software_challenge_client 22.1.0.1 → 23.0.2
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- checksums.yaml +4 -4
- data/.gitignore +15 -15
- data/.rspec +3 -3
- data/.rubocop.yml +11 -11
- data/.ruby-version +1 -1
- data/.stickler.yml +7 -7
- data/.vscode/launch.json +40 -40
- data/.vscode/settings.json +9 -9
- data/AUTHORS +6 -6
- data/CODE_OF_CONDUCT.md +13 -13
- data/Dockerfile +3 -3
- data/Gemfile +5 -5
- data/Guardfile +45 -45
- data/README.md +172 -147
- data/RELEASES.md +144 -140
- data/Rakefile +7 -7
- data/bin/console +15 -15
- data/bin/setup +7 -7
- data/develop.sh +3 -3
- data/example/client.rb +35 -35
- data/example/main.rb +42 -42
- data/example/start.bat +2 -2
- data/generate-authors.sh +19 -19
- data/lib/software_challenge_client/board.rb +149 -127
- data/lib/software_challenge_client/client_interface.rb +19 -19
- data/lib/software_challenge_client/condition.rb +27 -27
- data/lib/software_challenge_client/coordinates.rb +71 -45
- data/lib/software_challenge_client/debug_hint.rb +17 -17
- data/lib/software_challenge_client/direction.rb +41 -0
- data/lib/software_challenge_client/field.rb +70 -69
- data/lib/software_challenge_client/game_rule_logic.rb +206 -141
- data/lib/software_challenge_client/game_state.rb +57 -24
- data/lib/software_challenge_client/invalid_move_exception.rb +15 -15
- data/lib/software_challenge_client/logging.rb +26 -26
- data/lib/software_challenge_client/move.rb +37 -41
- data/lib/software_challenge_client/network.rb +126 -126
- data/lib/software_challenge_client/piece.rb +43 -81
- data/lib/software_challenge_client/player.rb +31 -31
- data/lib/software_challenge_client/protocol.rb +103 -54
- data/lib/software_challenge_client/runner.rb +36 -36
- data/lib/software_challenge_client/team.rb +23 -25
- data/lib/software_challenge_client/util/constants.rb +9 -9
- data/lib/software_challenge_client/version.rb +5 -5
- data/lib/software_challenge_client.rb +23 -25
- data/lib/update_client_module.sh +15 -15
- data/push_image_production.sh +12 -12
- data/release.sh +9 -9
- data/software_challenge_client.gemspec +41 -41
- metadata +3 -5
- data/lib/software_challenge_client/color.rb +0 -26
- data/lib/software_challenge_client/has_hints.rb +0 -11
- data/lib/software_challenge_client/piece_type.rb +0 -16
@@ -1,126 +1,126 @@
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# encoding: UTF-8
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# frozen_string_literal: false
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require 'socket'
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require 'rexml/document'
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require 'rexml/element'
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require_relative 'protocol'
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require_relative 'board'
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require_relative 'client_interface'
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require_relative 'util/constants'
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# This class handles the socket connection to the server
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class Network
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include Logging
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include Constants
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# @!attribute [r] connected
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# @return [Boolean] true, if the client is connected to a server
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attr_reader :connected
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def initialize(host, port, board, client, reservation = nil)
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@host = host
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@port = port
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@board = board
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@client = client
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@connected = false
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@protocol = Protocol.new(self, @client)
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@reservation_id = reservation || ''
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@receive_buffer = ''
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end
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# connects the client with a given server
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#
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# @return [Boolean] true, if successfully connected to the server
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def connect
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@socket = TCPSocket.open(@host, @port)
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logger.info 'Connection to server established.'
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@connected = true
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sendString('<protocol>')
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document = REXML::Document.new
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if @reservation_id != ''
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element = REXML::Element.new('joinPrepared')
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element.add_attribute('reservationCode', @reservation_id)
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else
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element = REXML::Element.new('join')
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element.add_attribute('gameType', GAME_IDENTIFIER)
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end
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document.add(element)
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sendXML(document)
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@connected
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end
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# disconnects the client from a server
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def disconnect
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if @connected
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sendString('</protocol>')
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@connected = false
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@socket.close
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end
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logger.info 'Connection to server closed.'
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end
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# reads from the socket until "</room>" is read
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def readString
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return false unless @connected
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sock_msg = ''
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line = ''
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@socket.each_char do |char|
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line += char
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sock_msg += char
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line = '' if ['\n', ' '].include? char
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break if ['</room>', '</protocol>'].include? line
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end
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if sock_msg != ''
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@receive_buffer.concat(sock_msg)
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# Remove <protocol> tag
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@receive_buffer = @receive_buffer.gsub('<protocol>', '')
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@receive_buffer = @receive_buffer.gsub('</protocol>', '')
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logger.debug "Received XML from server: #{@receive_buffer}"
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# Process text
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@protocol.process_string(@receive_buffer)
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emptyReceiveBuffer
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end
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true
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end
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# sends a xml Document to the buffer
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#
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# @param xml [REXML::Document] the Document, that will be sent
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def sendXML(xml)
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text = ''
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xml.write(text)
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sendString(text)
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end
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# processes an incomming message
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#
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# @return [Boolean] true, if the processing of a incomming message was successfull
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def processMessages
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return false unless @connected
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readString
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end
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# sends a string to the socket
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#
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# @param s [String] the message, to be sent
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def sendString(s)
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return unless @connected
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logger.debug "Sending: #{s}"
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@socket.print(s)
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end
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private
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# empties the receive buffer
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def emptyReceiveBuffer
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@receive_buffer = ''
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end
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end
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# encoding: UTF-8
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# frozen_string_literal: false
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require 'socket'
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require 'rexml/document'
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require 'rexml/element'
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require_relative 'protocol'
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require_relative 'board'
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require_relative 'client_interface'
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require_relative 'util/constants'
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# This class handles the socket connection to the server
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class Network
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include Logging
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include Constants
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# @!attribute [r] connected
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# @return [Boolean] true, if the client is connected to a server
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attr_reader :connected
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def initialize(host, port, board, client, reservation = nil)
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@host = host
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@port = port
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@board = board
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@client = client
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@connected = false
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@protocol = Protocol.new(self, @client)
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@reservation_id = reservation || ''
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@receive_buffer = ''
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end
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# connects the client with a given server
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#
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# @return [Boolean] true, if successfully connected to the server
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def connect
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@socket = TCPSocket.open(@host, @port)
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logger.info 'Connection to server established.'
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@connected = true
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sendString('<protocol>')
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document = REXML::Document.new
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if @reservation_id != ''
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element = REXML::Element.new('joinPrepared')
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element.add_attribute('reservationCode', @reservation_id)
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else
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element = REXML::Element.new('join')
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element.add_attribute('gameType', GAME_IDENTIFIER)
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end
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document.add(element)
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sendXML(document)
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@connected
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end
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# disconnects the client from a server
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def disconnect
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if @connected
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sendString('</protocol>')
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@connected = false
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@socket.close
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end
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logger.info 'Connection to server closed.'
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end
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# reads from the socket until "</room>" is read
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def readString
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return false unless @connected
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sock_msg = ''
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line = ''
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@socket.each_char do |char|
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line += char
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sock_msg += char
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line = '' if ['\n', ' '].include? char
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break if ['</room>', '</protocol>'].include? line
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end
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if sock_msg != ''
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@receive_buffer.concat(sock_msg)
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# Remove <protocol> tag
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@receive_buffer = @receive_buffer.gsub('<protocol>', '')
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@receive_buffer = @receive_buffer.gsub('</protocol>', '')
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logger.debug "Received XML from server: #{@receive_buffer}"
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# Process text
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@protocol.process_string(@receive_buffer)
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emptyReceiveBuffer
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end
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true
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end
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# sends a xml Document to the buffer
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#
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# @param xml [REXML::Document] the Document, that will be sent
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def sendXML(xml)
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text = ''
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xml.write(text)
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sendString(text)
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end
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# processes an incomming message
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#
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# @return [Boolean] true, if the processing of a incomming message was successfull
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def processMessages
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return false unless @connected
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readString
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end
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# sends a string to the socket
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#
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# @param s [String] the message, to be sent
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def sendString(s)
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return unless @connected
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logger.debug "Sending: #{s}"
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@socket.print(s)
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end
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private
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# empties the receive buffer
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def emptyReceiveBuffer
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@receive_buffer = ''
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end
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end
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coords = [Coordinates.new(xdir,-1), Coordinates.new(xdir,1)]
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when PieceType::Moewe
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coords = [Coordinates.new(1,0), Coordinates.new(-1,0), Coordinates.new(0,1),
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Coordinates.new(0,-1)]
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when PieceType::Seestern
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coords = [Coordinates.new(xdir,0), Coordinates.new(1,1), Coordinates.new(-1,1),
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Coordinates.new(1,-1), Coordinates.new(-1,-1)]
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when PieceType::Robbe
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coords = [Coordinates.new(-1,2), Coordinates.new(1,2), Coordinates.new(-2,1),
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Coordinates.new(2,1), Coordinates.new(-1,-2), Coordinates.new(1,-2),
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Coordinates.new(-2,-1), Coordinates.new(2,-1)]
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end
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coords.map{ |x| x + position }.to_a
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coords.map{ |x| x + position }.select{ |c| c.x >= 0 && c.y >=0 && c.x < BOARD_SIZE && c.y < BOARD_SIZE}.to_a
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end
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def ==(other)
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!other.nil? &&
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color == other.color &&
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position == other.position &&
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type == other.type
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end
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# @return [String] Gibt die String-Repräsentation zurück
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def to_s
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"#{color.key} #{type.key} at #{position}"
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end
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# @return [String] Gibt eine Kurzfassung der String-Repräsentation zurück
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def to_ss
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"#{color.key.to_s[0]}#{type.key.to_s[0]}"
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end
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def inspect
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to_s
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end
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end
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# frozen_string_literal: true
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require_relative 'direction'
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# Ein Spielstein mit Ausrichtung, Koordinaten und Farbe
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class Piece
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include Constants
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# @!attribute [rw] Team
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# @return [Team]
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attr_accessor :team
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# @!attribute [rw] Koordinaten
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# @return [Coordinates]
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attr_accessor :coords
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# Erstellt einen neuen Spielstein.
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def initialize(team, coords = Coordinates.origin)
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@team = team
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@coords = coords
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end
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def ==(other)
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!other.nil? &&
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team == other.team &&
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coords == other.coords
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end
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# @return [String] Gibt die String-Repräsentation zurück
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def to_s
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"#{team.key} at #{coords}"
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end
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# To short string
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# @return [String] Gibt eine Kurzfassung der String-Repräsentation zurück
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def to_ss
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"#{team.key.to_s[0]}"
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end
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def inspect
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to_s
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end
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end
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@@ -1,31 +1,31 @@
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# encoding: UTF-8
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# frozen_string_literal: true
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# Ein Spieler
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class Player
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# @!attribute [r] name
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# @return [String] der Name des Spielers, hat keine Auswirkungen auf das Spiel
|
8
|
-
attr_reader :name
|
9
|
-
|
10
|
-
# @!attribute [r]
|
11
|
-
# @return [
|
12
|
-
attr_reader :
|
13
|
-
|
14
|
-
# @!attribute [rw]
|
15
|
-
# @return [Integer] Anzahl
|
16
|
-
attr_accessor :
|
17
|
-
|
18
|
-
# Konstruktor
|
19
|
-
# @param type [
|
20
|
-
# @param name [String] Name
|
21
|
-
# @param amber [Integer] Menge
|
22
|
-
def initialize(
|
23
|
-
@
|
24
|
-
@name = name
|
25
|
-
@
|
26
|
-
end
|
27
|
-
|
28
|
-
def ==(other)
|
29
|
-
|
30
|
-
end
|
31
|
-
end
|
1
|
+
# encoding: UTF-8
|
2
|
+
# frozen_string_literal: true
|
3
|
+
|
4
|
+
# Ein Spieler
|
5
|
+
class Player
|
6
|
+
# @!attribute [r] name
|
7
|
+
# @return [String] der Name des Spielers, hat keine Auswirkungen auf das Spiel
|
8
|
+
attr_reader :name
|
9
|
+
|
10
|
+
# @!attribute [r] team
|
11
|
+
# @return [Team] erster (Team::ONE) oder zweiter (Team::TWO) Spieler
|
12
|
+
attr_reader :team
|
13
|
+
|
14
|
+
# @!attribute [rw] fishes
|
15
|
+
# @return [Integer] Anzahl Fische die dieser Spieler gesammelt hat
|
16
|
+
attr_accessor :fishes
|
17
|
+
|
18
|
+
# Konstruktor
|
19
|
+
# @param type [Team] One oder Two
|
20
|
+
# @param name [String] Name
|
21
|
+
# @param amber [Integer] Menge der Fische die der Spieler hat
|
22
|
+
def initialize(team, name, fishes = 0)
|
23
|
+
@team = team
|
24
|
+
@name = name
|
25
|
+
@fishes = fishes
|
26
|
+
end
|
27
|
+
|
28
|
+
def ==(other)
|
29
|
+
team == other.team
|
30
|
+
end
|
31
|
+
end
|
@@ -3,7 +3,6 @@
|
|
3
3
|
require 'socket'
|
4
4
|
require_relative 'board'
|
5
5
|
require_relative 'move'
|
6
|
-
require_relative 'piece_type'
|
7
6
|
require_relative 'player'
|
8
7
|
require_relative 'network'
|
9
8
|
require_relative 'client_interface'
|
@@ -28,12 +27,25 @@ class Protocol
|
|
28
27
|
# @return [ClientInterface] current client
|
29
28
|
attr_reader :client
|
30
29
|
|
30
|
+
# @!attribute [rw] x
|
31
|
+
# @return [Integer] x
|
32
|
+
attr_reader :x
|
33
|
+
# @!attribute [rw] y
|
34
|
+
# @return [Integer] y
|
35
|
+
attr_reader :y
|
36
|
+
# @!attribute [rw] i
|
37
|
+
# @return [Integer] i
|
38
|
+
attr_reader :i
|
39
|
+
|
31
40
|
def initialize(network, client)
|
32
41
|
@gamestate = GameState.new
|
33
42
|
@network = network
|
34
43
|
@client = client
|
35
44
|
@context = {} # for saving context when stream-parsing the XML
|
36
45
|
@client.gamestate = @gamestate
|
46
|
+
@x = 0
|
47
|
+
@y = 0
|
48
|
+
@i = 0
|
37
49
|
end
|
38
50
|
|
39
51
|
# starts xml-string parsing
|
@@ -42,7 +54,7 @@ class Protocol
|
|
42
54
|
def process_string(text)
|
43
55
|
#logger.debug "Parse XML:\n#{text}\n----END XML"
|
44
56
|
begin
|
45
|
-
REXML::Document.parse_stream(text, self)
|
57
|
+
REXML::Document.parse_stream(text.encode('UTF-8', :invalid => :replace, :undef => :replace), self)
|
46
58
|
rescue REXML::ParseException => e
|
47
59
|
# to parse incomplete xml, ignore missing end tag exceptions
|
48
60
|
raise e unless e.message =~ /Missing end tag/
|
@@ -54,34 +66,6 @@ class Protocol
|
|
54
66
|
@context[:last_text] = text
|
55
67
|
end
|
56
68
|
|
57
|
-
# called if an end-tag is read
|
58
|
-
#
|
59
|
-
# @param name [String] the end-tag name, that was read
|
60
|
-
def tag_end(name)
|
61
|
-
case name
|
62
|
-
when 'board'
|
63
|
-
logger.debug @gamestate.board.to_s
|
64
|
-
when 'startTeam'
|
65
|
-
@gamestate.add_player(Player.new(Color::RED, "ONE", 0))
|
66
|
-
@gamestate.add_player(Player.new(Color::BLUE, "TWO", 0))
|
67
|
-
if @context[:last_text] == "ONE"
|
68
|
-
@gamestate.start_team = @gamestate.player_one
|
69
|
-
else
|
70
|
-
@gamestate.start_team = @gamestate.player_two
|
71
|
-
end
|
72
|
-
when 'team'
|
73
|
-
@context[:team] = @context[:last_text]
|
74
|
-
when 'int'
|
75
|
-
if @context[:team] == "ONE"
|
76
|
-
logger.info 'Got player one amber'
|
77
|
-
@gamestate.player_one.amber = @context[:last_text].to_i
|
78
|
-
else
|
79
|
-
logger.info 'Got player two amber'
|
80
|
-
@gamestate.player_two.amber = @context[:last_text].to_i
|
81
|
-
end
|
82
|
-
end
|
83
|
-
end
|
84
|
-
|
85
69
|
# called if a start tag is read
|
86
70
|
# Depending on the tag the gamestate is updated
|
87
71
|
# or the client will be asked for a move
|
@@ -98,6 +82,14 @@ class Protocol
|
|
98
82
|
@context[:data_class] = attrs['class']
|
99
83
|
if attrs['class'] == 'moveRequest'
|
100
84
|
@client.gamestate = gamestate
|
85
|
+
if gamestate.turn == 0
|
86
|
+
gamestate.myself_player = gamestate.start_player
|
87
|
+
logger.debug "I am #{gamestate.myself_player}"
|
88
|
+
elsif gamestate.turn == 1
|
89
|
+
gamestate.myself_player = gamestate.not_player(gamestate.start_player)
|
90
|
+
logger.debug "I am #{gamestate.myself_player}"
|
91
|
+
end
|
92
|
+
gamestate.current_player = gamestate.myself_player
|
101
93
|
move = @client.move_requested
|
102
94
|
sendString(move_to_xml(move))
|
103
95
|
end
|
@@ -112,32 +104,35 @@ class Protocol
|
|
112
104
|
end
|
113
105
|
when 'state'
|
114
106
|
logger.debug 'new gamestate'
|
115
|
-
|
107
|
+
#@gamestate = GameState.new
|
116
108
|
@gamestate.turn = attrs['turn'].to_i
|
117
109
|
logger.debug "Round: #{@gamestate.round}, Turn: #{@gamestate.turn}"
|
118
110
|
when 'board'
|
111
|
+
@x = 0
|
112
|
+
@y = 0
|
113
|
+
@i = 0
|
119
114
|
logger.debug 'new board'
|
120
115
|
@gamestate.board = Board.new()
|
121
|
-
when 'pieces'
|
122
|
-
|
123
|
-
when 'coordinates'
|
124
|
-
|
125
|
-
|
126
|
-
when 'piece'
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
when 'from'
|
135
|
-
|
136
|
-
when 'to'
|
137
|
-
|
138
|
-
|
139
|
-
when 'ambers'
|
140
|
-
|
116
|
+
# when 'pieces'
|
117
|
+
# @context[:entry] = :pieces
|
118
|
+
# when 'coordinates'
|
119
|
+
# @context[:x] = attrs['x'].to_i
|
120
|
+
# @context[:y] = attrs['y'].to_i
|
121
|
+
# when 'piece'
|
122
|
+
# x = @context[:x]
|
123
|
+
# y = @context[:y]
|
124
|
+
# team = Team.find_by_key(attrs['team'].to_sym)
|
125
|
+
# type = PieceType.find_by_key(attrs['type'].to_sym)
|
126
|
+
# count = attrs['count'].to_i
|
127
|
+
# field = Field.new(x, y, Piece.new(team.to_c, type, Coordinates.new(x, y), count))
|
128
|
+
# @gamestate.board.add_field(field)
|
129
|
+
# when 'from'
|
130
|
+
# @context[:from] = Coordinates.new(attrs['x'].to_i, attrs['y'].to_i)
|
131
|
+
# when 'to'
|
132
|
+
# from = @context[:from]
|
133
|
+
# @gamestate.last_move = Move.new(Coordinates.new(from.x, from.y), Coordinates.new(attrs['x'].to_i, attrs['y'].to_i))
|
134
|
+
# when 'ambers'
|
135
|
+
# @context[:entry] = :ambers
|
141
136
|
when 'winner'
|
142
137
|
# TODO
|
143
138
|
# winning_player = parsePlayer(attrs)
|
@@ -155,6 +150,50 @@ class Protocol
|
|
155
150
|
end
|
156
151
|
end
|
157
152
|
|
153
|
+
# called if an end-tag is read
|
154
|
+
#
|
155
|
+
# @param name [String] the end-tag name, that was read
|
156
|
+
def tag_end(name)
|
157
|
+
case name
|
158
|
+
when 'board'
|
159
|
+
logger.debug @gamestate.board.to_s
|
160
|
+
when 'startTeam'
|
161
|
+
@gamestate.add_player(Player.new(Team::ONE, "ONE", 0))
|
162
|
+
@gamestate.add_player(Player.new(Team::TWO, "TWO", 0))
|
163
|
+
if @context[:last_text] == "ONE"
|
164
|
+
@gamestate.start_player = @gamestate.player_one
|
165
|
+
else
|
166
|
+
@gamestate.start_player = @gamestate.player_two
|
167
|
+
end
|
168
|
+
when 'int'
|
169
|
+
@i += 1
|
170
|
+
if i == 1
|
171
|
+
logger.info 'Got player one fishes'
|
172
|
+
@gamestate.player_one.fishes = @context[:last_text].to_i
|
173
|
+
elsif i == 2
|
174
|
+
logger.info 'Got player two fishes'
|
175
|
+
@gamestate.player_two.fishes = @context[:last_text].to_i
|
176
|
+
else
|
177
|
+
logger.info 'We got a problemo'
|
178
|
+
end
|
179
|
+
when 'list'
|
180
|
+
@y += 1
|
181
|
+
@x = 0
|
182
|
+
when 'field'
|
183
|
+
if @context[:last_text] == "ONE"
|
184
|
+
field = Field.new(@x, @y, Piece.new(Team::ONE, Coordinates.new(@x, @y)))
|
185
|
+
elsif @context[:last_text] == "TWO"
|
186
|
+
field = Field.new(@x, @y, Piece.new(Team::TWO, Coordinates.new(@x, @y)))
|
187
|
+
else
|
188
|
+
field = Field.new(@x, @y, nil, @context[:last_text].to_i)
|
189
|
+
end
|
190
|
+
@gamestate.board.add_field(field)
|
191
|
+
@x += 1
|
192
|
+
else
|
193
|
+
why = 'tho'
|
194
|
+
end
|
195
|
+
end
|
196
|
+
|
158
197
|
# send a xml document
|
159
198
|
#
|
160
199
|
# @param document [REXML::Document] the document, that will be send to the connected server
|
@@ -191,9 +230,19 @@ class Protocol
|
|
191
230
|
# because XML-generation should be decoupled from internal data
|
192
231
|
# structures.
|
193
232
|
|
194
|
-
|
195
|
-
|
196
|
-
|
233
|
+
to_d = Coordinates.oddr_to_doubled(move.to)
|
234
|
+
|
235
|
+
if move.from.nil?
|
236
|
+
builder.data(class: 'move') do |d|
|
237
|
+
d.to(x: to_d.x, y: to_d.y)
|
238
|
+
end
|
239
|
+
else
|
240
|
+
from_d = Coordinates.oddr_to_doubled(move.from)
|
241
|
+
|
242
|
+
builder.data(class: 'move') do |d|
|
243
|
+
d.from(x: from_d.x, y: from_d.y)
|
244
|
+
d.to(x: to_d.x, y: to_d.y)
|
245
|
+
end
|
197
246
|
end
|
198
247
|
|
199
248
|
builder.target!
|