studio-game 1.0.3

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+ ---
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data/LICENSE ADDED
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data/README ADDED
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@@ -0,0 +1,3 @@
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+ alvin,100
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+ simon,90
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+ theo,110
@@ -0,0 +1,34 @@
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+ #!/usr/bin/env ruby
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+ require_relative "../lib/studio_game/game"
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+ player4 = StudioGame::ClumsyPlayer.new("klutz",10)
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+ player5 = StudioGame::BerserkPlayer.new("berserker")
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player5)
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when "quit","exit"
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+ knuckleheads.print_stats
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+ knuckleheads.high_scores
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+ break
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+ else
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+ puts "\nPlease enter number of rounds or 'quit'."
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores_to
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+
@@ -0,0 +1,9 @@
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "\nRolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,23 @@
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ attr_accessor :blams,:woots
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+
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+ def initialize(name,health=100)
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+ super(name,health)
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+ @woots = 0
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+ end
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+
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+ def w00t
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+ @woots += 1
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+ berserk? ? blam : super
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+ end
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+
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+ def berserk?
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+ @woots > 5 ? true : false
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,22 @@
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_accessor :boost_factor
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+
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+ def initialize(name,boost_factor,health=100)
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+ super(name,health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ super(treasure,2)
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+ end
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+
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+ def w00t
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+ 1.upto(@boost_factor) { @health += 15 }
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Dice
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "clumsy_player"
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+ require_relative "berserk_player"
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+ require_relative "treasure_trove"
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+ require_relative "game_turn"
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def load(players_from_csv="players.csv")
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+ CSV.foreach(players_from_csv) do |row|
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+ player = Player.new(row[0],Integer(row[1]))
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores_to(filename="high_scores.txt")
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+ File.open(filename,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+
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+ puts "There are #{TreasureTrove::TREASURES.length} treasures to be found."
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+ TreasureTrove::TREASURES.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points}"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}."
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+ @players.sort.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title}'s Statistics:"
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+
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+ strong,wimpy = @players.partition {|player| player.strong? }
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+
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+ puts "Strong players:"
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+ strong.sort.each do |player|
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+ puts player.print_name_and_health
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+ end
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+
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+ puts "\nWimpy players:"
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+ wimpy.sort.each do |player|
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+ puts player.print_name_and_health
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+ end
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+
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+ @players.each do |player|
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+
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+ puts "#{player.name}'s point totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ puts "\n"
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+ end
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+
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+ puts "#{total_points} total points from treasures found."
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum,player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20,".")} #{player.score}"
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+ end
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+
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+ def high_scores
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,27 @@
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+ require_relative "dice"
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+ require_relative 'loaded_die'
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+ require_relative "treasure_trove"
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+ require_relative "player"
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.roll
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+ dice = Dice.new
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+ dice.roll
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+ end
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+
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+ def self.take_turn(player)
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+ case self.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "Nothing happened"
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+ else
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+ player.w00t
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+ end
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+ player.found_treasure(TreasureTrove::TREASURES.sample)
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} was w00ted\n"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} was blammed\n"
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+ end
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+
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+ def status
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+ self.health > 100 ? "Strong" : "Wimpy"
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+ end
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+
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+ def strong?
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+ status == "Strong"
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+ end
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+
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+
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+ end
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+ end
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+ require "csv"
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
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+
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+ attr_accessor :health, :name
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+
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+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name,points|
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+ treasure = Treasure.new(name,points)
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+ yield(treasure)
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+ end
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def print_name_and_health
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+ "#{@name} #{@health}"
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+ end
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+
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+ def print_stats
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+ puts "#{@name}'s point totals"
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+ puts "#{points} grand total points"
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+ end
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+
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+ def format_treasure(treasure)
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+ "#{treasure[0].to_s.capitalize.ljust(20,".")}#{treasure[1].to_s}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def found_treasure(treasure,value_divisor=1)
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+ @found_treasures[treasure.name] += ( treasure.points / value_divisor )
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures:"
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+ if @found_treasures.empty?
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+ puts "Not found any treasures yet."
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+ else
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+ @found_treasures.each { |k,v| puts "#{format_treasure([k,v])}" }
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+ end
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+ end
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+
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+ end
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+ end
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+ Treasure = Struct.new(:name,:points)
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+
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+ module StudioGame
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 100
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_truthy
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == ((@initial_health + (5 * 15)) - (3 * 10))
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+
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,51 @@
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz",1)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @boost_factor, @initial_health)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,62 @@
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+ require "studio_game/game"
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("weeez cweeem")
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+ @initial_health = 100
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+ @player = Player.new("curly",@initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "is played with a low roll 1 and returns 90" do
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+ Dice.any_instance.stub(:roll).and_return(1)
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+ GameTurn.take_turn(@player)
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+ @player.health.should == 90
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+ end
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+
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+ it "is played with a medium roll of 3 and returns 100" do
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+ Dice.any_instance.stub(:roll).and_return(3)
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+ GameTurn.take_turn(@player)
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+ @player.health.should == 100
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+ end
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+
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+ it "is played with a high roll of 6 and returns 115" do
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+ Dice.any_instance.stub(:roll).and_return(6)
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+ GameTurn.take_turn(@player)
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+ @player.health.should == 115
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1) do
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+ game.total_points > 2000
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+ end
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+
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+ player.points.should_not be_zero
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+
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,157 @@
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+ require "studio_game/player"
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+ require "studio_game/treasure_trove"
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+
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+ $stdout = StringIO.new
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+
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+ module StudioGame
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+ describe Player do
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+
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+ context "created with an initial health of 60" do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry",@initial_health)
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+ end
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+
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+ it "has an initial health of 75" do
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "has a score method which returns the health plus the accrued points of a player" do
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+ @player.score.should == @initial_health + 0
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "has a w00t method which increases @health by 15" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "has a blam method which decreases @health by 10" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ it "has a name which is capitalized" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ end
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+
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+ context "created with a default health of 100" do
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+
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+ before do
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+ @player = Player.new("phil")
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+ end
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+
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+ it "has a default health of 100" do
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+ @player.health.should == 100
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+ end
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+
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+ end
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+
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+ context "created with a health of 150" do
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+
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+ before do
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+ @player = Player.new("phil",150)
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+ end
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+
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+ it "has a status of strong" do
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+ @player.status.should == "Strong"
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+ end
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+
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+ it "has a strong? value of true" do
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+ @player.should be_strong
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+ end
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+
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+ end
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+
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+ context "created with a health of 100" do
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+ before do
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+ @player = Player.new("phil",100)
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+ end
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+
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+ it "has a status of weak" do
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+ @player.status.should == "Wimpy"
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+ end
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+
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+ it "has a strong? state of false" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "created with a health of 100, 200 and 300" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ context "created to test @found_treasure hash" do
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+
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+ before do
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+ @player = Player.new("phil")
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
139
+ @player.found_treasure(Treasure.new(:bottle, 5))
140
+
141
+ yielded = []
142
+ @player.each_found_treasure do |treasure|
143
+ yielded << treasure
144
+ end
145
+
146
+ yielded.should == [
147
+ Treasure.new(:skillet, 200),
148
+ Treasure.new(:hammer, 50),
149
+ Treasure.new(:bottle, 25)
150
+ ]
151
+
152
+ yielded.sample.class.should == Treasure
153
+ end
154
+
155
+ end
156
+ end
157
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio-game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.3
5
+ platform: ruby
6
+ authors:
7
+ - William Fish
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-24 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: support@william.fish
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/dice.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserk_player_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: http://pragmaticstudio.com
54
+ licenses: []
55
+ metadata: {}
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ requirements:
62
+ - - '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 2.0.14
73
+ signing_key:
74
+ specification_version: 4
75
+ summary: A game in which players find treasure and receive a ranking at the end.
76
+ test_files:
77
+ - spec/studio_game/berserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb