sigma-rails 1.0.2
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- checksums.yaml +7 -0
- data/LICENSE.txt +22 -0
- data/README.md +37 -0
- data/lib/sigma/rails.rb +8 -0
- data/lib/sigma/rails/version.rb +5 -0
- data/vendor/assets/javascripts/sigma.js +8723 -0
- data/vendor/assets/javascripts/sigma.layout.forceAtlas2/README.md +12 -0
- data/vendor/assets/javascripts/sigma.layout.forceAtlas2/sigma.layout.forceAtlas2.js +1051 -0
- data/vendor/assets/javascripts/sigma.parsers.gexf/README.md +29 -0
- data/vendor/assets/javascripts/sigma.parsers.gexf/gexf-parser.js +548 -0
- data/vendor/assets/javascripts/sigma.parsers.gexf/sigma.parsers.gexf.js +108 -0
- data/vendor/assets/javascripts/sigma.parsers.json/README.md +29 -0
- data/vendor/assets/javascripts/sigma.parsers.json/sigma.parsers.json.js +88 -0
- data/vendor/assets/javascripts/sigma.plugins.animate/README.md +8 -0
- data/vendor/assets/javascripts/sigma.plugins.animate/sigma.plugins.animate.js +165 -0
- data/vendor/assets/javascripts/sigma.plugins.dragNodes/README.md +8 -0
- data/vendor/assets/javascripts/sigma.plugins.dragNodes/sigma.plugins.dragNodes.js +135 -0
- data/vendor/assets/javascripts/sigma.plugins.neighborhoods/README.md +24 -0
- data/vendor/assets/javascripts/sigma.plugins.neighborhoods/sigma.plugins.neighborhoods.js +186 -0
- data/vendor/assets/javascripts/sigma.renderers.customShapes/README.md +55 -0
- data/vendor/assets/javascripts/sigma.renderers.customShapes/shape-library.js +145 -0
- data/vendor/assets/javascripts/sigma.renderers.customShapes/sigma.renderers.customShapes.js +112 -0
- metadata +121 -0
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sigma.layout.forceAtlas2
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========================
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Plugin developed by [Mathieu Jacomy](https://github.com/jacomyma).
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---
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This plugin adds two methods to every sigma instances, `startForceAtlas2` and `stopForceAtlas2`. It implements [ForceAtlas2](http://webatlas.fr/tempshare/ForceAtlas2_Paper.pdf), a force-directed layout algorithm.
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Basically, `myInstance.startForceAtlas2()` will start running the layout: It will spawn an atomic job in [conrad](http://jacomyal.github.io/conrad.js/) that will compute the next step. When the job is done, the `refresh` method of the instance will be called, and everything starts again.
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The layout will not stop by itself, and it is necessary to call `myInstance.stopForceAtlas2()`.
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/**
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* Mathieu Jacomy @ Sciences Po Médialab & WebAtlas
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* (requires sigma.js to be loaded)
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*/
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;(function(undefined) {
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'use strict';
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if (typeof sigma === 'undefined')
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throw 'sigma is not declared';
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var forceatlas2 = sigma.utils.pkg('sigma.layout.forceatlas2');
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forceatlas2.ForceAtlas2 = function(graph, options) {
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var self = this;
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this.graph = graph;
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this.p = sigma.utils.extend(
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options || {},
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forceatlas2.defaultSettings
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);
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// The state tracked from one atomic "go" to another
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this.state = {step: 0, index: 0};
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// Runtime (the ForceAtlas2 itself)
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this.init = function() {
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self.state = {
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step: 0,
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index: 0
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};
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self.graph.nodes().forEach(function(n) {
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n.fa2 = {
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mass: 1 + self.graph.degree(n.id),
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old_dx: 0,
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old_dy: 0,
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dx: 0,
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dy: 0
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};
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});
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return self;
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};
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this.go = function() {
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while (self.atomicGo()) {}
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};
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this.atomicGo = function() {
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var i,
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n,
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e,
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l,
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fixed,
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swinging,
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factor,
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graph = self.graph,
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nIndex = graph.nodes,
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eIndex = graph.edges,
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nodes = nIndex(),
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edges = eIndex(),
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cInt = self.p.complexIntervals,
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sInt = self.p.simpleIntervals;
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switch (self.state.step) {
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// Pass init
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case 0:
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// Initialise layout data
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for (i = 0, l = nodes.length; i < l; i++) {
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n = nodes[i];
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if (n.fa2)
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n.fa2 = {
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mass: 1 + self.graph.degree(n.id),
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old_dx: n.fa2.dx || 0,
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old_dy: n.fa2.dy || 0,
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dx: 0,
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dy: 0
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};
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else
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n.fa2 = {
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mass: 1 + self.graph.degree(n.id),
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old_dx: 0,
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old_dy: 0,
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dx: 0,
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dy: 0
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};
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}
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// If Barnes Hut is active, initialize root region
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if (self.p.barnesHutOptimize) {
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self.rootRegion = new forceatlas2.Region(nodes, 0);
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self.rootRegion.buildSubRegions();
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}
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// If outboundAttractionDistribution active, compensate.
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if (self.p.outboundAttractionDistribution) {
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self.p.outboundAttCompensation = 0;
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for (i = 0, l = nodes.length; i < l; i++) {
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n = nodes[i];
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self.p.outboundAttCompensation += n.fa2.mass;
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}
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self.p.outboundAttCompensation /= nodes.length;
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}
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self.state.step = 1;
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self.state.index = 0;
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return true;
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// Repulsion
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case 1:
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var n1,
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n2,
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i1,
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i2,
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rootRegion,
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barnesHutTheta,
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Repulsion = self.ForceFactory.buildRepulsion(
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self.p.adjustSizes,
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self.p.scalingRatio
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);
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if (self.p.barnesHutOptimize) {
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rootRegion = self.rootRegion;
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// Pass to the scope of forEach
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barnesHutTheta = self.p.barnesHutTheta;
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i = self.state.index;
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while (i < nodes.length && i < self.state.index + cInt)
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if ((n = nodes[i++]).fa2)
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rootRegion.applyForce(n, Repulsion, barnesHutTheta);
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if (i === nodes.length)
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self.state = {
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step: 2,
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index: 0
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};
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else
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self.state.index = i;
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} else {
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i1 = self.state.index;
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while (i1 < nodes.length && i1 < self.state.index + cInt)
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if ((n1 = nodes[i1++]).fa2)
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for (i2 = 0; i2 < i1; i2++)
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if ((n2 = nodes[i2]).fa2)
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Repulsion.apply_nn(n1, n2);
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if (i1 === nodes.length)
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self.state = {
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step: 2,
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index: 0
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};
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else
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self.state.index = i1;
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}
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return true;
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// Gravity
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case 2:
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var Gravity =
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self.p.strongGravityMode ?
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self.ForceFactory.getStrongGravity(
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self.p.scalingRatio
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) :
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self.ForceFactory.buildRepulsion(
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self.p.adjustSizes,
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self.p.scalingRatio
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),
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// Pass gravity and scalingRatio to the scope of the function
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gravity = self.p.gravity,
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scalingRatio = self.p.scalingRatio;
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i = self.state.index;
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while (i < nodes.length && i < self.state.index + sInt) {
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n = nodes[i++];
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if (n.fa2)
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Gravity.apply_g(n, gravity / scalingRatio);
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}
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if (i === nodes.length)
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self.state = {
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step: 3,
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index: 0
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};
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else
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self.state.index = i;
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return true;
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// Attraction
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case 3:
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var Attraction = self.ForceFactory.buildAttraction(
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self.p.linLogMode,
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self.p.outboundAttractionDistribution,
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self.p.adjustSizes,
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self.p.outboundAttractionDistribution ?
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self.p.outboundAttCompensation :
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1
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);
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i = self.state.index;
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if (self.p.edgeWeightInfluence === 0)
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while (i < edges.length && i < self.state.index + cInt) {
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e = edges[i++];
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Attraction.apply_nn(nIndex(e.source), nIndex(e.target), 1);
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}
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else if (self.p.edgeWeightInfluence === 1)
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while (i < edges.length && i < self.state.index + cInt) {
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e = edges[i++];
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Attraction.apply_nn(
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nIndex(e.source),
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nIndex(e.target),
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e.weight || 1
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);
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}
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else
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while (i < edges.length && i < self.state.index + cInt) {
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e = edges[i++];
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Attraction.apply_nn(
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nIndex(e.source), nIndex(e.target),
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Math.pow(e.weight || 1, self.p.edgeWeightInfluence)
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);
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}
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if (i === edges.length)
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self.state = {
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step: 4,
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index: 0
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};
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else
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self.state.index = i;
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return true;
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// Auto adjust speed
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case 4:
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var maxRise,
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targetSpeed,
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totalSwinging = 0, // How much irregular movement
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totalEffectiveTraction = 0; // Hom much useful movement
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for (i = 0, l = nodes.length; i < l; i++) {
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n = nodes[i];
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fixed = n.fixed || false;
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if (!fixed && n.fa2) {
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swinging =
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Math.sqrt(Math.pow(n.fa2.old_dx - n.fa2.dx, 2) +
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Math.pow(n.fa2.old_dy - n.fa2.dy, 2));
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// If the node has a burst change of direction,
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// then it's not converging.
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totalSwinging += n.fa2.mass * swinging;
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totalEffectiveTraction += n.fa2.mass *
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0.5 *
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Math.sqrt(
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Math.pow(n.fa2.old_dx + n.fa2.dx, 2) +
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Math.pow(n.fa2.old_dy + n.fa2.dy, 2)
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);
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}
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}
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self.p.totalSwinging = totalSwinging;
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self.p.totalEffectiveTraction = totalEffectiveTraction;
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// We want that swingingMovement < tolerance * convergenceMovement
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targetSpeed =
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Math.pow(self.p.jitterTolerance, 2) *
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self.p.totalEffectiveTraction /
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self.p.totalSwinging;
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// But the speed shoudn't rise too much too quickly,
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// since it would make the convergence drop dramatically.
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// Max rise: 50%
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maxRise = 0.5;
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self.p.speed =
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self.p.speed +
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Math.min(
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targetSpeed - self.p.speed,
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maxRise * self.p.speed
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);
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// Save old coordinates
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for (i = 0, l = nodes.length; i < l; i++) {
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n = nodes[i];
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n.old_x = +n.x;
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n.old_y = +n.y;
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}
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self.state.step = 5;
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return true;
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// Apply forces
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case 5:
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var df,
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speed;
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i = self.state.index;
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if (self.p.adjustSizes) {
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speed = self.p.speed;
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// If nodes overlap prevention is active,
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// it's not possible to trust the swinging mesure.
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while (i < nodes.length && i < self.state.index + sInt) {
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n = nodes[i++];
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fixed = n.fixed || false;
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if (!fixed && n.fa2) {
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// Adaptive auto-speed: the speed of each node is lowered
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// when the node swings.
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swinging = Math.sqrt(
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(n.fa2.old_dx - n.fa2.dx) *
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(n.fa2.old_dx - n.fa2.dx) +
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(n.fa2.old_dy - n.fa2.dy) *
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(n.fa2.old_dy - n.fa2.dy)
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);
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factor = 0.1 * speed / (1 + speed * Math.sqrt(swinging));
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df =
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Math.sqrt(Math.pow(n.fa2.dx, 2) +
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Math.pow(n.fa2.dy, 2));
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factor = Math.min(factor * df, 10) / df;
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n.x += n.fa2.dx * factor;
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n.y += n.fa2.dy * factor;
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}
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}
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} else {
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speed = self.p.speed;
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while (i < nodes.length && i < self.state.index + sInt) {
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n = nodes[i++];
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fixed = n.fixed || false;
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if (!fixed && n.fa2) {
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// Adaptive auto-speed: the speed of each node is lowered
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// when the node swings.
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swinging = Math.sqrt(
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(n.fa2.old_dx - n.fa2.dx) *
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(n.fa2.old_dx - n.fa2.dx) +
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(n.fa2.old_dy - n.fa2.dy) *
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(n.fa2.old_dy - n.fa2.dy)
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);
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factor = speed / (1 + speed * Math.sqrt(swinging));
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n.x += n.fa2.dx * factor;
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n.y += n.fa2.dy * factor;
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}
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}
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}
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349
|
+
if (i === nodes.length) {
|
350
|
+
self.state = {
|
351
|
+
step: 0,
|
352
|
+
index: 0
|
353
|
+
};
|
354
|
+
return false;
|
355
|
+
} else {
|
356
|
+
self.state.index = i;
|
357
|
+
return true;
|
358
|
+
}
|
359
|
+
break;
|
360
|
+
|
361
|
+
default:
|
362
|
+
throw new Error('ForceAtlas2 - atomic state error');
|
363
|
+
}
|
364
|
+
};
|
365
|
+
|
366
|
+
this.clean = function() {
|
367
|
+
var a = this.graph.nodes(),
|
368
|
+
l = a.length,
|
369
|
+
i;
|
370
|
+
|
371
|
+
for (i = 0; i < l; i++)
|
372
|
+
delete a[i].fa2;
|
373
|
+
};
|
374
|
+
|
375
|
+
// Auto Settings
|
376
|
+
this.setAutoSettings = function() {
|
377
|
+
var graph = this.graph;
|
378
|
+
|
379
|
+
// Tuning
|
380
|
+
if (graph.nodes().length >= 100)
|
381
|
+
this.p.scalingRatio = 2.0;
|
382
|
+
else
|
383
|
+
this.p.scalingRatio = 10.0;
|
384
|
+
|
385
|
+
this.p.strongGravityMode = false;
|
386
|
+
this.p.gravity = 1;
|
387
|
+
|
388
|
+
// Behavior
|
389
|
+
this.p.outboundAttractionDistribution = false;
|
390
|
+
this.p.linLogMode = false;
|
391
|
+
this.p.adjustSizes = false;
|
392
|
+
this.p.edgeWeightInfluence = 1;
|
393
|
+
|
394
|
+
// Performance
|
395
|
+
if (graph.nodes().length >= 50000)
|
396
|
+
this.p.jitterTolerance = 10;
|
397
|
+
else if (graph.nodes().length >= 5000)
|
398
|
+
this.p.jitterTolerance = 1;
|
399
|
+
else
|
400
|
+
this.p.jitterTolerance = 0.1;
|
401
|
+
|
402
|
+
if (graph.nodes().length >= 1000)
|
403
|
+
this.p.barnesHutOptimize = true;
|
404
|
+
else
|
405
|
+
this.p.barnesHutOptimize = false;
|
406
|
+
|
407
|
+
this.p.barnesHutTheta = 1.2;
|
408
|
+
|
409
|
+
return this;
|
410
|
+
};
|
411
|
+
|
412
|
+
this.kill = function() {
|
413
|
+
// TODO
|
414
|
+
};
|
415
|
+
|
416
|
+
// All the different forces
|
417
|
+
this.ForceFactory = {
|
418
|
+
buildRepulsion: function(adjustBySize, coefficient) {
|
419
|
+
if (adjustBySize) {
|
420
|
+
return new this.linRepulsion_antiCollision(coefficient);
|
421
|
+
} else {
|
422
|
+
return new this.linRepulsion(coefficient);
|
423
|
+
}
|
424
|
+
},
|
425
|
+
|
426
|
+
getStrongGravity: function(coefficient) {
|
427
|
+
return new this.strongGravity(coefficient);
|
428
|
+
},
|
429
|
+
|
430
|
+
buildAttraction: function(logAttr, distributedAttr, adjustBySize, c) {
|
431
|
+
if (adjustBySize) {
|
432
|
+
if (logAttr) {
|
433
|
+
if (distributedAttr) {
|
434
|
+
return new this.logAttraction_degreeDistributed_antiCollision(c);
|
435
|
+
} else {
|
436
|
+
return new this.logAttraction_antiCollision(c);
|
437
|
+
}
|
438
|
+
} else {
|
439
|
+
if (distributedAttr) {
|
440
|
+
return new this.linAttraction_degreeDistributed_antiCollision(c);
|
441
|
+
} else {
|
442
|
+
return new this.linAttraction_antiCollision(c);
|
443
|
+
}
|
444
|
+
}
|
445
|
+
} else {
|
446
|
+
if (logAttr) {
|
447
|
+
if (distributedAttr) {
|
448
|
+
return new this.logAttraction_degreeDistributed(c);
|
449
|
+
} else {
|
450
|
+
return new this.logAttraction(c);
|
451
|
+
}
|
452
|
+
} else {
|
453
|
+
if (distributedAttr) {
|
454
|
+
return new this.linAttraction_massDistributed(c);
|
455
|
+
} else {
|
456
|
+
return new this.linAttraction(c);
|
457
|
+
}
|
458
|
+
}
|
459
|
+
}
|
460
|
+
},
|
461
|
+
|
462
|
+
// Repulsion force: Linear
|
463
|
+
linRepulsion: function(c) {
|
464
|
+
this.coefficient = c;
|
465
|
+
this.apply_nn = function(n1, n2) {
|
466
|
+
if (n1.fa2 && n2.fa2)
|
467
|
+
{
|
468
|
+
// Get the distance
|
469
|
+
var xDist = n1.x - n2.x;
|
470
|
+
var yDist = n1.y - n2.y;
|
471
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
472
|
+
|
473
|
+
if (distance > 0) {
|
474
|
+
// NB: factor = force / distance
|
475
|
+
var factor = this.coefficient *
|
476
|
+
n1.fa2.mass *
|
477
|
+
n2.fa2.mass /
|
478
|
+
Math.pow(distance, 2);
|
479
|
+
|
480
|
+
n1.fa2.dx += xDist * factor;
|
481
|
+
n1.fa2.dy += yDist * factor;
|
482
|
+
|
483
|
+
n2.fa2.dx -= xDist * factor;
|
484
|
+
n2.fa2.dy -= yDist * factor;
|
485
|
+
}
|
486
|
+
}
|
487
|
+
};
|
488
|
+
|
489
|
+
this.apply_nr = function(n, r) {
|
490
|
+
// Get the distance
|
491
|
+
var xDist = n.x - r.p.massCenterX;
|
492
|
+
var yDist = n.y - r.p.massCenterY;
|
493
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
494
|
+
|
495
|
+
if (distance > 0) {
|
496
|
+
// NB: factor = force / distance
|
497
|
+
var factor = this.coefficient *
|
498
|
+
n.fa2.mass *
|
499
|
+
r.p.mass /
|
500
|
+
Math.pow(distance, 2);
|
501
|
+
|
502
|
+
n.fa2.dx += xDist * factor;
|
503
|
+
n.fa2.dy += yDist * factor;
|
504
|
+
}
|
505
|
+
};
|
506
|
+
|
507
|
+
this.apply_g = function(n, g) {
|
508
|
+
// Get the distance
|
509
|
+
var xDist = n.x;
|
510
|
+
var yDist = n.y;
|
511
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
512
|
+
|
513
|
+
if (distance > 0) {
|
514
|
+
// NB: factor = force / distance
|
515
|
+
var factor = this.coefficient * n.fa2.mass * g / distance;
|
516
|
+
|
517
|
+
n.fa2.dx -= xDist * factor;
|
518
|
+
n.fa2.dy -= yDist * factor;
|
519
|
+
}
|
520
|
+
};
|
521
|
+
},
|
522
|
+
|
523
|
+
linRepulsion_antiCollision: function(c) {
|
524
|
+
this.coefficient = c;
|
525
|
+
this.apply_nn = function(n1, n2) {
|
526
|
+
var factor;
|
527
|
+
|
528
|
+
if (n1.fa2 && n2.fa2) {
|
529
|
+
// Get the distance
|
530
|
+
var xDist = n1.x - n2.x;
|
531
|
+
var yDist = n1.y - n2.y;
|
532
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist) -
|
533
|
+
n1.size -
|
534
|
+
n2.size;
|
535
|
+
|
536
|
+
if (distance > 0) {
|
537
|
+
// NB: factor = force / distance
|
538
|
+
factor = this.coefficient *
|
539
|
+
n1.fa2.mass *
|
540
|
+
n2.fa2.mass /
|
541
|
+
Math.pow(distance, 2);
|
542
|
+
|
543
|
+
n1.fa2.dx += xDist * factor;
|
544
|
+
n1.fa2.dy += yDist * factor;
|
545
|
+
|
546
|
+
n2.fa2.dx -= xDist * factor;
|
547
|
+
n2.fa2.dy -= yDist * factor;
|
548
|
+
|
549
|
+
} else if (distance < 0) {
|
550
|
+
factor = 100 * this.coefficient * n1.fa2.mass * n2.fa2.mass;
|
551
|
+
|
552
|
+
n1.fa2.dx += xDist * factor;
|
553
|
+
n1.fa2.dy += yDist * factor;
|
554
|
+
|
555
|
+
n2.fa2.dx -= xDist * factor;
|
556
|
+
n2.fa2.dy -= yDist * factor;
|
557
|
+
}
|
558
|
+
}
|
559
|
+
};
|
560
|
+
|
561
|
+
this.apply_nr = function(n, r) {
|
562
|
+
// Get the distance
|
563
|
+
var factor,
|
564
|
+
xDist = n.fa2.x() - r.getMassCenterX(),
|
565
|
+
yDist = n.fa2.y() - r.getMassCenterY(),
|
566
|
+
distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
567
|
+
|
568
|
+
if (distance > 0) {
|
569
|
+
// NB: factor = force / distance
|
570
|
+
factor = this.coefficient *
|
571
|
+
n.fa2.mass *
|
572
|
+
r.getMass() /
|
573
|
+
Math.pow(distance, 2);
|
574
|
+
|
575
|
+
n.fa2.dx += xDist * factor;
|
576
|
+
n.fa2.dy += yDist * factor;
|
577
|
+
} else if (distance < 0) {
|
578
|
+
factor = -this.coefficient * n.fa2.mass * r.getMass() / distance;
|
579
|
+
|
580
|
+
n.fa2.dx += xDist * factor;
|
581
|
+
n.fa2.dy += yDist * factor;
|
582
|
+
}
|
583
|
+
};
|
584
|
+
|
585
|
+
this.apply_g = function(n, g) {
|
586
|
+
// Get the distance
|
587
|
+
var xDist = n.x;
|
588
|
+
var yDist = n.y;
|
589
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
590
|
+
|
591
|
+
if (distance > 0) {
|
592
|
+
// NB: factor = force / distance
|
593
|
+
var factor = this.coefficient * n.fa2.mass * g / distance;
|
594
|
+
|
595
|
+
n.fa2.dx -= xDist * factor;
|
596
|
+
n.fa2.dy -= yDist * factor;
|
597
|
+
}
|
598
|
+
};
|
599
|
+
},
|
600
|
+
|
601
|
+
// Repulsion force: Strong Gravity
|
602
|
+
// (as a Repulsion Force because it is easier)
|
603
|
+
strongGravity: function(c) {
|
604
|
+
this.coefficient = c;
|
605
|
+
this.apply_nn = function(n1, n2) {
|
606
|
+
// Not Relevant
|
607
|
+
};
|
608
|
+
this.apply_nr = function(n, r) {
|
609
|
+
// Not Relevant
|
610
|
+
};
|
611
|
+
|
612
|
+
this.apply_g = function(n, g) {
|
613
|
+
// Get the distance
|
614
|
+
var xDist = n.x;
|
615
|
+
var yDist = n.y;
|
616
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
617
|
+
|
618
|
+
if (distance > 0) {
|
619
|
+
// NB: factor = force / distance
|
620
|
+
var factor = this.coefficient * n.fa2.mass * g;
|
621
|
+
|
622
|
+
n.fa2.dx -= xDist * factor;
|
623
|
+
n.fa2.dy -= yDist * factor;
|
624
|
+
}
|
625
|
+
};
|
626
|
+
},
|
627
|
+
|
628
|
+
// Attraction force: Linear
|
629
|
+
linAttraction: function(c) {
|
630
|
+
this.coefficient = c;
|
631
|
+
|
632
|
+
this.apply_nn = function(n1, n2, e) {
|
633
|
+
if (n1.fa2 && n2.fa2)
|
634
|
+
{
|
635
|
+
// Get the distance
|
636
|
+
var xDist = n1.x - n2.x;
|
637
|
+
var yDist = n1.y - n2.y;
|
638
|
+
|
639
|
+
// NB: factor = force / distance
|
640
|
+
var factor = -this.coefficient * e;
|
641
|
+
|
642
|
+
n1.fa2.dx += xDist * factor;
|
643
|
+
n1.fa2.dy += yDist * factor;
|
644
|
+
|
645
|
+
n2.fa2.dx -= xDist * factor;
|
646
|
+
n2.fa2.dy -= yDist * factor;
|
647
|
+
}
|
648
|
+
};
|
649
|
+
},
|
650
|
+
|
651
|
+
|
652
|
+
// Attraction force: Linear, distributed by mass (typically, degree)
|
653
|
+
linAttraction_massDistributed: function(c) {
|
654
|
+
this.coefficient = c;
|
655
|
+
|
656
|
+
this.apply_nn = function(n1, n2, e) {
|
657
|
+
if (n1.fa2 && n2.fa2)
|
658
|
+
{
|
659
|
+
// Get the distance
|
660
|
+
var xDist = n1.x - n2.x;
|
661
|
+
var yDist = n1.y - n2.y;
|
662
|
+
|
663
|
+
// NB: factor = force / distance
|
664
|
+
var factor = -this.coefficient * e / n1.fa2.mass;
|
665
|
+
|
666
|
+
n1.fa2.dx += xDist * factor;
|
667
|
+
n1.fa2.dy += yDist * factor;
|
668
|
+
|
669
|
+
n2.fa2.dx -= xDist * factor;
|
670
|
+
n2.fa2.dy -= yDist * factor;
|
671
|
+
}
|
672
|
+
};
|
673
|
+
},
|
674
|
+
|
675
|
+
|
676
|
+
// Attraction force: Logarithmic
|
677
|
+
logAttraction: function(c) {
|
678
|
+
this.coefficient = c;
|
679
|
+
|
680
|
+
this.apply_nn = function(n1, n2, e) {
|
681
|
+
if (n1.fa2 && n2.fa2)
|
682
|
+
{
|
683
|
+
// Get the distance
|
684
|
+
var xDist = n1.x - n2.x;
|
685
|
+
var yDist = n1.y - n2.y;
|
686
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
687
|
+
|
688
|
+
if (distance > 0) {
|
689
|
+
// NB: factor = force / distance
|
690
|
+
var factor = -this.coefficient *
|
691
|
+
e *
|
692
|
+
Math.log(1 + distance) /
|
693
|
+
distance;
|
694
|
+
|
695
|
+
n1.fa2.dx += xDist * factor;
|
696
|
+
n1.fa2.dy += yDist * factor;
|
697
|
+
|
698
|
+
n2.fa2.dx -= xDist * factor;
|
699
|
+
n2.fa2.dy -= yDist * factor;
|
700
|
+
}
|
701
|
+
}
|
702
|
+
};
|
703
|
+
},
|
704
|
+
|
705
|
+
|
706
|
+
// Attraction force: Linear, distributed by Degree
|
707
|
+
logAttraction_degreeDistributed: function(c) {
|
708
|
+
this.coefficient = c;
|
709
|
+
|
710
|
+
this.apply_nn = function(n1, n2, e) {
|
711
|
+
if (n1.fa2 && n2.fa2)
|
712
|
+
{
|
713
|
+
// Get the distance
|
714
|
+
var xDist = n1.x - n2.x;
|
715
|
+
var yDist = n1.y - n2.y;
|
716
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
717
|
+
|
718
|
+
if (distance > 0) {
|
719
|
+
// NB: factor = force / distance
|
720
|
+
var factor = -this.coefficient *
|
721
|
+
e *
|
722
|
+
Math.log(1 + distance) /
|
723
|
+
distance /
|
724
|
+
n1.fa2.mass;
|
725
|
+
|
726
|
+
n1.fa2.dx += xDist * factor;
|
727
|
+
n1.fa2.dy += yDist * factor;
|
728
|
+
|
729
|
+
n2.fa2.dx -= xDist * factor;
|
730
|
+
n2.fa2.dy -= yDist * factor;
|
731
|
+
}
|
732
|
+
}
|
733
|
+
};
|
734
|
+
},
|
735
|
+
|
736
|
+
|
737
|
+
// Attraction force: Linear, with Anti-Collision
|
738
|
+
linAttraction_antiCollision: function(c) {
|
739
|
+
this.coefficient = c;
|
740
|
+
|
741
|
+
this.apply_nn = function(n1, n2, e) {
|
742
|
+
if (n1.fa2 && n2.fa2)
|
743
|
+
{
|
744
|
+
// Get the distance
|
745
|
+
var xDist = n1.x - n2.x;
|
746
|
+
var yDist = n1.y - n2.y;
|
747
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
748
|
+
|
749
|
+
if (distance > 0) {
|
750
|
+
// NB: factor = force / distance
|
751
|
+
var factor = -this.coefficient * e;
|
752
|
+
|
753
|
+
n1.fa2.dx += xDist * factor;
|
754
|
+
n1.fa2.dy += yDist * factor;
|
755
|
+
|
756
|
+
n2.fa2.dx -= xDist * factor;
|
757
|
+
n2.fa2.dy -= yDist * factor;
|
758
|
+
}
|
759
|
+
}
|
760
|
+
};
|
761
|
+
},
|
762
|
+
|
763
|
+
|
764
|
+
// Attraction force: Linear, distributed by Degree, with Anti-Collision
|
765
|
+
linAttraction_degreeDistributed_antiCollision: function(c) {
|
766
|
+
this.coefficient = c;
|
767
|
+
|
768
|
+
this.apply_nn = function(n1, n2, e) {
|
769
|
+
if (n1.fa2 && n2.fa2)
|
770
|
+
{
|
771
|
+
// Get the distance
|
772
|
+
var xDist = n1.x - n2.x;
|
773
|
+
var yDist = n1.y - n2.y;
|
774
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
775
|
+
|
776
|
+
if (distance > 0) {
|
777
|
+
// NB: factor = force / distance
|
778
|
+
var factor = -this.coefficient * e / n1.fa2.mass;
|
779
|
+
|
780
|
+
n1.fa2.dx += xDist * factor;
|
781
|
+
n1.fa2.dy += yDist * factor;
|
782
|
+
|
783
|
+
n2.fa2.dx -= xDist * factor;
|
784
|
+
n2.fa2.dy -= yDist * factor;
|
785
|
+
}
|
786
|
+
}
|
787
|
+
};
|
788
|
+
},
|
789
|
+
|
790
|
+
|
791
|
+
// Attraction force: Logarithmic, with Anti-Collision
|
792
|
+
logAttraction_antiCollision: function(c) {
|
793
|
+
this.coefficient = c;
|
794
|
+
|
795
|
+
this.apply_nn = function(n1, n2, e) {
|
796
|
+
if (n1.fa2 && n2.fa2)
|
797
|
+
{
|
798
|
+
// Get the distance
|
799
|
+
var xDist = n1.x - n2.x;
|
800
|
+
var yDist = n1.y - n2.y;
|
801
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
802
|
+
|
803
|
+
if (distance > 0) {
|
804
|
+
// NB: factor = force / distance
|
805
|
+
var factor = -this.coefficient *
|
806
|
+
e *
|
807
|
+
Math.log(1 + distance) /
|
808
|
+
distance;
|
809
|
+
|
810
|
+
n1.fa2.dx += xDist * factor;
|
811
|
+
n1.fa2.dy += yDist * factor;
|
812
|
+
|
813
|
+
n2.fa2.dx -= xDist * factor;
|
814
|
+
n2.fa2.dy -= yDist * factor;
|
815
|
+
}
|
816
|
+
}
|
817
|
+
};
|
818
|
+
},
|
819
|
+
|
820
|
+
// Attraction force: Linear, distributed by Degree, with Anti-Collision
|
821
|
+
logAttraction_degreeDistributed_antiCollision: function(c) {
|
822
|
+
this.coefficient = c;
|
823
|
+
|
824
|
+
this.apply_nn = function(n1, n2, e) {
|
825
|
+
if (n1.fa2 && n2.fa2)
|
826
|
+
{
|
827
|
+
// Get the distance
|
828
|
+
var xDist = n1.x - n2.x;
|
829
|
+
var yDist = n1.y - n2.y;
|
830
|
+
var distance = Math.sqrt(xDist * xDist + yDist * yDist);
|
831
|
+
|
832
|
+
if (distance > 0) {
|
833
|
+
// NB: factor = force / distance
|
834
|
+
var factor = -this.coefficient *
|
835
|
+
e *
|
836
|
+
Math.log(1 + distance) /
|
837
|
+
distance /
|
838
|
+
n1.fa2.mass;
|
839
|
+
|
840
|
+
n1.fa2.dx += xDist * factor;
|
841
|
+
n1.fa2.dy += yDist * factor;
|
842
|
+
|
843
|
+
n2.fa2.dx -= xDist * factor;
|
844
|
+
n2.fa2.dy -= yDist * factor;
|
845
|
+
}
|
846
|
+
}
|
847
|
+
};
|
848
|
+
}
|
849
|
+
};
|
850
|
+
};
|
851
|
+
|
852
|
+
// The Region class, as used by the Barnes Hut optimization
|
853
|
+
forceatlas2.Region = function(nodes, depth) {
|
854
|
+
this.depthLimit = 20;
|
855
|
+
this.size = 0;
|
856
|
+
this.nodes = nodes;
|
857
|
+
this.subregions = [];
|
858
|
+
this.depth = depth;
|
859
|
+
|
860
|
+
this.p = {
|
861
|
+
mass: 0,
|
862
|
+
massCenterX: 0,
|
863
|
+
massCenterY: 0
|
864
|
+
};
|
865
|
+
|
866
|
+
this.updateMassAndGeometry();
|
867
|
+
};
|
868
|
+
|
869
|
+
forceatlas2.Region.prototype.updateMassAndGeometry = function() {
|
870
|
+
if (this.nodes.length > 1) {
|
871
|
+
// Compute Mass
|
872
|
+
var mass = 0;
|
873
|
+
var massSumX = 0;
|
874
|
+
var massSumY = 0;
|
875
|
+
this.nodes.forEach(function(n) {
|
876
|
+
mass += n.fa2.mass;
|
877
|
+
massSumX += n.x * n.fa2.mass;
|
878
|
+
massSumY += n.y * n.fa2.mass;
|
879
|
+
});
|
880
|
+
var massCenterX = massSumX / mass,
|
881
|
+
massCenterY = massSumY / mass;
|
882
|
+
|
883
|
+
// Compute size
|
884
|
+
var size;
|
885
|
+
this.nodes.forEach(function(n) {
|
886
|
+
var distance = Math.sqrt(
|
887
|
+
(n.x - massCenterX) *
|
888
|
+
(n.x - massCenterX) +
|
889
|
+
(n.y - massCenterY) *
|
890
|
+
(n.y - massCenterY)
|
891
|
+
);
|
892
|
+
size = Math.max(size || (2 * distance), 2 * distance);
|
893
|
+
});
|
894
|
+
|
895
|
+
this.p.mass = mass;
|
896
|
+
this.p.massCenterX = massCenterX;
|
897
|
+
this.p.massCenterY = massCenterY;
|
898
|
+
this.size = size;
|
899
|
+
}
|
900
|
+
};
|
901
|
+
|
902
|
+
|
903
|
+
forceatlas2.Region.prototype.buildSubRegions = function() {
|
904
|
+
if (this.nodes.length > 1) {
|
905
|
+
var leftNodes = [],
|
906
|
+
rightNodes = [],
|
907
|
+
subregions = [],
|
908
|
+
massCenterX = this.p.massCenterX,
|
909
|
+
massCenterY = this.p.massCenterY,
|
910
|
+
nextDepth = this.depth + 1,
|
911
|
+
self = this,
|
912
|
+
tl = [],
|
913
|
+
bl = [],
|
914
|
+
br = [],
|
915
|
+
tr = [],
|
916
|
+
nodesColumn,
|
917
|
+
nodesLine,
|
918
|
+
oneNodeList,
|
919
|
+
subregion;
|
920
|
+
|
921
|
+
this.nodes.forEach(function(n) {
|
922
|
+
nodesColumn = (n.x < massCenterX) ? (leftNodes) : (rightNodes);
|
923
|
+
nodesColumn.push(n);
|
924
|
+
});
|
925
|
+
|
926
|
+
leftNodes.forEach(function(n) {
|
927
|
+
nodesLine = (n.y < massCenterY) ? (tl) : (bl);
|
928
|
+
nodesLine.push(n);
|
929
|
+
});
|
930
|
+
|
931
|
+
rightNodes.forEach(function(n) {
|
932
|
+
nodesLine = (n.y < massCenterY) ? (tr) : (br);
|
933
|
+
nodesLine.push(n);
|
934
|
+
});
|
935
|
+
|
936
|
+
[tl, bl, br, tr].filter(function(a) {
|
937
|
+
return a.length;
|
938
|
+
}).forEach(function(a) {
|
939
|
+
if (nextDepth <= self.depthLimit && a.length < self.nodes.length) {
|
940
|
+
subregion = new forceatlas2.Region(a, nextDepth);
|
941
|
+
subregions.push(subregion);
|
942
|
+
} else {
|
943
|
+
a.forEach(function(n) {
|
944
|
+
oneNodeList = [n];
|
945
|
+
subregion = new forceatlas2.Region(oneNodeList, nextDepth);
|
946
|
+
subregions.push(subregion);
|
947
|
+
});
|
948
|
+
}
|
949
|
+
});
|
950
|
+
|
951
|
+
this.subregions = subregions;
|
952
|
+
|
953
|
+
subregions.forEach(function(subregion) {
|
954
|
+
subregion.buildSubRegions();
|
955
|
+
});
|
956
|
+
}
|
957
|
+
};
|
958
|
+
|
959
|
+
forceatlas2.Region.prototype.applyForce = function(n, Force, theta) {
|
960
|
+
if (this.nodes.length < 2) {
|
961
|
+
var regionNode = this.nodes[0];
|
962
|
+
Force.apply_nn(n, regionNode);
|
963
|
+
} else {
|
964
|
+
var distance = Math.sqrt(
|
965
|
+
(n.x - this.p.massCenterX) *
|
966
|
+
(n.x - this.p.massCenterX) +
|
967
|
+
(n.y - this.p.massCenterY) *
|
968
|
+
(n.y - this.p.massCenterY)
|
969
|
+
);
|
970
|
+
|
971
|
+
if (distance * theta > this.size) {
|
972
|
+
Force.apply_nr(n, this);
|
973
|
+
} else {
|
974
|
+
this.subregions.forEach(function(subregion) {
|
975
|
+
subregion.applyForce(n, Force, theta);
|
976
|
+
});
|
977
|
+
}
|
978
|
+
}
|
979
|
+
};
|
980
|
+
|
981
|
+
sigma.prototype.startForceAtlas2 = function(options) {
|
982
|
+
if ((this.forceatlas2 || {}).isRunning)
|
983
|
+
return this;
|
984
|
+
|
985
|
+
if (!this.forceatlas2) {
|
986
|
+
this.forceatlas2 = new forceatlas2.ForceAtlas2(this.graph, options || {});
|
987
|
+
|
988
|
+
if (this.forceatlas2.p.autoSettings)
|
989
|
+
this.forceatlas2.setAutoSettings();
|
990
|
+
|
991
|
+
this.forceatlas2.init();
|
992
|
+
}
|
993
|
+
|
994
|
+
this.forceatlas2.isRunning = true;
|
995
|
+
|
996
|
+
var self = this;
|
997
|
+
|
998
|
+
function addJob() {
|
999
|
+
if (!conrad.hasJob('forceatlas2_' + self.id))
|
1000
|
+
conrad.addJob({
|
1001
|
+
id: 'forceatlas2_' + self.id,
|
1002
|
+
job: self.forceatlas2.atomicGo,
|
1003
|
+
end: function() {
|
1004
|
+
self.refresh();
|
1005
|
+
if (self.forceatlas2.isRunning)
|
1006
|
+
addJob();
|
1007
|
+
}
|
1008
|
+
});
|
1009
|
+
}
|
1010
|
+
|
1011
|
+
addJob();
|
1012
|
+
|
1013
|
+
return this;
|
1014
|
+
};
|
1015
|
+
|
1016
|
+
sigma.prototype.stopForceAtlas2 = function() {
|
1017
|
+
if ((this.forceatlas2 || {}).isRunning) {
|
1018
|
+
this.forceatlas2.state = {
|
1019
|
+
step: 0,
|
1020
|
+
index: 0
|
1021
|
+
};
|
1022
|
+
this.forceatlas2.isRunning = false;
|
1023
|
+
this.forceatlas2.clean();
|
1024
|
+
}
|
1025
|
+
|
1026
|
+
if (conrad.hasJob('forceatlas2_' + this.id))
|
1027
|
+
conrad.killJob('forceatlas2_' + this.id);
|
1028
|
+
|
1029
|
+
return this;
|
1030
|
+
};
|
1031
|
+
|
1032
|
+
forceatlas2.defaultSettings = {
|
1033
|
+
autoSettings: true,
|
1034
|
+
linLogMode: false,
|
1035
|
+
outboundAttractionDistribution: false,
|
1036
|
+
adjustSizes: false,
|
1037
|
+
edgeWeightInfluence: 0,
|
1038
|
+
scalingRatio: 1,
|
1039
|
+
strongGravityMode: false,
|
1040
|
+
gravity: 1,
|
1041
|
+
jitterTolerance: 1,
|
1042
|
+
barnesHutOptimize: false,
|
1043
|
+
barnesHutTheta: 1.2,
|
1044
|
+
speed: 1,
|
1045
|
+
outboundAttCompensation: 1,
|
1046
|
+
totalSwinging: 0,
|
1047
|
+
totalEffectiveTraction: 0,
|
1048
|
+
complexIntervals: 500,
|
1049
|
+
simpleIntervals: 1000
|
1050
|
+
};
|
1051
|
+
})();
|