studio_game_rkc05282012 1.0.0
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- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/calculator.rb +20 -0
- data/bin/hello.rb +9 -0
- data/bin/iterators.rb +30 -0
- data/bin/latest_high_score.txt +6 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +52 -0
- data/bin/studio_game1.rb +49 -0
- data/bin/studio_game2.rb +69 -0
- data/bin/studio_game3.rb +98 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +120 -0
- data/lib/studio_game/game_turn.rb +27 -0
- data/lib/studio_game/loaded_die.rb +19 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +73 -0
- data/lib/studio_game/treasure_trove.rb +26 -0
- data/spec/berserk_player_spec.rb +28 -0
- data/spec/clumsy_player_spec.rb +51 -0
- data/spec/game_spec.rb +58 -0
- data/spec/player_spec.rb +122 -0
- data/spec/studio_game.gemspec +16 -0
- data/spec/treasure_trove_spec.rb +56 -0
- metadata +95 -0
data/LICENSE
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LICENSE AGREEMENT
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data/README
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README FOR INSTRUCTIONS
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data/bin/calculator.rb
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class Calculator
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def initialize(number1,number2)
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@firstnumber = number1
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@secoundnumber = number2
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end
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def add
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@firstnumber + @secoundnumber
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end
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def subtract
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@firstnumber - @secoundnumber
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end
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end
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#Some practice lines for VIM text editor
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calc = Calculator.new(20,11)
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puts calc.add
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puts calc.subtract
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data/bin/hello.rb
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data/bin/iterators.rb
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def conversation
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puts "Hello"
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yield
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puts "Goodbye"
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end
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conversation { puts "Good to meet you!" }
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def five_times
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1.upto(5) do |n|
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yield n
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end
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end
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five_times do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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def n_times(n)
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1.upto(n) do |number|
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yield number
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end
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end
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n_times(5) do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry",60)
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# player3 = Player.new("curly",125)
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# knuckleheads = Game.new("Knuckleheads")
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# puts knuckleheads.title
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#
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# player4 = Player.new("Alvin",100)
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# player5 = Player.new("Simon",60)
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# player6 = Player.new("Theodore",125)
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#
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# chipmunks = Game.new("Chipmunks")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy = ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(clumsy)
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berserkplayer = BerserkPlayer.new("Beresker", 50)
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knuckleheads.add_player(berserkplayer)
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loop do
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puts "How many rounds(Enter Number)? (enter 'q' or 'quit' or 'exit' to quit)"
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answer = gets.chomp.downcase
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case answer
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when 'q', 'quit', 'exit'
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knuckleheads.print_stats
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# chipmunks.print_stats
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break
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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# chipmunks.play(answer.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores("latest_high_score.txt")
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data/bin/studio_game1.rb
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# 1
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# greeting = "Welcome!"
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# 3.times do
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# puts greeting.upcase
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# end
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# puts Time.new
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# puts RUBY_DESCRIPTION
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# name1 = "larry".downcase
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# health1 = 60
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# puts name1 + '\'s' + ' health value is ' + health1.to_s
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# # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9.0}"
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# # puts "#{name1.capitalize}'s health value is #{(health1 * 3)/9}"
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# name2 = "curly".capitalize
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# health2 = 125
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# puts "#{name2.upcase} has a health value #{health2}"
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# health2 = health1
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# puts "#{name2.upcase} has a health value #{health2}"
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# health1 = 30
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# puts "#{name1.capitalize} has a health value #{health1}"
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# puts "#{name2.upcase} has a health value #{health2}"
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# #
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# #
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# name3 = "moe"
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# health3 = 100
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# puts "#{name3.capitalize} has a health of #{health3}".center(50,"*")
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#
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# name4 = "shemp"
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# health4 = 90
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# puts "#{name4.capitalize.ljust(30, '.')} #{health4}" + " health"
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#
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# t = Time.new
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# puts t.strftime("The Game Started on %u %m/%d/%y at %I:%M%p")
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#2
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# def weektime
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# current_time = Time.new
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# current_time.strftime("%I:%M%p")
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# end
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#
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# def say_hello(name,health=100)
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# "I'm #{name.capitalize} with a health of #{health} as of #{weektime}"
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# end
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#
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# puts say_hello("larry", 60)
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# puts say_hello("curly", 125)
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# puts say_hello("moe")
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# puts say_hello("shemp", 90)
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data/bin/studio_game2.rb
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class Player
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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puts "Initialized name with #{@name} and health #{@health}"
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end
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def score
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@name.length + @health
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end
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def weektime
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current_time = Time.new
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current_time.strftime("%I:%M%p")
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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end
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def w00t
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@health += 15
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puts "#{@name} got w00ted!"
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end
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def blam
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@health -= 10
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puts "#{@name} got blammed!"
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end
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end
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player1 = Player.new("moe")
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puts player1.inspect
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puts player1
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puts player1.health
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player2 = Player.new("larry",60)
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puts player2.inspect
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puts player2
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puts player2.health
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player2.name = "Lawrence"
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puts player2.name
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player3 = Player.new("curly",125)
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puts player3.inspect
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puts player3
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player3.blam
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50
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puts player3
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player3.w00t
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puts player3
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puts player3.health
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player2.blam
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puts player2
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player2.w00t
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puts player2
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player1.blam
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puts player1
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player1.w00t
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puts player1
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puts player1.score
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puts player2.score
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puts player3.score
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data/bin/studio_game3.rb
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class Player
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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puts "Initialized name with #{@name} and health #{@health}"
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end
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10
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def score
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@name.length + @health
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12
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end
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13
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14
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def weektime
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15
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current_time = Time.new
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current_time.strftime("%I:%M%p")
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
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end
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def w00t
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@health += 15
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puts "#{@name} got w00ted!"
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end
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def blam
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@health -= 10
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puts "#{@name} got blammed!"
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end
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end
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player1 = Player.new("moe")
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puts player1.inspect
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puts player1
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puts player1.health
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39
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player2 = Player.new("larry",60)
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40
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puts player2.inspect
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puts player2
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42
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puts player2.health
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player2.name = "Lawrence"
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puts player2.name
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45
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player3 = Player.new("curly",125)
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puts player3.inspect
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puts player3
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player3.blam
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50
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puts player3
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51
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player3.w00t
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52
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puts player3
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53
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puts player3.health
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54
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55
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56
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player2.blam
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57
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puts player2
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58
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player2.w00t
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59
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puts player2
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60
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61
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player1.blam
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puts player1
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63
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player1.w00t
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64
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puts player1
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65
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66
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67
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puts player1.score
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puts player2.score
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puts player3.score
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70
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71
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puts "To Arrays"
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72
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players = [player1, player2, player3]
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73
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puts "There are #{players.size} in the game:"
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74
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players.each do |player|
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75
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puts player
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76
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end
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77
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78
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# players.each do |player|
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79
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# puts player.health
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80
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# end
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81
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+
|
82
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players.each do |player|
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83
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player.blam
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84
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player.w00t
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85
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player.w00t
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86
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puts player
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87
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end
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88
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|
89
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players.pop
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90
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puts "After pop"
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91
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puts players
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92
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|
93
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puts "After push"
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94
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player4=Player.new("shemp",90)
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95
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players.push(player4)
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96
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puts players
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97
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puts "After Shuffle"
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98
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puts players.shuffle
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@@ -0,0 +1,35 @@
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require_relative 'player'
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2
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3
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class BerserkPlayer < StudioGame::Player
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4
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def initialize(name, health=100)
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5
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super(name, health)
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6
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@w00t_count = 0
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7
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end
|
8
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+
|
9
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def berserk?
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10
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@w00t_count > 5
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11
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end
|
12
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+
|
13
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def w00t
|
14
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super
|
15
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@w00t_count += 1
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16
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puts "#{@name} is berserk!" if berserk?
|
17
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end
|
18
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+
|
19
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def blam
|
20
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# if berserk? then
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21
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# w00t
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22
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# else
|
23
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# super
|
24
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# end
|
25
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berserk? ? w00t : super
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26
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end
|
27
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+
|
28
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+
end
|
29
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+
|
30
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if __FILE__ == $0
|
31
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berserker = BerserkPlayer.new("berserker", 50)
|
32
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+
6.times { berserker.w00t }
|
33
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2.times { berserker.blam }
|
34
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puts berserker.health
|
35
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+
end
|
@@ -0,0 +1,36 @@
|
|
1
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+
require_relative 'player'
|
2
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+
require_relative 'treasure_trove'
|
3
|
+
|
4
|
+
class ClumsyPlayer < StudioGame::Player
|
5
|
+
|
6
|
+
def initialize(name, health=100, boost_factor=1)
|
7
|
+
super(name, health)
|
8
|
+
@boost_factor = boost_factor
|
9
|
+
end
|
10
|
+
|
11
|
+
def found_treasure(treasure)
|
12
|
+
damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2)
|
13
|
+
super(damaged_treasure)
|
14
|
+
end
|
15
|
+
|
16
|
+
def w00t
|
17
|
+
@boost_factor.times {super}
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
if __FILE__ == $0
|
22
|
+
clumsy = ClumsyPlayer.new("klutz", 105, 3)
|
23
|
+
|
24
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
25
|
+
clumsy.found_treasure(hammer)
|
26
|
+
clumsy.found_treasure(hammer)
|
27
|
+
clumsy.found_treasure(hammer)
|
28
|
+
|
29
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
30
|
+
clumsy.found_treasure(crowbar)
|
31
|
+
|
32
|
+
clumsy.each_found_treasure do |treasure|
|
33
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
34
|
+
end
|
35
|
+
puts "#{clumsy.points} grand total points"
|
36
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'auditable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Die
|
6
|
+
include StudioGame::Auditable
|
7
|
+
|
8
|
+
attr_reader :number
|
9
|
+
|
10
|
+
def initialize
|
11
|
+
roll
|
12
|
+
end
|
13
|
+
|
14
|
+
def roll
|
15
|
+
@number = rand(1..6)
|
16
|
+
audit
|
17
|
+
@number
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,120 @@
|
|
1
|
+
require 'csv'
|
2
|
+
require_relative 'player'
|
3
|
+
require_relative 'die'
|
4
|
+
require_relative 'game_turn'
|
5
|
+
require_relative 'treasure_trove'
|
6
|
+
|
7
|
+
|
8
|
+
module StudioGame
|
9
|
+
class Game
|
10
|
+
attr_reader :title
|
11
|
+
def initialize(title)
|
12
|
+
@title = title
|
13
|
+
@players = []
|
14
|
+
end
|
15
|
+
|
16
|
+
# def add_player(player)
|
17
|
+
# @players << player
|
18
|
+
# end
|
19
|
+
|
20
|
+
def load_players(from_file)
|
21
|
+
# File.readlines(from_file).each do |line|
|
22
|
+
# # name, health = line.split(",")
|
23
|
+
# # player = Player.new(name, Integer(health))
|
24
|
+
# # add_player(player)
|
25
|
+
# add_player(Player.from_csv(line))
|
26
|
+
# end
|
27
|
+
|
28
|
+
CSV.foreach(from_file) do |row|
|
29
|
+
line = row.to_csv
|
30
|
+
add_player(Player.from_csv(line))
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
def save_high_scores(to_file="high_scores.txt")
|
35
|
+
File.open(to_file,"w") do |file|
|
36
|
+
file.puts "#{@title} High Scores:"
|
37
|
+
@players.sort.each do |player|
|
38
|
+
# formatted_name = player.name.ljust(20,'.')
|
39
|
+
# file.puts "#{formatted_name}#{player.score}"
|
40
|
+
file.puts high_score_entry(player)
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
def high_score_entry(player)
|
46
|
+
formatted_name = player.name.ljust(20,'.')
|
47
|
+
"#{formatted_name}#{player.score}"
|
48
|
+
end
|
49
|
+
|
50
|
+
|
51
|
+
def add_player(player)
|
52
|
+
@players.push(player)
|
53
|
+
end
|
54
|
+
|
55
|
+
def play(rounds)
|
56
|
+
puts "There are #{@players.size} in knuckleheads:"
|
57
|
+
@players.each do |player|
|
58
|
+
puts player
|
59
|
+
end
|
60
|
+
|
61
|
+
treasures = TreasureTrove::TREASURES
|
62
|
+
puts "\nThere are #{treasures.size} treasures to be found:"
|
63
|
+
treasures.each do |treasure|
|
64
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
65
|
+
end
|
66
|
+
|
67
|
+
1.upto(rounds) do |round|
|
68
|
+
if block_given?
|
69
|
+
break if yield
|
70
|
+
end
|
71
|
+
puts "Round: #{round}"
|
72
|
+
@players.each do |player|
|
73
|
+
GameTurn.take_turn(player)
|
74
|
+
puts player
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
78
|
+
|
79
|
+
def print_name_and_health(player)
|
80
|
+
puts "#{player.name} (#{player.health})"
|
81
|
+
end
|
82
|
+
|
83
|
+
def print_stats
|
84
|
+
strong_players, wimpy_players = @players.partition {|player| player.strong?}
|
85
|
+
# Or
|
86
|
+
|
87
|
+
# strong_players = @players.select {|player| player.strong?}
|
88
|
+
# wimpy_players = @players.reject {|player| player.strong?}
|
89
|
+
|
90
|
+
puts "\n#{@title} Statistics:"
|
91
|
+
puts "\n#{strong_players.count} strong players"
|
92
|
+
strong_players.each {|player| print_name_and_health(player)}
|
93
|
+
|
94
|
+
puts "\n#{wimpy_players.count} strong players"
|
95
|
+
wimpy_players.each {|player| print_name_and_health(player)}
|
96
|
+
|
97
|
+
# sorted_players = @players.sort
|
98
|
+
puts "#{@title} High Scores:"
|
99
|
+
# sorted_players.each do |player|
|
100
|
+
@players.sort.each do |player|
|
101
|
+
# formatted_name = player.name.ljust(20, '.')
|
102
|
+
# puts "\n#{formatted_name} #{player.score}"
|
103
|
+
puts high_score_entry(player)
|
104
|
+
end
|
105
|
+
|
106
|
+
@players.each do |player|
|
107
|
+
puts "\n#{player.name}'s point totals:"
|
108
|
+
player.each_found_treasure do |treasure|
|
109
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
110
|
+
end
|
111
|
+
puts "#{player.points} grand total points"
|
112
|
+
end
|
113
|
+
puts "#{total_points} total points from treasures found"
|
114
|
+
end
|
115
|
+
|
116
|
+
def total_points
|
117
|
+
@players.reduce(0) {|sum,player| sum + player.points}
|
118
|
+
end
|
119
|
+
end
|
120
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'loaded_die'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
module GameTurn
|
8
|
+
def self.take_turn(player)
|
9
|
+
die = Die.new
|
10
|
+
# die = LoadedDie.new
|
11
|
+
number_rolled = die.roll
|
12
|
+
case number_rolled
|
13
|
+
when 1..2
|
14
|
+
player.blam
|
15
|
+
puts "#{player.name} was blammed."
|
16
|
+
when 3..4
|
17
|
+
puts "#{player.name} was skipped."
|
18
|
+
else
|
19
|
+
player.w00t
|
20
|
+
puts "#{player.name} was w00ted."
|
21
|
+
end
|
22
|
+
treasure = TreasureTrove.random
|
23
|
+
player.found_treasure(treasure)
|
24
|
+
puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
class LoadedDie < StudioGame::Die
|
5
|
+
include StudioGame::Auditable
|
6
|
+
|
7
|
+
attr_reader :number
|
8
|
+
|
9
|
+
def roll
|
10
|
+
numbers = [1, 1, 2, 5, 6, 6]
|
11
|
+
@number = numbers.sample
|
12
|
+
audit
|
13
|
+
@number
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
dieToRoll = StudioGame::LoadedDie.new
|
19
|
+
puts dieToRoll.roll
|
@@ -0,0 +1,73 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
require_relative 'playable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Player
|
6
|
+
include Playable
|
7
|
+
|
8
|
+
attr_accessor :health, :name
|
9
|
+
def initialize(name, health=100)
|
10
|
+
@name = name.capitalize
|
11
|
+
@health = health
|
12
|
+
@found_treasures = Hash.new(0)
|
13
|
+
puts "Initialized name with #{@name} and health #{@health}"
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.from_csv(line) #The program won't run if we forget to prefix self
|
17
|
+
name, health = line.split(",")
|
18
|
+
# Player.new(name, Integer(health))
|
19
|
+
new(name, Integer(health))
|
20
|
+
end
|
21
|
+
|
22
|
+
def each_found_treasure
|
23
|
+
@found_treasures.each do |name, points|
|
24
|
+
treasure = Treasure.new(name, points)
|
25
|
+
yield treasure
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
def points
|
30
|
+
@found_treasures.values.reduce(0,:+)
|
31
|
+
end
|
32
|
+
|
33
|
+
|
34
|
+
def found_treasure(treasure)
|
35
|
+
@found_treasures[treasure.name] += treasure.points
|
36
|
+
puts "#{@name} found a #{treasure.name} with #{treasure.points} points"
|
37
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
38
|
+
end
|
39
|
+
|
40
|
+
def score
|
41
|
+
# @name.length + @health
|
42
|
+
@health + points
|
43
|
+
end
|
44
|
+
|
45
|
+
def weektime
|
46
|
+
current_time = Time.new
|
47
|
+
current_time.strftime("%I:%M%p")
|
48
|
+
end
|
49
|
+
|
50
|
+
def to_s
|
51
|
+
# "I'm #{@name} with a health of #{@health} and a score of #{score} as of #{weektime}"
|
52
|
+
# "I'm #{@name} with a health of #{@health} and a score of #{score}"
|
53
|
+
"I'm Larry with health = #{@health}, points = #{points}, and score = #{score}."
|
54
|
+
end
|
55
|
+
|
56
|
+
def <=>(other_player)
|
57
|
+
other_player.score <=> score
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
if __FILE__ == $0 then
|
63
|
+
player = StudioGame::Player.new("moe")
|
64
|
+
puts player.name
|
65
|
+
puts player.health
|
66
|
+
player.w00t
|
67
|
+
puts player.health
|
68
|
+
player.blam
|
69
|
+
puts player.health
|
70
|
+
puts player
|
71
|
+
puts player.points
|
72
|
+
puts player.score
|
73
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
if __FILE__ == $0
|
23
|
+
puts StudioGame::TreasureTrove::TREASURES
|
24
|
+
treasure = StudioGame::TreasureTrove.random
|
25
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
26
|
+
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
describe ClumsyPlayer do
|
4
|
+
before do
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
6
|
+
end
|
7
|
+
|
8
|
+
it "only gets half the point value for each treasure" do
|
9
|
+
@player.points.should == 0
|
10
|
+
|
11
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
12
|
+
@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
#Boost factor test condition to be verified
|
33
|
+
# describe "clumsy player" do
|
34
|
+
# context "with a boost factor" do
|
35
|
+
# before do
|
36
|
+
# @initial_health = 100
|
37
|
+
# @boost_factor = 5
|
38
|
+
# @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
39
|
+
# end
|
40
|
+
#
|
41
|
+
# it "has a boost factor" do
|
42
|
+
# @player.boost_factor.should == 5
|
43
|
+
# end
|
44
|
+
#
|
45
|
+
# it "gets boost factor number of w00ts when w00ted" do
|
46
|
+
# @player.w00t
|
47
|
+
#
|
48
|
+
# @player.health.should == @initial_health + (15 * @boost_factor)
|
49
|
+
# end
|
50
|
+
# end
|
51
|
+
# end
|
data/spec/game_spec.rb
ADDED
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
@initial_health = 100
|
8
|
+
@player = Player.new("moe", @initial_health)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "w00ts the player when high number is rolled" do
|
13
|
+
Die.any_instance.stub(:roll).and_return(5)
|
14
|
+
@game.play(2)
|
15
|
+
|
16
|
+
@player.health.should == @initial_health + (15 * 2)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "w00ts the player when medium number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(3)
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health
|
24
|
+
end
|
25
|
+
|
26
|
+
it "gives a movie thumbs down if a low number is rolled" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(1)
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @initial_health - (10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
game.add_player(player)
|
37
|
+
game.play(1)
|
38
|
+
|
39
|
+
player.points.should_not be_zero
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes total points as the sum of all player points" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
|
45
|
+
player1 = Player.new("moe")
|
46
|
+
player2 = Player.new("larry")
|
47
|
+
|
48
|
+
game.add_player(player1)
|
49
|
+
game.add_player(player2)
|
50
|
+
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
game.total_points.should == 500
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
data/spec/player_spec.rb
ADDED
@@ -0,0 +1,122 @@
|
|
1
|
+
# When require is used ruby looks in the load_path. lib and spec files are automatically added to load path. require_relative uses current
|
2
|
+
# directory as path
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
before(:each) do
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and length of name" do
|
28
|
+
# @player.score.should == 155
|
29
|
+
@player.score.should == 150
|
30
|
+
end
|
31
|
+
|
32
|
+
it "increases health by 15 when w00ted" do
|
33
|
+
@player.w00t.should == (@initial_health + 15)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "decreases health by 10 when blammed" do
|
37
|
+
@player.blam.should == (@initial_health - 10)
|
38
|
+
end
|
39
|
+
|
40
|
+
context "with a health greater than 100" do
|
41
|
+
before do
|
42
|
+
@player = Player.new("larry", 150)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "check if the player is strong" do
|
46
|
+
# @player.strong?.should be_true # Or Use the expression below
|
47
|
+
@player.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "with a health equal to 100 or less" do
|
52
|
+
before do
|
53
|
+
@player = Player.new("larry", 100)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "check if the player is whimpy" do
|
57
|
+
@player.should_not be_strong
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
context "in a collection of players" do
|
62
|
+
before do
|
63
|
+
@player1 = Player.new("moe", 100)
|
64
|
+
@player2 = Player.new("larry", 200)
|
65
|
+
@player3 = Player.new("curly", 300)
|
66
|
+
|
67
|
+
@players = [@player1, @player2, @player3]
|
68
|
+
end
|
69
|
+
|
70
|
+
it "is sorted by decreasing score" do
|
71
|
+
@players.sort.should == [@player3, @player2, @player1]
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
it "computes points as the sum of all treasure points" do
|
76
|
+
@player.points.should == 0
|
77
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
78
|
+
@player.points.should == 50
|
79
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
80
|
+
@player.points.should == 450
|
81
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
@player.points.should == 500
|
83
|
+
end
|
84
|
+
|
85
|
+
it "computes score as the sum of its health and points" do
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.score.should == 250
|
90
|
+
end
|
91
|
+
|
92
|
+
it "yields each found treasure and its total points" do
|
93
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
94
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
95
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
|
102
|
+
yielded = []
|
103
|
+
@player.each_found_treasure do |treasure|
|
104
|
+
yielded << treasure
|
105
|
+
end
|
106
|
+
|
107
|
+
yielded.should == [
|
108
|
+
Treasure.new(:skillet, 200),
|
109
|
+
Treasure.new(:hammer, 50),
|
110
|
+
Treasure.new(:bottle, 25)
|
111
|
+
]
|
112
|
+
end
|
113
|
+
|
114
|
+
it "should create a player object using from csv method" do
|
115
|
+
# line = "moe, 100"
|
116
|
+
player = Player.from_csv("moe,100")
|
117
|
+
|
118
|
+
player.name.should == "Moe"
|
119
|
+
player.health.should == 100
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
Gem::Specification.new do |s|
|
2
|
+
s.name = 'studio_game'
|
3
|
+
s.version = '1.0.0'
|
4
|
+
s.author = 'Studio Gamer'
|
5
|
+
s.email = 'support@studiogame.com'
|
6
|
+
s.summary = 'Play games and Roll dies'
|
7
|
+
s.description = File.read(File.join(File.dirname(__FILE__), 'README'))
|
8
|
+
s.homepage = "http://www.gemmers.com"
|
9
|
+
|
10
|
+
s.files = Dir['{bin,lib,spec}/**/*'] + %w(LICENSE README)
|
11
|
+
s.test_files = Dir['spec/**/*']
|
12
|
+
s.executables = ['studio_game']
|
13
|
+
|
14
|
+
s.required_ruby_version='>=1.9'
|
15
|
+
s.add_development_dependency 'rspec'
|
16
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_rkc05282012
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Not the First Timer
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-27 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: README FOR INSTRUCTIONS
|
31
|
+
email: sample@example.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/calculator.rb
|
38
|
+
- bin/hello.rb
|
39
|
+
- bin/iterators.rb
|
40
|
+
- bin/latest_high_score.txt
|
41
|
+
- bin/my_favorite_players.csv
|
42
|
+
- bin/players.csv
|
43
|
+
- bin/studio_game
|
44
|
+
- bin/studio_game1.rb
|
45
|
+
- bin/studio_game2.rb
|
46
|
+
- bin/studio_game3.rb
|
47
|
+
- lib/studio_game/auditable.rb
|
48
|
+
- lib/studio_game/berserk_player.rb
|
49
|
+
- lib/studio_game/clumsy_player.rb
|
50
|
+
- lib/studio_game/die.rb
|
51
|
+
- lib/studio_game/game.rb
|
52
|
+
- lib/studio_game/game_turn.rb
|
53
|
+
- lib/studio_game/loaded_die.rb
|
54
|
+
- lib/studio_game/playable.rb
|
55
|
+
- lib/studio_game/player.rb
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
57
|
+
- spec/berserk_player_spec.rb
|
58
|
+
- spec/clumsy_player_spec.rb
|
59
|
+
- spec/game_spec.rb
|
60
|
+
- spec/player_spec.rb
|
61
|
+
- spec/studio_game.gemspec
|
62
|
+
- spec/treasure_trove_spec.rb
|
63
|
+
- LICENSE
|
64
|
+
- README
|
65
|
+
homepage: http://www.gemmers.org
|
66
|
+
licenses: []
|
67
|
+
post_install_message:
|
68
|
+
rdoc_options: []
|
69
|
+
require_paths:
|
70
|
+
- lib
|
71
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
none: false
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
requirements: []
|
84
|
+
rubyforge_project:
|
85
|
+
rubygems_version: 1.8.23
|
86
|
+
signing_key:
|
87
|
+
specification_version: 3
|
88
|
+
summary: Gem to Play Treasure Hunt Game
|
89
|
+
test_files:
|
90
|
+
- spec/berserk_player_spec.rb
|
91
|
+
- spec/clumsy_player_spec.rb
|
92
|
+
- spec/game_spec.rb
|
93
|
+
- spec/player_spec.rb
|
94
|
+
- spec/studio_game.gemspec
|
95
|
+
- spec/treasure_trove_spec.rb
|