teien 0.0.3 → 0.1.0
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- data/README.md +7 -5
- data/bin/teien +36 -37
- data/lib/teien/{smooth_mover.rb → action_model/smooth_moving.rb} +19 -3
- data/lib/teien/actor/actor.rb +21 -0
- data/{sample/actor/app/helpers/user_event.rb → lib/teien/actor/actor_event.rb} +41 -32
- data/lib/teien/actor/actor_factory.rb +20 -0
- data/lib/teien/actor/actor_info.rb +7 -0
- data/lib/teien/actor/actor_manager.rb +31 -0
- data/lib/teien/actor/actor_manager_proxy.rb +72 -0
- data/lib/teien/addon/addon.rb +25 -0
- data/lib/teien/{animation.rb → animation/animation.rb} +1 -0
- data/lib/teien/animation/animation_event.rb +17 -0
- data/lib/teien/animation/animation_manager.rb +23 -0
- data/lib/teien/animation/animation_manager_proxy.rb +27 -0
- data/lib/teien/application/application.rb +43 -0
- data/lib/teien/base_object/attachment_info.rb +15 -0
- data/lib/teien/{garden_object.rb → base_object/base_object.rb} +43 -52
- data/lib/teien/{event.rb → base_object/base_object_event.rb} +9 -12
- data/lib/teien/base_object/base_object_manager.rb +57 -0
- data/lib/teien/{garden_base.rb → base_object/base_object_manager_base.rb} +22 -31
- data/lib/teien/{proxy_garden.rb → base_object/base_object_manager_proxy.rb} +20 -62
- data/lib/teien/base_object/object_info.rb +21 -0
- data/lib/teien/{physics.rb → base_object/physics.rb} +4 -5
- data/lib/teien/{physics_info.rb → base_object/physics_info.rb} +1 -0
- data/lib/teien/base_object/physics_object_factory.rb +23 -0
- data/lib/teien/base_object/std_objects/box_object_info.rb +42 -0
- data/lib/teien/base_object/std_objects/capsule_object_info.rb +44 -0
- data/lib/teien/base_object/std_objects/cone_object_info.rb +41 -0
- data/lib/teien/base_object/std_objects/cylinder_object_info.rb +44 -0
- data/lib/teien/base_object/std_objects/floor_object_info.rb +45 -0
- data/lib/teien/base_object/std_objects/light_object_info.rb +40 -0
- data/lib/teien/base_object/std_objects/mesh_bb_object_info.rb +42 -0
- data/lib/teien/base_object/std_objects/mesh_object_info.rb +62 -0
- data/lib/teien/base_object/std_objects/sphere_object_info.rb +38 -0
- data/lib/teien/commands/browser_command.rb +46 -0
- data/lib/teien/commands/local_command.rb +21 -0
- data/lib/teien/commands/server_command.rb +39 -0
- data/lib/teien/commands/std_command.rb +71 -0
- data/lib/teien/core/client_network.rb +26 -0
- data/lib/teien/core/component_manager.rb +11 -0
- data/lib/teien/core/core_event.rb +7 -0
- data/lib/teien/core/dispatcher.rb +30 -0
- data/lib/teien/core/event_router.rb +116 -0
- data/lib/teien/core/launcher.rb +31 -0
- data/lib/teien/core/network.rb +28 -0
- data/lib/teien/{remote_info.rb → core/remote_info.rb} +6 -1
- data/lib/teien/core/server_network.rb +23 -0
- data/lib/teien/{tools.rb → core/tools.rb} +2 -2
- data/lib/teien/{camera.rb → ui/camera.rb} +1 -1
- data/lib/teien/{camera_mover.rb → ui/camera_mover.rb} +1 -2
- data/lib/teien/ui/std_objects/box_object_info.rb +29 -0
- data/lib/teien/ui/std_objects/capsule_object_info.rb +28 -0
- data/lib/teien/ui/std_objects/cone_object_info.rb +25 -0
- data/lib/teien/ui/std_objects/cylinder_object_info.rb +26 -0
- data/lib/teien/ui/std_objects/floor_object_info.rb +34 -0
- data/lib/teien/ui/std_objects/light_object_info.rb +23 -0
- data/lib/teien/ui/std_objects/mesh_bb_object_info.rb +24 -0
- data/lib/teien/ui/std_objects/mesh_object_info.rb +24 -0
- data/lib/teien/ui/std_objects/sphere_object_info.rb +26 -0
- data/lib/teien/{user_interface.rb → ui/user_interface.rb} +18 -13
- data/lib/teien/{view.rb → ui/view.rb} +42 -20
- data/lib/teien/ui/view_object.rb +142 -0
- data/lib/teien/ui/view_object_factory.rb +23 -0
- data/lib/teien/version.rb +1 -1
- data/lib/teien.rb +3 -78
- data/mods/actor/addons/sinbad/lib/sinbad/sinbad_info.rb +16 -0
- data/{sample/actor/app/helpers → mods/actor/addons/sinbad/lib}/sinbad/sinbad_state.rb +14 -39
- data/mods/actor/addons/sinbad/lib/sinbad.rb +180 -0
- data/mods/actor/apps/browser/browser_application.rb +185 -0
- data/mods/actor/apps/common/browser_event.rb +68 -0
- data/mods/actor/apps/server/server_application.rb +101 -0
- data/{sample/actor/app/ais → mods/actor/commands/ai}/actor_ai.rb +8 -3
- data/mods/actor/commands/ai_command.rb +20 -0
- data/{sample/actor/config → mods/actor/configs}/plugins.cfg +4 -4
- data/{sample/hello_garden/app/controllers/hello_garden_controller.rb → mods/hello_garden/apps/browser/browser_application.rb} +48 -25
- data/mods/hello_garden/apps/common/browser_event.rb +58 -0
- data/{sample/hello_garden/app/models/hello_garden_model.rb → mods/hello_garden/apps/server/server_application.rb} +35 -26
- data/teien.gemspec +3 -1
- metadata +114 -55
- data/lib/teien/ai.rb +0 -27
- data/lib/teien/controller.rb +0 -30
- data/lib/teien/dispatcher.rb +0 -22
- data/lib/teien/event_router.rb +0 -118
- data/lib/teien/garden.rb +0 -91
- data/lib/teien/model.rb +0 -34
- data/lib/teien/network.rb +0 -108
- data/lib/teien/object_info.rb +0 -192
- data/lib/teien/physics_object_factory.rb +0 -170
- data/lib/teien/synchronizer.rb +0 -26
- data/lib/teien/view_object.rb +0 -67
- data/lib/teien/view_object_factory.rb +0 -210
- data/sample/actor/app/controllers/actor_controller.rb +0 -182
- data/sample/actor/app/helpers/sinbad/sinbad.rb +0 -176
- data/sample/actor/app/models/actor_model.rb +0 -108
- data/sample/hello_garden/app/helpers/user_event.rb +0 -12
- /data/lib/teien/{animation_operator.rb → animation/animation_operator.rb} +0 -0
- /data/lib/teien/{physics_object.rb → base_object/physics_object.rb} +0 -0
- /data/lib/teien/{sky_dome.rb → base_object/sky_dome.rb} +0 -0
- /data/lib/teien/{ui_listener.rb → ui/ui_listener.rb} +0 -0
- /data/{sample/actor/config → mods/actor/configs}/resources.cfg +0 -0
- /data/{sample/hello_garden/config → mods/hello_garden/configs}/plugins.cfg +0 -0
- /data/{sample/hello_garden/config → mods/hello_garden/configs}/resources.cfg +0 -0
- /data/{sample → mods}/hello_garden/run +0 -0
data/lib/teien/model.rb
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require 'teien'
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module Teien
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class Model
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@@models = Array.new
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@@loaded_models = Array.new
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@garden = nil
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def initialize(garden)
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@garden = garden
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@garden.register_receiver(self)
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=begin
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# set config files.
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fileDir = File.dirname(File.expand_path(__FILE__))
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@garden.plugins_cfg = "#{fileDir}/plugins.cfg"
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@garden.resources_cfg = "#{fileDir}/resources.cfg"
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=end
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end
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def self.inherited(klass)
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@@models.push(klass)
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end
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def self.load(garden)
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@@models.each {|ctl|
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@@loaded_models.push(ctl.new(garden))
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}
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end
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end
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end
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data/lib/teien/network.rb
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require 'teien/remote_info'
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module Teien
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class Network < EM::Connection
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@@connected_clients = Hash.new
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@@garden = nil
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def initialize(garden)
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@@garden = garden
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end
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def self.connected_clients
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@@connected_clients
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end
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def post_init
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puts "A client has connected."
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@@connected_clients[self] = RemoteInfo.new(self)
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@@garden.receive_event(Event::ClientConnected.new, self)
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end
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def unbind
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puts "A client has unbinded."
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@@garden.receive_event(Event::ClientUnbinded.new, self)
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@@connected_clients.delete(self)
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end
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include EM::P::ObjectProtocol
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def receive_object(obj)
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@@garden.receive_event(obj, self)
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end
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def self.send_all(obj)
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@@connected_clients.each_value { |c|
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c.connection.send_object(obj)
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}
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end
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end
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=begin
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class ServerNetwork < EM::Connection
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@@connected_clients = Array.new
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def initialize(event_router)
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@event_router = event_router
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@event_router.register_receiver(Event::ToControllerGroup, self)
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end
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def receive_event(event)
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send_all(event)
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end
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def post_init
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puts "A client has connected."
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@@connected_clients.push(self)
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@event_router.notify(Event::ClientConnected.new)
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end
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def unbind
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puts "A client has unbinded."
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@@connected_clients.delete(self)
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end
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include EM::P::ObjectProtocol
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def receive_object(obj)
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@event_router.notify(obj)
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# puts "A object is received"
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# obj.print
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end
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def send_all(obj)
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@@connected_clients.each { |c|
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c.send_object(obj)
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}
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end
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end
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class ClientNetwork < EM::Connection
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def initialize(event_router)
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@event_router = event_router
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@event_router.register_receiver(Event::ToModelGroup, self)
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end
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def receive_event(event)
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send_object(event)
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end
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def connection_completed
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puts "The connection is completed."
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end
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def unbind
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puts "The connection is closed."
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end
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include EM::P::ObjectProtocol
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def receive_object(obj)
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@event_router.notify(obj)
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end
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end
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=end
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end
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data/lib/teien/object_info.rb
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module Teien
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class LightObjectInfo
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POINT = Ogre::Light::LT_POINT
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DIRECTIONAL = Ogre::Light::LT_DIRECTIONAL
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SPOTLIGHT = Ogre::Light::LT_SPOTLIGHT
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attr_accessor :type
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attr_accessor :diffuse_color
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attr_accessor :specular_color
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attr_accessor :direction
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def initialize(type,
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diffuse_color = Color.new(1.0, 1.0, 1.0),
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specular_color = Color.new(0.25, 0.25, 0),
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direction = Vector3D.new( -1, -1, -1 ))
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@type = type
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@diffuse_color = diffuse_color
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@specular_color = specular_color
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@direction = direction
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end
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end
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class MeshBBObjectInfo
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attr_accessor :mesh_path
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attr_accessor :size # Loading mesh only: bounding box size
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attr_accessor :scale # Loading mesh only: scales mesh
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attr_accessor :view_offset # Loading mesh only: offset of Mesh
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attr_accessor :view_rotation # Loading mesh only: rotation offset of Mesh
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attr_accessor :physics_offset # Loading mesh only: offset of collision Box
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attr_accessor :material_name
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def initialize(mesh_path, size, scale = Vector3D.new(1, 1, 1),
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view_offset = Vector3D.new(0, 0, 0),
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view_rotation = Quaternion.new(0, 0, 0, 1.0),
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physics_offset = Vector3D.new(0, 0, 0))
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@size = size
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@mesh_path = mesh_path
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@scale = scale
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@view_offset = view_offset
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@view_rotation = view_rotation
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@physics_offset = physics_offset
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@material_name = nil
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end
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end
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class MeshObjectInfo
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attr_accessor :mesh_path
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attr_accessor :scale # Loading mesh only: scales mesh
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attr_accessor :view_offset # Loading mesh only: offset of Mesh
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attr_accessor :view_rotation # Loading mesh only: rotation offset of Mesh
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attr_accessor :physics_offset # Loading mesh only: offset of collision Box
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attr_accessor :material_name
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def initialize(mesh_path, scale = Vector3D.new(1, 1, 1),
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view_offset = Vector3D.new(0, 0, 0),
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view_rotation = Quaternion.new(0, 0, 0, 1.0),
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physics_offset = Vector3D.new(0, 0, 0))
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@mesh_path = mesh_path
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@scale = scale
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@view_offset = view_offset
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@view_rotation = view_rotation
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@physics_offset = physics_offset
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@material_name = nil
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end
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end
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class FloorObjectInfo
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attr_accessor :width
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attr_accessor :height
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attr_accessor :depth
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attr_accessor :num_seg_x
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attr_accessor :num_seg_y
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attr_accessor :u_tile
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attr_accessor :v_tile
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attr_accessor :material_name
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def initialize(width, height, depth = 0.5, num_seg_x = 1, num_seg_y = 1, u_tile = 1.0, v_tile = 1.0)
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@width = width
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@height = height
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@depth = depth
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@num_seg_x = num_seg_x
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@num_seg_y = num_seg_y
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@u_tile = u_tile
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@v_tile = v_tile
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@material_name = nil
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end
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end
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class BoxObjectInfo
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attr_accessor :size
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attr_accessor :num_seg_x
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attr_accessor :num_seg_y
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attr_accessor :num_seg_z
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attr_accessor :u_tile
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attr_accessor :v_tile
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attr_accessor :material_name
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def initialize(size, num_seg_x = 1, num_seg_y = 1, num_seg_z = 1, u_tile = 1.0, v_tile = 1.0)
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@size = size
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@num_seg_x = num_seg_x
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@num_seg_y = num_seg_y
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@num_seg_z = num_seg_z
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@u_tile = u_tile
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@v_tile = v_tile
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@material_name = nil
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end
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end
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class SphereObjectInfo
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attr_accessor :radius
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attr_accessor :num_rings
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attr_accessor :num_segments
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attr_accessor :u_tile
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attr_accessor :v_tile
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attr_accessor :material_name
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def initialize(radius, num_rings = 16, num_segments = 16, u_tile = 1.0, v_tile = 1.0)
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@radius = radius
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@num_rings = num_rings
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@num_segments = num_segments
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@u_tile = u_tile
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@v_tile = v_tile
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@material_name = nil
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end
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end
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class CapsuleObjectInfo
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attr_accessor :radius
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attr_accessor :height
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-
attr_accessor :num_rings
|
132
|
-
attr_accessor :num_segments
|
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|
-
attr_accessor :num_seg_height
|
134
|
-
attr_accessor :u_tile
|
135
|
-
attr_accessor :v_tile
|
136
|
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attr_accessor :material_name
|
137
|
-
|
138
|
-
def initialize(radius, height, num_rings = 8, num_segments = 16, num_seg_height = 1, u_tile = 1.0, v_tile = 1.0)
|
139
|
-
@radius = radius
|
140
|
-
@height = height
|
141
|
-
@num_rings = num_rings
|
142
|
-
@num_segments = num_segments
|
143
|
-
@num_seg_height = num_seg_height
|
144
|
-
@u_tile = u_tile
|
145
|
-
@v_tile = v_tile
|
146
|
-
@material_name = nil
|
147
|
-
end
|
148
|
-
end
|
149
|
-
|
150
|
-
class ConeObjectInfo
|
151
|
-
attr_accessor :radius
|
152
|
-
attr_accessor :height
|
153
|
-
attr_accessor :num_seg_base
|
154
|
-
attr_accessor :num_seg_height
|
155
|
-
attr_accessor :u_tile
|
156
|
-
attr_accessor :v_tile
|
157
|
-
attr_accessor :material_name
|
158
|
-
|
159
|
-
def initialize(radius, height, num_seg_base = 16, num_seg_height = 1, u_tile = 1.0, v_tile = 1.0)
|
160
|
-
@radius = radius
|
161
|
-
@height = height
|
162
|
-
@num_seg_base = num_seg_base
|
163
|
-
@num_seg_height = num_seg_height
|
164
|
-
@u_tile = u_tile
|
165
|
-
@v_tile = v_tile
|
166
|
-
@material_name = nil
|
167
|
-
end
|
168
|
-
end
|
169
|
-
|
170
|
-
class CylinderObjectInfo
|
171
|
-
attr_accessor :radius
|
172
|
-
attr_accessor :height
|
173
|
-
attr_accessor :capped
|
174
|
-
attr_accessor :num_seg_base
|
175
|
-
attr_accessor :num_seg_height
|
176
|
-
attr_accessor :u_tile
|
177
|
-
attr_accessor :v_tile
|
178
|
-
attr_accessor :material_name
|
179
|
-
|
180
|
-
def initialize(radius, height, capped = true, num_seg_base = 16, num_seg_height = 1, u_tile = 1.0, v_tile = 1.0)
|
181
|
-
@radius = radius
|
182
|
-
@height = height
|
183
|
-
@capped = capped
|
184
|
-
@num_seg_base = num_seg_base
|
185
|
-
@num_seg_height = num_seg_height
|
186
|
-
@u_tile = u_tile
|
187
|
-
@v_tile = v_tile
|
188
|
-
@material_name = nil
|
189
|
-
end
|
190
|
-
end
|
191
|
-
|
192
|
-
end
|
@@ -1,170 +0,0 @@
|
|
1
|
-
require 'teien/garden_object'
|
2
|
-
|
3
|
-
module Teien
|
4
|
-
|
5
|
-
class PhysicsObjectFactory
|
6
|
-
def initialize(physics)
|
7
|
-
@physics = physics
|
8
|
-
end
|
9
|
-
|
10
|
-
def create_object(obj)
|
11
|
-
case obj.object_info
|
12
|
-
when LightObjectInfo
|
13
|
-
return create_light_object(obj)
|
14
|
-
when FloorObjectInfo
|
15
|
-
return create_floor_object(obj)
|
16
|
-
when BoxObjectInfo
|
17
|
-
return create_box_object(obj)
|
18
|
-
when SphereObjectInfo
|
19
|
-
return create_sphere_object(obj)
|
20
|
-
when CapsuleObjectInfo
|
21
|
-
return create_capsule_object(obj)
|
22
|
-
when ConeObjectInfo
|
23
|
-
return create_cone_object(obj)
|
24
|
-
when CylinderObjectInfo
|
25
|
-
return create_cylinder_object(obj)
|
26
|
-
when MeshBBObjectInfo
|
27
|
-
return create_meshBB_object(obj)
|
28
|
-
when MeshObjectInfo
|
29
|
-
return create_mesh_object(obj)
|
30
|
-
else
|
31
|
-
puts "Error: passed no supported object_info."
|
32
|
-
return nil
|
33
|
-
end
|
34
|
-
end
|
35
|
-
|
36
|
-
def create_light_object(obj)
|
37
|
-
physics_object = PhysicsObject.new(@physics)
|
38
|
-
cShape = Bullet::BtSphereShape.new(0.1)
|
39
|
-
inertia = Bullet::BtVector3.new()
|
40
|
-
cShape.calculate_local_inertia(0, inertia)
|
41
|
-
physics_object.set_rigid_body(obj, cShape, inertia)
|
42
|
-
return physics_object
|
43
|
-
end
|
44
|
-
|
45
|
-
#
|
46
|
-
# Floor Object
|
47
|
-
#
|
48
|
-
|
49
|
-
# Setting a collision shape and a rigid body of Bullet.
|
50
|
-
def create_floor_object(obj)
|
51
|
-
physics_object = PhysicsObject.new(@physics)
|
52
|
-
cShape = Bullet::BtBoxShape.new(Vector3D.new(obj.object_info.width,
|
53
|
-
obj.object_info.depth,
|
54
|
-
obj.object_info.height))
|
55
|
-
physics_object.set_rigid_body(obj, cShape,
|
56
|
-
Vector3D.new(0, 0, 0),
|
57
|
-
Vector3D.new(0.0, -obj.object_info.depth, 0.0))
|
58
|
-
return physics_object
|
59
|
-
end
|
60
|
-
|
61
|
-
#
|
62
|
-
# Box Object
|
63
|
-
#
|
64
|
-
|
65
|
-
def create_box_object(obj)
|
66
|
-
physics_object = PhysicsObject.new(@physics)
|
67
|
-
cShape = Bullet::BtBoxShape.new(Vector3D.new(obj.object_info.size.x,
|
68
|
-
obj.object_info.size.y,
|
69
|
-
obj.object_info.size.z))
|
70
|
-
inertia = Bullet::BtVector3.new()
|
71
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
72
|
-
physics_object.set_rigid_body(obj, cShape, inertia)
|
73
|
-
return physics_object
|
74
|
-
end
|
75
|
-
|
76
|
-
#
|
77
|
-
# Sphere Object
|
78
|
-
#
|
79
|
-
|
80
|
-
def create_sphere_object(obj)
|
81
|
-
physics_object = PhysicsObject.new(@physics)
|
82
|
-
cShape = Bullet::BtSphereShape.new(obj.object_info.radius)
|
83
|
-
inertia = Bullet::BtVector3.new()
|
84
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
85
|
-
physics_object.set_rigid_body(obj, cShape, inertia)
|
86
|
-
return physics_object
|
87
|
-
end
|
88
|
-
|
89
|
-
#
|
90
|
-
# Capsule Object
|
91
|
-
#
|
92
|
-
|
93
|
-
def create_capsule_object(obj)
|
94
|
-
physics_object = PhysicsObject.new(@physics)
|
95
|
-
cShape = Bullet::BtCapsuleShape.new(obj.object_info.radius,
|
96
|
-
obj.object_info.height)
|
97
|
-
inertia = Bullet::BtVector3.new()
|
98
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
99
|
-
physics_object.set_rigid_body(obj, cShape, inertia)
|
100
|
-
return physics_object
|
101
|
-
end
|
102
|
-
|
103
|
-
#
|
104
|
-
# Cone Object
|
105
|
-
#
|
106
|
-
|
107
|
-
def create_cone_object(obj)
|
108
|
-
physics_object = PhysicsObject.new(@physics)
|
109
|
-
cShape = Bullet::BtConeShape.new(obj.object_info.radius, obj.object_info.height)
|
110
|
-
inertia = Bullet::BtVector3.new()
|
111
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
112
|
-
physics_object.set_rigid_body(obj, cShape, inertia,
|
113
|
-
Vector3D.new(0, obj.object_info.height / 2, 0))
|
114
|
-
return physics_object
|
115
|
-
end
|
116
|
-
|
117
|
-
#
|
118
|
-
# Cylinder Object
|
119
|
-
#
|
120
|
-
|
121
|
-
def create_cylinder_object(obj)
|
122
|
-
physics_object = PhysicsObject.new(@physics)
|
123
|
-
cShape = Bullet::BtCylinderShape.new(Bullet::BtVector3.new(obj.object_info.radius,
|
124
|
-
obj.object_info.height / 2,
|
125
|
-
obj.object_info.radius))
|
126
|
-
inertia = Bullet::BtVector3.new()
|
127
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
128
|
-
physics_object.set_rigid_body(obj, cShape, inertia)
|
129
|
-
return physics_object
|
130
|
-
end
|
131
|
-
|
132
|
-
#
|
133
|
-
# MeshBB Object
|
134
|
-
#
|
135
|
-
|
136
|
-
def create_meshBB_object(obj)
|
137
|
-
physics_object = PhysicsObject.new(@physics)
|
138
|
-
cShape = Bullet::BtBoxShape.new(obj.object_info.size)
|
139
|
-
inertia = Bullet::BtVector3.new()
|
140
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
141
|
-
physics_object.set_rigid_body(obj, cShape, inertia, obj.object_info.physics_offset)
|
142
|
-
return physics_object
|
143
|
-
end
|
144
|
-
|
145
|
-
#
|
146
|
-
# Mesh Object
|
147
|
-
#
|
148
|
-
|
149
|
-
# This method needs the obj.entity to create a collision shape.
|
150
|
-
# So it's not support to use this method on server(physics only) currently.
|
151
|
-
def add_mesh_object(obj)
|
152
|
-
physics_object = PhysicsObject.new(@physics)
|
153
|
-
strider = Teienlib::MeshStrider.new(obj.entity.get_mesh().get())
|
154
|
-
cShape = Bullet::BtGImpactMeshShape.new(strider)
|
155
|
-
cShape.set_local_scaling(Bullet::BtVector3.new(obj.object_info.scale.x,
|
156
|
-
obj.object_info.scale.y,
|
157
|
-
obj.object_info.scale.z))
|
158
|
-
cShape.instance_variable_set(:@strider, strider) # prevent this from GC.
|
159
|
-
cShape.post_update()
|
160
|
-
cShape.update_bound()
|
161
|
-
inertia = Bullet::BtVector3.new()
|
162
|
-
cShape.calculate_local_inertia(obj.physics_info.mass, inertia)
|
163
|
-
physics_object.set_rigid_body(obj, cShape, inertia,
|
164
|
-
obj.object_info.physics_offset)
|
165
|
-
return physics_object
|
166
|
-
end
|
167
|
-
end
|
168
|
-
|
169
|
-
|
170
|
-
end
|
data/lib/teien/synchronizer.rb
DELETED
@@ -1,26 +0,0 @@
|
|
1
|
-
module Teien
|
2
|
-
|
3
|
-
class Synchronizer
|
4
|
-
def initialize(garden, sync_period)
|
5
|
-
@garden = garden
|
6
|
-
@garden.register_receiver(self)
|
7
|
-
@sync_period = sync_period
|
8
|
-
@sync_timer = sync_period
|
9
|
-
end
|
10
|
-
|
11
|
-
def setup(garden)
|
12
|
-
end
|
13
|
-
|
14
|
-
def update(delta)
|
15
|
-
@sync_timer += delta
|
16
|
-
if (@sync_timer > @sync_period)
|
17
|
-
@garden.notify_objects()
|
18
|
-
@sync_timer = 0
|
19
|
-
end
|
20
|
-
end
|
21
|
-
|
22
|
-
def add_actor(actor)
|
23
|
-
end
|
24
|
-
end
|
25
|
-
|
26
|
-
end
|
data/lib/teien/view_object.rb
DELETED
@@ -1,67 +0,0 @@
|
|
1
|
-
require "teien/animation_operator.rb"
|
2
|
-
|
3
|
-
module Teien
|
4
|
-
|
5
|
-
class ViewObject
|
6
|
-
# Ogre3D accessor
|
7
|
-
## center of view objects(sceneNode) and kept to equal with the rigid_body position.
|
8
|
-
attr_accessor :pivot_scene_node
|
9
|
-
attr_accessor :scene_node
|
10
|
-
attr_accessor :entity
|
11
|
-
attr_accessor :animation_operators
|
12
|
-
|
13
|
-
def initialize(view)
|
14
|
-
@view = view
|
15
|
-
@pivot_scene_node = nil
|
16
|
-
@scene_node = nil
|
17
|
-
@entity = nil
|
18
|
-
@animation_operators = Hash.new
|
19
|
-
end
|
20
|
-
|
21
|
-
def finalize()
|
22
|
-
@pivot_scene_node.remove_child(@scene_node)
|
23
|
-
@view.scene_mgr.destroySceneNode(@scene_node)
|
24
|
-
@view.scene_mgr.get_root_scene_node.remove_child(@pivot_scene_node)
|
25
|
-
@view.scene_mgr.destroySceneNode(@pivot_scene_node)
|
26
|
-
@view.scene_mgr.destroyEntity(@entity)
|
27
|
-
end
|
28
|
-
|
29
|
-
def update_animation(delta, animation)
|
30
|
-
animation.operators.each_pair{|key, value|
|
31
|
-
unless @animation_operators[key]
|
32
|
-
@entity.get_skeleton().set_blend_mode(animation.blend_mode)
|
33
|
-
ani_ope = AnimationOperator.new(@entity)
|
34
|
-
ani_ope.init(value.name, value.loop)
|
35
|
-
@animation_operators[key] = ani_ope
|
36
|
-
end
|
37
|
-
|
38
|
-
if (value.name != @animation_operators[key].name ||
|
39
|
-
value.loop != @animation_operators[key].loop)
|
40
|
-
@animation_operators[key].play(value.name, value.loop)
|
41
|
-
end
|
42
|
-
@animation_operators[key].add_time(delta * value.speed)
|
43
|
-
}
|
44
|
-
end
|
45
|
-
|
46
|
-
#
|
47
|
-
# The offset changes the local position of the created scene_node in Object.
|
48
|
-
#
|
49
|
-
def set_scene_node(entity, offset = Vector3D.new(0, 0, 0), rotate = Quaternion.new(0, 0, 0, 1.0))
|
50
|
-
if (@pivot_scene_node == nil)
|
51
|
-
@pivot_scene_node = @view.scene_mgr.get_root_scene_node().create_child_scene_node()
|
52
|
-
end
|
53
|
-
@scene_node = @pivot_scene_node.create_child_scene_node(Vector3D.to_ogre(offset),
|
54
|
-
Quaternion.to_ogre(rotate))
|
55
|
-
@pivot_scene_node.instance_variable_set(:@child, @scene_node) # prevent this from GC.
|
56
|
-
|
57
|
-
if entity
|
58
|
-
@scene_node.attach_object(entity)
|
59
|
-
@entity = entity
|
60
|
-
end
|
61
|
-
|
62
|
-
return @scene_node
|
63
|
-
end
|
64
|
-
|
65
|
-
end
|
66
|
-
|
67
|
-
end
|