tea 0.6.1
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- data/COPYING +674 -0
- data/COPYING.LESSER +165 -0
- data/README.rdoc +93 -0
- data/doc/example/bitmap_draw.rb +21 -0
- data/doc/example/bitmap_load.rb +14 -0
- data/doc/example/bitmap_new.rb +19 -0
- data/doc/example/circle.rb +24 -0
- data/doc/example/circle_alpha.rb +45 -0
- data/doc/example/circle_alpha_bitmap.rb +51 -0
- data/doc/example/circle_bitmap.rb +18 -0
- data/doc/example/clip.rb +46 -0
- data/doc/example/event_app.rb +45 -0
- data/doc/example/event_keyboard.rb +43 -0
- data/doc/example/event_mouse.rb +85 -0
- data/doc/example/font_hello.rb +22 -0
- data/doc/example/font_word_wrap.rb +44 -0
- data/doc/example/grab.rb +28 -0
- data/doc/example/init.rb +10 -0
- data/doc/example/lines.rb +49 -0
- data/doc/example/lines_aa.rb +44 -0
- data/doc/example/lines_alpha.rb +33 -0
- data/doc/example/point.rb +26 -0
- data/doc/example/rect.rb +15 -0
- data/doc/example/rect_alpha.rb +75 -0
- data/doc/example/screen_set_mode.rb +18 -0
- data/doc/example/screen_update.rb +14 -0
- data/doc/example/sfont_hello.rb +22 -0
- data/doc/example/smile.png +0 -0
- data/doc/example/smile_bounce.rb +44 -0
- data/doc/example/smile_move.rb +58 -0
- data/doc/example/smile_move_2.rb +78 -0
- data/doc/example/sound.rb +101 -0
- data/doc/example/state_app.rb +33 -0
- data/doc/example/state_keyboard.rb +23 -0
- data/doc/example/state_mouse.rb +60 -0
- data/doc/key_constants.textile +129 -0
- data/doc/key_modifiers.textile +19 -0
- data/doc/reference.textile +421 -0
- data/lib/tea.rb +34 -0
- data/lib/tea/c_bitmap.rb +122 -0
- data/lib/tea/c_error.rb +11 -0
- data/lib/tea/c_font.rb +302 -0
- data/lib/tea/c_sound.rb +144 -0
- data/lib/tea/m_color.rb +50 -0
- data/lib/tea/m_event.rb +65 -0
- data/lib/tea/m_event_app.rb +96 -0
- data/lib/tea/m_event_dispatch.rb +54 -0
- data/lib/tea/m_event_keyboard.rb +311 -0
- data/lib/tea/m_event_mouse.rb +189 -0
- data/lib/tea/mix_blitting.rb +31 -0
- data/lib/tea/mix_clipping.rb +71 -0
- data/lib/tea/mix_grabbing.rb +86 -0
- data/lib/tea/mix_image_saving.rb +70 -0
- data/lib/tea/mix_primitive.rb +613 -0
- data/lib/tea/o_screen.rb +98 -0
- metadata +137 -0
@@ -0,0 +1,26 @@
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# Test that Tea can plot points on bitmaps, e.g. the screen.
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# Expected result is 4 points drawn as a rectangle in a 400x300 window for 2
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# seconds.
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require 'tea'
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puts <<TEST
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4 coloured points should appear in a rectangle formation, in a 400x300 window
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for 2 seconds. Point formation:
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red --- green
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blue -- white
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TEST
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Tea.init
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Tea::Screen.set_mode 400, 300
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Tea::Screen[100, 75] = Tea::Color::RED
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Tea::Screen[300, 75] = Tea::Color::GREEN
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Tea::Screen[100, 225] = Tea::Color::BLUE
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Tea::Screen[300, 225] = Tea::Color::WHITE
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Tea::Screen.update
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sleep 2
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data/doc/example/rect.rb
ADDED
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# Test that filled rectangles can be drawn.
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# Expected results are a 400x300 window, with a filled yellow rectangle in it.
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require 'tea'
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puts <<TEST
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A 400x300 window should appear with a yellow rectangle for 2 seconds.
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TEST
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Tea.init
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Tea::Screen.set_mode 400, 300
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Tea::Screen.rect 50, 50, 300, 200, Tea::Color::YELLOW
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Tea::Screen.update
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sleep 2
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# Test that alpha for rectangles works.
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# Expected results are:
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#
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# * center: red rectangle (background)
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# * top-left: translucent green rectangle
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# * bottom-left: translucent white rectangle
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# * bottom-right: solid blue rectangle
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require 'tea'
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puts <<TEST
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You should see:
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* center: red rectangle (background)
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* top-left: translucent green rectangle
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* bottom-left: translucent white rectangle
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* bottom-right: solid blue rectangle
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A smaller box with these same rectangles should appear in the top-right. It
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can be moved with the arrow keys.
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Press ESC key to exit.
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TEST
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Tea.init
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Tea::Screen.set_mode 400, 300
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TL_GREEN = Tea::Color.mix( 0, 255, 0, 128)
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TL_BLUE = Tea::Color.mix( 0, 0, 255, 128)
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TL_WHITE = Tea::Color.mix(255, 255, 255, 128)
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x, y = 205, 15
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up, down, left, right = false, false, false, false
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wait_for_event = true
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b = Tea::Bitmap.new(180, 130, Tea::Color::CLEAR)
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b.rect 45, 32, 90, 65, Tea::Color::RED
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b.rect 0, 0, 90, 65, TL_GREEN, :mix => :blend
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b.rect 90, 65, 90, 65, TL_BLUE, :mix => :replace
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b.rect 0, 65, 90, 65, TL_WHITE
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begin
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Tea::Screen.clear
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Tea::Screen.rect 100, 75, 200, 150, Tea::Color::RED
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Tea::Screen.rect 0, 0, 200, 150, TL_GREEN, :mix => :blend
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Tea::Screen.rect 200, 150, 200, 150, TL_BLUE, :mix => :replace
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Tea::Screen.rect 0, 150, 200, 150, TL_WHITE
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Tea::Screen.blit b, x, y
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Tea::Screen.update
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e = Tea::Event.get(wait_for_event)
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case e
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when Tea::Kbd::Down
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case e.key
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when Tea::Kbd::UP then up = true
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when Tea::Kbd::DOWN then down = true
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when Tea::Kbd::LEFT then left = true
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when Tea::Kbd::RIGHT then right = true
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end
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when Tea::Kbd::Up
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case e.key
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when Tea::Kbd::UP then up = false
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when Tea::Kbd::DOWN then down = false
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when Tea::Kbd::LEFT then left = false
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when Tea::Kbd::RIGHT then right = false
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end
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end
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wait_for_event = !(up || down || left || right)
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x -= 1 if left
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x += 1 if right
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y -= 1 if up
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y += 1 if down
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end until e.class == Tea::App::Exit || (e.class == Tea::Kbd::Down && e.key == Tea::Kbd::ESCAPE)
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# Test if the screen can initialise.
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# Expected results:
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#
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# * output of "screen size is 320x240"
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# * a blank 320x240 display window for 2 seconds.
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require 'tea'
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puts <<TEST
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You should see a 320x240 window for 2 seconds, and the text "screen size is 320x240"
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TEST
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Tea.init
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Tea::Screen.set_mode 320, 240
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puts "screen size is #{Tea::Screen.w}x#{Tea::Screen.h}"
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sleep 2
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# Test if the screen can be updated without problems.
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# Expected result is a 320x240 graphical window shown for 2 seconds.
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require 'tea'
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puts <<TEST
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You should see a 320x240 window appear for 2 seconds.
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TEST
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Tea.init
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Tea::Screen.set_mode 320, 240
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Tea::Screen.update
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sleep 2
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# This tests that SFonts can be loaded, rendered and drawn.
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# Expected result: 'hello' in a small window for 5 seconds.
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require 'tea'
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puts <<TEST
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You should see 'hello world' in a small window for 5 seconds.
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TEST
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Tea.init
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Tea::Screen.set_mode 320, 240
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font = Tea::Font.new('sfont.png', Tea::Font::SFONT)
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message = 'hello world'
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x = (Tea::Screen.w - font.string_w(message)) / 2
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y = (Tea::Screen.h - font.h) / 2
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font.draw_to Tea::Screen, x, y, message
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Tea::Screen.update
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sleep 5
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Binary file
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# This is a demo of 5 smiley faces bouncing around a small screen.
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require 'tea'
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puts <<TEST
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You should see 5 smiley faces bouncing around on a 320x240 screen for 5 seconds.
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TEST
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class Smiley
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def initialize(bitmap, start_x=0, start_y=0)
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@bitmap = bitmap
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@x = start_x
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@y = start_y
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@dx = rand() * 2 - 1
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@dy = rand() * 2 - 1
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end
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def update
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@x += @dx
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@y += @dy
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@dx = -@dx if @x < 0 || @x + @bitmap.w >= Tea::Screen.w
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@dy = -@dy if @y < 0 || @y + @bitmap.h >= Tea::Screen.h
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end
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def draw
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Tea::Screen.blit @bitmap, @x, @y
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end
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end
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Tea.init
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Tea::Screen.set_mode 320, 240
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smile_bitmap = Tea::Bitmap.new('smile.png')
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smiles = []
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5.times { smiles << Smiley.new(smile_bitmap, rand(288), rand(208)) }
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start = Time.now
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until Time.now >= start + 5
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smiles.each { |s| s.update }
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Tea::Screen.clear
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smiles.each { |s| s.draw }
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Tea::Screen.update
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sleep 0.001
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end
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# Move the Smiley face with the arrow keys. Press Esc to exit.
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require 'tea'
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class Smile
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def initialize
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@bitmap = Tea::Bitmap.new('smile.png')
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@x = (Tea::Screen.w - @bitmap.w) / 2
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@y = (Tea::Screen.h - @bitmap.h) / 2
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@dx = @dy = 0
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end
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def n(move) @dy += move ? -1 : 1 end
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def s(move) @dy += move ? 1 : -1 end
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def e(move) @dx += move ? 1 : -1 end
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def w(move) @dx += move ? -1 : 1 end
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def stopped?; @dx == 0 && @dy == 0; end
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def update
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@x += @dx
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@y += @dy
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end
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def draw
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Tea::Screen.blit @bitmap, @x, @y
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end
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end
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Tea.init
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Tea::Screen.set_mode 640, 480
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player = Smile.new
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wait_for_event = true
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loop do
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player.update
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Tea::Screen.clear
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player.draw
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Tea::Screen.update
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if e = Tea::Event.get(wait_for_event)
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break if e.class == Tea::App::Exit
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case e
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when Tea::Kbd::Down then move = true
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when Tea::Kbd::Up then move = false
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else next
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end
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case e.key
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when Tea::Kbd::UP then player.n(move)
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when Tea::Kbd::DOWN then player.s(move)
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when Tea::Kbd::RIGHT then player.e(move)
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when Tea::Kbd::LEFT then player.w(move)
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when Tea::Kbd::ESCAPE then break
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end
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wait_for_event = player.stopped?
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end
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end
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# Move the Smiley with the arrow keys, and press Esc to exit. Identical to
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# smile_move.rb, but uses Tea::Event::Dispatch in a controlling class to handle
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# events.
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require 'tea'
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class Smile
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def initialize
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@bitmap = Tea::Bitmap.new('smile.png')
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@x = (Tea::Screen.w - @bitmap.w) / 2
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@y = (Tea::Screen.h - @bitmap.h) / 2
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@dx = @dy = 0
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end
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def n(move) @dy += move ? -1 : 1 end
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def s(move) @dy += move ? 1 : -1 end
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def e(move) @dx += move ? 1 : -1 end
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def w(move) @dx += move ? -1 : 1 end
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def stopped?; @dx == 0 && @dy == 0; end
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def update
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@x += @dx
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@y += @dy
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end
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def draw
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Tea::Screen.blit @bitmap, @x, @y
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end
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end
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class SmileControllingState
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def initialize
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@player = Smile.new
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@done = false
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end
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def done?; @done; end
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def update; @player.update; end
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def need_update?; !@player.stopped?; end
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def draw
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Tea::Screen.clear
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@player.draw
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end
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44
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include Tea::Event::Dispatch
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def kbd_down(e)
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case e.key
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49
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when Tea::Kbd::UP then @player.n true
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50
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when Tea::Kbd::DOWN then @player.s true
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when Tea::Kbd::LEFT then @player.w true
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when Tea::Kbd::RIGHT then @player.e true
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when Tea::Kbd::ESCAPE then @done = true
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end
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end
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56
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57
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def kbd_up(e)
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case e.key
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when Tea::Kbd::UP then @player.n false
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60
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when Tea::Kbd::DOWN then @player.s false
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when Tea::Kbd::LEFT then @player.w false
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when Tea::Kbd::RIGHT then @player.e false
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end
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64
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end
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65
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end
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66
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+
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67
|
+
Tea.init
|
68
|
+
Tea::Screen.set_mode 640, 480
|
69
|
+
state = SmileControllingState.new
|
70
|
+
until state.done?
|
71
|
+
state.update
|
72
|
+
state.draw
|
73
|
+
Tea::Screen.update
|
74
|
+
|
75
|
+
if e = Tea::Event.get(!state.need_update?)
|
76
|
+
state.dispatch_event e
|
77
|
+
end
|
78
|
+
end
|
@@ -0,0 +1,101 @@
|
|
1
|
+
# A demo that attempts to test all of Tea::Sound's functionality.
|
2
|
+
|
3
|
+
require 'tea'
|
4
|
+
|
5
|
+
puts <<TEST
|
6
|
+
This is a simple sound demo. Up to 2 sounds can play simultaneously.
|
7
|
+
|
8
|
+
Keys:
|
9
|
+
|
10
|
+
[ - Switch to tone 1 (default)
|
11
|
+
] - Switch to tone 2
|
12
|
+
|
13
|
+
Right - Play tone
|
14
|
+
Left - Stop
|
15
|
+
Down - Pause
|
16
|
+
Up - Resume (unpause)
|
17
|
+
|
18
|
+
Enter - Print tone's status (stopped/playing/paused)
|
19
|
+
|
20
|
+
p - Pause all
|
21
|
+
r - Resume (unpause) all
|
22
|
+
s - Stop all
|
23
|
+
|
24
|
+
= - Tone volume +1/8
|
25
|
+
- - Tone volume -1/8
|
26
|
+
+ - Master volume +1/8
|
27
|
+
_ - Master volume -1/8
|
28
|
+
|
29
|
+
Esc - Exit demo
|
30
|
+
--
|
31
|
+
TEST
|
32
|
+
|
33
|
+
Tea.init
|
34
|
+
Tea::Screen.set_mode 100, 100
|
35
|
+
|
36
|
+
tone_sound = Tea::Sound.new('tone.wav')
|
37
|
+
tones = [tone_sound, tone_sound.clone]
|
38
|
+
|
39
|
+
which_tone = 0
|
40
|
+
|
41
|
+
done = false
|
42
|
+
until done
|
43
|
+
e = Tea::Event.get(true)
|
44
|
+
case e
|
45
|
+
when Tea::Kbd::Down
|
46
|
+
case e.key
|
47
|
+
|
48
|
+
when Tea::Kbd::OPEN_SQUARE_BRACKET
|
49
|
+
which_tone -= 1 if which_tone > 0
|
50
|
+
puts "Switched to tone ##{which_tone + 1}"
|
51
|
+
when Tea::Kbd::CLOSE_SQUARE_BRACKET
|
52
|
+
which_tone += 1 if which_tone < tones.length - 1
|
53
|
+
puts "Switched to tone ##{which_tone + 1}"
|
54
|
+
|
55
|
+
when Tea::Kbd::RIGHT
|
56
|
+
tones[which_tone].play
|
57
|
+
puts "Playing tone ##{which_tone + 1}"
|
58
|
+
when Tea::Kbd::LEFT
|
59
|
+
tones[which_tone].stop
|
60
|
+
puts "Stopping tone ##{which_tone + 1}"
|
61
|
+
when Tea::Kbd::DOWN
|
62
|
+
tones[which_tone].pause
|
63
|
+
puts "Pausing tone ##{which_tone + 1}"
|
64
|
+
when Tea::Kbd::UP
|
65
|
+
tones[which_tone].resume
|
66
|
+
puts "Resuming tone ##{which_tone + 1}"
|
67
|
+
|
68
|
+
when Tea::Kbd::ENTER
|
69
|
+
puts "Tone ##{which_tone + 1} is #{tones[which_tone].state.to_s}"
|
70
|
+
|
71
|
+
when Tea::Kbd::P
|
72
|
+
Tea::Sound.pause_all
|
73
|
+
puts "Pausing all sounds"
|
74
|
+
when Tea::Kbd::R
|
75
|
+
Tea::Sound.resume_all
|
76
|
+
puts "Resuming all sounds"
|
77
|
+
when Tea::Kbd::S
|
78
|
+
Tea::Sound.stop_all
|
79
|
+
puts "Stopping all sounds"
|
80
|
+
|
81
|
+
when Tea::Kbd::EQUALS
|
82
|
+
tones[which_tone].volume += 16
|
83
|
+
puts "Volume of tone ##{which_tone + 1} raised to #{tones[which_tone].volume} / 128"
|
84
|
+
when Tea::Kbd::MINUS
|
85
|
+
tones[which_tone].volume -= 16
|
86
|
+
puts "Volume of tone ##{which_tone + 1} lowered to #{tones[which_tone].volume} / 128"
|
87
|
+
when Tea::Kbd::PLUS
|
88
|
+
Tea::Sound.volume += 16
|
89
|
+
puts "Master volume raised to #{Tea::Sound.volume} / 128"
|
90
|
+
when Tea::Kbd::UNDERSCORE
|
91
|
+
Tea::Sound.volume -= 16
|
92
|
+
puts "Master volume lowered to #{Tea::Sound.volume} / 128"
|
93
|
+
|
94
|
+
when Tea::Kbd::ESCAPE
|
95
|
+
done = true
|
96
|
+
|
97
|
+
end
|
98
|
+
when Tea::App::Exit
|
99
|
+
done = true
|
100
|
+
end
|
101
|
+
end
|