state_machines 0.0.1

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  1. checksums.yaml +7 -0
  2. data/.gitignore +21 -0
  3. data/.idea/.name +1 -0
  4. data/.idea/.rakeTasks +7 -0
  5. data/.idea/cssxfire.xml +9 -0
  6. data/.idea/encodings.xml +5 -0
  7. data/.idea/misc.xml +5 -0
  8. data/.idea/modules.xml +12 -0
  9. data/.idea/scopes/scope_settings.xml +5 -0
  10. data/.idea/state_machine2.iml +34 -0
  11. data/.idea/vcs.xml +9 -0
  12. data/.idea/workspace.xml +1156 -0
  13. data/.rspec +3 -0
  14. data/.travis.yml +8 -0
  15. data/Gemfile +4 -0
  16. data/LICENSE.txt +23 -0
  17. data/README.md +29 -0
  18. data/Rakefile +1 -0
  19. data/lib/state_machines/assertions.rb +40 -0
  20. data/lib/state_machines/branch.rb +187 -0
  21. data/lib/state_machines/callback.rb +220 -0
  22. data/lib/state_machines/core.rb +25 -0
  23. data/lib/state_machines/core_ext/class/state_machine.rb +5 -0
  24. data/lib/state_machines/core_ext.rb +2 -0
  25. data/lib/state_machines/error.rb +13 -0
  26. data/lib/state_machines/eval_helpers.rb +87 -0
  27. data/lib/state_machines/event.rb +246 -0
  28. data/lib/state_machines/event_collection.rb +141 -0
  29. data/lib/state_machines/extensions.rb +148 -0
  30. data/lib/state_machines/helper_module.rb +17 -0
  31. data/lib/state_machines/integrations/base.rb +100 -0
  32. data/lib/state_machines/integrations.rb +113 -0
  33. data/lib/state_machines/machine.rb +2234 -0
  34. data/lib/state_machines/machine_collection.rb +84 -0
  35. data/lib/state_machines/macro_methods.rb +520 -0
  36. data/lib/state_machines/matcher.rb +123 -0
  37. data/lib/state_machines/matcher_helpers.rb +54 -0
  38. data/lib/state_machines/node_collection.rb +221 -0
  39. data/lib/state_machines/path.rb +120 -0
  40. data/lib/state_machines/path_collection.rb +90 -0
  41. data/lib/state_machines/state.rb +276 -0
  42. data/lib/state_machines/state_collection.rb +112 -0
  43. data/lib/state_machines/state_context.rb +138 -0
  44. data/lib/state_machines/transition.rb +470 -0
  45. data/lib/state_machines/transition_collection.rb +245 -0
  46. data/lib/state_machines/version.rb +3 -0
  47. data/lib/state_machines/yard.rb +8 -0
  48. data/lib/state_machines.rb +3 -0
  49. data/spec/errors/default_spec.rb +14 -0
  50. data/spec/errors/with_message_spec.rb +39 -0
  51. data/spec/helpers/helper_spec.rb +14 -0
  52. data/spec/internal/app/models/auto_shop.rb +31 -0
  53. data/spec/internal/app/models/car.rb +19 -0
  54. data/spec/internal/app/models/model_base.rb +6 -0
  55. data/spec/internal/app/models/motorcycle.rb +9 -0
  56. data/spec/internal/app/models/traffic_light.rb +47 -0
  57. data/spec/internal/app/models/vehicle.rb +123 -0
  58. data/spec/machine_spec.rb +3167 -0
  59. data/spec/matcher_helpers_spec.rb +39 -0
  60. data/spec/matcher_spec.rb +157 -0
  61. data/spec/models/auto_shop_spec.rb +41 -0
  62. data/spec/models/car_spec.rb +90 -0
  63. data/spec/models/motorcycle_spec.rb +44 -0
  64. data/spec/models/traffic_light_spec.rb +56 -0
  65. data/spec/models/vehicle_spec.rb +580 -0
  66. data/spec/node_collection_spec.rb +371 -0
  67. data/spec/path_collection_spec.rb +271 -0
  68. data/spec/path_spec.rb +488 -0
  69. data/spec/spec_helper.rb +6 -0
  70. data/spec/state_collection_spec.rb +352 -0
  71. data/spec/state_context_spec.rb +442 -0
  72. data/spec/state_machine_spec.rb +29 -0
  73. data/spec/state_spec.rb +970 -0
  74. data/spec/support/migration_helpers.rb +50 -0
  75. data/spec/support/models.rb +6 -0
  76. data/spec/transition_collection_spec.rb +2199 -0
  77. data/spec/transition_spec.rb +1558 -0
  78. data/state_machines.gemspec +23 -0
  79. metadata +194 -0
@@ -0,0 +1,2234 @@
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+ module StateMachines
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+ # Represents a state machine for a particular attribute. State machines
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+ # consist of states, events and a set of transitions that define how the
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+ # state changes after a particular event is fired.
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+ #
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+ # A state machine will not know all of the possible states for an object
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+ # unless they are referenced *somewhere* in the state machine definition.
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+ # As a result, any unused states should be defined with the +other_states+
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+ # or +state+ helper.
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+ #
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+ # == Actions
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+ #
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+ # When an action is configured for a state machine, it is invoked when an
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+ # object transitions via an event. The success of the event becomes
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+ # dependent on the success of the action. If the action is successful, then
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+ # the transitioned state remains persisted. However, if the action fails
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+ # (by returning false), the transitioned state will be rolled back.
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+ #
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+ # For example,
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+ #
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+ # class Vehicle
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+ # attr_accessor :fail, :saving_state
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+ #
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+ # state_machine :initial => :parked, :action => :save do
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+ # event :ignite do
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+ # transition :parked => :idling
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+ # end
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+ #
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+ # event :park do
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+ # transition :idling => :parked
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+ # end
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+ # end
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+ #
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+ # def save
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+ # @saving_state = state
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+ # fail != true
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
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+ # vehicle.save # => true
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+ # vehicle.saving_state # => "parked" # The state was "parked" was save was called
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+ #
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+ # # Successful event
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+ # vehicle.ignite # => true
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+ # vehicle.saving_state # => "idling" # The state was "idling" when save was called
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+ # vehicle.state # => "idling"
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+ #
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+ # # Failed event
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+ # vehicle.fail = true
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+ # vehicle.park # => false
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+ # vehicle.saving_state # => "parked"
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+ # vehicle.state # => "idling"
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+ #
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+ # As shown, even though the state is set prior to calling the +save+ action
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+ # on the object, it will be rolled back to the original state if the action
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+ # fails. *Note* that this will also be the case if an exception is raised
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+ # while calling the action.
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+ #
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+ # === Indirect transitions
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+ #
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+ # In addition to the action being run as the _result_ of an event, the action
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+ # can also be used to run events itself. For example, using the above as an
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+ # example:
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+ #
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+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
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+ #
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+ # vehicle.state_event = 'ignite'
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+ # vehicle.save # => true
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+ # vehicle.state # => "idling"
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+ # vehicle.state_event # => nil
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+ #
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+ # As can be seen, the +save+ action automatically invokes the event stored in
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+ # the +state_event+ attribute (<tt>:ignite</tt> in this case).
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+ #
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+ # One important note about using this technique for running transitions is
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+ # that if the class in which the state machine is defined *also* defines the
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+ # action being invoked (and not a superclass), then it must manually run the
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+ # StateMachine hook that checks for event attributes.
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+ #
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+ # For example, in ActiveRecord, DataMapper, Mongoid, MongoMapper, and Sequel,
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+ # the default action (+save+) is already defined in a base class. As a result,
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+ # when a state machine is defined in a model / resource, StateMachine can
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+ # automatically hook into the +save+ action.
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+ #
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+ # On the other hand, the Vehicle class from above defined its own +save+
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+ # method (and there is no +save+ method in its superclass). As a result, it
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+ # must be modified like so:
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+ #
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+ # def save
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+ # self.class.state_machines.transitions(self, :save).perform do
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+ # @saving_state = state
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+ # fail != true
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+ # end
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+ # end
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+ #
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+ # This will add in the functionality for firing the event stored in the
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+ # +state_event+ attribute.
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+ #
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+ # == Callbacks
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+ #
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+ # Callbacks are supported for hooking before and after every possible
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+ # transition in the machine. Each callback is invoked in the order in which
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+ # it was defined. See StateMachines::Machine#before_transition and
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+ # StateMachines::Machine#after_transition for documentation on how to define
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+ # new callbacks.
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+ #
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+ # *Note* that callbacks only get executed within the context of an event. As
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+ # a result, if a class has an initial state when it's created, any callbacks
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+ # that would normally get executed when the object enters that state will
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+ # *not* get triggered.
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+ #
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+ # For example,
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+ #
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+ # class Vehicle
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+ # state_machine :initial => :parked do
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+ # after_transition all => :parked do
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+ # raise ArgumentError
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+ # end
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+ # ...
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new # => #<Vehicle id: 1, state: "parked">
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+ # vehicle.save # => true (no exception raised)
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+ #
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+ # If you need callbacks to get triggered when an object is created, this
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+ # should be done by one of the following techniques:
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+ # * Use a <tt>before :create</tt> or equivalent hook:
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+ #
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+ # class Vehicle
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+ # before :create, :track_initial_transition
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+ #
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+ # state_machine do
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+ # ...
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+ # end
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+ # end
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+ #
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+ # * Set an initial state and use the correct event to create the
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+ # object with the proper state, resulting in callbacks being triggered and
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+ # the object getting persisted (note that the <tt>:pending</tt> state is
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+ # actually stored as nil):
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+ #
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+ # class Vehicle
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+ # state_machine :initial => :pending
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+ # after_transition :pending => :parked, :do => :track_initial_transition
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+ #
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+ # event :park do
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+ # transition :pending => :parked
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+ # end
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+ #
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+ # state :pending, :value => nil
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new
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+ # vehicle.park
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+ #
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+ # * Use a default event attribute that will automatically trigger when the
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+ # configured action gets run (note that the <tt>:pending</tt> state is
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+ # actually stored as nil):
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+ #
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+ # class Vehicle < ActiveRecord::Base
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+ # state_machine :initial => :pending
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+ # after_transition :pending => :parked, :do => :track_initial_transition
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+ #
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+ # event :park do
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+ # transition :pending => :parked
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+ # end
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+ #
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+ # state :pending, :value => nil
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+ # end
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+ #
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+ # def initialize(*)
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+ # super
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+ # self.state_event = 'park'
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new
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+ # vehicle.save
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+ #
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+ # === Canceling callbacks
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+ #
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+ # Callbacks can be canceled by throwing :halt at any point during the
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+ # callback. For example,
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+ #
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+ # ...
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+ # throw :halt
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+ # ...
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+ #
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+ # If a +before+ callback halts the chain, the associated transition and all
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+ # later callbacks are canceled. If an +after+ callback halts the chain,
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+ # the later callbacks are canceled, but the transition is still successful.
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+ #
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+ # These same rules apply to +around+ callbacks with the exception that any
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+ # +around+ callback that doesn't yield will essentially result in :halt being
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+ # thrown. Any code executed after the yield will behave in the same way as
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+ # +after+ callbacks.
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+ #
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+ # *Note* that if a +before+ callback fails and the bang version of an event
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+ # was invoked, an exception will be raised instead of returning false. For
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+ # example,
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+ #
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+ # class Vehicle
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+ # state_machine :initial => :parked do
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+ # before_transition any => :idling, :do => lambda {|vehicle| throw :halt}
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+ # ...
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new
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+ # vehicle.park # => false
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+ # vehicle.park! # => StateMachines::InvalidTransition: Cannot transition state via :park from "idling"
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+ #
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+ # == Observers
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+ #
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+ # Observers, in the sense of external classes and *not* Ruby's Observable
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+ # mechanism, can hook into state machines as well. Such observers use the
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+ # same callback api that's used internally.
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+ #
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+ # Below are examples of defining observers for the following state machine:
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+ #
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+ # class Vehicle
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+ # state_machine do
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+ # event :park do
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+ # transition :idling => :parked
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+ # end
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+ # ...
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+ # end
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+ # ...
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+ # end
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+ #
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+ # Event/Transition behaviors:
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+ #
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+ # class VehicleObserver
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+ # def self.before_park(vehicle, transition)
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+ # logger.info "#{vehicle} instructed to park... state is: #{transition.from}, state will be: #{transition.to}"
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+ # end
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+ #
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+ # def self.after_park(vehicle, transition, result)
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+ # logger.info "#{vehicle} instructed to park... state was: #{transition.from}, state is: #{transition.to}"
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+ # end
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+ #
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+ # def self.before_transition(vehicle, transition)
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+ # logger.info "#{vehicle} instructed to #{transition.event}... #{transition.attribute} is: #{transition.from}, #{transition.attribute} will be: #{transition.to}"
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+ # end
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+ #
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+ # def self.after_transition(vehicle, transition)
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+ # logger.info "#{vehicle} instructed to #{transition.event}... #{transition.attribute} was: #{transition.from}, #{transition.attribute} is: #{transition.to}"
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+ # end
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+ #
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+ # def self.around_transition(vehicle, transition)
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+ # logger.info Benchmark.measure { yield }
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+ # end
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+ # end
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+ #
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+ # Vehicle.state_machine do
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+ # before_transition :on => :park, :do => VehicleObserver.method(:before_park)
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+ # before_transition VehicleObserver.method(:before_transition)
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+ #
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+ # after_transition :on => :park, :do => VehicleObserver.method(:after_park)
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+ # after_transition VehicleObserver.method(:after_transition)
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+ #
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+ # around_transition VehicleObserver.method(:around_transition)
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+ # end
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+ #
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+ # One common callback is to record transitions for all models in the system
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+ # for auditing/debugging purposes. Below is an example of an observer that
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+ # can easily automate this process for all models:
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+ #
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+ # class StateMachineObserver
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+ # def self.before_transition(object, transition)
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+ # Audit.log_transition(object.attributes)
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+ # end
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+ # end
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+ #
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+ # [Vehicle, Switch, Project].each do |klass|
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+ # klass.state_machines.each do |attribute, machine|
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+ # machine.before_transition StateMachineObserver.method(:before_transition)
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+ # end
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+ # end
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+ #
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+ # Additional observer-like behavior may be exposed by the various integrations
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+ # available. See below for more information on integrations.
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+ #
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+ # == Overriding instance / class methods
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+ #
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+ # Hooking in behavior to the generated instance / class methods from the
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+ # state machine, events, and states is very simple because of the way these
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+ # methods are generated on the class. Using the class's ancestors, the
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+ # original generated method can be referred to via +super+. For example,
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+ #
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+ # class Vehicle
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+ # state_machine do
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+ # event :park do
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+ # ...
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+ # end
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+ # end
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+ #
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+ # def park(*args)
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+ # logger.info "..."
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+ # super
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+ # end
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+ # end
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+ #
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+ # In the above example, the +park+ instance method that's generated on the
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+ # Vehicle class (by the associated event) is overridden with custom behavior.
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+ # Once this behavior is complete, the original method from the state machine
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+ # is invoked by simply calling +super+.
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+ #
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+ # The same technique can be used for +state+, +state_name+, and all other
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+ # instance *and* class methods on the Vehicle class.
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+ #
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+ # == Method conflicts
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+ #
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+ # By default state_machine does not redefine methods that exist on
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+ # superclasses (*including* Object) or any modules (*including* Kernel) that
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+ # were included before it was defined. This is in order to ensure that
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+ # existing behavior on the class is not broken by the inclusion of
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+ # state_machine.
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+ #
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+ # If a conflicting method is detected, state_machine will generate a warning.
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+ # For example, consider the following class:
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+ #
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+ # class Vehicle
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+ # state_machine do
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+ # event :open do
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+ # ...
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+ # end
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+ # end
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+ # end
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+ #
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+ # In the above class, an event named "open" is defined for its state machine.
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+ # However, "open" is already defined as an instance method in Ruby's Kernel
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+ # module that gets included in every Object. As a result, state_machine will
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+ # generate the following warning:
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+ #
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+ # Instance method "open" is already defined in Object, use generic helper instead or set StateMachines::Machine.ignore_method_conflicts = true.
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+ #
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+ # Even though you may not be using Kernel's implementation of the "open"
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+ # instance method, state_machine isn't aware of this and, as a result, stays
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+ # safe and just skips redefining the method.
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+ #
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+ # As with almost all helpers methods defined by state_machine in your class,
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+ # there are generic methods available for working around this method conflict.
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+ # In the example above, you can invoke the "open" event like so:
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+ #
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+ # vehicle = Vehicle.new # => #<Vehicle:0xb72686b4 @state=nil>
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+ # vehicle.fire_events(:open) # => true
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+ #
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+ # # This will not work
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+ # vehicle.open # => NoMethodError: private method `open' called for #<Vehicle:0xb72686b4 @state=nil>
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+ #
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+ # If you want to take on the risk of overriding existing methods and just
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+ # ignore method conflicts altogether, you can do so by setting the following
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+ # configuration:
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+ #
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+ # StateMachines::Machine.ignore_method_conflicts = true
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+ #
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+ # This will allow you to define events like "open" as described above and
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+ # still generate the "open" instance helper method. For example:
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+ #
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+ # StateMachines::Machine.ignore_method_conflicts = true
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+ #
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+ # class Vehicle
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+ # state_machine do
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+ # event :open do
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+ # ...
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+ # end
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+ # end
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+ #
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+ # vehicle = Vehicle.new # => #<Vehicle:0xb72686b4 @state=nil>
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+ # vehicle.open # => true
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+ #
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+ # By default, state_machine helps prevent you from making mistakes and
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+ # accidentally overriding methods that you didn't intend to. Once you
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+ # understand this and what the consequences are, setting the
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+ # +ignore_method_conflicts+ option is a perfectly reasonable workaround.
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+ #
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+ # == Integrations
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+ #
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+ # By default, state machines are library-agnostic, meaning that they work
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+ # on any Ruby class and have no external dependencies. However, there are
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+ # certain libraries which expose additional behavior that can be taken
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+ # advantage of by state machines.
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+ #
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+ # This library is built to work out of the box with a few popular Ruby
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+ # libraries that allow for additional behavior to provide a cleaner and
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+ # smoother experience. This is especially the case for objects backed by a
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+ # database that may allow for transactions, persistent storage,
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+ # search/filters, callbacks, etc.
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+ #
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+ # When a state machine is defined for classes using any of the above libraries,
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+ # it will try to automatically determine the integration to use (Agnostic,
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+ # ActiveModel, ActiveRecord, DataMapper, Mongoid, MongoMapper, or Sequel)
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+ # based on the class definition. To see how each integration affects the
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+ # machine's behavior, refer to all constants defined under the
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+ # StateMachines::Integrations namespace.
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+ class Machine
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+
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+ include EvalHelpers
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+ include MatcherHelpers
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+
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+ class << self
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+ # Attempts to find or create a state machine for the given class. For
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+ # example,
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+ #
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+ # StateMachines::Machine.find_or_create(Vehicle)
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+ # StateMachines::Machine.find_or_create(Vehicle, :initial => :parked)
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+ # StateMachines::Machine.find_or_create(Vehicle, :status)
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+ # StateMachines::Machine.find_or_create(Vehicle, :status, :initial => :parked)
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+ #
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+ # If a machine of the given name already exists in one of the class's
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+ # superclasses, then a copy of that machine will be created and stored
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+ # in the new owner class (the original will remain unchanged).
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+ def find_or_create(owner_class, *args, &block)
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+ options = args.last.is_a?(Hash) ? args.pop : {}
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+ name = args.first || :state
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+
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+ # Find an existing machine
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+ if owner_class.respond_to?(:state_machines) && machine = owner_class.state_machines[name]
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+ # Only create a new copy if changes are being made to the machine in
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+ # a subclass
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+ if machine.owner_class != owner_class && (options.any? || block_given?)
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+ machine = machine.clone
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+ machine.initial_state = options[:initial] if options.include?(:initial)
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+ machine.owner_class = owner_class
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+ end
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+
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+ # Evaluate DSL
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+ machine.instance_eval(&block) if block_given?
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+ else
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+ # No existing machine: create a new one
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+ machine = new(owner_class, name, options, &block)
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+ end
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+
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+ machine
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+ end
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+
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+
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+ def draw(class_names, options = {})
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+ fail NotImplementedError
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+ end
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+ end
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+
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+ # Default messages to use for validation errors in ORM integrations
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+ class << self;
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+ attr_accessor :default_messages;
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+ end
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+ @default_messages = {
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+ :invalid => 'is invalid',
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+ :invalid_event => 'cannot transition when %s',
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+ :invalid_transition => 'cannot transition via "%1$s"'
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+ }
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+
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+ # Whether to ignore any conflicts that are detected for helper methods that
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+ # get generated for a machine's owner class. Default is false.
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+ class << self;
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+ attr_accessor :ignore_method_conflicts;
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+ end
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+ @ignore_method_conflicts = false
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+
464
+ # The class that the machine is defined in
465
+ attr_reader :owner_class
466
+
467
+ # The name of the machine, used for scoping methods generated for the
468
+ # machine as a whole (not states or events)
469
+ attr_reader :name
470
+
471
+ # The events that trigger transitions. These are sorted, by default, in
472
+ # the order in which they were defined.
473
+ attr_reader :events
474
+
475
+ # A list of all of the states known to this state machine. This will pull
476
+ # states from the following sources:
477
+ # * Initial state
478
+ # * State behaviors
479
+ # * Event transitions (:to, :from, and :except_from options)
480
+ # * Transition callbacks (:to, :from, :except_to, and :except_from options)
481
+ # * Unreferenced states (using +other_states+ helper)
482
+ #
483
+ # These are sorted, by default, in the order in which they were referenced.
484
+ attr_reader :states
485
+
486
+ # The callbacks to invoke before/after a transition is performed
487
+ #
488
+ # Maps :before => callbacks and :after => callbacks
489
+ attr_reader :callbacks
490
+
491
+ # The action to invoke when an object transitions
492
+ attr_reader :action
493
+
494
+ # An identifier that forces all methods (including state predicates and
495
+ # event methods) to be generated with the value prefixed or suffixed,
496
+ # depending on the context.
497
+ attr_reader :namespace
498
+
499
+ # Whether the machine will use transactions when firing events
500
+ attr_reader :use_transactions
501
+
502
+ # Creates a new state machine for the given attribute
503
+ def initialize(owner_class, *args, &block)
504
+ options = args.last.is_a?(Hash) ? args.pop : {}
505
+ options.assert_valid_keys(:attribute, :initial, :initialize, :action, :plural, :namespace, :integration, :messages, :use_transactions)
506
+
507
+ # Find an integration that matches this machine's owner class
508
+ if options.include?(:integration)
509
+ @integration = options[:integration] && StateMachines::Integrations.find_by_name(options[:integration])
510
+ else
511
+ @integration = StateMachines::Integrations.match(owner_class)
512
+ end
513
+
514
+ if @integration
515
+ extend @integration
516
+ options = (@integration.defaults || {}).merge(options)
517
+ end
518
+
519
+ # Add machine-wide defaults
520
+ options = {:use_transactions => true, :initialize => true}.merge(options)
521
+
522
+ # Set machine configuration
523
+ @name = args.first || :state
524
+ @attribute = options[:attribute] || @name
525
+ @events = EventCollection.new(self)
526
+ @states = StateCollection.new(self)
527
+ @callbacks = {:before => [], :after => [], :failure => []}
528
+ @namespace = options[:namespace]
529
+ @messages = options[:messages] || {}
530
+ @action = options[:action]
531
+ @use_transactions = options[:use_transactions]
532
+ @initialize_state = options[:initialize]
533
+ @action_hook_defined = false
534
+ self.owner_class = owner_class
535
+
536
+ # Merge with sibling machine configurations
537
+ add_sibling_machine_configs
538
+
539
+ # Define class integration
540
+ define_helpers
541
+ define_scopes(options[:plural])
542
+ after_initialize
543
+
544
+ # Evaluate DSL
545
+ instance_eval(&block) if block_given?
546
+ self.initial_state = options[:initial] unless sibling_machines.any?
547
+ end
548
+
549
+ # Creates a copy of this machine in addition to copies of each associated
550
+ # event/states/callback, so that the modifications to those collections do
551
+ # not affect the original machine.
552
+ def initialize_copy(orig) #:nodoc:
553
+ super
554
+
555
+ @events = @events.dup
556
+ @events.machine = self
557
+ @states = @states.dup
558
+ @states.machine = self
559
+ @callbacks = {:before => @callbacks[:before].dup, :after => @callbacks[:after].dup, :failure => @callbacks[:failure].dup}
560
+ end
561
+
562
+ # Sets the class which is the owner of this state machine. Any methods
563
+ # generated by states, events, or other parts of the machine will be defined
564
+ # on the given owner class.
565
+ def owner_class=(klass)
566
+ @owner_class = klass
567
+
568
+ # Create modules for extending the class with state/event-specific methods
569
+ @helper_modules = helper_modules = {:instance => HelperModule.new(self, :instance), :class => HelperModule.new(self, :class)}
570
+ owner_class.class_eval do
571
+ extend helper_modules[:class]
572
+ include helper_modules[:instance]
573
+ end
574
+
575
+ # Add class-/instance-level methods to the owner class for state initialization
576
+ unless owner_class < StateMachines::InstanceMethods
577
+ owner_class.class_eval do
578
+ extend StateMachines::ClassMethods
579
+ include StateMachines::InstanceMethods
580
+ end
581
+
582
+ define_state_initializer if @initialize_state
583
+ end
584
+
585
+ # Record this machine as matched to the name in the current owner class.
586
+ # This will override any machines mapped to the same name in any superclasses.
587
+ owner_class.state_machines[name] = self
588
+ end
589
+
590
+ # Sets the initial state of the machine. This can be either the static name
591
+ # of a state or a lambda block which determines the initial state at
592
+ # creation time.
593
+ def initial_state=(new_initial_state)
594
+ @initial_state = new_initial_state
595
+ add_states([@initial_state]) unless dynamic_initial_state?
596
+
597
+ # Update all states to reflect the new initial state
598
+ states.each { |state| state.initial = (state.name == @initial_state) }
599
+
600
+ # Output a warning if there are conflicting initial states for the machine's
601
+ # attribute
602
+ initial_state = states.detect { |state| state.initial }
603
+ if !owner_class_attribute_default.nil? && (dynamic_initial_state? || !owner_class_attribute_default_matches?(initial_state))
604
+ warn(
605
+ "Both #{owner_class.name} and its #{name.inspect} machine have defined "\
606
+ "a different default for \"#{attribute}\". Use only one or the other for "\
607
+ "defining defaults to avoid unexpected behaviors."
608
+ )
609
+ end
610
+ end
611
+
612
+ # Gets the initial state of the machine for the given object. If a dynamic
613
+ # initial state was configured for this machine, then the object will be
614
+ # passed into the lambda block to help determine the actual state.
615
+ #
616
+ # == Examples
617
+ #
618
+ # With a static initial state:
619
+ #
620
+ # class Vehicle
621
+ # state_machine :initial => :parked do
622
+ # ...
623
+ # end
624
+ # end
625
+ #
626
+ # vehicle = Vehicle.new
627
+ # Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=true>
628
+ #
629
+ # With a dynamic initial state:
630
+ #
631
+ # class Vehicle
632
+ # attr_accessor :force_idle
633
+ #
634
+ # state_machine :initial => lambda {|vehicle| vehicle.force_idle ? :idling : :parked} do
635
+ # ...
636
+ # end
637
+ # end
638
+ #
639
+ # vehicle = Vehicle.new
640
+ #
641
+ # vehicle.force_idle = true
642
+ # Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:idling value="idling" initial=false>
643
+ #
644
+ # vehicle.force_idle = false
645
+ # Vehicle.state_machine.initial_state(vehicle) # => #<StateMachines::State name=:parked value="parked" initial=false>
646
+ def initial_state(object)
647
+ states.fetch(dynamic_initial_state? ? evaluate_method(object, @initial_state) : @initial_state) if instance_variable_defined?('@initial_state')
648
+ end
649
+
650
+ # Whether a dynamic initial state is being used in the machine
651
+ def dynamic_initial_state?
652
+ instance_variable_defined?('@initial_state') && @initial_state.is_a?(Proc)
653
+ end
654
+
655
+ # Initializes the state on the given object. Initial values are only set if
656
+ # the machine's attribute hasn't been previously initialized.
657
+ #
658
+ # Configuration options:
659
+ # * <tt>:force</tt> - Whether to initialize the state regardless of its
660
+ # current value
661
+ # * <tt>:to</tt> - A hash to set the initial value in instead of writing
662
+ # directly to the object
663
+ def initialize_state(object, options = {})
664
+ state = initial_state(object)
665
+ if state && (options[:force] || initialize_state?(object))
666
+ value = state.value
667
+
668
+ if hash = options[:to]
669
+ hash[attribute.to_s] = value
670
+ else
671
+ write(object, :state, value)
672
+ end
673
+ end
674
+ end
675
+
676
+ # Gets the actual name of the attribute on the machine's owner class that
677
+ # stores data with the given name.
678
+ def attribute(name = :state)
679
+ name == :state ? @attribute : :"#{self.name}_#{name}"
680
+ end
681
+
682
+ # Defines a new helper method in an instance or class scope with the given
683
+ # name. If the method is already defined in the scope, then this will not
684
+ # override it.
685
+ #
686
+ # If passing in a block, there are two side effects to be aware of
687
+ # 1. The method cannot be chained, meaning that the block cannot call +super+
688
+ # 2. If the method is already defined in an ancestor, then it will not get
689
+ # overridden and a warning will be output.
690
+ #
691
+ # Example:
692
+ #
693
+ # # Instance helper
694
+ # machine.define_helper(:instance, :state_name) do |machine, object|
695
+ # machine.states.match(object).name
696
+ # end
697
+ #
698
+ # # Class helper
699
+ # machine.define_helper(:class, :state_machine_name) do |machine, klass|
700
+ # "State"
701
+ # end
702
+ #
703
+ # You can also define helpers using string evaluation like so:
704
+ #
705
+ # # Instance helper
706
+ # machine.define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
707
+ # def state_name
708
+ # self.class.state_machine(:state).states.match(self).name
709
+ # end
710
+ # end_eval
711
+ #
712
+ # # Class helper
713
+ # machine.define_helper :class, <<-end_eval, __FILE__, __LINE__ + 1
714
+ # def state_machine_name
715
+ # "State"
716
+ # end
717
+ # end_eval
718
+ def define_helper(scope, method, *args, &block)
719
+ helper_module = @helper_modules.fetch(scope)
720
+
721
+ if block_given?
722
+ if !self.class.ignore_method_conflicts && conflicting_ancestor = owner_class_ancestor_has_method?(scope, method)
723
+ ancestor_name = conflicting_ancestor.name && !conflicting_ancestor.name.empty? ? conflicting_ancestor.name : conflicting_ancestor.to_s
724
+ warn "#{scope == :class ? 'Class' : 'Instance'} method \"#{method}\" is already defined in #{ancestor_name}, use generic helper instead or set StateMachines::Machine.ignore_method_conflicts = true."
725
+ else
726
+ name = self.name
727
+ helper_module.class_eval do
728
+ define_method(method) do |*block_args|
729
+ block.call((scope == :instance ? self.class : self).state_machine(name), self, *block_args)
730
+ end
731
+ end
732
+ end
733
+ else
734
+ helper_module.class_eval(method, *args)
735
+ end
736
+ end
737
+
738
+ # Customizes the definition of one or more states in the machine.
739
+ #
740
+ # Configuration options:
741
+ # * <tt>:value</tt> - The actual value to store when an object transitions
742
+ # to the state. Default is the name (stringified).
743
+ # * <tt>:cache</tt> - If a dynamic value (via a lambda block) is being used,
744
+ # then setting this to true will cache the evaluated result
745
+ # * <tt>:if</tt> - Determines whether an object's value matches the state
746
+ # (e.g. :value => lambda {Time.now}, :if => lambda {|state| !state.nil?}).
747
+ # By default, the configured value is matched.
748
+ # * <tt>:human_name</tt> - The human-readable version of this state's name.
749
+ # By default, this is either defined by the integration or stringifies the
750
+ # name and converts underscores to spaces.
751
+ #
752
+ # == Customizing the stored value
753
+ #
754
+ # Whenever a state is automatically discovered in the state machine, its
755
+ # default value is assumed to be the stringified version of the name. For
756
+ # example,
757
+ #
758
+ # class Vehicle
759
+ # state_machine :initial => :parked do
760
+ # event :ignite do
761
+ # transition :parked => :idling
762
+ # end
763
+ # end
764
+ # end
765
+ #
766
+ # In the above state machine, there are two states automatically discovered:
767
+ # :parked and :idling. These states, by default, will store their stringified
768
+ # equivalents when an object moves into that state (e.g. "parked" / "idling").
769
+ #
770
+ # For legacy systems or when tying state machines into existing frameworks,
771
+ # it's oftentimes necessary to need to store a different value for a state
772
+ # than the default. In order to continue taking advantage of an expressive
773
+ # state machine and helper methods, every defined state can be re-configured
774
+ # with a custom stored value. For example,
775
+ #
776
+ # class Vehicle
777
+ # state_machine :initial => :parked do
778
+ # event :ignite do
779
+ # transition :parked => :idling
780
+ # end
781
+ #
782
+ # state :idling, :value => 'IDLING'
783
+ # state :parked, :value => 'PARKED
784
+ # end
785
+ # end
786
+ #
787
+ # This is also useful if being used in association with a database and,
788
+ # instead of storing the state name in a column, you want to store the
789
+ # state's foreign key:
790
+ #
791
+ # class VehicleState < ActiveRecord::Base
792
+ # end
793
+ #
794
+ # class Vehicle < ActiveRecord::Base
795
+ # state_machine :attribute => :state_id, :initial => :parked do
796
+ # event :ignite do
797
+ # transition :parked => :idling
798
+ # end
799
+ #
800
+ # states.each do |state|
801
+ # self.state(state.name, :value => lambda { VehicleState.find_by_name(state.name.to_s).id }, :cache => true)
802
+ # end
803
+ # end
804
+ # end
805
+ #
806
+ # In the above example, each known state is configured to store it's
807
+ # associated database id in the +state_id+ attribute. Also, notice that a
808
+ # lambda block is used to define the state's value. This is required in
809
+ # situations (like testing) where the model is loaded without any existing
810
+ # data (i.e. no VehicleState records available).
811
+ #
812
+ # One caveat to the above example is to keep performance in mind. To avoid
813
+ # constant db hits for looking up the VehicleState ids, the value is cached
814
+ # by specifying the <tt>:cache</tt> option. Alternatively, a custom
815
+ # caching strategy can be used like so:
816
+ #
817
+ # class VehicleState < ActiveRecord::Base
818
+ # cattr_accessor :cache_store
819
+ # self.cache_store = ActiveSupport::Cache::MemoryStore.new
820
+ #
821
+ # def self.find_by_name(name)
822
+ # cache_store.fetch(name) { find(:first, :conditions => {:name => name}) }
823
+ # end
824
+ # end
825
+ #
826
+ # === Dynamic values
827
+ #
828
+ # In addition to customizing states with other value types, lambda blocks
829
+ # can also be specified to allow for a state's value to be determined
830
+ # dynamically at runtime. For example,
831
+ #
832
+ # class Vehicle
833
+ # state_machine :purchased_at, :initial => :available do
834
+ # event :purchase do
835
+ # transition all => :purchased
836
+ # end
837
+ #
838
+ # event :restock do
839
+ # transition all => :available
840
+ # end
841
+ #
842
+ # state :available, :value => nil
843
+ # state :purchased, :if => lambda {|value| !value.nil?}, :value => lambda {Time.now}
844
+ # end
845
+ # end
846
+ #
847
+ # In the above definition, the <tt>:purchased</tt> state is customized with
848
+ # both a dynamic value *and* a value matcher.
849
+ #
850
+ # When an object transitions to the purchased state, the value's lambda
851
+ # block will be called. This will get the current time and store it in the
852
+ # object's +purchased_at+ attribute.
853
+ #
854
+ # *Note* that the custom matcher is very important here. Since there's no
855
+ # way for the state machine to figure out an object's state when it's set to
856
+ # a runtime value, it must be explicitly defined. If the <tt>:if</tt> option
857
+ # were not configured for the state, then an ArgumentError exception would
858
+ # be raised at runtime, indicating that the state machine could not figure
859
+ # out what the current state of the object was.
860
+ #
861
+ # == Behaviors
862
+ #
863
+ # Behaviors define a series of methods to mixin with objects when the current
864
+ # state matches the given one(s). This allows instance methods to behave
865
+ # a specific way depending on what the value of the object's state is.
866
+ #
867
+ # For example,
868
+ #
869
+ # class Vehicle
870
+ # attr_accessor :driver
871
+ # attr_accessor :passenger
872
+ #
873
+ # state_machine :initial => :parked do
874
+ # event :ignite do
875
+ # transition :parked => :idling
876
+ # end
877
+ #
878
+ # state :parked do
879
+ # def speed
880
+ # 0
881
+ # end
882
+ #
883
+ # def rotate_driver
884
+ # driver = self.driver
885
+ # self.driver = passenger
886
+ # self.passenger = driver
887
+ # true
888
+ # end
889
+ # end
890
+ #
891
+ # state :idling, :first_gear do
892
+ # def speed
893
+ # 20
894
+ # end
895
+ #
896
+ # def rotate_driver
897
+ # self.state = 'parked'
898
+ # rotate_driver
899
+ # end
900
+ # end
901
+ #
902
+ # other_states :backing_up
903
+ # end
904
+ # end
905
+ #
906
+ # In the above example, there are two dynamic behaviors defined for the
907
+ # class:
908
+ # * +speed+
909
+ # * +rotate_driver+
910
+ #
911
+ # Each of these behaviors are instance methods on the Vehicle class. However,
912
+ # which method actually gets invoked is based on the current state of the
913
+ # object. Using the above class as the example:
914
+ #
915
+ # vehicle = Vehicle.new
916
+ # vehicle.driver = 'John'
917
+ # vehicle.passenger = 'Jane'
918
+ #
919
+ # # Behaviors in the "parked" state
920
+ # vehicle.state # => "parked"
921
+ # vehicle.speed # => 0
922
+ # vehicle.rotate_driver # => true
923
+ # vehicle.driver # => "Jane"
924
+ # vehicle.passenger # => "John"
925
+ #
926
+ # vehicle.ignite # => true
927
+ #
928
+ # # Behaviors in the "idling" state
929
+ # vehicle.state # => "idling"
930
+ # vehicle.speed # => 20
931
+ # vehicle.rotate_driver # => true
932
+ # vehicle.driver # => "John"
933
+ # vehicle.passenger # => "Jane"
934
+ #
935
+ # As can be seen, both the +speed+ and +rotate_driver+ instance method
936
+ # implementations changed how they behave based on what the current state
937
+ # of the vehicle was.
938
+ #
939
+ # === Invalid behaviors
940
+ #
941
+ # If a specific behavior has not been defined for a state, then a
942
+ # NoMethodError exception will be raised, indicating that that method would
943
+ # not normally exist for an object with that state.
944
+ #
945
+ # Using the example from before:
946
+ #
947
+ # vehicle = Vehicle.new
948
+ # vehicle.state = 'backing_up'
949
+ # vehicle.speed # => NoMethodError: undefined method 'speed' for #<Vehicle:0xb7d296ac> in state "backing_up"
950
+ #
951
+ # === Using matchers
952
+ #
953
+ # The +all+ / +any+ matchers can be used to easily define behaviors for a
954
+ # group of states. Note, however, that you cannot use these matchers to
955
+ # set configurations for states. Behaviors using these matchers can be
956
+ # defined at any point in the state machine and will always get applied to
957
+ # the proper states.
958
+ #
959
+ # For example:
960
+ #
961
+ # state_machine :initial => :parked do
962
+ # ...
963
+ #
964
+ # state all - [:parked, :idling, :stalled] do
965
+ # validates_presence_of :speed
966
+ #
967
+ # def speed
968
+ # gear * 10
969
+ # end
970
+ # end
971
+ # end
972
+ #
973
+ # == State-aware class methods
974
+ #
975
+ # In addition to defining scopes for instance methods that are state-aware,
976
+ # the same can be done for certain types of class methods.
977
+ #
978
+ # Some libraries have support for class-level methods that only run certain
979
+ # behaviors based on a conditions hash passed in. For example:
980
+ #
981
+ # class Vehicle < ActiveRecord::Base
982
+ # state_machine do
983
+ # ...
984
+ # state :first_gear, :second_gear, :third_gear do
985
+ # validates_presence_of :speed
986
+ # validates_inclusion_of :speed, :in => 0..25, :if => :in_school_zone?
987
+ # end
988
+ # end
989
+ # end
990
+ #
991
+ # In the above ActiveRecord model, two validations have been defined which
992
+ # will *only* run when the Vehicle object is in one of the three states:
993
+ # +first_gear+, +second_gear+, or +third_gear. Notice, also, that if/unless
994
+ # conditions can continue to be used.
995
+ #
996
+ # This functionality is not library-specific and can work for any class-level
997
+ # method that is defined like so:
998
+ #
999
+ # def validates_presence_of(attribute, options = {})
1000
+ # ...
1001
+ # end
1002
+ #
1003
+ # The minimum requirement is that the last argument in the method be an
1004
+ # options hash which contains at least <tt>:if</tt> condition support.
1005
+ def state(*names, &block)
1006
+ options = names.last.is_a?(Hash) ? names.pop : {}
1007
+ options.assert_valid_keys(:value, :cache, :if, :human_name)
1008
+
1009
+ # Store the context so that it can be used for / matched against any state
1010
+ # that gets added
1011
+ @states.context(names, &block) if block_given?
1012
+
1013
+ if names.first.is_a?(Matcher)
1014
+ # Add any states referenced in the matcher. When matchers are used,
1015
+ # states are not allowed to be configured.
1016
+ raise ArgumentError, "Cannot configure states when using matchers (using #{options.inspect})" if options.any?
1017
+ states = add_states(names.first.values)
1018
+ else
1019
+ states = add_states(names)
1020
+
1021
+ # Update the configuration for the state(s)
1022
+ states.each do |state|
1023
+ if options.include?(:value)
1024
+ state.value = options[:value]
1025
+ self.states.update(state)
1026
+ end
1027
+
1028
+ state.human_name = options[:human_name] if options.include?(:human_name)
1029
+ state.cache = options[:cache] if options.include?(:cache)
1030
+ state.matcher = options[:if] if options.include?(:if)
1031
+ end
1032
+ end
1033
+
1034
+ states.length == 1 ? states.first : states
1035
+ end
1036
+
1037
+ alias_method :other_states, :state
1038
+
1039
+ # Gets the current value stored in the given object's attribute.
1040
+ #
1041
+ # For example,
1042
+ #
1043
+ # class Vehicle
1044
+ # state_machine :initial => :parked do
1045
+ # ...
1046
+ # end
1047
+ # end
1048
+ #
1049
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7d94ab0 @state="parked">
1050
+ # Vehicle.state_machine.read(vehicle, :state) # => "parked" # Equivalent to vehicle.state
1051
+ # Vehicle.state_machine.read(vehicle, :event) # => nil # Equivalent to vehicle.state_event
1052
+ def read(object, attribute, ivar = false)
1053
+ attribute = self.attribute(attribute)
1054
+ if ivar
1055
+ object.instance_variable_defined?("@#{attribute}") ? object.instance_variable_get("@#{attribute}") : nil
1056
+ else
1057
+ object.send(attribute)
1058
+ end
1059
+ end
1060
+
1061
+ # Sets a new value in the given object's attribute.
1062
+ #
1063
+ # For example,
1064
+ #
1065
+ # class Vehicle
1066
+ # state_machine :initial => :parked do
1067
+ # ...
1068
+ # end
1069
+ # end
1070
+ #
1071
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7d94ab0 @state="parked">
1072
+ # Vehicle.state_machine.write(vehicle, :state, 'idling') # => Equivalent to vehicle.state = 'idling'
1073
+ # Vehicle.state_machine.write(vehicle, :event, 'park') # => Equivalent to vehicle.state_event = 'park'
1074
+ # vehicle.state # => "idling"
1075
+ # vehicle.event # => "park"
1076
+ def write(object, attribute, value, ivar = false)
1077
+ attribute = self.attribute(attribute)
1078
+ ivar ? object.instance_variable_set("@#{attribute}", value) : object.send("#{attribute}=", value)
1079
+ end
1080
+
1081
+ # Defines one or more events for the machine and the transitions that can
1082
+ # be performed when those events are run.
1083
+ #
1084
+ # This method is also aliased as +on+ for improved compatibility with
1085
+ # using a domain-specific language.
1086
+ #
1087
+ # Configuration options:
1088
+ # * <tt>:human_name</tt> - The human-readable version of this event's name.
1089
+ # By default, this is either defined by the integration or stringifies the
1090
+ # name and converts underscores to spaces.
1091
+ #
1092
+ # == Instance methods
1093
+ #
1094
+ # The following instance methods are generated when a new event is defined
1095
+ # (the "park" event is used as an example):
1096
+ # * <tt>park(..., run_action = true)</tt> - Fires the "park" event,
1097
+ # transitioning from the current state to the next valid state. If the
1098
+ # last argument is a boolean, it will control whether the machine's action
1099
+ # gets run.
1100
+ # * <tt>park!(..., run_action = true)</tt> - Fires the "park" event,
1101
+ # transitioning from the current state to the next valid state. If the
1102
+ # transition fails, then a StateMachines::InvalidTransition error will be
1103
+ # raised. If the last argument is a boolean, it will control whether the
1104
+ # machine's action gets run.
1105
+ # * <tt>can_park?(requirements = {})</tt> - Checks whether the "park" event
1106
+ # can be fired given the current state of the object. This will *not* run
1107
+ # validations or callbacks in ORM integrations. It will only determine if
1108
+ # the state machine defines a valid transition for the event. To check
1109
+ # whether an event can fire *and* passes validations, use event attributes
1110
+ # (e.g. state_event) as described in the "Events" documentation of each
1111
+ # ORM integration.
1112
+ # * <tt>park_transition(requirements = {})</tt> - Gets the next transition
1113
+ # that would be performed if the "park" event were to be fired now on the
1114
+ # object or nil if no transitions can be performed. Like <tt>can_park?</tt>
1115
+ # this will also *not* run validations or callbacks. It will only
1116
+ # determine if the state machine defines a valid transition for the event.
1117
+ #
1118
+ # With a namespace of "car", the above names map to the following methods:
1119
+ # * <tt>can_park_car?</tt>
1120
+ # * <tt>park_car_transition</tt>
1121
+ # * <tt>park_car</tt>
1122
+ # * <tt>park_car!</tt>
1123
+ #
1124
+ # The <tt>can_park?</tt> and <tt>park_transition</tt> helpers both take an
1125
+ # optional set of requirements for determining what transitions are available
1126
+ # for the current object. These requirements include:
1127
+ # * <tt>:from</tt> - One or more states to transition from. If none are
1128
+ # specified, then this will be the object's current state.
1129
+ # * <tt>:to</tt> - One or more states to transition to. If none are
1130
+ # specified, then this will match any to state.
1131
+ # * <tt>:guard</tt> - Whether to guard transitions with the if/unless
1132
+ # conditionals defined for each one. Default is true.
1133
+ #
1134
+ # == Defining transitions
1135
+ #
1136
+ # +event+ requires a block which allows you to define the possible
1137
+ # transitions that can happen as a result of that event. For example,
1138
+ #
1139
+ # event :park, :stop do
1140
+ # transition :idling => :parked
1141
+ # end
1142
+ #
1143
+ # event :first_gear do
1144
+ # transition :parked => :first_gear, :if => :seatbelt_on?
1145
+ # transition :parked => same # Allow to loopback if seatbelt is off
1146
+ # end
1147
+ #
1148
+ # See StateMachines::Event#transition for more information on
1149
+ # the possible options that can be passed in.
1150
+ #
1151
+ # *Note* that this block is executed within the context of the actual event
1152
+ # object. As a result, you will not be able to reference any class methods
1153
+ # on the model without referencing the class itself. For example,
1154
+ #
1155
+ # class Vehicle
1156
+ # def self.safe_states
1157
+ # [:parked, :idling, :stalled]
1158
+ # end
1159
+ #
1160
+ # state_machine do
1161
+ # event :park do
1162
+ # transition Vehicle.safe_states => :parked
1163
+ # end
1164
+ # end
1165
+ # end
1166
+ #
1167
+ # == Overriding the event method
1168
+ #
1169
+ # By default, this will define an instance method (with the same name as the
1170
+ # event) that will fire the next possible transition for that. Although the
1171
+ # +before_transition+, +after_transition+, and +around_transition+ hooks
1172
+ # allow you to define behavior that gets executed as a result of the event's
1173
+ # transition, you can also override the event method in order to have a
1174
+ # little more fine-grained control.
1175
+ #
1176
+ # For example:
1177
+ #
1178
+ # class Vehicle
1179
+ # state_machine do
1180
+ # event :park do
1181
+ # ...
1182
+ # end
1183
+ # end
1184
+ #
1185
+ # def park(*)
1186
+ # take_deep_breath # Executes before the transition (and before_transition hooks) even if no transition is possible
1187
+ # if result = super # Runs the transition and all before/after/around hooks
1188
+ # applaud # Executes after the transition (and after_transition hooks)
1189
+ # end
1190
+ # result
1191
+ # end
1192
+ # end
1193
+ #
1194
+ # There are a few important things to note here. First, the method
1195
+ # signature is defined with an unlimited argument list in order to allow
1196
+ # callers to continue passing arguments that are expected by state_machine.
1197
+ # For example, it will still allow calls to +park+ with a single parameter
1198
+ # for skipping the configured action.
1199
+ #
1200
+ # Second, the overridden event method must call +super+ in order to run the
1201
+ # logic for running the next possible transition. In order to remain
1202
+ # consistent with other events, the result of +super+ is returned.
1203
+ #
1204
+ # Third, any behavior defined in this method will *not* get executed if
1205
+ # you're taking advantage of attribute-based event transitions. For example:
1206
+ #
1207
+ # vehicle = Vehicle.new
1208
+ # vehicle.state_event = 'park'
1209
+ # vehicle.save
1210
+ #
1211
+ # In this case, the +park+ event will run the before/after/around transition
1212
+ # hooks and transition the state, but the behavior defined in the overriden
1213
+ # +park+ method will *not* be executed.
1214
+ #
1215
+ # == Defining additional arguments
1216
+ #
1217
+ # Additional arguments can be passed into events and accessed by transition
1218
+ # hooks like so:
1219
+ #
1220
+ # class Vehicle
1221
+ # state_machine do
1222
+ # after_transition :on => :park do |vehicle, transition|
1223
+ # kind = *transition.args # :parallel
1224
+ # ...
1225
+ # end
1226
+ # after_transition :on => :park, :do => :take_deep_breath
1227
+ #
1228
+ # event :park do
1229
+ # ...
1230
+ # end
1231
+ #
1232
+ # def take_deep_breath(transition)
1233
+ # kind = *transition.args # :parallel
1234
+ # ...
1235
+ # end
1236
+ # end
1237
+ # end
1238
+ #
1239
+ # vehicle = Vehicle.new
1240
+ # vehicle.park(:parallel)
1241
+ #
1242
+ # *Remember* that if the last argument is a boolean, it will be used as the
1243
+ # +run_action+ parameter to the event action. Using the +park+ action
1244
+ # example from above, you can might call it like so:
1245
+ #
1246
+ # vehicle.park # => Uses default args and runs machine action
1247
+ # vehicle.park(:parallel) # => Specifies the +kind+ argument and runs the machine action
1248
+ # vehicle.park(:parallel, false) # => Specifies the +kind+ argument and *skips* the machine action
1249
+ #
1250
+ # If you decide to override the +park+ event method *and* define additional
1251
+ # arguments, you can do so as shown below:
1252
+ #
1253
+ # class Vehicle
1254
+ # state_machine do
1255
+ # event :park do
1256
+ # ...
1257
+ # end
1258
+ # end
1259
+ #
1260
+ # def park(kind = :parallel, *args)
1261
+ # take_deep_breath if kind == :parallel
1262
+ # super
1263
+ # end
1264
+ # end
1265
+ #
1266
+ # Note that +super+ is called instead of <tt>super(*args)</tt>. This allow
1267
+ # the entire arguments list to be accessed by transition callbacks through
1268
+ # StateMachines::Transition#args.
1269
+ #
1270
+ # === Using matchers
1271
+ #
1272
+ # The +all+ / +any+ matchers can be used to easily execute blocks for a
1273
+ # group of events. Note, however, that you cannot use these matchers to
1274
+ # set configurations for events. Blocks using these matchers can be
1275
+ # defined at any point in the state machine and will always get applied to
1276
+ # the proper events.
1277
+ #
1278
+ # For example:
1279
+ #
1280
+ # state_machine :initial => :parked do
1281
+ # ...
1282
+ #
1283
+ # event all - [:crash] do
1284
+ # transition :stalled => :parked
1285
+ # end
1286
+ # end
1287
+ #
1288
+ # == Example
1289
+ #
1290
+ # class Vehicle
1291
+ # state_machine do
1292
+ # # The park, stop, and halt events will all share the given transitions
1293
+ # event :park, :stop, :halt do
1294
+ # transition [:idling, :backing_up] => :parked
1295
+ # end
1296
+ #
1297
+ # event :stop do
1298
+ # transition :first_gear => :idling
1299
+ # end
1300
+ #
1301
+ # event :ignite do
1302
+ # transition :parked => :idling
1303
+ # transition :idling => same # Allow ignite while still idling
1304
+ # end
1305
+ # end
1306
+ # end
1307
+ def event(*names, &block)
1308
+ options = names.last.is_a?(Hash) ? names.pop : {}
1309
+ options.assert_valid_keys(:human_name)
1310
+
1311
+ # Store the context so that it can be used for / matched against any event
1312
+ # that gets added
1313
+ @events.context(names, &block) if block_given?
1314
+
1315
+ if names.first.is_a?(Matcher)
1316
+ # Add any events referenced in the matcher. When matchers are used,
1317
+ # events are not allowed to be configured.
1318
+ raise ArgumentError, "Cannot configure events when using matchers (using #{options.inspect})" if options.any?
1319
+ events = add_events(names.first.values)
1320
+ else
1321
+ events = add_events(names)
1322
+
1323
+ # Update the configuration for the event(s)
1324
+ events.each do |event|
1325
+ event.human_name = options[:human_name] if options.include?(:human_name)
1326
+
1327
+ # Add any states that may have been referenced within the event
1328
+ add_states(event.known_states)
1329
+ end
1330
+ end
1331
+
1332
+ events.length == 1 ? events.first : events
1333
+ end
1334
+
1335
+ alias_method :on, :event
1336
+
1337
+ # Creates a new transition that determines what to change the current state
1338
+ # to when an event fires.
1339
+ #
1340
+ # == Defining transitions
1341
+ #
1342
+ # The options for a new transition uses the Hash syntax to map beginning
1343
+ # states to ending states. For example,
1344
+ #
1345
+ # transition :parked => :idling, :idling => :first_gear, :on => :ignite
1346
+ #
1347
+ # In this case, when the +ignite+ event is fired, this transition will cause
1348
+ # the state to be +idling+ if it's current state is +parked+ or +first_gear+
1349
+ # if it's current state is +idling+.
1350
+ #
1351
+ # To help define these implicit transitions, a set of helpers are available
1352
+ # for slightly more complex matching:
1353
+ # * <tt>all</tt> - Matches every state in the machine
1354
+ # * <tt>all - [:parked, :idling, ...]</tt> - Matches every state except those specified
1355
+ # * <tt>any</tt> - An alias for +all+ (matches every state in the machine)
1356
+ # * <tt>same</tt> - Matches the same state being transitioned from
1357
+ #
1358
+ # See StateMachines::MatcherHelpers for more information.
1359
+ #
1360
+ # Examples:
1361
+ #
1362
+ # transition all => nil, :on => :ignite # Transitions to nil regardless of the current state
1363
+ # transition all => :idling, :on => :ignite # Transitions to :idling regardless of the current state
1364
+ # transition all - [:idling, :first_gear] => :idling, :on => :ignite # Transitions every state but :idling and :first_gear to :idling
1365
+ # transition nil => :idling, :on => :ignite # Transitions to :idling from the nil state
1366
+ # transition :parked => :idling, :on => :ignite # Transitions to :idling if :parked
1367
+ # transition [:parked, :stalled] => :idling, :on => :ignite # Transitions to :idling if :parked or :stalled
1368
+ #
1369
+ # transition :parked => same, :on => :park # Loops :parked back to :parked
1370
+ # transition [:parked, :stalled] => same, :on => [:park, :stall] # Loops either :parked or :stalled back to the same state on the park and stall events
1371
+ # transition all - :parked => same, :on => :noop # Loops every state but :parked back to the same state
1372
+ #
1373
+ # # Transitions to :idling if :parked, :first_gear if :idling, or :second_gear if :first_gear
1374
+ # transition :parked => :idling, :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up
1375
+ #
1376
+ # == Verbose transitions
1377
+ #
1378
+ # Transitions can also be defined use an explicit set of configuration
1379
+ # options:
1380
+ # * <tt>:from</tt> - A state or array of states that can be transitioned from.
1381
+ # If not specified, then the transition can occur for *any* state.
1382
+ # * <tt>:to</tt> - The state that's being transitioned to. If not specified,
1383
+ # then the transition will simply loop back (i.e. the state will not change).
1384
+ # * <tt>:except_from</tt> - A state or array of states that *cannot* be
1385
+ # transitioned from.
1386
+ #
1387
+ # These options must be used when defining transitions within the context
1388
+ # of a state.
1389
+ #
1390
+ # Examples:
1391
+ #
1392
+ # transition :to => nil, :on => :park
1393
+ # transition :to => :idling, :on => :ignite
1394
+ # transition :except_from => [:idling, :first_gear], :to => :idling, :on => :ignite
1395
+ # transition :from => nil, :to => :idling, :on => :ignite
1396
+ # transition :from => [:parked, :stalled], :to => :idling, :on => :ignite
1397
+ #
1398
+ # == Conditions
1399
+ #
1400
+ # In addition to the state requirements for each transition, a condition
1401
+ # can also be defined to help determine whether that transition is
1402
+ # available. These options will work on both the normal and verbose syntax.
1403
+ #
1404
+ # Configuration options:
1405
+ # * <tt>:if</tt> - A method, proc or string to call to determine if the
1406
+ # transition should occur (e.g. :if => :moving?, or :if => lambda {|vehicle| vehicle.speed > 60}).
1407
+ # The condition should return or evaluate to true or false.
1408
+ # * <tt>:unless</tt> - A method, proc or string to call to determine if the
1409
+ # transition should not occur (e.g. :unless => :stopped?, or :unless => lambda {|vehicle| vehicle.speed <= 60}).
1410
+ # The condition should return or evaluate to true or false.
1411
+ #
1412
+ # Examples:
1413
+ #
1414
+ # transition :parked => :idling, :on => :ignite, :if => :moving?
1415
+ # transition :parked => :idling, :on => :ignite, :unless => :stopped?
1416
+ # transition :idling => :first_gear, :first_gear => :second_gear, :on => :shift_up, :if => :seatbelt_on?
1417
+ #
1418
+ # transition :from => :parked, :to => :idling, :on => ignite, :if => :moving?
1419
+ # transition :from => :parked, :to => :idling, :on => ignite, :unless => :stopped?
1420
+ #
1421
+ # == Order of operations
1422
+ #
1423
+ # Transitions are evaluated in the order in which they're defined. As a
1424
+ # result, if more than one transition applies to a given object, then the
1425
+ # first transition that matches will be performed.
1426
+ def transition(options)
1427
+ raise ArgumentError, 'Must specify :on event' unless options[:on]
1428
+
1429
+ branches = []
1430
+ options = options.dup
1431
+ event(*Array(options.delete(:on))) { branches << transition(options) }
1432
+
1433
+ branches.length == 1 ? branches.first : branches
1434
+ end
1435
+
1436
+ # Creates a callback that will be invoked *before* a transition is
1437
+ # performed so long as the given requirements match the transition.
1438
+ #
1439
+ # == The callback
1440
+ #
1441
+ # Callbacks must be defined as either an argument, in the :do option, or
1442
+ # as a block. For example,
1443
+ #
1444
+ # class Vehicle
1445
+ # state_machine do
1446
+ # before_transition :set_alarm
1447
+ # before_transition :set_alarm, all => :parked
1448
+ # before_transition all => :parked, :do => :set_alarm
1449
+ # before_transition all => :parked do |vehicle, transition|
1450
+ # vehicle.set_alarm
1451
+ # end
1452
+ # ...
1453
+ # end
1454
+ # end
1455
+ #
1456
+ # Notice that the first three callbacks are the same in terms of how the
1457
+ # methods to invoke are defined. However, using the <tt>:do</tt> can
1458
+ # provide for a more fluid DSL.
1459
+ #
1460
+ # In addition, multiple callbacks can be defined like so:
1461
+ #
1462
+ # class Vehicle
1463
+ # state_machine do
1464
+ # before_transition :set_alarm, :lock_doors, all => :parked
1465
+ # before_transition all => :parked, :do => [:set_alarm, :lock_doors]
1466
+ # before_transition :set_alarm do |vehicle, transition|
1467
+ # vehicle.lock_doors
1468
+ # end
1469
+ # end
1470
+ # end
1471
+ #
1472
+ # Notice that the different ways of configuring methods can be mixed.
1473
+ #
1474
+ # == State requirements
1475
+ #
1476
+ # Callbacks can require that the machine be transitioning from and to
1477
+ # specific states. These requirements use a Hash syntax to map beginning
1478
+ # states to ending states. For example,
1479
+ #
1480
+ # before_transition :parked => :idling, :idling => :first_gear, :do => :set_alarm
1481
+ #
1482
+ # In this case, the +set_alarm+ callback will only be called if the machine
1483
+ # is transitioning from +parked+ to +idling+ or from +idling+ to +parked+.
1484
+ #
1485
+ # To help define state requirements, a set of helpers are available for
1486
+ # slightly more complex matching:
1487
+ # * <tt>all</tt> - Matches every state/event in the machine
1488
+ # * <tt>all - [:parked, :idling, ...]</tt> - Matches every state/event except those specified
1489
+ # * <tt>any</tt> - An alias for +all+ (matches every state/event in the machine)
1490
+ # * <tt>same</tt> - Matches the same state being transitioned from
1491
+ #
1492
+ # See StateMachines::MatcherHelpers for more information.
1493
+ #
1494
+ # Examples:
1495
+ #
1496
+ # before_transition :parked => [:idling, :first_gear], :do => ... # Matches from parked to idling or first_gear
1497
+ # before_transition all - [:parked, :idling] => :idling, :do => ... # Matches from every state except parked and idling to idling
1498
+ # before_transition all => :parked, :do => ... # Matches all states to parked
1499
+ # before_transition any => same, :do => ... # Matches every loopback
1500
+ #
1501
+ # == Event requirements
1502
+ #
1503
+ # In addition to state requirements, an event requirement can be defined so
1504
+ # that the callback is only invoked on specific events using the +on+
1505
+ # option. This can also use the same matcher helpers as the state
1506
+ # requirements.
1507
+ #
1508
+ # Examples:
1509
+ #
1510
+ # before_transition :on => :ignite, :do => ... # Matches only on ignite
1511
+ # before_transition :on => all - :ignite, :do => ... # Matches on every event except ignite
1512
+ # before_transition :parked => :idling, :on => :ignite, :do => ... # Matches from parked to idling on ignite
1513
+ #
1514
+ # == Verbose Requirements
1515
+ #
1516
+ # Requirements can also be defined using verbose options rather than the
1517
+ # implicit Hash syntax and helper methods described above.
1518
+ #
1519
+ # Configuration options:
1520
+ # * <tt>:from</tt> - One or more states being transitioned from. If none
1521
+ # are specified, then all states will match.
1522
+ # * <tt>:to</tt> - One or more states being transitioned to. If none are
1523
+ # specified, then all states will match.
1524
+ # * <tt>:on</tt> - One or more events that fired the transition. If none
1525
+ # are specified, then all events will match.
1526
+ # * <tt>:except_from</tt> - One or more states *not* being transitioned from
1527
+ # * <tt>:except_to</tt> - One more states *not* being transitioned to
1528
+ # * <tt>:except_on</tt> - One or more events that *did not* fire the transition
1529
+ #
1530
+ # Examples:
1531
+ #
1532
+ # before_transition :from => :ignite, :to => :idling, :on => :park, :do => ...
1533
+ # before_transition :except_from => :ignite, :except_to => :idling, :except_on => :park, :do => ...
1534
+ #
1535
+ # == Conditions
1536
+ #
1537
+ # In addition to the state/event requirements, a condition can also be
1538
+ # defined to help determine whether the callback should be invoked.
1539
+ #
1540
+ # Configuration options:
1541
+ # * <tt>:if</tt> - A method, proc or string to call to determine if the
1542
+ # callback should occur (e.g. :if => :allow_callbacks, or
1543
+ # :if => lambda {|user| user.signup_step > 2}). The method, proc or string
1544
+ # should return or evaluate to a true or false value.
1545
+ # * <tt>:unless</tt> - A method, proc or string to call to determine if the
1546
+ # callback should not occur (e.g. :unless => :skip_callbacks, or
1547
+ # :unless => lambda {|user| user.signup_step <= 2}). The method, proc or
1548
+ # string should return or evaluate to a true or false value.
1549
+ #
1550
+ # Examples:
1551
+ #
1552
+ # before_transition :parked => :idling, :if => :moving?, :do => ...
1553
+ # before_transition :on => :ignite, :unless => :seatbelt_on?, :do => ...
1554
+ #
1555
+ # == Accessing the transition
1556
+ #
1557
+ # In addition to passing the object being transitioned, the actual
1558
+ # transition describing the context (e.g. event, from, to) can be accessed
1559
+ # as well. This additional argument is only passed if the callback allows
1560
+ # for it.
1561
+ #
1562
+ # For example,
1563
+ #
1564
+ # class Vehicle
1565
+ # # Only specifies one parameter (the object being transitioned)
1566
+ # before_transition all => :parked do |vehicle|
1567
+ # vehicle.set_alarm
1568
+ # end
1569
+ #
1570
+ # # Specifies 2 parameters (object being transitioned and actual transition)
1571
+ # before_transition all => :parked do |vehicle, transition|
1572
+ # vehicle.set_alarm(transition)
1573
+ # end
1574
+ # end
1575
+ #
1576
+ # *Note* that the object in the callback will only be passed in as an
1577
+ # argument if callbacks are configured to *not* be bound to the object
1578
+ # involved. This is the default and may change on a per-integration basis.
1579
+ #
1580
+ # See StateMachines::Transition for more information about the
1581
+ # attributes available on the transition.
1582
+ #
1583
+ # == Usage with delegates
1584
+ #
1585
+ # As noted above, state_machine uses the callback method's argument list
1586
+ # arity to determine whether to include the transition in the method call.
1587
+ # If you're using delegates, such as those defined in ActiveSupport or
1588
+ # Forwardable, the actual arity of the delegated method gets masked. This
1589
+ # means that callbacks which reference delegates will always get passed the
1590
+ # transition as an argument. For example:
1591
+ #
1592
+ # class Vehicle
1593
+ # extend Forwardable
1594
+ # delegate :refresh => :dashboard
1595
+ #
1596
+ # state_machine do
1597
+ # before_transition :refresh
1598
+ # ...
1599
+ # end
1600
+ #
1601
+ # def dashboard
1602
+ # @dashboard ||= Dashboard.new
1603
+ # end
1604
+ # end
1605
+ #
1606
+ # class Dashboard
1607
+ # def refresh(transition)
1608
+ # # ...
1609
+ # end
1610
+ # end
1611
+ #
1612
+ # In the above example, <tt>Dashboard#refresh</tt> *must* defined a
1613
+ # +transition+ argument. Otherwise, an +ArgumentError+ exception will get
1614
+ # raised. The only way around this is to avoid the use of delegates and
1615
+ # manually define the delegate method so that the correct arity is used.
1616
+ #
1617
+ # == Examples
1618
+ #
1619
+ # Below is an example of a class with one state machine and various types
1620
+ # of +before+ transitions defined for it:
1621
+ #
1622
+ # class Vehicle
1623
+ # state_machine do
1624
+ # # Before all transitions
1625
+ # before_transition :update_dashboard
1626
+ #
1627
+ # # Before specific transition:
1628
+ # before_transition [:first_gear, :idling] => :parked, :on => :park, :do => :take_off_seatbelt
1629
+ #
1630
+ # # With conditional callback:
1631
+ # before_transition all => :parked, :do => :take_off_seatbelt, :if => :seatbelt_on?
1632
+ #
1633
+ # # Using helpers:
1634
+ # before_transition all - :stalled => same, :on => any - :crash, :do => :update_dashboard
1635
+ # ...
1636
+ # end
1637
+ # end
1638
+ #
1639
+ # As can be seen, any number of transitions can be created using various
1640
+ # combinations of configuration options.
1641
+ def before_transition(*args, &block)
1642
+ options = (args.last.is_a?(Hash) ? args.pop : {})
1643
+ options[:do] = args if args.any?
1644
+ add_callback(:before, options, &block)
1645
+ end
1646
+
1647
+ # Creates a callback that will be invoked *after* a transition is
1648
+ # performed so long as the given requirements match the transition.
1649
+ #
1650
+ # See +before_transition+ for a description of the possible configurations
1651
+ # for defining callbacks.
1652
+ def after_transition(*args, &block)
1653
+ options = (args.last.is_a?(Hash) ? args.pop : {})
1654
+ options[:do] = args if args.any?
1655
+ add_callback(:after, options, &block)
1656
+ end
1657
+
1658
+ # Creates a callback that will be invoked *around* a transition so long as
1659
+ # the given requirements match the transition.
1660
+ #
1661
+ # == The callback
1662
+ #
1663
+ # Around callbacks wrap transitions, executing code both before and after.
1664
+ # These callbacks are defined in the exact same manner as before / after
1665
+ # callbacks with the exception that the transition must be yielded to in
1666
+ # order to finish running it.
1667
+ #
1668
+ # If defining +around+ callbacks using blocks, you must yield within the
1669
+ # transition by directly calling the block (since yielding is not allowed
1670
+ # within blocks).
1671
+ #
1672
+ # For example,
1673
+ #
1674
+ # class Vehicle
1675
+ # state_machine do
1676
+ # around_transition do |block|
1677
+ # Benchmark.measure { block.call }
1678
+ # end
1679
+ #
1680
+ # around_transition do |vehicle, block|
1681
+ # logger.info "vehicle was #{state}..."
1682
+ # block.call
1683
+ # logger.info "...and is now #{state}"
1684
+ # end
1685
+ #
1686
+ # around_transition do |vehicle, transition, block|
1687
+ # logger.info "before #{transition.event}: #{vehicle.state}"
1688
+ # block.call
1689
+ # logger.info "after #{transition.event}: #{vehicle.state}"
1690
+ # end
1691
+ # end
1692
+ # end
1693
+ #
1694
+ # Notice that referencing the block is similar to doing so within an
1695
+ # actual method definition in that it is always the last argument.
1696
+ #
1697
+ # On the other hand, if you're defining +around+ callbacks using method
1698
+ # references, you can yield like normal:
1699
+ #
1700
+ # class Vehicle
1701
+ # state_machine do
1702
+ # around_transition :benchmark
1703
+ # ...
1704
+ # end
1705
+ #
1706
+ # def benchmark
1707
+ # Benchmark.measure { yield }
1708
+ # end
1709
+ # end
1710
+ #
1711
+ # See +before_transition+ for a description of the possible configurations
1712
+ # for defining callbacks.
1713
+ def around_transition(*args, &block)
1714
+ options = (args.last.is_a?(Hash) ? args.pop : {})
1715
+ options[:do] = args if args.any?
1716
+ add_callback(:around, options, &block)
1717
+ end
1718
+
1719
+ # Creates a callback that will be invoked *after* a transition failures to
1720
+ # be performed so long as the given requirements match the transition.
1721
+ #
1722
+ # See +before_transition+ for a description of the possible configurations
1723
+ # for defining callbacks. *Note* however that you cannot define the state
1724
+ # requirements in these callbacks. You may only define event requirements.
1725
+ #
1726
+ # = The callback
1727
+ #
1728
+ # Failure callbacks get invoked whenever an event fails to execute. This
1729
+ # can happen when no transition is available, a +before+ callback halts
1730
+ # execution, or the action associated with this machine fails to succeed.
1731
+ # In any of these cases, any failure callback that matches the attempted
1732
+ # transition will be run.
1733
+ #
1734
+ # For example,
1735
+ #
1736
+ # class Vehicle
1737
+ # state_machine do
1738
+ # after_failure do |vehicle, transition|
1739
+ # logger.error "vehicle #{vehicle} failed to transition on #{transition.event}"
1740
+ # end
1741
+ #
1742
+ # after_failure :on => :ignite, :do => :log_ignition_failure
1743
+ #
1744
+ # ...
1745
+ # end
1746
+ # end
1747
+ def after_failure(*args, &block)
1748
+ options = (args.last.is_a?(Hash) ? args.pop : {})
1749
+ options[:do] = args if args.any?
1750
+ options.assert_valid_keys(:on, :do, :if, :unless)
1751
+
1752
+ add_callback(:failure, options, &block)
1753
+ end
1754
+
1755
+ # Generates a list of the possible transition sequences that can be run on
1756
+ # the given object. These paths can reveal all of the possible states and
1757
+ # events that can be encountered in the object's state machine based on the
1758
+ # object's current state.
1759
+ #
1760
+ # Configuration options:
1761
+ # * +from+ - The initial state to start all paths from. By default, this
1762
+ # is the object's current state.
1763
+ # * +to+ - The target state to end all paths on. By default, paths will
1764
+ # end when they loop back to the first transition on the path.
1765
+ # * +deep+ - Whether to allow the target state to be crossed more than once
1766
+ # in a path. By default, paths will immediately stop when the target
1767
+ # state (if specified) is reached. If this is enabled, then paths can
1768
+ # continue even after reaching the target state; they will stop when
1769
+ # reaching the target state a second time.
1770
+ #
1771
+ # *Note* that the object is never modified when the list of paths is
1772
+ # generated.
1773
+ #
1774
+ # == Examples
1775
+ #
1776
+ # class Vehicle
1777
+ # state_machine :initial => :parked do
1778
+ # event :ignite do
1779
+ # transition :parked => :idling
1780
+ # end
1781
+ #
1782
+ # event :shift_up do
1783
+ # transition :idling => :first_gear, :first_gear => :second_gear
1784
+ # end
1785
+ #
1786
+ # event :shift_down do
1787
+ # transition :second_gear => :first_gear, :first_gear => :idling
1788
+ # end
1789
+ # end
1790
+ # end
1791
+ #
1792
+ # vehicle = Vehicle.new # => #<Vehicle:0xb7c27024 @state="parked">
1793
+ # vehicle.state # => "parked"
1794
+ #
1795
+ # vehicle.state_paths
1796
+ # # => [
1797
+ # # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
1798
+ # # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
1799
+ # # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>,
1800
+ # # #<StateMachines::Transition attribute=:state event=:shift_down from="second_gear" from_name=:second_gear to="first_gear" to_name=:first_gear>,
1801
+ # # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>],
1802
+ # #
1803
+ # # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
1804
+ # # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
1805
+ # # #<StateMachines::Transition attribute=:state event=:shift_down from="first_gear" from_name=:first_gear to="idling" to_name=:idling>]
1806
+ # # ]
1807
+ #
1808
+ # vehicle.state_paths(:from => :parked, :to => :second_gear)
1809
+ # # => [
1810
+ # # [#<StateMachines::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>,
1811
+ # # #<StateMachines::Transition attribute=:state event=:shift_up from="idling" from_name=:idling to="first_gear" to_name=:first_gear>,
1812
+ # # #<StateMachines::Transition attribute=:state event=:shift_up from="first_gear" from_name=:first_gear to="second_gear" to_name=:second_gear>]
1813
+ # # ]
1814
+ #
1815
+ # In addition to getting the possible paths that can be accessed, you can
1816
+ # also get summary information about the states / events that can be
1817
+ # accessed at some point along one of the paths. For example:
1818
+ #
1819
+ # # Get the list of states that can be accessed from the current state
1820
+ # vehicle.state_paths.to_states # => [:idling, :first_gear, :second_gear]
1821
+ #
1822
+ # # Get the list of events that can be accessed from the current state
1823
+ # vehicle.state_paths.events # => [:ignite, :shift_up, :shift_down]
1824
+ def paths_for(object, requirements = {})
1825
+ PathCollection.new(object, self, requirements)
1826
+ end
1827
+
1828
+ # Marks the given object as invalid with the given message.
1829
+ #
1830
+ # By default, this is a no-op.
1831
+ def invalidate(object, attribute, message, values = [])
1832
+ end
1833
+
1834
+ # Gets a description of the errors for the given object. This is used to
1835
+ # provide more detailed information when an InvalidTransition exception is
1836
+ # raised.
1837
+ def errors_for(object)
1838
+ ''
1839
+ end
1840
+
1841
+ # Resets any errors previously added when invalidating the given object.
1842
+ #
1843
+ # By default, this is a no-op.
1844
+ def reset(object)
1845
+ end
1846
+
1847
+ # Generates the message to use when invalidating the given object after
1848
+ # failing to transition on a specific event
1849
+ def generate_message(name, values = [])
1850
+ message = (@messages[name] || self.class.default_messages[name])
1851
+
1852
+ # Check whether there are actually any values to interpolate to avoid
1853
+ # any warnings
1854
+ if message.scan(/%./).any? { |match| match != '%%' }
1855
+ message % values.map { |value| value.last }
1856
+ else
1857
+ message
1858
+ end
1859
+ end
1860
+
1861
+ # Runs a transaction, rolling back any changes if the yielded block fails.
1862
+ #
1863
+ # This is only applicable to integrations that involve databases. By
1864
+ # default, this will not run any transactions since the changes aren't
1865
+ # taking place within the context of a database.
1866
+ def within_transaction(object)
1867
+ if use_transactions
1868
+ transaction(object) { yield }
1869
+ else
1870
+ yield
1871
+ end
1872
+ end
1873
+
1874
+
1875
+ def draw(graph_options = {})
1876
+ fail NotImplementedError
1877
+ end
1878
+
1879
+ # Determines whether an action hook was defined for firing attribute-based
1880
+ # event transitions when the configured action gets called.
1881
+ def action_hook?(self_only = false)
1882
+ @action_hook_defined || !self_only && owner_class.state_machines.any? { |name, machine| machine.action == action && machine != self && machine.action_hook?(true) }
1883
+ end
1884
+
1885
+ protected
1886
+ # Runs additional initialization hooks. By default, this is a no-op.
1887
+ def after_initialize
1888
+ end
1889
+
1890
+ # Looks up other machines that have been defined in the owner class and
1891
+ # are targeting the same attribute as this machine. When accessing
1892
+ # sibling machines, they will be automatically copied for the current
1893
+ # class if they haven't been already. This ensures that any configuration
1894
+ # changes made to the sibling machines only affect this class and not any
1895
+ # base class that may have originally defined the machine.
1896
+ def sibling_machines
1897
+ owner_class.state_machines.inject([]) do |machines, (name, machine)|
1898
+ if machine.attribute == attribute && machine != self
1899
+ machines << (owner_class.state_machine(name) {})
1900
+ end
1901
+ machines
1902
+ end
1903
+ end
1904
+
1905
+ # Determines if the machine's attribute needs to be initialized. This
1906
+ # will only be true if the machine's attribute is blank.
1907
+ def initialize_state?(object)
1908
+ value = read(object, :state)
1909
+ (value.nil? || value.respond_to?(:empty?) && value.empty?) && !states[value, :value]
1910
+ end
1911
+
1912
+ # Adds helper methods for interacting with the state machine, including
1913
+ # for states, events, and transitions
1914
+ def define_helpers
1915
+ define_state_accessor
1916
+ define_state_predicate
1917
+ define_event_helpers
1918
+ define_path_helpers
1919
+ define_action_helpers if define_action_helpers?
1920
+ define_name_helpers
1921
+ end
1922
+
1923
+ # Defines the initial values for state machine attributes. Static values
1924
+ # are set prior to the original initialize method and dynamic values are
1925
+ # set *after* the initialize method in case it is dependent on it.
1926
+ def define_state_initializer
1927
+ define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
1928
+ def initialize(*)
1929
+ self.class.state_machines.initialize_states(self) { super }
1930
+ end
1931
+ end_eval
1932
+ end
1933
+
1934
+ # Adds reader/writer methods for accessing the state attribute
1935
+ def define_state_accessor
1936
+ attribute = self.attribute
1937
+
1938
+ @helper_modules[:instance].class_eval { attr_reader attribute } unless owner_class_ancestor_has_method?(:instance, attribute)
1939
+ @helper_modules[:instance].class_eval { attr_writer attribute } unless owner_class_ancestor_has_method?(:instance, "#{attribute}=")
1940
+ end
1941
+
1942
+ # Adds predicate method to the owner class for determining the name of the
1943
+ # current state
1944
+ def define_state_predicate
1945
+ call_super = !!owner_class_ancestor_has_method?(:instance, "#{name}?")
1946
+ define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
1947
+ def #{name}?(*args)
1948
+ args.empty? && (#{call_super} || defined?(super)) ? super : self.class.state_machine(#{name.inspect}).states.matches?(self, *args)
1949
+ end
1950
+ end_eval
1951
+ end
1952
+
1953
+ # Adds helper methods for getting information about this state machine's
1954
+ # events
1955
+ def define_event_helpers
1956
+ # Gets the events that are allowed to fire on the current object
1957
+ define_helper(:instance, attribute(:events)) do |machine, object, *args|
1958
+ machine.events.valid_for(object, *args).map { |event| event.name }
1959
+ end
1960
+
1961
+ # Gets the next possible transitions that can be run on the current
1962
+ # object
1963
+ define_helper(:instance, attribute(:transitions)) do |machine, object, *args|
1964
+ machine.events.transitions_for(object, *args)
1965
+ end
1966
+
1967
+ # Fire an arbitrary event for this machine
1968
+ define_helper(:instance, "fire_#{attribute(:event)}") do |machine, object, event, *args|
1969
+ machine.events.fetch(event).fire(object, *args)
1970
+ end
1971
+
1972
+ # Add helpers for tracking the event / transition to invoke when the
1973
+ # action is called
1974
+ if action
1975
+ event_attribute = attribute(:event)
1976
+ define_helper(:instance, event_attribute) do |machine, object|
1977
+ # Interpret non-blank events as present
1978
+ event = machine.read(object, :event, true)
1979
+ event && !(event.respond_to?(:empty?) && event.empty?) ? event.to_sym : nil
1980
+ end
1981
+
1982
+ # A roundabout way of writing the attribute is used here so that
1983
+ # integrations can hook into this modification
1984
+ define_helper(:instance, "#{event_attribute}=") do |machine, object, value|
1985
+ machine.write(object, :event, value, true)
1986
+ end
1987
+
1988
+ event_transition_attribute = attribute(:event_transition)
1989
+ define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
1990
+ protected; attr_accessor #{event_transition_attribute.inspect}
1991
+ end_eval
1992
+ end
1993
+ end
1994
+
1995
+ # Adds helper methods for getting information about this state machine's
1996
+ # available transition paths
1997
+ def define_path_helpers
1998
+ # Gets the paths of transitions available to the current object
1999
+ define_helper(:instance, attribute(:paths)) do |machine, object, *args|
2000
+ machine.paths_for(object, *args)
2001
+ end
2002
+ end
2003
+
2004
+ # Determines whether action helpers should be defined for this machine.
2005
+ # This is only true if there is an action configured and no other machines
2006
+ # have process this same configuration already.
2007
+ def define_action_helpers?
2008
+ action && !owner_class.state_machines.any? { |name, machine| machine.action == action && machine != self }
2009
+ end
2010
+
2011
+ # Adds helper methods for automatically firing events when an action
2012
+ # is invoked
2013
+ def define_action_helpers
2014
+ if action_hook
2015
+ @action_hook_defined = true
2016
+ define_action_hook
2017
+ end
2018
+ end
2019
+
2020
+ # Hooks directly into actions by defining the same method in an included
2021
+ # module. As a result, when the action gets invoked, any state events
2022
+ # defined for the object will get run. Method visibility is preserved.
2023
+ def define_action_hook
2024
+ action_hook = self.action_hook
2025
+ action = self.action
2026
+ private_action_hook = owner_class.private_method_defined?(action_hook)
2027
+
2028
+ # Only define helper if it hasn't
2029
+ define_helper :instance, <<-end_eval, __FILE__, __LINE__ + 1
2030
+ def #{action_hook}(*)
2031
+ self.class.state_machines.transitions(self, #{action.inspect}).perform { super }
2032
+ end
2033
+
2034
+ private #{action_hook.inspect} if #{private_action_hook}
2035
+ end_eval
2036
+ end
2037
+
2038
+ # The method to hook into for triggering transitions when invoked. By
2039
+ # default, this is the action configured for the machine.
2040
+ #
2041
+ # Since the default hook technique relies on module inheritance, the
2042
+ # action must be defined in an ancestor of the owner classs in order for
2043
+ # it to be the action hook.
2044
+ def action_hook
2045
+ action && owner_class_ancestor_has_method?(:instance, action) ? action : nil
2046
+ end
2047
+
2048
+ # Determines whether there's already a helper method defined within the
2049
+ # given scope. This is true only if one of the owner's ancestors defines
2050
+ # the method and is further along in the ancestor chain than this
2051
+ # machine's helper module.
2052
+ def owner_class_ancestor_has_method?(scope, method)
2053
+ superclasses = owner_class.ancestors[1..-1].select { |ancestor| ancestor.is_a?(Class) }
2054
+
2055
+ if scope == :class
2056
+ # Use singleton classes
2057
+ current = (
2058
+ class << owner_class;
2059
+ self;
2060
+ end)
2061
+ superclass = superclasses.first
2062
+ else
2063
+ current = owner_class
2064
+ superclass = owner_class.superclass
2065
+ end
2066
+
2067
+ # Generate the list of modules that *only* occur in the owner class, but
2068
+ # were included *prior* to the helper modules, in addition to the
2069
+ # superclasses
2070
+ ancestors = current.ancestors - superclass.ancestors + superclasses
2071
+ ancestors = ancestors[ancestors.index(@helper_modules[scope])..-1].reverse
2072
+
2073
+ # Search for for the first ancestor that defined this method
2074
+ ancestors.detect do |ancestor|
2075
+ ancestor = (
2076
+ class << ancestor;
2077
+ self;
2078
+ end) if scope == :class && ancestor.is_a?(Class)
2079
+ ancestor.method_defined?(method) || ancestor.private_method_defined?(method)
2080
+ end
2081
+ end
2082
+
2083
+ # Adds helper methods for accessing naming information about states and
2084
+ # events on the owner class
2085
+ def define_name_helpers
2086
+ # Gets the humanized version of a state
2087
+ define_helper(:class, "human_#{attribute(:name)}") do |machine, klass, state|
2088
+ machine.states.fetch(state).human_name(klass)
2089
+ end
2090
+
2091
+ # Gets the humanized version of an event
2092
+ define_helper(:class, "human_#{attribute(:event_name)}") do |machine, klass, event|
2093
+ machine.events.fetch(event).human_name(klass)
2094
+ end
2095
+
2096
+ # Gets the state name for the current value
2097
+ define_helper(:instance, attribute(:name)) do |machine, object|
2098
+ machine.states.match!(object).name
2099
+ end
2100
+
2101
+ # Gets the human state name for the current value
2102
+ define_helper(:instance, "human_#{attribute(:name)}") do |machine, object|
2103
+ machine.states.match!(object).human_name(object.class)
2104
+ end
2105
+ end
2106
+
2107
+ # Defines the with/without scope helpers for this attribute. Both the
2108
+ # singular and plural versions of the attribute are defined for each
2109
+ # scope helper. A custom plural can be specified if it cannot be
2110
+ # automatically determined by either calling +pluralize+ on the attribute
2111
+ # name or adding an "s" to the end of the name.
2112
+ def define_scopes(custom_plural = nil)
2113
+ plural = custom_plural || pluralize(name)
2114
+
2115
+ [:with, :without].each do |kind|
2116
+ [name, plural].map { |s| s.to_s }.uniq.each do |suffix|
2117
+ method = "#{kind}_#{suffix}"
2118
+
2119
+ if scope = send("create_#{kind}_scope", method)
2120
+ # Converts state names to their corresponding values so that they
2121
+ # can be looked up properly
2122
+ define_helper(:class, method) do |machine, klass, *states|
2123
+ run_scope(scope, machine, klass, states)
2124
+ end
2125
+ end
2126
+ end
2127
+ end
2128
+ end
2129
+
2130
+ # Generates the results for the given scope based on one or more states to
2131
+ # filter by
2132
+ def run_scope(scope, machine, klass, states)
2133
+ values = states.flatten.map { |state| machine.states.fetch(state).value }
2134
+ scope.call(klass, values)
2135
+ end
2136
+
2137
+ # Pluralizes the given word using #pluralize (if available) or simply
2138
+ # adding an "s" to the end of the word
2139
+ def pluralize(word)
2140
+ word = word.to_s
2141
+ if word.respond_to?(:pluralize)
2142
+ word.pluralize
2143
+ else
2144
+ "#{name}s"
2145
+ end
2146
+ end
2147
+
2148
+ # Creates a scope for finding objects *with* a particular value or values
2149
+ # for the attribute.
2150
+ #
2151
+ # By default, this is a no-op.
2152
+ def create_with_scope(name)
2153
+ end
2154
+
2155
+ # Creates a scope for finding objects *without* a particular value or
2156
+ # values for the attribute.
2157
+ #
2158
+ # By default, this is a no-op.
2159
+ def create_without_scope(name)
2160
+ end
2161
+
2162
+ # Always yields
2163
+ def transaction(object)
2164
+ yield
2165
+ end
2166
+
2167
+ # Gets the initial attribute value defined by the owner class (outside of
2168
+ # the machine's definition). By default, this is always nil.
2169
+ def owner_class_attribute_default
2170
+ nil
2171
+ end
2172
+
2173
+ # Checks whether the given state matches the attribute default specified
2174
+ # by the owner class
2175
+ def owner_class_attribute_default_matches?(state)
2176
+ state.matches?(owner_class_attribute_default)
2177
+ end
2178
+
2179
+ # Updates this machine based on the configuration of other machines in the
2180
+ # owner class that share the same target attribute.
2181
+ def add_sibling_machine_configs
2182
+ # Add existing states
2183
+ sibling_machines.each do |machine|
2184
+ machine.states.each { |state| states << state unless states[state.name] }
2185
+ end
2186
+ end
2187
+
2188
+ # Adds a new transition callback of the given type.
2189
+ def add_callback(type, options, &block)
2190
+ callbacks[type == :around ? :before : type] << callback = Callback.new(type, options, &block)
2191
+ add_states(callback.known_states)
2192
+ callback
2193
+ end
2194
+
2195
+ # Tracks the given set of states in the list of all known states for
2196
+ # this machine
2197
+ def add_states(new_states)
2198
+ new_states.map do |new_state|
2199
+ # Check for other states that use a different class type for their name.
2200
+ # This typically prevents string / symbol misuse.
2201
+ if new_state && conflict = states.detect { |state| state.name && state.name.class != new_state.class }
2202
+ raise ArgumentError, "#{new_state.inspect} state defined as #{new_state.class}, #{conflict.name.inspect} defined as #{conflict.name.class}; all states must be consistent"
2203
+ end
2204
+
2205
+ unless state = states[new_state]
2206
+ states << state = State.new(self, new_state)
2207
+
2208
+ # Copy states over to sibling machines
2209
+ sibling_machines.each { |machine| machine.states << state }
2210
+ end
2211
+
2212
+ state
2213
+ end
2214
+ end
2215
+
2216
+ # Tracks the given set of events in the list of all known events for
2217
+ # this machine
2218
+ def add_events(new_events)
2219
+ new_events.map do |new_event|
2220
+ # Check for other states that use a different class type for their name.
2221
+ # This typically prevents string / symbol misuse.
2222
+ if conflict = events.detect { |event| event.name.class != new_event.class }
2223
+ raise ArgumentError, "#{new_event.inspect} event defined as #{new_event.class}, #{conflict.name.inspect} defined as #{conflict.name.class}; all events must be consistent"
2224
+ end
2225
+
2226
+ unless event = events[new_event]
2227
+ events << event = Event.new(self, new_event)
2228
+ end
2229
+
2230
+ event
2231
+ end
2232
+ end
2233
+ end
2234
+ end