studio_game_tarikl 1.0

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+ ---
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+ metadata.gz: 138a9a80d03d26705820967e03b256f7dd856f8112996bdc5ae4325d3e2aa517ac7eb12d51ac7b50068f310ae8da46b05e74e07926e5030525b42946f5401d6a
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+ data.tar.gz: 4e1ce1560d25263f0fec5bb99f0e6f67e57f22d5ca3042a484b6f7e5ce9f0bffe523004ac28f0d14776e72a198902e72fbb7a2277ff25acebc890fce2a703961
data/LICENSE ADDED
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+ Copyright (c) 2016 <TARIK - Pragmatic Studio>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of
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+ this software and associated documentation files (the "Software"), to deal in the
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+ Software without restriction, including without limitation the rights to use, copy,
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+ modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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+ and to permit persons to whom the Software is furnished to do so, subject to the
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+ following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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+ INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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+ PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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+ FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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+ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Studio Game 2016
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+ -Tarik- Pragmatic Studio
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+ launch "studio_game" and let the magic shine
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+ A role-playing game is a game in which the participants assume the roles
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+ of characters and collaboratively create stories. Participants determine
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+ the actions of their characters based on their characterisation,
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+ and the actions succeed or fail according to a formal system of rules and
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+ guidelines. Within the rules, they may improvise freely; their choices
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+ shape the direction and outcome of the games.
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+ moe,100
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+ larry,60
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+ curly,125
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+ Knuckeheads High Scores:
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+ Theo.......................... 2240
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+ Alvin......................... 1490
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+ Berserker..................... 1130
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+ Klutz......................... 815.0
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+ Simon......................... 800
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ player1= Player.new("moe")
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+ player2= Player.new("larry",60)
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+ player3= Player.new("curly",125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckeheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+ clumpsy_player1= ClumsyPlayer.new("klutz",105,3)
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+ knuckleheads.add_player(clumpsy_player1)
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+
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+ berserk_player1= BerserkPlayer.new("berserker",50)
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+ knuckleheads.add_player(berserk_player1)
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+
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+ loop do
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+ puts "\nHow many game rounds ? ('quit' to exit )"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit','exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ end
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+ #knuckleheads.play(answer.to_i) { knuckleheads.total_points >=15000 }
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+ # player4= Player.new("Alvin", 40)
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+ # player5= Player.new("Simon", 50)
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+ # player6= Player.new("Theodore", 60)
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+ #
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+ # chipmunks = Game.new("Chipmunks")
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+ #
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+ # chipmunks.add_player(player4)
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+ # chipmunks.add_player(player5)
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+ # chipmunks.add_player(player6)
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+ # chipmunks.play
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name,health=100)
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+ super(name,health)
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+ @w00t_count=0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name,health)
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+ @boost_factor=boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times{ super }
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+ end
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+
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+ def found_treasure (treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2.0))
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+ # @found_treasures[treasure.name] += treasure.points/2.0
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+ # puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ # puts "#{@name}'s treasures #{@found_treasures}"
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def roll
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+ @number=rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ File.readlines("players.csv").each do |line|
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+ name, point = line.split(',')
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+ player = Player.new(name, point.to_i)
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+ puts player
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+ end
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+ require_relative('die')
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+ require_relative('game_turn')
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+ require_relative('treasure_trove')
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+ require 'csv'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(30, '.')} #{player.score}"
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+ end
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+ =begin
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ =end
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ add_player(Player.new(row.first, Integer(row.last)))
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+ end
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file,'w') do |file|
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+ file.puts "#{@title} High Scores:\n"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThe trove contains #{treasures.size} treasures!"
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+ treasures.each do |tr|
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+ puts "#{tr.name.to_s.ljust(30, '_')} #{tr.points}"
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |a_player|
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+ GameTurn.take_turn(a_player)
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+ puts a_player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(players)
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+ players.each { |player| puts "#{player.name} (#{player.health})" }
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition(&:strong?)
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+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong.size} strong players:"
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+ print_name_and_health(strong)
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+ puts "\n#{wimpy.size} wimpy players:"
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+ print_name_and_health(wimpy)
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each { |player| puts high_score_entry(player) }
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+ puts "\n#{@title} Total points:"
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |tr|
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+ puts "#{tr.points} total #{tr.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "\n#{@title} Grand Total points:"
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+ puts total_points.to_s
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ #require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(a_player)
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+ die = Die.new
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+ #die= LoadedDie.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ a_player.blam
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+ when 5..6
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+ a_player.w00t
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+ else
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+ puts "#{a_player.name} was skipped"
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+ end
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+ treasure_found = TreasureTrove.random
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+ a_player.found_treasure(treasure_found)
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+ end
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+ end
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+ end
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+ Knuckeheads High Scores:
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+ Simon......................... 2365
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+ Alvin......................... 1560
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+ Berserker..................... 1225
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+ Theo.......................... 1020
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+ Klutz......................... 787.5
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name
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+ attr_accessor :health
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+
9
+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ #Ruby generated the default name= method for you when you
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+ #used "attr_accessor :name", but you can easily override it.
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+ #For example, if we want to capitalize the name before
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+ #it's assigned, all we need to do is explicitly define
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+ #a "name=" method in the Player class:
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+ def name=(new_name)
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+ @name=new_name.capitalize
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and a score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name,Integer(health))
35
+ end
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+
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+ def <=>(other)
38
+ other.score <=> score
39
+ end
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+
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+ def found_treasure (treasure)
42
+ @found_treasures[treasure.name] += treasure.points
43
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures #{@found_treasures}"
45
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
49
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure_recreated = Treasure.new(name, points)
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+ yield treasure_recreated
55
+ end
56
+ end
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+
58
+ end
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+
60
+ if __FILE__ == $0
61
+ player = Player.new("moe")
62
+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
3
+ describe BerserkPlayer do
4
+
5
+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
12
+ expect(@player.berserk?).to be_falsey
13
+ #@player.berserk?.should be_falsey
14
+
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
19
+ expect(@player.berserk?).to be_truthy
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+ #@player.berserk?.should be_truthy
21
+ end
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+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ expected_health=@initial_health + (8 * 15)
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+ expect(@player.health).to eq(expected_health)
28
+ end
29
+
30
+ end
31
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ expect(@player.points).to eq 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ expect(@player.points).to eq 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ expect(@player.points).to eq 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ expect(@player.boost_factor).to eq(5)
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,61 @@
1
+ require 'studio_game/game'
2
+ require 'studio_game/player'
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ $stdout = StringIO.new
7
+
8
+ @game = Game.new('knuckleheads')
9
+
10
+ @initial_health = 100
11
+ @player = Player.new('moe', @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it 'w00ts the player if a high number is rolled' do
17
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
18
+ @game.play(2)
19
+ expect(@player.health).to eq(@initial_health + 15 * 2)
20
+ end
21
+
22
+ it 'skip the player if 3 or 4 is rolled' do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
24
+ @game.play(2)
25
+ expect(@player.health).to eq(@initial_health)
26
+ end
27
+
28
+ it 'blams the player if a low number is rolled' do
29
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
30
+ @game.play(2)
31
+ expect(@player.health).to eq(@initial_health - 10 * 2)
32
+ end
33
+
34
+ it "assigns a treasure for points during a player's turn" do
35
+ game = Game.new('Knuckleheads')
36
+ player = Player.new('moe')
37
+
38
+ game.add_player(player)
39
+
40
+ game.play(1)
41
+
42
+ expect(player.points).not_to be_zero
43
+ end
44
+
45
+ it 'computes total points as the sum of all player points' do
46
+ game = Game.new('Knuckleheads')
47
+
48
+ player1 = Player.new('moe')
49
+ player2 = Player.new('larry')
50
+
51
+ game.add_player(player1)
52
+ game.add_player(player2)
53
+
54
+ player1.found_treasure(Treasure.new(:hammer, 50))
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player2.found_treasure(Treasure.new(:crowbar, 400))
57
+
58
+ expect(game.total_points).to eq(500)
59
+ end
60
+ end
61
+ end
@@ -0,0 +1,118 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new('john', @initial_health)
10
+ end
11
+
12
+ it 'has a capitalize name' do
13
+ expect(@player.name).to eq('John')
14
+ end
15
+
16
+ it 'has an initial health' do
17
+ expect(@player.health).to eq(@initial_health)
18
+ end
19
+
20
+ it 'has a string representation' do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ expect(@player.to_s).to eq("I'm John with a health = 150, points = 100, and a score = 250.")
25
+ end
26
+
27
+ it 'increases health by 15 when w00ted' do
28
+ @player.w00t
29
+ expect(@player.health).to eq(@initial_health + 15)
30
+ end
31
+
32
+ it 'decreases health by 10 when blammed' do
33
+ @player.blam
34
+ expect(@player.health).to eq(@initial_health - 10)
35
+ end
36
+
37
+ context 'with a health greater than 100' do
38
+ before do
39
+ @player = Player.new('larry', 150)
40
+ end
41
+ it 'is strong' do
42
+ expect(@player).to be_strong
43
+ end
44
+ end
45
+
46
+ context 'with a health of 100 or less' do
47
+ before do
48
+ @player = Player.new('larry', 100)
49
+ end
50
+ it 'is wimp' do
51
+ expect(@player).not_to be_strong
52
+ end
53
+ end
54
+ context 'in a collection of players' do
55
+ before do
56
+ @player1 = Player.new('moe', 100)
57
+ @player2 = Player.new('larry', 200)
58
+ @player3 = Player.new('curly', 300)
59
+
60
+ @players = [@player1, @player2, @player3]
61
+ end
62
+
63
+ it 'is sorted by decreasing score' do
64
+ expect(@players.sort).to eq([@player3, @player2, @player1])
65
+ end
66
+ end
67
+ it 'computes points as the sum of all treasure points' do
68
+ expect(@player.points).to eq(0)
69
+
70
+ @player.found_treasure(Treasure.new(:hammer, 50))
71
+
72
+ expect(@player.points).to eq(50)
73
+
74
+ @player.found_treasure(Treasure.new(:crowbar, 400))
75
+
76
+ expect(@player.points).to eq(450)
77
+
78
+ @player.found_treasure(Treasure.new(:hammer, 50))
79
+
80
+ expect(@player.points).to eq(500)
81
+ end
82
+ it 'computes a score as the sum of its health and points' do
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ expect(@player.score).to eq(250)
87
+ end
88
+
89
+ it 'yields each found treasure and its total points' do
90
+ @player.found_treasure(Treasure.new(:skillet, 100))
91
+ @player.found_treasure(Treasure.new(:skillet, 100))
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+
99
+ yielded = []
100
+ @player.each_found_treasure do |treasure|
101
+ yielded << treasure
102
+ end
103
+
104
+ expect(yielded).to eq( [
105
+ Treasure.new(:skillet, 200),
106
+ Treasure.new(:hammer, 50),
107
+ Treasure.new(:bottle, 25)
108
+ ] )
109
+ end
110
+
111
+ it "can be created from a CSV string" do
112
+ player = Player.from_csv("larry,150")
113
+
114
+ expect(player.name).to eq("Larry")
115
+ expect(player.health).to eq(150)
116
+ end
117
+ end
118
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to eq(6)
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,95 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_tarikl
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - TARIK LAHCEN - pragmatic studio
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-12-22 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Studio Game 2016
29
+ -Tarik- Pragmatic Studio
30
+ launch "studio_game" and let the magic shine
31
+ A role-playing game is a game in which the participants assume the roles
32
+ of characters and collaboratively create stories. Participants determine
33
+ the actions of their characters based on their characterisation,
34
+ and the actions succeed or fail according to a formal system of rules and
35
+ guidelines. Within the rules, they may improvise freely; their choices
36
+ shape the direction and outcome of the games.
37
+ email: tarikla@gmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/favorite_players.csv
46
+ - bin/high_scores.txt
47
+ - bin/players.csv
48
+ - bin/studio_game
49
+ - lib/studio_game/auditable.rb
50
+ - lib/studio_game/berserk_player.rb
51
+ - lib/studio_game/clumsy_player.rb
52
+ - lib/studio_game/die.rb
53
+ - lib/studio_game/file.rb
54
+ - lib/studio_game/game.rb
55
+ - lib/studio_game/game_turn.rb
56
+ - lib/studio_game/high_scores.txt
57
+ - lib/studio_game/loaded_die.rb
58
+ - lib/studio_game/playable.rb
59
+ - lib/studio_game/player.rb
60
+ - lib/studio_game/treasure_trove.rb
61
+ - spec/berserk_player_spec.rb
62
+ - spec/clumsy_player_spec.rb
63
+ - spec/game_spec.rb
64
+ - spec/player_spec.rb
65
+ - spec/treasure_trove_spec.rb
66
+ homepage: https://twitter.com/tarik_lahcen
67
+ licenses:
68
+ - MIT
69
+ metadata: {}
70
+ post_install_message:
71
+ rdoc_options: []
72
+ require_paths:
73
+ - lib
74
+ required_ruby_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '1.9'
79
+ required_rubygems_version: !ruby/object:Gem::Requirement
80
+ requirements:
81
+ - - ">="
82
+ - !ruby/object:Gem::Version
83
+ version: '0'
84
+ requirements: []
85
+ rubyforge_project:
86
+ rubygems_version: 2.5.1
87
+ signing_key:
88
+ specification_version: 4
89
+ summary: enjoy this awesome little game
90
+ test_files:
91
+ - spec/berserk_player_spec.rb
92
+ - spec/clumsy_player_spec.rb
93
+ - spec/game_spec.rb
94
+ - spec/player_spec.rb
95
+ - spec/treasure_trove_spec.rb