state_machines 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +21 -0
- data/.idea/.name +1 -0
- data/.idea/.rakeTasks +7 -0
- data/.idea/cssxfire.xml +9 -0
- data/.idea/encodings.xml +5 -0
- data/.idea/misc.xml +5 -0
- data/.idea/modules.xml +12 -0
- data/.idea/scopes/scope_settings.xml +5 -0
- data/.idea/state_machine2.iml +34 -0
- data/.idea/vcs.xml +9 -0
- data/.idea/workspace.xml +1156 -0
- data/.rspec +3 -0
- data/.travis.yml +8 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +23 -0
- data/README.md +29 -0
- data/Rakefile +1 -0
- data/lib/state_machines/assertions.rb +40 -0
- data/lib/state_machines/branch.rb +187 -0
- data/lib/state_machines/callback.rb +220 -0
- data/lib/state_machines/core.rb +25 -0
- data/lib/state_machines/core_ext/class/state_machine.rb +5 -0
- data/lib/state_machines/core_ext.rb +2 -0
- data/lib/state_machines/error.rb +13 -0
- data/lib/state_machines/eval_helpers.rb +87 -0
- data/lib/state_machines/event.rb +246 -0
- data/lib/state_machines/event_collection.rb +141 -0
- data/lib/state_machines/extensions.rb +148 -0
- data/lib/state_machines/helper_module.rb +17 -0
- data/lib/state_machines/integrations/base.rb +100 -0
- data/lib/state_machines/integrations.rb +113 -0
- data/lib/state_machines/machine.rb +2234 -0
- data/lib/state_machines/machine_collection.rb +84 -0
- data/lib/state_machines/macro_methods.rb +520 -0
- data/lib/state_machines/matcher.rb +123 -0
- data/lib/state_machines/matcher_helpers.rb +54 -0
- data/lib/state_machines/node_collection.rb +221 -0
- data/lib/state_machines/path.rb +120 -0
- data/lib/state_machines/path_collection.rb +90 -0
- data/lib/state_machines/state.rb +276 -0
- data/lib/state_machines/state_collection.rb +112 -0
- data/lib/state_machines/state_context.rb +138 -0
- data/lib/state_machines/transition.rb +470 -0
- data/lib/state_machines/transition_collection.rb +245 -0
- data/lib/state_machines/version.rb +3 -0
- data/lib/state_machines/yard.rb +8 -0
- data/lib/state_machines.rb +3 -0
- data/spec/errors/default_spec.rb +14 -0
- data/spec/errors/with_message_spec.rb +39 -0
- data/spec/helpers/helper_spec.rb +14 -0
- data/spec/internal/app/models/auto_shop.rb +31 -0
- data/spec/internal/app/models/car.rb +19 -0
- data/spec/internal/app/models/model_base.rb +6 -0
- data/spec/internal/app/models/motorcycle.rb +9 -0
- data/spec/internal/app/models/traffic_light.rb +47 -0
- data/spec/internal/app/models/vehicle.rb +123 -0
- data/spec/machine_spec.rb +3167 -0
- data/spec/matcher_helpers_spec.rb +39 -0
- data/spec/matcher_spec.rb +157 -0
- data/spec/models/auto_shop_spec.rb +41 -0
- data/spec/models/car_spec.rb +90 -0
- data/spec/models/motorcycle_spec.rb +44 -0
- data/spec/models/traffic_light_spec.rb +56 -0
- data/spec/models/vehicle_spec.rb +580 -0
- data/spec/node_collection_spec.rb +371 -0
- data/spec/path_collection_spec.rb +271 -0
- data/spec/path_spec.rb +488 -0
- data/spec/spec_helper.rb +6 -0
- data/spec/state_collection_spec.rb +352 -0
- data/spec/state_context_spec.rb +442 -0
- data/spec/state_machine_spec.rb +29 -0
- data/spec/state_spec.rb +970 -0
- data/spec/support/migration_helpers.rb +50 -0
- data/spec/support/models.rb +6 -0
- data/spec/transition_collection_spec.rb +2199 -0
- data/spec/transition_spec.rb +1558 -0
- data/state_machines.gemspec +23 -0
- metadata +194 -0
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module StateMachines
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# Represents a state machine for a particular attribute. State machines
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# consist of states, events and a set of transitions that define how the
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# state changes after a particular event is fired.
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#
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# A state machine will not know all of the possible states for an object
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# unless they are referenced *somewhere* in the state machine definition.
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# As a result, any unused states should be defined with the +other_states+
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# or +state+ helper.
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#
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# == Actions
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#
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# When an action is configured for a state machine, it is invoked when an
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# object transitions via an event. The success of the event becomes
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# dependent on the success of the action. If the action is successful, then
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# the transitioned state remains persisted. However, if the action fails
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# (by returning false), the transitioned state will be rolled back.
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#
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# For example,
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#
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# class Vehicle
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# attr_accessor :fail, :saving_state
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#
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# state_machine :initial => :parked, :action => :save do
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# event :ignite do
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# transition :parked => :idling
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# end
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#
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# event :park do
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# transition :idling => :parked
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# end
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# end
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#
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# def save
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# @saving_state = state
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# fail != true
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# end
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# end
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#
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# vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
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# vehicle.save # => true
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# vehicle.saving_state # => "parked" # The state was "parked" was save was called
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#
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# # Successful event
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# vehicle.ignite # => true
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# vehicle.saving_state # => "idling" # The state was "idling" when save was called
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# vehicle.state # => "idling"
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#
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# # Failed event
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# vehicle.fail = true
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# vehicle.park # => false
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# vehicle.saving_state # => "parked"
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# vehicle.state # => "idling"
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#
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# As shown, even though the state is set prior to calling the +save+ action
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# on the object, it will be rolled back to the original state if the action
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# fails. *Note* that this will also be the case if an exception is raised
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# while calling the action.
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#
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# === Indirect transitions
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#
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# In addition to the action being run as the _result_ of an event, the action
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# can also be used to run events itself. For example, using the above as an
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# example:
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#
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# vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
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#
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# vehicle.state_event = 'ignite'
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# vehicle.save # => true
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# vehicle.state # => "idling"
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# vehicle.state_event # => nil
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#
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# As can be seen, the +save+ action automatically invokes the event stored in
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# the +state_event+ attribute (<tt>:ignite</tt> in this case).
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#
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# One important note about using this technique for running transitions is
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# that if the class in which the state machine is defined *also* defines the
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# action being invoked (and not a superclass), then it must manually run the
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# StateMachine hook that checks for event attributes.
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#
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# For example, in ActiveRecord, DataMapper, Mongoid, MongoMapper, and Sequel,
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# the default action (+save+) is already defined in a base class. As a result,
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# when a state machine is defined in a model / resource, StateMachine can
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# automatically hook into the +save+ action.
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#
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# On the other hand, the Vehicle class from above defined its own +save+
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# method (and there is no +save+ method in its superclass). As a result, it
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# must be modified like so:
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#
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# def save
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# self.class.state_machines.transitions(self, :save).perform do
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# @saving_state = state
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# fail != true
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# end
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# end
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#
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# This will add in the functionality for firing the event stored in the
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# +state_event+ attribute.
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#
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# == Callbacks
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#
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# Callbacks are supported for hooking before and after every possible
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# transition in the machine. Each callback is invoked in the order in which
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# it was defined. See StateMachines::Machine#before_transition and
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# StateMachines::Machine#after_transition for documentation on how to define
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# new callbacks.
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#
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# *Note* that callbacks only get executed within the context of an event. As
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# a result, if a class has an initial state when it's created, any callbacks
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# that would normally get executed when the object enters that state will
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# *not* get triggered.
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#
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# For example,
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# after_transition all => :parked do
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# raise ArgumentError
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# end
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# ...
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# end
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# end
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#
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# vehicle = Vehicle.new # => #<Vehicle id: 1, state: "parked">
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# vehicle.save # => true (no exception raised)
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#
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# If you need callbacks to get triggered when an object is created, this
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# should be done by one of the following techniques:
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# * Use a <tt>before :create</tt> or equivalent hook:
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#
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# class Vehicle
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# before :create, :track_initial_transition
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#
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# state_machine do
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# ...
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# end
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# end
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#
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# * Set an initial state and use the correct event to create the
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# object with the proper state, resulting in callbacks being triggered and
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# the object getting persisted (note that the <tt>:pending</tt> state is
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# actually stored as nil):
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#
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# class Vehicle
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# state_machine :initial => :pending
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# after_transition :pending => :parked, :do => :track_initial_transition
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#
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# event :park do
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# transition :pending => :parked
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# end
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#
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# state :pending, :value => nil
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# end
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# end
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#
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# vehicle = Vehicle.new
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# vehicle.park
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#
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# * Use a default event attribute that will automatically trigger when the
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# configured action gets run (note that the <tt>:pending</tt> state is
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# actually stored as nil):
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#
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# class Vehicle < ActiveRecord::Base
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# state_machine :initial => :pending
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# after_transition :pending => :parked, :do => :track_initial_transition
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#
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# event :park do
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# transition :pending => :parked
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# end
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#
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# state :pending, :value => nil
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# end
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#
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# def initialize(*)
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# super
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# self.state_event = 'park'
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# end
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# end
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#
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# vehicle = Vehicle.new
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# vehicle.save
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#
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# === Canceling callbacks
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#
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# Callbacks can be canceled by throwing :halt at any point during the
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# callback. For example,
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#
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# ...
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# throw :halt
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# ...
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#
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# If a +before+ callback halts the chain, the associated transition and all
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# later callbacks are canceled. If an +after+ callback halts the chain,
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# the later callbacks are canceled, but the transition is still successful.
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#
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# These same rules apply to +around+ callbacks with the exception that any
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# +around+ callback that doesn't yield will essentially result in :halt being
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# thrown. Any code executed after the yield will behave in the same way as
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# +after+ callbacks.
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#
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# *Note* that if a +before+ callback fails and the bang version of an event
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# was invoked, an exception will be raised instead of returning false. For
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# example,
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#
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# class Vehicle
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# state_machine :initial => :parked do
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# before_transition any => :idling, :do => lambda {|vehicle| throw :halt}
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# ...
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# end
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# end
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#
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# vehicle = Vehicle.new
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# vehicle.park # => false
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# vehicle.park! # => StateMachines::InvalidTransition: Cannot transition state via :park from "idling"
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#
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# == Observers
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#
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# Observers, in the sense of external classes and *not* Ruby's Observable
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# mechanism, can hook into state machines as well. Such observers use the
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# same callback api that's used internally.
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#
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# Below are examples of defining observers for the following state machine:
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#
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# class Vehicle
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# state_machine do
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# event :park do
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# transition :idling => :parked
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# end
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# ...
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# end
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# ...
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# end
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#
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# Event/Transition behaviors:
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#
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# class VehicleObserver
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# def self.before_park(vehicle, transition)
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# logger.info "#{vehicle} instructed to park... state is: #{transition.from}, state will be: #{transition.to}"
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# end
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#
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# def self.after_park(vehicle, transition, result)
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# logger.info "#{vehicle} instructed to park... state was: #{transition.from}, state is: #{transition.to}"
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# end
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#
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# def self.before_transition(vehicle, transition)
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# logger.info "#{vehicle} instructed to #{transition.event}... #{transition.attribute} is: #{transition.from}, #{transition.attribute} will be: #{transition.to}"
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# end
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#
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# def self.after_transition(vehicle, transition)
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# logger.info "#{vehicle} instructed to #{transition.event}... #{transition.attribute} was: #{transition.from}, #{transition.attribute} is: #{transition.to}"
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# end
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#
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# def self.around_transition(vehicle, transition)
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# logger.info Benchmark.measure { yield }
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# end
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# end
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#
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# Vehicle.state_machine do
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# before_transition :on => :park, :do => VehicleObserver.method(:before_park)
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# before_transition VehicleObserver.method(:before_transition)
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#
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# after_transition :on => :park, :do => VehicleObserver.method(:after_park)
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# after_transition VehicleObserver.method(:after_transition)
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#
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# around_transition VehicleObserver.method(:around_transition)
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# end
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#
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# One common callback is to record transitions for all models in the system
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# for auditing/debugging purposes. Below is an example of an observer that
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# can easily automate this process for all models:
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#
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# class StateMachineObserver
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# def self.before_transition(object, transition)
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# Audit.log_transition(object.attributes)
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# end
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# end
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#
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# [Vehicle, Switch, Project].each do |klass|
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# klass.state_machines.each do |attribute, machine|
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# machine.before_transition StateMachineObserver.method(:before_transition)
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# end
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# end
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#
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# Additional observer-like behavior may be exposed by the various integrations
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# available. See below for more information on integrations.
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#
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# == Overriding instance / class methods
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#
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# Hooking in behavior to the generated instance / class methods from the
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# state machine, events, and states is very simple because of the way these
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# methods are generated on the class. Using the class's ancestors, the
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# original generated method can be referred to via +super+. For example,
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#
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# class Vehicle
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# state_machine do
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# event :park do
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# ...
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# end
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# end
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#
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# def park(*args)
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# logger.info "..."
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# super
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# end
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# end
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#
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# In the above example, the +park+ instance method that's generated on the
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# Vehicle class (by the associated event) is overridden with custom behavior.
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+
# Once this behavior is complete, the original method from the state machine
|
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+
# is invoked by simply calling +super+.
|
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+
#
|
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+
# The same technique can be used for +state+, +state_name+, and all other
|
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+
# instance *and* class methods on the Vehicle class.
|
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+
#
|
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|
+
# == Method conflicts
|
316
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+
#
|
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+
# By default state_machine does not redefine methods that exist on
|
318
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+
# superclasses (*including* Object) or any modules (*including* Kernel) that
|
319
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+
# were included before it was defined. This is in order to ensure that
|
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+
# existing behavior on the class is not broken by the inclusion of
|
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+
# state_machine.
|
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+
#
|
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+
# If a conflicting method is detected, state_machine will generate a warning.
|
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|
+
# For example, consider the following class:
|
325
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+
#
|
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|
+
# class Vehicle
|
327
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+
# state_machine do
|
328
|
+
# event :open do
|
329
|
+
# ...
|
330
|
+
# end
|
331
|
+
# end
|
332
|
+
# end
|
333
|
+
#
|
334
|
+
# In the above class, an event named "open" is defined for its state machine.
|
335
|
+
# However, "open" is already defined as an instance method in Ruby's Kernel
|
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|
+
# module that gets included in every Object. As a result, state_machine will
|
337
|
+
# generate the following warning:
|
338
|
+
#
|
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|
+
# Instance method "open" is already defined in Object, use generic helper instead or set StateMachines::Machine.ignore_method_conflicts = true.
|
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|
+
#
|
341
|
+
# Even though you may not be using Kernel's implementation of the "open"
|
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|
+
# instance method, state_machine isn't aware of this and, as a result, stays
|
343
|
+
# safe and just skips redefining the method.
|
344
|
+
#
|
345
|
+
# As with almost all helpers methods defined by state_machine in your class,
|
346
|
+
# there are generic methods available for working around this method conflict.
|
347
|
+
# In the example above, you can invoke the "open" event like so:
|
348
|
+
#
|
349
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb72686b4 @state=nil>
|
350
|
+
# vehicle.fire_events(:open) # => true
|
351
|
+
#
|
352
|
+
# # This will not work
|
353
|
+
# vehicle.open # => NoMethodError: private method `open' called for #<Vehicle:0xb72686b4 @state=nil>
|
354
|
+
#
|
355
|
+
# If you want to take on the risk of overriding existing methods and just
|
356
|
+
# ignore method conflicts altogether, you can do so by setting the following
|
357
|
+
# configuration:
|
358
|
+
#
|
359
|
+
# StateMachines::Machine.ignore_method_conflicts = true
|
360
|
+
#
|
361
|
+
# This will allow you to define events like "open" as described above and
|
362
|
+
# still generate the "open" instance helper method. For example:
|
363
|
+
#
|
364
|
+
# StateMachines::Machine.ignore_method_conflicts = true
|
365
|
+
#
|
366
|
+
# class Vehicle
|
367
|
+
# state_machine do
|
368
|
+
# event :open do
|
369
|
+
# ...
|
370
|
+
# end
|
371
|
+
# end
|
372
|
+
#
|
373
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb72686b4 @state=nil>
|
374
|
+
# vehicle.open # => true
|
375
|
+
#
|
376
|
+
# By default, state_machine helps prevent you from making mistakes and
|
377
|
+
# accidentally overriding methods that you didn't intend to. Once you
|
378
|
+
# understand this and what the consequences are, setting the
|
379
|
+
# +ignore_method_conflicts+ option is a perfectly reasonable workaround.
|
380
|
+
#
|
381
|
+
# == Integrations
|
382
|
+
#
|
383
|
+
# By default, state machines are library-agnostic, meaning that they work
|
384
|
+
# on any Ruby class and have no external dependencies. However, there are
|
385
|
+
# certain libraries which expose additional behavior that can be taken
|
386
|
+
# advantage of by state machines.
|
387
|
+
#
|
388
|
+
# This library is built to work out of the box with a few popular Ruby
|
389
|
+
# libraries that allow for additional behavior to provide a cleaner and
|
390
|
+
# smoother experience. This is especially the case for objects backed by a
|
391
|
+
# database that may allow for transactions, persistent storage,
|
392
|
+
# search/filters, callbacks, etc.
|
393
|
+
#
|
394
|
+
# When a state machine is defined for classes using any of the above libraries,
|
395
|
+
# it will try to automatically determine the integration to use (Agnostic,
|
396
|
+
# ActiveModel, ActiveRecord, DataMapper, Mongoid, MongoMapper, or Sequel)
|
397
|
+
# based on the class definition. To see how each integration affects the
|
398
|
+
# machine's behavior, refer to all constants defined under the
|
399
|
+
# StateMachines::Integrations namespace.
|
400
|
+
class Machine
|
401
|
+
|
402
|
+
include EvalHelpers
|
403
|
+
include MatcherHelpers
|
404
|
+
|
405
|
+
class << self
|
406
|
+
# Attempts to find or create a state machine for the given class. For
|
407
|
+
# example,
|
408
|
+
#
|
409
|
+
# StateMachines::Machine.find_or_create(Vehicle)
|
410
|
+
# StateMachines::Machine.find_or_create(Vehicle, :initial => :parked)
|
411
|
+
# StateMachines::Machine.find_or_create(Vehicle, :status)
|
412
|
+
# StateMachines::Machine.find_or_create(Vehicle, :status, :initial => :parked)
|
413
|
+
#
|
414
|
+
# If a machine of the given name already exists in one of the class's
|
415
|
+
# superclasses, then a copy of that machine will be created and stored
|
416
|
+
# in the new owner class (the original will remain unchanged).
|
417
|
+
def find_or_create(owner_class, *args, &block)
|
418
|
+
options = args.last.is_a?(Hash) ? args.pop : {}
|
419
|
+
name = args.first || :state
|
420
|
+
|
421
|
+
# Find an existing machine
|
422
|
+
if owner_class.respond_to?(:state_machines) && machine = owner_class.state_machines[name]
|
423
|
+
# Only create a new copy if changes are being made to the machine in
|
424
|
+
# a subclass
|
425
|
+
if machine.owner_class != owner_class && (options.any? || block_given?)
|
426
|
+
machine = machine.clone
|
427
|
+
machine.initial_state = options[:initial] if options.include?(:initial)
|
428
|
+
machine.owner_class = owner_class
|
429
|
+
end
|
430
|
+
|
431
|
+
# Evaluate DSL
|
432
|
+
machine.instance_eval(&block) if block_given?
|
433
|
+
else
|
434
|
+
# No existing machine: create a new one
|
435
|
+
machine = new(owner_class, name, options, &block)
|
436
|
+
end
|
437
|
+
|
438
|
+
machine
|
439
|
+
end
|
440
|
+
|
441
|
+
|
442
|
+
def draw(class_names, options = {})
|
443
|
+
fail NotImplementedError
|
444
|
+
end
|
445
|
+
end
|
446
|
+
|
447
|
+
# Default messages to use for validation errors in ORM integrations
|
448
|
+
class << self;
|
449
|
+
attr_accessor :default_messages;
|
450
|
+
end
|
451
|
+
@default_messages = {
|
452
|
+
:invalid => 'is invalid',
|
453
|
+
:invalid_event => 'cannot transition when %s',
|
454
|
+
:invalid_transition => 'cannot transition via "%1$s"'
|
455
|
+
}
|
456
|
+
|
457
|
+
# Whether to ignore any conflicts that are detected for helper methods that
|
458
|
+
# get generated for a machine's owner class. Default is false.
|
459
|
+
class << self;
|
460
|
+
attr_accessor :ignore_method_conflicts;
|
461
|
+
end
|
462
|
+
@ignore_method_conflicts = false
|
463
|
+
|
464
|
+
# The class that the machine is defined in
|
465
|
+
attr_reader :owner_class
|
466
|
+
|
467
|
+
# The name of the machine, used for scoping methods generated for the
|
468
|
+
# machine as a whole (not states or events)
|
469
|
+
attr_reader :name
|
470
|
+
|
471
|
+
# The events that trigger transitions. These are sorted, by default, in
|
472
|
+
# the order in which they were defined.
|
473
|
+
attr_reader :events
|
474
|
+
|
475
|
+
# A list of all of the states known to this state machine. This will pull
|
476
|
+
# states from the following sources:
|
477
|
+
# * Initial state
|
478
|
+
# * State behaviors
|
479
|
+
# * Event transitions (:to, :from, and :except_from options)
|
480
|
+
# * Transition callbacks (:to, :from, :except_to, and :except_from options)
|
481
|
+
# * Unreferenced states (using +other_states+ helper)
|
482
|
+
#
|
483
|
+
# These are sorted, by default, in the order in which they were referenced.
|
484
|
+
attr_reader :states
|
485
|
+
|
486
|
+
# The callbacks to invoke before/after a transition is performed
|
487
|
+
#
|
488
|
+
# Maps :before => callbacks and :after => callbacks
|
489
|
+
attr_reader :callbacks
|
490
|
+
|
491
|
+
# The action to invoke when an object transitions
|
492
|
+
attr_reader :action
|
493
|
+
|
494
|
+
# An identifier that forces all methods (including state predicates and
|
495
|
+
# event methods) to be generated with the value prefixed or suffixed,
|
496
|
+
# depending on the context.
|
497
|
+
attr_reader :namespace
|
498
|
+
|
499
|
+
# Whether the machine will use transactions when firing events
|
500
|
+
attr_reader :use_transactions
|
501
|
+
|
502
|
+
# Creates a new state machine for the given attribute
|
503
|
+
def initialize(owner_class, *args, &block)
|
504
|
+
options = args.last.is_a?(Hash) ? args.pop : {}
|
505
|
+
options.assert_valid_keys(:attribute, :initial, :initialize, :action, :plural, :namespace, :integration, :messages, :use_transactions)
|
506
|
+
|
507
|
+
# Find an integration that matches this machine's owner class
|
508
|
+
if options.include?(:integration)
|
509
|
+
@integration = options[:integration] && StateMachines::Integrations.find_by_name(options[:integration])
|
510
|
+
else
|
511
|
+
@integration = StateMachines::Integrations.match(owner_class)
|
512
|
+
end
|
513
|
+
|
514
|
+
if @integration
|
515
|
+
extend @integration
|
516
|
+
options = (@integration.defaults || {}).merge(options)
|
517
|
+
end
|
518
|
+
|
519
|
+
# Add machine-wide defaults
|
520
|
+
options = {:use_transactions => true, :initialize => true}.merge(options)
|
521
|
+
|
522
|
+
# Set machine configuration
|
523
|
+
@name = args.first || :state
|
524
|
+
@attribute = options[:attribute] || @name
|
525
|
+
@events = EventCollection.new(self)
|
526
|
+
@states = StateCollection.new(self)
|
527
|
+
@callbacks = {:before => [], :after => [], :failure => []}
|
528
|
+
@namespace = options[:namespace]
|
529
|
+
@messages = options[:messages] || {}
|
530
|
+
@action = options[:action]
|
531
|
+
@use_transactions = options[:use_transactions]
|
532
|
+
@initialize_state = options[:initialize]
|
533
|
+
@action_hook_defined = false
|
534
|
+
self.owner_class = owner_class
|
535
|
+
|
536
|
+
# Merge with sibling machine configurations
|
537
|
+
add_sibling_machine_configs
|
538
|
+
|
539
|
+
# Define class integration
|
540
|
+
define_helpers
|
541
|
+
define_scopes(options[:plural])
|
542
|
+
after_initialize
|
543
|
+
|
544
|
+
# Evaluate DSL
|
545
|
+
instance_eval(&block) if block_given?
|
546
|
+
self.initial_state = options[:initial] unless sibling_machines.any?
|
547
|
+
end
|
548
|
+
|
549
|
+
# Creates a copy of this machine in addition to copies of each associated
|
550
|
+
# event/states/callback, so that the modifications to those collections do
|
551
|
+
# not affect the original machine.
|
552
|
+
def initialize_copy(orig) #:nodoc:
|
553
|
+
super
|
554
|
+
|
555
|
+
@events = @events.dup
|
556
|
+
@events.machine = self
|
557
|
+
@states = @states.dup
|
558
|
+
@states.machine = self
|
559
|
+
@callbacks = {:before => @callbacks[:before].dup, :after => @callbacks[:after].dup, :failure => @callbacks[:failure].dup}
|
560
|
+
end
|
561
|
+
|
562
|
+
# Sets the class which is the owner of this state machine. Any methods
|
563
|
+
# generated by states, events, or other parts of the machine will be defined
|
564
|
+
# on the given owner class.
|
565
|
+
def owner_class=(klass)
|
566
|
+
@owner_class = klass
|
567
|
+
|
568
|
+
# Create modules for extending the class with state/event-specific methods
|
569
|
+
@helper_modules = helper_modules = {:instance => HelperModule.new(self, :instance), :class => HelperModule.new(self, :class)}
|
570
|
+
owner_class.class_eval do
|
571
|
+
extend helper_modules[:class]
|
572
|
+
include helper_modules[:instance]
|
573
|
+
end
|
574
|
+
|
575
|
+
# Add class-/instance-level methods to the owner class for state initialization
|
576
|
+
unless owner_class < StateMachines::InstanceMethods
|
577
|
+
owner_class.class_eval do
|
578
|
+
extend StateMachines::ClassMethods
|
579
|
+
include StateMachines::InstanceMethods
|
580
|
+
end
|
581
|
+
|
582
|
+
define_state_initializer if @initialize_state
|
583
|
+
end
|
584
|
+
|
585
|
+
# Record this machine as matched to the name in the current owner class.
|
586
|
+
# This will override any machines mapped to the same name in any superclasses.
|
587
|
+
owner_class.state_machines[name] = self
|
588
|
+
end
|
589
|
+
|
590
|
+
# Sets the initial state of the machine. This can be either the static name
|
591
|
+
# of a state or a lambda block which determines the initial state at
|
592
|
+
# creation time.
|
593
|
+
def initial_state=(new_initial_state)
|
594
|
+
@initial_state = new_initial_state
|
595
|
+
add_states([@initial_state]) unless dynamic_initial_state?
|
596
|
+
|
597
|
+
# Update all states to reflect the new initial state
|
598
|
+
states.each { |state| state.initial = (state.name == @initial_state) }
|
599
|
+
|
600
|
+
# Output a warning if there are conflicting initial states for the machine's
|
601
|
+
# attribute
|
602
|
+
initial_state = states.detect { |state| state.initial }
|
603
|
+
if !owner_class_attribute_default.nil? && (dynamic_initial_state? || !owner_class_attribute_default_matches?(initial_state))
|
604
|
+
warn(
|
605
|
+
"Both #{owner_class.name} and its #{name.inspect} machine have defined "\
|
606
|
+
"a different default for \"#{attribute}\". Use only one or the other for "\
|
607
|
+
"defining defaults to avoid unexpected behaviors."
|
608
|
+
)
|
609
|
+
end
|
610
|
+
end
|
611
|
+
|
612
|
+
# Gets the initial state of the machine for the given object. If a dynamic
|
613
|
+
# initial state was configured for this machine, then the object will be
|
614
|
+
# passed into the lambda block to help determine the actual state.
|
615
|
+
#
|
616
|
+
# == Examples
|
617
|
+
#
|
618
|
+
# With a static initial state:
|
619
|
+
#
|
620
|
+
# class Vehicle
|
621
|
+
# state_machine :initial => :parked do
|
622
|
+
# ...
|
623
|
+
# end
|
624
|
+
# end
|
625
|
+
#
|
626
|
+
# vehicle = Vehicle.new
|
627
|
+
# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=true>
|
628
|
+
#
|
629
|
+
# With a dynamic initial state:
|
630
|
+
#
|
631
|
+
# class Vehicle
|
632
|
+
# attr_accessor :force_idle
|
633
|
+
#
|
634
|
+
# state_machine :initial => lambda {|vehicle| vehicle.force_idle ? :idling : :parked} do
|
635
|
+
# ...
|
636
|
+
# end
|
637
|
+
# end
|
638
|
+
#
|
639
|
+
# vehicle = Vehicle.new
|
640
|
+
#
|
641
|
+
# vehicle.force_idle = true
|
642
|
+
# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:idling value="idling" initial=false>
|
643
|
+
#
|
644
|
+
# vehicle.force_idle = false
|
645
|
+
# Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=false>
|
646
|
+
def initial_state(object)
|
647
|
+
states.fetch(dynamic_initial_state? ? evaluate_method(object, @initial_state) : @initial_state) if instance_variable_defined?('@initial_state')
|
648
|
+
end
|
649
|
+
|
650
|
+
# Whether a dynamic initial state is being used in the machine
|
651
|
+
def dynamic_initial_state?
|
652
|
+
instance_variable_defined?('@initial_state') && @initial_state.is_a?(Proc)
|
653
|
+
end
|
654
|
+
|
655
|
+
# Initializes the state on the given object. Initial values are only set if
|
656
|
+
# the machine's attribute hasn't been previously initialized.
|
657
|
+
#
|
658
|
+
# Configuration options:
|
659
|
+
# * <tt>:force</tt> - Whether to initialize the state regardless of its
|
660
|
+
# current value
|
661
|
+
# * <tt>:to</tt> - A hash to set the initial value in instead of writing
|
662
|
+
# directly to the object
|
663
|
+
def initialize_state(object, options = {})
|
664
|
+
state = initial_state(object)
|
665
|
+
if state && (options[:force] || initialize_state?(object))
|
666
|
+
value = state.value
|
667
|
+
|
668
|
+
if hash = options[:to]
|
669
|
+
hash[attribute.to_s] = value
|
670
|
+
else
|
671
|
+
write(object, :state, value)
|
672
|
+
end
|
673
|
+
end
|
674
|
+
end
|
675
|
+
|
676
|
+
# Gets the actual name of the attribute on the machine's owner class that
|
677
|
+
# stores data with the given name.
|
678
|
+
def attribute(name = :state)
|
679
|
+
name == :state ? @attribute : :"#{self.name}_#{name}"
|
680
|
+
end
|
681
|
+
|
682
|
+
# Defines a new helper method in an instance or class scope with the given
|
683
|
+
# name. If the method is already defined in the scope, then this will not
|
684
|
+
# override it.
|
685
|
+
#
|
686
|
+
# If passing in a block, there are two side effects to be aware of
|
687
|
+
# 1. The method cannot be chained, meaning that the block cannot call +super+
|
688
|
+
# 2. If the method is already defined in an ancestor, then it will not get
|
689
|
+
# overridden and a warning will be output.
|
690
|
+
#
|
691
|
+
# Example:
|
692
|
+
#
|
693
|
+
# # Instance helper
|
694
|
+
# machine.define_helper(:instance, :state_name) do |machine, object|
|
695
|
+
# machine.states.match(object).name
|
696
|
+
# end
|
697
|
+
#
|
698
|
+
# # Class helper
|
699
|
+
# machine.define_helper(:class, :state_machine_name) do |machine, klass|
|
700
|
+
# "State"
|
701
|
+
# end
|
702
|
+
#
|
703
|
+
# You can also define helpers using string evaluation like so:
|
704
|
+
#
|
705
|
+
# # Instance helper
|
706
|
+
# machine.define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
|
707
|
+
# def state_name
|
708
|
+
# self.class.state_machine(:state).states.match(self).name
|
709
|
+
# end
|
710
|
+
# end_eval
|
711
|
+
#
|
712
|
+
# # Class helper
|
713
|
+
# machine.define_helper :class, <<-end_eval, __FILE__, __LINE__ + 1
|
714
|
+
# def state_machine_name
|
715
|
+
# "State"
|
716
|
+
# end
|
717
|
+
# end_eval
|
718
|
+
def define_helper(scope, method, *args, &block)
|
719
|
+
helper_module = @helper_modules.fetch(scope)
|
720
|
+
|
721
|
+
if block_given?
|
722
|
+
if !self.class.ignore_method_conflicts && conflicting_ancestor = owner_class_ancestor_has_method?(scope, method)
|
723
|
+
ancestor_name = conflicting_ancestor.name && !conflicting_ancestor.name.empty? ? conflicting_ancestor.name : conflicting_ancestor.to_s
|
724
|
+
warn "#{scope == :class ? 'Class' : 'Instance'} method \"#{method}\" is already defined in #{ancestor_name}, use generic helper instead or set StateMachines::Machine.ignore_method_conflicts = true."
|
725
|
+
else
|
726
|
+
name = self.name
|
727
|
+
helper_module.class_eval do
|
728
|
+
define_method(method) do |*block_args|
|
729
|
+
block.call((scope == :instance ? self.class : self).state_machine(name), self, *block_args)
|
730
|
+
end
|
731
|
+
end
|
732
|
+
end
|
733
|
+
else
|
734
|
+
helper_module.class_eval(method, *args)
|
735
|
+
end
|
736
|
+
end
|
737
|
+
|
738
|
+
# Customizes the definition of one or more states in the machine.
|
739
|
+
#
|
740
|
+
# Configuration options:
|
741
|
+
# * <tt>:value</tt> - The actual value to store when an object transitions
|
742
|
+
# to the state. Default is the name (stringified).
|
743
|
+
# * <tt>:cache</tt> - If a dynamic value (via a lambda block) is being used,
|
744
|
+
# then setting this to true will cache the evaluated result
|
745
|
+
# * <tt>:if</tt> - Determines whether an object's value matches the state
|
746
|
+
# (e.g. :value => lambda {Time.now}, :if => lambda {|state| !state.nil?}).
|
747
|
+
# By default, the configured value is matched.
|
748
|
+
# * <tt>:human_name</tt> - The human-readable version of this state's name.
|
749
|
+
# By default, this is either defined by the integration or stringifies the
|
750
|
+
# name and converts underscores to spaces.
|
751
|
+
#
|
752
|
+
# == Customizing the stored value
|
753
|
+
#
|
754
|
+
# Whenever a state is automatically discovered in the state machine, its
|
755
|
+
# default value is assumed to be the stringified version of the name. For
|
756
|
+
# example,
|
757
|
+
#
|
758
|
+
# class Vehicle
|
759
|
+
# state_machine :initial => :parked do
|
760
|
+
# event :ignite do
|
761
|
+
# transition :parked => :idling
|
762
|
+
# end
|
763
|
+
# end
|
764
|
+
# end
|
765
|
+
#
|
766
|
+
# In the above state machine, there are two states automatically discovered:
|
767
|
+
# :parked and :idling. These states, by default, will store their stringified
|
768
|
+
# equivalents when an object moves into that state (e.g. "parked" / "idling").
|
769
|
+
#
|
770
|
+
# For legacy systems or when tying state machines into existing frameworks,
|
771
|
+
# it's oftentimes necessary to need to store a different value for a state
|
772
|
+
# than the default. In order to continue taking advantage of an expressive
|
773
|
+
# state machine and helper methods, every defined state can be re-configured
|
774
|
+
# with a custom stored value. For example,
|
775
|
+
#
|
776
|
+
# class Vehicle
|
777
|
+
# state_machine :initial => :parked do
|
778
|
+
# event :ignite do
|
779
|
+
# transition :parked => :idling
|
780
|
+
# end
|
781
|
+
#
|
782
|
+
# state :idling, :value => 'IDLING'
|
783
|
+
# state :parked, :value => 'PARKED
|
784
|
+
# end
|
785
|
+
# end
|
786
|
+
#
|
787
|
+
# This is also useful if being used in association with a database and,
|
788
|
+
# instead of storing the state name in a column, you want to store the
|
789
|
+
# state's foreign key:
|
790
|
+
#
|
791
|
+
# class VehicleState < ActiveRecord::Base
|
792
|
+
# end
|
793
|
+
#
|
794
|
+
# class Vehicle < ActiveRecord::Base
|
795
|
+
# state_machine :attribute => :state_id, :initial => :parked do
|
796
|
+
# event :ignite do
|
797
|
+
# transition :parked => :idling
|
798
|
+
# end
|
799
|
+
#
|
800
|
+
# states.each do |state|
|
801
|
+
# self.state(state.name, :value => lambda { VehicleState.find_by_name(state.name.to_s).id }, :cache => true)
|
802
|
+
# end
|
803
|
+
# end
|
804
|
+
# end
|
805
|
+
#
|
806
|
+
# In the above example, each known state is configured to store it's
|
807
|
+
# associated database id in the +state_id+ attribute. Also, notice that a
|
808
|
+
# lambda block is used to define the state's value. This is required in
|
809
|
+
# situations (like testing) where the model is loaded without any existing
|
810
|
+
# data (i.e. no VehicleState records available).
|
811
|
+
#
|
812
|
+
# One caveat to the above example is to keep performance in mind. To avoid
|
813
|
+
# constant db hits for looking up the VehicleState ids, the value is cached
|
814
|
+
# by specifying the <tt>:cache</tt> option. Alternatively, a custom
|
815
|
+
# caching strategy can be used like so:
|
816
|
+
#
|
817
|
+
# class VehicleState < ActiveRecord::Base
|
818
|
+
# cattr_accessor :cache_store
|
819
|
+
# self.cache_store = ActiveSupport::Cache::MemoryStore.new
|
820
|
+
#
|
821
|
+
# def self.find_by_name(name)
|
822
|
+
# cache_store.fetch(name) { find(:first, :conditions => {:name => name}) }
|
823
|
+
# end
|
824
|
+
# end
|
825
|
+
#
|
826
|
+
# === Dynamic values
|
827
|
+
#
|
828
|
+
# In addition to customizing states with other value types, lambda blocks
|
829
|
+
# can also be specified to allow for a state's value to be determined
|
830
|
+
# dynamically at runtime. For example,
|
831
|
+
#
|
832
|
+
# class Vehicle
|
833
|
+
# state_machine :purchased_at, :initial => :available do
|
834
|
+
# event :purchase do
|
835
|
+
# transition all => :purchased
|
836
|
+
# end
|
837
|
+
#
|
838
|
+
# event :restock do
|
839
|
+
# transition all => :available
|
840
|
+
# end
|
841
|
+
#
|
842
|
+
# state :available, :value => nil
|
843
|
+
# state :purchased, :if => lambda {|value| !value.nil?}, :value => lambda {Time.now}
|
844
|
+
# end
|
845
|
+
# end
|
846
|
+
#
|
847
|
+
# In the above definition, the <tt>:purchased</tt> state is customized with
|
848
|
+
# both a dynamic value *and* a value matcher.
|
849
|
+
#
|
850
|
+
# When an object transitions to the purchased state, the value's lambda
|
851
|
+
# block will be called. This will get the current time and store it in the
|
852
|
+
# object's +purchased_at+ attribute.
|
853
|
+
#
|
854
|
+
# *Note* that the custom matcher is very important here. Since there's no
|
855
|
+
# way for the state machine to figure out an object's state when it's set to
|
856
|
+
# a runtime value, it must be explicitly defined. If the <tt>:if</tt> option
|
857
|
+
# were not configured for the state, then an ArgumentError exception would
|
858
|
+
# be raised at runtime, indicating that the state machine could not figure
|
859
|
+
# out what the current state of the object was.
|
860
|
+
#
|
861
|
+
# == Behaviors
|
862
|
+
#
|
863
|
+
# Behaviors define a series of methods to mixin with objects when the current
|
864
|
+
# state matches the given one(s). This allows instance methods to behave
|
865
|
+
# a specific way depending on what the value of the object's state is.
|
866
|
+
#
|
867
|
+
# For example,
|
868
|
+
#
|
869
|
+
# class Vehicle
|
870
|
+
# attr_accessor :driver
|
871
|
+
# attr_accessor :passenger
|
872
|
+
#
|
873
|
+
# state_machine :initial => :parked do
|
874
|
+
# event :ignite do
|
875
|
+
# transition :parked => :idling
|
876
|
+
# end
|
877
|
+
#
|
878
|
+
# state :parked do
|
879
|
+
# def speed
|
880
|
+
# 0
|
881
|
+
# end
|
882
|
+
#
|
883
|
+
# def rotate_driver
|
884
|
+
# driver = self.driver
|
885
|
+
# self.driver = passenger
|
886
|
+
# self.passenger = driver
|
887
|
+
# true
|
888
|
+
# end
|
889
|
+
# end
|
890
|
+
#
|
891
|
+
# state :idling, :first_gear do
|
892
|
+
# def speed
|
893
|
+
# 20
|
894
|
+
# end
|
895
|
+
#
|
896
|
+
# def rotate_driver
|
897
|
+
# self.state = 'parked'
|
898
|
+
# rotate_driver
|
899
|
+
# end
|
900
|
+
# end
|
901
|
+
#
|
902
|
+
# other_states :backing_up
|
903
|
+
# end
|
904
|
+
# end
|
905
|
+
#
|
906
|
+
# In the above example, there are two dynamic behaviors defined for the
|
907
|
+
# class:
|
908
|
+
# * +speed+
|
909
|
+
# * +rotate_driver+
|
910
|
+
#
|
911
|
+
# Each of these behaviors are instance methods on the Vehicle class. However,
|
912
|
+
# which method actually gets invoked is based on the current state of the
|
913
|
+
# object. Using the above class as the example:
|
914
|
+
#
|
915
|
+
# vehicle = Vehicle.new
|
916
|
+
# vehicle.driver = 'John'
|
917
|
+
# vehicle.passenger = 'Jane'
|
918
|
+
#
|
919
|
+
# # Behaviors in the "parked" state
|
920
|
+
# vehicle.state # => "parked"
|
921
|
+
# vehicle.speed # => 0
|
922
|
+
# vehicle.rotate_driver # => true
|
923
|
+
# vehicle.driver # => "Jane"
|
924
|
+
# vehicle.passenger # => "John"
|
925
|
+
#
|
926
|
+
# vehicle.ignite # => true
|
927
|
+
#
|
928
|
+
# # Behaviors in the "idling" state
|
929
|
+
# vehicle.state # => "idling"
|
930
|
+
# vehicle.speed # => 20
|
931
|
+
# vehicle.rotate_driver # => true
|
932
|
+
# vehicle.driver # => "John"
|
933
|
+
# vehicle.passenger # => "Jane"
|
934
|
+
#
|
935
|
+
# As can be seen, both the +speed+ and +rotate_driver+ instance method
|
936
|
+
# implementations changed how they behave based on what the current state
|
937
|
+
# of the vehicle was.
|
938
|
+
#
|
939
|
+
# === Invalid behaviors
|
940
|
+
#
|
941
|
+
# If a specific behavior has not been defined for a state, then a
|
942
|
+
# NoMethodError exception will be raised, indicating that that method would
|
943
|
+
# not normally exist for an object with that state.
|
944
|
+
#
|
945
|
+
# Using the example from before:
|
946
|
+
#
|
947
|
+
# vehicle = Vehicle.new
|
948
|
+
# vehicle.state = 'backing_up'
|
949
|
+
# vehicle.speed # => NoMethodError: undefined method 'speed' for #<Vehicle:0xb7d296ac> in state "backing_up"
|
950
|
+
#
|
951
|
+
# === Using matchers
|
952
|
+
#
|
953
|
+
# The +all+ / +any+ matchers can be used to easily define behaviors for a
|
954
|
+
# group of states. Note, however, that you cannot use these matchers to
|
955
|
+
# set configurations for states. Behaviors using these matchers can be
|
956
|
+
# defined at any point in the state machine and will always get applied to
|
957
|
+
# the proper states.
|
958
|
+
#
|
959
|
+
# For example:
|
960
|
+
#
|
961
|
+
# state_machine :initial => :parked do
|
962
|
+
# ...
|
963
|
+
#
|
964
|
+
# state all - [:parked, :idling, :stalled] do
|
965
|
+
# validates_presence_of :speed
|
966
|
+
#
|
967
|
+
# def speed
|
968
|
+
# gear * 10
|
969
|
+
# end
|
970
|
+
# end
|
971
|
+
# end
|
972
|
+
#
|
973
|
+
# == State-aware class methods
|
974
|
+
#
|
975
|
+
# In addition to defining scopes for instance methods that are state-aware,
|
976
|
+
# the same can be done for certain types of class methods.
|
977
|
+
#
|
978
|
+
# Some libraries have support for class-level methods that only run certain
|
979
|
+
# behaviors based on a conditions hash passed in. For example:
|
980
|
+
#
|
981
|
+
# class Vehicle < ActiveRecord::Base
|
982
|
+
# state_machine do
|
983
|
+
# ...
|
984
|
+
# state :first_gear, :second_gear, :third_gear do
|
985
|
+
# validates_presence_of :speed
|
986
|
+
# validates_inclusion_of :speed, :in => 0..25, :if => :in_school_zone?
|
987
|
+
# end
|
988
|
+
# end
|
989
|
+
# end
|
990
|
+
#
|
991
|
+
# In the above ActiveRecord model, two validations have been defined which
|
992
|
+
# will *only* run when the Vehicle object is in one of the three states:
|
993
|
+
# +first_gear+, +second_gear+, or +third_gear. Notice, also, that if/unless
|
994
|
+
# conditions can continue to be used.
|
995
|
+
#
|
996
|
+
# This functionality is not library-specific and can work for any class-level
|
997
|
+
# method that is defined like so:
|
998
|
+
#
|
999
|
+
# def validates_presence_of(attribute, options = {})
|
1000
|
+
# ...
|
1001
|
+
# end
|
1002
|
+
#
|
1003
|
+
# The minimum requirement is that the last argument in the method be an
|
1004
|
+
# options hash which contains at least <tt>:if</tt> condition support.
|
1005
|
+
def state(*names, &block)
|
1006
|
+
options = names.last.is_a?(Hash) ? names.pop : {}
|
1007
|
+
options.assert_valid_keys(:value, :cache, :if, :human_name)
|
1008
|
+
|
1009
|
+
# Store the context so that it can be used for / matched against any state
|
1010
|
+
# that gets added
|
1011
|
+
@states.context(names, &block) if block_given?
|
1012
|
+
|
1013
|
+
if names.first.is_a?(Matcher)
|
1014
|
+
# Add any states referenced in the matcher. When matchers are used,
|
1015
|
+
# states are not allowed to be configured.
|
1016
|
+
raise ArgumentError, "Cannot configure states when using matchers (using #{options.inspect})" if options.any?
|
1017
|
+
states = add_states(names.first.values)
|
1018
|
+
else
|
1019
|
+
states = add_states(names)
|
1020
|
+
|
1021
|
+
# Update the configuration for the state(s)
|
1022
|
+
states.each do |state|
|
1023
|
+
if options.include?(:value)
|
1024
|
+
state.value = options[:value]
|
1025
|
+
self.states.update(state)
|
1026
|
+
end
|
1027
|
+
|
1028
|
+
state.human_name = options[:human_name] if options.include?(:human_name)
|
1029
|
+
state.cache = options[:cache] if options.include?(:cache)
|
1030
|
+
state.matcher = options[:if] if options.include?(:if)
|
1031
|
+
end
|
1032
|
+
end
|
1033
|
+
|
1034
|
+
states.length == 1 ? states.first : states
|
1035
|
+
end
|
1036
|
+
|
1037
|
+
alias_method :other_states, :state
|
1038
|
+
|
1039
|
+
# Gets the current value stored in the given object's attribute.
|
1040
|
+
#
|
1041
|
+
# For example,
|
1042
|
+
#
|
1043
|
+
# class Vehicle
|
1044
|
+
# state_machine :initial => :parked do
|
1045
|
+
# ...
|
1046
|
+
# end
|
1047
|
+
# end
|
1048
|
+
#
|
1049
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7d94ab0 @state="parked">
|
1050
|
+
# Vehicle.state_machine.read(vehicle, :state) # => "parked" # Equivalent to vehicle.state
|
1051
|
+
# Vehicle.state_machine.read(vehicle, :event) # => nil # Equivalent to vehicle.state_event
|
1052
|
+
def read(object, attribute, ivar = false)
|
1053
|
+
attribute = self.attribute(attribute)
|
1054
|
+
if ivar
|
1055
|
+
object.instance_variable_defined?("@#{attribute}") ? object.instance_variable_get("@#{attribute}") : nil
|
1056
|
+
else
|
1057
|
+
object.send(attribute)
|
1058
|
+
end
|
1059
|
+
end
|
1060
|
+
|
1061
|
+
# Sets a new value in the given object's attribute.
|
1062
|
+
#
|
1063
|
+
# For example,
|
1064
|
+
#
|
1065
|
+
# class Vehicle
|
1066
|
+
# state_machine :initial => :parked do
|
1067
|
+
# ...
|
1068
|
+
# end
|
1069
|
+
# end
|
1070
|
+
#
|
1071
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7d94ab0 @state="parked">
|
1072
|
+
# Vehicle.state_machine.write(vehicle, :state, 'idling') # => Equivalent to vehicle.state = 'idling'
|
1073
|
+
# Vehicle.state_machine.write(vehicle, :event, 'park') # => Equivalent to vehicle.state_event = 'park'
|
1074
|
+
# vehicle.state # => "idling"
|
1075
|
+
# vehicle.event # => "park"
|
1076
|
+
def write(object, attribute, value, ivar = false)
|
1077
|
+
attribute = self.attribute(attribute)
|
1078
|
+
ivar ? object.instance_variable_set("@#{attribute}", value) : object.send("#{attribute}=", value)
|
1079
|
+
end
|
1080
|
+
|
1081
|
+
# Defines one or more events for the machine and the transitions that can
|
1082
|
+
# be performed when those events are run.
|
1083
|
+
#
|
1084
|
+
# This method is also aliased as +on+ for improved compatibility with
|
1085
|
+
# using a domain-specific language.
|
1086
|
+
#
|
1087
|
+
# Configuration options:
|
1088
|
+
# * <tt>:human_name</tt> - The human-readable version of this event's name.
|
1089
|
+
# By default, this is either defined by the integration or stringifies the
|
1090
|
+
# name and converts underscores to spaces.
|
1091
|
+
#
|
1092
|
+
# == Instance methods
|
1093
|
+
#
|
1094
|
+
# The following instance methods are generated when a new event is defined
|
1095
|
+
# (the "park" event is used as an example):
|
1096
|
+
# * <tt>park(..., run_action = true)</tt> - Fires the "park" event,
|
1097
|
+
# transitioning from the current state to the next valid state. If the
|
1098
|
+
# last argument is a boolean, it will control whether the machine's action
|
1099
|
+
# gets run.
|
1100
|
+
# * <tt>park!(..., run_action = true)</tt> - Fires the "park" event,
|
1101
|
+
# transitioning from the current state to the next valid state. If the
|
1102
|
+
# transition fails, then a StateMachines::InvalidTransition error will be
|
1103
|
+
# raised. If the last argument is a boolean, it will control whether the
|
1104
|
+
# machine's action gets run.
|
1105
|
+
# * <tt>can_park?(requirements = {})</tt> - Checks whether the "park" event
|
1106
|
+
# can be fired given the current state of the object. This will *not* run
|
1107
|
+
# validations or callbacks in ORM integrations. It will only determine if
|
1108
|
+
# the state machine defines a valid transition for the event. To check
|
1109
|
+
# whether an event can fire *and* passes validations, use event attributes
|
1110
|
+
# (e.g. state_event) as described in the "Events" documentation of each
|
1111
|
+
# ORM integration.
|
1112
|
+
# * <tt>park_transition(requirements = {})</tt> - Gets the next transition
|
1113
|
+
# that would be performed if the "park" event were to be fired now on the
|
1114
|
+
# object or nil if no transitions can be performed. Like <tt>can_park?</tt>
|
1115
|
+
# this will also *not* run validations or callbacks. It will only
|
1116
|
+
# determine if the state machine defines a valid transition for the event.
|
1117
|
+
#
|
1118
|
+
# With a namespace of "car", the above names map to the following methods:
|
1119
|
+
# * <tt>can_park_car?</tt>
|
1120
|
+
# * <tt>park_car_transition</tt>
|
1121
|
+
# * <tt>park_car</tt>
|
1122
|
+
# * <tt>park_car!</tt>
|
1123
|
+
#
|
1124
|
+
# The <tt>can_park?</tt> and <tt>park_transition</tt> helpers both take an
|
1125
|
+
# optional set of requirements for determining what transitions are available
|
1126
|
+
# for the current object. These requirements include:
|
1127
|
+
# * <tt>:from</tt> - One or more states to transition from. If none are
|
1128
|
+
# specified, then this will be the object's current state.
|
1129
|
+
# * <tt>:to</tt> - One or more states to transition to. If none are
|
1130
|
+
# specified, then this will match any to state.
|
1131
|
+
# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
|
1132
|
+
# conditionals defined for each one. Default is true.
|
1133
|
+
#
|
1134
|
+
# == Defining transitions
|
1135
|
+
#
|
1136
|
+
# +event+ requires a block which allows you to define the possible
|
1137
|
+
# transitions that can happen as a result of that event. For example,
|
1138
|
+
#
|
1139
|
+
# event :park, :stop do
|
1140
|
+
# transition :idling => :parked
|
1141
|
+
# end
|
1142
|
+
#
|
1143
|
+
# event :first_gear do
|
1144
|
+
# transition :parked => :first_gear, :if => :seatbelt_on?
|
1145
|
+
# transition :parked => same # Allow to loopback if seatbelt is off
|
1146
|
+
# end
|
1147
|
+
#
|
1148
|
+
# See StateMachines::Event#transition for more information on
|
1149
|
+
# the possible options that can be passed in.
|
1150
|
+
#
|
1151
|
+
# *Note* that this block is executed within the context of the actual event
|
1152
|
+
# object. As a result, you will not be able to reference any class methods
|
1153
|
+
# on the model without referencing the class itself. For example,
|
1154
|
+
#
|
1155
|
+
# class Vehicle
|
1156
|
+
# def self.safe_states
|
1157
|
+
# [:parked, :idling, :stalled]
|
1158
|
+
# end
|
1159
|
+
#
|
1160
|
+
# state_machine do
|
1161
|
+
# event :park do
|
1162
|
+
# transition Vehicle.safe_states => :parked
|
1163
|
+
# end
|
1164
|
+
# end
|
1165
|
+
# end
|
1166
|
+
#
|
1167
|
+
# == Overriding the event method
|
1168
|
+
#
|
1169
|
+
# By default, this will define an instance method (with the same name as the
|
1170
|
+
# event) that will fire the next possible transition for that. Although the
|
1171
|
+
# +before_transition+, +after_transition+, and +around_transition+ hooks
|
1172
|
+
# allow you to define behavior that gets executed as a result of the event's
|
1173
|
+
# transition, you can also override the event method in order to have a
|
1174
|
+
# little more fine-grained control.
|
1175
|
+
#
|
1176
|
+
# For example:
|
1177
|
+
#
|
1178
|
+
# class Vehicle
|
1179
|
+
# state_machine do
|
1180
|
+
# event :park do
|
1181
|
+
# ...
|
1182
|
+
# end
|
1183
|
+
# end
|
1184
|
+
#
|
1185
|
+
# def park(*)
|
1186
|
+
# take_deep_breath # Executes before the transition (and before_transition hooks) even if no transition is possible
|
1187
|
+
# if result = super # Runs the transition and all before/after/around hooks
|
1188
|
+
# applaud # Executes after the transition (and after_transition hooks)
|
1189
|
+
# end
|
1190
|
+
# result
|
1191
|
+
# end
|
1192
|
+
# end
|
1193
|
+
#
|
1194
|
+
# There are a few important things to note here. First, the method
|
1195
|
+
# signature is defined with an unlimited argument list in order to allow
|
1196
|
+
# callers to continue passing arguments that are expected by state_machine.
|
1197
|
+
# For example, it will still allow calls to +park+ with a single parameter
|
1198
|
+
# for skipping the configured action.
|
1199
|
+
#
|
1200
|
+
# Second, the overridden event method must call +super+ in order to run the
|
1201
|
+
# logic for running the next possible transition. In order to remain
|
1202
|
+
# consistent with other events, the result of +super+ is returned.
|
1203
|
+
#
|
1204
|
+
# Third, any behavior defined in this method will *not* get executed if
|
1205
|
+
# you're taking advantage of attribute-based event transitions. For example:
|
1206
|
+
#
|
1207
|
+
# vehicle = Vehicle.new
|
1208
|
+
# vehicle.state_event = 'park'
|
1209
|
+
# vehicle.save
|
1210
|
+
#
|
1211
|
+
# In this case, the +park+ event will run the before/after/around transition
|
1212
|
+
# hooks and transition the state, but the behavior defined in the overriden
|
1213
|
+
# +park+ method will *not* be executed.
|
1214
|
+
#
|
1215
|
+
# == Defining additional arguments
|
1216
|
+
#
|
1217
|
+
# Additional arguments can be passed into events and accessed by transition
|
1218
|
+
# hooks like so:
|
1219
|
+
#
|
1220
|
+
# class Vehicle
|
1221
|
+
# state_machine do
|
1222
|
+
# after_transition :on => :park do |vehicle, transition|
|
1223
|
+
# kind = *transition.args # :parallel
|
1224
|
+
# ...
|
1225
|
+
# end
|
1226
|
+
# after_transition :on => :park, :do => :take_deep_breath
|
1227
|
+
#
|
1228
|
+
# event :park do
|
1229
|
+
# ...
|
1230
|
+
# end
|
1231
|
+
#
|
1232
|
+
# def take_deep_breath(transition)
|
1233
|
+
# kind = *transition.args # :parallel
|
1234
|
+
# ...
|
1235
|
+
# end
|
1236
|
+
# end
|
1237
|
+
# end
|
1238
|
+
#
|
1239
|
+
# vehicle = Vehicle.new
|
1240
|
+
# vehicle.park(:parallel)
|
1241
|
+
#
|
1242
|
+
# *Remember* that if the last argument is a boolean, it will be used as the
|
1243
|
+
# +run_action+ parameter to the event action. Using the +park+ action
|
1244
|
+
# example from above, you can might call it like so:
|
1245
|
+
#
|
1246
|
+
# vehicle.park # => Uses default args and runs machine action
|
1247
|
+
# vehicle.park(:parallel) # => Specifies the +kind+ argument and runs the machine action
|
1248
|
+
# vehicle.park(:parallel, false) # => Specifies the +kind+ argument and *skips* the machine action
|
1249
|
+
#
|
1250
|
+
# If you decide to override the +park+ event method *and* define additional
|
1251
|
+
# arguments, you can do so as shown below:
|
1252
|
+
#
|
1253
|
+
# class Vehicle
|
1254
|
+
# state_machine do
|
1255
|
+
# event :park do
|
1256
|
+
# ...
|
1257
|
+
# end
|
1258
|
+
# end
|
1259
|
+
#
|
1260
|
+
# def park(kind = :parallel, *args)
|
1261
|
+
# take_deep_breath if kind == :parallel
|
1262
|
+
# super
|
1263
|
+
# end
|
1264
|
+
# end
|
1265
|
+
#
|
1266
|
+
# Note that +super+ is called instead of <tt>super(*args)</tt>. This allow
|
1267
|
+
# the entire arguments list to be accessed by transition callbacks through
|
1268
|
+
# StateMachines::Transition#args.
|
1269
|
+
#
|
1270
|
+
# === Using matchers
|
1271
|
+
#
|
1272
|
+
# The +all+ / +any+ matchers can be used to easily execute blocks for a
|
1273
|
+
# group of events. Note, however, that you cannot use these matchers to
|
1274
|
+
# set configurations for events. Blocks using these matchers can be
|
1275
|
+
# defined at any point in the state machine and will always get applied to
|
1276
|
+
# the proper events.
|
1277
|
+
#
|
1278
|
+
# For example:
|
1279
|
+
#
|
1280
|
+
# state_machine :initial => :parked do
|
1281
|
+
# ...
|
1282
|
+
#
|
1283
|
+
# event all - [:crash] do
|
1284
|
+
# transition :stalled => :parked
|
1285
|
+
# end
|
1286
|
+
# end
|
1287
|
+
#
|
1288
|
+
# == Example
|
1289
|
+
#
|
1290
|
+
# class Vehicle
|
1291
|
+
# state_machine do
|
1292
|
+
# # The park, stop, and halt events will all share the given transitions
|
1293
|
+
# event :park, :stop, :halt do
|
1294
|
+
# transition [:idling, :backing_up] => :parked
|
1295
|
+
# end
|
1296
|
+
#
|
1297
|
+
# event :stop do
|
1298
|
+
# transition :first_gear => :idling
|
1299
|
+
# end
|
1300
|
+
#
|
1301
|
+
# event :ignite do
|
1302
|
+
# transition :parked => :idling
|
1303
|
+
# transition :idling => same # Allow ignite while still idling
|
1304
|
+
# end
|
1305
|
+
# end
|
1306
|
+
# end
|
1307
|
+
def event(*names, &block)
|
1308
|
+
options = names.last.is_a?(Hash) ? names.pop : {}
|
1309
|
+
options.assert_valid_keys(:human_name)
|
1310
|
+
|
1311
|
+
# Store the context so that it can be used for / matched against any event
|
1312
|
+
# that gets added
|
1313
|
+
@events.context(names, &block) if block_given?
|
1314
|
+
|
1315
|
+
if names.first.is_a?(Matcher)
|
1316
|
+
# Add any events referenced in the matcher. When matchers are used,
|
1317
|
+
# events are not allowed to be configured.
|
1318
|
+
raise ArgumentError, "Cannot configure events when using matchers (using #{options.inspect})" if options.any?
|
1319
|
+
events = add_events(names.first.values)
|
1320
|
+
else
|
1321
|
+
events = add_events(names)
|
1322
|
+
|
1323
|
+
# Update the configuration for the event(s)
|
1324
|
+
events.each do |event|
|
1325
|
+
event.human_name = options[:human_name] if options.include?(:human_name)
|
1326
|
+
|
1327
|
+
# Add any states that may have been referenced within the event
|
1328
|
+
add_states(event.known_states)
|
1329
|
+
end
|
1330
|
+
end
|
1331
|
+
|
1332
|
+
events.length == 1 ? events.first : events
|
1333
|
+
end
|
1334
|
+
|
1335
|
+
alias_method :on, :event
|
1336
|
+
|
1337
|
+
# Creates a new transition that determines what to change the current state
|
1338
|
+
# to when an event fires.
|
1339
|
+
#
|
1340
|
+
# == Defining transitions
|
1341
|
+
#
|
1342
|
+
# The options for a new transition uses the Hash syntax to map beginning
|
1343
|
+
# states to ending states. For example,
|
1344
|
+
#
|
1345
|
+
# transition :parked => :idling, :idling => :first_gear, :on => :ignite
|
1346
|
+
#
|
1347
|
+
# In this case, when the +ignite+ event is fired, this transition will cause
|
1348
|
+
# the state to be +idling+ if it's current state is +parked+ or +first_gear+
|
1349
|
+
# if it's current state is +idling+.
|
1350
|
+
#
|
1351
|
+
# To help define these implicit transitions, a set of helpers are available
|
1352
|
+
# for slightly more complex matching:
|
1353
|
+
# * <tt>all</tt> - Matches every state in the machine
|
1354
|
+
# * <tt>all - [:parked, :idling, ...]</tt> - Matches every state except those specified
|
1355
|
+
# * <tt>any</tt> - An alias for +all+ (matches every state in the machine)
|
1356
|
+
# * <tt>same</tt> - Matches the same state being transitioned from
|
1357
|
+
#
|
1358
|
+
# See StateMachines::MatcherHelpers for more information.
|
1359
|
+
#
|
1360
|
+
# Examples:
|
1361
|
+
#
|
1362
|
+
# transition all => nil, :on => :ignite # Transitions to nil regardless of the current state
|
1363
|
+
# transition all => :idling, :on => :ignite # Transitions to :idling regardless of the current state
|
1364
|
+
# transition all - [:idling, :first_gear] => :idling, :on => :ignite # Transitions every state but :idling and :first_gear to :idling
|
1365
|
+
# transition nil => :idling, :on => :ignite # Transitions to :idling from the nil state
|
1366
|
+
# transition :parked => :idling, :on => :ignite # Transitions to :idling if :parked
|
1367
|
+
# transition [:parked, :stalled] => :idling, :on => :ignite # Transitions to :idling if :parked or :stalled
|
1368
|
+
#
|
1369
|
+
# transition :parked => same, :on => :park # Loops :parked back to :parked
|
1370
|
+
# transition [:parked, :stalled] => same, :on => [:park, :stall] # Loops either :parked or :stalled back to the same state on the park and stall events
|
1371
|
+
# transition all - :parked => same, :on => :noop # Loops every state but :parked back to the same state
|
1372
|
+
#
|
1373
|
+
# # Transitions to :idling if :parked, :first_gear if :idling, or :second_gear if :first_gear
|
1374
|
+
# transition :parked => :idling, :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up
|
1375
|
+
#
|
1376
|
+
# == Verbose transitions
|
1377
|
+
#
|
1378
|
+
# Transitions can also be defined use an explicit set of configuration
|
1379
|
+
# options:
|
1380
|
+
# * <tt>:from</tt> - A state or array of states that can be transitioned from.
|
1381
|
+
# If not specified, then the transition can occur for *any* state.
|
1382
|
+
# * <tt>:to</tt> - The state that's being transitioned to. If not specified,
|
1383
|
+
# then the transition will simply loop back (i.e. the state will not change).
|
1384
|
+
# * <tt>:except_from</tt> - A state or array of states that *cannot* be
|
1385
|
+
# transitioned from.
|
1386
|
+
#
|
1387
|
+
# These options must be used when defining transitions within the context
|
1388
|
+
# of a state.
|
1389
|
+
#
|
1390
|
+
# Examples:
|
1391
|
+
#
|
1392
|
+
# transition :to => nil, :on => :park
|
1393
|
+
# transition :to => :idling, :on => :ignite
|
1394
|
+
# transition :except_from => [:idling, :first_gear], :to => :idling, :on => :ignite
|
1395
|
+
# transition :from => nil, :to => :idling, :on => :ignite
|
1396
|
+
# transition :from => [:parked, :stalled], :to => :idling, :on => :ignite
|
1397
|
+
#
|
1398
|
+
# == Conditions
|
1399
|
+
#
|
1400
|
+
# In addition to the state requirements for each transition, a condition
|
1401
|
+
# can also be defined to help determine whether that transition is
|
1402
|
+
# available. These options will work on both the normal and verbose syntax.
|
1403
|
+
#
|
1404
|
+
# Configuration options:
|
1405
|
+
# * <tt>:if</tt> - A method, proc or string to call to determine if the
|
1406
|
+
# transition should occur (e.g. :if => :moving?, or :if => lambda {|vehicle| vehicle.speed > 60}).
|
1407
|
+
# The condition should return or evaluate to true or false.
|
1408
|
+
# * <tt>:unless</tt> - A method, proc or string to call to determine if the
|
1409
|
+
# transition should not occur (e.g. :unless => :stopped?, or :unless => lambda {|vehicle| vehicle.speed <= 60}).
|
1410
|
+
# The condition should return or evaluate to true or false.
|
1411
|
+
#
|
1412
|
+
# Examples:
|
1413
|
+
#
|
1414
|
+
# transition :parked => :idling, :on => :ignite, :if => :moving?
|
1415
|
+
# transition :parked => :idling, :on => :ignite, :unless => :stopped?
|
1416
|
+
# transition :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up, :if => :seatbelt_on?
|
1417
|
+
#
|
1418
|
+
# transition :from => :parked, :to => :idling, :on => ignite, :if => :moving?
|
1419
|
+
# transition :from => :parked, :to => :idling, :on => ignite, :unless => :stopped?
|
1420
|
+
#
|
1421
|
+
# == Order of operations
|
1422
|
+
#
|
1423
|
+
# Transitions are evaluated in the order in which they're defined. As a
|
1424
|
+
# result, if more than one transition applies to a given object, then the
|
1425
|
+
# first transition that matches will be performed.
|
1426
|
+
def transition(options)
|
1427
|
+
raise ArgumentError, 'Must specify :on event' unless options[:on]
|
1428
|
+
|
1429
|
+
branches = []
|
1430
|
+
options = options.dup
|
1431
|
+
event(*Array(options.delete(:on))) { branches << transition(options) }
|
1432
|
+
|
1433
|
+
branches.length == 1 ? branches.first : branches
|
1434
|
+
end
|
1435
|
+
|
1436
|
+
# Creates a callback that will be invoked *before* a transition is
|
1437
|
+
# performed so long as the given requirements match the transition.
|
1438
|
+
#
|
1439
|
+
# == The callback
|
1440
|
+
#
|
1441
|
+
# Callbacks must be defined as either an argument, in the :do option, or
|
1442
|
+
# as a block. For example,
|
1443
|
+
#
|
1444
|
+
# class Vehicle
|
1445
|
+
# state_machine do
|
1446
|
+
# before_transition :set_alarm
|
1447
|
+
# before_transition :set_alarm, all => :parked
|
1448
|
+
# before_transition all => :parked, :do => :set_alarm
|
1449
|
+
# before_transition all => :parked do |vehicle, transition|
|
1450
|
+
# vehicle.set_alarm
|
1451
|
+
# end
|
1452
|
+
# ...
|
1453
|
+
# end
|
1454
|
+
# end
|
1455
|
+
#
|
1456
|
+
# Notice that the first three callbacks are the same in terms of how the
|
1457
|
+
# methods to invoke are defined. However, using the <tt>:do</tt> can
|
1458
|
+
# provide for a more fluid DSL.
|
1459
|
+
#
|
1460
|
+
# In addition, multiple callbacks can be defined like so:
|
1461
|
+
#
|
1462
|
+
# class Vehicle
|
1463
|
+
# state_machine do
|
1464
|
+
# before_transition :set_alarm, :lock_doors, all => :parked
|
1465
|
+
# before_transition all => :parked, :do => [:set_alarm, :lock_doors]
|
1466
|
+
# before_transition :set_alarm do |vehicle, transition|
|
1467
|
+
# vehicle.lock_doors
|
1468
|
+
# end
|
1469
|
+
# end
|
1470
|
+
# end
|
1471
|
+
#
|
1472
|
+
# Notice that the different ways of configuring methods can be mixed.
|
1473
|
+
#
|
1474
|
+
# == State requirements
|
1475
|
+
#
|
1476
|
+
# Callbacks can require that the machine be transitioning from and to
|
1477
|
+
# specific states. These requirements use a Hash syntax to map beginning
|
1478
|
+
# states to ending states. For example,
|
1479
|
+
#
|
1480
|
+
# before_transition :parked => :idling, :idling => :first_gear, :do => :set_alarm
|
1481
|
+
#
|
1482
|
+
# In this case, the +set_alarm+ callback will only be called if the machine
|
1483
|
+
# is transitioning from +parked+ to +idling+ or from +idling+ to +parked+.
|
1484
|
+
#
|
1485
|
+
# To help define state requirements, a set of helpers are available for
|
1486
|
+
# slightly more complex matching:
|
1487
|
+
# * <tt>all</tt> - Matches every state/event in the machine
|
1488
|
+
# * <tt>all - [:parked, :idling, ...]</tt> - Matches every state/event except those specified
|
1489
|
+
# * <tt>any</tt> - An alias for +all+ (matches every state/event in the machine)
|
1490
|
+
# * <tt>same</tt> - Matches the same state being transitioned from
|
1491
|
+
#
|
1492
|
+
# See StateMachines::MatcherHelpers for more information.
|
1493
|
+
#
|
1494
|
+
# Examples:
|
1495
|
+
#
|
1496
|
+
# before_transition :parked => [:idling, :first_gear], :do => ... # Matches from parked to idling or first_gear
|
1497
|
+
# before_transition all - [:parked, :idling] => :idling, :do => ... # Matches from every state except parked and idling to idling
|
1498
|
+
# before_transition all => :parked, :do => ... # Matches all states to parked
|
1499
|
+
# before_transition any => same, :do => ... # Matches every loopback
|
1500
|
+
#
|
1501
|
+
# == Event requirements
|
1502
|
+
#
|
1503
|
+
# In addition to state requirements, an event requirement can be defined so
|
1504
|
+
# that the callback is only invoked on specific events using the +on+
|
1505
|
+
# option. This can also use the same matcher helpers as the state
|
1506
|
+
# requirements.
|
1507
|
+
#
|
1508
|
+
# Examples:
|
1509
|
+
#
|
1510
|
+
# before_transition :on => :ignite, :do => ... # Matches only on ignite
|
1511
|
+
# before_transition :on => all - :ignite, :do => ... # Matches on every event except ignite
|
1512
|
+
# before_transition :parked => :idling, :on => :ignite, :do => ... # Matches from parked to idling on ignite
|
1513
|
+
#
|
1514
|
+
# == Verbose Requirements
|
1515
|
+
#
|
1516
|
+
# Requirements can also be defined using verbose options rather than the
|
1517
|
+
# implicit Hash syntax and helper methods described above.
|
1518
|
+
#
|
1519
|
+
# Configuration options:
|
1520
|
+
# * <tt>:from</tt> - One or more states being transitioned from. If none
|
1521
|
+
# are specified, then all states will match.
|
1522
|
+
# * <tt>:to</tt> - One or more states being transitioned to. If none are
|
1523
|
+
# specified, then all states will match.
|
1524
|
+
# * <tt>:on</tt> - One or more events that fired the transition. If none
|
1525
|
+
# are specified, then all events will match.
|
1526
|
+
# * <tt>:except_from</tt> - One or more states *not* being transitioned from
|
1527
|
+
# * <tt>:except_to</tt> - One more states *not* being transitioned to
|
1528
|
+
# * <tt>:except_on</tt> - One or more events that *did not* fire the transition
|
1529
|
+
#
|
1530
|
+
# Examples:
|
1531
|
+
#
|
1532
|
+
# before_transition :from => :ignite, :to => :idling, :on => :park, :do => ...
|
1533
|
+
# before_transition :except_from => :ignite, :except_to => :idling, :except_on => :park, :do => ...
|
1534
|
+
#
|
1535
|
+
# == Conditions
|
1536
|
+
#
|
1537
|
+
# In addition to the state/event requirements, a condition can also be
|
1538
|
+
# defined to help determine whether the callback should be invoked.
|
1539
|
+
#
|
1540
|
+
# Configuration options:
|
1541
|
+
# * <tt>:if</tt> - A method, proc or string to call to determine if the
|
1542
|
+
# callback should occur (e.g. :if => :allow_callbacks, or
|
1543
|
+
# :if => lambda {|user| user.signup_step > 2}). The method, proc or string
|
1544
|
+
# should return or evaluate to a true or false value.
|
1545
|
+
# * <tt>:unless</tt> - A method, proc or string to call to determine if the
|
1546
|
+
# callback should not occur (e.g. :unless => :skip_callbacks, or
|
1547
|
+
# :unless => lambda {|user| user.signup_step <= 2}). The method, proc or
|
1548
|
+
# string should return or evaluate to a true or false value.
|
1549
|
+
#
|
1550
|
+
# Examples:
|
1551
|
+
#
|
1552
|
+
# before_transition :parked => :idling, :if => :moving?, :do => ...
|
1553
|
+
# before_transition :on => :ignite, :unless => :seatbelt_on?, :do => ...
|
1554
|
+
#
|
1555
|
+
# == Accessing the transition
|
1556
|
+
#
|
1557
|
+
# In addition to passing the object being transitioned, the actual
|
1558
|
+
# transition describing the context (e.g. event, from, to) can be accessed
|
1559
|
+
# as well. This additional argument is only passed if the callback allows
|
1560
|
+
# for it.
|
1561
|
+
#
|
1562
|
+
# For example,
|
1563
|
+
#
|
1564
|
+
# class Vehicle
|
1565
|
+
# # Only specifies one parameter (the object being transitioned)
|
1566
|
+
# before_transition all => :parked do |vehicle|
|
1567
|
+
# vehicle.set_alarm
|
1568
|
+
# end
|
1569
|
+
#
|
1570
|
+
# # Specifies 2 parameters (object being transitioned and actual transition)
|
1571
|
+
# before_transition all => :parked do |vehicle, transition|
|
1572
|
+
# vehicle.set_alarm(transition)
|
1573
|
+
# end
|
1574
|
+
# end
|
1575
|
+
#
|
1576
|
+
# *Note* that the object in the callback will only be passed in as an
|
1577
|
+
# argument if callbacks are configured to *not* be bound to the object
|
1578
|
+
# involved. This is the default and may change on a per-integration basis.
|
1579
|
+
#
|
1580
|
+
# See StateMachines::Transition for more information about the
|
1581
|
+
# attributes available on the transition.
|
1582
|
+
#
|
1583
|
+
# == Usage with delegates
|
1584
|
+
#
|
1585
|
+
# As noted above, state_machine uses the callback method's argument list
|
1586
|
+
# arity to determine whether to include the transition in the method call.
|
1587
|
+
# If you're using delegates, such as those defined in ActiveSupport or
|
1588
|
+
# Forwardable, the actual arity of the delegated method gets masked. This
|
1589
|
+
# means that callbacks which reference delegates will always get passed the
|
1590
|
+
# transition as an argument. For example:
|
1591
|
+
#
|
1592
|
+
# class Vehicle
|
1593
|
+
# extend Forwardable
|
1594
|
+
# delegate :refresh => :dashboard
|
1595
|
+
#
|
1596
|
+
# state_machine do
|
1597
|
+
# before_transition :refresh
|
1598
|
+
# ...
|
1599
|
+
# end
|
1600
|
+
#
|
1601
|
+
# def dashboard
|
1602
|
+
# @dashboard ||= Dashboard.new
|
1603
|
+
# end
|
1604
|
+
# end
|
1605
|
+
#
|
1606
|
+
# class Dashboard
|
1607
|
+
# def refresh(transition)
|
1608
|
+
# # ...
|
1609
|
+
# end
|
1610
|
+
# end
|
1611
|
+
#
|
1612
|
+
# In the above example, <tt>Dashboard#refresh</tt> *must* defined a
|
1613
|
+
# +transition+ argument. Otherwise, an +ArgumentError+ exception will get
|
1614
|
+
# raised. The only way around this is to avoid the use of delegates and
|
1615
|
+
# manually define the delegate method so that the correct arity is used.
|
1616
|
+
#
|
1617
|
+
# == Examples
|
1618
|
+
#
|
1619
|
+
# Below is an example of a class with one state machine and various types
|
1620
|
+
# of +before+ transitions defined for it:
|
1621
|
+
#
|
1622
|
+
# class Vehicle
|
1623
|
+
# state_machine do
|
1624
|
+
# # Before all transitions
|
1625
|
+
# before_transition :update_dashboard
|
1626
|
+
#
|
1627
|
+
# # Before specific transition:
|
1628
|
+
# before_transition [:first_gear, :idling] => :parked, :on => :park, :do => :take_off_seatbelt
|
1629
|
+
#
|
1630
|
+
# # With conditional callback:
|
1631
|
+
# before_transition all => :parked, :do => :take_off_seatbelt, :if => :seatbelt_on?
|
1632
|
+
#
|
1633
|
+
# # Using helpers:
|
1634
|
+
# before_transition all - :stalled => same, :on => any - :crash, :do => :update_dashboard
|
1635
|
+
# ...
|
1636
|
+
# end
|
1637
|
+
# end
|
1638
|
+
#
|
1639
|
+
# As can be seen, any number of transitions can be created using various
|
1640
|
+
# combinations of configuration options.
|
1641
|
+
def before_transition(*args, &block)
|
1642
|
+
options = (args.last.is_a?(Hash) ? args.pop : {})
|
1643
|
+
options[:do] = args if args.any?
|
1644
|
+
add_callback(:before, options, &block)
|
1645
|
+
end
|
1646
|
+
|
1647
|
+
# Creates a callback that will be invoked *after* a transition is
|
1648
|
+
# performed so long as the given requirements match the transition.
|
1649
|
+
#
|
1650
|
+
# See +before_transition+ for a description of the possible configurations
|
1651
|
+
# for defining callbacks.
|
1652
|
+
def after_transition(*args, &block)
|
1653
|
+
options = (args.last.is_a?(Hash) ? args.pop : {})
|
1654
|
+
options[:do] = args if args.any?
|
1655
|
+
add_callback(:after, options, &block)
|
1656
|
+
end
|
1657
|
+
|
1658
|
+
# Creates a callback that will be invoked *around* a transition so long as
|
1659
|
+
# the given requirements match the transition.
|
1660
|
+
#
|
1661
|
+
# == The callback
|
1662
|
+
#
|
1663
|
+
# Around callbacks wrap transitions, executing code both before and after.
|
1664
|
+
# These callbacks are defined in the exact same manner as before / after
|
1665
|
+
# callbacks with the exception that the transition must be yielded to in
|
1666
|
+
# order to finish running it.
|
1667
|
+
#
|
1668
|
+
# If defining +around+ callbacks using blocks, you must yield within the
|
1669
|
+
# transition by directly calling the block (since yielding is not allowed
|
1670
|
+
# within blocks).
|
1671
|
+
#
|
1672
|
+
# For example,
|
1673
|
+
#
|
1674
|
+
# class Vehicle
|
1675
|
+
# state_machine do
|
1676
|
+
# around_transition do |block|
|
1677
|
+
# Benchmark.measure { block.call }
|
1678
|
+
# end
|
1679
|
+
#
|
1680
|
+
# around_transition do |vehicle, block|
|
1681
|
+
# logger.info "vehicle was #{state}..."
|
1682
|
+
# block.call
|
1683
|
+
# logger.info "...and is now #{state}"
|
1684
|
+
# end
|
1685
|
+
#
|
1686
|
+
# around_transition do |vehicle, transition, block|
|
1687
|
+
# logger.info "before #{transition.event}: #{vehicle.state}"
|
1688
|
+
# block.call
|
1689
|
+
# logger.info "after #{transition.event}: #{vehicle.state}"
|
1690
|
+
# end
|
1691
|
+
# end
|
1692
|
+
# end
|
1693
|
+
#
|
1694
|
+
# Notice that referencing the block is similar to doing so within an
|
1695
|
+
# actual method definition in that it is always the last argument.
|
1696
|
+
#
|
1697
|
+
# On the other hand, if you're defining +around+ callbacks using method
|
1698
|
+
# references, you can yield like normal:
|
1699
|
+
#
|
1700
|
+
# class Vehicle
|
1701
|
+
# state_machine do
|
1702
|
+
# around_transition :benchmark
|
1703
|
+
# ...
|
1704
|
+
# end
|
1705
|
+
#
|
1706
|
+
# def benchmark
|
1707
|
+
# Benchmark.measure { yield }
|
1708
|
+
# end
|
1709
|
+
# end
|
1710
|
+
#
|
1711
|
+
# See +before_transition+ for a description of the possible configurations
|
1712
|
+
# for defining callbacks.
|
1713
|
+
def around_transition(*args, &block)
|
1714
|
+
options = (args.last.is_a?(Hash) ? args.pop : {})
|
1715
|
+
options[:do] = args if args.any?
|
1716
|
+
add_callback(:around, options, &block)
|
1717
|
+
end
|
1718
|
+
|
1719
|
+
# Creates a callback that will be invoked *after* a transition failures to
|
1720
|
+
# be performed so long as the given requirements match the transition.
|
1721
|
+
#
|
1722
|
+
# See +before_transition+ for a description of the possible configurations
|
1723
|
+
# for defining callbacks. *Note* however that you cannot define the state
|
1724
|
+
# requirements in these callbacks. You may only define event requirements.
|
1725
|
+
#
|
1726
|
+
# = The callback
|
1727
|
+
#
|
1728
|
+
# Failure callbacks get invoked whenever an event fails to execute. This
|
1729
|
+
# can happen when no transition is available, a +before+ callback halts
|
1730
|
+
# execution, or the action associated with this machine fails to succeed.
|
1731
|
+
# In any of these cases, any failure callback that matches the attempted
|
1732
|
+
# transition will be run.
|
1733
|
+
#
|
1734
|
+
# For example,
|
1735
|
+
#
|
1736
|
+
# class Vehicle
|
1737
|
+
# state_machine do
|
1738
|
+
# after_failure do |vehicle, transition|
|
1739
|
+
# logger.error "vehicle #{vehicle} failed to transition on #{transition.event}"
|
1740
|
+
# end
|
1741
|
+
#
|
1742
|
+
# after_failure :on => :ignite, :do => :log_ignition_failure
|
1743
|
+
#
|
1744
|
+
# ...
|
1745
|
+
# end
|
1746
|
+
# end
|
1747
|
+
def after_failure(*args, &block)
|
1748
|
+
options = (args.last.is_a?(Hash) ? args.pop : {})
|
1749
|
+
options[:do] = args if args.any?
|
1750
|
+
options.assert_valid_keys(:on, :do, :if, :unless)
|
1751
|
+
|
1752
|
+
add_callback(:failure, options, &block)
|
1753
|
+
end
|
1754
|
+
|
1755
|
+
# Generates a list of the possible transition sequences that can be run on
|
1756
|
+
# the given object. These paths can reveal all of the possible states and
|
1757
|
+
# events that can be encountered in the object's state machine based on the
|
1758
|
+
# object's current state.
|
1759
|
+
#
|
1760
|
+
# Configuration options:
|
1761
|
+
# * +from+ - The initial state to start all paths from. By default, this
|
1762
|
+
# is the object's current state.
|
1763
|
+
# * +to+ - The target state to end all paths on. By default, paths will
|
1764
|
+
# end when they loop back to the first transition on the path.
|
1765
|
+
# * +deep+ - Whether to allow the target state to be crossed more than once
|
1766
|
+
# in a path. By default, paths will immediately stop when the target
|
1767
|
+
# state (if specified) is reached. If this is enabled, then paths can
|
1768
|
+
# continue even after reaching the target state; they will stop when
|
1769
|
+
# reaching the target state a second time.
|
1770
|
+
#
|
1771
|
+
# *Note* that the object is never modified when the list of paths is
|
1772
|
+
# generated.
|
1773
|
+
#
|
1774
|
+
# == Examples
|
1775
|
+
#
|
1776
|
+
# class Vehicle
|
1777
|
+
# state_machine :initial => :parked do
|
1778
|
+
# event :ignite do
|
1779
|
+
# transition :parked => :idling
|
1780
|
+
# end
|
1781
|
+
#
|
1782
|
+
# event :shift_up do
|
1783
|
+
# transition :idling => :first_gear, :first_gear => :second_gear
|
1784
|
+
# end
|
1785
|
+
#
|
1786
|
+
# event :shift_down do
|
1787
|
+
# transition :second_gear => :first_gear, :first_gear => :idling
|
1788
|
+
# end
|
1789
|
+
# end
|
1790
|
+
# end
|
1791
|
+
#
|
1792
|
+
# vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
|
1793
|
+
# vehicle.state # => "parked"
|
1794
|
+
#
|
1795
|
+
# vehicle.state_paths
|
1796
|
+
# # => [
|
1797
|
+
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
1798
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
1799
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>,
|
1800
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_down from="second_gear" from_name=:second_gear to="first_gear" to_name=:first_gear>,
|
1801
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>],
|
1802
|
+
# #
|
1803
|
+
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
1804
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
1805
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>]
|
1806
|
+
# # ]
|
1807
|
+
#
|
1808
|
+
# vehicle.state_paths(:from => :parked, :to => :second_gear)
|
1809
|
+
# # => [
|
1810
|
+
# # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
|
1811
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
|
1812
|
+
# # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>]
|
1813
|
+
# # ]
|
1814
|
+
#
|
1815
|
+
# In addition to getting the possible paths that can be accessed, you can
|
1816
|
+
# also get summary information about the states / events that can be
|
1817
|
+
# accessed at some point along one of the paths. For example:
|
1818
|
+
#
|
1819
|
+
# # Get the list of states that can be accessed from the current state
|
1820
|
+
# vehicle.state_paths.to_states # => [:idling, :first_gear, :second_gear]
|
1821
|
+
#
|
1822
|
+
# # Get the list of events that can be accessed from the current state
|
1823
|
+
# vehicle.state_paths.events # => [:ignite, :shift_up, :shift_down]
|
1824
|
+
def paths_for(object, requirements = {})
|
1825
|
+
PathCollection.new(object, self, requirements)
|
1826
|
+
end
|
1827
|
+
|
1828
|
+
# Marks the given object as invalid with the given message.
|
1829
|
+
#
|
1830
|
+
# By default, this is a no-op.
|
1831
|
+
def invalidate(object, attribute, message, values = [])
|
1832
|
+
end
|
1833
|
+
|
1834
|
+
# Gets a description of the errors for the given object. This is used to
|
1835
|
+
# provide more detailed information when an InvalidTransition exception is
|
1836
|
+
# raised.
|
1837
|
+
def errors_for(object)
|
1838
|
+
''
|
1839
|
+
end
|
1840
|
+
|
1841
|
+
# Resets any errors previously added when invalidating the given object.
|
1842
|
+
#
|
1843
|
+
# By default, this is a no-op.
|
1844
|
+
def reset(object)
|
1845
|
+
end
|
1846
|
+
|
1847
|
+
# Generates the message to use when invalidating the given object after
|
1848
|
+
# failing to transition on a specific event
|
1849
|
+
def generate_message(name, values = [])
|
1850
|
+
message = (@messages[name] || self.class.default_messages[name])
|
1851
|
+
|
1852
|
+
# Check whether there are actually any values to interpolate to avoid
|
1853
|
+
# any warnings
|
1854
|
+
if message.scan(/%./).any? { |match| match != '%%' }
|
1855
|
+
message % values.map { |value| value.last }
|
1856
|
+
else
|
1857
|
+
message
|
1858
|
+
end
|
1859
|
+
end
|
1860
|
+
|
1861
|
+
# Runs a transaction, rolling back any changes if the yielded block fails.
|
1862
|
+
#
|
1863
|
+
# This is only applicable to integrations that involve databases. By
|
1864
|
+
# default, this will not run any transactions since the changes aren't
|
1865
|
+
# taking place within the context of a database.
|
1866
|
+
def within_transaction(object)
|
1867
|
+
if use_transactions
|
1868
|
+
transaction(object) { yield }
|
1869
|
+
else
|
1870
|
+
yield
|
1871
|
+
end
|
1872
|
+
end
|
1873
|
+
|
1874
|
+
|
1875
|
+
def draw(graph_options = {})
|
1876
|
+
fail NotImplementedError
|
1877
|
+
end
|
1878
|
+
|
1879
|
+
# Determines whether an action hook was defined for firing attribute-based
|
1880
|
+
# event transitions when the configured action gets called.
|
1881
|
+
def action_hook?(self_only = false)
|
1882
|
+
@action_hook_defined || !self_only && owner_class.state_machines.any? { |name, machine| machine.action == action && machine != self && machine.action_hook?(true) }
|
1883
|
+
end
|
1884
|
+
|
1885
|
+
protected
|
1886
|
+
# Runs additional initialization hooks. By default, this is a no-op.
|
1887
|
+
def after_initialize
|
1888
|
+
end
|
1889
|
+
|
1890
|
+
# Looks up other machines that have been defined in the owner class and
|
1891
|
+
# are targeting the same attribute as this machine. When accessing
|
1892
|
+
# sibling machines, they will be automatically copied for the current
|
1893
|
+
# class if they haven't been already. This ensures that any configuration
|
1894
|
+
# changes made to the sibling machines only affect this class and not any
|
1895
|
+
# base class that may have originally defined the machine.
|
1896
|
+
def sibling_machines
|
1897
|
+
owner_class.state_machines.inject([]) do |machines, (name, machine)|
|
1898
|
+
if machine.attribute == attribute && machine != self
|
1899
|
+
machines << (owner_class.state_machine(name) {})
|
1900
|
+
end
|
1901
|
+
machines
|
1902
|
+
end
|
1903
|
+
end
|
1904
|
+
|
1905
|
+
# Determines if the machine's attribute needs to be initialized. This
|
1906
|
+
# will only be true if the machine's attribute is blank.
|
1907
|
+
def initialize_state?(object)
|
1908
|
+
value = read(object, :state)
|
1909
|
+
(value.nil? || value.respond_to?(:empty?) && value.empty?) && !states[value, :value]
|
1910
|
+
end
|
1911
|
+
|
1912
|
+
# Adds helper methods for interacting with the state machine, including
|
1913
|
+
# for states, events, and transitions
|
1914
|
+
def define_helpers
|
1915
|
+
define_state_accessor
|
1916
|
+
define_state_predicate
|
1917
|
+
define_event_helpers
|
1918
|
+
define_path_helpers
|
1919
|
+
define_action_helpers if define_action_helpers?
|
1920
|
+
define_name_helpers
|
1921
|
+
end
|
1922
|
+
|
1923
|
+
# Defines the initial values for state machine attributes. Static values
|
1924
|
+
# are set prior to the original initialize method and dynamic values are
|
1925
|
+
# set *after* the initialize method in case it is dependent on it.
|
1926
|
+
def define_state_initializer
|
1927
|
+
define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
|
1928
|
+
def initialize(*)
|
1929
|
+
self.class.state_machines.initialize_states(self) { super }
|
1930
|
+
end
|
1931
|
+
end_eval
|
1932
|
+
end
|
1933
|
+
|
1934
|
+
# Adds reader/writer methods for accessing the state attribute
|
1935
|
+
def define_state_accessor
|
1936
|
+
attribute = self.attribute
|
1937
|
+
|
1938
|
+
@helper_modules[:instance].class_eval { attr_reader attribute } unless owner_class_ancestor_has_method?(:instance, attribute)
|
1939
|
+
@helper_modules[:instance].class_eval { attr_writer attribute } unless owner_class_ancestor_has_method?(:instance, "#{attribute}=")
|
1940
|
+
end
|
1941
|
+
|
1942
|
+
# Adds predicate method to the owner class for determining the name of the
|
1943
|
+
# current state
|
1944
|
+
def define_state_predicate
|
1945
|
+
call_super = !!owner_class_ancestor_has_method?(:instance, "#{name}?")
|
1946
|
+
define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
|
1947
|
+
def #{name}?(*args)
|
1948
|
+
args.empty? && (#{call_super} || defined?(super)) ? super : self.class.state_machine(#{name.inspect}).states.matches?(self, *args)
|
1949
|
+
end
|
1950
|
+
end_eval
|
1951
|
+
end
|
1952
|
+
|
1953
|
+
# Adds helper methods for getting information about this state machine's
|
1954
|
+
# events
|
1955
|
+
def define_event_helpers
|
1956
|
+
# Gets the events that are allowed to fire on the current object
|
1957
|
+
define_helper(:instance, attribute(:events)) do |machine, object, *args|
|
1958
|
+
machine.events.valid_for(object, *args).map { |event| event.name }
|
1959
|
+
end
|
1960
|
+
|
1961
|
+
# Gets the next possible transitions that can be run on the current
|
1962
|
+
# object
|
1963
|
+
define_helper(:instance, attribute(:transitions)) do |machine, object, *args|
|
1964
|
+
machine.events.transitions_for(object, *args)
|
1965
|
+
end
|
1966
|
+
|
1967
|
+
# Fire an arbitrary event for this machine
|
1968
|
+
define_helper(:instance, "fire_#{attribute(:event)}") do |machine, object, event, *args|
|
1969
|
+
machine.events.fetch(event).fire(object, *args)
|
1970
|
+
end
|
1971
|
+
|
1972
|
+
# Add helpers for tracking the event / transition to invoke when the
|
1973
|
+
# action is called
|
1974
|
+
if action
|
1975
|
+
event_attribute = attribute(:event)
|
1976
|
+
define_helper(:instance, event_attribute) do |machine, object|
|
1977
|
+
# Interpret non-blank events as present
|
1978
|
+
event = machine.read(object, :event, true)
|
1979
|
+
event && !(event.respond_to?(:empty?) && event.empty?) ? event.to_sym : nil
|
1980
|
+
end
|
1981
|
+
|
1982
|
+
# A roundabout way of writing the attribute is used here so that
|
1983
|
+
# integrations can hook into this modification
|
1984
|
+
define_helper(:instance, "#{event_attribute}=") do |machine, object, value|
|
1985
|
+
machine.write(object, :event, value, true)
|
1986
|
+
end
|
1987
|
+
|
1988
|
+
event_transition_attribute = attribute(:event_transition)
|
1989
|
+
define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
|
1990
|
+
protected; attr_accessor #{event_transition_attribute.inspect}
|
1991
|
+
end_eval
|
1992
|
+
end
|
1993
|
+
end
|
1994
|
+
|
1995
|
+
# Adds helper methods for getting information about this state machine's
|
1996
|
+
# available transition paths
|
1997
|
+
def define_path_helpers
|
1998
|
+
# Gets the paths of transitions available to the current object
|
1999
|
+
define_helper(:instance, attribute(:paths)) do |machine, object, *args|
|
2000
|
+
machine.paths_for(object, *args)
|
2001
|
+
end
|
2002
|
+
end
|
2003
|
+
|
2004
|
+
# Determines whether action helpers should be defined for this machine.
|
2005
|
+
# This is only true if there is an action configured and no other machines
|
2006
|
+
# have process this same configuration already.
|
2007
|
+
def define_action_helpers?
|
2008
|
+
action && !owner_class.state_machines.any? { |name, machine| machine.action == action && machine != self }
|
2009
|
+
end
|
2010
|
+
|
2011
|
+
# Adds helper methods for automatically firing events when an action
|
2012
|
+
# is invoked
|
2013
|
+
def define_action_helpers
|
2014
|
+
if action_hook
|
2015
|
+
@action_hook_defined = true
|
2016
|
+
define_action_hook
|
2017
|
+
end
|
2018
|
+
end
|
2019
|
+
|
2020
|
+
# Hooks directly into actions by defining the same method in an included
|
2021
|
+
# module. As a result, when the action gets invoked, any state events
|
2022
|
+
# defined for the object will get run. Method visibility is preserved.
|
2023
|
+
def define_action_hook
|
2024
|
+
action_hook = self.action_hook
|
2025
|
+
action = self.action
|
2026
|
+
private_action_hook = owner_class.private_method_defined?(action_hook)
|
2027
|
+
|
2028
|
+
# Only define helper if it hasn't
|
2029
|
+
define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
|
2030
|
+
def #{action_hook}(*)
|
2031
|
+
self.class.state_machines.transitions(self, #{action.inspect}).perform { super }
|
2032
|
+
end
|
2033
|
+
|
2034
|
+
private #{action_hook.inspect} if #{private_action_hook}
|
2035
|
+
end_eval
|
2036
|
+
end
|
2037
|
+
|
2038
|
+
# The method to hook into for triggering transitions when invoked. By
|
2039
|
+
# default, this is the action configured for the machine.
|
2040
|
+
#
|
2041
|
+
# Since the default hook technique relies on module inheritance, the
|
2042
|
+
# action must be defined in an ancestor of the owner classs in order for
|
2043
|
+
# it to be the action hook.
|
2044
|
+
def action_hook
|
2045
|
+
action && owner_class_ancestor_has_method?(:instance, action) ? action : nil
|
2046
|
+
end
|
2047
|
+
|
2048
|
+
# Determines whether there's already a helper method defined within the
|
2049
|
+
# given scope. This is true only if one of the owner's ancestors defines
|
2050
|
+
# the method and is further along in the ancestor chain than this
|
2051
|
+
# machine's helper module.
|
2052
|
+
def owner_class_ancestor_has_method?(scope, method)
|
2053
|
+
superclasses = owner_class.ancestors[1..-1].select { |ancestor| ancestor.is_a?(Class) }
|
2054
|
+
|
2055
|
+
if scope == :class
|
2056
|
+
# Use singleton classes
|
2057
|
+
current = (
|
2058
|
+
class << owner_class;
|
2059
|
+
self;
|
2060
|
+
end)
|
2061
|
+
superclass = superclasses.first
|
2062
|
+
else
|
2063
|
+
current = owner_class
|
2064
|
+
superclass = owner_class.superclass
|
2065
|
+
end
|
2066
|
+
|
2067
|
+
# Generate the list of modules that *only* occur in the owner class, but
|
2068
|
+
# were included *prior* to the helper modules, in addition to the
|
2069
|
+
# superclasses
|
2070
|
+
ancestors = current.ancestors - superclass.ancestors + superclasses
|
2071
|
+
ancestors = ancestors[ancestors.index(@helper_modules[scope])..-1].reverse
|
2072
|
+
|
2073
|
+
# Search for for the first ancestor that defined this method
|
2074
|
+
ancestors.detect do |ancestor|
|
2075
|
+
ancestor = (
|
2076
|
+
class << ancestor;
|
2077
|
+
self;
|
2078
|
+
end) if scope == :class && ancestor.is_a?(Class)
|
2079
|
+
ancestor.method_defined?(method) || ancestor.private_method_defined?(method)
|
2080
|
+
end
|
2081
|
+
end
|
2082
|
+
|
2083
|
+
# Adds helper methods for accessing naming information about states and
|
2084
|
+
# events on the owner class
|
2085
|
+
def define_name_helpers
|
2086
|
+
# Gets the humanized version of a state
|
2087
|
+
define_helper(:class, "human_#{attribute(:name)}") do |machine, klass, state|
|
2088
|
+
machine.states.fetch(state).human_name(klass)
|
2089
|
+
end
|
2090
|
+
|
2091
|
+
# Gets the humanized version of an event
|
2092
|
+
define_helper(:class, "human_#{attribute(:event_name)}") do |machine, klass, event|
|
2093
|
+
machine.events.fetch(event).human_name(klass)
|
2094
|
+
end
|
2095
|
+
|
2096
|
+
# Gets the state name for the current value
|
2097
|
+
define_helper(:instance, attribute(:name)) do |machine, object|
|
2098
|
+
machine.states.match!(object).name
|
2099
|
+
end
|
2100
|
+
|
2101
|
+
# Gets the human state name for the current value
|
2102
|
+
define_helper(:instance, "human_#{attribute(:name)}") do |machine, object|
|
2103
|
+
machine.states.match!(object).human_name(object.class)
|
2104
|
+
end
|
2105
|
+
end
|
2106
|
+
|
2107
|
+
# Defines the with/without scope helpers for this attribute. Both the
|
2108
|
+
# singular and plural versions of the attribute are defined for each
|
2109
|
+
# scope helper. A custom plural can be specified if it cannot be
|
2110
|
+
# automatically determined by either calling +pluralize+ on the attribute
|
2111
|
+
# name or adding an "s" to the end of the name.
|
2112
|
+
def define_scopes(custom_plural = nil)
|
2113
|
+
plural = custom_plural || pluralize(name)
|
2114
|
+
|
2115
|
+
[:with, :without].each do |kind|
|
2116
|
+
[name, plural].map { |s| s.to_s }.uniq.each do |suffix|
|
2117
|
+
method = "#{kind}_#{suffix}"
|
2118
|
+
|
2119
|
+
if scope = send("create_#{kind}_scope", method)
|
2120
|
+
# Converts state names to their corresponding values so that they
|
2121
|
+
# can be looked up properly
|
2122
|
+
define_helper(:class, method) do |machine, klass, *states|
|
2123
|
+
run_scope(scope, machine, klass, states)
|
2124
|
+
end
|
2125
|
+
end
|
2126
|
+
end
|
2127
|
+
end
|
2128
|
+
end
|
2129
|
+
|
2130
|
+
# Generates the results for the given scope based on one or more states to
|
2131
|
+
# filter by
|
2132
|
+
def run_scope(scope, machine, klass, states)
|
2133
|
+
values = states.flatten.map { |state| machine.states.fetch(state).value }
|
2134
|
+
scope.call(klass, values)
|
2135
|
+
end
|
2136
|
+
|
2137
|
+
# Pluralizes the given word using #pluralize (if available) or simply
|
2138
|
+
# adding an "s" to the end of the word
|
2139
|
+
def pluralize(word)
|
2140
|
+
word = word.to_s
|
2141
|
+
if word.respond_to?(:pluralize)
|
2142
|
+
word.pluralize
|
2143
|
+
else
|
2144
|
+
"#{name}s"
|
2145
|
+
end
|
2146
|
+
end
|
2147
|
+
|
2148
|
+
# Creates a scope for finding objects *with* a particular value or values
|
2149
|
+
# for the attribute.
|
2150
|
+
#
|
2151
|
+
# By default, this is a no-op.
|
2152
|
+
def create_with_scope(name)
|
2153
|
+
end
|
2154
|
+
|
2155
|
+
# Creates a scope for finding objects *without* a particular value or
|
2156
|
+
# values for the attribute.
|
2157
|
+
#
|
2158
|
+
# By default, this is a no-op.
|
2159
|
+
def create_without_scope(name)
|
2160
|
+
end
|
2161
|
+
|
2162
|
+
# Always yields
|
2163
|
+
def transaction(object)
|
2164
|
+
yield
|
2165
|
+
end
|
2166
|
+
|
2167
|
+
# Gets the initial attribute value defined by the owner class (outside of
|
2168
|
+
# the machine's definition). By default, this is always nil.
|
2169
|
+
def owner_class_attribute_default
|
2170
|
+
nil
|
2171
|
+
end
|
2172
|
+
|
2173
|
+
# Checks whether the given state matches the attribute default specified
|
2174
|
+
# by the owner class
|
2175
|
+
def owner_class_attribute_default_matches?(state)
|
2176
|
+
state.matches?(owner_class_attribute_default)
|
2177
|
+
end
|
2178
|
+
|
2179
|
+
# Updates this machine based on the configuration of other machines in the
|
2180
|
+
# owner class that share the same target attribute.
|
2181
|
+
def add_sibling_machine_configs
|
2182
|
+
# Add existing states
|
2183
|
+
sibling_machines.each do |machine|
|
2184
|
+
machine.states.each { |state| states << state unless states[state.name] }
|
2185
|
+
end
|
2186
|
+
end
|
2187
|
+
|
2188
|
+
# Adds a new transition callback of the given type.
|
2189
|
+
def add_callback(type, options, &block)
|
2190
|
+
callbacks[type == :around ? :before : type] << callback = Callback.new(type, options, &block)
|
2191
|
+
add_states(callback.known_states)
|
2192
|
+
callback
|
2193
|
+
end
|
2194
|
+
|
2195
|
+
# Tracks the given set of states in the list of all known states for
|
2196
|
+
# this machine
|
2197
|
+
def add_states(new_states)
|
2198
|
+
new_states.map do |new_state|
|
2199
|
+
# Check for other states that use a different class type for their name.
|
2200
|
+
# This typically prevents string / symbol misuse.
|
2201
|
+
if new_state && conflict = states.detect { |state| state.name && state.name.class != new_state.class }
|
2202
|
+
raise ArgumentError, "#{new_state.inspect} state defined as #{new_state.class}, #{conflict.name.inspect} defined as #{conflict.name.class}; all states must be consistent"
|
2203
|
+
end
|
2204
|
+
|
2205
|
+
unless state = states[new_state]
|
2206
|
+
states << state = State.new(self, new_state)
|
2207
|
+
|
2208
|
+
# Copy states over to sibling machines
|
2209
|
+
sibling_machines.each { |machine| machine.states << state }
|
2210
|
+
end
|
2211
|
+
|
2212
|
+
state
|
2213
|
+
end
|
2214
|
+
end
|
2215
|
+
|
2216
|
+
# Tracks the given set of events in the list of all known events for
|
2217
|
+
# this machine
|
2218
|
+
def add_events(new_events)
|
2219
|
+
new_events.map do |new_event|
|
2220
|
+
# Check for other states that use a different class type for their name.
|
2221
|
+
# This typically prevents string / symbol misuse.
|
2222
|
+
if conflict = events.detect { |event| event.name.class != new_event.class }
|
2223
|
+
raise ArgumentError, "#{new_event.inspect} event defined as #{new_event.class}, #{conflict.name.inspect} defined as #{conflict.name.class}; all events must be consistent"
|
2224
|
+
end
|
2225
|
+
|
2226
|
+
unless event = events[new_event]
|
2227
|
+
events << event = Event.new(self, new_event)
|
2228
|
+
end
|
2229
|
+
|
2230
|
+
event
|
2231
|
+
end
|
2232
|
+
end
|
2233
|
+
end
|
2234
|
+
end
|