software_challenge_client 22.1.0.1 → 23.0.2
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- checksums.yaml +4 -4
- data/.gitignore +15 -15
- data/.rspec +3 -3
- data/.rubocop.yml +11 -11
- data/.ruby-version +1 -1
- data/.stickler.yml +7 -7
- data/.vscode/launch.json +40 -40
- data/.vscode/settings.json +9 -9
- data/AUTHORS +6 -6
- data/CODE_OF_CONDUCT.md +13 -13
- data/Dockerfile +3 -3
- data/Gemfile +5 -5
- data/Guardfile +45 -45
- data/README.md +172 -147
- data/RELEASES.md +144 -140
- data/Rakefile +7 -7
- data/bin/console +15 -15
- data/bin/setup +7 -7
- data/develop.sh +3 -3
- data/example/client.rb +35 -35
- data/example/main.rb +42 -42
- data/example/start.bat +2 -2
- data/generate-authors.sh +19 -19
- data/lib/software_challenge_client/board.rb +149 -127
- data/lib/software_challenge_client/client_interface.rb +19 -19
- data/lib/software_challenge_client/condition.rb +27 -27
- data/lib/software_challenge_client/coordinates.rb +71 -45
- data/lib/software_challenge_client/debug_hint.rb +17 -17
- data/lib/software_challenge_client/direction.rb +41 -0
- data/lib/software_challenge_client/field.rb +70 -69
- data/lib/software_challenge_client/game_rule_logic.rb +206 -141
- data/lib/software_challenge_client/game_state.rb +57 -24
- data/lib/software_challenge_client/invalid_move_exception.rb +15 -15
- data/lib/software_challenge_client/logging.rb +26 -26
- data/lib/software_challenge_client/move.rb +37 -41
- data/lib/software_challenge_client/network.rb +126 -126
- data/lib/software_challenge_client/piece.rb +43 -81
- data/lib/software_challenge_client/player.rb +31 -31
- data/lib/software_challenge_client/protocol.rb +103 -54
- data/lib/software_challenge_client/runner.rb +36 -36
- data/lib/software_challenge_client/team.rb +23 -25
- data/lib/software_challenge_client/util/constants.rb +9 -9
- data/lib/software_challenge_client/version.rb +5 -5
- data/lib/software_challenge_client.rb +23 -25
- data/lib/update_client_module.sh +15 -15
- data/push_image_production.sh +12 -12
- data/release.sh +9 -9
- data/software_challenge_client.gemspec +41 -41
- metadata +3 -5
- data/lib/software_challenge_client/color.rb +0 -26
- data/lib/software_challenge_client/has_hints.rb +0 -11
- data/lib/software_challenge_client/piece_type.rb +0 -16
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# frozen_string_literal: true
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require_relative './util/constants'
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require_relative 'invalid_move_exception'
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require_relative 'move'
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require 'set'
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# Methoden, welche die Spielregeln von Ostseeschach abbilden.
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#
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# Es gibt hier viele Helfermethoden, die von den beiden Hauptmethoden {GameRuleLogic#valid_move?}
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# und {GameRuleLogic.possible_moves} benutzt werden.
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class GameRuleLogic
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include Constants
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SUM_MAX_SQUARES = 89
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# --- Possible Moves ------------------------------------------------------------
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# Gibt alle möglichen Züge für den Spieler zurück, der in der gamestate dran ist.
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# Diese ist die wichtigste Methode dieser Klasse für Schüler.
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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#
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# @return [Array<Move>] Die möglichen Moves
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def self.possible_moves(gamestate)
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# @
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gamestate.turn
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# frozen_string_literal: true
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require_relative './util/constants'
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require_relative 'invalid_move_exception'
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require_relative 'move'
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require 'set'
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# Methoden, welche die Spielregeln von Ostseeschach abbilden.
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#
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# Es gibt hier viele Helfermethoden, die von den beiden Hauptmethoden {GameRuleLogic#valid_move?}
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# und {GameRuleLogic.possible_moves} benutzt werden.
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class GameRuleLogic
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include Constants
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SUM_MAX_SQUARES = 89
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# --- Possible Moves ------------------------------------------------------------
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# Gibt alle möglichen Züge für den Spieler zurück, der in der gamestate dran ist.
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# Diese ist die wichtigste Methode dieser Klasse für Schüler.
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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#
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# @return [Array<Move>] Die möglichen Moves
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def self.possible_moves(gamestate)
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if gamestate.turn < 8
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self.possible_setmoves(gamestate)
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else
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self.possible_normalmoves(gamestate)
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end
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end
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# Gibt alle möglichen Lege-Züge für den Spieler zurück, der in der gamestate dran ist.
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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#
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# @return [Array<Move>] Die möglichen Moves
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def self.possible_setmoves(gamestate)
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moves = []
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(0...BOARD_SIZE).to_a.map do |x|
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(0...BOARD_SIZE).to_a.map do |y|
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if gamestate.board.field(x, y).fishes == 1
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moves.push(Move.new(nil, Coordinates.new(x, y)))
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end
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end
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end
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moves
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end
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def self.possible_normalmoves(gamestate)
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moves = []
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fields = gamestate.board.fields_of_team(gamestate.current_player.team)
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fields.each do |f|
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moves.push(*moves_for_piece(gamestate, f.piece))
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end
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moves.select { |m| valid_move?(gamestate, m) }.to_a
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end
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# Gibt einen zufälligen möglichen Zug zurück
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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#
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# @return [Move] Ein möglicher Move
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def self.possible_move(gamestate)
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self.possible_moves(gamestate).sample
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end
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# Hilfsmethode um Legezüge für einen [Piece] zu berechnen.
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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# @param piece [Piece] Der Typ des Spielsteines
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#
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# @return [Array<Move>] Die möglichen Moves
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def self.moves_for_piece(gamestate, piece)
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moves = Set[]
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self.target_coords(gamestate, piece).each do |c|
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moves << Move.new(piece.coords, c)
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end
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moves.select { |m| valid_move?(gamestate, m) }.to_a
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end
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# Berechnet die Koordinaten zu denen sich dieser Spielstein bewegen könnte.
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#
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# @return [Array<Coordinates>] Die Zielkoordinaten
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def self.target_coords(gamestate, piece)
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coords = []
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c = Coordinates.oddr_to_doubled(piece.coords)
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Direction.each { |d|
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x = c.x
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y = c.y
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disp = d.to_vec()
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# doubled taversal
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for i in 0..8 do
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x += disp.x
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y += disp.y
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oddr_coords = Coordinates.doubled_to_oddr_int(x, y)
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if !gamestate.board.in_bounds?(oddr_coords) || !gamestate.board.field_at(oddr_coords).free?
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break
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end
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coords.push(oddr_coords)
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end
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}
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coords
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end
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# --- Move Validation ------------------------------------------------------------
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# Prüft, ob der gegebene [Move] zulässig ist.
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# @param gamestate [GameState] Der zu untersuchende Spielstand.
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# @param move [Move] Der zu überprüfende Zug
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#
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# @return ob der Zug zulässig ist
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def self.valid_move?(gamestate, move)
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if gamestate.turn < 8
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# Setmove
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# Must be setmove
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return false unless move.from == nil
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# Must have 1 fish to set on
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return false unless gamestate.board.field_at(move.to).fishes == 1
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# Must have no piece on it
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return false unless gamestate.board.field_at(move.to).piece == nil
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else
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# Normal move
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# Must be normal move
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return false unless !move.from.nil?
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# Team must be correct
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return false unless gamestate.current_player.team == gamestate.board.field_at(move.from).piece.team
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# Move must stay in bounds
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return false unless gamestate.board.in_bounds?(move.to)
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# Move must go onto free field
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return false unless gamestate.board.field_at(move.to).free?
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# Move must go onto valid coords
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return false unless self.target_coords(gamestate, gamestate.board.field_at(move.from).piece).include?(move.to)
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end
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# TODO 2023: Forgot checks?
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true
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end
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# --- Perform Move ------------------------------------------------------------
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# Führe den gegebenen [Move] im gebenenen [GameState] aus.
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# @param gamestate [GameState] der aktuelle Spielstand
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# @param move der auszuführende Zug
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#
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# @return [GameState] Der theoretische GameState
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def self.perform_move(gamestate, move)
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raise 'Invalid move!' unless valid_move?(gamestate, move)
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target_field = gamestate.board.field_at(move.to)
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gamestate.current_player.fishes += target_field.fishes
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if gamestate.turn < 8
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target_field.piece = Piece.new(gamestate.current_player.team, move.to)
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else
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start_field = gamestate.board.field_at(move.from)
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start_field.fishes = 0
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target_field.piece = start_field.piece
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start_field.piece = nil?
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end
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other_player = gamestate.not_player(gamestate.current_player)
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if gamestate.can_move?(other_player)
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gamestate.current_player = other_player
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end
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gamestate.turn += 1
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end
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# --- Other ------------------------------------------------------------
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# Prueft, ob ein Spieler im gegebenen GameState gewonnen hat.
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# @param gamestate [GameState] Der zu untersuchende GameState.
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#
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# @return [Condition] nil, if the game is not won or a Condition indicating the winning player
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def self.winning_condition(gamestate)
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if GameRuleLogic.possible_moves(gamestate).count == 0
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if gamestate.player_one.fishes > gamestate.player_two.fishes
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Condition.new(gamestate.player_one, "Spieler 1 hat mehr Fische erreicht und gewonnen!")
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else
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Condition.new(gamestate.player_one, "Spieler 2 hat mehr Fische erreicht und gewonnen!")
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end
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end
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nil
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end
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end
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@@ -4,7 +4,6 @@ require_relative './util/constants'
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require_relative 'player'
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require_relative 'board'
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require_relative 'condition'
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require_relative 'color'
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# Ein Spielzustand. Wird vom Server an die Computerspieler übermittelt und
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# enthält alles, was der Computerspieler wissen muss, um einen Zug zu machen.
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@@ -24,18 +23,21 @@ class GameState
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# @return [Player] Der zweite Spieler
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attr_reader :player_two
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# @!attribute [rw]
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# @return [
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attr_accessor :
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# @!attribute [rw] start_player
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# @return [Player] Der Spieler der zuerst zieht
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attr_accessor :start_player
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# @!attribute [rw] board
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# @return [Board] Das aktuelle Spielbrett
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attr_accessor :board
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# @!attribute [rw]
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# @return [
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# @!attribute [rw] current_player
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# @return [Player] Der Spieler, der akutell dran ist
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attr_accessor :current_player
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# @!attribute [rw] myself_player
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# @return [Player] Der Spieler, der von diesem Skript gesteuert wird
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attr_accessor :myself_player
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41
|
|
40
42
|
# @!attribute [rw] condition
|
41
43
|
# @return [Condition] Gewinner und Gewinngrund, falls das Spiel bereits
|
@@ -57,22 +59,26 @@ class GameState
|
|
57
59
|
#
|
58
60
|
# @param player [Player] Der hinzuzufügende Spieler.
|
59
61
|
def add_player(player)
|
60
|
-
case player.
|
61
|
-
when
|
62
|
+
case player.team
|
63
|
+
when Team::ONE
|
62
64
|
@player_one = player
|
63
|
-
when
|
65
|
+
when Team::TWO
|
64
66
|
@player_two = player
|
65
67
|
end
|
66
68
|
end
|
67
69
|
|
68
|
-
# @return [Player] Spieler, der gerade an der Reihe ist.
|
69
|
-
def current_player
|
70
|
-
turn.even? ? player_one : player_two
|
71
|
-
end
|
72
|
-
|
73
70
|
# @return [Player] Spieler, der gerade nicht an der Reihe ist.
|
74
71
|
def other_player
|
75
|
-
|
72
|
+
current_player == player_one ? player_two : player_one
|
73
|
+
end
|
74
|
+
|
75
|
+
# @return [Player] Der Spieler, der nicht p ist.
|
76
|
+
def not_player(p)
|
77
|
+
if p == player_one
|
78
|
+
player_two
|
79
|
+
else
|
80
|
+
player_one
|
81
|
+
end
|
76
82
|
end
|
77
83
|
|
78
84
|
# @return [Team] Typ des Spielers, der gerade nicht an der Reihe ist.
|
@@ -80,13 +86,25 @@ class GameState
|
|
80
86
|
other_player.type
|
81
87
|
end
|
82
88
|
|
89
|
+
# Findet den Spieler für ein Team.
|
90
|
+
#
|
91
|
+
# @param team [Team] Das Team
|
92
|
+
# @return [Player] Der zugehörige Spieler
|
93
|
+
def player_from_team(team)
|
94
|
+
if team == Team::ONE
|
95
|
+
@player_one
|
96
|
+
else
|
97
|
+
@player_two
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
83
101
|
# @return [Integer] Aktuelle Rundennummer (von 1 beginnend)
|
84
102
|
def round
|
85
103
|
turn / 2 + 1
|
86
104
|
end
|
87
105
|
|
88
106
|
# @return [Bool] Ob diese gamestate in der ersten Runde ist
|
89
|
-
def
|
107
|
+
def is_first_round?
|
90
108
|
round == 1
|
91
109
|
end
|
92
110
|
|
@@ -98,6 +116,21 @@ class GameState
|
|
98
116
|
GameRuleLogic.perform_move(self, move)
|
99
117
|
end
|
100
118
|
|
119
|
+
# Überprüft ob der gegebene Spieler ziehen könnte oder blockiert ist
|
120
|
+
#
|
121
|
+
# @param player [Player] Der Spieler.
|
122
|
+
# @return [Boolean] true, falls der Spieler ziehen könnte
|
123
|
+
def can_move?(player)
|
124
|
+
can = false
|
125
|
+
|
126
|
+
for f in board.fields_of_team(player.team) do
|
127
|
+
n = board.neighbors_of(f)
|
128
|
+
can &= n.any? { |x| x.free? }
|
129
|
+
end
|
130
|
+
|
131
|
+
can
|
132
|
+
end
|
133
|
+
|
101
134
|
# @return [Boolean] true, falls das Spiel bereits geendet hat, false bei noch
|
102
135
|
# laufenden Spielen.
|
103
136
|
def game_ended?
|
@@ -121,15 +154,15 @@ class GameState
|
|
121
154
|
#
|
122
155
|
# @param player [Player] Der Spieler, dessen Punkte berechnet werden sollen.
|
123
156
|
# @return [Integer] Die Punkte des Spielers
|
124
|
-
def points_for_player(
|
125
|
-
|
126
|
-
-1
|
157
|
+
def points_for_player(player)
|
158
|
+
player.nil? ? 0 : player.fishes
|
127
159
|
end
|
128
160
|
|
161
|
+
# TODO: Fix
|
129
162
|
def ==(other)
|
130
163
|
turn == other.turn &&
|
131
|
-
|
132
|
-
|
164
|
+
myself_player == other.myself_player &&
|
165
|
+
current_player == other.current_player &&
|
133
166
|
blue == other.blue &&
|
134
167
|
yellow == other.yellow &&
|
135
168
|
red == other.red &&
|
@@ -148,6 +181,6 @@ class GameState
|
|
148
181
|
|
149
182
|
# @return [Array<Field>] Alle Felder mit Blöcken des Spielers, der gerade an der Reihe ist.
|
150
183
|
def own_fields
|
151
|
-
board.
|
184
|
+
board.fields_of_team(current_player.team)
|
152
185
|
end
|
153
186
|
end
|
@@ -1,15 +1,15 @@
|
|
1
|
-
# encoding: utf-8
|
2
|
-
# frozen_string_literal: true
|
3
|
-
|
4
|
-
# Exception, die geworfen wird, wenn ein ungültiger Zug ausgeführt wird.
|
5
|
-
# @see GameRuleLogic#perform_move
|
6
|
-
class InvalidMoveException < StandardError
|
7
|
-
def initialize(msg, move)
|
8
|
-
@move = move
|
9
|
-
super(msg)
|
10
|
-
end
|
11
|
-
|
12
|
-
def to_s
|
13
|
-
"#{super}: #{@move}"
|
14
|
-
end
|
15
|
-
end
|
1
|
+
# encoding: utf-8
|
2
|
+
# frozen_string_literal: true
|
3
|
+
|
4
|
+
# Exception, die geworfen wird, wenn ein ungültiger Zug ausgeführt wird.
|
5
|
+
# @see GameRuleLogic#perform_move
|
6
|
+
class InvalidMoveException < StandardError
|
7
|
+
def initialize(msg, move)
|
8
|
+
@move = move
|
9
|
+
super(msg)
|
10
|
+
end
|
11
|
+
|
12
|
+
def to_s
|
13
|
+
"#{super}: #{@move}"
|
14
|
+
end
|
15
|
+
end
|
@@ -1,26 +1,26 @@
|
|
1
|
-
# coding: utf-8
|
2
|
-
# frozen_string_literal: true
|
3
|
-
require 'logger'
|
4
|
-
|
5
|
-
# Dieses Modul kann inkludiert werden, um eine Logausgabe auf der Konsole verwenden zu können.
|
6
|
-
# See http://stackoverflow.com/a/6768164/390808
|
7
|
-
#
|
8
|
-
# Verwendung:
|
9
|
-
#
|
10
|
-
# class MyClass
|
11
|
-
# include Logging
|
12
|
-
#
|
13
|
-
# def a_method(x)
|
14
|
-
# logger.debug "you provided #{x}"
|
15
|
-
# end
|
16
|
-
# end
|
17
|
-
module Logging
|
18
|
-
def logger
|
19
|
-
Logging.logger
|
20
|
-
end
|
21
|
-
|
22
|
-
# Global, memoized, lazy initialized instance of a logger
|
23
|
-
def self.logger
|
24
|
-
@logger ||= Logger.new(STDOUT)
|
25
|
-
end
|
26
|
-
end
|
1
|
+
# coding: utf-8
|
2
|
+
# frozen_string_literal: true
|
3
|
+
require 'logger'
|
4
|
+
|
5
|
+
# Dieses Modul kann inkludiert werden, um eine Logausgabe auf der Konsole verwenden zu können.
|
6
|
+
# See http://stackoverflow.com/a/6768164/390808
|
7
|
+
#
|
8
|
+
# Verwendung:
|
9
|
+
#
|
10
|
+
# class MyClass
|
11
|
+
# include Logging
|
12
|
+
#
|
13
|
+
# def a_method(x)
|
14
|
+
# logger.debug "you provided #{x}"
|
15
|
+
# end
|
16
|
+
# end
|
17
|
+
module Logging
|
18
|
+
def logger
|
19
|
+
Logging.logger
|
20
|
+
end
|
21
|
+
|
22
|
+
# Global, memoized, lazy initialized instance of a logger
|
23
|
+
def self.logger
|
24
|
+
@logger ||= Logger.new(STDOUT)
|
25
|
+
end
|
26
|
+
end
|
@@ -1,41 +1,37 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
#
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
# @!attribute [r] Koordinaten
|
10
|
-
# @return [Coordinates]
|
11
|
-
attr_reader :
|
12
|
-
|
13
|
-
#
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
end
|
23
|
-
|
24
|
-
def
|
25
|
-
gamestate.board.field_at(
|
26
|
-
end
|
27
|
-
|
28
|
-
def
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
def to_s
|
39
|
-
"Move(#{from}->#{to})"
|
40
|
-
end
|
41
|
-
end
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
# Ein Move repräsentiert eine Bewegung eines Steins auf dem Spielbrett
|
4
|
+
class Move
|
5
|
+
# @!attribute [r] Koordinaten von dem der Spielstein in diesem Zug wegbewegt wird
|
6
|
+
# @return [Coordinates]
|
7
|
+
attr_reader :from
|
8
|
+
|
9
|
+
# @!attribute [r] Koordinaten zu denen der Spielstein in diesem Zug hinbewegt wird
|
10
|
+
# @return [Coordinates]
|
11
|
+
attr_reader :to
|
12
|
+
|
13
|
+
# Erstellt ein neuen Zug.
|
14
|
+
def initialize(from, to)
|
15
|
+
@from = from
|
16
|
+
@to = to
|
17
|
+
end
|
18
|
+
|
19
|
+
# TODO: Remove these?
|
20
|
+
def piece(gamestate)
|
21
|
+
gamestate.board.field_at(from).piece
|
22
|
+
end
|
23
|
+
|
24
|
+
def piece_t(gamestate)
|
25
|
+
gamestate.board.field_at(to).piece
|
26
|
+
end
|
27
|
+
|
28
|
+
def ==(other)
|
29
|
+
from == other.from &&
|
30
|
+
to == other.to
|
31
|
+
end
|
32
|
+
|
33
|
+
# @return [String] Gibt die String-Repräsentation zurück
|
34
|
+
def to_s
|
35
|
+
"Move(#{from}->#{to})"
|
36
|
+
end
|
37
|
+
end
|