susi-qemu 0.0.3 → 0.0.5

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Files changed (66) hide show
  1. checksums.yaml +4 -4
  2. data/bin/susi +9 -4
  3. data/lib/disk.rb +7 -5
  4. data/lib/novnc/core/base64.js +104 -0
  5. data/lib/novnc/core/crypto/aes.js +178 -0
  6. data/lib/novnc/core/crypto/bigint.js +34 -0
  7. data/lib/novnc/core/crypto/crypto.js +90 -0
  8. data/lib/novnc/core/crypto/des.js +330 -0
  9. data/lib/novnc/core/crypto/dh.js +55 -0
  10. data/lib/novnc/core/crypto/md5.js +82 -0
  11. data/lib/novnc/core/crypto/rsa.js +132 -0
  12. data/lib/novnc/core/decoders/copyrect.js +27 -0
  13. data/lib/novnc/core/decoders/h264.js +321 -0
  14. data/lib/novnc/core/decoders/hextile.js +181 -0
  15. data/lib/novnc/core/decoders/jpeg.js +146 -0
  16. data/lib/novnc/core/decoders/raw.js +59 -0
  17. data/lib/novnc/core/decoders/rre.js +44 -0
  18. data/lib/novnc/core/decoders/tight.js +393 -0
  19. data/lib/novnc/core/decoders/tightpng.js +27 -0
  20. data/lib/novnc/core/decoders/zlib.js +51 -0
  21. data/lib/novnc/core/decoders/zrle.js +185 -0
  22. data/lib/novnc/core/deflator.js +84 -0
  23. data/lib/novnc/core/display.js +575 -0
  24. data/lib/novnc/core/encodings.js +53 -0
  25. data/lib/novnc/core/inflator.js +65 -0
  26. data/lib/novnc/core/input/domkeytable.js +311 -0
  27. data/lib/novnc/core/input/fixedkeys.js +129 -0
  28. data/lib/novnc/core/input/gesturehandler.js +567 -0
  29. data/lib/novnc/core/input/keyboard.js +294 -0
  30. data/lib/novnc/core/input/keysym.js +616 -0
  31. data/lib/novnc/core/input/keysymdef.js +688 -0
  32. data/lib/novnc/core/input/util.js +191 -0
  33. data/lib/novnc/core/input/vkeys.js +116 -0
  34. data/lib/novnc/core/input/xtscancodes.js +173 -0
  35. data/lib/novnc/core/ra2.js +312 -0
  36. data/lib/novnc/core/rfb.js +3257 -0
  37. data/lib/novnc/core/util/browser.js +172 -0
  38. data/lib/novnc/core/util/cursor.js +249 -0
  39. data/lib/novnc/core/util/element.js +32 -0
  40. data/lib/novnc/core/util/events.js +138 -0
  41. data/lib/novnc/core/util/eventtarget.js +35 -0
  42. data/lib/novnc/core/util/int.js +15 -0
  43. data/lib/novnc/core/util/logging.js +56 -0
  44. data/lib/novnc/core/util/strings.js +28 -0
  45. data/lib/novnc/core/websock.js +365 -0
  46. data/lib/novnc/screen.html +21 -0
  47. data/lib/novnc/vendor/pako/lib/utils/common.js +45 -0
  48. data/lib/novnc/vendor/pako/lib/zlib/adler32.js +27 -0
  49. data/lib/novnc/vendor/pako/lib/zlib/constants.js +47 -0
  50. data/lib/novnc/vendor/pako/lib/zlib/crc32.js +36 -0
  51. data/lib/novnc/vendor/pako/lib/zlib/deflate.js +1846 -0
  52. data/lib/novnc/vendor/pako/lib/zlib/gzheader.js +35 -0
  53. data/lib/novnc/vendor/pako/lib/zlib/inffast.js +324 -0
  54. data/lib/novnc/vendor/pako/lib/zlib/inflate.js +1527 -0
  55. data/lib/novnc/vendor/pako/lib/zlib/inftrees.js +322 -0
  56. data/lib/novnc/vendor/pako/lib/zlib/messages.js +11 -0
  57. data/lib/novnc/vendor/pako/lib/zlib/trees.js +1195 -0
  58. data/lib/novnc/vendor/pako/lib/zlib/zstream.js +24 -0
  59. data/lib/output.rb +11 -0
  60. data/lib/qmp.rb +6 -0
  61. data/lib/ssh.rb +3 -1
  62. data/lib/susi.rb +7 -6
  63. data/lib/version.rb +1 -1
  64. data/lib/vm.rb +36 -13
  65. data/lib/vnc.rb +34 -30
  66. metadata +57 -1
@@ -0,0 +1,567 @@
1
+ /*
2
+ * noVNC: HTML5 VNC client
3
+ * Copyright (C) 2020 The noVNC Authors
4
+ * Licensed under MPL 2.0 (see LICENSE.txt)
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+ *
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+ * See README.md for usage and integration instructions.
7
+ *
8
+ */
9
+
10
+ const GH_NOGESTURE = 0;
11
+ const GH_ONETAP = 1;
12
+ const GH_TWOTAP = 2;
13
+ const GH_THREETAP = 4;
14
+ const GH_DRAG = 8;
15
+ const GH_LONGPRESS = 16;
16
+ const GH_TWODRAG = 32;
17
+ const GH_PINCH = 64;
18
+
19
+ const GH_INITSTATE = 127;
20
+
21
+ const GH_MOVE_THRESHOLD = 50;
22
+ const GH_ANGLE_THRESHOLD = 90; // Degrees
23
+
24
+ // Timeout when waiting for gestures (ms)
25
+ const GH_MULTITOUCH_TIMEOUT = 250;
26
+
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+ // Maximum time between press and release for a tap (ms)
28
+ const GH_TAP_TIMEOUT = 1000;
29
+
30
+ // Timeout when waiting for longpress (ms)
31
+ const GH_LONGPRESS_TIMEOUT = 1000;
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+
33
+ // Timeout when waiting to decide between PINCH and TWODRAG (ms)
34
+ const GH_TWOTOUCH_TIMEOUT = 50;
35
+
36
+ export default class GestureHandler {
37
+ constructor() {
38
+ this._target = null;
39
+
40
+ this._state = GH_INITSTATE;
41
+
42
+ this._tracked = [];
43
+ this._ignored = [];
44
+
45
+ this._waitingRelease = false;
46
+ this._releaseStart = 0.0;
47
+
48
+ this._longpressTimeoutId = null;
49
+ this._twoTouchTimeoutId = null;
50
+
51
+ this._boundEventHandler = this._eventHandler.bind(this);
52
+ }
53
+
54
+ attach(target) {
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+ this.detach();
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+
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+ this._target = target;
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+ this._target.addEventListener('touchstart',
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+ this._boundEventHandler);
60
+ this._target.addEventListener('touchmove',
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+ this._boundEventHandler);
62
+ this._target.addEventListener('touchend',
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+ this._boundEventHandler);
64
+ this._target.addEventListener('touchcancel',
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+ this._boundEventHandler);
66
+ }
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+
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+ detach() {
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+ if (!this._target) {
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+ return;
71
+ }
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+
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+ this._stopLongpressTimeout();
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+ this._stopTwoTouchTimeout();
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+
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+ this._target.removeEventListener('touchstart',
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+ this._boundEventHandler);
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+ this._target.removeEventListener('touchmove',
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+ this._boundEventHandler);
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+ this._target.removeEventListener('touchend',
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+ this._boundEventHandler);
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+ this._target.removeEventListener('touchcancel',
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+ this._boundEventHandler);
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+ this._target = null;
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+ }
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+
87
+ _eventHandler(e) {
88
+ let fn;
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+
90
+ e.stopPropagation();
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+ e.preventDefault();
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+
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+ switch (e.type) {
94
+ case 'touchstart':
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+ fn = this._touchStart;
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+ break;
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+ case 'touchmove':
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+ fn = this._touchMove;
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+ break;
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+ case 'touchend':
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+ case 'touchcancel':
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+ fn = this._touchEnd;
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+ break;
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+ }
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+
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+ for (let i = 0; i < e.changedTouches.length; i++) {
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+ let touch = e.changedTouches[i];
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+ fn.call(this, touch.identifier, touch.clientX, touch.clientY);
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+ }
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+ }
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+
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+ _touchStart(id, x, y) {
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+ // Ignore any new touches if there is already an active gesture,
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+ // or we're in a cleanup state
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+ if (this._hasDetectedGesture() || (this._state === GH_NOGESTURE)) {
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+ this._ignored.push(id);
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+ return;
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+ }
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+
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+ // Did it take too long between touches that we should no longer
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+ // consider this a single gesture?
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+ if ((this._tracked.length > 0) &&
123
+ ((Date.now() - this._tracked[0].started) > GH_MULTITOUCH_TIMEOUT)) {
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+ this._state = GH_NOGESTURE;
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+ this._ignored.push(id);
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+ return;
127
+ }
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+
129
+ // If we're waiting for fingers to release then we should no longer
130
+ // recognize new touches
131
+ if (this._waitingRelease) {
132
+ this._state = GH_NOGESTURE;
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+ this._ignored.push(id);
134
+ return;
135
+ }
136
+
137
+ this._tracked.push({
138
+ id: id,
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+ started: Date.now(),
140
+ active: true,
141
+ firstX: x,
142
+ firstY: y,
143
+ lastX: x,
144
+ lastY: y,
145
+ angle: 0
146
+ });
147
+
148
+ switch (this._tracked.length) {
149
+ case 1:
150
+ this._startLongpressTimeout();
151
+ break;
152
+
153
+ case 2:
154
+ this._state &= ~(GH_ONETAP | GH_DRAG | GH_LONGPRESS);
155
+ this._stopLongpressTimeout();
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+ break;
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+
158
+ case 3:
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+ this._state &= ~(GH_TWOTAP | GH_TWODRAG | GH_PINCH);
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+ break;
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+
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+ default:
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+ this._state = GH_NOGESTURE;
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+ }
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+ }
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+
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+ _touchMove(id, x, y) {
168
+ let touch = this._tracked.find(t => t.id === id);
169
+
170
+ // If this is an update for a touch we're not tracking, ignore it
171
+ if (touch === undefined) {
172
+ return;
173
+ }
174
+
175
+ // Update the touches last position with the event coordinates
176
+ touch.lastX = x;
177
+ touch.lastY = y;
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+
179
+ let deltaX = x - touch.firstX;
180
+ let deltaY = y - touch.firstY;
181
+
182
+ // Update angle when the touch has moved
183
+ if ((touch.firstX !== touch.lastX) ||
184
+ (touch.firstY !== touch.lastY)) {
185
+ touch.angle = Math.atan2(deltaY, deltaX) * 180 / Math.PI;
186
+ }
187
+
188
+ if (!this._hasDetectedGesture()) {
189
+ // Ignore moves smaller than the minimum threshold
190
+ if (Math.hypot(deltaX, deltaY) < GH_MOVE_THRESHOLD) {
191
+ return;
192
+ }
193
+
194
+ // Can't be a tap or long press as we've seen movement
195
+ this._state &= ~(GH_ONETAP | GH_TWOTAP | GH_THREETAP | GH_LONGPRESS);
196
+ this._stopLongpressTimeout();
197
+
198
+ if (this._tracked.length !== 1) {
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+ this._state &= ~(GH_DRAG);
200
+ }
201
+ if (this._tracked.length !== 2) {
202
+ this._state &= ~(GH_TWODRAG | GH_PINCH);
203
+ }
204
+
205
+ // We need to figure out which of our different two touch gestures
206
+ // this might be
207
+ if (this._tracked.length === 2) {
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+
209
+ // The other touch is the one where the id doesn't match
210
+ let prevTouch = this._tracked.find(t => t.id !== id);
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+
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+ // How far the previous touch point has moved since start
213
+ let prevDeltaMove = Math.hypot(prevTouch.firstX - prevTouch.lastX,
214
+ prevTouch.firstY - prevTouch.lastY);
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+
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+ // We know that the current touch moved far enough,
217
+ // but unless both touches moved further than their
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+ // threshold we don't want to disqualify any gestures
219
+ if (prevDeltaMove > GH_MOVE_THRESHOLD) {
220
+
221
+ // The angle difference between the direction of the touch points
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+ let deltaAngle = Math.abs(touch.angle - prevTouch.angle);
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+ deltaAngle = Math.abs(((deltaAngle + 180) % 360) - 180);
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+
225
+ // PINCH or TWODRAG can be eliminated depending on the angle
226
+ if (deltaAngle > GH_ANGLE_THRESHOLD) {
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+ this._state &= ~GH_TWODRAG;
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+ } else {
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+ this._state &= ~GH_PINCH;
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+ }
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+
232
+ if (this._isTwoTouchTimeoutRunning()) {
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+ this._stopTwoTouchTimeout();
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+ }
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+ } else if (!this._isTwoTouchTimeoutRunning()) {
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+ // We can't determine the gesture right now, let's
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+ // wait and see if more events are on their way
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+ this._startTwoTouchTimeout();
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+ }
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+ }
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+
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+ if (!this._hasDetectedGesture()) {
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+ return;
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+ }
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+
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+ this._pushEvent('gesturestart');
247
+ }
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+
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+ this._pushEvent('gesturemove');
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+ }
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+
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+ _touchEnd(id, x, y) {
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+ // Check if this is an ignored touch
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+ if (this._ignored.indexOf(id) !== -1) {
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+ // Remove this touch from ignored
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+ this._ignored.splice(this._ignored.indexOf(id), 1);
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+
258
+ // And reset the state if there are no more touches
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+ if ((this._ignored.length === 0) &&
260
+ (this._tracked.length === 0)) {
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+ this._state = GH_INITSTATE;
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+ this._waitingRelease = false;
263
+ }
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+ return;
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+ }
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+
267
+ // We got a touchend before the timer triggered,
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+ // this cannot result in a gesture anymore.
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+ if (!this._hasDetectedGesture() &&
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+ this._isTwoTouchTimeoutRunning()) {
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+ this._stopTwoTouchTimeout();
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+ this._state = GH_NOGESTURE;
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+ }
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+
275
+ // Some gestures don't trigger until a touch is released
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+ if (!this._hasDetectedGesture()) {
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+ // Can't be a gesture that relies on movement
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+ this._state &= ~(GH_DRAG | GH_TWODRAG | GH_PINCH);
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+ // Or something that relies on more time
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+ this._state &= ~GH_LONGPRESS;
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+ this._stopLongpressTimeout();
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+
283
+ if (!this._waitingRelease) {
284
+ this._releaseStart = Date.now();
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+ this._waitingRelease = true;
286
+
287
+ // Can't be a tap that requires more touches than we current have
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+ switch (this._tracked.length) {
289
+ case 1:
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+ this._state &= ~(GH_TWOTAP | GH_THREETAP);
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+ break;
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+
293
+ case 2:
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+ this._state &= ~(GH_ONETAP | GH_THREETAP);
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+ break;
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+ }
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+ }
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+ }
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+
300
+ // Waiting for all touches to release? (i.e. some tap)
301
+ if (this._waitingRelease) {
302
+ // Were all touches released at roughly the same time?
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+ if ((Date.now() - this._releaseStart) > GH_MULTITOUCH_TIMEOUT) {
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+ this._state = GH_NOGESTURE;
305
+ }
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+
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+ // Did too long time pass between press and release?
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+ if (this._tracked.some(t => (Date.now() - t.started) > GH_TAP_TIMEOUT)) {
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+ this._state = GH_NOGESTURE;
310
+ }
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+
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+ let touch = this._tracked.find(t => t.id === id);
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+ touch.active = false;
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+
315
+ // Are we still waiting for more releases?
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+ if (this._hasDetectedGesture()) {
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+ this._pushEvent('gesturestart');
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+ } else {
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+ // Have we reached a dead end?
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+ if (this._state !== GH_NOGESTURE) {
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+ return;
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+ }
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+ }
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+ }
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+
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+ if (this._hasDetectedGesture()) {
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+ this._pushEvent('gestureend');
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+ }
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+
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+ // Ignore any remaining touches until they are ended
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+ for (let i = 0; i < this._tracked.length; i++) {
332
+ if (this._tracked[i].active) {
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+ this._ignored.push(this._tracked[i].id);
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+ }
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+ }
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+ this._tracked = [];
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+
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+ this._state = GH_NOGESTURE;
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+
340
+ // Remove this touch from ignored if it's in there
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+ if (this._ignored.indexOf(id) !== -1) {
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+ this._ignored.splice(this._ignored.indexOf(id), 1);
343
+ }
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+
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+ // We reset the state if ignored is empty
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+ if ((this._ignored.length === 0)) {
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+ this._state = GH_INITSTATE;
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+ this._waitingRelease = false;
349
+ }
350
+ }
351
+
352
+ _hasDetectedGesture() {
353
+ if (this._state === GH_NOGESTURE) {
354
+ return false;
355
+ }
356
+ // Check to see if the bitmask value is a power of 2
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+ // (i.e. only one bit set). If it is, we have a state.
358
+ if (this._state & (this._state - 1)) {
359
+ return false;
360
+ }
361
+
362
+ // For taps we also need to have all touches released
363
+ // before we've fully detected the gesture
364
+ if (this._state & (GH_ONETAP | GH_TWOTAP | GH_THREETAP)) {
365
+ if (this._tracked.some(t => t.active)) {
366
+ return false;
367
+ }
368
+ }
369
+
370
+ return true;
371
+ }
372
+
373
+ _startLongpressTimeout() {
374
+ this._stopLongpressTimeout();
375
+ this._longpressTimeoutId = setTimeout(() => this._longpressTimeout(),
376
+ GH_LONGPRESS_TIMEOUT);
377
+ }
378
+
379
+ _stopLongpressTimeout() {
380
+ clearTimeout(this._longpressTimeoutId);
381
+ this._longpressTimeoutId = null;
382
+ }
383
+
384
+ _longpressTimeout() {
385
+ if (this._hasDetectedGesture()) {
386
+ throw new Error("A longpress gesture failed, conflict with a different gesture");
387
+ }
388
+
389
+ this._state = GH_LONGPRESS;
390
+ this._pushEvent('gesturestart');
391
+ }
392
+
393
+ _startTwoTouchTimeout() {
394
+ this._stopTwoTouchTimeout();
395
+ this._twoTouchTimeoutId = setTimeout(() => this._twoTouchTimeout(),
396
+ GH_TWOTOUCH_TIMEOUT);
397
+ }
398
+
399
+ _stopTwoTouchTimeout() {
400
+ clearTimeout(this._twoTouchTimeoutId);
401
+ this._twoTouchTimeoutId = null;
402
+ }
403
+
404
+ _isTwoTouchTimeoutRunning() {
405
+ return this._twoTouchTimeoutId !== null;
406
+ }
407
+
408
+ _twoTouchTimeout() {
409
+ if (this._tracked.length === 0) {
410
+ throw new Error("A pinch or two drag gesture failed, no tracked touches");
411
+ }
412
+
413
+ // How far each touch point has moved since start
414
+ let avgM = this._getAverageMovement();
415
+ let avgMoveH = Math.abs(avgM.x);
416
+ let avgMoveV = Math.abs(avgM.y);
417
+
418
+ // The difference in the distance between where
419
+ // the touch points started and where they are now
420
+ let avgD = this._getAverageDistance();
421
+ let deltaTouchDistance = Math.abs(Math.hypot(avgD.first.x, avgD.first.y) -
422
+ Math.hypot(avgD.last.x, avgD.last.y));
423
+
424
+ if ((avgMoveV < deltaTouchDistance) &&
425
+ (avgMoveH < deltaTouchDistance)) {
426
+ this._state = GH_PINCH;
427
+ } else {
428
+ this._state = GH_TWODRAG;
429
+ }
430
+
431
+ this._pushEvent('gesturestart');
432
+ this._pushEvent('gesturemove');
433
+ }
434
+
435
+ _pushEvent(type) {
436
+ let detail = { type: this._stateToGesture(this._state) };
437
+
438
+ // For most gesture events the current (average) position is the
439
+ // most useful
440
+ let avg = this._getPosition();
441
+ let pos = avg.last;
442
+
443
+ // However we have a slight distance to detect gestures, so for the
444
+ // first gesture event we want to use the first positions we saw
445
+ if (type === 'gesturestart') {
446
+ pos = avg.first;
447
+ }
448
+
449
+ // For these gestures, we always want the event coordinates
450
+ // to be where the gesture began, not the current touch location.
451
+ switch (this._state) {
452
+ case GH_TWODRAG:
453
+ case GH_PINCH:
454
+ pos = avg.first;
455
+ break;
456
+ }
457
+
458
+ detail['clientX'] = pos.x;
459
+ detail['clientY'] = pos.y;
460
+
461
+ // FIXME: other coordinates?
462
+
463
+ // Some gestures also have a magnitude
464
+ if (this._state === GH_PINCH) {
465
+ let distance = this._getAverageDistance();
466
+ if (type === 'gesturestart') {
467
+ detail['magnitudeX'] = distance.first.x;
468
+ detail['magnitudeY'] = distance.first.y;
469
+ } else {
470
+ detail['magnitudeX'] = distance.last.x;
471
+ detail['magnitudeY'] = distance.last.y;
472
+ }
473
+ } else if (this._state === GH_TWODRAG) {
474
+ if (type === 'gesturestart') {
475
+ detail['magnitudeX'] = 0.0;
476
+ detail['magnitudeY'] = 0.0;
477
+ } else {
478
+ let movement = this._getAverageMovement();
479
+ detail['magnitudeX'] = movement.x;
480
+ detail['magnitudeY'] = movement.y;
481
+ }
482
+ }
483
+
484
+ let gev = new CustomEvent(type, { detail: detail });
485
+ this._target.dispatchEvent(gev);
486
+ }
487
+
488
+ _stateToGesture(state) {
489
+ switch (state) {
490
+ case GH_ONETAP:
491
+ return 'onetap';
492
+ case GH_TWOTAP:
493
+ return 'twotap';
494
+ case GH_THREETAP:
495
+ return 'threetap';
496
+ case GH_DRAG:
497
+ return 'drag';
498
+ case GH_LONGPRESS:
499
+ return 'longpress';
500
+ case GH_TWODRAG:
501
+ return 'twodrag';
502
+ case GH_PINCH:
503
+ return 'pinch';
504
+ }
505
+
506
+ throw new Error("Unknown gesture state: " + state);
507
+ }
508
+
509
+ _getPosition() {
510
+ if (this._tracked.length === 0) {
511
+ throw new Error("Failed to get gesture position, no tracked touches");
512
+ }
513
+
514
+ let size = this._tracked.length;
515
+ let fx = 0, fy = 0, lx = 0, ly = 0;
516
+
517
+ for (let i = 0; i < this._tracked.length; i++) {
518
+ fx += this._tracked[i].firstX;
519
+ fy += this._tracked[i].firstY;
520
+ lx += this._tracked[i].lastX;
521
+ ly += this._tracked[i].lastY;
522
+ }
523
+
524
+ return { first: { x: fx / size,
525
+ y: fy / size },
526
+ last: { x: lx / size,
527
+ y: ly / size } };
528
+ }
529
+
530
+ _getAverageMovement() {
531
+ if (this._tracked.length === 0) {
532
+ throw new Error("Failed to get gesture movement, no tracked touches");
533
+ }
534
+
535
+ let totalH, totalV;
536
+ totalH = totalV = 0;
537
+ let size = this._tracked.length;
538
+
539
+ for (let i = 0; i < this._tracked.length; i++) {
540
+ totalH += this._tracked[i].lastX - this._tracked[i].firstX;
541
+ totalV += this._tracked[i].lastY - this._tracked[i].firstY;
542
+ }
543
+
544
+ return { x: totalH / size,
545
+ y: totalV / size };
546
+ }
547
+
548
+ _getAverageDistance() {
549
+ if (this._tracked.length === 0) {
550
+ throw new Error("Failed to get gesture distance, no tracked touches");
551
+ }
552
+
553
+ // Distance between the first and last tracked touches
554
+
555
+ let first = this._tracked[0];
556
+ let last = this._tracked[this._tracked.length - 1];
557
+
558
+ let fdx = Math.abs(last.firstX - first.firstX);
559
+ let fdy = Math.abs(last.firstY - first.firstY);
560
+
561
+ let ldx = Math.abs(last.lastX - first.lastX);
562
+ let ldy = Math.abs(last.lastY - first.lastY);
563
+
564
+ return { first: { x: fdx, y: fdy },
565
+ last: { x: ldx, y: ldy } };
566
+ }
567
+ }