studio-game 1.0.3
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- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +23 -0
- data/lib/studio_game/clumsy_player.rb +22 -0
- data/lib/studio_game/dice.rb +17 -0
- data/lib/studio_game/game.rb +101 -0
- data/lib/studio_game/game_turn.rb +27 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +24 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +62 -0
- data/spec/studio_game/player_spec.rb +157 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +81 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 8fd943818dd7de0eaf4e6f3ec6dc646bdea481d2
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data.tar.gz: 77271281bf4e2093c5152daa692ff04045e335eb
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SHA512:
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metadata.gz: 415b1bc4b241e41f0a64aa3c938c9258070eacfcfaede086a7177e7dd680dac68ea4dbf3fd7d3e52277831887356a216053d4d4415c920acfb634917ccc26c75
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data.tar.gz: d22897cdf157a6b7774338118fb2d87ab66e19ee94f0aaf48c36b38316a890d5389d07a444e5e75e6a40b4da59e51335a3e38b4d302f23a951463becc6a9f9ac
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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player4 = StudioGame::ClumsyPlayer.new("klutz",10)
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player5 = StudioGame::BerserkPlayer.new("berserker")
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.add_player(player4)
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knuckleheads.add_player(player5)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load(ARGV.shift || default_player_file)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "quit","exit"
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knuckleheads.print_stats
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knuckleheads.high_scores
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break
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else
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puts "\nPlease enter number of rounds or 'quit'."
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end
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end
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knuckleheads.save_high_scores_to
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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attr_accessor :blams,:woots
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def initialize(name,health=100)
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super(name,health)
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@woots = 0
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end
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def w00t
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@woots += 1
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berserk? ? blam : super
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end
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def berserk?
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@woots > 5 ? true : false
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end
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_accessor :boost_factor
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def initialize(name,boost_factor,health=100)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super(treasure,2)
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end
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def w00t
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1.upto(@boost_factor) { @health += 15 }
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end
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end
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end
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require_relative "player"
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require_relative "clumsy_player"
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require_relative "berserk_player"
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require_relative "treasure_trove"
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require_relative "game_turn"
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def load(players_from_csv="players.csv")
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CSV.foreach(players_from_csv) do |row|
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player = Player.new(row[0],Integer(row[1]))
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add_player(player)
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end
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end
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def save_high_scores_to(filename="high_scores.txt")
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File.open(filename,"w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{TreasureTrove::TREASURES.length} treasures to be found."
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TreasureTrove::TREASURES.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}."
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@players.sort.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_stats
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puts "\n#{@title}'s Statistics:"
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strong,wimpy = @players.partition {|player| player.strong? }
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puts "Strong players:"
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strong.sort.each do |player|
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puts player.print_name_and_health
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end
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puts "\nWimpy players:"
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wimpy.sort.each do |player|
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puts player.print_name_and_health
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end
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@players.each do |player|
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puts "#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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puts "\n"
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end
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puts "#{total_points} total points from treasures found."
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end
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def total_points
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@players.reduce(0) do |sum,player|
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sum + player.points
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(20,".")} #{player.score}"
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end
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def high_scores
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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100
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end
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end
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require_relative "dice"
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require_relative 'loaded_die'
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require_relative "treasure_trove"
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require_relative "player"
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module StudioGame
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module GameTurn
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def self.roll
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dice = Dice.new
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dice.roll
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end
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def self.take_turn(player)
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case self.roll
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when 1..2
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player.blam
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when 3..4
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puts "Nothing happened"
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else
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player.w00t
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end
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player.found_treasure(TreasureTrove::TREASURES.sample)
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end
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end
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end
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module StudioGame
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module Playable
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def w00t
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self.health += 15
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puts "#{self.name} was w00ted\n"
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end
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def blam
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self.health -= 10
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puts "#{self.name} was blammed\n"
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end
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def status
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self.health > 100 ? "Strong" : "Wimpy"
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end
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def strong?
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status == "Strong"
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end
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end
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end
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require "csv"
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health, :name
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def initialize(name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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treasure = Treasure.new(name,points)
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yield(treasure)
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end
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def print_name_and_health
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"#{@name} #{@health}"
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end
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def print_stats
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puts "#{@name}'s point totals"
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puts "#{points} grand total points"
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end
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def format_treasure(treasure)
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"#{treasure[0].to_s.capitalize.ljust(20,".")}#{treasure[1].to_s}"
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def found_treasure(treasure,value_divisor=1)
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@found_treasures[treasure.name] += ( treasure.points / value_divisor )
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures:"
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if @found_treasures.empty?
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puts "Not found any treasures yet."
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else
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@found_treasures.each { |k,v| puts "#{format_treasure([k,v])}" }
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end
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end
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end
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end
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Treasure = Struct.new(:name,:points)
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module StudioGame
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie,5),
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Treasure.new(:bottle,25),
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Treasure.new(:hammer,50),
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Treasure.new(:skillet,100),
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Treasure.new(:broomstick,200),
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Treasure.new(:crowbar,400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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5
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before do
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@initial_health = 100
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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|
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@player.berserk?.should be_falsey
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|
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# or if using Rspec 3.0:
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# @player.berserk?.should be_falsey
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end
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19
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|
20
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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|
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@player.berserk?.should be_truthy
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|
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# or if using Rspec 3.0:
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# @player.berserk?.should be_truthy
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end
|
28
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|
29
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == ((@initial_health + (5 * 15)) - (3 * 10))
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34
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|
35
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end
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36
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|
37
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end
|
38
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end
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require 'studio_game/clumsy_player'
|
2
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|
3
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module StudioGame
|
4
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describe ClumsyPlayer do
|
5
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before do
|
6
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@player = ClumsyPlayer.new("klutz",1)
|
7
|
+
end
|
8
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|
9
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it "only gets half the point value for each treasure" do
|
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@player.points.should == 0
|
11
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|
12
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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|
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@player.points.should == 75
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18
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crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @boost_factor, @initial_health)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
@player.boost_factor.should == 5
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
require "studio_game/game"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("weeez cweeem")
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("curly",@initial_health)
|
10
|
+
@game.add_player(@player)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "is played with a low roll 1 and returns 90" do
|
14
|
+
Dice.any_instance.stub(:roll).and_return(1)
|
15
|
+
GameTurn.take_turn(@player)
|
16
|
+
@player.health.should == 90
|
17
|
+
end
|
18
|
+
|
19
|
+
it "is played with a medium roll of 3 and returns 100" do
|
20
|
+
Dice.any_instance.stub(:roll).and_return(3)
|
21
|
+
GameTurn.take_turn(@player)
|
22
|
+
@player.health.should == 100
|
23
|
+
end
|
24
|
+
|
25
|
+
it "is played with a high roll of 6 and returns 115" do
|
26
|
+
Dice.any_instance.stub(:roll).and_return(6)
|
27
|
+
GameTurn.take_turn(@player)
|
28
|
+
@player.health.should == 115
|
29
|
+
end
|
30
|
+
|
31
|
+
it "assigns a treasure for points during a player's turn" do
|
32
|
+
game = Game.new("Knuckleheads")
|
33
|
+
player = Player.new("moe")
|
34
|
+
|
35
|
+
game.add_player(player)
|
36
|
+
|
37
|
+
game.play(1) do
|
38
|
+
game.total_points > 2000
|
39
|
+
end
|
40
|
+
|
41
|
+
player.points.should_not be_zero
|
42
|
+
|
43
|
+
end
|
44
|
+
|
45
|
+
it "computes total points as the sum of all player points" do
|
46
|
+
game = Game.new("Knuckleheads")
|
47
|
+
|
48
|
+
player1 = Player.new("moe")
|
49
|
+
player2 = Player.new("larry")
|
50
|
+
|
51
|
+
game.add_player(player1)
|
52
|
+
game.add_player(player2)
|
53
|
+
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
57
|
+
|
58
|
+
game.total_points.should == 500
|
59
|
+
end
|
60
|
+
|
61
|
+
end
|
62
|
+
end
|
@@ -0,0 +1,157 @@
|
|
1
|
+
require "studio_game/player"
|
2
|
+
require "studio_game/treasure_trove"
|
3
|
+
|
4
|
+
$stdout = StringIO.new
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
context "created with an initial health of 60" do
|
10
|
+
|
11
|
+
before do
|
12
|
+
@initial_health = 150
|
13
|
+
@player = Player.new("larry",@initial_health)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health of 75" do
|
17
|
+
@player.health.should == @initial_health
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a score method which returns the health plus the accrued points of a player" do
|
28
|
+
@player.score.should == @initial_health + 0
|
29
|
+
end
|
30
|
+
|
31
|
+
it "computes a score as the sum of its health and points" do
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
|
35
|
+
@player.score.should == 250
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a w00t method which increases @health by 15" do
|
39
|
+
@player.w00t
|
40
|
+
@player.health.should == @initial_health + 15
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a blam method which decreases @health by 10" do
|
44
|
+
@player.blam
|
45
|
+
@player.health.should == @initial_health - 10
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a name which is capitalized" do
|
49
|
+
@player.name.should == "Larry"
|
50
|
+
end
|
51
|
+
|
52
|
+
end
|
53
|
+
|
54
|
+
context "created with a default health of 100" do
|
55
|
+
|
56
|
+
before do
|
57
|
+
@player = Player.new("phil")
|
58
|
+
end
|
59
|
+
|
60
|
+
it "has a default health of 100" do
|
61
|
+
@player.health.should == 100
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
|
66
|
+
context "created with a health of 150" do
|
67
|
+
|
68
|
+
before do
|
69
|
+
@player = Player.new("phil",150)
|
70
|
+
end
|
71
|
+
|
72
|
+
it "has a status of strong" do
|
73
|
+
@player.status.should == "Strong"
|
74
|
+
end
|
75
|
+
|
76
|
+
it "has a strong? value of true" do
|
77
|
+
@player.should be_strong
|
78
|
+
end
|
79
|
+
|
80
|
+
end
|
81
|
+
|
82
|
+
context "created with a health of 100" do
|
83
|
+
before do
|
84
|
+
@player = Player.new("phil",100)
|
85
|
+
end
|
86
|
+
|
87
|
+
it "has a status of weak" do
|
88
|
+
@player.status.should == "Wimpy"
|
89
|
+
end
|
90
|
+
|
91
|
+
it "has a strong? state of false" do
|
92
|
+
@player.should_not be_strong
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
context "created with a health of 100, 200 and 300" do
|
97
|
+
before do
|
98
|
+
@player1 = Player.new("moe", 100)
|
99
|
+
@player2 = Player.new("larry", 200)
|
100
|
+
@player3 = Player.new("curly", 300)
|
101
|
+
@players = [@player1, @player2, @player3]
|
102
|
+
end
|
103
|
+
|
104
|
+
it "is sorted by decreasing score" do
|
105
|
+
@players.sort.should == [@player3, @player2, @player1]
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
context "created to test @found_treasure hash" do
|
110
|
+
|
111
|
+
before do
|
112
|
+
@player = Player.new("phil")
|
113
|
+
end
|
114
|
+
|
115
|
+
it "computes points as the sum of all treasure points" do
|
116
|
+
@player.points.should == 0
|
117
|
+
|
118
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
119
|
+
|
120
|
+
@player.points.should == 50
|
121
|
+
|
122
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
123
|
+
|
124
|
+
@player.points.should == 450
|
125
|
+
|
126
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
127
|
+
|
128
|
+
@player.points.should == 500
|
129
|
+
end
|
130
|
+
|
131
|
+
it "yields each found treasure and its total points" do
|
132
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
133
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
134
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
135
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
136
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
137
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
138
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
139
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
140
|
+
|
141
|
+
yielded = []
|
142
|
+
@player.each_found_treasure do |treasure|
|
143
|
+
yielded << treasure
|
144
|
+
end
|
145
|
+
|
146
|
+
yielded.should == [
|
147
|
+
Treasure.new(:skillet, 200),
|
148
|
+
Treasure.new(:hammer, 50),
|
149
|
+
Treasure.new(:bottle, 25)
|
150
|
+
]
|
151
|
+
|
152
|
+
yielded.sample.class.should == Treasure
|
153
|
+
end
|
154
|
+
|
155
|
+
end
|
156
|
+
end
|
157
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,81 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio-game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.3
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- William Fish
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-10-24 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: support@william.fish
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- bin/players.csv
|
35
|
+
- bin/studio_game
|
36
|
+
- lib/studio_game/auditable.rb
|
37
|
+
- lib/studio_game/berserk_player.rb
|
38
|
+
- lib/studio_game/clumsy_player.rb
|
39
|
+
- lib/studio_game/dice.rb
|
40
|
+
- lib/studio_game/game.rb
|
41
|
+
- lib/studio_game/game_turn.rb
|
42
|
+
- lib/studio_game/loaded_die.rb
|
43
|
+
- lib/studio_game/playable.rb
|
44
|
+
- lib/studio_game/player.rb
|
45
|
+
- lib/studio_game/treasure_trove.rb
|
46
|
+
- spec/studio_game/berserk_player_spec.rb
|
47
|
+
- spec/studio_game/clumsy_player_spec.rb
|
48
|
+
- spec/studio_game/game_spec.rb
|
49
|
+
- spec/studio_game/player_spec.rb
|
50
|
+
- spec/studio_game/treasure_trove_spec.rb
|
51
|
+
- LICENSE
|
52
|
+
- README
|
53
|
+
homepage: http://pragmaticstudio.com
|
54
|
+
licenses: []
|
55
|
+
metadata: {}
|
56
|
+
post_install_message:
|
57
|
+
rdoc_options: []
|
58
|
+
require_paths:
|
59
|
+
- lib
|
60
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
61
|
+
requirements:
|
62
|
+
- - '>='
|
63
|
+
- !ruby/object:Gem::Version
|
64
|
+
version: '1.9'
|
65
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
requirements: []
|
71
|
+
rubyforge_project:
|
72
|
+
rubygems_version: 2.0.14
|
73
|
+
signing_key:
|
74
|
+
specification_version: 4
|
75
|
+
summary: A game in which players find treasure and receive a ranking at the end.
|
76
|
+
test_files:
|
77
|
+
- spec/studio_game/berserk_player_spec.rb
|
78
|
+
- spec/studio_game/clumsy_player_spec.rb
|
79
|
+
- spec/studio_game/game_spec.rb
|
80
|
+
- spec/studio_game/player_spec.rb
|
81
|
+
- spec/studio_game/treasure_trove_spec.rb
|