susi-qemu 0.0.3 → 0.0.6
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- checksums.yaml +4 -4
- data/bin/susi +9 -4
- data/lib/disk.rb +7 -5
- data/lib/novnc/core/base64.js +104 -0
- data/lib/novnc/core/crypto/aes.js +178 -0
- data/lib/novnc/core/crypto/bigint.js +34 -0
- data/lib/novnc/core/crypto/crypto.js +90 -0
- data/lib/novnc/core/crypto/des.js +330 -0
- data/lib/novnc/core/crypto/dh.js +55 -0
- data/lib/novnc/core/crypto/md5.js +82 -0
- data/lib/novnc/core/crypto/rsa.js +132 -0
- data/lib/novnc/core/decoders/copyrect.js +27 -0
- data/lib/novnc/core/decoders/h264.js +321 -0
- data/lib/novnc/core/decoders/hextile.js +181 -0
- data/lib/novnc/core/decoders/jpeg.js +146 -0
- data/lib/novnc/core/decoders/raw.js +59 -0
- data/lib/novnc/core/decoders/rre.js +44 -0
- data/lib/novnc/core/decoders/tight.js +393 -0
- data/lib/novnc/core/decoders/tightpng.js +27 -0
- data/lib/novnc/core/decoders/zlib.js +51 -0
- data/lib/novnc/core/decoders/zrle.js +185 -0
- data/lib/novnc/core/deflator.js +84 -0
- data/lib/novnc/core/display.js +575 -0
- data/lib/novnc/core/encodings.js +53 -0
- data/lib/novnc/core/inflator.js +65 -0
- data/lib/novnc/core/input/domkeytable.js +311 -0
- data/lib/novnc/core/input/fixedkeys.js +129 -0
- data/lib/novnc/core/input/gesturehandler.js +567 -0
- data/lib/novnc/core/input/keyboard.js +294 -0
- data/lib/novnc/core/input/keysym.js +616 -0
- data/lib/novnc/core/input/keysymdef.js +688 -0
- data/lib/novnc/core/input/util.js +191 -0
- data/lib/novnc/core/input/vkeys.js +116 -0
- data/lib/novnc/core/input/xtscancodes.js +173 -0
- data/lib/novnc/core/ra2.js +312 -0
- data/lib/novnc/core/rfb.js +3257 -0
- data/lib/novnc/core/util/browser.js +172 -0
- data/lib/novnc/core/util/cursor.js +249 -0
- data/lib/novnc/core/util/element.js +32 -0
- data/lib/novnc/core/util/events.js +138 -0
- data/lib/novnc/core/util/eventtarget.js +35 -0
- data/lib/novnc/core/util/int.js +15 -0
- data/lib/novnc/core/util/logging.js +56 -0
- data/lib/novnc/core/util/strings.js +28 -0
- data/lib/novnc/core/websock.js +365 -0
- data/lib/novnc/screen.html +21 -0
- data/lib/novnc/vendor/pako/lib/utils/common.js +45 -0
- data/lib/novnc/vendor/pako/lib/zlib/adler32.js +27 -0
- data/lib/novnc/vendor/pako/lib/zlib/constants.js +47 -0
- data/lib/novnc/vendor/pako/lib/zlib/crc32.js +36 -0
- data/lib/novnc/vendor/pako/lib/zlib/deflate.js +1846 -0
- data/lib/novnc/vendor/pako/lib/zlib/gzheader.js +35 -0
- data/lib/novnc/vendor/pako/lib/zlib/inffast.js +324 -0
- data/lib/novnc/vendor/pako/lib/zlib/inflate.js +1527 -0
- data/lib/novnc/vendor/pako/lib/zlib/inftrees.js +322 -0
- data/lib/novnc/vendor/pako/lib/zlib/messages.js +11 -0
- data/lib/novnc/vendor/pako/lib/zlib/trees.js +1195 -0
- data/lib/novnc/vendor/pako/lib/zlib/zstream.js +24 -0
- data/lib/output.rb +11 -0
- data/lib/qmp.rb +6 -0
- data/lib/ssh.rb +3 -1
- data/lib/susi.rb +7 -6
- data/lib/version.rb +1 -1
- data/lib/vm.rb +36 -13
- data/lib/vnc.rb +34 -30
- metadata +85 -1
@@ -0,0 +1,567 @@
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/*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2020 The noVNC Authors
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* Licensed under MPL 2.0 (see LICENSE.txt)
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*
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* See README.md for usage and integration instructions.
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*
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*/
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const GH_NOGESTURE = 0;
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const GH_ONETAP = 1;
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const GH_TWOTAP = 2;
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const GH_THREETAP = 4;
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const GH_DRAG = 8;
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const GH_LONGPRESS = 16;
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const GH_TWODRAG = 32;
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const GH_PINCH = 64;
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const GH_INITSTATE = 127;
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const GH_MOVE_THRESHOLD = 50;
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const GH_ANGLE_THRESHOLD = 90; // Degrees
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// Timeout when waiting for gestures (ms)
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const GH_MULTITOUCH_TIMEOUT = 250;
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// Maximum time between press and release for a tap (ms)
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const GH_TAP_TIMEOUT = 1000;
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// Timeout when waiting for longpress (ms)
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const GH_LONGPRESS_TIMEOUT = 1000;
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// Timeout when waiting to decide between PINCH and TWODRAG (ms)
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const GH_TWOTOUCH_TIMEOUT = 50;
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export default class GestureHandler {
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constructor() {
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this._target = null;
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this._state = GH_INITSTATE;
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this._tracked = [];
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this._ignored = [];
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this._waitingRelease = false;
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this._releaseStart = 0.0;
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this._longpressTimeoutId = null;
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this._twoTouchTimeoutId = null;
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this._boundEventHandler = this._eventHandler.bind(this);
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}
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attach(target) {
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this.detach();
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this._target = target;
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this._target.addEventListener('touchstart',
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this._boundEventHandler);
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this._target.addEventListener('touchmove',
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this._boundEventHandler);
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this._target.addEventListener('touchend',
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this._boundEventHandler);
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this._target.addEventListener('touchcancel',
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this._boundEventHandler);
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}
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detach() {
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if (!this._target) {
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return;
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}
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this._stopLongpressTimeout();
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this._stopTwoTouchTimeout();
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this._target.removeEventListener('touchstart',
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this._boundEventHandler);
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this._target.removeEventListener('touchmove',
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this._boundEventHandler);
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this._target.removeEventListener('touchend',
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this._boundEventHandler);
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this._target.removeEventListener('touchcancel',
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this._boundEventHandler);
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this._target = null;
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}
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_eventHandler(e) {
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let fn;
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e.stopPropagation();
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e.preventDefault();
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switch (e.type) {
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case 'touchstart':
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fn = this._touchStart;
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break;
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case 'touchmove':
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fn = this._touchMove;
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break;
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case 'touchend':
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case 'touchcancel':
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fn = this._touchEnd;
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break;
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}
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for (let i = 0; i < e.changedTouches.length; i++) {
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let touch = e.changedTouches[i];
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fn.call(this, touch.identifier, touch.clientX, touch.clientY);
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}
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}
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_touchStart(id, x, y) {
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// Ignore any new touches if there is already an active gesture,
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// or we're in a cleanup state
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if (this._hasDetectedGesture() || (this._state === GH_NOGESTURE)) {
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this._ignored.push(id);
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return;
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}
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// Did it take too long between touches that we should no longer
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// consider this a single gesture?
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if ((this._tracked.length > 0) &&
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((Date.now() - this._tracked[0].started) > GH_MULTITOUCH_TIMEOUT)) {
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this._state = GH_NOGESTURE;
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this._ignored.push(id);
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return;
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}
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// If we're waiting for fingers to release then we should no longer
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// recognize new touches
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if (this._waitingRelease) {
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this._state = GH_NOGESTURE;
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this._ignored.push(id);
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return;
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}
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this._tracked.push({
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id: id,
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started: Date.now(),
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active: true,
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firstX: x,
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firstY: y,
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lastX: x,
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lastY: y,
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angle: 0
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});
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switch (this._tracked.length) {
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case 1:
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this._startLongpressTimeout();
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break;
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case 2:
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this._state &= ~(GH_ONETAP | GH_DRAG | GH_LONGPRESS);
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this._stopLongpressTimeout();
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break;
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case 3:
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this._state &= ~(GH_TWOTAP | GH_TWODRAG | GH_PINCH);
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break;
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default:
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this._state = GH_NOGESTURE;
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}
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}
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_touchMove(id, x, y) {
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let touch = this._tracked.find(t => t.id === id);
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// If this is an update for a touch we're not tracking, ignore it
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if (touch === undefined) {
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return;
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}
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// Update the touches last position with the event coordinates
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touch.lastX = x;
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touch.lastY = y;
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let deltaX = x - touch.firstX;
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let deltaY = y - touch.firstY;
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// Update angle when the touch has moved
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if ((touch.firstX !== touch.lastX) ||
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(touch.firstY !== touch.lastY)) {
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touch.angle = Math.atan2(deltaY, deltaX) * 180 / Math.PI;
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}
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if (!this._hasDetectedGesture()) {
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// Ignore moves smaller than the minimum threshold
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if (Math.hypot(deltaX, deltaY) < GH_MOVE_THRESHOLD) {
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return;
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}
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// Can't be a tap or long press as we've seen movement
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this._state &= ~(GH_ONETAP | GH_TWOTAP | GH_THREETAP | GH_LONGPRESS);
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this._stopLongpressTimeout();
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if (this._tracked.length !== 1) {
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this._state &= ~(GH_DRAG);
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}
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if (this._tracked.length !== 2) {
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this._state &= ~(GH_TWODRAG | GH_PINCH);
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}
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// We need to figure out which of our different two touch gestures
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// this might be
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if (this._tracked.length === 2) {
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// The other touch is the one where the id doesn't match
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let prevTouch = this._tracked.find(t => t.id !== id);
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// How far the previous touch point has moved since start
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let prevDeltaMove = Math.hypot(prevTouch.firstX - prevTouch.lastX,
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prevTouch.firstY - prevTouch.lastY);
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// We know that the current touch moved far enough,
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// but unless both touches moved further than their
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// threshold we don't want to disqualify any gestures
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if (prevDeltaMove > GH_MOVE_THRESHOLD) {
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// The angle difference between the direction of the touch points
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let deltaAngle = Math.abs(touch.angle - prevTouch.angle);
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deltaAngle = Math.abs(((deltaAngle + 180) % 360) - 180);
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// PINCH or TWODRAG can be eliminated depending on the angle
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if (deltaAngle > GH_ANGLE_THRESHOLD) {
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this._state &= ~GH_TWODRAG;
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} else {
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this._state &= ~GH_PINCH;
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}
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if (this._isTwoTouchTimeoutRunning()) {
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this._stopTwoTouchTimeout();
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}
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} else if (!this._isTwoTouchTimeoutRunning()) {
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// We can't determine the gesture right now, let's
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// wait and see if more events are on their way
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this._startTwoTouchTimeout();
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}
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}
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if (!this._hasDetectedGesture()) {
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return;
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}
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this._pushEvent('gesturestart');
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}
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this._pushEvent('gesturemove');
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}
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_touchEnd(id, x, y) {
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// Check if this is an ignored touch
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if (this._ignored.indexOf(id) !== -1) {
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// Remove this touch from ignored
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this._ignored.splice(this._ignored.indexOf(id), 1);
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// And reset the state if there are no more touches
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if ((this._ignored.length === 0) &&
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(this._tracked.length === 0)) {
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this._state = GH_INITSTATE;
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this._waitingRelease = false;
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}
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return;
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}
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// We got a touchend before the timer triggered,
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// this cannot result in a gesture anymore.
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if (!this._hasDetectedGesture() &&
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this._isTwoTouchTimeoutRunning()) {
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this._stopTwoTouchTimeout();
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this._state = GH_NOGESTURE;
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}
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// Some gestures don't trigger until a touch is released
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if (!this._hasDetectedGesture()) {
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// Can't be a gesture that relies on movement
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this._state &= ~(GH_DRAG | GH_TWODRAG | GH_PINCH);
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// Or something that relies on more time
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this._state &= ~GH_LONGPRESS;
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this._stopLongpressTimeout();
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if (!this._waitingRelease) {
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this._releaseStart = Date.now();
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this._waitingRelease = true;
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// Can't be a tap that requires more touches than we current have
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switch (this._tracked.length) {
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case 1:
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this._state &= ~(GH_TWOTAP | GH_THREETAP);
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break;
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case 2:
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this._state &= ~(GH_ONETAP | GH_THREETAP);
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break;
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}
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}
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}
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// Waiting for all touches to release? (i.e. some tap)
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if (this._waitingRelease) {
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// Were all touches released at roughly the same time?
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if ((Date.now() - this._releaseStart) > GH_MULTITOUCH_TIMEOUT) {
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this._state = GH_NOGESTURE;
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}
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// Did too long time pass between press and release?
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if (this._tracked.some(t => (Date.now() - t.started) > GH_TAP_TIMEOUT)) {
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this._state = GH_NOGESTURE;
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}
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let touch = this._tracked.find(t => t.id === id);
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touch.active = false;
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// Are we still waiting for more releases?
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if (this._hasDetectedGesture()) {
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this._pushEvent('gesturestart');
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} else {
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// Have we reached a dead end?
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if (this._state !== GH_NOGESTURE) {
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return;
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}
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}
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}
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if (this._hasDetectedGesture()) {
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+
this._pushEvent('gestureend');
|
328
|
+
}
|
329
|
+
|
330
|
+
// Ignore any remaining touches until they are ended
|
331
|
+
for (let i = 0; i < this._tracked.length; i++) {
|
332
|
+
if (this._tracked[i].active) {
|
333
|
+
this._ignored.push(this._tracked[i].id);
|
334
|
+
}
|
335
|
+
}
|
336
|
+
this._tracked = [];
|
337
|
+
|
338
|
+
this._state = GH_NOGESTURE;
|
339
|
+
|
340
|
+
// Remove this touch from ignored if it's in there
|
341
|
+
if (this._ignored.indexOf(id) !== -1) {
|
342
|
+
this._ignored.splice(this._ignored.indexOf(id), 1);
|
343
|
+
}
|
344
|
+
|
345
|
+
// We reset the state if ignored is empty
|
346
|
+
if ((this._ignored.length === 0)) {
|
347
|
+
this._state = GH_INITSTATE;
|
348
|
+
this._waitingRelease = false;
|
349
|
+
}
|
350
|
+
}
|
351
|
+
|
352
|
+
_hasDetectedGesture() {
|
353
|
+
if (this._state === GH_NOGESTURE) {
|
354
|
+
return false;
|
355
|
+
}
|
356
|
+
// Check to see if the bitmask value is a power of 2
|
357
|
+
// (i.e. only one bit set). If it is, we have a state.
|
358
|
+
if (this._state & (this._state - 1)) {
|
359
|
+
return false;
|
360
|
+
}
|
361
|
+
|
362
|
+
// For taps we also need to have all touches released
|
363
|
+
// before we've fully detected the gesture
|
364
|
+
if (this._state & (GH_ONETAP | GH_TWOTAP | GH_THREETAP)) {
|
365
|
+
if (this._tracked.some(t => t.active)) {
|
366
|
+
return false;
|
367
|
+
}
|
368
|
+
}
|
369
|
+
|
370
|
+
return true;
|
371
|
+
}
|
372
|
+
|
373
|
+
_startLongpressTimeout() {
|
374
|
+
this._stopLongpressTimeout();
|
375
|
+
this._longpressTimeoutId = setTimeout(() => this._longpressTimeout(),
|
376
|
+
GH_LONGPRESS_TIMEOUT);
|
377
|
+
}
|
378
|
+
|
379
|
+
_stopLongpressTimeout() {
|
380
|
+
clearTimeout(this._longpressTimeoutId);
|
381
|
+
this._longpressTimeoutId = null;
|
382
|
+
}
|
383
|
+
|
384
|
+
_longpressTimeout() {
|
385
|
+
if (this._hasDetectedGesture()) {
|
386
|
+
throw new Error("A longpress gesture failed, conflict with a different gesture");
|
387
|
+
}
|
388
|
+
|
389
|
+
this._state = GH_LONGPRESS;
|
390
|
+
this._pushEvent('gesturestart');
|
391
|
+
}
|
392
|
+
|
393
|
+
_startTwoTouchTimeout() {
|
394
|
+
this._stopTwoTouchTimeout();
|
395
|
+
this._twoTouchTimeoutId = setTimeout(() => this._twoTouchTimeout(),
|
396
|
+
GH_TWOTOUCH_TIMEOUT);
|
397
|
+
}
|
398
|
+
|
399
|
+
_stopTwoTouchTimeout() {
|
400
|
+
clearTimeout(this._twoTouchTimeoutId);
|
401
|
+
this._twoTouchTimeoutId = null;
|
402
|
+
}
|
403
|
+
|
404
|
+
_isTwoTouchTimeoutRunning() {
|
405
|
+
return this._twoTouchTimeoutId !== null;
|
406
|
+
}
|
407
|
+
|
408
|
+
_twoTouchTimeout() {
|
409
|
+
if (this._tracked.length === 0) {
|
410
|
+
throw new Error("A pinch or two drag gesture failed, no tracked touches");
|
411
|
+
}
|
412
|
+
|
413
|
+
// How far each touch point has moved since start
|
414
|
+
let avgM = this._getAverageMovement();
|
415
|
+
let avgMoveH = Math.abs(avgM.x);
|
416
|
+
let avgMoveV = Math.abs(avgM.y);
|
417
|
+
|
418
|
+
// The difference in the distance between where
|
419
|
+
// the touch points started and where they are now
|
420
|
+
let avgD = this._getAverageDistance();
|
421
|
+
let deltaTouchDistance = Math.abs(Math.hypot(avgD.first.x, avgD.first.y) -
|
422
|
+
Math.hypot(avgD.last.x, avgD.last.y));
|
423
|
+
|
424
|
+
if ((avgMoveV < deltaTouchDistance) &&
|
425
|
+
(avgMoveH < deltaTouchDistance)) {
|
426
|
+
this._state = GH_PINCH;
|
427
|
+
} else {
|
428
|
+
this._state = GH_TWODRAG;
|
429
|
+
}
|
430
|
+
|
431
|
+
this._pushEvent('gesturestart');
|
432
|
+
this._pushEvent('gesturemove');
|
433
|
+
}
|
434
|
+
|
435
|
+
_pushEvent(type) {
|
436
|
+
let detail = { type: this._stateToGesture(this._state) };
|
437
|
+
|
438
|
+
// For most gesture events the current (average) position is the
|
439
|
+
// most useful
|
440
|
+
let avg = this._getPosition();
|
441
|
+
let pos = avg.last;
|
442
|
+
|
443
|
+
// However we have a slight distance to detect gestures, so for the
|
444
|
+
// first gesture event we want to use the first positions we saw
|
445
|
+
if (type === 'gesturestart') {
|
446
|
+
pos = avg.first;
|
447
|
+
}
|
448
|
+
|
449
|
+
// For these gestures, we always want the event coordinates
|
450
|
+
// to be where the gesture began, not the current touch location.
|
451
|
+
switch (this._state) {
|
452
|
+
case GH_TWODRAG:
|
453
|
+
case GH_PINCH:
|
454
|
+
pos = avg.first;
|
455
|
+
break;
|
456
|
+
}
|
457
|
+
|
458
|
+
detail['clientX'] = pos.x;
|
459
|
+
detail['clientY'] = pos.y;
|
460
|
+
|
461
|
+
// FIXME: other coordinates?
|
462
|
+
|
463
|
+
// Some gestures also have a magnitude
|
464
|
+
if (this._state === GH_PINCH) {
|
465
|
+
let distance = this._getAverageDistance();
|
466
|
+
if (type === 'gesturestart') {
|
467
|
+
detail['magnitudeX'] = distance.first.x;
|
468
|
+
detail['magnitudeY'] = distance.first.y;
|
469
|
+
} else {
|
470
|
+
detail['magnitudeX'] = distance.last.x;
|
471
|
+
detail['magnitudeY'] = distance.last.y;
|
472
|
+
}
|
473
|
+
} else if (this._state === GH_TWODRAG) {
|
474
|
+
if (type === 'gesturestart') {
|
475
|
+
detail['magnitudeX'] = 0.0;
|
476
|
+
detail['magnitudeY'] = 0.0;
|
477
|
+
} else {
|
478
|
+
let movement = this._getAverageMovement();
|
479
|
+
detail['magnitudeX'] = movement.x;
|
480
|
+
detail['magnitudeY'] = movement.y;
|
481
|
+
}
|
482
|
+
}
|
483
|
+
|
484
|
+
let gev = new CustomEvent(type, { detail: detail });
|
485
|
+
this._target.dispatchEvent(gev);
|
486
|
+
}
|
487
|
+
|
488
|
+
_stateToGesture(state) {
|
489
|
+
switch (state) {
|
490
|
+
case GH_ONETAP:
|
491
|
+
return 'onetap';
|
492
|
+
case GH_TWOTAP:
|
493
|
+
return 'twotap';
|
494
|
+
case GH_THREETAP:
|
495
|
+
return 'threetap';
|
496
|
+
case GH_DRAG:
|
497
|
+
return 'drag';
|
498
|
+
case GH_LONGPRESS:
|
499
|
+
return 'longpress';
|
500
|
+
case GH_TWODRAG:
|
501
|
+
return 'twodrag';
|
502
|
+
case GH_PINCH:
|
503
|
+
return 'pinch';
|
504
|
+
}
|
505
|
+
|
506
|
+
throw new Error("Unknown gesture state: " + state);
|
507
|
+
}
|
508
|
+
|
509
|
+
_getPosition() {
|
510
|
+
if (this._tracked.length === 0) {
|
511
|
+
throw new Error("Failed to get gesture position, no tracked touches");
|
512
|
+
}
|
513
|
+
|
514
|
+
let size = this._tracked.length;
|
515
|
+
let fx = 0, fy = 0, lx = 0, ly = 0;
|
516
|
+
|
517
|
+
for (let i = 0; i < this._tracked.length; i++) {
|
518
|
+
fx += this._tracked[i].firstX;
|
519
|
+
fy += this._tracked[i].firstY;
|
520
|
+
lx += this._tracked[i].lastX;
|
521
|
+
ly += this._tracked[i].lastY;
|
522
|
+
}
|
523
|
+
|
524
|
+
return { first: { x: fx / size,
|
525
|
+
y: fy / size },
|
526
|
+
last: { x: lx / size,
|
527
|
+
y: ly / size } };
|
528
|
+
}
|
529
|
+
|
530
|
+
_getAverageMovement() {
|
531
|
+
if (this._tracked.length === 0) {
|
532
|
+
throw new Error("Failed to get gesture movement, no tracked touches");
|
533
|
+
}
|
534
|
+
|
535
|
+
let totalH, totalV;
|
536
|
+
totalH = totalV = 0;
|
537
|
+
let size = this._tracked.length;
|
538
|
+
|
539
|
+
for (let i = 0; i < this._tracked.length; i++) {
|
540
|
+
totalH += this._tracked[i].lastX - this._tracked[i].firstX;
|
541
|
+
totalV += this._tracked[i].lastY - this._tracked[i].firstY;
|
542
|
+
}
|
543
|
+
|
544
|
+
return { x: totalH / size,
|
545
|
+
y: totalV / size };
|
546
|
+
}
|
547
|
+
|
548
|
+
_getAverageDistance() {
|
549
|
+
if (this._tracked.length === 0) {
|
550
|
+
throw new Error("Failed to get gesture distance, no tracked touches");
|
551
|
+
}
|
552
|
+
|
553
|
+
// Distance between the first and last tracked touches
|
554
|
+
|
555
|
+
let first = this._tracked[0];
|
556
|
+
let last = this._tracked[this._tracked.length - 1];
|
557
|
+
|
558
|
+
let fdx = Math.abs(last.firstX - first.firstX);
|
559
|
+
let fdy = Math.abs(last.firstY - first.firstY);
|
560
|
+
|
561
|
+
let ldx = Math.abs(last.lastX - first.lastX);
|
562
|
+
let ldy = Math.abs(last.lastY - first.lastY);
|
563
|
+
|
564
|
+
return { first: { x: fdx, y: fdy },
|
565
|
+
last: { x: ldx, y: ldy } };
|
566
|
+
}
|
567
|
+
}
|