studio_game_tarikl 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +18 -0
- data/README +9 -0
- data/bin/favorite_players.csv +3 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +51 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +30 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +12 -0
- data/lib/studio_game/file.rb +7 -0
- data/lib/studio_game/game.rb +92 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/high_scores.txt +6 -0
- data/lib/studio_game/loaded_die.rb +13 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +69 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/berserk_player_spec.rb +31 -0
- data/spec/clumsy_player_spec.rb +50 -0
- data/spec/game_spec.rb +61 -0
- data/spec/player_spec.rb +118 -0
- data/spec/treasure_trove_spec.rb +56 -0
- metadata +95 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ada7ce27d0d28830151c51faf48463eaee643126
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data.tar.gz: 0056ef273763e12feee8d6f1330f2d6a717b5cfc
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SHA512:
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metadata.gz: 138a9a80d03d26705820967e03b256f7dd856f8112996bdc5ae4325d3e2aa517ac7eb12d51ac7b50068f310ae8da46b05e74e07926e5030525b42946f5401d6a
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data.tar.gz: 4e1ce1560d25263f0fec5bb99f0e6f67e57f22d5ca3042a484b6f7e5ce9f0bffe523004ac28f0d14776e72a198902e72fbb7a2277ff25acebc890fce2a703961
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data/LICENSE
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Copyright (c) 2016 <TARIK - Pragmatic Studio>
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in the
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Software without restriction, including without limitation the rights to use, copy,
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modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so, subject to the
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following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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data/README
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Studio Game 2016
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-Tarik- Pragmatic Studio
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launch "studio_game" and let the magic shine
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A role-playing game is a game in which the participants assume the roles
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of characters and collaboratively create stories. Participants determine
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the actions of their characters based on their characterisation,
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and the actions succeed or fail according to a formal system of rules and
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guidelines. Within the rules, they may improvise freely; their choices
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shape the direction and outcome of the games.
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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module StudioGame
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player1= Player.new("moe")
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player2= Player.new("larry",60)
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player3= Player.new("curly",125)
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knuckleheads = StudioGame::Game.new("Knuckeheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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clumpsy_player1= ClumsyPlayer.new("klutz",105,3)
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knuckleheads.add_player(clumpsy_player1)
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berserk_player1= BerserkPlayer.new("berserker",50)
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knuckleheads.add_player(berserk_player1)
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loop do
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puts "\nHow many game rounds ? ('quit' to exit )"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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end
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#knuckleheads.play(answer.to_i) { knuckleheads.total_points >=15000 }
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# player4= Player.new("Alvin", 40)
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# player5= Player.new("Simon", 50)
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# player6= Player.new("Theodore", 60)
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#
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# chipmunks = Game.new("Chipmunks")
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#
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.play
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name,health=100)
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super(name,health)
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@w00t_count=0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name,health)
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@boost_factor=boost_factor
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end
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def w00t
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@boost_factor.times{ super }
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end
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def found_treasure (treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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# @found_treasures[treasure.name] += treasure.points/2.0
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# puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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# puts "#{@name}'s treasures #{@found_treasures}"
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative('die')
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require_relative('game_turn')
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require_relative('treasure_trove')
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def high_score_entry(player)
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"#{player.name.ljust(30, '.')} #{player.score}"
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end
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=begin
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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=end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row.first, Integer(row.last)))
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end
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end
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def save_high_scores(to_file='high_scores.txt')
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File.open(to_file,'w') do |file|
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file.puts "#{@title} High Scores:\n"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThe trove contains #{treasures.size} treasures!"
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treasures.each do |tr|
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puts "#{tr.name.to_s.ljust(30, '_')} #{tr.points}"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |a_player|
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GameTurn.take_turn(a_player)
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puts a_player
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end
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end
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end
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def print_name_and_health(players)
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players.each { |player| puts "#{player.name} (#{player.health})" }
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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strong, wimpy = @players.partition(&:strong?)
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong players:"
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print_name_and_health(strong)
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puts "\n#{wimpy.size} wimpy players:"
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print_name_and_health(wimpy)
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puts "\n#{@title} High Scores:"
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@players.sort.each { |player| puts high_score_entry(player) }
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puts "\n#{@title} Total points:"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |tr|
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puts "#{tr.points} total #{tr.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} Grand Total points:"
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puts total_points.to_s
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end
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end
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end
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require_relative 'die'
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#require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(a_player)
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die = Die.new
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#die= LoadedDie.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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a_player.blam
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when 5..6
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a_player.w00t
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else
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puts "#{a_player.name} was skipped"
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end
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treasure_found = TreasureTrove.random
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a_player.found_treasure(treasure_found)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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#Ruby generated the default name= method for you when you
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#used "attr_accessor :name", but you can easily override it.
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#For example, if we want to capitalize the name before
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#it's assigned, all we need to do is explicitly define
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#a "name=" method in the Player class:
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def name=(new_name)
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@name=new_name.capitalize
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and a score = #{score}."
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name,Integer(health))
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure (treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure_recreated = Treasure.new(name, points)
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yield treasure_recreated
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer,50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
module StudioGame
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
expect(@player.berserk?).to be_falsey
|
13
|
+
#@player.berserk?.should be_falsey
|
14
|
+
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
expect(@player.berserk?).to be_truthy
|
20
|
+
#@player.berserk?.should be_truthy
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
expected_health=@initial_health + (8 * 15)
|
27
|
+
expect(@player.health).to eq(expected_health)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,50 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
expect(@player.points).to eq 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
expect(@player.points).to eq 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points).to eq 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
expect(@player.boost_factor).to eq(5)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
data/spec/game_spec.rb
ADDED
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/player'
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
@game = Game.new('knuckleheads')
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new('moe', @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'w00ts the player if a high number is rolled' do
|
17
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
18
|
+
@game.play(2)
|
19
|
+
expect(@player.health).to eq(@initial_health + 15 * 2)
|
20
|
+
end
|
21
|
+
|
22
|
+
it 'skip the player if 3 or 4 is rolled' do
|
23
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
24
|
+
@game.play(2)
|
25
|
+
expect(@player.health).to eq(@initial_health)
|
26
|
+
end
|
27
|
+
|
28
|
+
it 'blams the player if a low number is rolled' do
|
29
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
30
|
+
@game.play(2)
|
31
|
+
expect(@player.health).to eq(@initial_health - 10 * 2)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "assigns a treasure for points during a player's turn" do
|
35
|
+
game = Game.new('Knuckleheads')
|
36
|
+
player = Player.new('moe')
|
37
|
+
|
38
|
+
game.add_player(player)
|
39
|
+
|
40
|
+
game.play(1)
|
41
|
+
|
42
|
+
expect(player.points).not_to be_zero
|
43
|
+
end
|
44
|
+
|
45
|
+
it 'computes total points as the sum of all player points' do
|
46
|
+
game = Game.new('Knuckleheads')
|
47
|
+
|
48
|
+
player1 = Player.new('moe')
|
49
|
+
player2 = Player.new('larry')
|
50
|
+
|
51
|
+
game.add_player(player1)
|
52
|
+
game.add_player(player2)
|
53
|
+
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
57
|
+
|
58
|
+
expect(game.total_points).to eq(500)
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
data/spec/player_spec.rb
ADDED
@@ -0,0 +1,118 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new('john', @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it 'has a capitalize name' do
|
13
|
+
expect(@player.name).to eq('John')
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'has an initial health' do
|
17
|
+
expect(@player.health).to eq(@initial_health)
|
18
|
+
end
|
19
|
+
|
20
|
+
it 'has a string representation' do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
expect(@player.to_s).to eq("I'm John with a health = 150, points = 100, and a score = 250.")
|
25
|
+
end
|
26
|
+
|
27
|
+
it 'increases health by 15 when w00ted' do
|
28
|
+
@player.w00t
|
29
|
+
expect(@player.health).to eq(@initial_health + 15)
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'decreases health by 10 when blammed' do
|
33
|
+
@player.blam
|
34
|
+
expect(@player.health).to eq(@initial_health - 10)
|
35
|
+
end
|
36
|
+
|
37
|
+
context 'with a health greater than 100' do
|
38
|
+
before do
|
39
|
+
@player = Player.new('larry', 150)
|
40
|
+
end
|
41
|
+
it 'is strong' do
|
42
|
+
expect(@player).to be_strong
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
context 'with a health of 100 or less' do
|
47
|
+
before do
|
48
|
+
@player = Player.new('larry', 100)
|
49
|
+
end
|
50
|
+
it 'is wimp' do
|
51
|
+
expect(@player).not_to be_strong
|
52
|
+
end
|
53
|
+
end
|
54
|
+
context 'in a collection of players' do
|
55
|
+
before do
|
56
|
+
@player1 = Player.new('moe', 100)
|
57
|
+
@player2 = Player.new('larry', 200)
|
58
|
+
@player3 = Player.new('curly', 300)
|
59
|
+
|
60
|
+
@players = [@player1, @player2, @player3]
|
61
|
+
end
|
62
|
+
|
63
|
+
it 'is sorted by decreasing score' do
|
64
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
65
|
+
end
|
66
|
+
end
|
67
|
+
it 'computes points as the sum of all treasure points' do
|
68
|
+
expect(@player.points).to eq(0)
|
69
|
+
|
70
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
|
72
|
+
expect(@player.points).to eq(50)
|
73
|
+
|
74
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
75
|
+
|
76
|
+
expect(@player.points).to eq(450)
|
77
|
+
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
|
80
|
+
expect(@player.points).to eq(500)
|
81
|
+
end
|
82
|
+
it 'computes a score as the sum of its health and points' do
|
83
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
84
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
85
|
+
|
86
|
+
expect(@player.score).to eq(250)
|
87
|
+
end
|
88
|
+
|
89
|
+
it 'yields each found treasure and its total points' do
|
90
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
91
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
92
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
93
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
94
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
95
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
|
99
|
+
yielded = []
|
100
|
+
@player.each_found_treasure do |treasure|
|
101
|
+
yielded << treasure
|
102
|
+
end
|
103
|
+
|
104
|
+
expect(yielded).to eq( [
|
105
|
+
Treasure.new(:skillet, 200),
|
106
|
+
Treasure.new(:hammer, 50),
|
107
|
+
Treasure.new(:bottle, 25)
|
108
|
+
] )
|
109
|
+
end
|
110
|
+
|
111
|
+
it "can be created from a CSV string" do
|
112
|
+
player = Player.from_csv("larry,150")
|
113
|
+
|
114
|
+
expect(player.name).to eq("Larry")
|
115
|
+
expect(player.health).to eq(150)
|
116
|
+
end
|
117
|
+
end
|
118
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_tarikl
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- TARIK LAHCEN - pragmatic studio
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-12-22 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Studio Game 2016
|
29
|
+
-Tarik- Pragmatic Studio
|
30
|
+
launch "studio_game" and let the magic shine
|
31
|
+
A role-playing game is a game in which the participants assume the roles
|
32
|
+
of characters and collaboratively create stories. Participants determine
|
33
|
+
the actions of their characters based on their characterisation,
|
34
|
+
and the actions succeed or fail according to a formal system of rules and
|
35
|
+
guidelines. Within the rules, they may improvise freely; their choices
|
36
|
+
shape the direction and outcome of the games.
|
37
|
+
email: tarikla@gmail.com
|
38
|
+
executables:
|
39
|
+
- studio_game
|
40
|
+
extensions: []
|
41
|
+
extra_rdoc_files: []
|
42
|
+
files:
|
43
|
+
- LICENSE
|
44
|
+
- README
|
45
|
+
- bin/favorite_players.csv
|
46
|
+
- bin/high_scores.txt
|
47
|
+
- bin/players.csv
|
48
|
+
- bin/studio_game
|
49
|
+
- lib/studio_game/auditable.rb
|
50
|
+
- lib/studio_game/berserk_player.rb
|
51
|
+
- lib/studio_game/clumsy_player.rb
|
52
|
+
- lib/studio_game/die.rb
|
53
|
+
- lib/studio_game/file.rb
|
54
|
+
- lib/studio_game/game.rb
|
55
|
+
- lib/studio_game/game_turn.rb
|
56
|
+
- lib/studio_game/high_scores.txt
|
57
|
+
- lib/studio_game/loaded_die.rb
|
58
|
+
- lib/studio_game/playable.rb
|
59
|
+
- lib/studio_game/player.rb
|
60
|
+
- lib/studio_game/treasure_trove.rb
|
61
|
+
- spec/berserk_player_spec.rb
|
62
|
+
- spec/clumsy_player_spec.rb
|
63
|
+
- spec/game_spec.rb
|
64
|
+
- spec/player_spec.rb
|
65
|
+
- spec/treasure_trove_spec.rb
|
66
|
+
homepage: https://twitter.com/tarik_lahcen
|
67
|
+
licenses:
|
68
|
+
- MIT
|
69
|
+
metadata: {}
|
70
|
+
post_install_message:
|
71
|
+
rdoc_options: []
|
72
|
+
require_paths:
|
73
|
+
- lib
|
74
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '1.9'
|
79
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
80
|
+
requirements:
|
81
|
+
- - ">="
|
82
|
+
- !ruby/object:Gem::Version
|
83
|
+
version: '0'
|
84
|
+
requirements: []
|
85
|
+
rubyforge_project:
|
86
|
+
rubygems_version: 2.5.1
|
87
|
+
signing_key:
|
88
|
+
specification_version: 4
|
89
|
+
summary: enjoy this awesome little game
|
90
|
+
test_files:
|
91
|
+
- spec/berserk_player_spec.rb
|
92
|
+
- spec/clumsy_player_spec.rb
|
93
|
+
- spec/game_spec.rb
|
94
|
+
- spec/player_spec.rb
|
95
|
+
- spec/treasure_trove_spec.rb
|