studio-game 1.0.3

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+ ---
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+ SHA1:
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+ metadata.gz: 8fd943818dd7de0eaf4e6f3ec6dc646bdea481d2
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+ data.tar.gz: 77271281bf4e2093c5152daa692ff04045e335eb
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+ SHA512:
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+ data.tar.gz: d22897cdf157a6b7774338118fb2d87ab66e19ee94f0aaf48c36b38316a890d5389d07a444e5e75e6a40b4da59e51335a3e38b4d302f23a951463becc6a9f9ac
data/LICENSE ADDED
File without changes
data/README ADDED
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+ alvin,100
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+ simon,90
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+ theo,110
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+ #!/usr/bin/env ruby
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+ require_relative "../lib/studio_game/game"
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+ player4 = StudioGame::ClumsyPlayer.new("klutz",10)
7
+ player5 = StudioGame::BerserkPlayer.new("berserker")
8
+
9
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
10
+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player5)
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load(ARGV.shift || default_player_file)
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+
18
+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
22
+ when /^\d+$/
23
+ knuckleheads.play(answer.to_i)
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+ when "quit","exit"
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+ knuckleheads.print_stats
26
+ knuckleheads.high_scores
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+ break
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+ else
29
+ puts "\nPlease enter number of rounds or 'quit'."
30
+ end
31
+ end
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+
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+ knuckleheads.save_high_scores_to
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+
@@ -0,0 +1,9 @@
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "\nRolled a #{self.number} (#{self.class})"
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+ end
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+
8
+ end
9
+ end
@@ -0,0 +1,23 @@
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+ require_relative "player"
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+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
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+
6
+ attr_accessor :blams,:woots
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+
8
+ def initialize(name,health=100)
9
+ super(name,health)
10
+ @woots = 0
11
+ end
12
+
13
+ def w00t
14
+ @woots += 1
15
+ berserk? ? blam : super
16
+ end
17
+
18
+ def berserk?
19
+ @woots > 5 ? true : false
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+ end
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+
22
+ end
23
+ end
@@ -0,0 +1,22 @@
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+ require_relative "player"
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+
6
+ attr_accessor :boost_factor
7
+
8
+ def initialize(name,boost_factor,health=100)
9
+ super(name,health)
10
+ @boost_factor = boost_factor
11
+ end
12
+
13
+ def found_treasure(treasure)
14
+ super(treasure,2)
15
+ end
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+
17
+ def w00t
18
+ 1.upto(@boost_factor) { @health += 15 }
19
+ end
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+
21
+ end
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+ end
@@ -0,0 +1,17 @@
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+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Dice
5
+
6
+ include Auditable
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+
8
+ attr_reader :number
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+
10
+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
14
+ end
15
+
16
+ end
17
+ end
@@ -0,0 +1,101 @@
1
+ require_relative "player"
2
+ require_relative "clumsy_player"
3
+ require_relative "berserk_player"
4
+ require_relative "treasure_trove"
5
+ require_relative "game_turn"
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+
7
+ module StudioGame
8
+ class Game
9
+
10
+ attr_reader :title
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+
12
+ def initialize(title)
13
+ @title = title.capitalize
14
+ @players = []
15
+ end
16
+
17
+ def load(players_from_csv="players.csv")
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+ CSV.foreach(players_from_csv) do |row|
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+ player = Player.new(row[0],Integer(row[1]))
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+ add_player(player)
21
+ end
22
+ end
23
+
24
+ def save_high_scores_to(filename="high_scores.txt")
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+ File.open(filename,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
29
+ end
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+ end
31
+ end
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+
33
+ def add_player(player)
34
+ @players << player
35
+ end
36
+
37
+ def play(rounds)
38
+
39
+ puts "There are #{TreasureTrove::TREASURES.length} treasures to be found."
40
+ TreasureTrove::TREASURES.each do |treasure|
41
+ puts "A #{treasure.name} is worth #{treasure.points}"
42
+ end
43
+
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+ 1.upto(rounds) do |round|
45
+ puts "\nRound #{round}."
46
+ @players.sort.each do |player|
47
+ GameTurn.take_turn(player)
48
+ end
49
+ end
50
+ end
51
+
52
+ def print_stats
53
+ puts "\n#{@title}'s Statistics:"
54
+
55
+ strong,wimpy = @players.partition {|player| player.strong? }
56
+
57
+ puts "Strong players:"
58
+ strong.sort.each do |player|
59
+ puts player.print_name_and_health
60
+ end
61
+
62
+ puts "\nWimpy players:"
63
+ wimpy.sort.each do |player|
64
+ puts player.print_name_and_health
65
+ end
66
+
67
+ @players.each do |player|
68
+
69
+ puts "#{player.name}'s point totals:"
70
+
71
+ player.each_found_treasure do |treasure|
72
+ puts "#{treasure.points} total #{treasure.name} points"
73
+ end
74
+
75
+ puts "#{player.points} grand total points"
76
+ puts "\n"
77
+ end
78
+
79
+ puts "#{total_points} total points from treasures found."
80
+
81
+ end
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+
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+ def total_points
84
+ @players.reduce(0) do |sum,player|
85
+ sum + player.points
86
+ end
87
+ end
88
+
89
+ def high_score_entry(player)
90
+ "#{player.name.ljust(20,".")} #{player.score}"
91
+ end
92
+
93
+ def high_scores
94
+ puts "\n#{@title} High Scores:"
95
+ @players.sort.each do |player|
96
+ puts high_score_entry(player)
97
+ end
98
+ end
99
+
100
+ end
101
+ end
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+ require_relative "dice"
2
+ require_relative 'loaded_die'
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+ require_relative "treasure_trove"
4
+ require_relative "player"
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+
9
+ def self.roll
10
+ dice = Dice.new
11
+ dice.roll
12
+ end
13
+
14
+ def self.take_turn(player)
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+ case self.roll
16
+ when 1..2
17
+ player.blam
18
+ when 3..4
19
+ puts "Nothing happened"
20
+ else
21
+ player.w00t
22
+ end
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+ player.found_treasure(TreasureTrove::TREASURES.sample)
24
+ end
25
+
26
+ end
27
+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
4
+ class LoadedDie
5
+
6
+ include Auditable
7
+
8
+ attr_reader :number
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+
10
+ def roll
11
+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
15
+ end
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+
17
+ end
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+ end
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+ module StudioGame
2
+ module Playable
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+
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+ def w00t
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+ self.health += 15
6
+ puts "#{self.name} was w00ted\n"
7
+ end
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+
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+ def blam
10
+ self.health -= 10
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+ puts "#{self.name} was blammed\n"
12
+ end
13
+
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+ def status
15
+ self.health > 100 ? "Strong" : "Wimpy"
16
+ end
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+
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+ def strong?
19
+ status == "Strong"
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+ end
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+
22
+
23
+ end
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+ end
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+ require "csv"
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
6
+
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+ include Playable
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+
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+ attr_accessor :health, :name
10
+
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+ def initialize(name,health=100)
12
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def each_found_treasure
18
+ @found_treasures.each do |name,points|
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+ treasure = Treasure.new(name,points)
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+ yield(treasure)
21
+ end
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+ end
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+
24
+ def score
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+ @health + points
26
+ end
27
+
28
+ def to_s
29
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
30
+ end
31
+
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+ def <=>(other_player)
33
+ other_player.score <=> score
34
+ end
35
+
36
+ def print_name_and_health
37
+ "#{@name} #{@health}"
38
+ end
39
+
40
+ def print_stats
41
+ puts "#{@name}'s point totals"
42
+ puts "#{points} grand total points"
43
+ end
44
+
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+ def format_treasure(treasure)
46
+ "#{treasure[0].to_s.capitalize.ljust(20,".")}#{treasure[1].to_s}"
47
+ end
48
+
49
+ def points
50
+ @found_treasures.values.reduce(0,:+)
51
+ end
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+
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+ def found_treasure(treasure,value_divisor=1)
54
+ @found_treasures[treasure.name] += ( treasure.points / value_divisor )
55
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
56
+ puts "#{@name}'s treasures:"
57
+ if @found_treasures.empty?
58
+ puts "Not found any treasures yet."
59
+ else
60
+ @found_treasures.each { |k,v| puts "#{format_treasure([k,v])}" }
61
+ end
62
+ end
63
+
64
+ end
65
+ end
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1
+ Treasure = Struct.new(:name,:points)
2
+
3
+ module StudioGame
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie,5),
7
+ Treasure.new(:bottle,25),
8
+ Treasure.new(:hammer,50),
9
+ Treasure.new(:skillet,100),
10
+ Treasure.new(:broomstick,200),
11
+ Treasure.new(:crowbar,400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+
18
+ end
19
+ end
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1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 100
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_falsey
15
+
16
+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ @player.berserk?.should be_truthy
24
+
25
+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == ((@initial_health + (5 * 15)) - (3 * 10))
34
+
35
+ end
36
+
37
+ end
38
+ end
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1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz",1)
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @boost_factor, @initial_health)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+
50
+ end
51
+ end
@@ -0,0 +1,62 @@
1
+ require "studio_game/game"
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("weeez cweeem")
8
+ @initial_health = 100
9
+ @player = Player.new("curly",@initial_health)
10
+ @game.add_player(@player)
11
+ end
12
+
13
+ it "is played with a low roll 1 and returns 90" do
14
+ Dice.any_instance.stub(:roll).and_return(1)
15
+ GameTurn.take_turn(@player)
16
+ @player.health.should == 90
17
+ end
18
+
19
+ it "is played with a medium roll of 3 and returns 100" do
20
+ Dice.any_instance.stub(:roll).and_return(3)
21
+ GameTurn.take_turn(@player)
22
+ @player.health.should == 100
23
+ end
24
+
25
+ it "is played with a high roll of 6 and returns 115" do
26
+ Dice.any_instance.stub(:roll).and_return(6)
27
+ GameTurn.take_turn(@player)
28
+ @player.health.should == 115
29
+ end
30
+
31
+ it "assigns a treasure for points during a player's turn" do
32
+ game = Game.new("Knuckleheads")
33
+ player = Player.new("moe")
34
+
35
+ game.add_player(player)
36
+
37
+ game.play(1) do
38
+ game.total_points > 2000
39
+ end
40
+
41
+ player.points.should_not be_zero
42
+
43
+ end
44
+
45
+ it "computes total points as the sum of all player points" do
46
+ game = Game.new("Knuckleheads")
47
+
48
+ player1 = Player.new("moe")
49
+ player2 = Player.new("larry")
50
+
51
+ game.add_player(player1)
52
+ game.add_player(player2)
53
+
54
+ player1.found_treasure(Treasure.new(:hammer, 50))
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player2.found_treasure(Treasure.new(:crowbar, 400))
57
+
58
+ game.total_points.should == 500
59
+ end
60
+
61
+ end
62
+ end
@@ -0,0 +1,157 @@
1
+ require "studio_game/player"
2
+ require "studio_game/treasure_trove"
3
+
4
+ $stdout = StringIO.new
5
+
6
+ module StudioGame
7
+ describe Player do
8
+
9
+ context "created with an initial health of 60" do
10
+
11
+ before do
12
+ @initial_health = 150
13
+ @player = Player.new("larry",@initial_health)
14
+ end
15
+
16
+ it "has an initial health of 75" do
17
+ @player.health.should == @initial_health
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "has a score method which returns the health plus the accrued points of a player" do
28
+ @player.score.should == @initial_health + 0
29
+ end
30
+
31
+ it "computes a score as the sum of its health and points" do
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+
35
+ @player.score.should == 250
36
+ end
37
+
38
+ it "has a w00t method which increases @health by 15" do
39
+ @player.w00t
40
+ @player.health.should == @initial_health + 15
41
+ end
42
+
43
+ it "has a blam method which decreases @health by 10" do
44
+ @player.blam
45
+ @player.health.should == @initial_health - 10
46
+ end
47
+
48
+ it "has a name which is capitalized" do
49
+ @player.name.should == "Larry"
50
+ end
51
+
52
+ end
53
+
54
+ context "created with a default health of 100" do
55
+
56
+ before do
57
+ @player = Player.new("phil")
58
+ end
59
+
60
+ it "has a default health of 100" do
61
+ @player.health.should == 100
62
+ end
63
+
64
+ end
65
+
66
+ context "created with a health of 150" do
67
+
68
+ before do
69
+ @player = Player.new("phil",150)
70
+ end
71
+
72
+ it "has a status of strong" do
73
+ @player.status.should == "Strong"
74
+ end
75
+
76
+ it "has a strong? value of true" do
77
+ @player.should be_strong
78
+ end
79
+
80
+ end
81
+
82
+ context "created with a health of 100" do
83
+ before do
84
+ @player = Player.new("phil",100)
85
+ end
86
+
87
+ it "has a status of weak" do
88
+ @player.status.should == "Wimpy"
89
+ end
90
+
91
+ it "has a strong? state of false" do
92
+ @player.should_not be_strong
93
+ end
94
+ end
95
+
96
+ context "created with a health of 100, 200 and 300" do
97
+ before do
98
+ @player1 = Player.new("moe", 100)
99
+ @player2 = Player.new("larry", 200)
100
+ @player3 = Player.new("curly", 300)
101
+ @players = [@player1, @player2, @player3]
102
+ end
103
+
104
+ it "is sorted by decreasing score" do
105
+ @players.sort.should == [@player3, @player2, @player1]
106
+ end
107
+ end
108
+
109
+ context "created to test @found_treasure hash" do
110
+
111
+ before do
112
+ @player = Player.new("phil")
113
+ end
114
+
115
+ it "computes points as the sum of all treasure points" do
116
+ @player.points.should == 0
117
+
118
+ @player.found_treasure(Treasure.new(:hammer, 50))
119
+
120
+ @player.points.should == 50
121
+
122
+ @player.found_treasure(Treasure.new(:crowbar, 400))
123
+
124
+ @player.points.should == 450
125
+
126
+ @player.found_treasure(Treasure.new(:hammer, 50))
127
+
128
+ @player.points.should == 500
129
+ end
130
+
131
+ it "yields each found treasure and its total points" do
132
+ @player.found_treasure(Treasure.new(:skillet, 100))
133
+ @player.found_treasure(Treasure.new(:skillet, 100))
134
+ @player.found_treasure(Treasure.new(:hammer, 50))
135
+ @player.found_treasure(Treasure.new(:bottle, 5))
136
+ @player.found_treasure(Treasure.new(:bottle, 5))
137
+ @player.found_treasure(Treasure.new(:bottle, 5))
138
+ @player.found_treasure(Treasure.new(:bottle, 5))
139
+ @player.found_treasure(Treasure.new(:bottle, 5))
140
+
141
+ yielded = []
142
+ @player.each_found_treasure do |treasure|
143
+ yielded << treasure
144
+ end
145
+
146
+ yielded.should == [
147
+ Treasure.new(:skillet, 200),
148
+ Treasure.new(:hammer, 50),
149
+ Treasure.new(:bottle, 25)
150
+ ]
151
+
152
+ yielded.sample.class.should == Treasure
153
+ end
154
+
155
+ end
156
+ end
157
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio-game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.3
5
+ platform: ruby
6
+ authors:
7
+ - William Fish
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-24 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: support@william.fish
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/dice.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserk_player_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: http://pragmaticstudio.com
54
+ licenses: []
55
+ metadata: {}
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ requirements:
62
+ - - '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 2.0.14
73
+ signing_key:
74
+ specification_version: 4
75
+ summary: A game in which players find treasure and receive a ranking at the end.
76
+ test_files:
77
+ - spec/studio_game/berserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb