studio_game_michaelwestphal 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +36 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +47 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +133 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +70 -0
- data/lib/studio_game/treasure_trove.rb +34 -0
- data/spec/studio_game/berserk_player_spec.rb +45 -0
- data/spec/studio_game/clumsy_player_spec.rb +57 -0
- data/spec/studio_game/game_spec.rb +90 -0
- data/spec/studio_game/player_spec.rb +119 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: a4cbbecafa0ce19433f2eceed117e16771cd618dc3dbd0d1d720c1f985754123
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data.tar.gz: '030397178ecb162e1554410aa2c0fc4d1352805f2a7c2e008880630f3cb2c679'
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SHA512:
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metadata.gz: 2d95850bf962e2ee726767b4b225e4a2b90b7fd09d0038c690a818f22bce973d303d319baa1b4a5878ffdbfbef12e2795a1f14ab921b0fb97e4cbbddf86a69b9
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data.tar.gz: ad368f65659c6447d0be0739465516383d2b24b2afee4ba250347fcc1f6be15d4517968b8abb747d9691a8ff69abf9fded349a0004a9be7e2a18321b6a42d26b
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data/LICENSE
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Copyright (c) 2022 Michael Westphal
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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# Studio Game
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The Studio Game developed while taking the [Ruby Programming course](https://pragmaticstudio.com/courses/ruby) from the [Pragmatic Studio](https://pragmaticstudio.com/).
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📚 **[My Pragmatic Studio alumni page](https://pragmaticstudio.com/alumni/michaelwestphal)**
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads = StudioGame::Game.new('Knuckleheads')
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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# Chomp removes new line
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'exit', 'quit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# knuckleheads.play(10) { knuckleheads.total_points >= 2000 }
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# puts player3.inspect
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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# NOTE: The 2.0 denominator is changing the numeric type of the points held in the treasure
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# from an Integer to Float. (See the test within the TreasureTrove module.) This is changing
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# the value of the total_points method on the Game automatically converts the returned sum
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# into a Float when it comes across it in the treasures. Float must "supersede" Integer,
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# forcing a type conversion when working between integers and decimals. I bet we could force
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# it back with to_i...
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 100, 3)
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.w00t
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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# Introduced during Chapter 13: Conditionals and TDD as a means to ensure the number
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# instance variable always has a valid value given the attribute reader.
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# def initialize
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# roll
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# end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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die = StudioGame::Die.new
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die.roll
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end
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# require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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# Or with push
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# @players.push(player)
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end
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def load_players(from_file = "players.csv")
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# CSV.foreach(from_file) do |row|
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# name, health = row
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# add_player(Player.new(name, Integer(health)))
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# end
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File.readlines(from_file).each do |line|
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# In the course we refactored the original implementation
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# to be within the new class-level from_csv method on Player.
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# The idea being that we are keeping code at the same general
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# level of abstraction and the from_csv portion was lower
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# than the reading of lines and adding them as players.
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20,'.')
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"#{formatted_name} #{player.health}"
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end
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# I'm trying to think about the data modeling and design they have going on here
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# How they're choosing to encapsulate data and the like. I feel I "design on the fly"
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# too often at what expense? It feels like that the expense of my models and the ability
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# to see what is really happening. I "just want to code" at the expense of the feature
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# even if I'm relatively satisfied with the end result, it does not feel like enough
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# care and forethought has been given...
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def total_points
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# ClumsyPlayer can have Float value Treasure points. If we want to force the sum
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# back to an Integer, try to_i...
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@players.reduce(0) { |acc,n| acc + n.points }
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end
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def play(rounds)
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current_formatted_time = Time.new.strftime('%A %m/%d/%Y at %H:%M')
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puts "The game started on #{current_formatted_time}"
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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# OR
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# break if block_given? and yield
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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|
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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116
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@players.each do |player|
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puts "\n#{player.name}'s total points:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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end
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end
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129
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130
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if __FILE__ == $PROGRAM_NAME
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game = StudioGame::Game.new('Bingo')
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game.load_players
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end
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require_relative 'player'
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require_relative 'die'
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# require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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# die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
|
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end
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19
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|
20
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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24
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end
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@@ -0,0 +1,20 @@
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module StudioGame
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module Playable
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def strong?
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health > 100
|
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end
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6
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|
7
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def blam
|
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self.health -= 10
|
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puts "#{name} got blammed!"
|
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end
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|
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def w00t
|
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self.health += 15
|
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puts "#{name} got w00ted!"
|
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end
|
16
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|
17
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# TODO: Move the comparison operator into here too since it's health related?
|
18
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# Is that a "playable" trait?
|
19
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end
|
20
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+
end
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require_relative 'playable'
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require_relative 'treasure_trove'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_reader :name
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def score
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@health + points
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def time
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current_time = Time.new
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current_time.strftime('%H:%M:%S')
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end
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def <=>(other)
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# TODO: Why don't I need the at-sign here to reference the health of this player?
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# other.health <=> @health
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other.health <=> health
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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player = StudioGame::Player.new('moe')
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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# I want to see how numeric types are converted
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# Please see the found_treasure method in ClumsyPlayer
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treasure_one = StudioGame::Treasure.new('one', 1)
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treasure_two = StudioGame::Treasure.new('two', 2.0)
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puts treasure_one.points.class
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puts treasure_two.points.class
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treasure_one = StudioGame::Treasure.new('one', 1/1)
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treasure_two = StudioGame::Treasure.new('two', 2/1.0)
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puts treasure_one.points.class
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puts treasure_two.points.class
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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# Hide console output
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$stdout = StringIO.new
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@initial_health = 100
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "goes berserk after six w00ts" do
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5.times { @player.w00t }
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@player.blam
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current_health = @initial_health + (5 * 15) - 10
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expect(@player.health).to eq(current_health)
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@player.w00t
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@player.blam
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expect(@player.health).to eq(current_health + (2 * 15))
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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expect(@player.berserk?).to be_falsey
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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expect(@player.berserk?).to be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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expect(@player.health).to eq(@initial_health + (8 * 15))
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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# Hide console output
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$stdout = StringIO.new
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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expect(@player.points).to eq(0)
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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expect(@player.points).to eq(75)
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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expect(@player.points).to eq(275)
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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end
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context "with a boost factor" do
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before do
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# Hide console output
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$stdout = StringIO.new
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@boost_factor = 3
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@initial_health = 100
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@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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end
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it "has a boost factor" do
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expect(@player.boost_factor).to eq(@boost_factor)
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end
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it "gets boost factor number of w00ts when w00ted" do
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@player.w00t
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expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
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end
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end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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$stdout = StringIO.new
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@game = Game.new('Knuckleheads')
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@initial_health = 100
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@player = Player.new('moe', @initial_health)
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@game.add_player(@player)
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end
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it 'w00ts the player if a high number is rolled' do
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allow_any_instance_of(Die).to receive(:roll).and_return(5)
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@game.play(2)
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expect(@player.health).to eq(@initial_health + (15 * 2))
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end
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it 'skips the player if a medium number is rolled' do
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allow_any_instance_of(Die).to receive(:roll).and_return(3)
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@game.play(2)
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expect(@player.health).to eq(@initial_health)
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end
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it 'blams the player if a low number is rolled' do
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allow_any_instance_of(Die).to receive(:roll).and_return(1)
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@game.play(2)
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expect(@player.health).to eq(@initial_health - (10 * 2))
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end
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it 'plays a number of rounds' do
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# FIXME: It appears I added this as my own "extra credit". What should I do? Should I leave it?
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# 👇 This does not work
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allow_any_instance_of(Die).to receive(:roll).and_return(1, 3, 5)
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# allow_any_instance_of(Die).to receive(:roll).and_return(1)
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# allow_any_instance_of(Die).to receive(:roll).and_return(3)
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# allow_any_instance_of(Die).to receive(:roll).and_return(5)
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# The reason is around the allow_any_instance_of works on a call
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# and not an instance, so effectively it seems to only be able to utilize the first
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# value in the and_return. Is there a way to spy upon the GameTurn module to find and
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# wrap, or something like it, its use of the Die class?
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#
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# https://rspec.info/documentation/3.10/rspec-mocks/#settings-mocks-or-stubs-on-any-instance-of-a-class
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# https://rubydoc.info/gems/rspec-mocks/3.10.2/RSpec/Mocks/MessageExpectation#and_return-instance_method
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@game.play(3)
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# 👇 should be the result
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# expect(@player.health).to eq(@initial_health + 5)
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expect(@player.health).to eq(@initial_health - (3 * 10))
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end
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it "assigns a treasure for points during a player's turn" do
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game = Game.new("Knuckleheads")
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player = Player.new("moe")
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game.add_player(player)
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game.play(1)
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expect(player.points).not_to be_zero
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end
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it "computes total points as the sum of all player points" do
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game = Game.new("Knuckleheads")
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player1 = Player.new("moe")
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player2 = Player.new("larry")
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game.add_player(player1)
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game.add_player(player2)
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player1.found_treasure(Treasure.new(:hammer, 50))
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player1.found_treasure(Treasure.new(:hammer, 50))
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player2.found_treasure(Treasure.new(:crowbar, 400))
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expect(game.total_points).to eq(500)
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end
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end
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end
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@@ -0,0 +1,119 @@
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require 'studio_game/player'
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require 'studio_game/treasure_trove'
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module StudioGame
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describe Player do
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before do
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$stdout = StringIO.new
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@name = 'larry'
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@initial_health = 150
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@player = Player.new(@name, @initial_health)
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end
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it 'creates a Player from a CSV string' do
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player = Player.from_csv('Megan,150')
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expect(player.name).to eq('Megan')
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expect(player.health).to eq(150)
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end
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it 'has a capitalized name' do
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expect(@player.name).to eq(@name.capitalize)
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end
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it 'has an initial health' do
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expect(@player.health).to eq(@initial_health)
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end
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it 'has a string representation' do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
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end
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it "computes a score as the sum of its health and points" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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expect(@player.score).to eq(250)
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end
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|
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it 'increases health by 15 when w00ted' do
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44
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@player.w00t
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45
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+
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expect(@player.health).to eq(@initial_health + 15)
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end
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48
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|
49
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it 'decreases health by 10 when blammed' do
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50
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@player.blam
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51
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52
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expect(@player.health).to eq(@initial_health - 10)
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end
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54
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|
55
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context 'with a health greater than 100' do
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56
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it 'is strong' do
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57
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player = Player.new('Someone', 150)
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expect(player).to be_strong
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end
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60
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end
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61
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+
|
62
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context 'with a health of 100 or less' do
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63
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it 'is whimpy' do
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player = Player.new('Someone', 100)
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expect(player).not_to be_strong
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end
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end
|
68
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|
69
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context "in a collection of players" do
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70
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before do
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71
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@player1 = Player.new("moe", 100)
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@player2 = Player.new("larry", 200)
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@player3 = Player.new("curly", 300)
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@players = [@player1, @player2, @player3]
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end
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77
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|
78
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it "is sorted by decreasing score" do
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79
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# @players.sort.should == [@player3, @player2, @player1]
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80
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expect(@players.sort).to eq([@player3, @player2, @player1])
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end
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82
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end
|
83
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|
84
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it "computes points as the sum of all treasure points" do
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85
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expect(@player.points).to eq(0)
|
86
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|
87
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@player.found_treasure(Treasure.new(:hammer, 50))
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88
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expect(@player.points).to eq(50)
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89
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+
|
90
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@player.found_treasure(Treasure.new(:crowbar, 400))
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91
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expect(@player.points).to eq(450)
|
92
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+
|
93
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@player.found_treasure(Treasure.new(:hammer, 50))
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94
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expect(@player.points).to eq(500)
|
95
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end
|
96
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+
|
97
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it "yields each found treasure and its total points" do
|
98
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+
@player.found_treasure(Treasure.new(:skillet, 100))
|
99
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
100
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
|
107
|
+
yielded = []
|
108
|
+
@player.each_found_treasure do |treasure|
|
109
|
+
yielded << treasure
|
110
|
+
end
|
111
|
+
|
112
|
+
expect(yielded).to eq([
|
113
|
+
Treasure.new(:skillet, 200),
|
114
|
+
Treasure.new(:hammer, 50),
|
115
|
+
Treasure.new(:bottle, 25)
|
116
|
+
])
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_michaelwestphal
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Michael Westphal
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2022-12-30 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '3.10'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 3.10.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '3.10'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 3.10.0
|
33
|
+
description: "# Studio Game\n\nThe Studio Game developed while taking the [Ruby Programming
|
34
|
+
course](https://pragmaticstudio.com/courses/ruby) from the [Pragmatic Studio](https://pragmaticstudio.com/).\n\n\U0001F4DA
|
35
|
+
**[My Pragmatic Studio alumni page](https://pragmaticstudio.com/alumni/michaelwestphal)**\n"
|
36
|
+
email: michaelwestphal@hey.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE
|
43
|
+
- README
|
44
|
+
- bin/players.csv
|
45
|
+
- bin/studio_game
|
46
|
+
- lib/studio_game/auditable.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
49
|
+
- lib/studio_game/die.rb
|
50
|
+
- lib/studio_game/game.rb
|
51
|
+
- lib/studio_game/game_turn.rb
|
52
|
+
- lib/studio_game/loaded_die.rb
|
53
|
+
- lib/studio_game/playable.rb
|
54
|
+
- lib/studio_game/player.rb
|
55
|
+
- lib/studio_game/treasure_trove.rb
|
56
|
+
- spec/studio_game/berserk_player_spec.rb
|
57
|
+
- spec/studio_game/clumsy_player_spec.rb
|
58
|
+
- spec/studio_game/game_spec.rb
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/treasure_trove_spec.rb
|
61
|
+
homepage: https://github.com/michaelwestphal/ruby-studio-game
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata: {}
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '3.0'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '0'
|
79
|
+
requirements: []
|
80
|
+
rubygems_version: 3.3.7
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: Studio Game from Pragmatic Studio Ruby course
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|