tbd 3.0.0
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- checksums.yaml +7 -0
- data/.gitattributes +3 -0
- data/.github/workflows/pull_request.yml +72 -0
- data/.gitignore +23 -0
- data/.rspec +3 -0
- data/Gemfile +3 -0
- data/LICENSE.md +21 -0
- data/README.md +154 -0
- data/Rakefile +60 -0
- data/json/midrise.json +64 -0
- data/json/tbd_5ZoneNoHVAC.json +19 -0
- data/json/tbd_5ZoneNoHVAC_btap.json +91 -0
- data/json/tbd_seb_n2.json +41 -0
- data/json/tbd_seb_n4.json +57 -0
- data/json/tbd_warehouse10.json +24 -0
- data/json/tbd_warehouse5.json +37 -0
- data/lib/measures/tbd/LICENSE.md +21 -0
- data/lib/measures/tbd/README.md +136 -0
- data/lib/measures/tbd/README.md.erb +42 -0
- data/lib/measures/tbd/docs/.gitkeep +1 -0
- data/lib/measures/tbd/measure.rb +327 -0
- data/lib/measures/tbd/measure.xml +460 -0
- data/lib/measures/tbd/resources/geo.rb +714 -0
- data/lib/measures/tbd/resources/geometry.rb +351 -0
- data/lib/measures/tbd/resources/model.rb +1431 -0
- data/lib/measures/tbd/resources/oslog.rb +381 -0
- data/lib/measures/tbd/resources/psi.rb +2229 -0
- data/lib/measures/tbd/resources/tbd.rb +55 -0
- data/lib/measures/tbd/resources/transformation.rb +121 -0
- data/lib/measures/tbd/resources/ua.rb +986 -0
- data/lib/measures/tbd/resources/utils.rb +1636 -0
- data/lib/measures/tbd/resources/version.rb +3 -0
- data/lib/measures/tbd/tests/tbd_full_PSI.json +17 -0
- data/lib/measures/tbd/tests/tbd_tests.rb +222 -0
- data/lib/tbd/geo.rb +714 -0
- data/lib/tbd/psi.rb +2229 -0
- data/lib/tbd/ua.rb +986 -0
- data/lib/tbd/version.rb +25 -0
- data/lib/tbd.rb +93 -0
- data/sponsors/canada.png +0 -0
- data/sponsors/quebec.png +0 -0
- data/tbd.gemspec +43 -0
- data/tbd.schema.json +571 -0
- data/v291_MacOS.md +110 -0
- metadata +191 -0
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module Topolys
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# Point3D, Vector3D, and Plane3D represents the 3D position and orientation
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# of geometry in Topolys. Geometry is separate from topology (connections).
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class Point3D
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# @return [Float] X, Y, or Z coordinate
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attr_reader :x, :y, :z
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##
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# Initializes a Point3D object
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#
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# @param [Float] X-coordinate
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# @param [Float] Y-coordinate
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# @param [Float] Z-coordinate
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def initialize(x, y, z)
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raise "Incorrect x argument for Point3D, expected Numeric but got #{x.class}" unless x.is_a?(Numeric)
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raise "Incorrect y argument for Point3D, expected Numeric but got #{y.class}" unless y.is_a?(Numeric)
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raise "Incorrect z argument for Point3D, expected Numeric but got #{z.class}" unless z.is_a?(Numeric)
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@x = x
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@y = y
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@z = z
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end
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def to_s
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"[#{@x}, #{@y}, #{@z}]"
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end
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##
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# Adds a 3D vector to self
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#
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# @param [Vector3D] vector A Vector3D
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#
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# @return [Point3D] Returns a new Point3D - nil if vector not a Vector3D
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def +(vector)
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return nil unless vector.is_a?(Topolys::Vector3D)
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x = @x + vector.x
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y = @y + vector.y
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z = @z + vector.z
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return Topolys::Point3D.new(x, y, z)
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end
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##
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# Generates a 3D vector which goes from other to self
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#
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# @param [Point3D] other Another 3D point
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#
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# @return [Vector3D] Returns a new Vector3D - nil if other not a Point3D
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def -(other)
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return nil unless other.is_a?(Topolys::Point3D)
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x = @x - other.x
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y = @y - other.y
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z = @z - other.z
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return Topolys::Vector3D.new(x, y, z)
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end
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end # Point3D
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class Vector3D
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# @return [Float] X, Y, or Z component
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attr_reader :x, :y, :z
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##
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# Initializes a Vector3D object
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#
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# @param [Float] X-coordinate
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# @param [Float] Y-coordinate
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# @param [Float] Z-coordinate
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def initialize(x, y, z)
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raise "Incorrect x argument for Vector3D, expected Numeric but got #{x.class}" unless x.is_a?(Numeric)
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raise "Incorrect y argument for Vector3D, expected Numeric but got #{y.class}" unless y.is_a?(Numeric)
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raise "Incorrect z argument for Vector3D, expected Numeric but got #{z.class}" unless z.is_a?(Numeric)
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@x = x
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@y = y
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@z = z
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end
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def to_s
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"[#{@x}, #{@y}, #{@z}]"
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end
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def Vector3D.x_axis
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Vector3D.new(1,0,0)
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end
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def Vector3D.y_axis
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Vector3D.new(0,1,0)
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end
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def Vector3D.z_axis
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Vector3D.new(0,0,1)
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end
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##
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# Adds 2x 3D vectors - overrides '+' operator
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Vector3D] Returns a new 3D resultant vector - nil if not Vector3D objects
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def +(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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x = @x + other.x
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y = @y + other.y
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z = @z + other.z
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return Topolys::Vector3D.new(x, y, z)
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end
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##
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# Subtracts a 3D vector from another 3D vector - overrides '-' operator.
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# Leaves original 3D vector intact if other is not a Vector3D object
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Vector3D] Returns a new 3D resultant vector - nil if not Vector3D objects
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def -(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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x = @x - other.x
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y = @y - other.y
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z = @z - other.z
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return Topolys::Vector3D.new(x, y, z)
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end
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##
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# Multiplies a 3D vector by a scalar
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#
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# @param [Float] scalar A scalar
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#
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# @return [Vector3D] Returns a new, scaled 3D vector - nil if not numeric
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def *(scalar)
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return nil unless scalar.is_a?(Numeric)
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x = @x * scalar
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y = @y * scalar
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z = @z * scalar
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return Topolys::Vector3D.new(x, y, z)
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end
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##
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# Divides a 3D vector by a non-zero scalar
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#
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# @param [Float] scalar A non-zero scalar
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#
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# @return [Vector3D] Returns a new, scaled 3D vector - nil if 0 or not numeric
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def /(scalar)
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return nil unless scalar.is_a?(Numeric)
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return nil if scalar.zero?
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x = @x / scalar
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y = @y / scalar
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z = @z / scalar
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Topolys::Vector3D.new(x, y, z)
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end
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##
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# Gets 3D vector magnitude (or length)
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#
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# @return [Float] Returns magnitude of the 3D vector
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def magnitude
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Math.sqrt(@x**2 + @y**2 + @z**2)
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end
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##
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# Normalizes a 3D vector
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def normalize!
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n = magnitude
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unless n.zero?
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@x /= n
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@y /= n
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@z /= n
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end
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end
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##
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# Gets the dot (or inner) product of self & another 3D vector
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Float] Returns dot product - nil if not Vector3D objects
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def dot(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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return @x * other.x + @y * other.y + @z * other.z
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end
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##
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# Gets the cross product between self & another 3D vector
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Vector3D] Returns cross product - nil if not Vector3D objects
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def cross(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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x = @y * other.z - @z * other.y
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y = @z * other.x - @x * other.z
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z = @x * other.y - @y * other.x
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return Topolys::Vector3D.new(x, y, z)
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end
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##
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# Gets the outer product between self & another 3D vector
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Matrix] Returns outer product
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def outer_product(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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result = Matrix.zero(3,3)
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result[0,0] = @x*other.x
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result[0,1] = @x*other.y
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result[0,2] = @x*other.z
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result[1,0] = @y*other.x
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result[1,1] = @y*other.y
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result[1,2] = @y*other.z
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result[2,0] = @z*other.x
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result[2,1] = @z*other.y
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result[2,2] = @z*other.z
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return result
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end
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##
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# Gets angle [0,PI) between self & another 3D vector
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#
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# @param [Vector3D] other Another 3D vector
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#
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# @return [Float] Returns angle - nil if not Vector3D objects
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def angle(other)
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return nil unless other.is_a?(Topolys::Vector3D)
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prod = magnitude * other.magnitude
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return nil if prod.zero?
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val = dot(other) / prod
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val = [-1.0, val].max
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val = [ val, 1.0].min
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Math.acos(val)
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end
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end # Vector3D
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class Plane3D
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# @return [Point3D] arbitrary point on plane
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attr_reader :point
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# @return [Vector3D] normalized vector perpendicular to plane
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attr_reader :normal
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##
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# Initializes a Plane3D object from a point and an outward normal
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#
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# @param [Point3d] point
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# @param [Vector3D] normal
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def initialize(point, normal)
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raise "Incorrect point argument for Plane3D, expected Point3D but got #{point.class}" unless point.is_a?(Topolys::Point3D)
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raise "Incorrect normal argument for Plane3D, expected Vector3D but got #{normal.class}" unless normal.is_a?(Topolys::Vector3D)
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raise "Incorrect normal argument for Plane3D, magnitude too small" unless normal.magnitude > Float::EPSILON
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@point = Point3D.new(point.x, point.y, point.z)
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@normal = Vector3D.new(normal.x, normal.y, normal.z)
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@normal.normalize!
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# coefficients for equation of a plane
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@a = @normal.x
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@b = @normal.y
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@c = @normal.z
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@d = -(@a*@point.x + @b*@point.y + @c*@point.z)
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end
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def to_s
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"[#{@a}, #{@b}, #{@c}, #{@d}]"
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end
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##
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# Initializes a Plane3D object from three non-colinear points
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#
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# @param [Point3d] point1
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# @param [Point3d] point2
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# @param [Point3d] point3
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def Plane3D.from_points(point1, point2, point3)
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return nil unless point1.is_a?(Topolys::Point3D)
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return nil unless point2.is_a?(Topolys::Point3D)
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return nil unless point3.is_a?(Topolys::Point3D)
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normal = (point2-point1).cross(point3-point1)
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return nil unless normal.magnitude > Float::EPSILON
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return Plane3D.new(point1, normal)
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end
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##
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# Initializes a Plane3D object from a point and two vectors
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#
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# @param [Point3d] point
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# @param [Vector3D] xaxis
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# @param [Vector3D] yaxis
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def Plane3D.from_point_axes(point, xaxis, yaxis)
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return nil unless point.is_a?(Topolys::Point3D)
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return nil unless xaxis.is_a?(Topolys::Vector3D)
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return nil unless yaxis.is_a?(Topolys::Vector3D)
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normal = xaxis.cross(yaxis)
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return nil unless normal.magnitude > Float::EPSILON
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return Plane3D.new(point, normal)
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end
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# TODO: implement methods below
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##
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# Project a Point3d to this plane
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#
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# @param [Point3d] point
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#
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# @return [Point3d] Returns point projected to this plane
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def project(point)
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dist = @normal.dot(point-@point)
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return point + normal*(-dist)
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end
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end # Plane3D
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class BoundingBox
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attr_reader :minx, :maxx, :miny, :maxy, :minz, :maxz
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def initialize(tol = 0.001)
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@tol = tol
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@minx = Float::INFINITY
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@miny = Float::INFINITY
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@minz = Float::INFINITY
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@maxx = -Float::INFINITY
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@maxy = -Float::INFINITY
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@maxz = -Float::INFINITY
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end
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def add_point(point)
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@minx = [point.x, @minx].min
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@miny = [point.y, @miny].min
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@minz = [point.z, @minz].min
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+
@maxx = [point.x, @maxx].max
|
338
|
+
@maxy = [point.y, @maxy].max
|
339
|
+
@maxz = [point.z, @maxz].max
|
340
|
+
end
|
341
|
+
|
342
|
+
def include?(point)
|
343
|
+
result = ((point.x >= @minx - @tol) && (point.x <= @maxx + @tol)) &&
|
344
|
+
((point.y >= @miny - @tol) && (point.y <= @maxy + @tol)) &&
|
345
|
+
((point.z >= @minz - @tol) && (point.z <= @maxz + @tol))
|
346
|
+
return result
|
347
|
+
end
|
348
|
+
|
349
|
+
end # BoundingBox
|
350
|
+
|
351
|
+
end # TOPOLYS
|