sdl2-bindings 0.0.8 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
 - data/ChangeLog +124 -92
 - data/LICENSE.txt +1 -1
 - data/README.md +77 -53
 - data/lib/sdl2.rb +131 -172
 - data/lib/sdl2_audio.rb +261 -222
 - data/lib/sdl2_blendmode.rb +72 -69
 - data/lib/sdl2_clipboard.rb +56 -51
 - data/lib/sdl2_cpuinfo.rb +129 -106
 - data/lib/sdl2_error.rb +71 -64
 - data/lib/sdl2_events.rb +564 -533
 - data/lib/sdl2_filesystem.rb +52 -48
 - data/lib/sdl2_framerate.rb +74 -67
 - data/lib/sdl2_gamecontroller.rb +329 -274
 - data/lib/sdl2_gesture.rb +61 -55
 - data/lib/sdl2_gfxPrimitives.rb +283 -222
 - data/lib/sdl2_haptic.rb +301 -269
 - data/lib/sdl2_hidapi.rb +139 -118
 - data/lib/sdl2_hints.rb +221 -197
 - data/lib/sdl2_image.rb +232 -185
 - data/lib/sdl2_imageFilter.rb +164 -132
 - data/lib/sdl2_joystick.rb +294 -239
 - data/lib/sdl2_keyboard.rb +125 -99
 - data/lib/sdl2_keycode.rb +307 -305
 - data/lib/sdl2_log.rb +131 -115
 - data/lib/sdl2_main.rb +74 -67
 - data/lib/sdl2_messagebox.rb +102 -98
 - data/lib/sdl2_misc.rb +48 -45
 - data/lib/sdl2_mixer.rb +392 -317
 - data/lib/sdl2_mouse.rb +136 -117
 - data/lib/sdl2_pixels.rb +240 -224
 - data/lib/sdl2_platform.rb +48 -45
 - data/lib/sdl2_power.rb +54 -51
 - data/lib/sdl2_rect.rb +145 -102
 - data/lib/sdl2_render.rb +408 -322
 - data/lib/sdl2_rotozoom.rb +76 -66
 - data/lib/sdl2_rwops.rb +238 -208
 - data/lib/sdl2_scancode.rb +289 -287
 - data/lib/sdl2_sensor.rb +115 -97
 - data/lib/sdl2_shape.rb +83 -77
 - data/lib/sdl2_sound.rb +154 -0
 - data/lib/sdl2_stdinc.rb +556 -439
 - data/lib/sdl2_surface.rb +229 -188
 - data/lib/sdl2_syswm.rb +160 -156
 - data/lib/sdl2_timer.rb +74 -65
 - data/lib/sdl2_touch.rb +86 -75
 - data/lib/sdl2_ttf.rb +358 -202
 - data/lib/sdl2_version.rb +67 -62
 - data/lib/sdl2_video.rb +540 -446
 - data/lib/sdl2_vulkan.rb +72 -64
 - metadata +19 -4
 
    
        data/lib/sdl2_gamecontroller.rb
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            # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
         
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            #
         
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            # * https://github.com/vaiorabbit/sdl2-bindings
         
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            #
         
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            # [NOTICE] This is an automatically generated file.
         
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            require 'ffi'
         
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            require_relative 'sdl2_joystick'
         
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            module  
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              extend FFI::Library
         
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              # Define/Macro
         
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              # Enum
         
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              # Typedef
         
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              class  
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                layout(
         
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                    :hat, :int,
         
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                    :hat_mask, :int,
         
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                )
         
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              end
         
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              class  
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                layout(
         
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                    :button, :int,
         
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                    :axis, :int,
         
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                    :hat,  
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                )
         
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              end
         
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              class  
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                layout(
         
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                    :bindType, :int,
         
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                    :value,  
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                )
         
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              end
         
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              typedef :int, :SDL_GameControllerType
         
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              typedef :int, :SDL_GameControllerBindType
         
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              typedef :int, :SDL_GameControllerAxis
         
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              typedef :int, :SDL_GameControllerButton
         
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              # Struct
         
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              # Function
         
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              def self.setup_gamecontroller_symbols()
         
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                symbols = [
         
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                  :SDL_GameControllerAddMappingsFromRW,
         
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                  :SDL_GameControllerAddMapping,
         
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                  :SDL_GameControllerNumMappings,
         
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                  :SDL_GameControllerMappingForIndex,
         
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                  :SDL_GameControllerMappingForGUID,
         
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                  :SDL_GameControllerMapping,
         
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                  :SDL_IsGameController,
         
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                  :SDL_GameControllerNameForIndex,
         
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                  :SDL_GameControllerTypeForIndex,
         
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                  :SDL_GameControllerMappingForDeviceIndex,
         
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                  :SDL_GameControllerOpen,
         
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                  :SDL_GameControllerFromInstanceID,
         
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                  :SDL_GameControllerFromPlayerIndex,
         
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                  :SDL_GameControllerName,
         
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                  :SDL_GameControllerGetType,
         
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                  :SDL_GameControllerGetPlayerIndex,
         
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                  :SDL_GameControllerSetPlayerIndex,
         
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                  :SDL_GameControllerGetVendor,
         
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                  :SDL_GameControllerGetProduct,
         
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                  :SDL_GameControllerGetProductVersion,
         
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                  :SDL_GameControllerGetSerial,
         
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                  :SDL_GameControllerGetAttached,
         
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                  :SDL_GameControllerGetJoystick,
         
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                  :SDL_GameControllerEventState,
         
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                  :SDL_GameControllerUpdate,
         
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                  :SDL_GameControllerGetAxisFromString,
         
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                  :SDL_GameControllerGetStringForAxis,
         
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                  :SDL_GameControllerGetBindForAxis,
         
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                  :SDL_GameControllerHasAxis,
         
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                  :SDL_GameControllerGetAxis,
         
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                  :SDL_GameControllerGetButtonFromString,
         
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                  :SDL_GameControllerGetStringForButton,
         
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                  :SDL_GameControllerGetBindForButton,
         
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                  :SDL_GameControllerHasButton,
         
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                  :SDL_GameControllerGetButton,
         
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                  :SDL_GameControllerGetNumTouchpads,
         
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                  :SDL_GameControllerGetNumTouchpadFingers,
         
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                  :SDL_GameControllerGetTouchpadFinger,
         
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                  :SDL_GameControllerHasSensor,
         
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                  :SDL_GameControllerSetSensorEnabled,
         
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                  :SDL_GameControllerIsSensorEnabled,
         
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                  :SDL_GameControllerGetSensorDataRate,
         
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                  :SDL_GameControllerGetSensorData,
         
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                  :SDL_GameControllerRumble,
         
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                  :SDL_GameControllerRumbleTriggers,
         
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                  :SDL_GameControllerHasLED,
         
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                  :SDL_GameControllerHasRumble,
         
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                  :SDL_GameControllerHasRumbleTriggers,
         
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                  :SDL_GameControllerSetLED,
         
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                  :SDL_GameControllerSendEffect,
         
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                  :SDL_GameControllerClose,
         
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                  :SDL_GameControllerGetAppleSFSymbolsNameForButton,
         
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                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis,
         
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                ]
         
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                  :SDL_GameControllerAddMappingsFromRW =>  
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                  :SDL_GameControllerAddMapping =>  
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                  :SDL_GameControllerNumMappings =>  
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                  :SDL_GameControllerMappingForIndex =>  
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                  :SDL_GameControllerMappingForGUID =>  
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                  :SDL_GameControllerMapping =>  
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                  :SDL_IsGameController =>  
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                  :SDL_GameControllerNameForIndex =>  
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                  :SDL_GameControllerTypeForIndex =>  
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                  :SDL_GameControllerMappingForDeviceIndex =>  
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                  :SDL_GameControllerOpen =>  
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                  :SDL_GameControllerFromInstanceID =>  
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                  :SDL_GameControllerFromPlayerIndex =>  
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                  :SDL_GameControllerName =>  
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                  :SDL_GameControllerGetType =>  
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                  :SDL_GameControllerGetPlayerIndex =>  
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                  :SDL_GameControllerSetPlayerIndex =>  
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                  :SDL_GameControllerGetVendor =>  
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                  :SDL_GameControllerGetProduct =>  
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                  :SDL_GameControllerGetProductVersion =>  
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                  :SDL_GameControllerGetSerial =>  
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                  :SDL_GameControllerGetAttached =>  
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                  :SDL_GameControllerGetJoystick =>  
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                  :SDL_GameControllerEventState =>  
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                  :SDL_GameControllerUpdate =>  
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                  :SDL_GameControllerGetAxisFromString =>  
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                  :SDL_GameControllerGetStringForAxis =>  
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                  :SDL_GameControllerGetBindForAxis =>  
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                  :SDL_GameControllerHasAxis =>  
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                  :SDL_GameControllerGetAxis =>  
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                  :SDL_GameControllerGetButtonFromString =>  
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                  :SDL_GameControllerGetStringForButton =>  
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                  :SDL_GameControllerGetBindForButton =>  
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                  :SDL_GameControllerHasButton =>  
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                  :SDL_GameControllerGetButton =>  
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                  :SDL_GameControllerGetNumTouchpads =>  
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                  :SDL_GameControllerGetNumTouchpadFingers =>  
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                  :SDL_GameControllerGetTouchpadFinger =>  
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                  :SDL_GameControllerHasSensor =>  
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                  :SDL_GameControllerSetSensorEnabled =>  
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                  :SDL_GameControllerIsSensorEnabled =>  
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                  :SDL_GameControllerGetSensorDataRate =>  
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                  :SDL_GameControllerGetSensorData =>  
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                  :SDL_GameControllerRumble =>  
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                  :SDL_GameControllerRumbleTriggers =>  
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                  :SDL_GameControllerHasLED =>  
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                  :SDL_GameControllerHasRumble =>  
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                  :SDL_GameControllerHasRumbleTriggers =>  
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                  :SDL_GameControllerSetLED =>  
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                  :SDL_GameControllerSendEffect =>  
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                  :SDL_GameControllerClose =>  
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                  :SDL_GameControllerGetAppleSFSymbolsNameForButton =>  
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                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis =>  
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                }
         
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                  :SDL_GameControllerAddMappingsFromRW => :int,
         
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                  :SDL_GameControllerAddMapping => : 
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                  :SDL_GameControllerNumMappings =>  
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                  :SDL_GameControllerMappingForIndex => : 
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                  :SDL_GameControllerMappingForGUID =>  
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                  :SDL_GameControllerMapping => :pointer,
         
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                  :SDL_IsGameController => :int,
         
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                  :SDL_GameControllerNameForIndex => : 
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                  :SDL_GameControllerTypeForIndex => :int,
         
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                  :SDL_GameControllerMappingForDeviceIndex => : 
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                  :SDL_GameControllerOpen => : 
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                  :SDL_GameControllerFromInstanceID => : 
     | 
| 
       222 
     | 
    
         
            -
                  :SDL_GameControllerFromPlayerIndex => : 
     | 
| 
       223 
     | 
    
         
            -
                  :SDL_GameControllerName => :pointer,
         
     | 
| 
       224 
     | 
    
         
            -
                  :SDL_GameControllerGetType => : 
     | 
| 
       225 
     | 
    
         
            -
                  :SDL_GameControllerGetPlayerIndex => : 
     | 
| 
       226 
     | 
    
         
            -
                  :SDL_GameControllerSetPlayerIndex => : 
     | 
| 
       227 
     | 
    
         
            -
                  :SDL_GameControllerGetVendor => : 
     | 
| 
       228 
     | 
    
         
            -
                  :SDL_GameControllerGetProduct => : 
     | 
| 
       229 
     | 
    
         
            -
                  :SDL_GameControllerGetProductVersion => : 
     | 
| 
       230 
     | 
    
         
            -
                  :SDL_GameControllerGetSerial => :pointer,
         
     | 
| 
       231 
     | 
    
         
            -
                  :SDL_GameControllerGetAttached => : 
     | 
| 
       232 
     | 
    
         
            -
                  :SDL_GameControllerGetJoystick => :pointer,
         
     | 
| 
       233 
     | 
    
         
            -
                  :SDL_GameControllerEventState => :int,
         
     | 
| 
       234 
     | 
    
         
            -
                  :SDL_GameControllerUpdate =>  
     | 
| 
       235 
     | 
    
         
            -
                  :SDL_GameControllerGetAxisFromString => : 
     | 
| 
       236 
     | 
    
         
            -
                  :SDL_GameControllerGetStringForAxis => : 
     | 
| 
       237 
     | 
    
         
            -
                  :SDL_GameControllerGetBindForAxis =>  
     | 
| 
       238 
     | 
    
         
            -
                  :SDL_GameControllerHasAxis => :int,
         
     | 
| 
       239 
     | 
    
         
            -
                  :SDL_GameControllerGetAxis => : 
     | 
| 
       240 
     | 
    
         
            -
                  :SDL_GameControllerGetButtonFromString => : 
     | 
| 
       241 
     | 
    
         
            -
                  :SDL_GameControllerGetStringForButton => : 
     | 
| 
       242 
     | 
    
         
            -
                  :SDL_GameControllerGetBindForButton =>  
     | 
| 
       243 
     | 
    
         
            -
                  :SDL_GameControllerHasButton => :int,
         
     | 
| 
       244 
     | 
    
         
            -
                  :SDL_GameControllerGetButton => : 
     | 
| 
       245 
     | 
    
         
            -
                  :SDL_GameControllerGetNumTouchpads => : 
     | 
| 
       246 
     | 
    
         
            -
                  :SDL_GameControllerGetNumTouchpadFingers => :int,
         
     | 
| 
       247 
     | 
    
         
            -
                  :SDL_GameControllerGetTouchpadFinger => :int,
         
     | 
| 
       248 
     | 
    
         
            -
                  :SDL_GameControllerHasSensor => :int,
         
     | 
| 
       249 
     | 
    
         
            -
                  :SDL_GameControllerSetSensorEnabled => :int,
         
     | 
| 
       250 
     | 
    
         
            -
                  :SDL_GameControllerIsSensorEnabled => :int,
         
     | 
| 
       251 
     | 
    
         
            -
                  :SDL_GameControllerGetSensorDataRate => : 
     | 
| 
       252 
     | 
    
         
            -
                  :SDL_GameControllerGetSensorData => :int,
         
     | 
| 
       253 
     | 
    
         
            -
                  :SDL_GameControllerRumble => : 
     | 
| 
       254 
     | 
    
         
            -
                  :SDL_GameControllerRumbleTriggers => : 
     | 
| 
       255 
     | 
    
         
            -
                  :SDL_GameControllerHasLED => : 
     | 
| 
       256 
     | 
    
         
            -
                  :SDL_GameControllerHasRumble => : 
     | 
| 
       257 
     | 
    
         
            -
                  :SDL_GameControllerHasRumbleTriggers => : 
     | 
| 
       258 
     | 
    
         
            -
                  :SDL_GameControllerSetLED => : 
     | 
| 
       259 
     | 
    
         
            -
                  :SDL_GameControllerSendEffect => :int,
         
     | 
| 
       260 
     | 
    
         
            -
                  :SDL_GameControllerClose => : 
     | 
| 
       261 
     | 
    
         
            -
                  :SDL_GameControllerGetAppleSFSymbolsNameForButton => :pointer,
         
     | 
| 
       262 
     | 
    
         
            -
                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis => :pointer,
         
     | 
| 
       263 
     | 
    
         
            -
                }
         
     | 
| 
       264 
     | 
    
         
            -
                 
     | 
| 
       265 
     | 
    
         
            -
                   
     | 
| 
       266 
     | 
    
         
            -
             
     | 
| 
       267 
     | 
    
         
            -
                   
     | 
| 
       268 
     | 
    
         
            -
             
     | 
| 
       269 
     | 
    
         
            -
                   
     | 
| 
       270 
     | 
    
         
            -
             
     | 
| 
       271 
     | 
    
         
            -
             
     | 
| 
       272 
     | 
    
         
            -
             
     | 
| 
       273 
     | 
    
         
            -
             
     | 
| 
       274 
     | 
    
         
            -
             
     | 
| 
      
 1 
     | 
    
         
            +
            # Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
         
     | 
| 
      
 2 
     | 
    
         
            +
            #
         
     | 
| 
      
 3 
     | 
    
         
            +
            # * https://github.com/vaiorabbit/sdl2-bindings
         
     | 
| 
      
 4 
     | 
    
         
            +
            #
         
     | 
| 
      
 5 
     | 
    
         
            +
            # [NOTICE] This is an automatically generated file.
         
     | 
| 
      
 6 
     | 
    
         
            +
             
     | 
| 
      
 7 
     | 
    
         
            +
            require 'ffi'
         
     | 
| 
      
 8 
     | 
    
         
            +
            require_relative 'sdl2_joystick'
         
     | 
| 
      
 9 
     | 
    
         
            +
             
     | 
| 
      
 10 
     | 
    
         
            +
            module SDL
         
     | 
| 
      
 11 
     | 
    
         
            +
              extend FFI::Library
         
     | 
| 
      
 12 
     | 
    
         
            +
              # Define/Macro
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
              # Enum
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
              CONTROLLER_TYPE_UNKNOWN = 0
         
     | 
| 
      
 18 
     | 
    
         
            +
              CONTROLLER_TYPE_XBOX360 = 1
         
     | 
| 
      
 19 
     | 
    
         
            +
              CONTROLLER_TYPE_XBOXONE = 2
         
     | 
| 
      
 20 
     | 
    
         
            +
              CONTROLLER_TYPE_PS3 = 3
         
     | 
| 
      
 21 
     | 
    
         
            +
              CONTROLLER_TYPE_PS4 = 4
         
     | 
| 
      
 22 
     | 
    
         
            +
              CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
         
     | 
| 
      
 23 
     | 
    
         
            +
              CONTROLLER_TYPE_VIRTUAL = 6
         
     | 
| 
      
 24 
     | 
    
         
            +
              CONTROLLER_TYPE_PS5 = 7
         
     | 
| 
      
 25 
     | 
    
         
            +
              CONTROLLER_TYPE_AMAZON_LUNA = 8
         
     | 
| 
      
 26 
     | 
    
         
            +
              CONTROLLER_TYPE_GOOGLE_STADIA = 9
         
     | 
| 
      
 27 
     | 
    
         
            +
              CONTROLLER_BINDTYPE_NONE = 0
         
     | 
| 
      
 28 
     | 
    
         
            +
              CONTROLLER_BINDTYPE_BUTTON = 1
         
     | 
| 
      
 29 
     | 
    
         
            +
              CONTROLLER_BINDTYPE_AXIS = 2
         
     | 
| 
      
 30 
     | 
    
         
            +
              CONTROLLER_BINDTYPE_HAT = 3
         
     | 
| 
      
 31 
     | 
    
         
            +
              CONTROLLER_AXIS_INVALID = -1
         
     | 
| 
      
 32 
     | 
    
         
            +
              CONTROLLER_AXIS_LEFTX = 0
         
     | 
| 
      
 33 
     | 
    
         
            +
              CONTROLLER_AXIS_LEFTY = 1
         
     | 
| 
      
 34 
     | 
    
         
            +
              CONTROLLER_AXIS_RIGHTX = 2
         
     | 
| 
      
 35 
     | 
    
         
            +
              CONTROLLER_AXIS_RIGHTY = 3
         
     | 
| 
      
 36 
     | 
    
         
            +
              CONTROLLER_AXIS_TRIGGERLEFT = 4
         
     | 
| 
      
 37 
     | 
    
         
            +
              CONTROLLER_AXIS_TRIGGERRIGHT = 5
         
     | 
| 
      
 38 
     | 
    
         
            +
              CONTROLLER_AXIS_MAX = 6
         
     | 
| 
      
 39 
     | 
    
         
            +
              CONTROLLER_BUTTON_INVALID = -1
         
     | 
| 
      
 40 
     | 
    
         
            +
              CONTROLLER_BUTTON_A = 0
         
     | 
| 
      
 41 
     | 
    
         
            +
              CONTROLLER_BUTTON_B = 1
         
     | 
| 
      
 42 
     | 
    
         
            +
              CONTROLLER_BUTTON_X = 2
         
     | 
| 
      
 43 
     | 
    
         
            +
              CONTROLLER_BUTTON_Y = 3
         
     | 
| 
      
 44 
     | 
    
         
            +
              CONTROLLER_BUTTON_BACK = 4
         
     | 
| 
      
 45 
     | 
    
         
            +
              CONTROLLER_BUTTON_GUIDE = 5
         
     | 
| 
      
 46 
     | 
    
         
            +
              CONTROLLER_BUTTON_START = 6
         
     | 
| 
      
 47 
     | 
    
         
            +
              CONTROLLER_BUTTON_LEFTSTICK = 7
         
     | 
| 
      
 48 
     | 
    
         
            +
              CONTROLLER_BUTTON_RIGHTSTICK = 8
         
     | 
| 
      
 49 
     | 
    
         
            +
              CONTROLLER_BUTTON_LEFTSHOULDER = 9
         
     | 
| 
      
 50 
     | 
    
         
            +
              CONTROLLER_BUTTON_RIGHTSHOULDER = 10
         
     | 
| 
      
 51 
     | 
    
         
            +
              CONTROLLER_BUTTON_DPAD_UP = 11
         
     | 
| 
      
 52 
     | 
    
         
            +
              CONTROLLER_BUTTON_DPAD_DOWN = 12
         
     | 
| 
      
 53 
     | 
    
         
            +
              CONTROLLER_BUTTON_DPAD_LEFT = 13
         
     | 
| 
      
 54 
     | 
    
         
            +
              CONTROLLER_BUTTON_DPAD_RIGHT = 14
         
     | 
| 
      
 55 
     | 
    
         
            +
              CONTROLLER_BUTTON_MISC1 = 15
         
     | 
| 
      
 56 
     | 
    
         
            +
              CONTROLLER_BUTTON_PADDLE1 = 16
         
     | 
| 
      
 57 
     | 
    
         
            +
              CONTROLLER_BUTTON_PADDLE2 = 17
         
     | 
| 
      
 58 
     | 
    
         
            +
              CONTROLLER_BUTTON_PADDLE3 = 18
         
     | 
| 
      
 59 
     | 
    
         
            +
              CONTROLLER_BUTTON_PADDLE4 = 19
         
     | 
| 
      
 60 
     | 
    
         
            +
              CONTROLLER_BUTTON_TOUCHPAD = 20
         
     | 
| 
      
 61 
     | 
    
         
            +
              CONTROLLER_BUTTON_MAX = 21
         
     | 
| 
      
 62 
     | 
    
         
            +
             
     | 
| 
      
 63 
     | 
    
         
            +
              # Typedef
         
     | 
| 
      
 64 
     | 
    
         
            +
             
     | 
| 
      
 65 
     | 
    
         
            +
             
     | 
| 
      
 66 
     | 
    
         
            +
              class GameControllerButtonBind_value_hat < FFI::Struct
         
     | 
| 
      
 67 
     | 
    
         
            +
                layout(
         
     | 
| 
      
 68 
     | 
    
         
            +
                    :hat, :int,
         
     | 
| 
      
 69 
     | 
    
         
            +
                    :hat_mask, :int,
         
     | 
| 
      
 70 
     | 
    
         
            +
                )
         
     | 
| 
      
 71 
     | 
    
         
            +
              end
         
     | 
| 
      
 72 
     | 
    
         
            +
             
     | 
| 
      
 73 
     | 
    
         
            +
              class GameControllerButtonBind_value < FFI::Struct
         
     | 
| 
      
 74 
     | 
    
         
            +
                layout(
         
     | 
| 
      
 75 
     | 
    
         
            +
                    :button, :int,
         
     | 
| 
      
 76 
     | 
    
         
            +
                    :axis, :int,
         
     | 
| 
      
 77 
     | 
    
         
            +
                    :hat, GameControllerButtonBind_value_hat,
         
     | 
| 
      
 78 
     | 
    
         
            +
                )
         
     | 
| 
      
 79 
     | 
    
         
            +
              end
         
     | 
| 
      
 80 
     | 
    
         
            +
             
     | 
| 
      
 81 
     | 
    
         
            +
              class GameControllerButtonBind < FFI::Struct
         
     | 
| 
      
 82 
     | 
    
         
            +
                layout(
         
     | 
| 
      
 83 
     | 
    
         
            +
                    :bindType, :int,
         
     | 
| 
      
 84 
     | 
    
         
            +
                    :value, GameControllerButtonBind_value,
         
     | 
| 
      
 85 
     | 
    
         
            +
                )
         
     | 
| 
      
 86 
     | 
    
         
            +
              end
         
     | 
| 
      
 87 
     | 
    
         
            +
             
     | 
| 
      
 88 
     | 
    
         
            +
              typedef :int, :SDL_GameControllerType
         
     | 
| 
      
 89 
     | 
    
         
            +
              typedef :int, :SDL_GameControllerBindType
         
     | 
| 
      
 90 
     | 
    
         
            +
              typedef :int, :SDL_GameControllerAxis
         
     | 
| 
      
 91 
     | 
    
         
            +
              typedef :int, :SDL_GameControllerButton
         
     | 
| 
      
 92 
     | 
    
         
            +
             
     | 
| 
      
 93 
     | 
    
         
            +
              # Struct
         
     | 
| 
      
 94 
     | 
    
         
            +
             
     | 
| 
      
 95 
     | 
    
         
            +
             
     | 
| 
      
 96 
     | 
    
         
            +
              # Function
         
     | 
| 
      
 97 
     | 
    
         
            +
             
     | 
| 
      
 98 
     | 
    
         
            +
              def self.setup_gamecontroller_symbols(output_error = false)
         
     | 
| 
      
 99 
     | 
    
         
            +
                symbols = [
         
     | 
| 
      
 100 
     | 
    
         
            +
                  :SDL_GameControllerAddMappingsFromRW,
         
     | 
| 
      
 101 
     | 
    
         
            +
                  :SDL_GameControllerAddMapping,
         
     | 
| 
      
 102 
     | 
    
         
            +
                  :SDL_GameControllerNumMappings,
         
     | 
| 
      
 103 
     | 
    
         
            +
                  :SDL_GameControllerMappingForIndex,
         
     | 
| 
      
 104 
     | 
    
         
            +
                  :SDL_GameControllerMappingForGUID,
         
     | 
| 
      
 105 
     | 
    
         
            +
                  :SDL_GameControllerMapping,
         
     | 
| 
      
 106 
     | 
    
         
            +
                  :SDL_IsGameController,
         
     | 
| 
      
 107 
     | 
    
         
            +
                  :SDL_GameControllerNameForIndex,
         
     | 
| 
      
 108 
     | 
    
         
            +
                  :SDL_GameControllerTypeForIndex,
         
     | 
| 
      
 109 
     | 
    
         
            +
                  :SDL_GameControllerMappingForDeviceIndex,
         
     | 
| 
      
 110 
     | 
    
         
            +
                  :SDL_GameControllerOpen,
         
     | 
| 
      
 111 
     | 
    
         
            +
                  :SDL_GameControllerFromInstanceID,
         
     | 
| 
      
 112 
     | 
    
         
            +
                  :SDL_GameControllerFromPlayerIndex,
         
     | 
| 
      
 113 
     | 
    
         
            +
                  :SDL_GameControllerName,
         
     | 
| 
      
 114 
     | 
    
         
            +
                  :SDL_GameControllerGetType,
         
     | 
| 
      
 115 
     | 
    
         
            +
                  :SDL_GameControllerGetPlayerIndex,
         
     | 
| 
      
 116 
     | 
    
         
            +
                  :SDL_GameControllerSetPlayerIndex,
         
     | 
| 
      
 117 
     | 
    
         
            +
                  :SDL_GameControllerGetVendor,
         
     | 
| 
      
 118 
     | 
    
         
            +
                  :SDL_GameControllerGetProduct,
         
     | 
| 
      
 119 
     | 
    
         
            +
                  :SDL_GameControllerGetProductVersion,
         
     | 
| 
      
 120 
     | 
    
         
            +
                  :SDL_GameControllerGetSerial,
         
     | 
| 
      
 121 
     | 
    
         
            +
                  :SDL_GameControllerGetAttached,
         
     | 
| 
      
 122 
     | 
    
         
            +
                  :SDL_GameControllerGetJoystick,
         
     | 
| 
      
 123 
     | 
    
         
            +
                  :SDL_GameControllerEventState,
         
     | 
| 
      
 124 
     | 
    
         
            +
                  :SDL_GameControllerUpdate,
         
     | 
| 
      
 125 
     | 
    
         
            +
                  :SDL_GameControllerGetAxisFromString,
         
     | 
| 
      
 126 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForAxis,
         
     | 
| 
      
 127 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForAxis,
         
     | 
| 
      
 128 
     | 
    
         
            +
                  :SDL_GameControllerHasAxis,
         
     | 
| 
      
 129 
     | 
    
         
            +
                  :SDL_GameControllerGetAxis,
         
     | 
| 
      
 130 
     | 
    
         
            +
                  :SDL_GameControllerGetButtonFromString,
         
     | 
| 
      
 131 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForButton,
         
     | 
| 
      
 132 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForButton,
         
     | 
| 
      
 133 
     | 
    
         
            +
                  :SDL_GameControllerHasButton,
         
     | 
| 
      
 134 
     | 
    
         
            +
                  :SDL_GameControllerGetButton,
         
     | 
| 
      
 135 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpads,
         
     | 
| 
      
 136 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpadFingers,
         
     | 
| 
      
 137 
     | 
    
         
            +
                  :SDL_GameControllerGetTouchpadFinger,
         
     | 
| 
      
 138 
     | 
    
         
            +
                  :SDL_GameControllerHasSensor,
         
     | 
| 
      
 139 
     | 
    
         
            +
                  :SDL_GameControllerSetSensorEnabled,
         
     | 
| 
      
 140 
     | 
    
         
            +
                  :SDL_GameControllerIsSensorEnabled,
         
     | 
| 
      
 141 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorDataRate,
         
     | 
| 
      
 142 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorData,
         
     | 
| 
      
 143 
     | 
    
         
            +
                  :SDL_GameControllerRumble,
         
     | 
| 
      
 144 
     | 
    
         
            +
                  :SDL_GameControllerRumbleTriggers,
         
     | 
| 
      
 145 
     | 
    
         
            +
                  :SDL_GameControllerHasLED,
         
     | 
| 
      
 146 
     | 
    
         
            +
                  :SDL_GameControllerHasRumble,
         
     | 
| 
      
 147 
     | 
    
         
            +
                  :SDL_GameControllerHasRumbleTriggers,
         
     | 
| 
      
 148 
     | 
    
         
            +
                  :SDL_GameControllerSetLED,
         
     | 
| 
      
 149 
     | 
    
         
            +
                  :SDL_GameControllerSendEffect,
         
     | 
| 
      
 150 
     | 
    
         
            +
                  :SDL_GameControllerClose,
         
     | 
| 
      
 151 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForButton,
         
     | 
| 
      
 152 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis,
         
     | 
| 
      
 153 
     | 
    
         
            +
                ]
         
     | 
| 
      
 154 
     | 
    
         
            +
                apis = {
         
     | 
| 
      
 155 
     | 
    
         
            +
                  :SDL_GameControllerAddMappingsFromRW => :GameControllerAddMappingsFromRW,
         
     | 
| 
      
 156 
     | 
    
         
            +
                  :SDL_GameControllerAddMapping => :GameControllerAddMapping,
         
     | 
| 
      
 157 
     | 
    
         
            +
                  :SDL_GameControllerNumMappings => :GameControllerNumMappings,
         
     | 
| 
      
 158 
     | 
    
         
            +
                  :SDL_GameControllerMappingForIndex => :GameControllerMappingForIndex,
         
     | 
| 
      
 159 
     | 
    
         
            +
                  :SDL_GameControllerMappingForGUID => :GameControllerMappingForGUID,
         
     | 
| 
      
 160 
     | 
    
         
            +
                  :SDL_GameControllerMapping => :GameControllerMapping,
         
     | 
| 
      
 161 
     | 
    
         
            +
                  :SDL_IsGameController => :IsGameController,
         
     | 
| 
      
 162 
     | 
    
         
            +
                  :SDL_GameControllerNameForIndex => :GameControllerNameForIndex,
         
     | 
| 
      
 163 
     | 
    
         
            +
                  :SDL_GameControllerTypeForIndex => :GameControllerTypeForIndex,
         
     | 
| 
      
 164 
     | 
    
         
            +
                  :SDL_GameControllerMappingForDeviceIndex => :GameControllerMappingForDeviceIndex,
         
     | 
| 
      
 165 
     | 
    
         
            +
                  :SDL_GameControllerOpen => :GameControllerOpen,
         
     | 
| 
      
 166 
     | 
    
         
            +
                  :SDL_GameControllerFromInstanceID => :GameControllerFromInstanceID,
         
     | 
| 
      
 167 
     | 
    
         
            +
                  :SDL_GameControllerFromPlayerIndex => :GameControllerFromPlayerIndex,
         
     | 
| 
      
 168 
     | 
    
         
            +
                  :SDL_GameControllerName => :GameControllerName,
         
     | 
| 
      
 169 
     | 
    
         
            +
                  :SDL_GameControllerGetType => :GameControllerGetType,
         
     | 
| 
      
 170 
     | 
    
         
            +
                  :SDL_GameControllerGetPlayerIndex => :GameControllerGetPlayerIndex,
         
     | 
| 
      
 171 
     | 
    
         
            +
                  :SDL_GameControllerSetPlayerIndex => :GameControllerSetPlayerIndex,
         
     | 
| 
      
 172 
     | 
    
         
            +
                  :SDL_GameControllerGetVendor => :GameControllerGetVendor,
         
     | 
| 
      
 173 
     | 
    
         
            +
                  :SDL_GameControllerGetProduct => :GameControllerGetProduct,
         
     | 
| 
      
 174 
     | 
    
         
            +
                  :SDL_GameControllerGetProductVersion => :GameControllerGetProductVersion,
         
     | 
| 
      
 175 
     | 
    
         
            +
                  :SDL_GameControllerGetSerial => :GameControllerGetSerial,
         
     | 
| 
      
 176 
     | 
    
         
            +
                  :SDL_GameControllerGetAttached => :GameControllerGetAttached,
         
     | 
| 
      
 177 
     | 
    
         
            +
                  :SDL_GameControllerGetJoystick => :GameControllerGetJoystick,
         
     | 
| 
      
 178 
     | 
    
         
            +
                  :SDL_GameControllerEventState => :GameControllerEventState,
         
     | 
| 
      
 179 
     | 
    
         
            +
                  :SDL_GameControllerUpdate => :GameControllerUpdate,
         
     | 
| 
      
 180 
     | 
    
         
            +
                  :SDL_GameControllerGetAxisFromString => :GameControllerGetAxisFromString,
         
     | 
| 
      
 181 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForAxis => :GameControllerGetStringForAxis,
         
     | 
| 
      
 182 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForAxis => :GameControllerGetBindForAxis,
         
     | 
| 
      
 183 
     | 
    
         
            +
                  :SDL_GameControllerHasAxis => :GameControllerHasAxis,
         
     | 
| 
      
 184 
     | 
    
         
            +
                  :SDL_GameControllerGetAxis => :GameControllerGetAxis,
         
     | 
| 
      
 185 
     | 
    
         
            +
                  :SDL_GameControllerGetButtonFromString => :GameControllerGetButtonFromString,
         
     | 
| 
      
 186 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForButton => :GameControllerGetStringForButton,
         
     | 
| 
      
 187 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForButton => :GameControllerGetBindForButton,
         
     | 
| 
      
 188 
     | 
    
         
            +
                  :SDL_GameControllerHasButton => :GameControllerHasButton,
         
     | 
| 
      
 189 
     | 
    
         
            +
                  :SDL_GameControllerGetButton => :GameControllerGetButton,
         
     | 
| 
      
 190 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpads => :GameControllerGetNumTouchpads,
         
     | 
| 
      
 191 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpadFingers => :GameControllerGetNumTouchpadFingers,
         
     | 
| 
      
 192 
     | 
    
         
            +
                  :SDL_GameControllerGetTouchpadFinger => :GameControllerGetTouchpadFinger,
         
     | 
| 
      
 193 
     | 
    
         
            +
                  :SDL_GameControllerHasSensor => :GameControllerHasSensor,
         
     | 
| 
      
 194 
     | 
    
         
            +
                  :SDL_GameControllerSetSensorEnabled => :GameControllerSetSensorEnabled,
         
     | 
| 
      
 195 
     | 
    
         
            +
                  :SDL_GameControllerIsSensorEnabled => :GameControllerIsSensorEnabled,
         
     | 
| 
      
 196 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorDataRate => :GameControllerGetSensorDataRate,
         
     | 
| 
      
 197 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorData => :GameControllerGetSensorData,
         
     | 
| 
      
 198 
     | 
    
         
            +
                  :SDL_GameControllerRumble => :GameControllerRumble,
         
     | 
| 
      
 199 
     | 
    
         
            +
                  :SDL_GameControllerRumbleTriggers => :GameControllerRumbleTriggers,
         
     | 
| 
      
 200 
     | 
    
         
            +
                  :SDL_GameControllerHasLED => :GameControllerHasLED,
         
     | 
| 
      
 201 
     | 
    
         
            +
                  :SDL_GameControllerHasRumble => :GameControllerHasRumble,
         
     | 
| 
      
 202 
     | 
    
         
            +
                  :SDL_GameControllerHasRumbleTriggers => :GameControllerHasRumbleTriggers,
         
     | 
| 
      
 203 
     | 
    
         
            +
                  :SDL_GameControllerSetLED => :GameControllerSetLED,
         
     | 
| 
      
 204 
     | 
    
         
            +
                  :SDL_GameControllerSendEffect => :GameControllerSendEffect,
         
     | 
| 
      
 205 
     | 
    
         
            +
                  :SDL_GameControllerClose => :GameControllerClose,
         
     | 
| 
      
 206 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForButton => :GameControllerGetAppleSFSymbolsNameForButton,
         
     | 
| 
      
 207 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis => :GameControllerGetAppleSFSymbolsNameForAxis,
         
     | 
| 
      
 208 
     | 
    
         
            +
                }
         
     | 
| 
      
 209 
     | 
    
         
            +
                args = {
         
     | 
| 
      
 210 
     | 
    
         
            +
                  :SDL_GameControllerAddMappingsFromRW => [:pointer, :int],
         
     | 
| 
      
 211 
     | 
    
         
            +
                  :SDL_GameControllerAddMapping => [:pointer],
         
     | 
| 
      
 212 
     | 
    
         
            +
                  :SDL_GameControllerNumMappings => [],
         
     | 
| 
      
 213 
     | 
    
         
            +
                  :SDL_GameControllerMappingForIndex => [:int],
         
     | 
| 
      
 214 
     | 
    
         
            +
                  :SDL_GameControllerMappingForGUID => [JoystickGUID.by_value],
         
     | 
| 
      
 215 
     | 
    
         
            +
                  :SDL_GameControllerMapping => [:pointer],
         
     | 
| 
      
 216 
     | 
    
         
            +
                  :SDL_IsGameController => [:int],
         
     | 
| 
      
 217 
     | 
    
         
            +
                  :SDL_GameControllerNameForIndex => [:int],
         
     | 
| 
      
 218 
     | 
    
         
            +
                  :SDL_GameControllerTypeForIndex => [:int],
         
     | 
| 
      
 219 
     | 
    
         
            +
                  :SDL_GameControllerMappingForDeviceIndex => [:int],
         
     | 
| 
      
 220 
     | 
    
         
            +
                  :SDL_GameControllerOpen => [:int],
         
     | 
| 
      
 221 
     | 
    
         
            +
                  :SDL_GameControllerFromInstanceID => [:int],
         
     | 
| 
      
 222 
     | 
    
         
            +
                  :SDL_GameControllerFromPlayerIndex => [:int],
         
     | 
| 
      
 223 
     | 
    
         
            +
                  :SDL_GameControllerName => [:pointer],
         
     | 
| 
      
 224 
     | 
    
         
            +
                  :SDL_GameControllerGetType => [:pointer],
         
     | 
| 
      
 225 
     | 
    
         
            +
                  :SDL_GameControllerGetPlayerIndex => [:pointer],
         
     | 
| 
      
 226 
     | 
    
         
            +
                  :SDL_GameControllerSetPlayerIndex => [:pointer, :int],
         
     | 
| 
      
 227 
     | 
    
         
            +
                  :SDL_GameControllerGetVendor => [:pointer],
         
     | 
| 
      
 228 
     | 
    
         
            +
                  :SDL_GameControllerGetProduct => [:pointer],
         
     | 
| 
      
 229 
     | 
    
         
            +
                  :SDL_GameControllerGetProductVersion => [:pointer],
         
     | 
| 
      
 230 
     | 
    
         
            +
                  :SDL_GameControllerGetSerial => [:pointer],
         
     | 
| 
      
 231 
     | 
    
         
            +
                  :SDL_GameControllerGetAttached => [:pointer],
         
     | 
| 
      
 232 
     | 
    
         
            +
                  :SDL_GameControllerGetJoystick => [:pointer],
         
     | 
| 
      
 233 
     | 
    
         
            +
                  :SDL_GameControllerEventState => [:int],
         
     | 
| 
      
 234 
     | 
    
         
            +
                  :SDL_GameControllerUpdate => [],
         
     | 
| 
      
 235 
     | 
    
         
            +
                  :SDL_GameControllerGetAxisFromString => [:pointer],
         
     | 
| 
      
 236 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForAxis => [:int],
         
     | 
| 
      
 237 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForAxis => [:pointer, :int],
         
     | 
| 
      
 238 
     | 
    
         
            +
                  :SDL_GameControllerHasAxis => [:pointer, :int],
         
     | 
| 
      
 239 
     | 
    
         
            +
                  :SDL_GameControllerGetAxis => [:pointer, :int],
         
     | 
| 
      
 240 
     | 
    
         
            +
                  :SDL_GameControllerGetButtonFromString => [:pointer],
         
     | 
| 
      
 241 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForButton => [:int],
         
     | 
| 
      
 242 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForButton => [:pointer, :int],
         
     | 
| 
      
 243 
     | 
    
         
            +
                  :SDL_GameControllerHasButton => [:pointer, :int],
         
     | 
| 
      
 244 
     | 
    
         
            +
                  :SDL_GameControllerGetButton => [:pointer, :int],
         
     | 
| 
      
 245 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpads => [:pointer],
         
     | 
| 
      
 246 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
         
     | 
| 
      
 247 
     | 
    
         
            +
                  :SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
         
     | 
| 
      
 248 
     | 
    
         
            +
                  :SDL_GameControllerHasSensor => [:pointer, :int],
         
     | 
| 
      
 249 
     | 
    
         
            +
                  :SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
         
     | 
| 
      
 250 
     | 
    
         
            +
                  :SDL_GameControllerIsSensorEnabled => [:pointer, :int],
         
     | 
| 
      
 251 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorDataRate => [:pointer, :int],
         
     | 
| 
      
 252 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
         
     | 
| 
      
 253 
     | 
    
         
            +
                  :SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
         
     | 
| 
      
 254 
     | 
    
         
            +
                  :SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
         
     | 
| 
      
 255 
     | 
    
         
            +
                  :SDL_GameControllerHasLED => [:pointer],
         
     | 
| 
      
 256 
     | 
    
         
            +
                  :SDL_GameControllerHasRumble => [:pointer],
         
     | 
| 
      
 257 
     | 
    
         
            +
                  :SDL_GameControllerHasRumbleTriggers => [:pointer],
         
     | 
| 
      
 258 
     | 
    
         
            +
                  :SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
         
     | 
| 
      
 259 
     | 
    
         
            +
                  :SDL_GameControllerSendEffect => [:pointer, :pointer, :int],
         
     | 
| 
      
 260 
     | 
    
         
            +
                  :SDL_GameControllerClose => [:pointer],
         
     | 
| 
      
 261 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForButton => [:pointer, :int],
         
     | 
| 
      
 262 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis => [:pointer, :int],
         
     | 
| 
      
 263 
     | 
    
         
            +
                }
         
     | 
| 
      
 264 
     | 
    
         
            +
                retvals = {
         
     | 
| 
      
 265 
     | 
    
         
            +
                  :SDL_GameControllerAddMappingsFromRW => :int,
         
     | 
| 
      
 266 
     | 
    
         
            +
                  :SDL_GameControllerAddMapping => :int,
         
     | 
| 
      
 267 
     | 
    
         
            +
                  :SDL_GameControllerNumMappings => :int,
         
     | 
| 
      
 268 
     | 
    
         
            +
                  :SDL_GameControllerMappingForIndex => :pointer,
         
     | 
| 
      
 269 
     | 
    
         
            +
                  :SDL_GameControllerMappingForGUID => :pointer,
         
     | 
| 
      
 270 
     | 
    
         
            +
                  :SDL_GameControllerMapping => :pointer,
         
     | 
| 
      
 271 
     | 
    
         
            +
                  :SDL_IsGameController => :int,
         
     | 
| 
      
 272 
     | 
    
         
            +
                  :SDL_GameControllerNameForIndex => :pointer,
         
     | 
| 
      
 273 
     | 
    
         
            +
                  :SDL_GameControllerTypeForIndex => :int,
         
     | 
| 
      
 274 
     | 
    
         
            +
                  :SDL_GameControllerMappingForDeviceIndex => :pointer,
         
     | 
| 
      
 275 
     | 
    
         
            +
                  :SDL_GameControllerOpen => :pointer,
         
     | 
| 
      
 276 
     | 
    
         
            +
                  :SDL_GameControllerFromInstanceID => :pointer,
         
     | 
| 
      
 277 
     | 
    
         
            +
                  :SDL_GameControllerFromPlayerIndex => :pointer,
         
     | 
| 
      
 278 
     | 
    
         
            +
                  :SDL_GameControllerName => :pointer,
         
     | 
| 
      
 279 
     | 
    
         
            +
                  :SDL_GameControllerGetType => :int,
         
     | 
| 
      
 280 
     | 
    
         
            +
                  :SDL_GameControllerGetPlayerIndex => :int,
         
     | 
| 
      
 281 
     | 
    
         
            +
                  :SDL_GameControllerSetPlayerIndex => :void,
         
     | 
| 
      
 282 
     | 
    
         
            +
                  :SDL_GameControllerGetVendor => :ushort,
         
     | 
| 
      
 283 
     | 
    
         
            +
                  :SDL_GameControllerGetProduct => :ushort,
         
     | 
| 
      
 284 
     | 
    
         
            +
                  :SDL_GameControllerGetProductVersion => :ushort,
         
     | 
| 
      
 285 
     | 
    
         
            +
                  :SDL_GameControllerGetSerial => :pointer,
         
     | 
| 
      
 286 
     | 
    
         
            +
                  :SDL_GameControllerGetAttached => :int,
         
     | 
| 
      
 287 
     | 
    
         
            +
                  :SDL_GameControllerGetJoystick => :pointer,
         
     | 
| 
      
 288 
     | 
    
         
            +
                  :SDL_GameControllerEventState => :int,
         
     | 
| 
      
 289 
     | 
    
         
            +
                  :SDL_GameControllerUpdate => :void,
         
     | 
| 
      
 290 
     | 
    
         
            +
                  :SDL_GameControllerGetAxisFromString => :int,
         
     | 
| 
      
 291 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForAxis => :pointer,
         
     | 
| 
      
 292 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForAxis => GameControllerButtonBind.by_value,
         
     | 
| 
      
 293 
     | 
    
         
            +
                  :SDL_GameControllerHasAxis => :int,
         
     | 
| 
      
 294 
     | 
    
         
            +
                  :SDL_GameControllerGetAxis => :short,
         
     | 
| 
      
 295 
     | 
    
         
            +
                  :SDL_GameControllerGetButtonFromString => :int,
         
     | 
| 
      
 296 
     | 
    
         
            +
                  :SDL_GameControllerGetStringForButton => :pointer,
         
     | 
| 
      
 297 
     | 
    
         
            +
                  :SDL_GameControllerGetBindForButton => GameControllerButtonBind.by_value,
         
     | 
| 
      
 298 
     | 
    
         
            +
                  :SDL_GameControllerHasButton => :int,
         
     | 
| 
      
 299 
     | 
    
         
            +
                  :SDL_GameControllerGetButton => :uchar,
         
     | 
| 
      
 300 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpads => :int,
         
     | 
| 
      
 301 
     | 
    
         
            +
                  :SDL_GameControllerGetNumTouchpadFingers => :int,
         
     | 
| 
      
 302 
     | 
    
         
            +
                  :SDL_GameControllerGetTouchpadFinger => :int,
         
     | 
| 
      
 303 
     | 
    
         
            +
                  :SDL_GameControllerHasSensor => :int,
         
     | 
| 
      
 304 
     | 
    
         
            +
                  :SDL_GameControllerSetSensorEnabled => :int,
         
     | 
| 
      
 305 
     | 
    
         
            +
                  :SDL_GameControllerIsSensorEnabled => :int,
         
     | 
| 
      
 306 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorDataRate => :float,
         
     | 
| 
      
 307 
     | 
    
         
            +
                  :SDL_GameControllerGetSensorData => :int,
         
     | 
| 
      
 308 
     | 
    
         
            +
                  :SDL_GameControllerRumble => :int,
         
     | 
| 
      
 309 
     | 
    
         
            +
                  :SDL_GameControllerRumbleTriggers => :int,
         
     | 
| 
      
 310 
     | 
    
         
            +
                  :SDL_GameControllerHasLED => :int,
         
     | 
| 
      
 311 
     | 
    
         
            +
                  :SDL_GameControllerHasRumble => :int,
         
     | 
| 
      
 312 
     | 
    
         
            +
                  :SDL_GameControllerHasRumbleTriggers => :int,
         
     | 
| 
      
 313 
     | 
    
         
            +
                  :SDL_GameControllerSetLED => :int,
         
     | 
| 
      
 314 
     | 
    
         
            +
                  :SDL_GameControllerSendEffect => :int,
         
     | 
| 
      
 315 
     | 
    
         
            +
                  :SDL_GameControllerClose => :void,
         
     | 
| 
      
 316 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForButton => :pointer,
         
     | 
| 
      
 317 
     | 
    
         
            +
                  :SDL_GameControllerGetAppleSFSymbolsNameForAxis => :pointer,
         
     | 
| 
      
 318 
     | 
    
         
            +
                }
         
     | 
| 
      
 319 
     | 
    
         
            +
                symbols.each do |sym|
         
     | 
| 
      
 320 
     | 
    
         
            +
                  begin
         
     | 
| 
      
 321 
     | 
    
         
            +
                    attach_function apis[sym], sym, args[sym], retvals[sym]
         
     | 
| 
      
 322 
     | 
    
         
            +
                  rescue FFI::NotFoundError => error
         
     | 
| 
      
 323 
     | 
    
         
            +
                    $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") if output_error
         
     | 
| 
      
 324 
     | 
    
         
            +
                  end
         
     | 
| 
      
 325 
     | 
    
         
            +
                end
         
     | 
| 
      
 326 
     | 
    
         
            +
              end
         
     | 
| 
      
 327 
     | 
    
         
            +
             
     | 
| 
      
 328 
     | 
    
         
            +
            end
         
     | 
| 
      
 329 
     | 
    
         
            +
             
     |