studio_game_rkc05282012 1.0.0

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data/LICENSE ADDED
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+ LICENSE AGREEMENT
data/README ADDED
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+ README FOR INSTRUCTIONS
data/bin/calculator.rb ADDED
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+ class Calculator
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+ def initialize(number1,number2)
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+ @firstnumber = number1
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+ @secoundnumber = number2
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+ end
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+
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+ def add
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+ @firstnumber + @secoundnumber
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+ end
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+
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+ def subtract
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+ @firstnumber - @secoundnumber
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+ end
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+ end
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+
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+ #Some practice lines for VIM text editor
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+
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+ calc = Calculator.new(20,11)
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+ puts calc.add
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+ puts calc.subtract
data/bin/hello.rb ADDED
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+ class Hello
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+ def HelloWorld
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+ puts "Hello World"
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+ end
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+ end
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+
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+ h = Hello.new
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+ h.HelloWorld
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+
data/bin/iterators.rb ADDED
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+ conversation { puts "Good to meet you!" }
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+
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+ def five_times
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+ 1.upto(5) do |n|
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+ yield n
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+ end
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+ end
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+
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+ five_times do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+ def n_times(n)
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+ 1.upto(n) do |number|
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+ yield number
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+ end
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+ end
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+
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+ n_times(5) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ Knuckleheads High Scores:
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+ Beresker............655
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+ Theo................565
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+ Alvin...............365
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+ Simon...............240
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+ Klutz...............208
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+ moe, 100
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+ larry, 60
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+ curly, 125
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry",60)
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+ # player3 = Player.new("curly",125)
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+
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+ # knuckleheads = Game.new("Knuckleheads")
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+ # puts knuckleheads.title
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+ #
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+
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+ # player4 = Player.new("Alvin",100)
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+ # player5 = Player.new("Simon",60)
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+ # player6 = Player.new("Theodore",125)
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+ #
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+ # chipmunks = Game.new("Chipmunks")
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+ # chipmunks.add_player(player4)
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+ # chipmunks.add_player(player5)
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+ # chipmunks.add_player(player6)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ clumsy = ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(clumsy)
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+
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+ berserkplayer = BerserkPlayer.new("Beresker", 50)
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+ knuckleheads.add_player(berserkplayer)
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+
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+ loop do
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+ puts "How many rounds(Enter Number)? (enter 'q' or 'quit' or 'exit' to quit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'q', 'quit', 'exit'
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+ knuckleheads.print_stats
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+ # chipmunks.print_stats
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+ break
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ # chipmunks.play(answer.to_i)
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores("latest_high_score.txt")
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+ # 1
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+ # greeting = "Welcome!"
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+ # 3.times do
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+ # puts greeting.upcase
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+ # end
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+ # puts Time.new
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+ # puts RUBY_DESCRIPTION
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+ # name1 = "larry".downcase
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+ # health1 = 60
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+ # puts name1 + '\'s' + ' health value is ' + health1.to_s
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+ # # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9.0}"
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+ # # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9}"
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+ # name2 = "curly".capitalize
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+ # health2 = 125
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+ # puts "#{name2.upcase} has a health value #{health2}"
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+ # health2 = health1
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+ # puts "#{name2.upcase} has a health value #{health2}"
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+ # health1 = 30
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+ # puts "#{name1.capitalize} has a health value #{health1}"
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+ # puts "#{name2.upcase} has a health value #{health2}"
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+ # #
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+ # #
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+ # name3 = "moe"
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+ # health3 = 100
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+ # puts "#{name3.capitalize} has a health of #{health3}".center(50,"*")
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+ #
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+ # name4 = "shemp"
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+ # health4 = 90
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+ # puts "#{name4.capitalize.ljust(30, '.')} #{health4}" + " health"
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+ #
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+ # t = Time.new
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+ # puts t.strftime("The Game Started on %u %m/%d/%y at %I:%M%p")
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+
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+ #2
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+ # def weektime
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+ # current_time = Time.new
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+ # current_time.strftime("%I:%M%p")
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+ # end
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+ #
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+ # def say_hello(name,health=100)
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+ # "I'm #{name.capitalize} with a health of #{health} as of #{weektime}"
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+ # end
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+ #
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+ # puts say_hello("larry", 60)
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+ # puts say_hello("curly", 125)
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+ # puts say_hello("moe")
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+ # puts say_hello("shemp", 90)
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+
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+
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+ class Player
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+ attr_reader :health
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+ attr_accessor :name
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ puts "Initialized name with #{@name} and health #{@health}"
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+ end
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+
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+ def score
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+ @name.length + @health
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+ end
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+
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+ def weektime
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+ current_time = Time.new
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+ current_time.strftime("%I:%M%p")
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+ end
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+
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+ player1 = Player.new("moe")
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+ puts player1.inspect
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+ puts player1
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+ puts player1.health
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+
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+ player2 = Player.new("larry",60)
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+ puts player2.inspect
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+ puts player2
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+ puts player2.health
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+ player2.name = "Lawrence"
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+ puts player2.name
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+
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+ player3 = Player.new("curly",125)
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+ puts player3.inspect
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+ puts player3
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+ player3.blam
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+ puts player3
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+ player3.w00t
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+ puts player3
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+ puts player3.health
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+
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+
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+ player2.blam
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+ puts player2
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+ player2.w00t
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+ puts player2
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+
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+ player1.blam
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+ puts player1
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+ player1.w00t
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+ puts player1
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+
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+
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+ puts player1.score
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+ puts player2.score
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+ puts player3.score
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+ class Player
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+ attr_reader :health
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+ attr_accessor :name
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ puts "Initialized name with #{@name} and health #{@health}"
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+ end
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+
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+ def score
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+ @name.length + @health
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+ end
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+
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+ def weektime
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+ current_time = Time.new
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+ current_time.strftime("%I:%M%p")
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+ end
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+
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+ player1 = Player.new("moe")
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+ puts player1.inspect
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+ puts player1
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+ puts player1.health
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+
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+ player2 = Player.new("larry",60)
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+ puts player2.inspect
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+ puts player2
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+ puts player2.health
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+ player2.name = "Lawrence"
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+ puts player2.name
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+
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+ player3 = Player.new("curly",125)
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+ puts player3.inspect
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+ puts player3
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+ player3.blam
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+ puts player3
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+ player3.w00t
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+ puts player3
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+ puts player3.health
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+
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+
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+ player2.blam
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+ puts player2
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+ player2.w00t
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+ puts player2
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+
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+ player1.blam
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+ puts player1
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+ player1.w00t
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+ puts player1
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+
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+
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+ puts player1.score
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+ puts player2.score
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+ puts player3.score
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+
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+ puts "To Arrays"
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+ players = [player1, player2, player3]
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+ puts "There are #{players.size} in the game:"
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+ players.each do |player|
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+ puts player
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+ end
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+
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+ # players.each do |player|
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+ # puts player.health
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+ # end
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+
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+ players.each do |player|
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+ player.blam
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+ player.w00t
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+ player.w00t
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+ puts player
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+ end
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+
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+ players.pop
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+ puts "After pop"
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+ puts players
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+
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+ puts "After push"
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+ player4=Player.new("shemp",90)
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+ players.push(player4)
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+ puts players
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+ puts "After Shuffle"
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+ puts players.shuffle
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ class BerserkPlayer < StudioGame::Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ # if berserk? then
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+ # w00t
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+ # else
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+ # super
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+ # end
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ class ClumsyPlayer < StudioGame::Player
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'player'
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include StudioGame::Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require 'csv'
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ # def add_player(player)
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+ # @players << player
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+ # end
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+
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+ def load_players(from_file)
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+ # File.readlines(from_file).each do |line|
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+ # # name, health = line.split(",")
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+ # # player = Player.new(name, Integer(health))
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+ # # add_player(player)
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+ # add_player(Player.from_csv(line))
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+ # end
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+
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+ CSV.foreach(from_file) do |row|
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+ line = row.to_csv
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ # formatted_name = player.name.ljust(20,'.')
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+ # file.puts "#{formatted_name}#{player.score}"
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20,'.')
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+ "#{formatted_name}#{player.score}"
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+ end
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+
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} in knuckleheads:"
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+ @players.each do |player|
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+ puts player
59
+ end
60
+
61
+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
65
+ end
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+
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+ 1.upto(rounds) do |round|
68
+ if block_given?
69
+ break if yield
70
+ end
71
+ puts "Round: #{round}"
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+ @players.each do |player|
73
+ GameTurn.take_turn(player)
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+ puts player
75
+ end
76
+ end
77
+ end
78
+
79
+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
81
+ end
82
+
83
+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|player| player.strong?}
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+ # Or
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+
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+ # strong_players = @players.select {|player| player.strong?}
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+ # wimpy_players = @players.reject {|player| player.strong?}
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+
90
+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong_players.count} strong players"
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+ strong_players.each {|player| print_name_and_health(player)}
93
+
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+ puts "\n#{wimpy_players.count} strong players"
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+ wimpy_players.each {|player| print_name_and_health(player)}
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+
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+ # sorted_players = @players.sort
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+ puts "#{@title} High Scores:"
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+ # sorted_players.each do |player|
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+ @players.sort.each do |player|
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+ # formatted_name = player.name.ljust(20, '.')
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+ # puts "\n#{formatted_name} #{player.score}"
103
+ puts high_score_entry(player)
104
+ end
105
+
106
+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
108
+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
110
+ end
111
+ puts "#{player.points} grand total points"
112
+ end
113
+ puts "#{total_points} total points from treasures found"
114
+ end
115
+
116
+ def total_points
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+ @players.reduce(0) {|sum,player| sum + player.points}
118
+ end
119
+ end
120
+ end
@@ -0,0 +1,27 @@
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+ require_relative 'player'
2
+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
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+ def self.take_turn(player)
9
+ die = Die.new
10
+ # die = LoadedDie.new
11
+ number_rolled = die.roll
12
+ case number_rolled
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+ when 1..2
14
+ player.blam
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+ puts "#{player.name} was blammed."
16
+ when 3..4
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+ puts "#{player.name} was skipped."
18
+ else
19
+ player.w00t
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+ puts "#{player.name} was w00ted."
21
+ end
22
+ treasure = TreasureTrove.random
23
+ player.found_treasure(treasure)
24
+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
25
+ end
26
+ end
27
+ end
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+ require_relative 'die'
2
+
3
+ module StudioGame
4
+ class LoadedDie < StudioGame::Die
5
+ include StudioGame::Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
17
+
18
+ dieToRoll = StudioGame::LoadedDie.new
19
+ puts dieToRoll.roll
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1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ puts "#{name} got w00ted!"
5
+ self.health += 15
6
+ end
7
+
8
+ def blam
9
+ puts "#{name} got blammed!"
10
+ self.health -= 10
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
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+ require_relative 'die'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :health, :name
9
+ def initialize(name, health=100)
10
+ @name = name.capitalize
11
+ @health = health
12
+ @found_treasures = Hash.new(0)
13
+ puts "Initialized name with #{@name} and health #{@health}"
14
+ end
15
+
16
+ def self.from_csv(line) #The program won't run if we forget to prefix self
17
+ name, health = line.split(",")
18
+ # Player.new(name, Integer(health))
19
+ new(name, Integer(health))
20
+ end
21
+
22
+ def each_found_treasure
23
+ @found_treasures.each do |name, points|
24
+ treasure = Treasure.new(name, points)
25
+ yield treasure
26
+ end
27
+ end
28
+
29
+ def points
30
+ @found_treasures.values.reduce(0,:+)
31
+ end
32
+
33
+
34
+ def found_treasure(treasure)
35
+ @found_treasures[treasure.name] += treasure.points
36
+ puts "#{@name} found a #{treasure.name} with #{treasure.points} points"
37
+ puts "#{@name}'s treasures: #{@found_treasures}"
38
+ end
39
+
40
+ def score
41
+ # @name.length + @health
42
+ @health + points
43
+ end
44
+
45
+ def weektime
46
+ current_time = Time.new
47
+ current_time.strftime("%I:%M%p")
48
+ end
49
+
50
+ def to_s
51
+ # "I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
52
+ # "I'm #{@name} with a health of #{@health} and a score of #{score}"
53
+ "I'm Larry with health = #{@health}, points = #{points}, and score = #{score}."
54
+ end
55
+
56
+ def <=>(other_player)
57
+ other_player.score <=> score
58
+ end
59
+ end
60
+ end
61
+
62
+ if __FILE__ == $0 then
63
+ player = StudioGame::Player.new("moe")
64
+ puts player.name
65
+ puts player.health
66
+ player.w00t
67
+ puts player.health
68
+ player.blam
69
+ puts player.health
70
+ puts player
71
+ puts player.points
72
+ puts player.score
73
+ end
@@ -0,0 +1,26 @@
1
+ module StudioGame
2
+
3
+ Treasure = Struct.new(:name, :points)
4
+
5
+ module TreasureTrove
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ puts StudioGame::TreasureTrove::TREASURES
24
+ treasure = StudioGame::TreasureTrove.random
25
+ puts "A #{treasure.name} is worth #{treasure.points} points"
26
+ end
@@ -0,0 +1,28 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+ end
@@ -0,0 +1,51 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ describe ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = StudioGame::Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+
21
+ @player.points.should == 275
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+
28
+ yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
29
+ end
30
+ end
31
+
32
+ #Boost factor test condition to be verified
33
+ # describe "clumsy player" do
34
+ # context "with a boost factor" do
35
+ # before do
36
+ # @initial_health = 100
37
+ # @boost_factor = 5
38
+ # @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
39
+ # end
40
+ #
41
+ # it "has a boost factor" do
42
+ # @player.boost_factor.should == 5
43
+ # end
44
+ #
45
+ # it "gets boost factor number of w00ts when w00ted" do
46
+ # @player.w00t
47
+ #
48
+ # @player.health.should == @initial_health + (15 * @boost_factor)
49
+ # end
50
+ # end
51
+ # end
data/spec/game_spec.rb ADDED
@@ -0,0 +1,58 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+ @initial_health = 100
8
+ @player = Player.new("moe", @initial_health)
9
+ @game.add_player(@player)
10
+ end
11
+
12
+ it "w00ts the player when high number is rolled" do
13
+ Die.any_instance.stub(:roll).and_return(5)
14
+ @game.play(2)
15
+
16
+ @player.health.should == @initial_health + (15 * 2)
17
+ end
18
+
19
+ it "w00ts the player when medium number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(3)
21
+ @game.play(2)
22
+
23
+ @player.health.should == @initial_health
24
+ end
25
+
26
+ it "gives a movie thumbs down if a low number is rolled" do
27
+ Die.any_instance.stub(:roll).and_return(1)
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health - (10 * 2)
31
+ end
32
+
33
+ it "assigns a treasure for points during a player's turn" do
34
+ game = Game.new("Knuckleheads")
35
+ player = Player.new("moe")
36
+ game.add_player(player)
37
+ game.play(1)
38
+
39
+ player.points.should_not be_zero
40
+ end
41
+
42
+ it "computes total points as the sum of all player points" do
43
+ game = Game.new("Knuckleheads")
44
+
45
+ player1 = Player.new("moe")
46
+ player2 = Player.new("larry")
47
+
48
+ game.add_player(player1)
49
+ game.add_player(player2)
50
+
51
+ player1.found_treasure(Treasure.new(:hammer, 50))
52
+ player1.found_treasure(Treasure.new(:hammer, 50))
53
+ player2.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ game.total_points.should == 500
56
+ end
57
+ end
58
+ end
@@ -0,0 +1,122 @@
1
+ # When require is used ruby looks in the load_path. lib and spec files are automatically added to load path. require_relative uses current
2
+ # directory as path
3
+ require 'studio_game/player'
4
+ require 'studio_game/treasure_trove'
5
+
6
+ module StudioGame
7
+ describe Player do
8
+ before(:each) do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and length of name" do
28
+ # @player.score.should == 155
29
+ @player.score.should == 150
30
+ end
31
+
32
+ it "increases health by 15 when w00ted" do
33
+ @player.w00t.should == (@initial_health + 15)
34
+ end
35
+
36
+ it "decreases health by 10 when blammed" do
37
+ @player.blam.should == (@initial_health - 10)
38
+ end
39
+
40
+ context "with a health greater than 100" do
41
+ before do
42
+ @player = Player.new("larry", 150)
43
+ end
44
+
45
+ it "check if the player is strong" do
46
+ # @player.strong?.should be_true # Or Use the expression below
47
+ @player.should be_strong
48
+ end
49
+ end
50
+
51
+ context "with a health equal to 100 or less" do
52
+ before do
53
+ @player = Player.new("larry", 100)
54
+ end
55
+
56
+ it "check if the player is whimpy" do
57
+ @player.should_not be_strong
58
+ end
59
+ end
60
+
61
+ context "in a collection of players" do
62
+ before do
63
+ @player1 = Player.new("moe", 100)
64
+ @player2 = Player.new("larry", 200)
65
+ @player3 = Player.new("curly", 300)
66
+
67
+ @players = [@player1, @player2, @player3]
68
+ end
69
+
70
+ it "is sorted by decreasing score" do
71
+ @players.sort.should == [@player3, @player2, @player1]
72
+ end
73
+ end
74
+
75
+ it "computes points as the sum of all treasure points" do
76
+ @player.points.should == 0
77
+ @player.found_treasure(Treasure.new(:hammer, 50))
78
+ @player.points.should == 50
79
+ @player.found_treasure(Treasure.new(:crowbar, 400))
80
+ @player.points.should == 450
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+ @player.points.should == 500
83
+ end
84
+
85
+ it "computes score as the sum of its health and points" do
86
+ @player.found_treasure(Treasure.new(:hammer, 50))
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+
89
+ @player.score.should == 250
90
+ end
91
+
92
+ it "yields each found treasure and its total points" do
93
+ @player.found_treasure(Treasure.new(:skillet, 100))
94
+ @player.found_treasure(Treasure.new(:skillet, 100))
95
+ @player.found_treasure(Treasure.new(:hammer, 50))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+
102
+ yielded = []
103
+ @player.each_found_treasure do |treasure|
104
+ yielded << treasure
105
+ end
106
+
107
+ yielded.should == [
108
+ Treasure.new(:skillet, 200),
109
+ Treasure.new(:hammer, 50),
110
+ Treasure.new(:bottle, 25)
111
+ ]
112
+ end
113
+
114
+ it "should create a player object using from csv method" do
115
+ # line = "moe, 100"
116
+ player = Player.from_csv("moe,100")
117
+
118
+ player.name.should == "Moe"
119
+ player.health.should == 100
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,16 @@
1
+ Gem::Specification.new do |s|
2
+ s.name = 'studio_game'
3
+ s.version = '1.0.0'
4
+ s.author = 'Studio Gamer'
5
+ s.email = 'support@studiogame.com'
6
+ s.summary = 'Play games and Roll dies'
7
+ s.description = File.read(File.join(File.dirname(__FILE__), 'README'))
8
+ s.homepage = "http://www.gemmers.com"
9
+
10
+ s.files = Dir['{bin,lib,spec}/**/*'] + %w(LICENSE README)
11
+ s.test_files = Dir['spec/**/*']
12
+ s.executables = ['studio_game']
13
+
14
+ s.required_ruby_version='>=1.9'
15
+ s.add_development_dependency 'rspec'
16
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,95 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_rkc05282012
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Not the First Timer
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-05-27 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: README FOR INSTRUCTIONS
31
+ email: sample@example.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/calculator.rb
38
+ - bin/hello.rb
39
+ - bin/iterators.rb
40
+ - bin/latest_high_score.txt
41
+ - bin/my_favorite_players.csv
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - bin/studio_game1.rb
45
+ - bin/studio_game2.rb
46
+ - bin/studio_game3.rb
47
+ - lib/studio_game/auditable.rb
48
+ - lib/studio_game/berserk_player.rb
49
+ - lib/studio_game/clumsy_player.rb
50
+ - lib/studio_game/die.rb
51
+ - lib/studio_game/game.rb
52
+ - lib/studio_game/game_turn.rb
53
+ - lib/studio_game/loaded_die.rb
54
+ - lib/studio_game/playable.rb
55
+ - lib/studio_game/player.rb
56
+ - lib/studio_game/treasure_trove.rb
57
+ - spec/berserk_player_spec.rb
58
+ - spec/clumsy_player_spec.rb
59
+ - spec/game_spec.rb
60
+ - spec/player_spec.rb
61
+ - spec/studio_game.gemspec
62
+ - spec/treasure_trove_spec.rb
63
+ - LICENSE
64
+ - README
65
+ homepage: http://www.gemmers.org
66
+ licenses: []
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ none: false
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '1.9'
77
+ required_rubygems_version: !ruby/object:Gem::Requirement
78
+ none: false
79
+ requirements:
80
+ - - ! '>='
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ requirements: []
84
+ rubyforge_project:
85
+ rubygems_version: 1.8.23
86
+ signing_key:
87
+ specification_version: 3
88
+ summary: Gem to Play Treasure Hunt Game
89
+ test_files:
90
+ - spec/berserk_player_spec.rb
91
+ - spec/clumsy_player_spec.rb
92
+ - spec/game_spec.rb
93
+ - spec/player_spec.rb
94
+ - spec/studio_game.gemspec
95
+ - spec/treasure_trove_spec.rb