studio_game_tarikl 1.0
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- checksums.yaml +7 -0
- data/LICENSE +18 -0
- data/README +9 -0
- data/bin/favorite_players.csv +3 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +51 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +30 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +12 -0
- data/lib/studio_game/file.rb +7 -0
- data/lib/studio_game/game.rb +92 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/high_scores.txt +6 -0
- data/lib/studio_game/loaded_die.rb +13 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +69 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/berserk_player_spec.rb +31 -0
- data/spec/clumsy_player_spec.rb +50 -0
- data/spec/game_spec.rb +61 -0
- data/spec/player_spec.rb +118 -0
- data/spec/treasure_trove_spec.rb +56 -0
- metadata +95 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ada7ce27d0d28830151c51faf48463eaee643126
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data.tar.gz: 0056ef273763e12feee8d6f1330f2d6a717b5cfc
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SHA512:
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metadata.gz: 138a9a80d03d26705820967e03b256f7dd856f8112996bdc5ae4325d3e2aa517ac7eb12d51ac7b50068f310ae8da46b05e74e07926e5030525b42946f5401d6a
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data.tar.gz: 4e1ce1560d25263f0fec5bb99f0e6f67e57f22d5ca3042a484b6f7e5ce9f0bffe523004ac28f0d14776e72a198902e72fbb7a2277ff25acebc890fce2a703961
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data/LICENSE
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Copyright (c) 2016 <TARIK - Pragmatic Studio>
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in the
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Software without restriction, including without limitation the rights to use, copy,
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modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so, subject to the
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following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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data/README
ADDED
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Studio Game 2016
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-Tarik- Pragmatic Studio
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launch "studio_game" and let the magic shine
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A role-playing game is a game in which the participants assume the roles
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of characters and collaboratively create stories. Participants determine
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the actions of their characters based on their characterisation,
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and the actions succeed or fail according to a formal system of rules and
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guidelines. Within the rules, they may improvise freely; their choices
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shape the direction and outcome of the games.
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data/bin/high_scores.txt
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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module StudioGame
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player1= Player.new("moe")
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player2= Player.new("larry",60)
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player3= Player.new("curly",125)
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knuckleheads = StudioGame::Game.new("Knuckeheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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clumpsy_player1= ClumsyPlayer.new("klutz",105,3)
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knuckleheads.add_player(clumpsy_player1)
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berserk_player1= BerserkPlayer.new("berserker",50)
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knuckleheads.add_player(berserk_player1)
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loop do
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puts "\nHow many game rounds ? ('quit' to exit )"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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end
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#knuckleheads.play(answer.to_i) { knuckleheads.total_points >=15000 }
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# player4= Player.new("Alvin", 40)
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# player5= Player.new("Simon", 50)
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# player6= Player.new("Theodore", 60)
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#
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# chipmunks = Game.new("Chipmunks")
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#
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.play
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name,health=100)
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super(name,health)
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@w00t_count=0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name,health)
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@boost_factor=boost_factor
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end
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def w00t
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@boost_factor.times{ super }
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end
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def found_treasure (treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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# @found_treasures[treasure.name] += treasure.points/2.0
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# puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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# puts "#{@name}'s treasures #{@found_treasures}"
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative('die')
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require_relative('game_turn')
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require_relative('treasure_trove')
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def high_score_entry(player)
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"#{player.name.ljust(30, '.')} #{player.score}"
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end
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=begin
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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=end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row.first, Integer(row.last)))
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end
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end
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def save_high_scores(to_file='high_scores.txt')
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File.open(to_file,'w') do |file|
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file.puts "#{@title} High Scores:\n"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThe trove contains #{treasures.size} treasures!"
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treasures.each do |tr|
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puts "#{tr.name.to_s.ljust(30, '_')} #{tr.points}"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |a_player|
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GameTurn.take_turn(a_player)
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puts a_player
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end
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end
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end
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def print_name_and_health(players)
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players.each { |player| puts "#{player.name} (#{player.health})" }
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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strong, wimpy = @players.partition(&:strong?)
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong players:"
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print_name_and_health(strong)
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puts "\n#{wimpy.size} wimpy players:"
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print_name_and_health(wimpy)
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puts "\n#{@title} High Scores:"
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@players.sort.each { |player| puts high_score_entry(player) }
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puts "\n#{@title} Total points:"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |tr|
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puts "#{tr.points} total #{tr.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} Grand Total points:"
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puts total_points.to_s
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end
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end
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end
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require_relative 'die'
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#require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(a_player)
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die = Die.new
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#die= LoadedDie.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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a_player.blam
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when 5..6
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a_player.w00t
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else
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puts "#{a_player.name} was skipped"
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end
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treasure_found = TreasureTrove.random
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a_player.found_treasure(treasure_found)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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#Ruby generated the default name= method for you when you
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#used "attr_accessor :name", but you can easily override it.
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#For example, if we want to capitalize the name before
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#it's assigned, all we need to do is explicitly define
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#a "name=" method in the Player class:
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def name=(new_name)
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@name=new_name.capitalize
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and a score = #{score}."
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name,Integer(health))
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end
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36
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def <=>(other)
|
38
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other.score <=> score
|
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end
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40
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|
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def found_treasure (treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures #{@found_treasures}"
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end
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46
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|
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def points
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48
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@found_treasures.values.reduce(0,:+)
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49
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end
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50
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+
|
51
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def each_found_treasure
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52
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@found_treasures.each do |name, points|
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53
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treasure_recreated = Treasure.new(name, points)
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yield treasure_recreated
|
55
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end
|
56
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end
|
57
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+
|
58
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end
|
59
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+
|
60
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if __FILE__ == $0
|
61
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player = Player.new("moe")
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62
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puts player.name
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63
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puts player.health
|
64
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player.w00t
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65
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puts player.health
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player.blam
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puts player.health
|
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end
|
69
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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|
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module TreasureTrove
|
6
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TREASURES = [
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7
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+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer,50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
module StudioGame
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
expect(@player.berserk?).to be_falsey
|
13
|
+
#@player.berserk?.should be_falsey
|
14
|
+
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
expect(@player.berserk?).to be_truthy
|
20
|
+
#@player.berserk?.should be_truthy
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
expected_health=@initial_health + (8 * 15)
|
27
|
+
expect(@player.health).to eq(expected_health)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,50 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
expect(@player.points).to eq 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
expect(@player.points).to eq 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points).to eq 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
expect(@player.boost_factor).to eq(5)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
data/spec/game_spec.rb
ADDED
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/player'
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
@game = Game.new('knuckleheads')
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new('moe', @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'w00ts the player if a high number is rolled' do
|
17
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
18
|
+
@game.play(2)
|
19
|
+
expect(@player.health).to eq(@initial_health + 15 * 2)
|
20
|
+
end
|
21
|
+
|
22
|
+
it 'skip the player if 3 or 4 is rolled' do
|
23
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
24
|
+
@game.play(2)
|
25
|
+
expect(@player.health).to eq(@initial_health)
|
26
|
+
end
|
27
|
+
|
28
|
+
it 'blams the player if a low number is rolled' do
|
29
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
30
|
+
@game.play(2)
|
31
|
+
expect(@player.health).to eq(@initial_health - 10 * 2)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "assigns a treasure for points during a player's turn" do
|
35
|
+
game = Game.new('Knuckleheads')
|
36
|
+
player = Player.new('moe')
|
37
|
+
|
38
|
+
game.add_player(player)
|
39
|
+
|
40
|
+
game.play(1)
|
41
|
+
|
42
|
+
expect(player.points).not_to be_zero
|
43
|
+
end
|
44
|
+
|
45
|
+
it 'computes total points as the sum of all player points' do
|
46
|
+
game = Game.new('Knuckleheads')
|
47
|
+
|
48
|
+
player1 = Player.new('moe')
|
49
|
+
player2 = Player.new('larry')
|
50
|
+
|
51
|
+
game.add_player(player1)
|
52
|
+
game.add_player(player2)
|
53
|
+
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
57
|
+
|
58
|
+
expect(game.total_points).to eq(500)
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
data/spec/player_spec.rb
ADDED
@@ -0,0 +1,118 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new('john', @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it 'has a capitalize name' do
|
13
|
+
expect(@player.name).to eq('John')
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'has an initial health' do
|
17
|
+
expect(@player.health).to eq(@initial_health)
|
18
|
+
end
|
19
|
+
|
20
|
+
it 'has a string representation' do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
expect(@player.to_s).to eq("I'm John with a health = 150, points = 100, and a score = 250.")
|
25
|
+
end
|
26
|
+
|
27
|
+
it 'increases health by 15 when w00ted' do
|
28
|
+
@player.w00t
|
29
|
+
expect(@player.health).to eq(@initial_health + 15)
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'decreases health by 10 when blammed' do
|
33
|
+
@player.blam
|
34
|
+
expect(@player.health).to eq(@initial_health - 10)
|
35
|
+
end
|
36
|
+
|
37
|
+
context 'with a health greater than 100' do
|
38
|
+
before do
|
39
|
+
@player = Player.new('larry', 150)
|
40
|
+
end
|
41
|
+
it 'is strong' do
|
42
|
+
expect(@player).to be_strong
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
context 'with a health of 100 or less' do
|
47
|
+
before do
|
48
|
+
@player = Player.new('larry', 100)
|
49
|
+
end
|
50
|
+
it 'is wimp' do
|
51
|
+
expect(@player).not_to be_strong
|
52
|
+
end
|
53
|
+
end
|
54
|
+
context 'in a collection of players' do
|
55
|
+
before do
|
56
|
+
@player1 = Player.new('moe', 100)
|
57
|
+
@player2 = Player.new('larry', 200)
|
58
|
+
@player3 = Player.new('curly', 300)
|
59
|
+
|
60
|
+
@players = [@player1, @player2, @player3]
|
61
|
+
end
|
62
|
+
|
63
|
+
it 'is sorted by decreasing score' do
|
64
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
65
|
+
end
|
66
|
+
end
|
67
|
+
it 'computes points as the sum of all treasure points' do
|
68
|
+
expect(@player.points).to eq(0)
|
69
|
+
|
70
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
|
72
|
+
expect(@player.points).to eq(50)
|
73
|
+
|
74
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
75
|
+
|
76
|
+
expect(@player.points).to eq(450)
|
77
|
+
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
|
80
|
+
expect(@player.points).to eq(500)
|
81
|
+
end
|
82
|
+
it 'computes a score as the sum of its health and points' do
|
83
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
84
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
85
|
+
|
86
|
+
expect(@player.score).to eq(250)
|
87
|
+
end
|
88
|
+
|
89
|
+
it 'yields each found treasure and its total points' do
|
90
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
91
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
92
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
93
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
94
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
95
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
|
99
|
+
yielded = []
|
100
|
+
@player.each_found_treasure do |treasure|
|
101
|
+
yielded << treasure
|
102
|
+
end
|
103
|
+
|
104
|
+
expect(yielded).to eq( [
|
105
|
+
Treasure.new(:skillet, 200),
|
106
|
+
Treasure.new(:hammer, 50),
|
107
|
+
Treasure.new(:bottle, 25)
|
108
|
+
] )
|
109
|
+
end
|
110
|
+
|
111
|
+
it "can be created from a CSV string" do
|
112
|
+
player = Player.from_csv("larry,150")
|
113
|
+
|
114
|
+
expect(player.name).to eq("Larry")
|
115
|
+
expect(player.health).to eq(150)
|
116
|
+
end
|
117
|
+
end
|
118
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_tarikl
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- TARIK LAHCEN - pragmatic studio
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-12-22 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Studio Game 2016
|
29
|
+
-Tarik- Pragmatic Studio
|
30
|
+
launch "studio_game" and let the magic shine
|
31
|
+
A role-playing game is a game in which the participants assume the roles
|
32
|
+
of characters and collaboratively create stories. Participants determine
|
33
|
+
the actions of their characters based on their characterisation,
|
34
|
+
and the actions succeed or fail according to a formal system of rules and
|
35
|
+
guidelines. Within the rules, they may improvise freely; their choices
|
36
|
+
shape the direction and outcome of the games.
|
37
|
+
email: tarikla@gmail.com
|
38
|
+
executables:
|
39
|
+
- studio_game
|
40
|
+
extensions: []
|
41
|
+
extra_rdoc_files: []
|
42
|
+
files:
|
43
|
+
- LICENSE
|
44
|
+
- README
|
45
|
+
- bin/favorite_players.csv
|
46
|
+
- bin/high_scores.txt
|
47
|
+
- bin/players.csv
|
48
|
+
- bin/studio_game
|
49
|
+
- lib/studio_game/auditable.rb
|
50
|
+
- lib/studio_game/berserk_player.rb
|
51
|
+
- lib/studio_game/clumsy_player.rb
|
52
|
+
- lib/studio_game/die.rb
|
53
|
+
- lib/studio_game/file.rb
|
54
|
+
- lib/studio_game/game.rb
|
55
|
+
- lib/studio_game/game_turn.rb
|
56
|
+
- lib/studio_game/high_scores.txt
|
57
|
+
- lib/studio_game/loaded_die.rb
|
58
|
+
- lib/studio_game/playable.rb
|
59
|
+
- lib/studio_game/player.rb
|
60
|
+
- lib/studio_game/treasure_trove.rb
|
61
|
+
- spec/berserk_player_spec.rb
|
62
|
+
- spec/clumsy_player_spec.rb
|
63
|
+
- spec/game_spec.rb
|
64
|
+
- spec/player_spec.rb
|
65
|
+
- spec/treasure_trove_spec.rb
|
66
|
+
homepage: https://twitter.com/tarik_lahcen
|
67
|
+
licenses:
|
68
|
+
- MIT
|
69
|
+
metadata: {}
|
70
|
+
post_install_message:
|
71
|
+
rdoc_options: []
|
72
|
+
require_paths:
|
73
|
+
- lib
|
74
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '1.9'
|
79
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
80
|
+
requirements:
|
81
|
+
- - ">="
|
82
|
+
- !ruby/object:Gem::Version
|
83
|
+
version: '0'
|
84
|
+
requirements: []
|
85
|
+
rubyforge_project:
|
86
|
+
rubygems_version: 2.5.1
|
87
|
+
signing_key:
|
88
|
+
specification_version: 4
|
89
|
+
summary: enjoy this awesome little game
|
90
|
+
test_files:
|
91
|
+
- spec/berserk_player_spec.rb
|
92
|
+
- spec/clumsy_player_spec.rb
|
93
|
+
- spec/game_spec.rb
|
94
|
+
- spec/player_spec.rb
|
95
|
+
- spec/treasure_trove_spec.rb
|