steam-condenser 1.3.5 → 1.3.6

Sign up to get free protection for your applications and to get access to all the features.
Files changed (161) hide show
  1. checksums.yaml +5 -5
  2. data/CHANGELOG.md +228 -0
  3. data/CONTRIBUTING.md +59 -0
  4. data/Gemfile.lock +12 -13
  5. data/README.md +9 -4
  6. data/lib/steam-condenser/version.rb +1 -1
  7. data/lib/steam/community/alien_swarm/alien_swarm_mission.rb +10 -9
  8. data/lib/steam/community/alien_swarm/alien_swarm_stats.rb +74 -72
  9. data/lib/steam/community/css/css_map.rb +2 -2
  10. data/lib/steam/community/css/css_stats.rb +54 -56
  11. data/lib/steam/community/css/css_weapon.rb +4 -4
  12. data/lib/steam/community/game_item.rb +2 -3
  13. data/lib/steam/community/game_leaderboard.rb +22 -15
  14. data/lib/steam/community/l4d/abstract_l4d_stats.rb +64 -61
  15. data/lib/steam/community/l4d/l4d2_stats.rb +26 -21
  16. data/lib/steam/community/steam_id.rb +8 -11
  17. data/lib/steam/community/web_api.rb +19 -14
  18. data/lib/steam/packets/s2a_info2_packet.rb +16 -14
  19. data/lib/steam/packets/s2a_info_detailed_packet.rb +24 -19
  20. data/lib/steam/packets/steam_packet_factory.rb +7 -2
  21. data/lib/steam/servers/game_server.rb +3 -2
  22. data/lib/steam/servers/master_server.rb +1 -1
  23. data/lib/steam/sockets/source_socket.rb +4 -9
  24. data/pkg/steam-condenser-1.3.5.gem +0 -0
  25. data/pkg/steam-condenser-1.3.5/Gemfile +7 -0
  26. data/pkg/steam-condenser-1.3.5/Gemfile.lock +45 -0
  27. data/pkg/steam-condenser-1.3.5/LICENSE +25 -0
  28. data/pkg/steam-condenser-1.3.5/README.md +70 -0
  29. data/pkg/steam-condenser-1.3.5/Rakefile +46 -0
  30. data/pkg/steam-condenser-1.3.5/lib/core_ext/stringio.rb +91 -0
  31. data/pkg/steam-condenser-1.3.5/lib/errors/packet_format_error.rb +13 -0
  32. data/pkg/steam-condenser-1.3.5/lib/errors/rcon_ban_error.rb +22 -0
  33. data/pkg/steam-condenser-1.3.5/lib/errors/rcon_no_auth_error.rb +21 -0
  34. data/pkg/steam-condenser-1.3.5/lib/errors/steam_condenser_error.rb +26 -0
  35. data/pkg/steam-condenser-1.3.5/lib/errors/timeout_error.rb +28 -0
  36. data/pkg/steam-condenser-1.3.5/lib/errors/web_api_error.rb +57 -0
  37. data/pkg/steam-condenser-1.3.5/lib/steam-condenser.rb +18 -0
  38. data/pkg/steam-condenser-1.3.5/lib/steam-condenser/community.rb +24 -0
  39. data/pkg/steam-condenser-1.3.5/lib/steam-condenser/servers.rb +24 -0
  40. data/pkg/steam-condenser-1.3.5/lib/steam-condenser/version.rb +11 -0
  41. data/pkg/steam-condenser-1.3.5/lib/steam/community/alien_swarm/alien_swarm_mission.rb +119 -0
  42. data/pkg/steam-condenser-1.3.5/lib/steam/community/alien_swarm/alien_swarm_stats.rb +186 -0
  43. data/pkg/steam-condenser-1.3.5/lib/steam/community/alien_swarm/alien_swarm_weapon.rb +49 -0
  44. data/pkg/steam-condenser-1.3.5/lib/steam/community/app_news.rb +133 -0
  45. data/pkg/steam-condenser-1.3.5/lib/steam/community/cacheable.rb +199 -0
  46. data/pkg/steam-condenser-1.3.5/lib/steam/community/css/css_map.rb +61 -0
  47. data/pkg/steam-condenser-1.3.5/lib/steam/community/css/css_stats.rb +142 -0
  48. data/pkg/steam-condenser-1.3.5/lib/steam/community/css/css_weapon.rb +69 -0
  49. data/pkg/steam-condenser-1.3.5/lib/steam/community/defense_grid/defense_grid_stats.rb +238 -0
  50. data/pkg/steam-condenser-1.3.5/lib/steam/community/dods/dods_class.rb +90 -0
  51. data/pkg/steam-condenser-1.3.5/lib/steam/community/dods/dods_stats.rb +62 -0
  52. data/pkg/steam-condenser-1.3.5/lib/steam/community/dods/dods_weapon.rb +67 -0
  53. data/pkg/steam-condenser-1.3.5/lib/steam/community/dota2/dota2_beta_inventory.rb +30 -0
  54. data/pkg/steam-condenser-1.3.5/lib/steam/community/dota2/dota2_inventory.rb +30 -0
  55. data/pkg/steam-condenser-1.3.5/lib/steam/community/dota2/dota2_item.rb +33 -0
  56. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_achievement.rb +109 -0
  57. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_class.rb +22 -0
  58. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_inventory.rb +171 -0
  59. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_item.rb +156 -0
  60. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_item_schema.rb +131 -0
  61. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_leaderboard.rb +205 -0
  62. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_leaderboard_entry.rb +43 -0
  63. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_stats.rb +175 -0
  64. data/pkg/steam-condenser-1.3.5/lib/steam/community/game_weapon.rb +41 -0
  65. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/abstract_l4d_stats.rb +185 -0
  66. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/abstract_l4d_weapon.rb +56 -0
  67. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d2_map.rb +90 -0
  68. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d2_stats.rb +174 -0
  69. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d2_weapon.rb +38 -0
  70. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d_explosive.rb +34 -0
  71. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d_map.rb +65 -0
  72. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d_stats.rb +73 -0
  73. data/pkg/steam-condenser-1.3.5/lib/steam/community/l4d/l4d_weapon.rb +26 -0
  74. data/pkg/steam-condenser-1.3.5/lib/steam/community/portal2/portal2_inventory.rb +30 -0
  75. data/pkg/steam-condenser-1.3.5/lib/steam/community/portal2/portal2_item.rb +55 -0
  76. data/pkg/steam-condenser-1.3.5/lib/steam/community/portal2/portal2_stats.rb +33 -0
  77. data/pkg/steam-condenser-1.3.5/lib/steam/community/steam_game.rb +193 -0
  78. data/pkg/steam-condenser-1.3.5/lib/steam/community/steam_group.rb +129 -0
  79. data/pkg/steam-condenser-1.3.5/lib/steam/community/steam_id.rb +498 -0
  80. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_beta_inventory.rb +28 -0
  81. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_class.rb +92 -0
  82. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_class_factory.rb +40 -0
  83. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_engineer.rb +43 -0
  84. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_golden_wrench.rb +70 -0
  85. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_inventory.rb +30 -0
  86. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_item.rb +55 -0
  87. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_medic.rb +35 -0
  88. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_sniper.rb +28 -0
  89. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_spy.rb +41 -0
  90. data/pkg/steam-condenser-1.3.5/lib/steam/community/tf2/tf2_stats.rb +77 -0
  91. data/pkg/steam-condenser-1.3.5/lib/steam/community/web_api.rb +130 -0
  92. data/pkg/steam-condenser-1.3.5/lib/steam/community/xml_data.rb +27 -0
  93. data/pkg/steam-condenser-1.3.5/lib/steam/packets/a2m_get_servers_batch2_packet.rb +59 -0
  94. data/pkg/steam-condenser-1.3.5/lib/steam/packets/a2s_info_packet.rb +24 -0
  95. data/pkg/steam-condenser-1.3.5/lib/steam/packets/a2s_player_packet.rb +31 -0
  96. data/pkg/steam-condenser-1.3.5/lib/steam/packets/a2s_rules_packet.rb +32 -0
  97. data/pkg/steam-condenser-1.3.5/lib/steam/packets/a2s_serverquery_getchallenge_packet.rb +25 -0
  98. data/pkg/steam-condenser-1.3.5/lib/steam/packets/c2m_checkmd5_packet.rb +31 -0
  99. data/pkg/steam-condenser-1.3.5/lib/steam/packets/m2a_server_batch_packet.rb +52 -0
  100. data/pkg/steam-condenser-1.3.5/lib/steam/packets/m2c_isvalidmd5_packet.rb +34 -0
  101. data/pkg/steam-condenser-1.3.5/lib/steam/packets/m2s_requestrestart_packet.rb +34 -0
  102. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_auth_request.rb +28 -0
  103. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_auth_response.rb +30 -0
  104. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_exec_request.rb +28 -0
  105. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_exec_response.rb +37 -0
  106. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_goldsrc_request.rb +35 -0
  107. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_goldsrc_response.rb +34 -0
  108. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_packet.rb +57 -0
  109. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_packet_factory.rb +43 -0
  110. data/pkg/steam-condenser-1.3.5/lib/steam/packets/rcon/rcon_terminator.rb +29 -0
  111. data/pkg/steam-condenser-1.3.5/lib/steam/packets/request_with_challenge.rb +19 -0
  112. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_info2_packet.rb +74 -0
  113. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_info_base_packet.rb +25 -0
  114. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_info_detailed_packet.rb +59 -0
  115. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_logstring_packet.rb +30 -0
  116. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_player_packet.rb +44 -0
  117. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2a_rules_packet.rb +48 -0
  118. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2c_challenge_packet.rb +35 -0
  119. data/pkg/steam-condenser-1.3.5/lib/steam/packets/s2m_heartbeat2_packet.rb +72 -0
  120. data/pkg/steam-condenser-1.3.5/lib/steam/packets/steam_packet.rb +52 -0
  121. data/pkg/steam-condenser-1.3.5/lib/steam/packets/steam_packet_factory.rb +108 -0
  122. data/pkg/steam-condenser-1.3.5/lib/steam/servers/game_server.rb +392 -0
  123. data/pkg/steam-condenser-1.3.5/lib/steam/servers/goldsrc_server.rb +74 -0
  124. data/pkg/steam-condenser-1.3.5/lib/steam/servers/master_server.rb +188 -0
  125. data/pkg/steam-condenser-1.3.5/lib/steam/servers/server.rb +115 -0
  126. data/pkg/steam-condenser-1.3.5/lib/steam/servers/source_server.rb +117 -0
  127. data/pkg/steam-condenser-1.3.5/lib/steam/sockets/goldsrc_socket.rb +142 -0
  128. data/pkg/steam-condenser-1.3.5/lib/steam/sockets/master_server_socket.rb +34 -0
  129. data/pkg/steam-condenser-1.3.5/lib/steam/sockets/rcon_socket.rb +103 -0
  130. data/pkg/steam-condenser-1.3.5/lib/steam/sockets/source_socket.rb +78 -0
  131. data/pkg/steam-condenser-1.3.5/lib/steam/sockets/steam_socket.rb +91 -0
  132. data/pkg/steam-condenser-1.3.5/lib/steam/steam_player.rb +143 -0
  133. data/pkg/steam-condenser-1.3.5/steam-condenser.gemspec +26 -0
  134. data/pkg/steam-condenser-1.3.5/test/core_ext/test_stringio.rb +59 -0
  135. data/pkg/steam-condenser-1.3.5/test/fixtures/invalid.xml +2 -0
  136. data/pkg/steam-condenser-1.3.5/test/fixtures/sonofthor.xml +882 -0
  137. data/pkg/steam-condenser-1.3.5/test/fixtures/status_goldsrc +3 -0
  138. data/pkg/steam-condenser-1.3.5/test/fixtures/status_source +3 -0
  139. data/pkg/steam-condenser-1.3.5/test/fixtures/valve-members.xml +231 -0
  140. data/pkg/steam-condenser-1.3.5/test/helper.rb +48 -0
  141. data/pkg/steam-condenser-1.3.5/test/steam/community/test_cacheable.rb +100 -0
  142. data/pkg/steam-condenser-1.3.5/test/steam/community/test_steam_group.rb +83 -0
  143. data/pkg/steam-condenser-1.3.5/test/steam/community/test_steam_id.rb +144 -0
  144. data/pkg/steam-condenser-1.3.5/test/steam/community/test_web_api.rb +98 -0
  145. data/pkg/steam-condenser-1.3.5/test/steam/packets/test_steam_packet.rb +37 -0
  146. data/pkg/steam-condenser-1.3.5/test/steam/servers/test_game_server.rb +296 -0
  147. data/pkg/steam-condenser-1.3.5/test/steam/servers/test_goldsrc_server.rb +59 -0
  148. data/pkg/steam-condenser-1.3.5/test/steam/servers/test_master_server.rb +131 -0
  149. data/pkg/steam-condenser-1.3.5/test/steam/servers/test_server.rb +72 -0
  150. data/pkg/steam-condenser-1.3.5/test/steam/servers/test_source_server.rb +134 -0
  151. data/pkg/steam-condenser-1.3.5/test/steam/sockets/test_goldsrc_socket.rb +127 -0
  152. data/pkg/steam-condenser-1.3.5/test/steam/sockets/test_master_server_socket.rb +42 -0
  153. data/pkg/steam-condenser-1.3.5/test/steam/sockets/test_rcon_socket.rb +118 -0
  154. data/pkg/steam-condenser-1.3.5/test/steam/sockets/test_source_socket.rb +77 -0
  155. data/pkg/steam-condenser-1.3.5/test/steam/sockets/test_steam_socket.rb +97 -0
  156. data/steam-condenser.gemspec +2 -3
  157. data/test/steam/community/test_cacheable.rb +3 -0
  158. data/test/steam/community/test_web_api.rb +15 -2
  159. data/test/steam/packets/test_steam_packet.rb +1 -1
  160. data/test/steam/sockets/test_source_socket.rb +1 -1
  161. metadata +151 -27
@@ -0,0 +1,74 @@
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
+ #
4
+ # Copyright (c) 2008-2011, Sebastian Staudt
5
+
6
+ require 'steam/servers/game_server'
7
+ require 'steam/servers/master_server'
8
+ require 'steam/sockets/goldsrc_socket'
9
+
10
+ # This class represents a GoldSrc game server and can be used to query
11
+ # information about and remotely execute commands via RCON on the server
12
+ #
13
+ # A GoldSrc game server is an instance of the Half-Life Dedicated Server (HLDS)
14
+ # running games using Valve's GoldSrc engine, like Half-Life Deathmatch,
15
+ # Counter-Strike 1.6 or Team Fortress Classic.
16
+ #
17
+ # @author Sebastian Staudt
18
+ # @see SourceServer
19
+ class GoldSrcServer
20
+
21
+ include GameServer
22
+
23
+ # Returns a master server instance for the default master server for GoldSrc
24
+ # games
25
+ #
26
+ # @return [MasterServer] The GoldSrc master server
27
+ def self.master
28
+ MasterServer.new *MasterServer::GOLDSRC_MASTER_SERVER
29
+ end
30
+
31
+ # Creates a new instance of a GoldSrc server object
32
+ #
33
+ # @param [String] address Either an IP address, a DNS name or one of them
34
+ # combined with the port number. If a port number is given, e.g.
35
+ # 'server.example.com:27016' it will override the second argument.
36
+ # @param [Fixnum] port The port the server is listening on
37
+ # @raise [SteamCondenserError] if an host name cannot be resolved
38
+ # @param [Boolean] is_hltv HLTV servers need special treatment, so this is
39
+ # used to determine if the server is a HLTV server
40
+ def initialize(address, port = 27015, is_hltv = false)
41
+ super address, port
42
+
43
+ @is_hltv = is_hltv
44
+ end
45
+
46
+ # Initializes the socket to communicate with the GoldSrc server
47
+ #
48
+ # @see GoldSrcSocket
49
+ def init_socket
50
+ @socket = GoldSrcSocket.new @ip_address, @port, @is_hltv
51
+ end
52
+
53
+ # Saves the password for authenticating the RCON communication with the
54
+ # server
55
+ #
56
+ # @param [String] password The RCON password of the server
57
+ # @return [true] GoldSrc's RCON does not preauthenticate connections so this
58
+ # method always returns `true`
59
+ # @see #rcon_exec
60
+ def rcon_auth(password)
61
+ @rcon_password = password
62
+ true
63
+ end
64
+
65
+ # Remotely executes a command on the server via RCON
66
+ #
67
+ # @param [String] command The command to execute on the server via RCON
68
+ # @return [String] The output of the executed command
69
+ # @see #rcon_auth
70
+ def rcon_exec(command)
71
+ @socket.rcon_exec(@rcon_password, command).strip
72
+ end
73
+
74
+ end
@@ -0,0 +1,188 @@
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
+ #
4
+ # Copyright (c) 2008-2011, Sebastian Staudt
5
+
6
+ require 'errors/timeout_error'
7
+ require 'steam/packets/a2m_get_servers_batch2_packet'
8
+ require 'steam/packets/c2m_checkmd5_packet'
9
+ require 'steam/packets/s2m_heartbeat2_packet'
10
+ require 'steam/servers/server'
11
+ require 'steam/sockets/master_server_socket'
12
+
13
+ # This class represents a Steam master server and can be used to get game
14
+ # servers which are publicly available
15
+ #
16
+ # An intance of this class can be used much like Steam's server browser to get
17
+ # a list of available game servers, including filters to narrow down the search
18
+ # results.
19
+ #
20
+ # @author Sebastian Staudt
21
+ class MasterServer
22
+
23
+ include Server
24
+
25
+ # The default number of allowed retries
26
+ @@retries = 3
27
+
28
+ # The master server address to query for GoldSrc game servers
29
+ GOLDSRC_MASTER_SERVER = 'hl1master.steampowered.com', 27010
30
+
31
+ # The master server address to query for Source game servers
32
+ SOURCE_MASTER_SERVER = 'hl2master.steampowered.com', 27011
33
+
34
+ # The region code for the US east coast
35
+ REGION_US_EAST_COAST = 0x00
36
+
37
+ # The region code for the US west coast
38
+ REGION_US_WEST_COAST = 0x01
39
+
40
+ # The region code for South America
41
+ REGION_SOUTH_AMERICA = 0x02
42
+
43
+ # The region code for Europe
44
+ REGION_EUROPE = 0x03
45
+
46
+ # The region code for Asia
47
+ REGION_ASIA = 0x04
48
+
49
+ # The region code for Australia
50
+ REGION_AUSTRALIA = 0x05
51
+
52
+ # The region code for the Middle East
53
+ REGION_MIDDLE_EAST = 0x06
54
+
55
+ # The region code for Africa
56
+ REGION_AFRICA = 0x07
57
+
58
+ # The region code for the whole world
59
+ REGION_ALL = 0xFF
60
+
61
+ # Sets the number of consecutive requests that may fail, before getting
62
+ # the server list is cancelled (default: 3)
63
+ #
64
+ # @param [Fixnum] retries The number of allowed retries
65
+ def self.retries=(retries)
66
+ @@retries = retries
67
+ end
68
+
69
+ # Request a challenge number from the master server.
70
+ #
71
+ # This is used for further communication with the master server.
72
+ #
73
+ # @deprecated
74
+ # @note Please note that this is **not** needed for finding servers using
75
+ # {#servers}.
76
+ # @return [Fixnum] The challenge number from the master server
77
+ # @see #send_heartbeat
78
+ def challenge
79
+ failsafe do
80
+ @socket.send C2M_CHECKMD5_Packet.new
81
+ @socket.reply.challenge
82
+ end
83
+ end
84
+
85
+ # Initializes the socket to communicate with the master server
86
+ #
87
+ # @see MasterServerSocket
88
+ def init_socket
89
+ @socket = MasterServerSocket.new @ip_address, @port
90
+ end
91
+
92
+ # Returns a list of game server matching the given region and filters
93
+ #
94
+ # Filtering:
95
+ # Instead of filtering the results sent by the master server locally, you
96
+ # should at least use the following filters to narrow down the results sent
97
+ # by the master server.
98
+ #
99
+ # Available filters:
100
+ #
101
+ # * `\type\d`: Request only dedicated servers
102
+ # * `\secure\1`: Request only secure servers
103
+ # * `\gamedir\[mod]`: Request only servers of a specific mod
104
+ # * `\map\[mapname]`: Request only servers running a specific map
105
+ # * `\linux\1`: Request only linux servers
106
+ # * `\emtpy\1`: Request only **non**-empty servers
107
+ # * `\full\1`: Request only servers **not** full
108
+ # * `\proxy\1`: Request only spectator proxy servers
109
+ #
110
+ # @note Receiving all servers from the master server is taking quite some
111
+ # time.
112
+ # @param [Fixnum] region_code The region code to specify a location of the
113
+ # game servers
114
+ # @param [String] filters The filters that game servers should match
115
+ # @param [Boolean] force Return a list of servers even if an error occured
116
+ # while fetching them from the master server
117
+ # @raise [SteamCondenser::TimeoutError] if too many timeouts occur while
118
+ # querying the master server
119
+ # @return [Array<Array<String>>] A list of game servers matching the given
120
+ # region and filters
121
+ # @see A2M_GET_SERVERS_BATCH2_Packet
122
+ # @see MasterServer.retries=
123
+ def servers(region_code = MasterServer::REGION_ALL, filters = '', force = false)
124
+ finished = false
125
+ current_server = '0.0.0.0:0'
126
+ server_array = []
127
+
128
+ begin
129
+ failsafe do
130
+ fail_count = 0
131
+ begin
132
+ @socket.send A2M_GET_SERVERS_BATCH2_Packet.new(region_code, current_server, filters)
133
+ begin
134
+ servers = @socket.reply.servers
135
+ servers.each do |server|
136
+ if server == '0.0.0.0:0'
137
+ finished = true
138
+ else
139
+ current_server = server
140
+ server_array << server.split(':')
141
+ end
142
+ end
143
+ fail_count = 0
144
+ rescue SteamCondenser::TimeoutError
145
+ raise $! if (fail_count += 1) == @@retries
146
+ if $DEBUG
147
+ puts "Request to master server #@ip_address timed out, retrying..."
148
+ end
149
+ end
150
+ end while !finished
151
+ end
152
+ rescue SteamCondenser::TimeoutError
153
+ raise $! unless force
154
+ end
155
+
156
+ server_array
157
+ end
158
+
159
+ # Sends a constructed heartbeat to the master server
160
+ #
161
+ # This can be used to check server versions externally.
162
+ #
163
+ # @deprecated
164
+ # @param [Hash<Symbol, Object>] data The data to send with the heartbeat
165
+ # request
166
+ # @raise [SteamCondenserError] if heartbeat data is missing the
167
+ # challenge number or the reply cannot be parsed
168
+ # @return [Array<SteamPacket>] Zero or more reply packets from the server.
169
+ # Zero means either the heartbeat was accepted by the master or there
170
+ # was a timeout. So usually it's best to repeat a heartbeat a few
171
+ # times when not receiving any packets.
172
+ # @see S2M_HEARTBEAT2_Packet
173
+ def send_heartbeat(data)
174
+ reply_packets = []
175
+
176
+ failsafe do
177
+ @socket.send S2M_HEARTBEAT2_Packet.new(data)
178
+
179
+ begin
180
+ loop { reply_packets << @socket.reply }
181
+ rescue SteamCondenser::TimeoutError
182
+ end
183
+ end
184
+
185
+ reply_packets
186
+ end
187
+
188
+ end
@@ -0,0 +1,115 @@
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
+ #
4
+ # Copyright (c) 2011-2012, Sebastian Staudt
5
+
6
+ require 'socket'
7
+
8
+ # This module is included by all classes implementing server functionality
9
+ #
10
+ # It provides basic name resolution features and the ability to rotate between
11
+ # different IP addresses belonging to a single DNS name.
12
+ #
13
+ # @author Sebastian Staudt
14
+ module Server
15
+
16
+ # Returns a list of host names associated with this server
17
+ #
18
+ # @return [Array<String>] The host names of this server
19
+ attr_reader :host_names
20
+
21
+ # Returns a list of IP addresses associated with this server
22
+ #
23
+ # @return [Array<String>] The IP addresses of this server
24
+ attr_reader :ip_addresses
25
+
26
+ # Creates a new server instance with the given address and port
27
+ #
28
+ # @param [String] address Either an IP address, a DNS name or one of them
29
+ # combined with the port number. If a port number is given, e.g.
30
+ # 'server.example.com:27016' it will override the second argument.
31
+ # @param [Fixnum] port The port the server is listening on
32
+ # @see init_socket
33
+ # @raise [SteamCondenserError] if an host name cannot be resolved
34
+ def initialize(address, port = nil)
35
+ address = address.to_s
36
+ address, port = address.split(':', 2) if address.include? ':'
37
+
38
+ @host_names = []
39
+ @ip_addresses = []
40
+ @ip_index = 0
41
+ @port = port
42
+
43
+ Socket.getaddrinfo(address, port, Socket::AF_INET, Socket::SOCK_DGRAM).
44
+ each do |address|
45
+ @host_names << address[2]
46
+ @ip_addresses << address[3]
47
+ end
48
+
49
+ @ip_address = @ip_addresses.first
50
+
51
+ init_socket
52
+ end
53
+
54
+
55
+ # Disconnect the connections to this server
56
+ #
57
+ # @note In the base implementation this does nothing, only connection-based
58
+ # communication channels have to be disconnected.
59
+ def disconnect
60
+ end
61
+
62
+ # Rotate this server's IP address to the next one in the IP list
63
+ #
64
+ # If this method returns `true`, it indicates that all IP addresses have been
65
+ # used, hinting at the server(s) being unreachable. An appropriate action
66
+ # should be taken to inform the user.
67
+ #
68
+ # Servers with only one IP address will always cause this method to return
69
+ # `true` and the sockets will not be reinitialized.
70
+ #
71
+ # @return [Boolean] `true`, if the IP list reached its end. If the list
72
+ # contains only one IP address, this method will instantly return
73
+ # `true`
74
+ # @see #init_socket
75
+ def rotate_ip
76
+ return true if @ip_addresses.size == 1
77
+
78
+ @ip_index = (@ip_index + 1) % @ip_addresses.size
79
+ @ip_address = @ip_addresses[@ip_index]
80
+
81
+ init_socket
82
+
83
+ @ip_index == 0
84
+ end
85
+
86
+ protected
87
+
88
+ # Execute an action in the context of this server's current IP address
89
+ #
90
+ # Any failure will cause the IP to rotate to the next IP in the server's IP
91
+ # list and the execution will be repeated for the next IP address. If the IP
92
+ # rotation reaches the end of the list, the error will be reraised.
93
+ #
94
+ # @param [Proc] proc The action to be executed in a failsafe way
95
+ # @see #rotate_ip
96
+ def failsafe(&proc)
97
+ begin
98
+ proc.call
99
+ rescue
100
+ raise $! if rotate_ip
101
+ if $DEBUG
102
+ puts "Request failed, retrying for #@ip_address..."
103
+ end
104
+ failsafe &proc
105
+ end
106
+ end
107
+
108
+ # Initializes the socket(s) to communicate with the server
109
+ #
110
+ # @abstract Must be implemented in including classes to prepare sockets for
111
+ # server communication
112
+ def init_socket
113
+ end
114
+
115
+ end
@@ -0,0 +1,117 @@
1
+ # This code is free software; you can redistribute it and/or modify it under
2
+ # the terms of the new BSD License.
3
+ #
4
+ # Copyright (c) 2008-2013, Sebastian Staudt
5
+
6
+ require 'errors/rcon_no_auth_error'
7
+ require 'steam/packets/rcon/rcon_auth_request'
8
+ require 'steam/packets/rcon/rcon_auth_response'
9
+ require 'steam/packets/rcon/rcon_exec_request'
10
+ require 'steam/packets/rcon/rcon_terminator'
11
+ require 'steam/servers/game_server'
12
+ require 'steam/servers/master_server'
13
+ require 'steam/sockets/rcon_socket'
14
+ require 'steam/sockets/source_socket'
15
+
16
+ # This class represents a Source game server and can be used to query
17
+ # information about and remotely execute commands via RCON on the server
18
+ #
19
+ # A Source game server is an instance of the Source Dedicated Server (SrcDS)
20
+ # running games using Valve's Source engine, like Counter-Strike: Source,
21
+ # Team Fortress 2 or Left4Dead.
22
+ #
23
+ # @author Sebastian Staudt
24
+ # @see GoldSrcServer
25
+ class SourceServer
26
+
27
+ include GameServer
28
+
29
+ # Returns a master server instance for the default master server for Source
30
+ # games
31
+ #
32
+ # @return [MasterServer] The Source master server
33
+ def self.master
34
+ MasterServer.new *MasterServer::SOURCE_MASTER_SERVER
35
+ end
36
+
37
+ # Creates a new instance of a server object representing a Source server,
38
+ # i.e. SrcDS instance
39
+ #
40
+ # @param [String] address Either an IP address, a DNS name or one of them
41
+ # combined with the port number. If a port number is given, e.g.
42
+ # 'server.example.com:27016' it will override the second argument.
43
+ # @param [Fixnum] port The port the server is listening on
44
+ # @raise [SteamCondenserError] if an host name cannot be resolved
45
+ def initialize(address, port = 27015)
46
+ super
47
+ end
48
+
49
+ # Disconnects the TCP-based channel used for RCON commands
50
+ #
51
+ # @see RCONSocket#close
52
+ def disconnect
53
+ @rcon_socket.close
54
+ end
55
+
56
+ # Initializes the sockets to communicate with the Source server
57
+ #
58
+ # @see RCONSocket
59
+ # @see SourceSocket
60
+ def init_socket
61
+ @rcon_socket = RCONSocket.new @ip_address, @port
62
+ @socket = SourceSocket.new @ip_address, @port
63
+ end
64
+
65
+ # Authenticates the connection for RCON communication with the server
66
+ #
67
+ # @param [String] password The RCON password of the server
68
+ # @return [Boolean] whether authentication was successful
69
+ # @see #rcon_authenticated?
70
+ # @see #rcon_exec
71
+ def rcon_auth(password)
72
+ @rcon_request_id = rand 2**16
73
+
74
+ @rcon_socket.send RCONAuthRequest.new @rcon_request_id, password
75
+
76
+ begin
77
+ @rcon_socket.reply
78
+ reply = @rcon_socket.reply
79
+ @rcon_authenticated = reply.request_id == @rcon_request_id
80
+ rescue Errno::ECONNRESET
81
+ raise RCONBanError
82
+ end
83
+ end
84
+
85
+ # Remotely executes a command on the server via RCON
86
+ #
87
+ # @param [String] command The command to execute on the server via RCON
88
+ # @return [String] The output of the executed command
89
+ # @raise [RCONBanException] if the IP of the local machine has been banned on
90
+ # the game server
91
+ # @raise [RCONNoAuthException] if not authenticated with the server
92
+ # @see #rcon_auth
93
+ def rcon_exec(command)
94
+ raise RCONNoAuthError unless @rcon_authenticated
95
+
96
+ @rcon_socket.send RCONExecRequest.new(@rcon_request_id, command)
97
+ @rcon_socket.send RCONTerminator.new(@rcon_request_id)
98
+
99
+ response = []
100
+ begin
101
+ begin
102
+ response_packet = @rcon_socket.reply
103
+ if response_packet.is_a? RCONAuthResponse
104
+ @rcon_authenticated = false
105
+ raise RCONNoAuthError
106
+ end
107
+ rescue Errno::ECONNRESET
108
+ @rcon_authenticated = false
109
+ raise RCONNoAuthError
110
+ end
111
+ response << response_packet.response
112
+ end while response.size < 3 || response_packet.response.size > 0
113
+
114
+ response.join('').strip
115
+ end
116
+
117
+ end