sdl2-bindings 0.0.8 → 0.1.1
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- checksums.yaml +4 -4
- data/ChangeLog +124 -92
- data/LICENSE.txt +1 -1
- data/README.md +77 -53
- data/lib/sdl2.rb +131 -172
- data/lib/sdl2_audio.rb +261 -222
- data/lib/sdl2_blendmode.rb +72 -69
- data/lib/sdl2_clipboard.rb +56 -51
- data/lib/sdl2_cpuinfo.rb +129 -106
- data/lib/sdl2_error.rb +71 -64
- data/lib/sdl2_events.rb +564 -533
- data/lib/sdl2_filesystem.rb +52 -48
- data/lib/sdl2_framerate.rb +74 -67
- data/lib/sdl2_gamecontroller.rb +329 -274
- data/lib/sdl2_gesture.rb +61 -55
- data/lib/sdl2_gfxPrimitives.rb +283 -222
- data/lib/sdl2_haptic.rb +301 -269
- data/lib/sdl2_hidapi.rb +139 -118
- data/lib/sdl2_hints.rb +221 -197
- data/lib/sdl2_image.rb +232 -185
- data/lib/sdl2_imageFilter.rb +164 -132
- data/lib/sdl2_joystick.rb +294 -239
- data/lib/sdl2_keyboard.rb +125 -99
- data/lib/sdl2_keycode.rb +307 -305
- data/lib/sdl2_log.rb +131 -115
- data/lib/sdl2_main.rb +74 -67
- data/lib/sdl2_messagebox.rb +102 -98
- data/lib/sdl2_misc.rb +48 -45
- data/lib/sdl2_mixer.rb +392 -317
- data/lib/sdl2_mouse.rb +136 -117
- data/lib/sdl2_pixels.rb +240 -224
- data/lib/sdl2_platform.rb +48 -45
- data/lib/sdl2_power.rb +54 -51
- data/lib/sdl2_rect.rb +145 -102
- data/lib/sdl2_render.rb +408 -322
- data/lib/sdl2_rotozoom.rb +76 -66
- data/lib/sdl2_rwops.rb +238 -208
- data/lib/sdl2_scancode.rb +289 -287
- data/lib/sdl2_sensor.rb +115 -97
- data/lib/sdl2_shape.rb +83 -77
- data/lib/sdl2_sound.rb +154 -0
- data/lib/sdl2_stdinc.rb +556 -439
- data/lib/sdl2_surface.rb +229 -188
- data/lib/sdl2_syswm.rb +160 -156
- data/lib/sdl2_timer.rb +74 -65
- data/lib/sdl2_touch.rb +86 -75
- data/lib/sdl2_ttf.rb +358 -202
- data/lib/sdl2_version.rb +67 -62
- data/lib/sdl2_video.rb +540 -446
- data/lib/sdl2_vulkan.rb +72 -64
- metadata +19 -4
data/lib/sdl2_keyboard.rb
CHANGED
@@ -1,99 +1,125 @@
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# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/sdl2-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module
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extend FFI::Library
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# Define/Macro
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# Enum
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# Typedef
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# Struct
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class
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layout(
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:scancode, :int,
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:sym, :int,
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:mod, :ushort,
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:unused, :uint,
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)
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end
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# Function
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def self.setup_keyboard_symbols()
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symbols = [
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:SDL_GetKeyboardFocus,
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:SDL_GetKeyboardState,
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:SDL_GetModState,
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:SDL_SetModState,
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:SDL_GetKeyFromScancode,
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:SDL_GetScancodeFromKey,
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:SDL_GetScancodeName,
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:SDL_GetScancodeFromName,
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:SDL_GetKeyName,
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:SDL_GetKeyFromName,
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:SDL_StartTextInput,
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:SDL_IsTextInputActive,
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:SDL_StopTextInput,
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# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/sdl2-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module SDL
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extend FFI::Library
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# Define/Macro
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# Enum
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# Typedef
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# Struct
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class Keysym < FFI::Struct
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layout(
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:scancode, :int,
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:sym, :int,
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:mod, :ushort,
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:unused, :uint,
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)
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end
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# Function
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def self.setup_keyboard_symbols(output_error = false)
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symbols = [
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:SDL_GetKeyboardFocus,
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:SDL_GetKeyboardState,
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:SDL_GetModState,
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:SDL_SetModState,
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:SDL_GetKeyFromScancode,
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:SDL_GetScancodeFromKey,
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:SDL_GetScancodeName,
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:SDL_GetScancodeFromName,
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:SDL_GetKeyName,
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:SDL_GetKeyFromName,
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:SDL_StartTextInput,
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:SDL_IsTextInputActive,
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:SDL_StopTextInput,
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:SDL_ClearComposition,
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:SDL_IsTextInputShown,
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:SDL_SetTextInputRect,
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:SDL_HasScreenKeyboardSupport,
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:SDL_IsScreenKeyboardShown,
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]
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apis = {
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:SDL_GetKeyboardFocus => :GetKeyboardFocus,
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:SDL_GetKeyboardState => :GetKeyboardState,
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:SDL_GetModState => :GetModState,
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:SDL_SetModState => :SetModState,
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:SDL_GetKeyFromScancode => :GetKeyFromScancode,
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:SDL_GetScancodeFromKey => :GetScancodeFromKey,
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:SDL_GetScancodeName => :GetScancodeName,
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:SDL_GetScancodeFromName => :GetScancodeFromName,
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:SDL_GetKeyName => :GetKeyName,
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:SDL_GetKeyFromName => :GetKeyFromName,
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:SDL_StartTextInput => :StartTextInput,
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:SDL_IsTextInputActive => :IsTextInputActive,
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:SDL_StopTextInput => :StopTextInput,
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:SDL_ClearComposition => :ClearComposition,
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:SDL_IsTextInputShown => :IsTextInputShown,
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:SDL_SetTextInputRect => :SetTextInputRect,
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:SDL_HasScreenKeyboardSupport => :HasScreenKeyboardSupport,
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:SDL_IsScreenKeyboardShown => :IsScreenKeyboardShown,
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}
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args = {
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:SDL_GetKeyboardFocus => [],
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:SDL_GetKeyboardState => [:pointer],
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:SDL_GetModState => [],
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:SDL_SetModState => [:int],
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:SDL_GetKeyFromScancode => [:int],
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:SDL_GetScancodeFromKey => [:int],
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:SDL_GetScancodeName => [:int],
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:SDL_GetScancodeFromName => [:pointer],
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:SDL_GetKeyName => [:int],
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:SDL_GetKeyFromName => [:pointer],
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:SDL_StartTextInput => [],
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:SDL_IsTextInputActive => [],
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:SDL_StopTextInput => [],
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:SDL_ClearComposition => [],
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:SDL_IsTextInputShown => [],
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:SDL_SetTextInputRect => [:pointer],
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:SDL_HasScreenKeyboardSupport => [],
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:SDL_IsScreenKeyboardShown => [:pointer],
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}
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retvals = {
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:SDL_GetKeyboardFocus => :pointer,
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:SDL_GetKeyboardState => :pointer,
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:SDL_GetModState => :int,
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:SDL_SetModState => :void,
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:SDL_GetKeyFromScancode => :int,
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:SDL_GetScancodeFromKey => :int,
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:SDL_GetScancodeName => :pointer,
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:SDL_GetScancodeFromName => :int,
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:SDL_GetKeyName => :pointer,
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:SDL_GetKeyFromName => :int,
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:SDL_StartTextInput => :void,
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:SDL_IsTextInputActive => :int,
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:SDL_StopTextInput => :void,
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:SDL_ClearComposition => :void,
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:SDL_IsTextInputShown => :int,
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:SDL_SetTextInputRect => :void,
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:SDL_HasScreenKeyboardSupport => :int,
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:SDL_IsScreenKeyboardShown => :int,
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}
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symbols.each do |sym|
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begin
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attach_function apis[sym], sym, args[sym], retvals[sym]
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rescue FFI::NotFoundError => error
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$stderr.puts("[Warning] Failed to import #{sym} (#{error}).") if output_error
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end
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end
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end
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end
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