studio_game_michaelwestphal 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +36 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +47 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +133 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +70 -0
- data/lib/studio_game/treasure_trove.rb +34 -0
- data/spec/studio_game/berserk_player_spec.rb +45 -0
- data/spec/studio_game/clumsy_player_spec.rb +57 -0
- data/spec/studio_game/game_spec.rb +90 -0
- data/spec/studio_game/player_spec.rb +119 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: a4cbbecafa0ce19433f2eceed117e16771cd618dc3dbd0d1d720c1f985754123
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data.tar.gz: '030397178ecb162e1554410aa2c0fc4d1352805f2a7c2e008880630f3cb2c679'
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SHA512:
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metadata.gz: 2d95850bf962e2ee726767b4b225e4a2b90b7fd09d0038c690a818f22bce973d303d319baa1b4a5878ffdbfbef12e2795a1f14ab921b0fb97e4cbbddf86a69b9
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data.tar.gz: ad368f65659c6447d0be0739465516383d2b24b2afee4ba250347fcc1f6be15d4517968b8abb747d9691a8ff69abf9fded349a0004a9be7e2a18321b6a42d26b
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data/LICENSE
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Copyright (c) 2022 Michael Westphal
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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# Studio Game
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The Studio Game developed while taking the [Ruby Programming course](https://pragmaticstudio.com/courses/ruby) from the [Pragmatic Studio](https://pragmaticstudio.com/).
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📚 **[My Pragmatic Studio alumni page](https://pragmaticstudio.com/alumni/michaelwestphal)**
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads = StudioGame::Game.new('Knuckleheads')
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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# Chomp removes new line
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'exit', 'quit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# knuckleheads.play(10) { knuckleheads.total_points >= 2000 }
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# puts player3.inspect
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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# NOTE: The 2.0 denominator is changing the numeric type of the points held in the treasure
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# from an Integer to Float. (See the test within the TreasureTrove module.) This is changing
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# the value of the total_points method on the Game automatically converts the returned sum
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# into a Float when it comes across it in the treasures. Float must "supersede" Integer,
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# forcing a type conversion when working between integers and decimals. I bet we could force
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# it back with to_i...
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 100, 3)
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.w00t
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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# Introduced during Chapter 13: Conditionals and TDD as a means to ensure the number
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# instance variable always has a valid value given the attribute reader.
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# def initialize
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# roll
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# end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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die = StudioGame::Die.new
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die.roll
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end
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# require 'csv'
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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# Or with push
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# @players.push(player)
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end
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def load_players(from_file = "players.csv")
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# CSV.foreach(from_file) do |row|
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# name, health = row
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# add_player(Player.new(name, Integer(health)))
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# end
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File.readlines(from_file).each do |line|
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# In the course we refactored the original implementation
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# to be within the new class-level from_csv method on Player.
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# The idea being that we are keeping code at the same general
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# level of abstraction and the from_csv portion was lower
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# than the reading of lines and adding them as players.
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20,'.')
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"#{formatted_name} #{player.health}"
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end
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# I'm trying to think about the data modeling and design they have going on here
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# How they're choosing to encapsulate data and the like. I feel I "design on the fly"
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# too often at what expense? It feels like that the expense of my models and the ability
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# to see what is really happening. I "just want to code" at the expense of the feature
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# even if I'm relatively satisfied with the end result, it does not feel like enough
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# care and forethought has been given...
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def total_points
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# ClumsyPlayer can have Float value Treasure points. If we want to force the sum
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# back to an Integer, try to_i...
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@players.reduce(0) { |acc,n| acc + n.points }
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end
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def play(rounds)
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current_formatted_time = Time.new.strftime('%A %m/%d/%Y at %H:%M')
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puts "The game started on #{current_formatted_time}"
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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# OR
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# break if block_given? and yield
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s total points:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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game = StudioGame::Game.new('Bingo')
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game.load_players
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end
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require_relative 'player'
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require_relative 'die'
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# require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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# die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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module Playable
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def strong?
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health > 100
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end
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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end
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# TODO: Move the comparison operator into here too since it's health related?
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# Is that a "playable" trait?
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+
end
|
20
|
+
end
|
@@ -0,0 +1,70 @@
|
|
1
|
+
require_relative 'playable'
|
2
|
+
require_relative 'treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Player
|
6
|
+
include Playable
|
7
|
+
attr_accessor :health
|
8
|
+
attr_reader :name
|
9
|
+
|
10
|
+
def initialize(name, health = 100)
|
11
|
+
@name = name.capitalize
|
12
|
+
@health = health
|
13
|
+
@found_treasures = Hash.new(0)
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.from_csv(string)
|
17
|
+
name, health = string.split(',')
|
18
|
+
Player.new(name, Integer(health))
|
19
|
+
end
|
20
|
+
|
21
|
+
def name=(new_name)
|
22
|
+
@name = new_name.capitalize
|
23
|
+
end
|
24
|
+
|
25
|
+
def score
|
26
|
+
@health + points
|
27
|
+
end
|
28
|
+
|
29
|
+
def points
|
30
|
+
@found_treasures.values.reduce(0, :+)
|
31
|
+
end
|
32
|
+
|
33
|
+
def each_found_treasure
|
34
|
+
@found_treasures.each do |name, points|
|
35
|
+
yield Treasure.new(name, points)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def found_treasure(treasure)
|
40
|
+
@found_treasures[treasure.name] += treasure.points
|
41
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
42
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
43
|
+
end
|
44
|
+
|
45
|
+
def to_s
|
46
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
47
|
+
end
|
48
|
+
|
49
|
+
def time
|
50
|
+
current_time = Time.new
|
51
|
+
current_time.strftime('%H:%M:%S')
|
52
|
+
end
|
53
|
+
|
54
|
+
def <=>(other)
|
55
|
+
# TODO: Why don't I need the at-sign here to reference the health of this player?
|
56
|
+
# other.health <=> @health
|
57
|
+
other.health <=> health
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
if __FILE__ == $PROGRAM_NAME
|
63
|
+
player = StudioGame::Player.new('moe')
|
64
|
+
puts player.name
|
65
|
+
puts player.health
|
66
|
+
player.w00t
|
67
|
+
puts player.health
|
68
|
+
player.blam
|
69
|
+
puts player.health
|
70
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
if __FILE__ == $PROGRAM_NAME
|
21
|
+
# I want to see how numeric types are converted
|
22
|
+
# Please see the found_treasure method in ClumsyPlayer
|
23
|
+
treasure_one = StudioGame::Treasure.new('one', 1)
|
24
|
+
treasure_two = StudioGame::Treasure.new('two', 2.0)
|
25
|
+
|
26
|
+
puts treasure_one.points.class
|
27
|
+
puts treasure_two.points.class
|
28
|
+
|
29
|
+
treasure_one = StudioGame::Treasure.new('one', 1/1)
|
30
|
+
treasure_two = StudioGame::Treasure.new('two', 2/1.0)
|
31
|
+
|
32
|
+
puts treasure_one.points.class
|
33
|
+
puts treasure_two.points.class
|
34
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
before do
|
6
|
+
# Hide console output
|
7
|
+
$stdout = StringIO.new
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "goes berserk after six w00ts" do
|
14
|
+
5.times { @player.w00t }
|
15
|
+
@player.blam
|
16
|
+
|
17
|
+
current_health = @initial_health + (5 * 15) - 10
|
18
|
+
expect(@player.health).to eq(current_health)
|
19
|
+
|
20
|
+
@player.w00t
|
21
|
+
@player.blam
|
22
|
+
|
23
|
+
expect(@player.health).to eq(current_health + (2 * 15))
|
24
|
+
end
|
25
|
+
|
26
|
+
it "does not go berserk when w00ted up to 5 times" do
|
27
|
+
1.upto(5) { @player.w00t }
|
28
|
+
|
29
|
+
expect(@player.berserk?).to be_falsey
|
30
|
+
end
|
31
|
+
|
32
|
+
it "goes berserk when w00ted more than 5 times" do
|
33
|
+
1.upto(6) { @player.w00t }
|
34
|
+
|
35
|
+
expect(@player.berserk?).to be_truthy
|
36
|
+
end
|
37
|
+
|
38
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
39
|
+
1.upto(6) { @player.w00t }
|
40
|
+
1.upto(2) { @player.blam }
|
41
|
+
|
42
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
# Hide console output
|
7
|
+
$stdout = StringIO.new
|
8
|
+
|
9
|
+
@player = ClumsyPlayer.new("klutz")
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
expect(@player.points).to eq(0)
|
14
|
+
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
|
20
|
+
expect(@player.points).to eq(75)
|
21
|
+
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
23
|
+
@player.found_treasure(crowbar)
|
24
|
+
|
25
|
+
expect(@player.points).to eq(275)
|
26
|
+
|
27
|
+
yielded = []
|
28
|
+
@player.each_found_treasure do |treasure|
|
29
|
+
yielded << treasure
|
30
|
+
end
|
31
|
+
|
32
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
33
|
+
end
|
34
|
+
|
35
|
+
context "with a boost factor" do
|
36
|
+
before do
|
37
|
+
# Hide console output
|
38
|
+
$stdout = StringIO.new
|
39
|
+
|
40
|
+
@boost_factor = 3
|
41
|
+
@initial_health = 100
|
42
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a boost factor" do
|
46
|
+
expect(@player.boost_factor).to eq(@boost_factor)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "gets boost factor number of w00ts when w00ted" do
|
50
|
+
@player.w00t
|
51
|
+
|
52
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,90 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
|
8
|
+
@game = Game.new('Knuckleheads')
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new('moe', @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'w00ts the player if a high number is rolled' do
|
17
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
22
|
+
end
|
23
|
+
|
24
|
+
it 'skips the player if a medium number is rolled' do
|
25
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2)
|
28
|
+
|
29
|
+
expect(@player.health).to eq(@initial_health)
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'blams the player if a low number is rolled' do
|
33
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2)
|
36
|
+
|
37
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
38
|
+
end
|
39
|
+
|
40
|
+
it 'plays a number of rounds' do
|
41
|
+
# FIXME: It appears I added this as my own "extra credit". What should I do? Should I leave it?
|
42
|
+
# 👇 This does not work
|
43
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1, 3, 5)
|
44
|
+
# allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
45
|
+
# allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
46
|
+
# allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
47
|
+
|
48
|
+
# The reason is around the allow_any_instance_of works on a call
|
49
|
+
# and not an instance, so effectively it seems to only be able to utilize the first
|
50
|
+
# value in the and_return. Is there a way to spy upon the GameTurn module to find and
|
51
|
+
# wrap, or something like it, its use of the Die class?
|
52
|
+
#
|
53
|
+
# https://rspec.info/documentation/3.10/rspec-mocks/#settings-mocks-or-stubs-on-any-instance-of-a-class
|
54
|
+
# https://rubydoc.info/gems/rspec-mocks/3.10.2/RSpec/Mocks/MessageExpectation#and_return-instance_method
|
55
|
+
|
56
|
+
@game.play(3)
|
57
|
+
|
58
|
+
# 👇 should be the result
|
59
|
+
# expect(@player.health).to eq(@initial_health + 5)
|
60
|
+
expect(@player.health).to eq(@initial_health - (3 * 10))
|
61
|
+
end
|
62
|
+
|
63
|
+
it "assigns a treasure for points during a player's turn" do
|
64
|
+
game = Game.new("Knuckleheads")
|
65
|
+
player = Player.new("moe")
|
66
|
+
|
67
|
+
game.add_player(player)
|
68
|
+
|
69
|
+
game.play(1)
|
70
|
+
|
71
|
+
expect(player.points).not_to be_zero
|
72
|
+
end
|
73
|
+
|
74
|
+
it "computes total points as the sum of all player points" do
|
75
|
+
game = Game.new("Knuckleheads")
|
76
|
+
|
77
|
+
player1 = Player.new("moe")
|
78
|
+
player2 = Player.new("larry")
|
79
|
+
|
80
|
+
game.add_player(player1)
|
81
|
+
game.add_player(player2)
|
82
|
+
|
83
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
84
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
85
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
86
|
+
|
87
|
+
expect(game.total_points).to eq(500)
|
88
|
+
end
|
89
|
+
end
|
90
|
+
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
|
9
|
+
@name = 'larry'
|
10
|
+
@initial_health = 150
|
11
|
+
@player = Player.new(@name, @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'creates a Player from a CSV string' do
|
15
|
+
player = Player.from_csv('Megan,150')
|
16
|
+
|
17
|
+
expect(player.name).to eq('Megan')
|
18
|
+
expect(player.health).to eq(150)
|
19
|
+
end
|
20
|
+
|
21
|
+
it 'has a capitalized name' do
|
22
|
+
expect(@player.name).to eq(@name.capitalize)
|
23
|
+
end
|
24
|
+
|
25
|
+
it 'has an initial health' do
|
26
|
+
expect(@player.health).to eq(@initial_health)
|
27
|
+
end
|
28
|
+
|
29
|
+
it 'has a string representation' do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
34
|
+
end
|
35
|
+
|
36
|
+
it "computes a score as the sum of its health and points" do
|
37
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
38
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
|
40
|
+
expect(@player.score).to eq(250)
|
41
|
+
end
|
42
|
+
|
43
|
+
it 'increases health by 15 when w00ted' do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
expect(@player.health).to eq(@initial_health + 15)
|
47
|
+
end
|
48
|
+
|
49
|
+
it 'decreases health by 10 when blammed' do
|
50
|
+
@player.blam
|
51
|
+
|
52
|
+
expect(@player.health).to eq(@initial_health - 10)
|
53
|
+
end
|
54
|
+
|
55
|
+
context 'with a health greater than 100' do
|
56
|
+
it 'is strong' do
|
57
|
+
player = Player.new('Someone', 150)
|
58
|
+
expect(player).to be_strong
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
context 'with a health of 100 or less' do
|
63
|
+
it 'is whimpy' do
|
64
|
+
player = Player.new('Someone', 100)
|
65
|
+
expect(player).not_to be_strong
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
context "in a collection of players" do
|
70
|
+
before do
|
71
|
+
@player1 = Player.new("moe", 100)
|
72
|
+
@player2 = Player.new("larry", 200)
|
73
|
+
@player3 = Player.new("curly", 300)
|
74
|
+
|
75
|
+
@players = [@player1, @player2, @player3]
|
76
|
+
end
|
77
|
+
|
78
|
+
it "is sorted by decreasing score" do
|
79
|
+
# @players.sort.should == [@player3, @player2, @player1]
|
80
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
it "computes points as the sum of all treasure points" do
|
85
|
+
expect(@player.points).to eq(0)
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
expect(@player.points).to eq(50)
|
89
|
+
|
90
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
91
|
+
expect(@player.points).to eq(450)
|
92
|
+
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
94
|
+
expect(@player.points).to eq(500)
|
95
|
+
end
|
96
|
+
|
97
|
+
it "yields each found treasure and its total points" do
|
98
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
99
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
100
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
|
107
|
+
yielded = []
|
108
|
+
@player.each_found_treasure do |treasure|
|
109
|
+
yielded << treasure
|
110
|
+
end
|
111
|
+
|
112
|
+
expect(yielded).to eq([
|
113
|
+
Treasure.new(:skillet, 200),
|
114
|
+
Treasure.new(:hammer, 50),
|
115
|
+
Treasure.new(:bottle, 25)
|
116
|
+
])
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_michaelwestphal
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Michael Westphal
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2022-12-30 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '3.10'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 3.10.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '3.10'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 3.10.0
|
33
|
+
description: "# Studio Game\n\nThe Studio Game developed while taking the [Ruby Programming
|
34
|
+
course](https://pragmaticstudio.com/courses/ruby) from the [Pragmatic Studio](https://pragmaticstudio.com/).\n\n\U0001F4DA
|
35
|
+
**[My Pragmatic Studio alumni page](https://pragmaticstudio.com/alumni/michaelwestphal)**\n"
|
36
|
+
email: michaelwestphal@hey.com
|
37
|
+
executables:
|
38
|
+
- studio_game
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE
|
43
|
+
- README
|
44
|
+
- bin/players.csv
|
45
|
+
- bin/studio_game
|
46
|
+
- lib/studio_game/auditable.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
49
|
+
- lib/studio_game/die.rb
|
50
|
+
- lib/studio_game/game.rb
|
51
|
+
- lib/studio_game/game_turn.rb
|
52
|
+
- lib/studio_game/loaded_die.rb
|
53
|
+
- lib/studio_game/playable.rb
|
54
|
+
- lib/studio_game/player.rb
|
55
|
+
- lib/studio_game/treasure_trove.rb
|
56
|
+
- spec/studio_game/berserk_player_spec.rb
|
57
|
+
- spec/studio_game/clumsy_player_spec.rb
|
58
|
+
- spec/studio_game/game_spec.rb
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/treasure_trove_spec.rb
|
61
|
+
homepage: https://github.com/michaelwestphal/ruby-studio-game
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata: {}
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '3.0'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '0'
|
79
|
+
requirements: []
|
80
|
+
rubygems_version: 3.3.7
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: Studio Game from Pragmatic Studio Ruby course
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|