studio_game_rkc05282012 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/calculator.rb +20 -0
- data/bin/hello.rb +9 -0
- data/bin/iterators.rb +30 -0
- data/bin/latest_high_score.txt +6 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +52 -0
- data/bin/studio_game1.rb +49 -0
- data/bin/studio_game2.rb +69 -0
- data/bin/studio_game3.rb +98 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +120 -0
- data/lib/studio_game/game_turn.rb +27 -0
- data/lib/studio_game/loaded_die.rb +19 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +73 -0
- data/lib/studio_game/treasure_trove.rb +26 -0
- data/spec/berserk_player_spec.rb +28 -0
- data/spec/clumsy_player_spec.rb +51 -0
- data/spec/game_spec.rb +58 -0
- data/spec/player_spec.rb +122 -0
- data/spec/studio_game.gemspec +16 -0
- data/spec/treasure_trove_spec.rb +56 -0
- metadata +95 -0
data/LICENSE
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LICENSE AGREEMENT
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data/README
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README FOR INSTRUCTIONS
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data/bin/calculator.rb
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class Calculator
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def initialize(number1,number2)
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@firstnumber = number1
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@secoundnumber = number2
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end
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def add
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@firstnumber + @secoundnumber
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end
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def subtract
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@firstnumber - @secoundnumber
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end
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end
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#Some practice lines for VIM text editor
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calc = Calculator.new(20,11)
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puts calc.add
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puts calc.subtract
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data/bin/hello.rb
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data/bin/iterators.rb
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def conversation
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puts "Hello"
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yield
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puts "Goodbye"
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end
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conversation { puts "Good to meet you!" }
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def five_times
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1.upto(5) do |n|
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yield n
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end
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end
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five_times do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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def n_times(n)
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1.upto(n) do |number|
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yield number
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end
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end
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n_times(5) do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry",60)
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# player3 = Player.new("curly",125)
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# knuckleheads = Game.new("Knuckleheads")
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# puts knuckleheads.title
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#
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# player4 = Player.new("Alvin",100)
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# player5 = Player.new("Simon",60)
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# player6 = Player.new("Theodore",125)
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#
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# chipmunks = Game.new("Chipmunks")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy = ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(clumsy)
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berserkplayer = BerserkPlayer.new("Beresker", 50)
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knuckleheads.add_player(berserkplayer)
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loop do
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puts "How many rounds(Enter Number)? (enter 'q' or 'quit' or 'exit' to quit)"
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answer = gets.chomp.downcase
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case answer
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when 'q', 'quit', 'exit'
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knuckleheads.print_stats
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# chipmunks.print_stats
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break
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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# chipmunks.play(answer.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores("latest_high_score.txt")
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data/bin/studio_game1.rb
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# 1
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# greeting = "Welcome!"
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# 3.times do
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# puts greeting.upcase
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# end
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# puts Time.new
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# puts RUBY_DESCRIPTION
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# name1 = "larry".downcase
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# health1 = 60
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# puts name1 + '\'s' + ' health value is ' + health1.to_s
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# # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9.0}"
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# # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9}"
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# name2 = "curly".capitalize
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# health2 = 125
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# puts "#{name2.upcase} has a health value #{health2}"
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# health2 = health1
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# puts "#{name2.upcase} has a health value #{health2}"
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# health1 = 30
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# puts "#{name1.capitalize} has a health value #{health1}"
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# puts "#{name2.upcase} has a health value #{health2}"
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# #
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# #
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# name3 = "moe"
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# health3 = 100
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# puts "#{name3.capitalize} has a health of #{health3}".center(50,"*")
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#
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# name4 = "shemp"
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# health4 = 90
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# puts "#{name4.capitalize.ljust(30, '.')} #{health4}" + " health"
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#
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# t = Time.new
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# puts t.strftime("The Game Started on %u %m/%d/%y at %I:%M%p")
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#2
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# def weektime
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# current_time = Time.new
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# current_time.strftime("%I:%M%p")
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# end
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#
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# def say_hello(name,health=100)
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# "I'm #{name.capitalize} with a health of #{health} as of #{weektime}"
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# end
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#
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# puts say_hello("larry", 60)
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# puts say_hello("curly", 125)
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# puts say_hello("moe")
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# puts say_hello("shemp", 90)
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data/bin/studio_game2.rb
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class Player
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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puts "Initialized name with #{@name} and health #{@health}"
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end
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def score
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@name.length + @health
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end
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def weektime
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current_time = Time.new
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current_time.strftime("%I:%M%p")
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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end
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def w00t
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@health += 15
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puts "#{@name} got w00ted!"
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end
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def blam
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@health -= 10
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puts "#{@name} got blammed!"
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end
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end
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player1 = Player.new("moe")
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puts player1.inspect
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puts player1
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puts player1.health
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player2 = Player.new("larry",60)
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puts player2.inspect
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puts player2
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puts player2.health
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player2.name = "Lawrence"
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puts player2.name
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player3 = Player.new("curly",125)
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puts player3.inspect
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puts player3
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player3.blam
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puts player3
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player3.w00t
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puts player3
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puts player3.health
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player2.blam
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puts player2
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player2.w00t
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puts player2
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player1.blam
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puts player1
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player1.w00t
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puts player1
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puts player1.score
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puts player2.score
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puts player3.score
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data/bin/studio_game3.rb
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class Player
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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puts "Initialized name with #{@name} and health #{@health}"
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end
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def score
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@name.length + @health
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end
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def weektime
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current_time = Time.new
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current_time.strftime("%I:%M%p")
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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end
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def w00t
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@health += 15
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puts "#{@name} got w00ted!"
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end
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def blam
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@health -= 10
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puts "#{@name} got blammed!"
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end
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end
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player1 = Player.new("moe")
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puts player1.inspect
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puts player1
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puts player1.health
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player2 = Player.new("larry",60)
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puts player2.inspect
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puts player2
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puts player2.health
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player2.name = "Lawrence"
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puts player2.name
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player3 = Player.new("curly",125)
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puts player3.inspect
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puts player3
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player3.blam
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puts player3
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player3.w00t
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puts player3
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puts player3.health
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player2.blam
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puts player2
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player2.w00t
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puts player2
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player1.blam
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puts player1
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player1.w00t
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puts player1
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puts player1.score
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puts player2.score
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puts player3.score
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puts "To Arrays"
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players = [player1, player2, player3]
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puts "There are #{players.size} in the game:"
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players.each do |player|
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puts player
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end
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# players.each do |player|
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# puts player.health
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# end
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players.each do |player|
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player.blam
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player.w00t
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player.w00t
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puts player
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end
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players.pop
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puts "After pop"
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puts players
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puts "After push"
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player4=Player.new("shemp",90)
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players.push(player4)
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puts players
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puts "After Shuffle"
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puts players.shuffle
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@@ -0,0 +1,35 @@
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require_relative 'player'
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class BerserkPlayer < StudioGame::Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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8
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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# if berserk? then
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# w00t
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# else
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# super
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# end
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berserk? ? w00t : super
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end
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27
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28
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end
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30
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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@@ -0,0 +1,36 @@
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require_relative 'player'
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require_relative 'treasure_trove'
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4
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class ClumsyPlayer < StudioGame::Player
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6
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def initialize(name, health=100, boost_factor=1)
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7
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super(name, health)
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8
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@boost_factor = boost_factor
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9
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end
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10
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+
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11
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def found_treasure(treasure)
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12
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damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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15
|
+
|
16
|
+
def w00t
|
17
|
+
@boost_factor.times {super}
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
if __FILE__ == $0
|
22
|
+
clumsy = ClumsyPlayer.new("klutz", 105, 3)
|
23
|
+
|
24
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
25
|
+
clumsy.found_treasure(hammer)
|
26
|
+
clumsy.found_treasure(hammer)
|
27
|
+
clumsy.found_treasure(hammer)
|
28
|
+
|
29
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
30
|
+
clumsy.found_treasure(crowbar)
|
31
|
+
|
32
|
+
clumsy.each_found_treasure do |treasure|
|
33
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
34
|
+
end
|
35
|
+
puts "#{clumsy.points} grand total points"
|
36
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'auditable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Die
|
6
|
+
include StudioGame::Auditable
|
7
|
+
|
8
|
+
attr_reader :number
|
9
|
+
|
10
|
+
def initialize
|
11
|
+
roll
|
12
|
+
end
|
13
|
+
|
14
|
+
def roll
|
15
|
+
@number = rand(1..6)
|
16
|
+
audit
|
17
|
+
@number
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,120 @@
|
|
1
|
+
require 'csv'
|
2
|
+
require_relative 'player'
|
3
|
+
require_relative 'die'
|
4
|
+
require_relative 'game_turn'
|
5
|
+
require_relative 'treasure_trove'
|
6
|
+
|
7
|
+
|
8
|
+
module StudioGame
|
9
|
+
class Game
|
10
|
+
attr_reader :title
|
11
|
+
def initialize(title)
|
12
|
+
@title = title
|
13
|
+
@players = []
|
14
|
+
end
|
15
|
+
|
16
|
+
# def add_player(player)
|
17
|
+
# @players << player
|
18
|
+
# end
|
19
|
+
|
20
|
+
def load_players(from_file)
|
21
|
+
# File.readlines(from_file).each do |line|
|
22
|
+
# # name, health = line.split(",")
|
23
|
+
# # player = Player.new(name, Integer(health))
|
24
|
+
# # add_player(player)
|
25
|
+
# add_player(Player.from_csv(line))
|
26
|
+
# end
|
27
|
+
|
28
|
+
CSV.foreach(from_file) do |row|
|
29
|
+
line = row.to_csv
|
30
|
+
add_player(Player.from_csv(line))
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
def save_high_scores(to_file="high_scores.txt")
|
35
|
+
File.open(to_file,"w") do |file|
|
36
|
+
file.puts "#{@title} High Scores:"
|
37
|
+
@players.sort.each do |player|
|
38
|
+
# formatted_name = player.name.ljust(20,'.')
|
39
|
+
# file.puts "#{formatted_name}#{player.score}"
|
40
|
+
file.puts high_score_entry(player)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
def high_score_entry(player)
|
46
|
+
formatted_name = player.name.ljust(20,'.')
|
47
|
+
"#{formatted_name}#{player.score}"
|
48
|
+
end
|
49
|
+
|
50
|
+
|
51
|
+
def add_player(player)
|
52
|
+
@players.push(player)
|
53
|
+
end
|
54
|
+
|
55
|
+
def play(rounds)
|
56
|
+
puts "There are #{@players.size} in knuckleheads:"
|
57
|
+
@players.each do |player|
|
58
|
+
puts player
|
59
|
+
end
|
60
|
+
|
61
|
+
treasures = TreasureTrove::TREASURES
|
62
|
+
puts "\nThere are #{treasures.size} treasures to be found:"
|
63
|
+
treasures.each do |treasure|
|
64
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
65
|
+
end
|
66
|
+
|
67
|
+
1.upto(rounds) do |round|
|
68
|
+
if block_given?
|
69
|
+
break if yield
|
70
|
+
end
|
71
|
+
puts "Round: #{round}"
|
72
|
+
@players.each do |player|
|
73
|
+
GameTurn.take_turn(player)
|
74
|
+
puts player
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
def print_name_and_health(player)
|
80
|
+
puts "#{player.name} (#{player.health})"
|
81
|
+
end
|
82
|
+
|
83
|
+
def print_stats
|
84
|
+
strong_players, wimpy_players = @players.partition {|player| player.strong?}
|
85
|
+
# Or
|
86
|
+
|
87
|
+
# strong_players = @players.select {|player| player.strong?}
|
88
|
+
# wimpy_players = @players.reject {|player| player.strong?}
|
89
|
+
|
90
|
+
puts "\n#{@title} Statistics:"
|
91
|
+
puts "\n#{strong_players.count} strong players"
|
92
|
+
strong_players.each {|player| print_name_and_health(player)}
|
93
|
+
|
94
|
+
puts "\n#{wimpy_players.count} strong players"
|
95
|
+
wimpy_players.each {|player| print_name_and_health(player)}
|
96
|
+
|
97
|
+
# sorted_players = @players.sort
|
98
|
+
puts "#{@title} High Scores:"
|
99
|
+
# sorted_players.each do |player|
|
100
|
+
@players.sort.each do |player|
|
101
|
+
# formatted_name = player.name.ljust(20, '.')
|
102
|
+
# puts "\n#{formatted_name} #{player.score}"
|
103
|
+
puts high_score_entry(player)
|
104
|
+
end
|
105
|
+
|
106
|
+
@players.each do |player|
|
107
|
+
puts "\n#{player.name}'s point totals:"
|
108
|
+
player.each_found_treasure do |treasure|
|
109
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
110
|
+
end
|
111
|
+
puts "#{player.points} grand total points"
|
112
|
+
end
|
113
|
+
puts "#{total_points} total points from treasures found"
|
114
|
+
end
|
115
|
+
|
116
|
+
def total_points
|
117
|
+
@players.reduce(0) {|sum,player| sum + player.points}
|
118
|
+
end
|
119
|
+
end
|
120
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'loaded_die'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
module GameTurn
|
8
|
+
def self.take_turn(player)
|
9
|
+
die = Die.new
|
10
|
+
# die = LoadedDie.new
|
11
|
+
number_rolled = die.roll
|
12
|
+
case number_rolled
|
13
|
+
when 1..2
|
14
|
+
player.blam
|
15
|
+
puts "#{player.name} was blammed."
|
16
|
+
when 3..4
|
17
|
+
puts "#{player.name} was skipped."
|
18
|
+
else
|
19
|
+
player.w00t
|
20
|
+
puts "#{player.name} was w00ted."
|
21
|
+
end
|
22
|
+
treasure = TreasureTrove.random
|
23
|
+
player.found_treasure(treasure)
|
24
|
+
puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
class LoadedDie < StudioGame::Die
|
5
|
+
include StudioGame::Auditable
|
6
|
+
|
7
|
+
attr_reader :number
|
8
|
+
|
9
|
+
def roll
|
10
|
+
numbers = [1, 1, 2, 5, 6, 6]
|
11
|
+
@number = numbers.sample
|
12
|
+
audit
|
13
|
+
@number
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
dieToRoll = StudioGame::LoadedDie.new
|
19
|
+
puts dieToRoll.roll
|
@@ -0,0 +1,73 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
require_relative 'playable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Player
|
6
|
+
include Playable
|
7
|
+
|
8
|
+
attr_accessor :health, :name
|
9
|
+
def initialize(name, health=100)
|
10
|
+
@name = name.capitalize
|
11
|
+
@health = health
|
12
|
+
@found_treasures = Hash.new(0)
|
13
|
+
puts "Initialized name with #{@name} and health #{@health}"
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.from_csv(line) #The program won't run if we forget to prefix self
|
17
|
+
name, health = line.split(",")
|
18
|
+
# Player.new(name, Integer(health))
|
19
|
+
new(name, Integer(health))
|
20
|
+
end
|
21
|
+
|
22
|
+
def each_found_treasure
|
23
|
+
@found_treasures.each do |name, points|
|
24
|
+
treasure = Treasure.new(name, points)
|
25
|
+
yield treasure
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
def points
|
30
|
+
@found_treasures.values.reduce(0,:+)
|
31
|
+
end
|
32
|
+
|
33
|
+
|
34
|
+
def found_treasure(treasure)
|
35
|
+
@found_treasures[treasure.name] += treasure.points
|
36
|
+
puts "#{@name} found a #{treasure.name} with #{treasure.points} points"
|
37
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
38
|
+
end
|
39
|
+
|
40
|
+
def score
|
41
|
+
# @name.length + @health
|
42
|
+
@health + points
|
43
|
+
end
|
44
|
+
|
45
|
+
def weektime
|
46
|
+
current_time = Time.new
|
47
|
+
current_time.strftime("%I:%M%p")
|
48
|
+
end
|
49
|
+
|
50
|
+
def to_s
|
51
|
+
# "I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
|
52
|
+
# "I'm #{@name} with a health of #{@health} and a score of #{score}"
|
53
|
+
"I'm Larry with health = #{@health}, points = #{points}, and score = #{score}."
|
54
|
+
end
|
55
|
+
|
56
|
+
def <=>(other_player)
|
57
|
+
other_player.score <=> score
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
if __FILE__ == $0 then
|
63
|
+
player = StudioGame::Player.new("moe")
|
64
|
+
puts player.name
|
65
|
+
puts player.health
|
66
|
+
player.w00t
|
67
|
+
puts player.health
|
68
|
+
player.blam
|
69
|
+
puts player.health
|
70
|
+
puts player
|
71
|
+
puts player.points
|
72
|
+
puts player.score
|
73
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
if __FILE__ == $0
|
23
|
+
puts StudioGame::TreasureTrove::TREASURES
|
24
|
+
treasure = StudioGame::TreasureTrove.random
|
25
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
26
|
+
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
describe ClumsyPlayer do
|
4
|
+
before do
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
6
|
+
end
|
7
|
+
|
8
|
+
it "only gets half the point value for each treasure" do
|
9
|
+
@player.points.should == 0
|
10
|
+
|
11
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
12
|
+
@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
#Boost factor test condition to be verified
|
33
|
+
# describe "clumsy player" do
|
34
|
+
# context "with a boost factor" do
|
35
|
+
# before do
|
36
|
+
# @initial_health = 100
|
37
|
+
# @boost_factor = 5
|
38
|
+
# @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
39
|
+
# end
|
40
|
+
#
|
41
|
+
# it "has a boost factor" do
|
42
|
+
# @player.boost_factor.should == 5
|
43
|
+
# end
|
44
|
+
#
|
45
|
+
# it "gets boost factor number of w00ts when w00ted" do
|
46
|
+
# @player.w00t
|
47
|
+
#
|
48
|
+
# @player.health.should == @initial_health + (15 * @boost_factor)
|
49
|
+
# end
|
50
|
+
# end
|
51
|
+
# end
|
data/spec/game_spec.rb
ADDED
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
@initial_health = 100
|
8
|
+
@player = Player.new("moe", @initial_health)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "w00ts the player when high number is rolled" do
|
13
|
+
Die.any_instance.stub(:roll).and_return(5)
|
14
|
+
@game.play(2)
|
15
|
+
|
16
|
+
@player.health.should == @initial_health + (15 * 2)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "w00ts the player when medium number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(3)
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health
|
24
|
+
end
|
25
|
+
|
26
|
+
it "gives a movie thumbs down if a low number is rolled" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(1)
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @initial_health - (10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
game.add_player(player)
|
37
|
+
game.play(1)
|
38
|
+
|
39
|
+
player.points.should_not be_zero
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes total points as the sum of all player points" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
|
45
|
+
player1 = Player.new("moe")
|
46
|
+
player2 = Player.new("larry")
|
47
|
+
|
48
|
+
game.add_player(player1)
|
49
|
+
game.add_player(player2)
|
50
|
+
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
game.total_points.should == 500
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
data/spec/player_spec.rb
ADDED
@@ -0,0 +1,122 @@
|
|
1
|
+
# When require is used ruby looks in the load_path. lib and spec files are automatically added to load path. require_relative uses current
|
2
|
+
# directory as path
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
before(:each) do
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and length of name" do
|
28
|
+
# @player.score.should == 155
|
29
|
+
@player.score.should == 150
|
30
|
+
end
|
31
|
+
|
32
|
+
it "increases health by 15 when w00ted" do
|
33
|
+
@player.w00t.should == (@initial_health + 15)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "decreases health by 10 when blammed" do
|
37
|
+
@player.blam.should == (@initial_health - 10)
|
38
|
+
end
|
39
|
+
|
40
|
+
context "with a health greater than 100" do
|
41
|
+
before do
|
42
|
+
@player = Player.new("larry", 150)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "check if the player is strong" do
|
46
|
+
# @player.strong?.should be_true # Or Use the expression below
|
47
|
+
@player.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "with a health equal to 100 or less" do
|
52
|
+
before do
|
53
|
+
@player = Player.new("larry", 100)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "check if the player is whimpy" do
|
57
|
+
@player.should_not be_strong
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
context "in a collection of players" do
|
62
|
+
before do
|
63
|
+
@player1 = Player.new("moe", 100)
|
64
|
+
@player2 = Player.new("larry", 200)
|
65
|
+
@player3 = Player.new("curly", 300)
|
66
|
+
|
67
|
+
@players = [@player1, @player2, @player3]
|
68
|
+
end
|
69
|
+
|
70
|
+
it "is sorted by decreasing score" do
|
71
|
+
@players.sort.should == [@player3, @player2, @player1]
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
it "computes points as the sum of all treasure points" do
|
76
|
+
@player.points.should == 0
|
77
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
78
|
+
@player.points.should == 50
|
79
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
80
|
+
@player.points.should == 450
|
81
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
@player.points.should == 500
|
83
|
+
end
|
84
|
+
|
85
|
+
it "computes score as the sum of its health and points" do
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.score.should == 250
|
90
|
+
end
|
91
|
+
|
92
|
+
it "yields each found treasure and its total points" do
|
93
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
94
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
95
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
|
102
|
+
yielded = []
|
103
|
+
@player.each_found_treasure do |treasure|
|
104
|
+
yielded << treasure
|
105
|
+
end
|
106
|
+
|
107
|
+
yielded.should == [
|
108
|
+
Treasure.new(:skillet, 200),
|
109
|
+
Treasure.new(:hammer, 50),
|
110
|
+
Treasure.new(:bottle, 25)
|
111
|
+
]
|
112
|
+
end
|
113
|
+
|
114
|
+
it "should create a player object using from csv method" do
|
115
|
+
# line = "moe, 100"
|
116
|
+
player = Player.from_csv("moe,100")
|
117
|
+
|
118
|
+
player.name.should == "Moe"
|
119
|
+
player.health.should == 100
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
Gem::Specification.new do |s|
|
2
|
+
s.name = 'studio_game'
|
3
|
+
s.version = '1.0.0'
|
4
|
+
s.author = 'Studio Gamer'
|
5
|
+
s.email = 'support@studiogame.com'
|
6
|
+
s.summary = 'Play games and Roll dies'
|
7
|
+
s.description = File.read(File.join(File.dirname(__FILE__), 'README'))
|
8
|
+
s.homepage = "http://www.gemmers.com"
|
9
|
+
|
10
|
+
s.files = Dir['{bin,lib,spec}/**/*'] + %w(LICENSE README)
|
11
|
+
s.test_files = Dir['spec/**/*']
|
12
|
+
s.executables = ['studio_game']
|
13
|
+
|
14
|
+
s.required_ruby_version='>=1.9'
|
15
|
+
s.add_development_dependency 'rspec'
|
16
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_rkc05282012
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Not the First Timer
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-27 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: README FOR INSTRUCTIONS
|
31
|
+
email: sample@example.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/calculator.rb
|
38
|
+
- bin/hello.rb
|
39
|
+
- bin/iterators.rb
|
40
|
+
- bin/latest_high_score.txt
|
41
|
+
- bin/my_favorite_players.csv
|
42
|
+
- bin/players.csv
|
43
|
+
- bin/studio_game
|
44
|
+
- bin/studio_game1.rb
|
45
|
+
- bin/studio_game2.rb
|
46
|
+
- bin/studio_game3.rb
|
47
|
+
- lib/studio_game/auditable.rb
|
48
|
+
- lib/studio_game/berserk_player.rb
|
49
|
+
- lib/studio_game/clumsy_player.rb
|
50
|
+
- lib/studio_game/die.rb
|
51
|
+
- lib/studio_game/game.rb
|
52
|
+
- lib/studio_game/game_turn.rb
|
53
|
+
- lib/studio_game/loaded_die.rb
|
54
|
+
- lib/studio_game/playable.rb
|
55
|
+
- lib/studio_game/player.rb
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
57
|
+
- spec/berserk_player_spec.rb
|
58
|
+
- spec/clumsy_player_spec.rb
|
59
|
+
- spec/game_spec.rb
|
60
|
+
- spec/player_spec.rb
|
61
|
+
- spec/studio_game.gemspec
|
62
|
+
- spec/treasure_trove_spec.rb
|
63
|
+
- LICENSE
|
64
|
+
- README
|
65
|
+
homepage: http://www.gemmers.org
|
66
|
+
licenses: []
|
67
|
+
post_install_message:
|
68
|
+
rdoc_options: []
|
69
|
+
require_paths:
|
70
|
+
- lib
|
71
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
none: false
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
requirements: []
|
84
|
+
rubyforge_project:
|
85
|
+
rubygems_version: 1.8.23
|
86
|
+
signing_key:
|
87
|
+
specification_version: 3
|
88
|
+
summary: Gem to Play Treasure Hunt Game
|
89
|
+
test_files:
|
90
|
+
- spec/berserk_player_spec.rb
|
91
|
+
- spec/clumsy_player_spec.rb
|
92
|
+
- spec/game_spec.rb
|
93
|
+
- spec/player_spec.rb
|
94
|
+
- spec/studio_game.gemspec
|
95
|
+
- spec/treasure_trove_spec.rb
|