
         
     | 
| 
       111 
     | 
    
         
            -
                        :color_control => proc { |c,x,y|
         
     | 
| 
       112 
     | 
    
         
            -
                            @img.pixel(x + (rand(4) - 2), y + (rand(4) - 2)) 
         
     | 
| 
       113 
     | 
    
         
            -
                            :none   # this ensures that the 'actual' circle isn't drawn, instead its coordinates are
         
     | 
| 
       114 
     | 
    
         
            -
                                    # simply utilized to draw a ragged edge of another circle (using @img.pixel)
         
     | 
| 
       115 
     | 
    
         
            -
                        }
         
     | 
| 
       116 
     | 
    
         
            -
                    end
         
     | 
| 
       117 
     | 
    
         
            -
             
     | 
| 
       118 
     | 
    
         
            -
                    context "examples" do
         
     | 
| 
       119 
     | 
    
         
            -
                        setup do
         
     | 
| 
       120 
     | 
    
         
            -
                            @img = Gosu::Image.new(W, "empty2.png")
         
     | 
| 
       121 
     | 
    
         
            -
                            @tp = Gosu::Image.new(W, "texplay.png")
         
     | 
| 
       122 
     | 
    
         
            -
                        end
         
     | 
| 
       123 
     | 
    
         
            -
             
     | 
| 
       124 
     | 
    
         
            -
                        should "draw closed polyline" do
         
     | 
| 
       125 
     | 
    
         
            -
                            @img.polyline 0,0 , 40, 40, 400, 300, 100, 20, :closed => true, :thickness => 1
         
     | 
| 
       126 
     | 
    
         
            -
                        end
         
     | 
| 
       127 
     | 
    
         
            -
             
     | 
| 
       128 
     | 
    
         
            -
                        should "texture fill an area using :texture hash arg" do
         
     | 
| 
       129 
     | 
    
         
            -
                            @img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
         
     | 
| 
       130 
     | 
    
         
            -
                            @img.fill 42, 70, :texture => @tp
         
     | 
| 
       131 
     | 
    
         
            -
                        end
         
     | 
| 
       132 
     | 
    
         
            -
             
     | 
| 
       133 
     | 
    
         
            -
                        should "texture fill an area using color_control" do
         
     | 
| 
       134 
     | 
    
         
            -
                            @img.polyline 30, 30, 100, 100, 200, 76, 300, 9, 50, 200, :color => :random, :closed => true
         
     | 
| 
       135 
     | 
    
         
            -
                            @img.fill 42, 70, :color_control => proc { |c, x, y|
         
     | 
| 
       136 
     | 
    
         
            -
                                @tp.get_pixel(x % @tp.width, y % @tp.height)
         
     | 
| 
       137 
     | 
    
         
            -
                            }
         
     | 
| 
       138 
     | 
    
         
            -
                        end
         
     | 
| 
       139 
     | 
    
         
            -
             
     | 
| 
       140 
     | 
    
         
            -
                        should "average the color between the texture image and the background image" do
         
     | 
| 
       141 
     | 
    
         
            -
                            @img.rect 10, 10, 100, 100, :filled => true, :texture => @tp,
         
     | 
| 
       142 
     | 
    
         
            -
                            :color_control => proc { |c1, c2|
         
     | 
| 
       143 
     | 
    
         
            -
                                c1[0] = (c1[0] + c2[0] / 2 )
         
     | 
| 
       144 
     | 
    
         
            -
                                c1[1] = (c1[1] + c2[1] / 2 )
         
     | 
| 
       145 
     | 
    
         
            -
                                c1[2] = (c1[2] + c2[2] / 2 )
         
     | 
| 
       146 
     | 
    
         
            -
                                c1[3] = 1
         
     | 
| 
       147 
     | 
    
         
            -
                                c1
         
     | 
| 
       148 
     | 
    
         
            -
                            }
         
     | 
| 
       149 
     | 
    
         
            -
                        end
         
     | 
| 
       150 
     | 
    
         
            -
             
     | 
| 
       151 
     | 
    
         
            -
                        should "force a texture to alpha blend even when it has a full opacity" do
         
     | 
| 
       152 
     | 
    
         
            -
                            @img.circle 100, 100, 50, :alpha_blend => true, :fill => true, :texture => @gosu,
         
     | 
| 
       153 
     | 
    
         
            -
                            :color_control => proc { |c, c1|
         
     | 
| 
       154 
     | 
    
         
            -
                                c1[3] = 0.1
         
     | 
| 
       155 
     | 
    
         
            -
                                c1
         
     | 
| 
       156 
     | 
    
         
            -
                            }
         
     | 
| 
       157 
     | 
    
         
            -
                        end
         
     | 
| 
       158 
     | 
    
         
            -
             
     | 
| 
       159 
     | 
    
         
            -
                        should "draw lines with thickness, using color_control block" do
         
     | 
| 
       160 
     | 
    
         
            -
                            x1 = @img.width * rand
         
     | 
| 
       161 
     | 
    
         
            -
                            y1 = @img.height * rand
         
     | 
| 
       162 
     | 
    
         
            -
                            x2 = @img.width * rand
         
     | 
| 
       163 
     | 
    
         
            -
                            y2 = @img.height * rand
         
     | 
| 
       164 
     | 
    
         
            -
             
     | 
| 
       165 
     | 
    
         
            -
                            # thickness of lines
         
     | 
| 
       166 
     | 
    
         
            -
                            t = 30
         
     | 
| 
       167 
     | 
    
         
            -
                            
         
     | 
| 
       168 
     | 
    
         
            -
                            @img.paint {
         
     | 
| 
       169 
     | 
    
         
            -
                                line x1, y1, x2, y2, :color_control => proc {  |c, x, y|
         
     | 
| 
       170 
     | 
    
         
            -
             
     | 
| 
       171 
     | 
    
         
            -
                                    # vectors
         
     | 
| 
       172 
     | 
    
         
            -
                                    vx = x2 - x1
         
     | 
| 
       173 
     | 
    
         
            -
                                    vy = y2 - y1
         
     | 
| 
       174 
     | 
    
         
            -
             
     | 
| 
       175 
     | 
    
         
            -
                                    # unit vectors
         
     | 
| 
       176 
     | 
    
         
            -
                                    uvx = vx / Math::hypot(vx, vy)
         
     | 
| 
       177 
     | 
    
         
            -
                                    uvy = vy / Math::hypot(vx, vy)
         
     | 
| 
       178 
     | 
    
         
            -
             
     | 
| 
       179 
     | 
    
         
            -
                                    # draw lines at perpendicular
         
     | 
| 
       180 
     | 
    
         
            -
                                    line x, y, x - (uvy*t), y + (uvx*t), :color => :red
         
     | 
| 
       181 
     | 
    
         
            -
             
     | 
| 
       182 
     | 
    
         
            -
                                    # original line is white
         
     | 
| 
       183 
     | 
    
         
            -
                                    :white
         
     | 
| 
       184 
     | 
    
         
            -
                                }
         
     | 
| 
       185 
     | 
    
         
            -
                            }
         
     | 
| 
       186 
     | 
    
         
            -
             
     | 
| 
       187 
     | 
    
         
            -
                            
         
     | 
| 
       188 
     | 
    
         
            -
                        end
         
     | 
| 
       189 
     | 
    
         
            -
             
     | 
| 
       190 
     | 
    
         
            -
                        should "do an alternative way to thick draw lines" do
         
     | 
| 
       191 
     | 
    
         
            -
                            x1 = @img.width * rand
         
     | 
| 
       192 
     | 
    
         
            -
                            y1 = @img.height * rand
         
     | 
| 
       193 
     | 
    
         
            -
                            x2 = @img.width * rand
         
     | 
| 
       194 
     | 
    
         
            -
                            y2 = @img.height * rand
         
     | 
| 
       195 
     | 
    
         
            -
             
     | 
| 
       196 
     | 
    
         
            -
                            t = 30
         
     | 
| 
       197 
     | 
    
         
            -
             
     | 
| 
       198 
     | 
    
         
            -
                            vx = x2 - x1
         
     | 
| 
       199 
     | 
    
         
            -
                            vy = y2 - y1
         
     | 
| 
       200 
     | 
    
         
            -
             
     | 
| 
       201 
     | 
    
         
            -
                            uvx = vx / Math::hypot(vx, vy)
         
     | 
| 
       202 
     | 
    
         
            -
                            uvy = vy / Math::hypot(vx, vy)
         
     | 
| 
       203 
     | 
    
         
            -
                            
         
     | 
| 
       204 
     | 
    
         
            -
                            @img.paint {
         
     | 
| 
       205 
     | 
    
         
            -
                                line x1, y1, x2, y2
         
     | 
| 
       206 
     | 
    
         
            -
                                t.times { |i|
         
     | 
| 
       207 
     | 
    
         
            -
                                    line x1 - (uvy * i), y1 + (uvx * i), x2 - (uvy * i), y2 + (uvx*t), :color => :random
         
     | 
| 
       208 
     | 
    
         
            -
                                }
         
     | 
| 
       209 
     | 
    
         
            -
                            }
         
     | 
| 
       210 
     | 
    
         
            -
             
     | 
| 
       211 
     | 
    
         
            -
                        end
         
     | 
| 
       212 
     | 
    
         
            -
             
     | 
| 
       213 
     | 
    
         
            -
                        
         
     | 
| 
       214 
     | 
    
         
            -
             
     | 
| 
       215 
     | 
    
         
            -
             
     | 
| 
       216 
     | 
    
         
            -
                        context "bezier context" do
         
     | 
| 
       217 
     | 
    
         
            -
                            setup do
         
     | 
| 
       218 
     | 
    
         
            -
                                @points = []
         
     | 
| 
       219 
     | 
    
         
            -
                                @p = TexPlay::TPPoint.new
         
     | 
| 
       220 
     | 
    
         
            -
                                @p.x, @p.y = 0, 0
         
     | 
| 
       221 
     | 
    
         
            -
                                @points << @p
         
     | 
| 
       222 
     | 
    
         
            -
                                (0..@img.width).step(80) do |x|
         
     | 
| 
       223 
     | 
    
         
            -
                                    @p = TexPlay::TPPoint.new
         
     | 
| 
       224 
     | 
    
         
            -
                                    @p.x = x
         
     | 
| 
       225 
     | 
    
         
            -
                                    @p.y = rand(@img.height) * 2 - @img.height / 2
         
     | 
| 
       226 
     | 
    
         
            -
                                    @points << @p
         
     | 
| 
       227 
     | 
    
         
            -
                                end
         
     | 
| 
       228 
     | 
    
         
            -
                                @p = TexPlay::TPPoint.new
         
     | 
| 
       229 
     | 
    
         
            -
                                @p.x, @p.y = @img.width, 0
         
     | 
| 
       230 
     | 
    
         
            -
                                @points << @p
         
     | 
| 
       231 
     | 
    
         
            -
                            end
         
     | 
| 
       232 
     | 
    
         
            -
             
     | 
| 
       233 
     | 
    
         
            -
                            should "draw a bezier curve that spans the image width" do
         
     | 
| 
       234 
     | 
    
         
            -
                                @img.bezier(*@points)
         
     | 
| 
       235 
     | 
    
         
            -
                            end
         
     | 
| 
       236 
     | 
    
         
            -
                            
         
     | 
| 
       237 
     | 
    
         
            -
                        end
         
     | 
| 
       238 
     | 
    
         
            -
                    end        
         
     | 
| 
       239 
     | 
    
         
            -
                end
         
     | 
| 
       240 
     | 
    
         
            -
             
     | 
    
        data/examples/test.rb
    DELETED
    
    | 
         @@ -1,70 +0,0 @@ 
     | 
|
| 
       1 
     | 
    
         
            -
            require 'common'
         
     | 
| 
       2 
     | 
    
         
            -
            require 'gosu'
         
     | 
| 
       3 
     | 
    
         
            -
            require 'texplay'
         
     | 
| 
       4 
     | 
    
         
            -
             
     | 
| 
       5 
     | 
    
         
            -
            class MyWindow < Gosu::Window
         
     | 
| 
       6 
     | 
    
         
            -
                def initialize
         
     | 
| 
       7 
     | 
    
         
            -
                    super(1024, 768, false, 20)
         
     | 
| 
       8 
     | 
    
         
            -
             
     | 
| 
       9 
     | 
    
         
            -
                    # image for texture filling
         
     | 
| 
       10 
     | 
    
         
            -
                    @gosu = Gosu::Image.new(self,"#{Common::MEDIA}/gosu.png")
         
     | 
| 
       11 
     | 
    
         
            -
             
     | 
| 
       12 
     | 
    
         
            -
                    # images for testing
         
     | 
| 
       13 
     | 
    
         
            -
                    @unchanged = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png")  
         
     | 
| 
       14 
     | 
    
         
            -
                    @simple = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png")  
         
     | 
| 
       15 
     | 
    
         
            -
                    @polyline = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png") 
         
     | 
| 
       16 
     | 
    
         
            -
                    @bezier = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png") 
         
     | 
| 
       17 
     | 
    
         
            -
                    @flood_fill = Gosu::Image.new(self,"#{Common::MEDIA}/texplay.png") 
         
     | 
| 
       18 
     | 
    
         
            -
             
     | 
| 
       19 
     | 
    
         
            -
                    # height and width
         
     | 
| 
       20 
     | 
    
         
            -
                    @width = @simple.width
         
     | 
| 
       21 
     | 
    
         
            -
                    @height = @simple.height
         
     | 
| 
       22 
     | 
    
         
            -
             
     | 
| 
       23 
     | 
    
         
            -
                    # initializations
         
     | 
| 
       24 
     | 
    
         
            -
                    setup_simple
         
     | 
| 
       25 
     | 
    
         
            -
                    setup_polyline
         
     | 
| 
       26 
     | 
    
         
            -
                    setup_bezier
         
     | 
| 
       27 
     | 
    
         
            -
                    setup_flood_fill
         
     | 
| 
       28 
     | 
    
         
            -
             
     | 
| 
       29 
     | 
    
         
            -
                end
         
     | 
| 
       30 
     | 
    
         
            -
             
     | 
| 
       31 
     | 
    
         
            -
                def setup_simple
         
     | 
| 
       32 
     | 
    
         
            -
                    @simple.line 0, 0, 1024, 1024
         
     | 
| 
       33 
     | 
    
         
            -
                    @simple.rect 0,0, @width - 1, @height - 1
         
     | 
| 
       34 
     | 
    
         
            -
                    @simple.circle @simple.width/2, @simple.height/2, 30
         
     | 
| 
       35 
     | 
    
         
            -
                end
         
     | 
| 
       36 
     | 
    
         
            -
             
     | 
| 
       37 
     | 
    
         
            -
                def setup_polyline
         
     | 
| 
       38 
     | 
    
         
            -
                    @polyline.polyline [0, 0, @width / 2, @height - 1, @width - 1, 0]
         
     | 
| 
       39 
     | 
    
         
            -
                end
         
     | 
| 
       40 
     | 
    
         
            -
             
     | 
| 
       41 
     | 
    
         
            -
                def setup_bezier
         
     | 
| 
       42 
     | 
    
         
            -
                    points = []
         
     | 
| 
       43 
     | 
    
         
            -
                    10.times {
         
     | 
| 
       44 
     | 
    
         
            -
                        point = []
         
     | 
| 
       45 
     | 
    
         
            -
                        point[0] = @width * rand
         
     | 
| 
       46 
     | 
    
         
            -
                        point[1] = @height * rand
         
     | 
| 
       47 
     | 
    
         
            -
             
     | 
| 
       48 
     | 
    
         
            -
                        points += point
         
     | 
| 
       49 
     | 
    
         
            -
                    }
         
     | 
| 
       50 
     | 
    
         
            -
                    @bezier.bezier points
         
     | 
| 
       51 
     | 
    
         
            -
                end
         
     | 
| 
       52 
     | 
    
         
            -
             
     | 
| 
       53 
     | 
    
         
            -
                def setup_flood_fill
         
     | 
| 
       54 
     | 
    
         
            -
                    @flood_fill.fill 100, 96, :color => :random, :scan => true
         
     | 
| 
       55 
     | 
    
         
            -
                end
         
     | 
| 
       56 
     | 
    
         
            -
             
     | 
| 
       57 
     | 
    
         
            -
                def draw
         
     | 
| 
       58 
     | 
    
         
            -
             
     | 
| 
       59 
     | 
    
         
            -
                    @simple.draw(20, 10, 1)
         
     | 
| 
       60 
     | 
    
         
            -
                    @polyline.draw(20, 210, 1)
         
     | 
| 
       61 
     | 
    
         
            -
                    @bezier.draw(20, 410, 1)
         
     | 
| 
       62 
     | 
    
         
            -
                    @flood_fill.draw(400, 10, 1)
         
     | 
| 
       63 
     | 
    
         
            -
             
     | 
| 
       64 
     | 
    
         
            -
                end
         
     | 
| 
       65 
     | 
    
         
            -
            end
         
     | 
| 
       66 
     | 
    
         
            -
             
     | 
| 
       67 
     | 
    
         
            -
            w = MyWindow.new
         
     | 
| 
       68 
     | 
    
         
            -
            w.show
         
     | 
| 
       69 
     | 
    
         
            -
             
     | 
| 
       70 
     | 
    
         
            -
                
         
     |