spade 0.0.1

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Files changed (1990) hide show
  1. data/.gitignore +14 -0
  2. data/.gitmodules +15 -0
  3. data/.rspec +1 -0
  4. data/Buildfile +18 -0
  5. data/Gemfile +19 -0
  6. data/Gemfile.lock +34 -0
  7. data/README.md +148 -0
  8. data/Rakefile +9 -0
  9. data/bin/spade +7 -0
  10. data/examples/format-app/lib/hello.coffee +1 -0
  11. data/examples/format-app/lib/main.js +6 -0
  12. data/examples/format-app/package.json +10 -0
  13. data/examples/format-app/resources/README.txt +1 -0
  14. data/examples/format-app/resources/config.json +3 -0
  15. data/examples/path-test/lib/hello.js +1 -0
  16. data/examples/path-test/lib/main.js +1 -0
  17. data/examples/path-test/package.json +5 -0
  18. data/examples/sc-app/index.html +13 -0
  19. data/examples/sc-app/lib/main.js +24 -0
  20. data/examples/sc-app/package.json +8 -0
  21. data/examples/single-file.js +22 -0
  22. data/examples/todos/index.html +11 -0
  23. data/examples/todos/lib/main.js +10 -0
  24. data/examples/todos/lib/todos.js +93 -0
  25. data/examples/todos/package.json +10 -0
  26. data/examples/todos/resources/stylesheets/todos.css +162 -0
  27. data/examples/todos/resources/templates/todos.handlebars +31 -0
  28. data/examples/web-app/README.md +83 -0
  29. data/examples/web-app/index.html +12 -0
  30. data/examples/web-app/lib/main.js +3 -0
  31. data/examples/web-app/package.json +6 -0
  32. data/examples/web-app/tests.html +12 -0
  33. data/examples/web-app/tests/ct-example-test.js +39 -0
  34. data/examples/web-app/tests/qunit-test.js +23 -0
  35. data/lib/index.js +14 -0
  36. data/lib/node/loader.js +145 -0
  37. data/lib/node/sandbox.js +34 -0
  38. data/lib/spade.js +1099 -0
  39. data/lib/spade.rb +52 -0
  40. data/lib/spade/bundle.rb +156 -0
  41. data/lib/spade/cli.rb +14 -0
  42. data/lib/spade/cli/base.rb +325 -0
  43. data/lib/spade/cli/owner.rb +45 -0
  44. data/lib/spade/compiler.rb +34 -0
  45. data/lib/spade/console.rb +39 -0
  46. data/lib/spade/context.rb +116 -0
  47. data/lib/spade/credentials.rb +36 -0
  48. data/lib/spade/environment.rb +35 -0
  49. data/lib/spade/exports.rb +71 -0
  50. data/lib/spade/loader.rb +243 -0
  51. data/lib/spade/local.rb +53 -0
  52. data/lib/spade/package.rb +143 -0
  53. data/lib/spade/reactor.rb +159 -0
  54. data/lib/spade/remote.rb +75 -0
  55. data/lib/spade/repository.rb +18 -0
  56. data/lib/spade/server.rb +54 -0
  57. data/lib/spade/shell.rb +36 -0
  58. data/lib/spade/version.rb +3 -0
  59. data/package.json +27 -0
  60. data/packages/coffee-script/.gitignore +8 -0
  61. data/packages/coffee-script/.npmignore +11 -0
  62. data/packages/coffee-script/Cakefile +229 -0
  63. data/packages/coffee-script/LICENSE +22 -0
  64. data/packages/coffee-script/README +47 -0
  65. data/packages/coffee-script/Rakefile +78 -0
  66. data/packages/coffee-script/bin/cake +7 -0
  67. data/packages/coffee-script/bin/coffee +7 -0
  68. data/packages/coffee-script/documentation/coffee/aliases.coffee +11 -0
  69. data/packages/coffee-script/documentation/coffee/array_comprehensions.coffee +2 -0
  70. data/packages/coffee-script/documentation/coffee/block_comment.coffee +6 -0
  71. data/packages/coffee-script/documentation/coffee/cake_tasks.coffee +9 -0
  72. data/packages/coffee-script/documentation/coffee/classes.coffee +25 -0
  73. data/packages/coffee-script/documentation/coffee/comparisons.coffee +5 -0
  74. data/packages/coffee-script/documentation/coffee/conditionals.coffee +13 -0
  75. data/packages/coffee-script/documentation/coffee/default_args.coffee +8 -0
  76. data/packages/coffee-script/documentation/coffee/do.coffee +4 -0
  77. data/packages/coffee-script/documentation/coffee/embedded.coffee +5 -0
  78. data/packages/coffee-script/documentation/coffee/existence.coffee +10 -0
  79. data/packages/coffee-script/documentation/coffee/expressions.coffee +9 -0
  80. data/packages/coffee-script/documentation/coffee/expressions_assignment.coffee +3 -0
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  119. data/packages/coffee-script/documentation/docs/optparse.html +78 -0
  120. data/packages/coffee-script/documentation/docs/repl.html +24 -0
  121. data/packages/coffee-script/documentation/docs/rewriter.html +251 -0
  122. data/packages/coffee-script/documentation/docs/scope.html +54 -0
  123. data/packages/coffee-script/documentation/docs/underscore.html +295 -0
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  139. data/packages/coffee-script/documentation/js/conditionals.js +12 -0
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  149. data/packages/coffee-script/documentation/js/functions.js +7 -0
  150. data/packages/coffee-script/documentation/js/heredocs.js +2 -0
  151. data/packages/coffee-script/documentation/js/heregexes.js +2 -0
  152. data/packages/coffee-script/documentation/js/interpolation.js +4 -0
  153. data/packages/coffee-script/documentation/js/multiple_return_values.js +5 -0
  154. data/packages/coffee-script/documentation/js/object_comprehensions.js +15 -0
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  163. data/packages/coffee-script/documentation/js/scope.js +8 -0
  164. data/packages/coffee-script/documentation/js/slices.js +4 -0
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  173. data/packages/coffee-script/examples/beautiful_code/binary_search.coffee +16 -0
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  178. data/packages/coffee-script/examples/computer_science/README +4 -0
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  1989. data/test-spade.html +8 -0
  1990. metadata +2111 -0
@@ -0,0 +1,204 @@
1
+ // ==========================================================================
2
+ // Project: SproutCore - JavaScript Application Framework
3
+ // Copyright: ©2006-2011 Strobe Inc. and contributors.
4
+ // Portions ©2008-2010 Apple Inc. All rights reserved.
5
+ // License: Licensed under MIT license (see license.js)
6
+ // ==========================================================================
7
+
8
+ /** @class
9
+
10
+ Displays several views as scenes that can slide on and off the screen. The
11
+ scene view is a nice way to provide a simple effect of moving from a
12
+ higher level screen to a more detailed level screen. You will be able to
13
+ optionally choose the kind of animation used to transition the two scenes
14
+ as well if supported on the web browser.
15
+
16
+ h1. Using The View
17
+
18
+ To setup the scene view, you should define the 'scenes' property with an
19
+ array of scene names. These will be the properties on the scene view that
20
+ you can shift in an out of view as needed. You can edit the scenes property
21
+ at any time. It will only be used when you start to transition from one
22
+ scene to another.
23
+
24
+ Next you should set your nowShowing property to the name of the scene you
25
+ would like to display. This will cause the view to transition scenes if it
26
+ is visible on screen. Otherwise, it will simply make the new scene view
27
+ the current content view and that's it.
28
+
29
+ @extends SC.View
30
+ @since SproutCore 1.0
31
+ */
32
+ SC.SceneView = SC.ContainerView.extend(
33
+ /** @scope SC.SceneView.prototype */ {
34
+
35
+ /**
36
+ Array of scene names. Scenes will slide on and off screen in the order
37
+ that you specifiy them here. That is, if you shift from a scene at index
38
+ 2 to a scene at index 1, the scenes will animation backwards. If you
39
+ shift to a scene at index 3, the scenes will animate forwards.
40
+
41
+ The default scenes defined are 'master' and 'detail'. You can replace or
42
+ augment this array as you like.
43
+
44
+ @property {Array}
45
+ */
46
+ scenes: ['master', 'detail'],
47
+
48
+ /**
49
+ The currently showing scene. Changing this property will cause the
50
+ scene view to transition to the new scene. If you set this property to
51
+ null, an empty string, or a non-existant scene, then the scene will appear
52
+ empty.
53
+ */
54
+ nowShowing: null,
55
+
56
+ /**
57
+ Speed of transition. Should be expressed in msec.
58
+ */
59
+ transitionDuration: 200,
60
+
61
+ _state: 'NO_VIEW', // no view
62
+
63
+ /** @private
64
+
65
+ Whenever called to change the content, save the nowShowing state and
66
+ then animate in by adjusting the layout.
67
+
68
+ */
69
+ replaceContent: function(content) {
70
+ if (content && this._state===this.READY) this.animateScene(content);
71
+ else this.replaceScene(content);
72
+ return this ;
73
+ },
74
+
75
+ /** @private
76
+
77
+ Invoked whenever we just need to swap the scenes without playing an
78
+ animation.
79
+ */
80
+ replaceScene: function(newContent) {
81
+ var oldContent = this._targetView,
82
+ layout = this.STANDARD_LAYOUT,
83
+ scenes = this.get('scenes'),
84
+ idx = scenes ? scenes.indexOf(this.get('nowShowing')) : -1;
85
+
86
+ // cleanup animation here too..
87
+ this._targetView = newContent ;
88
+ this._targetIndex = idx;
89
+
90
+ if (this._timer) this._timer.invalidate();
91
+ this._leftView = this._rightView = this._start = this._end = null;
92
+ this._timer = null;
93
+
94
+
95
+ this.removeAllChildren();
96
+
97
+ if (oldContent) oldContent.set('layout', layout);
98
+ if (newContent) newContent.set('layout', layout);
99
+
100
+ if (newContent) this.appendChild(newContent);
101
+ this._state = newContent ? this.READY : this.NO_VIEW ;
102
+ },
103
+
104
+ /** @private
105
+
106
+ Invoked whenever we need to animate in the new scene.
107
+ */
108
+ animateScene: function(newContent) {
109
+ var oldContent = this._targetView,
110
+ outIdx = this._targetIndex,
111
+ scenes = this.get('scenes'),
112
+ inIdx = scenes ? scenes.indexOf(this.get('nowShowing')) : -1,
113
+ layout;
114
+
115
+ if (outIdx<0 || inIdx<0 || outIdx===inIdx) {
116
+ return this.replaceScene(newContent);
117
+ }
118
+
119
+ this._targetView = newContent ;
120
+ this._targetIndex = inIdx;
121
+
122
+ // save some info needed for animation
123
+ if (inIdx > outIdx) {
124
+ this._leftView = oldContent;
125
+ this._rightView = newContent;
126
+ this._target = -1;
127
+ } else {
128
+ this._leftView = newContent ;
129
+ this._rightView = oldContent ;
130
+ this._target = 1 ;
131
+ }
132
+
133
+ // setup views
134
+ this.removeAllChildren();
135
+
136
+ if (oldContent) this.appendChild(oldContent)
137
+ if (newContent) this.appendChild(newContent);
138
+
139
+ // setup other general state
140
+ this._start = Date.now();
141
+ this._end = this._start + this.get('transitionDuration');
142
+ this._state = this.ANIMATING;
143
+ this.tick();
144
+ },
145
+
146
+ /** @private - called while the animation runs. Compute the new layout for
147
+ the left and right views based on the portion completed. When we finish
148
+ call replaceScene().
149
+ */
150
+ tick: function() {
151
+ this._timer = null ; // clear out
152
+
153
+ var now = Date.now(),
154
+ pct = (now-this._start)/(this._end-this._start),
155
+ target = this._target,
156
+ left = this._leftView,
157
+ right = this._rightView,
158
+ layout, adjust;
159
+
160
+ if (pct<0) pct = 0;
161
+
162
+ // if we're done or the view is no longer visible, just replace the
163
+ // scene.
164
+ if (!this.get('isVisibleInWindow') || (pct>=1)) {
165
+ return this.replaceScene(this._targetView);
166
+ }
167
+
168
+ // ok, now let's compute the new layouts for the two views and set them
169
+ layout = SC.clone(this.get('frame'));
170
+ adjust = Math.floor(layout.width * pct);
171
+
172
+ // set the layout for the views, depending on the direction
173
+ if (target>0) {
174
+ layout.left = 0-(layout.width-adjust);
175
+ left.set('layout', layout);
176
+
177
+ layout = SC.clone(layout);
178
+ layout.left = adjust ;
179
+ right.set('layout', layout);
180
+
181
+ } else {
182
+ layout.left = 0-adjust ;
183
+ left.set('layout', layout);
184
+
185
+ layout = SC.clone(layout);
186
+ layout.left = layout.width-adjust;
187
+ right.set('layout', layout);
188
+ }
189
+
190
+ this._timer = this.invokeLater(this.tick, 20);
191
+ return this;
192
+ },
193
+
194
+
195
+ // states for view animation
196
+ NO_VIEW: 'NO_VIEW',
197
+ ANIMATING: 'ANIMATING',
198
+ READY: 'READY',
199
+
200
+ /** @private - standard layout assigned to views at rest */
201
+ STANDARD_LAYOUT: { top: 0, left: 0, bottom: 0, right: 0 }
202
+
203
+
204
+ });
@@ -0,0 +1,1824 @@
1
+ // ==========================================================================
2
+ // Project: SproutCore - JavaScript Application Framework
3
+ // Copyright: ©2006-2011 Strobe Inc. and contributors.
4
+ // Portions ©2008-2010 Apple Inc. All rights reserved.
5
+ // License: Licensed under MIT license (see license.js)
6
+ // ==========================================================================
7
+
8
+ sc_require('views/scroller');
9
+ sc_require('mixins/border');
10
+
11
+ SC.NORMAL_SCROLL_DECELERATION = 0.95;
12
+ SC.FAST_SCROLL_DECELERATION = 0.85;
13
+
14
+ /** @class
15
+
16
+ Implements a complete scroll view. This class uses a manual implementation
17
+ of scrollers in order to properly support clipping frames.
18
+
19
+ Important Events:
20
+
21
+ - contentView frame size changes (to autoshow/hide scrollbar - adjust scrollbar size)
22
+ - horizontalScrollOffset change
23
+ - verticalScrollOffsetChanges
24
+ - scroll wheel events
25
+
26
+ @extends SC.View
27
+ @since SproutCore 1.0
28
+ */
29
+ SC.ScrollView = SC.View.extend(SC.Border, {
30
+ /** @scope SC.ScrollView.prototype */
31
+ classNames: ['sc-scroll-view'],
32
+
33
+ // ..........................................................
34
+ // PROPERTIES
35
+ //
36
+
37
+ isScrollable: YES,
38
+
39
+ /**
40
+ The content view you want the scroll view to manage. This will be assigned to the contentView of the clipView also.
41
+ */
42
+ contentView: null,
43
+
44
+ /**
45
+ The horizontal alignment for non-filling content inside of the ScrollView.
46
+ */
47
+ horizontalAlign: SC.ALIGN_LEFT,
48
+
49
+ /**
50
+ The vertical alignment for non-filling content inside of the ScrollView.
51
+ */
52
+ verticalAlign: SC.ALIGN_TOP,
53
+
54
+ /**
55
+ The current horizontal scroll offset. Changing this value will update both the contentView and the horizontal scroller, if there is one.
56
+ */
57
+ horizontalScrollOffset: function(key, value) {
58
+ if (value !== undefined) {
59
+ var minOffset = this.minimumHorizontalScrollOffset(),
60
+ maxOffset = this.get('maximumHorizontalScrollOffset');
61
+ this._scroll_horizontalScrollOffset = Math.max(minOffset,Math.min(maxOffset, value)) ;
62
+ }
63
+
64
+ return this._scroll_horizontalScrollOffset||0;
65
+ }.property().cacheable(),
66
+
67
+ /**
68
+ The current vertical scroll offset. Changing this value will update both the contentView and the vertical scroller, if there is one.
69
+ */
70
+ verticalScrollOffset: function(key, value) {
71
+ if (value !== undefined) {
72
+ var minOffset = this.get('minimumVerticalScrollOffset'),
73
+ maxOffset = this.get('maximumVerticalScrollOffset');
74
+ this._scroll_verticalScrollOffset = Math.max(minOffset,Math.min(maxOffset, value)) ;
75
+ }
76
+
77
+ return this._scroll_verticalScrollOffset||0;
78
+ }.property().cacheable(),
79
+
80
+ /**
81
+ @private
82
+ Calculates the maximum offset given content and container sizes, and the
83
+ alignment.
84
+ */
85
+ maximumScrollOffset: function(contentSize, containerSize, align) {
86
+ // if our content size is larger than or the same size as the container, it's quite
87
+ // simple to calculate the answer. Otherwise, we need to do some fancy-pants
88
+ // alignment logic (read: simple math)
89
+ if (contentSize >= containerSize) return contentSize - containerSize;
90
+
91
+ // alignment, yeah
92
+ if (align === SC.ALIGN_LEFT || align === SC.ALIGN_TOP) {
93
+ // if we left-align something, and it is smaller than the view, does that not mean
94
+ // that it's maximum (and minimum) offset is 0, because it should be positioned at 0?
95
+ return 0;
96
+ } else if (align === SC.ALIGN_MIDDLE || align === SC.ALIGN_CENTER) {
97
+ // middle align means the difference divided by two, because we want equal parts on each side.
98
+ return 0 - Math.round((containerSize - contentSize) / 2);
99
+ } else {
100
+ // right align means the entire difference, because we want all that space on the left
101
+ return 0 - (containerSize - contentSize);
102
+ }
103
+ },
104
+
105
+ /**
106
+ @private
107
+ Calculates the minimum offset given content and container sizes, and the
108
+ alignment.
109
+ */
110
+ minimumScrollOffset: function(contentSize, containerSize, align) {
111
+ // if the content is larger than the container, we have no need to change the minimum
112
+ // away from the natural 0 position.
113
+ if (contentSize > containerSize) return 0;
114
+
115
+ // alignment, yeah
116
+ if (align === SC.ALIGN_LEFT || align === SC.ALIGN_TOP) {
117
+ // if we left-align something, and it is smaller than the view, does that not mean
118
+ // that it's maximum (and minimum) offset is 0, because it should be positioned at 0?
119
+ return 0;
120
+ } else if (align === SC.ALIGN_MIDDLE || align === SC.ALIGN_CENTER) {
121
+ // middle align means the difference divided by two, because we want equal parts on each side.
122
+ return 0 - Math.round((containerSize - contentSize) / 2);
123
+ } else {
124
+ // right align means the entire difference, because we want all that space on the left
125
+ return 0 - (containerSize - contentSize);
126
+ }
127
+ },
128
+
129
+ /**
130
+ The maximum horizontal scroll offset allowed given the current contentView
131
+ size and the size of the scroll view. If horizontal scrolling is
132
+ disabled, this will always return 0.
133
+
134
+ @property {Number}
135
+ */
136
+ maximumHorizontalScrollOffset: function() {
137
+ var view = this.get('contentView') ;
138
+ var contentWidth = view ? view.get('frame').width : 0,
139
+ calculatedWidth = view ? view.get('calculatedWidth') : 0;
140
+
141
+ // The following code checks if there is a calculatedWidth (collections)
142
+ // to avoid looking at the incorrect value calculated by frame.
143
+ if (calculatedWidth) {
144
+ contentWidth = view.calculatedWidth;
145
+ }
146
+ contentWidth *= this._scale;
147
+
148
+ var containerWidth = this.get('containerView').get('frame').width ;
149
+
150
+ // we still must go through minimumScrollOffset even if we can't scroll
151
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
152
+ if (!this.get('canScrollHorizontal')) contentWidth = Math.min(contentWidth, containerWidth);
153
+ return this.maximumScrollOffset(contentWidth, containerWidth, this.get("horizontalAlign"));
154
+ }.property(),
155
+
156
+ /**
157
+ The maximum vertical scroll offset allowed given the current contentView
158
+ size and the size of the scroll view. If vertical scrolling is disabled,
159
+ this will always return 0 (or whatever alignment dictates).
160
+
161
+ @property {Number}
162
+ */
163
+ maximumVerticalScrollOffset: function() {
164
+ var view = this.get('contentView'),
165
+ contentHeight = (view && view.get('frame')) ? view.get('frame').height : 0,
166
+ calculatedHeight = view ? view.get('calculatedHeight') : 0;
167
+
168
+ // The following code checks if there is a calculatedWidth (collections)
169
+ // to avoid looking at the incorrect value calculated by frame.
170
+ if(calculatedHeight){
171
+ contentHeight = calculatedHeight;
172
+ }
173
+ contentHeight *= this._scale;
174
+
175
+ var containerHeight = this.get('containerView').get('frame').height ;
176
+
177
+ // we still must go through minimumScrollOffset even if we can't scroll
178
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
179
+ if (!this.get('canScrollVertical')) contentHeight = Math.min(contentHeight, containerHeight);
180
+ return this.maximumScrollOffset(contentHeight, containerHeight, this.get("verticalAlign"));
181
+ }.property(),
182
+
183
+
184
+ /**
185
+ The minimum horizontal scroll offset allowed given the current contentView
186
+ size and the size of the scroll view. If horizontal scrolling is
187
+ disabled, this will always return 0 (or whatever alignment dictates).
188
+
189
+ @property {Number}
190
+ */
191
+ minimumHorizontalScrollOffset: function() {
192
+ var view = this.get('contentView') ;
193
+ var contentWidth = view ? view.get('frame').width : 0,
194
+ calculatedWidth = view ? view.get('calculatedWidth') : 0;
195
+ // The following code checks if there is a calculatedWidth (collections)
196
+ // to avoid looking at the incorrect value calculated by frame.
197
+ if(calculatedWidth){
198
+ contentWidth = calculatedWidth;
199
+ }
200
+ contentWidth *= this._scale;
201
+
202
+ var containerWidth = this.get('containerView').get('frame').width ;
203
+
204
+ // we still must go through minimumScrollOffset even if we can't scroll
205
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
206
+ if (!this.get('canScrollHorizontal')) contentWidth = Math.min(contentWidth, containerWidth);
207
+ return this.minimumScrollOffset(contentWidth, containerWidth, this.get("horizontalAlign"));
208
+ }.property(),
209
+
210
+ /**
211
+ The minimum vertical scroll offset allowed given the current contentView
212
+ size and the size of the scroll view. If vertical scrolling is disabled,
213
+ this will always return 0 (or whatever alignment dictates).
214
+
215
+ @property {Number}
216
+ */
217
+ minimumVerticalScrollOffset: function() {
218
+ var view = this.get('contentView') ;
219
+ var contentHeight = (view && view.get('frame')) ? view.get('frame').height : 0,
220
+ calculatedHeight = view ? view.get('calculatedHeight') : 0;
221
+
222
+ // The following code checks if there is a calculatedWidth (collections)
223
+ // to avoid looking at the incorrect value calculated by frame.
224
+ if(calculatedHeight){
225
+ contentHeight = view.calculatedHeight;
226
+ }
227
+ contentHeight *= this._scale;
228
+
229
+ var containerHeight = this.get('containerView').get('frame').height ;
230
+
231
+ // we still must go through minimumScrollOffset even if we can't scroll
232
+ // because we need to adjust for alignment. So, just make sure it won't allow scrolling.
233
+ if (!this.get('canScrollVertical')) contentHeight = Math.min(contentHeight, containerHeight);
234
+ return this.minimumScrollOffset(contentHeight, containerHeight, this.get("verticalAlign"));
235
+ }.property(),
236
+
237
+
238
+
239
+ /**
240
+ Amount to scroll one vertical line.
241
+
242
+ Used by the default implementation of scrollDownLine() and scrollUpLine().
243
+ Defaults to 20px.
244
+ */
245
+ verticalLineScroll: 20,
246
+
247
+ /**
248
+ Amount to scroll one horizontal line.
249
+
250
+ Used by the default implementation of scrollLeftLine() and
251
+ scrollRightLine(). Defaults to 20px.
252
+ */
253
+ horizontalLineScroll: 20,
254
+
255
+ /**
256
+ Amount to scroll one vertical page.
257
+
258
+ Used by the default implementation of scrollUpPage() and scrollDownPage().
259
+ Defaults to current frame height.
260
+ */
261
+ verticalPageScroll: function() {
262
+ return this.get('frame').height ;
263
+ }.property('frame'),
264
+
265
+ /**
266
+ Amount to scroll one horizontal page.
267
+
268
+ Used by the default implementation of scrollLeftPage() and
269
+ scrollRightPage(). Defaults to current innerFrame width.
270
+ */
271
+ horizontalPageScroll: function() {
272
+ return this.get('frame').width ;
273
+ }.property('frame'),
274
+
275
+ // ..........................................................
276
+ // SCROLLERS
277
+ //
278
+
279
+ /**
280
+ YES if the view should maintain a horizontal scroller. This property
281
+ must be set when the view is created.
282
+
283
+ @property {Boolean}
284
+ */
285
+ hasHorizontalScroller: YES,
286
+
287
+ /**
288
+ The horizontal scroller view class. This will be replaced with a view
289
+ instance when the ScrollView is created unless hasHorizontalScroller is
290
+ NO.
291
+
292
+ @property {SC.View}
293
+ */
294
+ horizontalScrollerView: SC.ScrollerView,
295
+
296
+ /**
297
+ The horizontal scroller view for touch. This will be replaced with a view
298
+ instance when touch is enabled when the ScrollView is created unless
299
+ hasHorizontalScroller is NO.
300
+ */
301
+ horizontalTouchScrollerView: SC.TouchScrollerView,
302
+
303
+ /**
304
+ YES if the horizontal scroller should be visible. You can change this
305
+ property value anytime to show or hide the horizontal scroller. If you
306
+ do not want to use a horizontal scroller at all, you should instead set
307
+ hasHorizontalScroller to NO to avoid creating a scroller view in the
308
+ first place.
309
+
310
+ @property {Boolean}
311
+ */
312
+ isHorizontalScrollerVisible: YES,
313
+
314
+ /**
315
+ Returns YES if the view both has a horizontal scroller, the scroller is
316
+ visible.
317
+
318
+ @property {Boolean}
319
+ */
320
+ canScrollHorizontal: function() {
321
+ return !!(this.get('hasHorizontalScroller') &&
322
+ this.get('horizontalScrollerView') &&
323
+ this.get('isHorizontalScrollerVisible')) ;
324
+ }.property('isHorizontalScrollerVisible').cacheable(),
325
+
326
+ /**
327
+ If YES, the horizontal scroller will autohide if the contentView is
328
+ smaller than the visible area. You must set hasHorizontalScroller to YES
329
+ for this property to have any effect.
330
+ */
331
+ autohidesHorizontalScroller: YES,
332
+
333
+ /**
334
+ YES if the view shuld maintain a vertical scroller. This property must
335
+ be set when the view is created.
336
+
337
+ @property {Boolean}
338
+ */
339
+ hasVerticalScroller: YES,
340
+
341
+ /**
342
+ The vertical scroller view class. This will be replaced with a view
343
+ instance when the ScrollView is created unless hasVerticalScroller is NO.
344
+
345
+ @property {SC.View}
346
+ */
347
+ verticalScrollerView: SC.ScrollerView,
348
+
349
+ /**
350
+ The vertical touch scroller view class. This will be replaced with a view
351
+ instance when the ScrollView is created.
352
+ */
353
+ verticalTouchScrollerView: SC.TouchScrollerView,
354
+
355
+ /**
356
+ YES if the vertical scroller should be visible. You can change this
357
+ property value anytime to show or hide the vertical scroller. If you do
358
+ not want to use a vertical scroller at all, you should instead set
359
+ hasVerticalScroller to NO to avoid creating a scroller view in the first
360
+ place.
361
+
362
+ @property {Boolean}
363
+ */
364
+ isVerticalScrollerVisible: YES,
365
+
366
+ /**
367
+ Returns YES if the view both has a horizontal scroller, the scroller is
368
+ visible.
369
+
370
+ @property {Boolean}
371
+ */
372
+ canScrollVertical: function() {
373
+ return !!(this.get('hasVerticalScroller') &&
374
+ this.get('verticalScrollerView') &&
375
+ this.get('isVerticalScrollerVisible')) ;
376
+ }.property('isVerticalScrollerVisible').cacheable(),
377
+
378
+ /**
379
+ If YES, the vertical scroller will autohide if the contentView is
380
+ smaller than the visible area. You must set hasVerticalScroller to YES
381
+ for this property to have any effect.
382
+ */
383
+ autohidesVerticalScroller: YES,
384
+
385
+ /**
386
+ Use this property to set the 'bottom' offset of your vertical scroller,
387
+ to make room for a thumb view or other accessory view. Default is 0.
388
+
389
+ @property {Number}
390
+ */
391
+ verticalScrollerBottom: 0,
392
+
393
+ /**
394
+ Use this to overlay the vertical scroller.
395
+
396
+ This ensures that the container frame will not resize to accomodate the
397
+ vertical scroller, hence overlaying the scroller on top of
398
+ the container.
399
+
400
+ @property {Boolean}
401
+ */
402
+ verticalOverlay: function() {
403
+ if (SC.platform.touch) return YES;
404
+ return NO;
405
+ }.property().cacheable(),
406
+
407
+ /**
408
+ Use this to overlay the horizontal scroller.
409
+
410
+ This ensures that the container frame will not resize to accomodate the
411
+ horizontal scroller, hence overlaying the scroller on top of
412
+ the container
413
+
414
+ @property {Boolean}
415
+ */
416
+ horizontalOverlay: function() {
417
+ if (SC.platform.touch) return YES;
418
+ return NO;
419
+ }.property().cacheable(),
420
+
421
+ /**
422
+ Use to control the positioning of the vertical scroller. If you do not
423
+ set 'verticalOverlay' to YES, then the content view will be automatically
424
+ sized to meet the left edge of the vertical scroller, wherever it may be.
425
+ This allows you to easily, for example, have “one pixel higher and one
426
+ pixel lower” scroll bars that blend into their parent views.
427
+
428
+ If you do set 'verticalOverlay' to YES, then the scroller view will
429
+ “float on top” of the content view.
430
+
431
+ Example: { top: -1, bottom: -1, right: 0 }
432
+ */
433
+ verticalScrollerLayout: null,
434
+
435
+ /**
436
+ Use to control the positioning of the horizontal scroller. If you do not
437
+ set 'horizontalOverlay' to YES, then the content view will be
438
+ automatically sized to meet the top edge of the horizontal scroller,
439
+ wherever it may be.
440
+
441
+ If you do set 'horizontalOverlay' to YES, then the scroller view will
442
+ “float on top” of the content view.
443
+
444
+ Example: { left: 0, bottom: 0, right: 0 }
445
+ */
446
+ horizontalScrollerLayout: null,
447
+
448
+ // ..........................................................
449
+ // CUSTOM VIEWS
450
+ //
451
+
452
+ /**
453
+ The container view that will contain your main content view. You can
454
+ replace this property with your own custom subclass if you prefer.
455
+
456
+ @type {SC.ContainerView}
457
+ */
458
+ containerView: SC.ContainerView.extend({
459
+
460
+ }),
461
+
462
+ // ..........................................................
463
+ // METHODS
464
+ //
465
+
466
+ /**
467
+ Scrolls the receiver to the specified x,y coordinate. This should be the
468
+ offset into the contentView you want to appear at the top-left corner of
469
+ the scroll view.
470
+
471
+ This method will contrain the actual scroll based on whether the view
472
+ can scroll in the named direction and the maximum distance it can
473
+ scroll.
474
+
475
+ If you only want to scroll in one direction, pass null for the other
476
+ direction. You can also optionally pass a Hash for the first parameter
477
+ with x and y coordinates.
478
+
479
+ @param x {Number} the x scroll location
480
+ @param y {Number} the y scroll location
481
+ @returns {SC.ScrollView} receiver
482
+ */
483
+ scrollTo: function(x,y) {
484
+ // normalize params
485
+ if (y===undefined && SC.typeOf(x) === SC.T_HASH) {
486
+ y = x.y; x = x.x;
487
+ }
488
+
489
+ if (!SC.none(x)) {
490
+ x = Math.max(this.get('minimumHorizontalScrollOffset'),Math.min(this.get('maximumHorizontalScrollOffset'), x)) ;
491
+ this.set('horizontalScrollOffset', x) ;
492
+ }
493
+
494
+ if (!SC.none(y)) {
495
+ y = Math.max(this.get('minimumVerticalScrollOffset'),Math.min(this.get('maximumVerticalScrollOffset'), y)) ;
496
+ this.set('verticalScrollOffset', y) ;
497
+ }
498
+
499
+ return this ;
500
+ },
501
+
502
+ /**
503
+ Scrolls the receiver in the horizontal and vertical directions by the
504
+ amount specified, if allowed. The actual scroll amount will be
505
+ constrained by the current scroll view settings.
506
+
507
+ If you only want to scroll in one direction, pass null or 0 for the other
508
+ direction. You can also optionally pass a Hash for the first parameter
509
+ with x and y coordinates.
510
+
511
+ @param x {Number} change in the x direction (or hash)
512
+ @param y {Number} change in the y direction
513
+ @returns {SC.ScrollView} receiver
514
+ */
515
+ scrollBy: function(x , y) {
516
+ // normalize params
517
+ if (y===undefined && SC.typeOf(x) === SC.T_HASH) {
518
+ y = x.y; x = x.x;
519
+ }
520
+
521
+ // if null, undefined, or 0, pass null; otherwise just add current offset
522
+ x = (x) ? this.get('horizontalScrollOffset')+x : null ;
523
+ y = (y) ? this.get('verticalScrollOffset')+y : null ;
524
+ return this.scrollTo(x,y) ;
525
+ },
526
+
527
+ /**
528
+ Scroll the view to make the view's frame visible. For this to make sense,
529
+ the view should be a subview of the contentView. Otherwise the results
530
+ will be undefined.
531
+
532
+ @param {SC.View} view view to scroll or null to scroll receiver visible
533
+ @returns {Boolean} YES if scroll position was changed
534
+ */
535
+ scrollToVisible: function(view) {
536
+
537
+ // if no view is passed, do default
538
+ if (arguments.length === 0) return sc_super();
539
+
540
+ var contentView = this.get('contentView') ;
541
+ if (!contentView) return NO; // nothing to do if no contentView.
542
+
543
+ // get the frame for the view - should work even for views with static
544
+ // layout, assuming it has been added to the screen.
545
+ var vf = view.get('frame');
546
+ if (!vf) return NO; // nothing to do
547
+
548
+ // convert view's frame to an offset from the contentView origin. This
549
+ // will become the new scroll offset after some adjustment.
550
+ vf = contentView.convertFrameFromView(vf, view.get('parentView')) ;
551
+
552
+ return this.scrollToRect(vf);
553
+ },
554
+
555
+ /**
556
+ Scroll to the supplied rectangle.
557
+ @param {rect} Rectangle to scroll to.
558
+ @returns {Boolean} YES if scroll position was changed.
559
+ */
560
+ scrollToRect: function(rect) {
561
+ // find current visible frame.
562
+ var vo = SC.cloneRect(this.get('containerView').get('frame')) ;
563
+
564
+ vo.x = this.get('horizontalScrollOffset') ;
565
+ vo.y = this.get('verticalScrollOffset') ;
566
+
567
+ var origX = vo.x, origY = vo.y;
568
+
569
+ // if top edge is not visible, shift origin
570
+ vo.y -= Math.max(0, SC.minY(vo) - SC.minY(rect)) ;
571
+ vo.x -= Math.max(0, SC.minX(vo) - SC.minX(rect)) ;
572
+
573
+ // if bottom edge is not visible, shift origin
574
+ vo.y += Math.max(0, SC.maxY(rect) - SC.maxY(vo)) ;
575
+ vo.x += Math.max(0, SC.maxX(rect) - SC.maxX(vo)) ;
576
+
577
+ // scroll to that origin.
578
+ if ((origX !== vo.x) || (origY !== vo.y)) {
579
+ this.scrollTo(vo.x, vo.y);
580
+ return YES ;
581
+ } else return NO;
582
+ },
583
+
584
+
585
+ /**
586
+ Scrolls the receiver down one or more lines if allowed. If number of
587
+ lines is not specified, scrolls one line.
588
+
589
+ @param lines {Number} options number of lines
590
+ @returns {SC.ScrollView} receiver
591
+ */
592
+ scrollDownLine: function(lines) {
593
+ if (lines === undefined) lines = 1 ;
594
+ return this.scrollBy(null, this.get('verticalLineScroll')*lines) ;
595
+ },
596
+
597
+ /**
598
+ Scrolls the receiver up one or more lines if allowed. If number of
599
+ lines is not specified, scrolls one line.
600
+
601
+ @param lines {Number} options number of lines
602
+ @returns {SC.ScrollView} receiver
603
+ */
604
+ scrollUpLine: function(lines) {
605
+ if (lines === undefined) lines = 1 ;
606
+ return this.scrollBy(null, 0-this.get('verticalLineScroll')*lines) ;
607
+ },
608
+
609
+ /**
610
+ Scrolls the receiver right one or more lines if allowed. If number of
611
+ lines is not specified, scrolls one line.
612
+
613
+ @param lines {Number} options number of lines
614
+ @returns {SC.ScrollView} receiver
615
+ */
616
+ scrollRightLine: function(lines) {
617
+ if (lines === undefined) lines = 1 ;
618
+ return this.scrollTo(this.get('horizontalLineScroll')*lines, null) ;
619
+ },
620
+
621
+ /**
622
+ Scrolls the receiver left one or more lines if allowed. If number of
623
+ lines is not specified, scrolls one line.
624
+
625
+ @param lines {Number} options number of lines
626
+ @returns {SC.ScrollView} receiver
627
+ */
628
+ scrollLeftLine: function(lines) {
629
+ if (lines === undefined) lines = 1 ;
630
+ return this.scrollTo(0-this.get('horizontalLineScroll')*lines, null) ;
631
+ },
632
+
633
+ /**
634
+ Scrolls the receiver down one or more page if allowed. If number of
635
+ pages is not specified, scrolls one page. The page size is determined by
636
+ the verticalPageScroll value. By default this is the size of the current
637
+ scrollable area.
638
+
639
+ @param pages {Number} options number of pages
640
+ @returns {SC.ScrollView} receiver
641
+ */
642
+ scrollDownPage: function(pages) {
643
+ if (pages === undefined) pages = 1 ;
644
+ return this.scrollBy(null, this.get('verticalPageScroll')*pages) ;
645
+ },
646
+
647
+ /**
648
+ Scrolls the receiver up one or more page if allowed. If number of
649
+ pages is not specified, scrolls one page. The page size is determined by
650
+ the verticalPageScroll value. By default this is the size of the current
651
+ scrollable area.
652
+
653
+ @param pages {Number} options number of pages
654
+ @returns {SC.ScrollView} receiver
655
+ */
656
+ scrollUpPage: function(pages) {
657
+ if (pages === undefined) pages = 1 ;
658
+ return this.scrollBy(null, 0-(this.get('verticalPageScroll')*pages)) ;
659
+ },
660
+
661
+ /**
662
+ Scrolls the receiver right one or more page if allowed. If number of
663
+ pages is not specified, scrolls one page. The page size is determined by
664
+ the verticalPageScroll value. By default this is the size of the current
665
+ scrollable area.
666
+
667
+ @param pages {Number} options number of pages
668
+ @returns {SC.ScrollView} receiver
669
+ */
670
+ scrollRightPage: function(pages) {
671
+ if (pages === undefined) pages = 1 ;
672
+ return this.scrollBy(this.get('horizontalPageScroll')*pages, null) ;
673
+ },
674
+
675
+ /**
676
+ Scrolls the receiver left one or more page if allowed. If number of
677
+ pages is not specified, scrolls one page. The page size is determined by
678
+ the verticalPageScroll value. By default this is the size of the current
679
+ scrollable area.
680
+
681
+ @param pages {Number} options number of pages
682
+ @returns {SC.ScrollView} receiver
683
+ */
684
+ scrollLeftPage: function(pages) {
685
+ if (pages === undefined) pages = 1 ;
686
+ return this.scrollBy(0-(this.get('horizontalPageScroll')*pages), null) ;
687
+ },
688
+
689
+ /**
690
+ Adjusts the layout for the various internal views. This method is called
691
+ once when the scroll view is first configured and then anytime a scroller
692
+ is shown or hidden. You can call this method yourself as well to retile.
693
+
694
+ You may also want to override this method to handle layout for any
695
+ additional controls you have added to the view.
696
+ */
697
+ tile: function() {
698
+ // get horizontal scroller/determine if we should have a scroller
699
+ var hscroll = this.get('hasHorizontalScroller') ? this.get('horizontalScrollerView') : null ;
700
+ var hasHorizontal = hscroll && this.get('isHorizontalScrollerVisible');
701
+
702
+ // get vertical scroller/determine if we should have a scroller
703
+ var vscroll = this.get('hasVerticalScroller') ? this.get('verticalScrollerView') : null ;
704
+ var hasVertical = vscroll && this.get('isVerticalScrollerVisible') ;
705
+
706
+ // get the containerView
707
+ var clip = this.get('containerView') ;
708
+ var clipLayout = { left: 0, top: 0 } ;
709
+ var t, layout, vo, ho, vl, hl;
710
+
711
+ var ht = ((hasHorizontal) ? hscroll.get('scrollbarThickness') : 0) ;
712
+ var vt = (hasVertical) ? vscroll.get('scrollbarThickness') : 0 ;
713
+
714
+ if (hasHorizontal) {
715
+ hl = this.get('horizontalScrollerLayout');
716
+ layout = {
717
+ left: (hl ? hl.left : 0),
718
+ bottom: (hl ? hl.bottom : 0),
719
+ right: (hl ? hl.right + vt-1 : vt-1),
720
+ height: ht
721
+ };
722
+ hscroll.set('layout', layout) ;
723
+ ho = this.get('horizontalOverlay');
724
+ clipLayout.bottom = ho ? 0 : (layout.bottom + ht) ;
725
+ } else {
726
+ clipLayout.bottom = 0 ;
727
+ }
728
+ if (hscroll) hscroll.set('isVisible', hasHorizontal) ;
729
+
730
+ if (hasVertical) {
731
+ ht = ht + this.get('verticalScrollerBottom') ;
732
+ vl = this.get('verticalScrollerLayout');
733
+ layout = {
734
+ top: (vl ? vl.top : 0),
735
+ bottom: (vl ? vl.bottom + ht : ht),
736
+ right: (vl ? vl.right : 0),
737
+ width: vt
738
+ };
739
+ vscroll.set('layout', layout) ;
740
+ vo = this.get('verticalOverlay');
741
+ clipLayout.right = vo ? 0 : (layout.right + vt) ;
742
+ } else {
743
+ clipLayout.right = 0 ;
744
+ }
745
+ if (vscroll) vscroll.set('isVisible', hasVertical) ;
746
+
747
+ clip.adjust(clipLayout) ;
748
+ },
749
+
750
+ /** @private
751
+ Called whenever a scroller visibility changes. Calls the tile() method.
752
+ */
753
+ scrollerVisibilityDidChange: function() {
754
+ this.tile();
755
+ }.observes('isVerticalScrollerVisible', 'isHorizontalScrollerVisible'),
756
+
757
+ // ..........................................................
758
+ // SCROLL WHEEL SUPPORT
759
+ //
760
+
761
+ /** @private */ _scroll_wheelDeltaX: 0,
762
+ /** @private */ _scroll_wheelDeltaY: 0,
763
+
764
+ // save adjustment and then invoke the actual scroll code later. This will
765
+ // keep the view feeling smooth.
766
+ mouseWheel: function(evt) {
767
+ var deltaAdjust = (SC.browser.webkit && SC.browser.version > 533.0) ? 120 : 1;
768
+
769
+ this._scroll_wheelDeltaX += evt.wheelDeltaX / deltaAdjust;
770
+ this._scroll_wheelDeltaY += evt.wheelDeltaY / deltaAdjust;
771
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
772
+ return this.get('canScrollHorizontal') || this.get('canScrollVertical') ;
773
+ },
774
+
775
+ /** @private */
776
+ _scroll_mouseWheel: function() {
777
+ this.scrollBy(this._scroll_wheelDeltaX, this._scroll_wheelDeltaY);
778
+ if (SC.WHEEL_MOMENTUM && this._scroll_wheelDeltaY > 0) {
779
+ this._scroll_wheelDeltaY = Math.floor(this._scroll_wheelDeltaY*0.950);
780
+ this._scroll_wheelDeltaY = Math.max(this._scroll_wheelDeltaY, 0);
781
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
782
+ } else if (SC.WHEEL_MOMENTUM && this._scroll_wheelDeltaY < 0){
783
+ this._scroll_wheelDeltaY = Math.ceil(this._scroll_wheelDeltaY*0.950);
784
+ this._scroll_wheelDeltaY = Math.min(this._scroll_wheelDeltaY, 0);
785
+ this.invokeLater(this._scroll_mouseWheel, 10) ;
786
+ } else {
787
+ this._scroll_wheelDeltaY = 0;
788
+ this._scroll_wheelDeltaX = 0;
789
+ }
790
+ },
791
+
792
+ /*..............................................
793
+ SCALING SUPPORT
794
+ */
795
+
796
+ /**
797
+ Determines whether scaling is allowed.
798
+ */
799
+ canScale: NO,
800
+
801
+ /**
802
+ The current scale.
803
+ */
804
+ _scale: 1.0,
805
+ scale: function(key, value) {
806
+ if (value !== undefined) {
807
+ this._scale = Math.min(Math.max(this.get("minimumScale"), value), this.get("maximumScale"));
808
+ }
809
+ return this._scale;
810
+ }.property().cacheable(),
811
+
812
+ /**
813
+ The minimum scale.
814
+ */
815
+ minimumScale: 0.25,
816
+
817
+ /**
818
+ The maximum scale.
819
+ */
820
+ maximumScale: 2.0,
821
+
822
+ /**
823
+ Whether to automatically determine the scale range based on the size of the content.
824
+ */
825
+ autoScaleRange: NO,
826
+
827
+ _scale_css: "",
828
+
829
+ updateScale: function(scale) {
830
+ var contentView = this.get("contentView");
831
+ if (!contentView) return;
832
+
833
+ if (contentView.isScalable) {
834
+ this.get("contentView").applyScale(scale);
835
+ this._scale_css = "";
836
+ } else {
837
+ this._scale_css = "scale3d(" + scale + ", " + scale + ", 1)";
838
+ }
839
+ },
840
+
841
+ /*..............................................
842
+ TOUCH SUPPORT
843
+ */
844
+ acceptsMultitouch: YES,
845
+
846
+ /**
847
+ The scroll deceleration rate.
848
+ */
849
+ decelerationRate: SC.NORMAL_SCROLL_DECELERATION,
850
+
851
+ /**
852
+ If YES, bouncing will always be enabled in the horizontal direction, even if the content
853
+ is smaller or the same size as the view. NO by default.
854
+ */
855
+ alwaysBounceHorizontal: NO,
856
+
857
+ /**
858
+ If NO, bouncing will not be enabled in the vertical direction when the content is smaller
859
+ or the same size as the scroll view. YES by default.
860
+ */
861
+ alwaysBounceVertical: YES,
862
+
863
+ /**
864
+ Whether to delay touches from passing through to the content.
865
+ */
866
+ delaysContentTouches: YES,
867
+
868
+ /**
869
+ @private
870
+ If the view supports it, this
871
+ */
872
+ _touchScrollDidChange: function() {
873
+ if (this.get("contentView").touchScrollDidChange) {
874
+ this.get("contentView").touchScrollDidChange(
875
+ this._scroll_horizontalScrollOffset,
876
+ this._scroll_verticalScrollOffset
877
+ );
878
+ }
879
+
880
+ // tell scrollers
881
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidChange) {
882
+ this.verticalScrollerView.touchScrollDidChange(this._scroll_verticalScrollOffset);
883
+ }
884
+
885
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidChange) {
886
+ this.horizontalScrollerView.touchScrollDidChange(this._scroll_horizontalScrollOffset);
887
+ }
888
+ },
889
+
890
+ _touchScrollDidStart: function() {
891
+ if (this.get("contentView").touchScrollDidStart) {
892
+ this.get("contentView").touchScrollDidStart(this._scroll_horizontalScrollOffset, this._scroll_verticalScrollOffset);
893
+ }
894
+
895
+ // tell scrollers
896
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidStart) {
897
+ this.verticalScrollerView.touchScrollDidStart(this._touch_verticalScrollOffset);
898
+ }
899
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidStart) {
900
+ this.horizontalScrollerView.touchScrollDidStart(this._touch_horizontalScrollOffset);
901
+ }
902
+ },
903
+
904
+ _touchScrollDidEnd: function() {
905
+ if (this.get("contentView").touchScrollDidEnd) {
906
+ this.get("contentView").touchScrollDidEnd(this._scroll_horizontalScrollOffset, this._scroll_verticalScrollOffset);
907
+ }
908
+
909
+ // tell scrollers
910
+ if (this.verticalScrollerView && this.verticalScrollerView.touchScrollDidEnd) {
911
+ this.verticalScrollerView.touchScrollDidEnd(this._touch_verticalScrollOffset);
912
+ }
913
+
914
+ if (this.horizontalScrollerView && this.horizontalScrollerView.touchScrollDidEnd) {
915
+ this.horizontalScrollerView.touchScrollDidEnd(this._touch_horizontalScrollOffset);
916
+ }
917
+ },
918
+
919
+ _applyCSSTransforms: function(layer) {
920
+ var transform = "";
921
+ this.updateScale(this._scale);
922
+ transform += 'translate3d('+ -this._scroll_horizontalScrollOffset +'px, '+ -Math.round(this._scroll_verticalScrollOffset)+'px,0) ';
923
+ transform += this._scale_css;
924
+ if (layer) {
925
+ layer.style.webkitTransform = transform;
926
+ layer.style.webkitTransformOrigin = "top left";
927
+ }
928
+ },
929
+
930
+ captureTouch: function(touch) {
931
+ return YES;
932
+ },
933
+
934
+ touchGeneration: 0,
935
+ touchStart: function(touch) {
936
+ var generation = ++this.touchGeneration;
937
+ if (!this.tracking && this.get("delaysContentTouches")) {
938
+ this.invokeLater(this.beginTouchesInContent, 150, generation);
939
+ } else if (!this.tracking) {
940
+ // NOTE: We still have to delay because we don't want to call touchStart
941
+ // while touchStart is itself being called...
942
+ this.invokeLater(this.beginTouchesInContent, 1, generation);
943
+ }
944
+ this.beginTouchTracking(touch, YES);
945
+ return YES;
946
+ },
947
+
948
+ beginTouchesInContent: function(gen) {
949
+ if (gen !== this.touchGeneration) return;
950
+
951
+ var touch = this.touch, itemView;
952
+ if (touch && this.tracking && !this.dragging && !touch.touch.scrollHasEnded) {
953
+ // try to capture the touch
954
+ touch.touch.captureTouch(this, YES);
955
+
956
+ if (!touch.touch.touchResponder) {
957
+ // if it DIDN'T WORK!!!!!
958
+ // then we need to take possession again.
959
+ touch.touch.makeTouchResponder(this);
960
+ } else {
961
+ // Otherwise, it did work, and if we had a pending scroll end, we must do it now
962
+ if (touch.needsScrollEnd) {
963
+ this._touchScrollDidEnd();
964
+ }
965
+ }
966
+ }
967
+ },
968
+
969
+ /**
970
+ Initializes the start state of the gesture.
971
+
972
+ We keep information about the initial location of the touch so we can
973
+ disambiguate between a tap and a drag.
974
+
975
+ @param {Event} evt
976
+ */
977
+ beginTouchTracking: function(touch, starting) {
978
+ var avg = touch.averagedTouchesForView(this, starting);
979
+
980
+ var verticalScrollOffset = this._scroll_verticalScrollOffset || 0,
981
+ horizontalScrollOffset = this._scroll_horizontalScrollOffset || 0,
982
+ startClipOffsetX = horizontalScrollOffset,
983
+ startClipOffsetY = verticalScrollOffset,
984
+ needsScrollEnd = NO;
985
+
986
+ if (this.touch && this.touch.timeout) {
987
+ // clear the timeout
988
+ clearTimeout(this.touch.timeout);
989
+ this.touch.timeout = null;
990
+
991
+ // get the scroll offsets
992
+ startClipOffsetX = this.touch.startClipOffset.x;
993
+ startClipOffsetY = this.touch.startClipOffset.y;
994
+ needsScrollEnd = YES;
995
+ }
996
+
997
+ // calculate container+content width/height
998
+ var view = this.get('contentView') ;
999
+ var contentWidth = view ? view.get('frame').width : 0,
1000
+ contentHeight = view ? view.get('frame').height : 0;
1001
+
1002
+ if(view.calculatedWidth && view.calculatedWidth!==0) contentWidth = view.calculatedWidth;
1003
+ if (view.calculatedHeight && view.calculatedHeight !==0) contentHeight = view.calculatedHeight;
1004
+
1005
+ var containerWidth = this.get('containerView').get('frame').width,
1006
+ containerHeight = this.get('containerView').get('frame').height;
1007
+
1008
+
1009
+ // calculate position in content
1010
+ var globalFrame = this.convertFrameToView(this.get("frame"), null),
1011
+ positionInContentX = (horizontalScrollOffset + (avg.x - globalFrame.x)) / this._scale,
1012
+ positionInContentY = (verticalScrollOffset + (avg.y - globalFrame.y)) / this._scale;
1013
+
1014
+ this.touch = {
1015
+ startTime: touch.timeStamp,
1016
+ notCalculated: YES,
1017
+
1018
+ enableScrolling: {
1019
+ x: contentWidth * this._scale > containerWidth || this.get("alwaysBounceHorizontal"),
1020
+ y: contentHeight * this._scale > containerHeight || this.get("alwaysBounceVertical")
1021
+ },
1022
+ scrolling: { x: NO, y: NO },
1023
+
1024
+ enableBouncing: SC.platform.bounceOnScroll,
1025
+
1026
+ // offsets and velocities
1027
+ startClipOffset: { x: startClipOffsetX, y: startClipOffsetY },
1028
+ lastScrollOffset: { x: horizontalScrollOffset, y: verticalScrollOffset },
1029
+ startTouchOffset: { x: avg.x, y: avg.y },
1030
+ scrollVelocity: { x: 0, y: 0 },
1031
+
1032
+ startTouchOffsetInContent: { x: positionInContentX, y: positionInContentY },
1033
+
1034
+ containerSize: { width: containerWidth, height: containerHeight },
1035
+ contentSize: { width: contentWidth, height: contentHeight },
1036
+
1037
+ startScale: this._scale,
1038
+ startDistance: avg.d,
1039
+ canScale: this.get("canScale") && SC.platform.pinchToZoom,
1040
+ minimumScale: this.get("minimumScale"),
1041
+ maximumScale: this.get("maximumScale"),
1042
+
1043
+ globalFrame: globalFrame,
1044
+
1045
+ // cache some things
1046
+ layer: this.get("contentView").get('layer'),
1047
+
1048
+ // some constants
1049
+ resistanceCoefficient: 0.998,
1050
+ resistanceAsymptote: 320,
1051
+ decelerationFromEdge: 0.05,
1052
+ accelerationToEdge: 0.1,
1053
+
1054
+ // how much percent of the other drag direction you must drag to start dragging that direction too.
1055
+ scrollTolerance: { x: 15, y: 15 },
1056
+ scaleTolerance: 5,
1057
+ secondaryScrollTolerance: 30,
1058
+ scrollLock: 500,
1059
+
1060
+ decelerationRate: this.get("decelerationRate"),
1061
+
1062
+ // general status
1063
+ lastEventTime: touch.timeStamp,
1064
+
1065
+ // the touch used
1066
+ touch: (starting ? touch : (this.touch ? this.touch.touch : null)),
1067
+
1068
+ // needsScrollEnd will cause a scrollDidEnd even if this particular touch does not start a scroll.
1069
+ // the reason for this is because we don't want to say we've stopped scrolling just because we got
1070
+ // another touch, but simultaneously, we still need to send a touch end eventually.
1071
+ // there are two cases in which this will be used:
1072
+ //
1073
+ // 1. If the touch was sent to content touches (in which case we will not be scrolling)
1074
+ // 2. If the touch ends before scrolling starts (no scrolling then, either)
1075
+ needsScrollEnd: needsScrollEnd
1076
+ };
1077
+
1078
+ if (!this.tracking) {
1079
+ this.tracking = YES;
1080
+ this.dragging = NO;
1081
+ }
1082
+ },
1083
+
1084
+ _adjustForEdgeResistance: function(offset, minOffset, maxOffset, resistanceCoefficient, asymptote) {
1085
+ var distanceFromEdge;
1086
+
1087
+ // find distance from edge
1088
+ if (offset < minOffset) distanceFromEdge = offset - minOffset;
1089
+ else if (offset > maxOffset) distanceFromEdge = maxOffset - offset;
1090
+ else return offset;
1091
+
1092
+ // manipulate logarithmically
1093
+ distanceFromEdge = Math.pow(resistanceCoefficient, Math.abs(distanceFromEdge)) * asymptote;
1094
+
1095
+ // adjust mathematically
1096
+ if (offset < minOffset) distanceFromEdge = distanceFromEdge - asymptote;
1097
+ else distanceFromEdge = -distanceFromEdge + asymptote;
1098
+
1099
+ // generate final value
1100
+ return Math.min(Math.max(minOffset, offset), maxOffset) + distanceFromEdge;
1101
+ },
1102
+
1103
+ touchesDragged: function(evt, touches) {
1104
+ var avg = evt.averagedTouchesForView(this);
1105
+ this.updateTouchScroll(avg.x, avg.y, avg.d, evt.timeStamp);
1106
+ },
1107
+
1108
+ updateTouchScroll: function(touchX, touchY, distance, timeStamp) {
1109
+ // get some vars
1110
+ var touch = this.touch,
1111
+ touchXInFrame = touchX - touch.globalFrame.x,
1112
+ touchYInFrame = touchY - touch.globalFrame.y,
1113
+ offsetY,
1114
+ maxOffsetY,
1115
+ offsetX,
1116
+ maxOffsetX,
1117
+ minOffsetX, minOffsetY;
1118
+
1119
+ // calculate new position in content
1120
+ var positionInContentX = ((this._scroll_horizontalScrollOffset||0) + touchXInFrame) / this._scale,
1121
+ positionInContentY = ((this._scroll_verticalScrollOffset||0) + touchYInFrame) / this._scale;
1122
+
1123
+ // calculate deltas
1124
+ var deltaX = positionInContentX - touch.startTouchOffset.x,
1125
+ deltaY = positionInContentY - touch.startTouchOffset.y;
1126
+
1127
+ var isDragging = touch.dragging;
1128
+ if (!touch.scrolling.x && Math.abs(deltaX) > touch.scrollTolerance.x && touch.enableScrolling.x) {
1129
+ // say we are scrolling
1130
+ isDragging = YES;
1131
+ touch.scrolling.x = YES;
1132
+ touch.scrollTolerance.y = touch.secondaryScrollTolerance;
1133
+
1134
+ // reset position
1135
+ touch.startTouchOffset.x = touchX;
1136
+ deltaX = 0;
1137
+ }
1138
+ if (!touch.scrolling.y && Math.abs(deltaY) > touch.scrollTolerance.y && touch.enableScrolling.y) {
1139
+ // say we are scrolling
1140
+ isDragging = YES;
1141
+ touch.scrolling.y = YES;
1142
+ touch.scrollTolerance.x = touch.secondaryScrollTolerance;
1143
+
1144
+ // reset position
1145
+ touch.startTouchOffset.y = touchY;
1146
+ deltaY = 0;
1147
+ }
1148
+
1149
+ // handle scroll start
1150
+ if (isDragging && !touch.dragging) {
1151
+ touch.dragging = YES;
1152
+ this.dragging = YES;
1153
+ this._touchScrollDidStart();
1154
+ }
1155
+
1156
+ // calculate new offset
1157
+ if (!touch.scrolling.x && !touch.scrolling.y && !touch.canScale) return;
1158
+ if (touch.scrolling.x && !touch.scrolling.y) {
1159
+ if (deltaX > touch.scrollLock && !touch.scrolling.y) touch.enableScrolling.y = NO;
1160
+ }
1161
+ if (touch.scrolling.y && !touch.scrolling.x) {
1162
+ if (deltaY > touch.scrollLock && !touch.scrolling.x) touch.enableScrolling.x = NO;
1163
+ }
1164
+
1165
+ // handle scaling through pinch gesture
1166
+ if (touch.canScale) {
1167
+
1168
+ var startDistance = touch.startDistance, dd = distance - startDistance;
1169
+ if (Math.abs(dd) > touch.scaleTolerance) {
1170
+ touch.scrolling.y = YES; // if you scale, you can scroll.
1171
+ touch.scrolling.x = YES;
1172
+
1173
+ // we want to say something that was the startDistance away from each other should now be
1174
+ // distance away. So, if we are twice as far away as we started...
1175
+ var scale = touch.startScale * (distance / Math.max(startDistance, 50));
1176
+
1177
+ var newScale = this._adjustForEdgeResistance(scale, touch.minimumScale, touch.maximumScale, touch.resistanceCoefficient, touch.resistanceAsymptote);
1178
+ this.dragging = YES;
1179
+ this._scale = newScale;
1180
+ var newPositionInContentX = positionInContentX * this._scale,
1181
+ newPositionInContentY = positionInContentY * this._scale;
1182
+ }
1183
+ }
1184
+
1185
+ // these do exactly what they sound like. So, this comment is just to
1186
+ // block off the code a bit
1187
+ // In english, these calculate the minimum X/Y offsets
1188
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1189
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1190
+
1191
+ // and now, maximum...
1192
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1193
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1194
+
1195
+
1196
+ // So, the following is the completely written out algebra:
1197
+ // (offsetY + touchYInFrame) / this._scale = touch.startTouchOffsetInContent.y
1198
+ // offsetY + touchYInFrame = touch.startTouchOffsetInContent.y * this._scale;
1199
+ // offsetY = touch.startTouchOffset * this._scale - touchYInFrame
1200
+
1201
+ // and the result applied:
1202
+ offsetX = touch.startTouchOffsetInContent.x * this._scale - touchXInFrame;
1203
+ offsetY = touch.startTouchOffsetInContent.y * this._scale - touchYInFrame;
1204
+
1205
+
1206
+ // we need to adjust for edge resistance, or, if bouncing is disabled, just stop flat.
1207
+ if (touch.enableBouncing) {
1208
+ offsetX = this._adjustForEdgeResistance(offsetX, minOffsetX, maxOffsetX, touch.resistanceCoefficient, touch.resistanceAsymptote);
1209
+ offsetY = this._adjustForEdgeResistance(offsetY, minOffsetY, maxOffsetY, touch.resistanceCoefficient, touch.resistanceAsymptote);
1210
+ } else {
1211
+ offsetX = Math.max(minOffsetX, Math.min(maxOffsetX, offsetX));
1212
+ offsetY = Math.max(minOffsetY, Math.min(maxOffsetY, offsetY));
1213
+ }
1214
+
1215
+ // and now, _if_ scrolling is enabled, set the new coordinates
1216
+ if (touch.scrolling.x) this._scroll_horizontalScrollOffset = offsetX;
1217
+ if (touch.scrolling.y) this._scroll_verticalScrollOffset = offsetY;
1218
+
1219
+ // and apply the CSS transforms.
1220
+ this._applyCSSTransforms(touch.layer);
1221
+ this._touchScrollDidChange();
1222
+
1223
+
1224
+ // now we must prepare for momentum scrolling by calculating the momentum.
1225
+ if (timeStamp - touch.lastEventTime >= 1 || touch.notCalculated) {
1226
+ touch.notCalculated = NO;
1227
+ var horizontalOffset = this._scroll_horizontalScrollOffset;
1228
+ var verticalOffset = this._scroll_verticalScrollOffset;
1229
+
1230
+ touch.scrollVelocity.x = ((horizontalOffset - touch.lastScrollOffset.x) / Math.max(1, timeStamp - touch.lastEventTime)); // in px per ms
1231
+ touch.scrollVelocity.y = ((verticalOffset - touch.lastScrollOffset.y) / Math.max(1, timeStamp - touch.lastEventTime)); // in px per ms
1232
+ touch.lastScrollOffset.x = horizontalOffset;
1233
+ touch.lastScrollOffset.y = verticalOffset;
1234
+ touch.lastEventTime = timeStamp;
1235
+ }
1236
+ },
1237
+
1238
+ touchEnd: function(touch) {
1239
+ var touchStatus = this.touch,
1240
+ avg = touch.averagedTouchesForView(this);
1241
+
1242
+ touch.scrollHasEnded = YES;
1243
+ if (avg.touchCount > 0) {
1244
+ this.beginTouchTracking(touch, NO);
1245
+ } else {
1246
+ if (this.dragging) {
1247
+ touchStatus.dragging = NO;
1248
+
1249
+ // reset last event time
1250
+ touchStatus.lastEventTime = touch.timeStamp;
1251
+
1252
+ this.startDecelerationAnimation();
1253
+ } else {
1254
+ // well. The scrolling stopped. Let us tell everyone if there was a pending one that this non-drag op interrupted.
1255
+ if (touchStatus.needsScrollEnd) this._touchScrollDidEnd();
1256
+
1257
+ // this part looks weird, but it is actually quite simple.
1258
+ // First, we send the touch off for capture+starting again, but telling it to return to us
1259
+ // if nothing is found or if it is released.
1260
+ touch.captureTouch(this, YES);
1261
+
1262
+ // if we went anywhere, did anything, etc., call end()
1263
+ if (touch.touchResponder && touch.touchResponder !== this) {
1264
+ touch.end();
1265
+ } else if (!touch.touchResponder || touch.touchResponder === this) {
1266
+ // if it was released to us or stayed with us the whole time, or is for some
1267
+ // wacky reason empty (in which case it is ours still). If so, and there is a next responder,
1268
+ // relay to that.
1269
+
1270
+ if (touch.nextTouchResponder) touch.makeTouchResponder(touch.nextTouchResponder);
1271
+ } else {
1272
+ // in this case, the view that captured it and changed responder should have handled
1273
+ // everything for us.
1274
+ }
1275
+
1276
+ this.touch = null;
1277
+ }
1278
+
1279
+ this.tracking = NO;
1280
+ this.dragging = NO;
1281
+ }
1282
+ },
1283
+
1284
+ touchCancelled: function(touch) {
1285
+ var touchStatus = this.touch,
1286
+ avg = touch.averagedTouchesForView(this);
1287
+
1288
+ // if we are decelerating, we don't want to stop that. That would be bad. Because there's no point.
1289
+ if (!this.touch || !this.touch.timeout) {
1290
+ this.beginPropertyChanges();
1291
+ this.set("scale", this._scale);
1292
+ this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
1293
+ this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
1294
+ this.endPropertyChanges();
1295
+ this.tracking = NO;
1296
+
1297
+ if (this.dragging) {
1298
+ this._touchScrollDidEnd();
1299
+ }
1300
+
1301
+ this.dragging = NO;
1302
+ this.touch = null;
1303
+ }
1304
+ },
1305
+
1306
+ startDecelerationAnimation: function(evt) {
1307
+ var touch = this.touch;
1308
+ touch.decelerationVelocity = {
1309
+ x: touch.scrollVelocity.x * 10,
1310
+ y: touch.scrollVelocity.y * 10
1311
+ };
1312
+
1313
+ this.decelerateAnimation();
1314
+ },
1315
+
1316
+ /**
1317
+ @private
1318
+ Does bounce calculations, adjusting velocity.
1319
+
1320
+ Bouncing is fun. Functions that handle it should have fun names,
1321
+ don'tcha think?
1322
+
1323
+ P.S.: should this be named "bouncityBounce" instead?
1324
+ */
1325
+ bouncyBounce: function(velocity, value, minValue, maxValue, de, ac, additionalAcceleration) {
1326
+ // we have 4 possible paths. On a higher level, we have two leaf paths that can be applied
1327
+ // for either of two super-paths.
1328
+ //
1329
+ // The first path is if we are decelerating past an edge: in this case, this function must
1330
+ // must enhance that deceleration. In this case, our math boils down to taking the amount
1331
+ // by which we are past the edge, multiplying it by our deceleration factor, and reducing
1332
+ // velocity by that amount.
1333
+ //
1334
+ // The second path is if we are not decelerating, but are still past the edge. In this case,
1335
+ // we must start acceleration back _to_ the edge. The math here takes the distance we are from
1336
+ // the edge, multiplies by the acceleration factor, and then performs two additional things:
1337
+ // First, it speeds up the acceleration artificially with additionalAcceleration; this will
1338
+ // make the stop feel more sudden, as it will still have this additional acceleration when it reaches
1339
+ // the edge. Second, it ensures the result does not go past the final value, so we don't end up
1340
+ // bouncing back and forth all crazy-like.
1341
+ if (value < minValue) {
1342
+ if (velocity < 0) velocity = velocity + ((minValue - value) * de);
1343
+ else {
1344
+ velocity = Math.min((minValue-value) * ac + additionalAcceleration, minValue - value - 0.01);
1345
+ }
1346
+ } else if (value > maxValue) {
1347
+ if (velocity > 0) velocity = velocity - ((value - maxValue) * de);
1348
+ else {
1349
+ velocity = -Math.min((value - maxValue) * ac + additionalAcceleration, value - maxValue - 0.01);
1350
+ }
1351
+ }
1352
+ return velocity;
1353
+ },
1354
+
1355
+ decelerateAnimation: function() {
1356
+ // get a bunch of properties. They are named well, so not much explanation of what they are...
1357
+ // However, note maxOffsetX/Y takes into account the scale;
1358
+ // also, newX/Y adds in the current deceleration velocity (the deceleration velocity will
1359
+ // be changed later in this function).
1360
+ var touch = this.touch,
1361
+ scale = this._scale,
1362
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign")),
1363
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign")),
1364
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign")),
1365
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign")),
1366
+
1367
+ now = Date.now(),
1368
+ t = Math.max(now - touch.lastEventTime, 1),
1369
+
1370
+ newX = this._scroll_horizontalScrollOffset + touch.decelerationVelocity.x * (t/10),
1371
+ newY = this._scroll_verticalScrollOffset + touch.decelerationVelocity.y * (t/10);
1372
+
1373
+ var de = touch.decelerationFromEdge, ac = touch.accelerationToEdge;
1374
+
1375
+ // under a few circumstances, we may want to force a valid X/Y position.
1376
+ // For instance, if bouncing is disabled, or if position was okay before
1377
+ // adjusting scale.
1378
+ var forceValidXPosition = !touch.enableBouncing, forceValidYPosition = !touch.enableBouncing;
1379
+
1380
+ // determine if position was okay before adjusting scale (which we do, in
1381
+ // a lovely, animated way, for the scaled out/in too far bounce-back).
1382
+ // if the position was okay, then we are going to make sure that we keep the
1383
+ // position okay when adjusting the scale.
1384
+ //
1385
+ // Position OKness, here, referring to if the position is valid (within
1386
+ // minimum and maximum scroll offsets)
1387
+ if (newX >= minOffsetX && newX <= maxOffsetX) forceValidXPosition = YES;
1388
+ if (newY >= minOffsetY && newY <= maxOffsetY) forceValidYPosition = YES;
1389
+
1390
+ // We are going to change scale in a moment, but the position should stay the
1391
+ // same, if possible (unless it would be more jarring, as described above, in
1392
+ // the case of starting with a valid position and ending with an invalid one).
1393
+ //
1394
+ // Because we are changing the scale, we need to make the position scale-neutral.
1395
+ // we'll make it non-scale-neutral after applying scale.
1396
+ //
1397
+ // Question: might it be better to save the center position instead, so scaling
1398
+ // bounces back around the center of the screen?
1399
+ newX /= this._scale;
1400
+ newY /= this._scale;
1401
+
1402
+ // scale velocity (amount to change) starts out at 0 each time, because
1403
+ // it is calculated by how far out of bounds it is, rather than by the
1404
+ // previous such velocity.
1405
+ var sv = 0;
1406
+
1407
+ // do said calculation; we'll use the same bouncyBounce method used for everything
1408
+ // else, but our adjustor that gives a minimum amount to change by and (which, as we'll
1409
+ // discuss, is to make the stop feel slightly more like a stop), we'll leave at 0
1410
+ // (scale doesn't really need it as much; if you disagree, at least come up with
1411
+ // numbers more appropriate for scale than the ones for X/Y)
1412
+ sv = this.bouncyBounce(sv, scale, touch.minimumScale, touch.maximumScale, de, ac, 0);
1413
+
1414
+ // add the amount to scale. This is linear, rather than multiplicative. If you think
1415
+ // it should be multiplicative (or however you say that), come up with a new formula.
1416
+ this._scale = scale = scale + sv;
1417
+
1418
+ // now we can convert newX/Y back to scale-specific coordinates...
1419
+ newX *= this._scale;
1420
+ newY *= this._scale;
1421
+
1422
+ // It looks very weird if the content started in-bounds, but the scale animation
1423
+ // made it not be in bounds; it causes the position to animate snapping back, and,
1424
+ // well, it looks very weird. It is more proper to just make sure it stays in a valid
1425
+ // position. So, we'll determine the new maximum/minimum offsets, and then, if it was
1426
+ // originally a valid position, we'll adjust the new position to a valid position as well.
1427
+
1428
+
1429
+ // determine new max offset
1430
+ minOffsetX = this.minimumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1431
+ minOffsetY = this.minimumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1432
+ maxOffsetX = this.maximumScrollOffset(touch.contentSize.width * this._scale, touch.containerSize.width, this.get("horizontalAlign"));
1433
+ maxOffsetY = this.maximumScrollOffset(touch.contentSize.height * this._scale, touch.containerSize.height, this.get("verticalAlign"));
1434
+
1435
+ // see if scaling messed up the X position (but ignore if 'tweren't right to begin with).
1436
+ if (forceValidXPosition && (newX < minOffsetX || newX > maxOffsetX)) {
1437
+ // Correct the position
1438
+ newX = Math.max(minOffsetX, Math.min(newX, maxOffsetX));
1439
+
1440
+ // also, make the velocity be ZERO; it is obviously not needed...
1441
+ touch.decelerationVelocity.x = 0;
1442
+ }
1443
+
1444
+ // now the y
1445
+ if (forceValidYPosition && (newY < minOffsetY || newY > maxOffsetY)) {
1446
+ // again, correct it...
1447
+ newY = Math.max(minOffsetY, Math.min(newY, maxOffsetY));
1448
+
1449
+ // also, make the velocity be ZERO; it is obviously not needed...
1450
+ touch.decelerationVelocity.y = 0;
1451
+ }
1452
+
1453
+
1454
+ // now that we are done modifying the position, we may update the actual scroll
1455
+ this._scroll_horizontalScrollOffset = newX;
1456
+ this._scroll_verticalScrollOffset = newY;
1457
+
1458
+ this._applyCSSTransforms(touch.layer); // <- Does what it sounds like.
1459
+
1460
+ this._touchScrollDidChange();
1461
+
1462
+ // Now we have to adjust the velocities. The velocities are simple x and y numbers that
1463
+ // get added to the scroll X/Y positions each frame.
1464
+ // The default decay rate is .950 per frame. To achieve some semblance of accuracy, we
1465
+ // make it to the power of the elapsed number of frames. This is not fully accurate,
1466
+ // as this is applying the elapsed time between this frame and the previous time to
1467
+ // modify the velocity for the next frame. My mind goes blank when I try to figure out
1468
+ // a way to fix this (given that we don't want to change the velocity on the first frame),
1469
+ // and as it seems to work great as-is, I'm just leaving it.
1470
+ var decay = touch.decelerationRate;
1471
+ touch.decelerationVelocity.y *= Math.pow(decay, (t / 10));
1472
+ touch.decelerationVelocity.x *= Math.pow(decay, (t / 10));
1473
+
1474
+ // We have a bouncyBounce method that adjusts the velocity for bounce. That is, if it is
1475
+ // out of range and still going, it will slow it down. This step is decelerationFromEdge.
1476
+ // If it is not moving (or has come to a stop from decelerating), but is still out of range,
1477
+ // it will start it moving back into range (accelerationToEdge)
1478
+ // we supply de and ac as these properties.
1479
+ // The .3 artificially increases the acceleration by .3; this is actually to make the final
1480
+ // stop a bit more abrupt.
1481
+ touch.decelerationVelocity.x = this.bouncyBounce(touch.decelerationVelocity.x, newX, minOffsetX, maxOffsetX, de, ac, 0.3);
1482
+ touch.decelerationVelocity.y = this.bouncyBounce(touch.decelerationVelocity.y, newY, minOffsetY, maxOffsetY, de, ac, 0.3);
1483
+
1484
+ // if we ain't got no velocity... then we must be finished, as there is no where else to go.
1485
+ // to determine our velocity, we take the absolue value, and use that; if it is less than .01, we
1486
+ // must be done. Note that we check scale's most recent velocity, calculated above using bouncyBounce,
1487
+ // as well.
1488
+ var absXVelocity = Math.abs(touch.decelerationVelocity.x);
1489
+ var absYVelocity = Math.abs(touch.decelerationVelocity.y);
1490
+ if (absYVelocity < 0.05 && absXVelocity < 0.05 && Math.abs(sv) < 0.05) {
1491
+ // we can reset the timeout, as it will no longer be required, and we don't want to re-cancel it later.
1492
+ touch.timeout = null;
1493
+ this.touch = null;
1494
+
1495
+ // trigger scroll end
1496
+ this._touchScrollDidEnd();
1497
+
1498
+ // set the scale, vertical, and horizontal offsets to what they technically already are,
1499
+ // but don't know they are yet. This will finally update things like, say, the clipping frame.
1500
+ this.beginPropertyChanges();
1501
+ this.set("scale", this._scale);
1502
+ this.set("verticalScrollOffset", this._scroll_verticalScrollOffset);
1503
+ this.set("horizontalScrollOffset", this._scroll_horizontalScrollOffset);
1504
+ this.endPropertyChanges();
1505
+
1506
+ return;
1507
+ }
1508
+
1509
+ // We now set up the next round. We are doing this as raw as we possibly can, not touching the
1510
+ // run loop at all. This speeds up performance drastically--keep in mind, we're on comparatively
1511
+ // slow devices, here. So, we'll just make a closure, saving "this" into "self" and calling
1512
+ // 10ms later (or however long it takes). Note also that we save both the last event time
1513
+ // (so we may calculate elapsed time) and the timeout we are creating, so we may cancel it in future.
1514
+ var self = this;
1515
+ touch.lastEventTime = Date.now();
1516
+ this.touch.timeout = setTimeout(function(){
1517
+ SC.run(self.decelerateAnimation(), self);
1518
+ }, 10);
1519
+ },
1520
+
1521
+ // ..........................................................
1522
+ // INTERNAL SUPPORT
1523
+ //
1524
+
1525
+ /** @private
1526
+ Instantiate scrollers & container views as needed. Replace their classes
1527
+ in the regular properties.
1528
+ */
1529
+ createChildViews: function() {
1530
+ var childViews = [] , view;
1531
+
1532
+ // create the containerView. We must always have a container view.
1533
+ // also, setup the contentView as the child of the containerView...
1534
+ if (SC.none(view = this.containerView)) view = SC.ContainerView;
1535
+
1536
+ childViews.push(this.containerView = this.createChildView(view, {
1537
+ contentView: this.contentView,
1538
+ isScrollContainer: YES
1539
+ }));
1540
+
1541
+ // and replace our own contentView...
1542
+ this.contentView = this.containerView.get('contentView');
1543
+
1544
+ // create a horizontal scroller view if needed...
1545
+ view = SC.platform.touch ? this.get("horizontalTouchScrollerView") : this.get("horizontalScrollerView");
1546
+ if (view) {
1547
+ if (this.get('hasHorizontalScroller')) {
1548
+ view = this.horizontalScrollerView = this.createChildView(view, {
1549
+ layoutDirection: SC.LAYOUT_HORIZONTAL,
1550
+ valueBinding: '*owner.horizontalScrollOffset'
1551
+ }) ;
1552
+ childViews.push(view);
1553
+ } else this.horizontalScrollerView = null ;
1554
+ }
1555
+
1556
+ // create a vertical scroller view if needed...
1557
+ view = SC.platform.touch ? this.get("verticalTouchScrollerView") : this.get("verticalScrollerView");
1558
+ if (view) {
1559
+ if (this.get('hasVerticalScroller')) {
1560
+ view = this.verticalScrollerView = this.createChildView(view, {
1561
+ layoutDirection: SC.LAYOUT_VERTICAL,
1562
+ valueBinding: '*owner.verticalScrollOffset'
1563
+ }) ;
1564
+ childViews.push(view);
1565
+ } else this.verticalScrollerView = null ;
1566
+ }
1567
+
1568
+ // set childViews array.
1569
+ this.childViews = childViews ;
1570
+
1571
+ this.contentViewDidChange() ; // setup initial display...
1572
+ this.tile() ; // set up initial tiling
1573
+ },
1574
+
1575
+ init: function() {
1576
+ sc_super();
1577
+
1578
+ // start observing initial content view. The content view's frame has
1579
+ // already been setup in prepareDisplay so we don't need to call
1580
+ // viewFrameDidChange...
1581
+ this._scroll_contentView = this.get('contentView') ;
1582
+ var contentView = this._scroll_contentView ;
1583
+
1584
+ if (contentView) {
1585
+ contentView.addObserver('frame', this, this.contentViewFrameDidChange);
1586
+ contentView.addObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1587
+ contentView.addObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1588
+ }
1589
+
1590
+ if (this.get('isVisibleInWindow')) this._scsv_registerAutoscroll() ;
1591
+ },
1592
+
1593
+ /** @private Registers/deregisters view with SC.Drag for autoscrolling */
1594
+ _scsv_registerAutoscroll: function() {
1595
+ if (this.get('isVisibleInWindow')) SC.Drag.addScrollableView(this);
1596
+ else SC.Drag.removeScrollableView(this);
1597
+ }.observes('isVisibleInWindow'),
1598
+
1599
+ /** @private
1600
+ Whenever the contentView is changed, we need to observe the content view's
1601
+ frame to be notified whenever it's size changes.
1602
+ */
1603
+ contentViewDidChange: function() {
1604
+ var newView = this.get('contentView'),
1605
+ oldView = this._scroll_contentView,
1606
+ frameObserver = this.contentViewFrameDidChange,
1607
+ layerObserver = this.contentViewLayerDidChange;
1608
+
1609
+ if (newView !== oldView) {
1610
+
1611
+ // stop observing old content view
1612
+ if (oldView) {
1613
+ oldView.removeObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1614
+ oldView.removeObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1615
+ oldView.removeObserver('frame', this, frameObserver);
1616
+ oldView.removeObserver('layer', this, layerObserver);
1617
+ }
1618
+
1619
+ // update cache
1620
+ this._scroll_contentView = newView;
1621
+ if (newView) {
1622
+ newView.addObserver('frame', this, frameObserver);
1623
+ newView.addObserver('calculatedWidth', this, this.contentViewFrameDidChange);
1624
+ newView.addObserver('calculatedHeight', this, this.contentViewFrameDidChange);
1625
+ newView.addObserver('layer', this, layerObserver);
1626
+ }
1627
+
1628
+ // replace container
1629
+ this.containerView.set('contentView', newView);
1630
+
1631
+ this.contentViewFrameDidChange();
1632
+ }
1633
+ }.observes('contentView'),
1634
+
1635
+ /** @private
1636
+ If we redraw after the initial render, we need to make sure that we reset
1637
+ the scrollTop/scrollLeft properties on the content view. This ensures
1638
+ that, for example, the scroll views displays correctly when switching
1639
+ views out in a ContainerView.
1640
+ */
1641
+ render: function(context, firstTime) {
1642
+ this.invokeLast(this.adjustElementScroll);
1643
+
1644
+ if (firstTime) {
1645
+ context.push('<div class="corner"></div>');
1646
+ }
1647
+ return sc_super();
1648
+ },
1649
+
1650
+ /** @private
1651
+ Invoked whenever the contentView's frame changes. This will update the
1652
+ scroller maxmimum and optionally update the scroller visibility if the
1653
+ size of the contentView changes. We don't care about the origin since
1654
+ that is tracked separately from the offset values.
1655
+
1656
+ @param {Boolean} force (optional) Re-calculate everything even if the contentView’s frame didn’t change size
1657
+ */
1658
+
1659
+ oldMaxHOffset: 0,
1660
+ oldMaxVOffset: 0,
1661
+
1662
+ contentViewFrameDidChange: function(force) {
1663
+ var view = this.get('contentView'),
1664
+ f = (view) ? view.get('frame') : null,
1665
+ scale = this._scale,
1666
+ width = 0,
1667
+ height = 0,
1668
+ dim, dimWidth, dimHeight;
1669
+
1670
+ if (view) {
1671
+ width = view.get('calculatedWidth') || f.width || 0;
1672
+ height = view.get('calculatedHeight') || f.height || 0;
1673
+ }
1674
+
1675
+ width *= scale;
1676
+ height *= scale;
1677
+
1678
+ // cache out scroll settings...
1679
+ if (!force && (width === this._scroll_contentWidth) && (height === this._scroll_contentHeight)) return ;
1680
+ this._scroll_contentWidth = width;
1681
+ this._scroll_contentHeight = height;
1682
+
1683
+ dim = this.getPath('containerView.frame');
1684
+ dimWidth = dim.width;
1685
+ dimHeight = dim.height;
1686
+
1687
+ if (this.get('hasHorizontalScroller') && (view = this.get('horizontalScrollerView'))) {
1688
+ // decide if it should be visible or not
1689
+ if (this.get('autohidesHorizontalScroller')) {
1690
+ this.set('isHorizontalScrollerVisible', width > dimWidth);
1691
+ }
1692
+ view.setIfChanged('maximum', width-dimWidth) ;
1693
+ view.setIfChanged('proportion', dimWidth/width);
1694
+ }
1695
+
1696
+ if (this.get('hasVerticalScroller') && (view = this.get('verticalScrollerView'))) {
1697
+ // decide if it should be visible or not
1698
+ if (this.get('autohidesVerticalScroller')) {
1699
+ this.set('isVerticalScrollerVisible', height > dimHeight);
1700
+ }
1701
+ view.setIfChanged('maximum', height-dimHeight) ;
1702
+ view.setIfChanged('proportion', dimHeight/height);
1703
+ }
1704
+
1705
+ // If there is no vertical scroller and auto hiding is on, make
1706
+ // sure we are at the top if not already there
1707
+ if (!this.get('isVerticalScrollerVisible') && (this.get('verticalScrollOffset') !== 0) &&
1708
+ this.get('autohidesVerticalScroller')) {
1709
+ this.set('verticalScrollOffset', 0);
1710
+ }
1711
+
1712
+ // Same thing for horizontal scrolling.
1713
+ if (!this.get('isHorizontalScrollerVisible') && (this.get('horizontalScrollOffset') !== 0) &&
1714
+ this.get('autohidesHorizontalScroller')) {
1715
+ this.set('horizontalScrollOffset', 0);
1716
+ }
1717
+
1718
+ // This forces to recalculate the height of the frame when is at the bottom
1719
+ // of the scroll and the content dimension are smaller that the previous one
1720
+ var mxVOffSet = this.get('maximumVerticalScrollOffset'),
1721
+ vOffSet = this.get('verticalScrollOffset'),
1722
+ mxHOffSet = this.get('maximumHorizontalScrollOffset'),
1723
+ hOffSet = this.get('horizontalScrollOffset'),
1724
+ forceHeight = mxVOffSet < vOffSet,
1725
+ forceWidth = mxHOffSet < hOffSet;
1726
+ if (forceHeight || forceWidth) {
1727
+ this.forceDimensionsRecalculation(forceWidth, forceHeight, vOffSet, hOffSet);
1728
+ }
1729
+ },
1730
+
1731
+ /** @private
1732
+ If our frame changes, then we need to re-calculate the visiblility of our
1733
+ scrollers, etc.
1734
+ */
1735
+ frameDidChange: function() {
1736
+ this.contentViewFrameDidChange(YES);
1737
+ }.observes('frame'),
1738
+
1739
+ /** @private
1740
+ If the layer of the content view changes, we need to readjust the
1741
+ scrollTop and scrollLeft properties on the new DOM element.
1742
+ */
1743
+ contentViewLayerDidChange: function() {
1744
+ // Invalidate these cached values, as they're no longer valid
1745
+ if (this._verticalScrollOffset !== 0) this._verticalScrollOffset = -1;
1746
+ if (this._horizontalScrollOffset !== 0) this._horizontalScrollOffset = -1;
1747
+ this.invokeLast(this.adjustElementScroll);
1748
+ },
1749
+
1750
+ /** @private
1751
+ Whenever the horizontal scroll offset changes, update the scrollers and
1752
+ edit the location of the contentView.
1753
+ */
1754
+ _scroll_horizontalScrollOffsetDidChange: function() {
1755
+ this.invokeLast(this.adjustElementScroll);
1756
+ }.observes('horizontalScrollOffset'),
1757
+
1758
+ /** @private
1759
+ Whenever the vertical scroll offset changes, update the scrollers and
1760
+ edit the location of the contentView.
1761
+ */
1762
+ _scroll_verticalScrollOffsetDidChange: function() {
1763
+ this.invokeLast(this.adjustElementScroll);
1764
+ }.observes('verticalScrollOffset'),
1765
+
1766
+ /** @private
1767
+ Called at the end of the run loop to actually adjust the scrollTop
1768
+ and scrollLeft properties of the container view.
1769
+ */
1770
+ adjustElementScroll: function() {
1771
+ var container = this.get('containerView'),
1772
+ content = this.get('contentView'),
1773
+ verticalScrollOffset = this.get('verticalScrollOffset'),
1774
+ horizontalScrollOffset = this.get('horizontalScrollOffset');
1775
+
1776
+ // We notify the content view that its frame property has changed
1777
+ // before we actually update the scrollTop/scrollLeft properties.
1778
+ // This gives views that use incremental rendering a chance to render
1779
+ // newly-appearing elements before they come into view.
1780
+ if (content) {
1781
+ content._viewFrameDidChange();
1782
+
1783
+ // Use accelerated drawing if the browser supports it
1784
+ if (SC.platform.touch) {
1785
+ this._applyCSSTransforms(content.get('layer'));
1786
+ }
1787
+ }
1788
+
1789
+ if (container && !SC.platform.touch) {
1790
+ container = container.$()[0];
1791
+
1792
+ if (container) {
1793
+ if (verticalScrollOffset !== this._verticalScrollOffset) {
1794
+ container.scrollTop = verticalScrollOffset;
1795
+ this._verticalScrollOffset = verticalScrollOffset;
1796
+ }
1797
+
1798
+ if (horizontalScrollOffset !== this._horizontalScrollOffset) {
1799
+ container.scrollLeft = horizontalScrollOffset;
1800
+ this._horizontalScrollOffset = horizontalScrollOffset;
1801
+ }
1802
+ }
1803
+ }
1804
+ },
1805
+
1806
+ forceDimensionsRecalculation: function (forceWidth, forceHeight, vOffSet, hOffSet) {
1807
+ var oldScrollHOffset = hOffSet;
1808
+ var oldScrollVOffset = vOffSet;
1809
+ this.scrollTo(0,0);
1810
+ if(forceWidth && forceHeight){
1811
+ this.scrollTo(this.get('maximumHorizontalScrollOffset'), this.get('maximumVerticalScrollOffset'));
1812
+ }
1813
+ if(forceWidth && !forceHeight){
1814
+ this.scrollTo(this.get('maximumHorizontalScrollOffset'), oldScrollVOffset);
1815
+ }
1816
+ if(!forceWidth && forceHeight){
1817
+ this.scrollTo(oldScrollHOffset ,this.get('maximumVerticalScrollOffset'));
1818
+ }
1819
+ },
1820
+
1821
+ _scroll_verticalScrollOffset: 0,
1822
+ _scroll_horizontalScrollOffset: 0
1823
+
1824
+ });