sdl2-bindings 0.0.5 → 0.0.6
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- checksums.yaml +4 -4
- data/ChangeLog +83 -79
- data/LICENSE.txt +1 -1
- data/README.md +49 -49
- data/lib/sdl2.rb +170 -170
- data/lib/sdl2_audio.rb +219 -201
- data/lib/sdl2_blendmode.rb +69 -69
- data/lib/sdl2_clipboard.rb +51 -51
- data/lib/sdl2_cpuinfo.rb +106 -106
- data/lib/sdl2_error.rb +64 -64
- data/lib/sdl2_events.rb +530 -530
- data/lib/sdl2_filesystem.rb +48 -48
- data/lib/sdl2_framerate.rb +67 -67
- data/lib/sdl2_gamecontroller.rb +254 -254
- data/lib/sdl2_gesture.rb +55 -55
- data/lib/sdl2_gfxPrimitives.rb +222 -222
- data/lib/sdl2_haptic.rb +269 -269
- data/lib/sdl2_hints.rb +174 -174
- data/lib/sdl2_image.rb +185 -185
- data/lib/sdl2_imageFilter.rb +132 -132
- data/lib/sdl2_joystick.rb +230 -230
- data/lib/sdl2_keyboard.rb +99 -99
- data/lib/sdl2_keycode.rb +304 -304
- data/lib/sdl2_log.rb +115 -115
- data/lib/sdl2_main.rb +67 -67
- data/lib/sdl2_messagebox.rb +98 -98
- data/lib/sdl2_mixer.rb +317 -307
- data/lib/sdl2_mouse.rb +117 -117
- data/lib/sdl2_pixels.rb +224 -224
- data/lib/sdl2_platform.rb +45 -45
- data/lib/sdl2_power.rb +51 -51
- data/lib/sdl2_rect.rb +102 -102
- data/lib/sdl2_render.rb +290 -290
- data/lib/sdl2_rotozoom.rb +66 -66
- data/lib/sdl2_rwops.rb +208 -208
- data/lib/sdl2_scancode.rb +287 -287
- data/lib/sdl2_shape.rb +77 -77
- data/lib/sdl2_stdinc.rb +393 -393
- data/lib/sdl2_surface.rb +182 -182
- data/lib/sdl2_syswm.rb +154 -154
- data/lib/sdl2_timer.rb +62 -62
- data/lib/sdl2_touch.rb +73 -73
- data/lib/sdl2_ttf.rb +202 -190
- data/lib/sdl2_version.rb +62 -62
- data/lib/sdl2_video.rb +411 -411
- data/lib/sdl2_vulkan.rb +64 -64
- metadata +6 -6
data/lib/sdl2_filesystem.rb
CHANGED
@@ -1,48 +1,48 @@
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# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/sdl2-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module SDL2
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extend FFI::Library
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# Define/Macro
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# Enum
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# Typedef
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# Struct
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# Function
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def self.setup_filesystem_symbols()
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26
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symbols = [
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:SDL_GetBasePath,
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28
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:SDL_GetPrefPath,
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-
]
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args = {
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:SDL_GetBasePath => [],
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32
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:SDL_GetPrefPath => [:pointer, :pointer],
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}
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34
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retvals = {
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35
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:SDL_GetBasePath => :pointer,
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36
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:SDL_GetPrefPath => :pointer,
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}
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38
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symbols.each do |sym|
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begin
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attach_function sym, args[sym], retvals[sym]
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rescue FFI::NotFoundError => error
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$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
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end
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end
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end
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end
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# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/sdl2-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module SDL2
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extend FFI::Library
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# Define/Macro
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# Enum
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# Typedef
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# Struct
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# Function
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def self.setup_filesystem_symbols()
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symbols = [
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27
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:SDL_GetBasePath,
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:SDL_GetPrefPath,
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]
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args = {
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:SDL_GetBasePath => [],
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:SDL_GetPrefPath => [:pointer, :pointer],
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}
|
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retvals = {
|
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:SDL_GetBasePath => :pointer,
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36
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:SDL_GetPrefPath => :pointer,
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37
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}
|
38
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symbols.each do |sym|
|
39
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begin
|
40
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attach_function sym, args[sym], retvals[sym]
|
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rescue FFI::NotFoundError => error
|
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$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
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end
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end
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end
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end
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data/lib/sdl2_framerate.rb
CHANGED
@@ -1,67 +1,67 @@
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# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/sdl2-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module SDL2
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extend FFI::Library
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# Define/Macro
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-
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# Enum
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-
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-
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# Typedef
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-
|
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# Struct
|
21
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class FPSmanager < FFI::Struct
|
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layout(
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24
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:framecount, :uint,
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:rateticks, :float,
|
26
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:baseticks, :uint,
|
27
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:lastticks, :uint,
|
28
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:rate, :uint,
|
29
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)
|
30
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end
|
31
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-
|
32
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-
|
33
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# Function
|
34
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-
|
35
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-
def self.setup_gfx_framerate_symbols()
|
36
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symbols = [
|
37
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:SDL_initFramerate,
|
38
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:SDL_setFramerate,
|
39
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:SDL_getFramerate,
|
40
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:SDL_getFramecount,
|
41
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:SDL_framerateDelay,
|
42
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]
|
43
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args = {
|
44
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:SDL_initFramerate => [:pointer],
|
45
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:SDL_setFramerate => [:pointer, :uint],
|
46
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:SDL_getFramerate => [:pointer],
|
47
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:SDL_getFramecount => [:pointer],
|
48
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:SDL_framerateDelay => [:pointer],
|
49
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}
|
50
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retvals = {
|
51
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:SDL_initFramerate => :void,
|
52
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:SDL_setFramerate => :int,
|
53
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:SDL_getFramerate => :int,
|
54
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:SDL_getFramecount => :int,
|
55
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:SDL_framerateDelay => :uint,
|
56
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}
|
57
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-
symbols.each do |sym|
|
58
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-
begin
|
59
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-
attach_function sym, args[sym], retvals[sym]
|
60
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-
rescue FFI::NotFoundError => error
|
61
|
-
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
62
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-
end
|
63
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end
|
64
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-
end
|
65
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-
|
66
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-
end
|
67
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-
|
1
|
+
# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/sdl2-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] This is an automatically generated file.
|
6
|
+
|
7
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+
require 'ffi'
|
8
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+
|
9
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+
module SDL2
|
10
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extend FFI::Library
|
11
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+
# Define/Macro
|
12
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+
|
13
|
+
|
14
|
+
# Enum
|
15
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+
|
16
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+
|
17
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# Typedef
|
18
|
+
|
19
|
+
|
20
|
+
# Struct
|
21
|
+
|
22
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+
class FPSmanager < FFI::Struct
|
23
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+
layout(
|
24
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+
:framecount, :uint,
|
25
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+
:rateticks, :float,
|
26
|
+
:baseticks, :uint,
|
27
|
+
:lastticks, :uint,
|
28
|
+
:rate, :uint,
|
29
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+
)
|
30
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+
end
|
31
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+
|
32
|
+
|
33
|
+
# Function
|
34
|
+
|
35
|
+
def self.setup_gfx_framerate_symbols()
|
36
|
+
symbols = [
|
37
|
+
:SDL_initFramerate,
|
38
|
+
:SDL_setFramerate,
|
39
|
+
:SDL_getFramerate,
|
40
|
+
:SDL_getFramecount,
|
41
|
+
:SDL_framerateDelay,
|
42
|
+
]
|
43
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+
args = {
|
44
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+
:SDL_initFramerate => [:pointer],
|
45
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+
:SDL_setFramerate => [:pointer, :uint],
|
46
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+
:SDL_getFramerate => [:pointer],
|
47
|
+
:SDL_getFramecount => [:pointer],
|
48
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+
:SDL_framerateDelay => [:pointer],
|
49
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+
}
|
50
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+
retvals = {
|
51
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:SDL_initFramerate => :void,
|
52
|
+
:SDL_setFramerate => :int,
|
53
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:SDL_getFramerate => :int,
|
54
|
+
:SDL_getFramecount => :int,
|
55
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+
:SDL_framerateDelay => :uint,
|
56
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+
}
|
57
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+
symbols.each do |sym|
|
58
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+
begin
|
59
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+
attach_function sym, args[sym], retvals[sym]
|
60
|
+
rescue FFI::NotFoundError => error
|
61
|
+
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
62
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+
end
|
63
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+
end
|
64
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+
end
|
65
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+
|
66
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+
end
|
67
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data/lib/sdl2_gamecontroller.rb
CHANGED
@@ -1,254 +1,254 @@
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1
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-
# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
|
2
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-
#
|
3
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-
# * https://github.com/vaiorabbit/sdl2-bindings
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4
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-
#
|
5
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# [NOTICE] This is an automatically generated file.
|
6
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-
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7
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require 'ffi'
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8
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require_relative 'sdl2_joystick'
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9
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10
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module SDL2
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extend FFI::Library
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# Define/Macro
|
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-
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14
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# Enum
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17
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SDL_CONTROLLER_TYPE_UNKNOWN = 0
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18
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SDL_CONTROLLER_TYPE_XBOX360 = 1
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SDL_CONTROLLER_TYPE_XBOXONE = 2
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SDL_CONTROLLER_TYPE_PS3 = 3
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SDL_CONTROLLER_TYPE_PS4 = 4
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22
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
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23
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SDL_CONTROLLER_TYPE_VIRTUAL = 6
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24
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SDL_CONTROLLER_TYPE_PS5 = 7
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25
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SDL_CONTROLLER_BINDTYPE_NONE = 0
|
26
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-
SDL_CONTROLLER_BINDTYPE_BUTTON = 1
|
27
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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28
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-
SDL_CONTROLLER_BINDTYPE_HAT = 3
|
29
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SDL_CONTROLLER_AXIS_INVALID = -1
|
30
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-
SDL_CONTROLLER_AXIS_LEFTX = 0
|
31
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SDL_CONTROLLER_AXIS_LEFTY = 1
|
32
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-
SDL_CONTROLLER_AXIS_RIGHTX = 2
|
33
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-
SDL_CONTROLLER_AXIS_RIGHTY = 3
|
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-
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
|
35
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SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
|
36
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-
SDL_CONTROLLER_AXIS_MAX = 6
|
37
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-
SDL_CONTROLLER_BUTTON_INVALID = -1
|
38
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-
SDL_CONTROLLER_BUTTON_A = 0
|
39
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-
SDL_CONTROLLER_BUTTON_B = 1
|
40
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-
SDL_CONTROLLER_BUTTON_X = 2
|
41
|
-
SDL_CONTROLLER_BUTTON_Y = 3
|
42
|
-
SDL_CONTROLLER_BUTTON_BACK = 4
|
43
|
-
SDL_CONTROLLER_BUTTON_GUIDE = 5
|
44
|
-
SDL_CONTROLLER_BUTTON_START = 6
|
45
|
-
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
|
46
|
-
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
|
47
|
-
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
|
48
|
-
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
|
49
|
-
SDL_CONTROLLER_BUTTON_DPAD_UP = 11
|
50
|
-
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
|
51
|
-
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
|
52
|
-
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
|
53
|
-
SDL_CONTROLLER_BUTTON_MISC1 = 15
|
54
|
-
SDL_CONTROLLER_BUTTON_PADDLE1 = 16
|
55
|
-
SDL_CONTROLLER_BUTTON_PADDLE2 = 17
|
56
|
-
SDL_CONTROLLER_BUTTON_PADDLE3 = 18
|
57
|
-
SDL_CONTROLLER_BUTTON_PADDLE4 = 19
|
58
|
-
SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
|
59
|
-
SDL_CONTROLLER_BUTTON_MAX = 21
|
60
|
-
|
61
|
-
# Typedef
|
62
|
-
|
63
|
-
|
64
|
-
class SDL_GameControllerButtonBind_value_hat < FFI::Struct
|
65
|
-
layout(
|
66
|
-
:hat, :int,
|
67
|
-
:hat_mask, :int,
|
68
|
-
)
|
69
|
-
end
|
70
|
-
|
71
|
-
class SDL_GameControllerButtonBind_value < FFI::Struct
|
72
|
-
layout(
|
73
|
-
:button, :int,
|
74
|
-
:axis, :int,
|
75
|
-
:hat, SDL_GameControllerButtonBind_value_hat.by_value,
|
76
|
-
)
|
77
|
-
end
|
78
|
-
|
79
|
-
class SDL_GameControllerButtonBind < FFI::Struct
|
80
|
-
layout(
|
81
|
-
:bindType, :int,
|
82
|
-
:value, SDL_GameControllerButtonBind_value.by_value,
|
83
|
-
)
|
84
|
-
end
|
85
|
-
|
86
|
-
typedef :int, :SDL_GameControllerType
|
87
|
-
typedef :int, :SDL_GameControllerBindType
|
88
|
-
typedef :int, :SDL_GameControllerAxis
|
89
|
-
typedef :int, :SDL_GameControllerButton
|
90
|
-
|
91
|
-
# Struct
|
92
|
-
|
93
|
-
|
94
|
-
# Function
|
95
|
-
|
96
|
-
def self.setup_gamecontroller_symbols()
|
97
|
-
symbols = [
|
98
|
-
:SDL_GameControllerAddMappingsFromRW,
|
99
|
-
:SDL_GameControllerAddMapping,
|
100
|
-
:SDL_GameControllerNumMappings,
|
101
|
-
:SDL_GameControllerMappingForIndex,
|
102
|
-
:SDL_GameControllerMappingForGUID,
|
103
|
-
:SDL_GameControllerMapping,
|
104
|
-
:SDL_IsGameController,
|
105
|
-
:SDL_GameControllerNameForIndex,
|
106
|
-
:SDL_GameControllerTypeForIndex,
|
107
|
-
:SDL_GameControllerMappingForDeviceIndex,
|
108
|
-
:SDL_GameControllerOpen,
|
109
|
-
:SDL_GameControllerFromInstanceID,
|
110
|
-
:SDL_GameControllerFromPlayerIndex,
|
111
|
-
:SDL_GameControllerName,
|
112
|
-
:SDL_GameControllerGetType,
|
113
|
-
:SDL_GameControllerGetPlayerIndex,
|
114
|
-
:SDL_GameControllerSetPlayerIndex,
|
115
|
-
:SDL_GameControllerGetVendor,
|
116
|
-
:SDL_GameControllerGetProduct,
|
117
|
-
:SDL_GameControllerGetProductVersion,
|
118
|
-
:SDL_GameControllerGetSerial,
|
119
|
-
:SDL_GameControllerGetAttached,
|
120
|
-
:SDL_GameControllerGetJoystick,
|
121
|
-
:SDL_GameControllerEventState,
|
122
|
-
:SDL_GameControllerUpdate,
|
123
|
-
:SDL_GameControllerGetAxisFromString,
|
124
|
-
:SDL_GameControllerGetStringForAxis,
|
125
|
-
:SDL_GameControllerGetBindForAxis,
|
126
|
-
:SDL_GameControllerHasAxis,
|
127
|
-
:SDL_GameControllerGetAxis,
|
128
|
-
:SDL_GameControllerGetButtonFromString,
|
129
|
-
:SDL_GameControllerGetStringForButton,
|
130
|
-
:SDL_GameControllerGetBindForButton,
|
131
|
-
:SDL_GameControllerHasButton,
|
132
|
-
:SDL_GameControllerGetButton,
|
133
|
-
:SDL_GameControllerGetNumTouchpads,
|
134
|
-
:SDL_GameControllerGetNumTouchpadFingers,
|
135
|
-
:SDL_GameControllerGetTouchpadFinger,
|
136
|
-
:SDL_GameControllerHasSensor,
|
137
|
-
:SDL_GameControllerSetSensorEnabled,
|
138
|
-
:SDL_GameControllerIsSensorEnabled,
|
139
|
-
:SDL_GameControllerGetSensorData,
|
140
|
-
:SDL_GameControllerRumble,
|
141
|
-
:SDL_GameControllerRumbleTriggers,
|
142
|
-
:SDL_GameControllerHasLED,
|
143
|
-
:SDL_GameControllerSetLED,
|
144
|
-
:SDL_GameControllerClose,
|
145
|
-
]
|
146
|
-
args = {
|
147
|
-
:SDL_GameControllerAddMappingsFromRW => [:pointer, :int],
|
148
|
-
:SDL_GameControllerAddMapping => [:pointer],
|
149
|
-
:SDL_GameControllerNumMappings => [],
|
150
|
-
:SDL_GameControllerMappingForIndex => [:int],
|
151
|
-
:SDL_GameControllerMappingForGUID => [SDL_JoystickGUID],
|
152
|
-
:SDL_GameControllerMapping => [:pointer],
|
153
|
-
:SDL_IsGameController => [:int],
|
154
|
-
:SDL_GameControllerNameForIndex => [:int],
|
155
|
-
:SDL_GameControllerTypeForIndex => [:int],
|
156
|
-
:SDL_GameControllerMappingForDeviceIndex => [:int],
|
157
|
-
:SDL_GameControllerOpen => [:int],
|
158
|
-
:SDL_GameControllerFromInstanceID => [:int],
|
159
|
-
:SDL_GameControllerFromPlayerIndex => [:int],
|
160
|
-
:SDL_GameControllerName => [:pointer],
|
161
|
-
:SDL_GameControllerGetType => [:pointer],
|
162
|
-
:SDL_GameControllerGetPlayerIndex => [:pointer],
|
163
|
-
:SDL_GameControllerSetPlayerIndex => [:pointer, :int],
|
164
|
-
:SDL_GameControllerGetVendor => [:pointer],
|
165
|
-
:SDL_GameControllerGetProduct => [:pointer],
|
166
|
-
:SDL_GameControllerGetProductVersion => [:pointer],
|
167
|
-
:SDL_GameControllerGetSerial => [:pointer],
|
168
|
-
:SDL_GameControllerGetAttached => [:pointer],
|
169
|
-
:SDL_GameControllerGetJoystick => [:pointer],
|
170
|
-
:SDL_GameControllerEventState => [:int],
|
171
|
-
:SDL_GameControllerUpdate => [],
|
172
|
-
:SDL_GameControllerGetAxisFromString => [:pointer],
|
173
|
-
:SDL_GameControllerGetStringForAxis => [:int],
|
174
|
-
:SDL_GameControllerGetBindForAxis => [:pointer, :int],
|
175
|
-
:SDL_GameControllerHasAxis => [:pointer, :int],
|
176
|
-
:SDL_GameControllerGetAxis => [:pointer, :int],
|
177
|
-
:SDL_GameControllerGetButtonFromString => [:pointer],
|
178
|
-
:SDL_GameControllerGetStringForButton => [:int],
|
179
|
-
:SDL_GameControllerGetBindForButton => [:pointer, :int],
|
180
|
-
:SDL_GameControllerHasButton => [:pointer, :int],
|
181
|
-
:SDL_GameControllerGetButton => [:pointer, :int],
|
182
|
-
:SDL_GameControllerGetNumTouchpads => [:pointer],
|
183
|
-
:SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
|
184
|
-
:SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
|
185
|
-
:SDL_GameControllerHasSensor => [:pointer, :int],
|
186
|
-
:SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
|
187
|
-
:SDL_GameControllerIsSensorEnabled => [:pointer, :int],
|
188
|
-
:SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
|
189
|
-
:SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
|
190
|
-
:SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
|
191
|
-
:SDL_GameControllerHasLED => [:pointer],
|
192
|
-
:SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
|
193
|
-
:SDL_GameControllerClose => [:pointer],
|
194
|
-
}
|
195
|
-
retvals = {
|
196
|
-
:SDL_GameControllerAddMappingsFromRW => :int,
|
197
|
-
:SDL_GameControllerAddMapping => :int,
|
198
|
-
:SDL_GameControllerNumMappings => :int,
|
199
|
-
:SDL_GameControllerMappingForIndex => :pointer,
|
200
|
-
:SDL_GameControllerMappingForGUID => :pointer,
|
201
|
-
:SDL_GameControllerMapping => :pointer,
|
202
|
-
:SDL_IsGameController => :int,
|
203
|
-
:SDL_GameControllerNameForIndex => :pointer,
|
204
|
-
:SDL_GameControllerTypeForIndex => :int,
|
205
|
-
:SDL_GameControllerMappingForDeviceIndex => :pointer,
|
206
|
-
:SDL_GameControllerOpen => :pointer,
|
207
|
-
:SDL_GameControllerFromInstanceID => :pointer,
|
208
|
-
:SDL_GameControllerFromPlayerIndex => :pointer,
|
209
|
-
:SDL_GameControllerName => :pointer,
|
210
|
-
:SDL_GameControllerGetType => :int,
|
211
|
-
:SDL_GameControllerGetPlayerIndex => :int,
|
212
|
-
:SDL_GameControllerSetPlayerIndex => :void,
|
213
|
-
:SDL_GameControllerGetVendor => :ushort,
|
214
|
-
:SDL_GameControllerGetProduct => :ushort,
|
215
|
-
:SDL_GameControllerGetProductVersion => :ushort,
|
216
|
-
:SDL_GameControllerGetSerial => :pointer,
|
217
|
-
:SDL_GameControllerGetAttached => :int,
|
218
|
-
:SDL_GameControllerGetJoystick => :pointer,
|
219
|
-
:SDL_GameControllerEventState => :int,
|
220
|
-
:SDL_GameControllerUpdate => :void,
|
221
|
-
:SDL_GameControllerGetAxisFromString => :int,
|
222
|
-
:SDL_GameControllerGetStringForAxis => :pointer,
|
223
|
-
:SDL_GameControllerGetBindForAxis => SDL_GameControllerButtonBind,
|
224
|
-
:SDL_GameControllerHasAxis => :int,
|
225
|
-
:SDL_GameControllerGetAxis => :short,
|
226
|
-
:SDL_GameControllerGetButtonFromString => :int,
|
227
|
-
:SDL_GameControllerGetStringForButton => :pointer,
|
228
|
-
:SDL_GameControllerGetBindForButton => SDL_GameControllerButtonBind,
|
229
|
-
:SDL_GameControllerHasButton => :int,
|
230
|
-
:SDL_GameControllerGetButton => :uchar,
|
231
|
-
:SDL_GameControllerGetNumTouchpads => :int,
|
232
|
-
:SDL_GameControllerGetNumTouchpadFingers => :int,
|
233
|
-
:SDL_GameControllerGetTouchpadFinger => :int,
|
234
|
-
:SDL_GameControllerHasSensor => :int,
|
235
|
-
:SDL_GameControllerSetSensorEnabled => :int,
|
236
|
-
:SDL_GameControllerIsSensorEnabled => :int,
|
237
|
-
:SDL_GameControllerGetSensorData => :int,
|
238
|
-
:SDL_GameControllerRumble => :int,
|
239
|
-
:SDL_GameControllerRumbleTriggers => :int,
|
240
|
-
:SDL_GameControllerHasLED => :int,
|
241
|
-
:SDL_GameControllerSetLED => :int,
|
242
|
-
:SDL_GameControllerClose => :void,
|
243
|
-
}
|
244
|
-
symbols.each do |sym|
|
245
|
-
begin
|
246
|
-
attach_function sym, args[sym], retvals[sym]
|
247
|
-
rescue FFI::NotFoundError => error
|
248
|
-
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
249
|
-
end
|
250
|
-
end
|
251
|
-
end
|
252
|
-
|
253
|
-
end
|
254
|
-
|
1
|
+
# Ruby-SDL2 : Yet another SDL2 wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/sdl2-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] This is an automatically generated file.
|
6
|
+
|
7
|
+
require 'ffi'
|
8
|
+
require_relative 'sdl2_joystick'
|
9
|
+
|
10
|
+
module SDL2
|
11
|
+
extend FFI::Library
|
12
|
+
# Define/Macro
|
13
|
+
|
14
|
+
|
15
|
+
# Enum
|
16
|
+
|
17
|
+
SDL_CONTROLLER_TYPE_UNKNOWN = 0
|
18
|
+
SDL_CONTROLLER_TYPE_XBOX360 = 1
|
19
|
+
SDL_CONTROLLER_TYPE_XBOXONE = 2
|
20
|
+
SDL_CONTROLLER_TYPE_PS3 = 3
|
21
|
+
SDL_CONTROLLER_TYPE_PS4 = 4
|
22
|
+
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
|
23
|
+
SDL_CONTROLLER_TYPE_VIRTUAL = 6
|
24
|
+
SDL_CONTROLLER_TYPE_PS5 = 7
|
25
|
+
SDL_CONTROLLER_BINDTYPE_NONE = 0
|
26
|
+
SDL_CONTROLLER_BINDTYPE_BUTTON = 1
|
27
|
+
SDL_CONTROLLER_BINDTYPE_AXIS = 2
|
28
|
+
SDL_CONTROLLER_BINDTYPE_HAT = 3
|
29
|
+
SDL_CONTROLLER_AXIS_INVALID = -1
|
30
|
+
SDL_CONTROLLER_AXIS_LEFTX = 0
|
31
|
+
SDL_CONTROLLER_AXIS_LEFTY = 1
|
32
|
+
SDL_CONTROLLER_AXIS_RIGHTX = 2
|
33
|
+
SDL_CONTROLLER_AXIS_RIGHTY = 3
|
34
|
+
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
|
35
|
+
SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
|
36
|
+
SDL_CONTROLLER_AXIS_MAX = 6
|
37
|
+
SDL_CONTROLLER_BUTTON_INVALID = -1
|
38
|
+
SDL_CONTROLLER_BUTTON_A = 0
|
39
|
+
SDL_CONTROLLER_BUTTON_B = 1
|
40
|
+
SDL_CONTROLLER_BUTTON_X = 2
|
41
|
+
SDL_CONTROLLER_BUTTON_Y = 3
|
42
|
+
SDL_CONTROLLER_BUTTON_BACK = 4
|
43
|
+
SDL_CONTROLLER_BUTTON_GUIDE = 5
|
44
|
+
SDL_CONTROLLER_BUTTON_START = 6
|
45
|
+
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
|
46
|
+
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
|
47
|
+
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
|
48
|
+
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
|
49
|
+
SDL_CONTROLLER_BUTTON_DPAD_UP = 11
|
50
|
+
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
|
51
|
+
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
|
52
|
+
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
|
53
|
+
SDL_CONTROLLER_BUTTON_MISC1 = 15
|
54
|
+
SDL_CONTROLLER_BUTTON_PADDLE1 = 16
|
55
|
+
SDL_CONTROLLER_BUTTON_PADDLE2 = 17
|
56
|
+
SDL_CONTROLLER_BUTTON_PADDLE3 = 18
|
57
|
+
SDL_CONTROLLER_BUTTON_PADDLE4 = 19
|
58
|
+
SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
|
59
|
+
SDL_CONTROLLER_BUTTON_MAX = 21
|
60
|
+
|
61
|
+
# Typedef
|
62
|
+
|
63
|
+
|
64
|
+
class SDL_GameControllerButtonBind_value_hat < FFI::Struct
|
65
|
+
layout(
|
66
|
+
:hat, :int,
|
67
|
+
:hat_mask, :int,
|
68
|
+
)
|
69
|
+
end
|
70
|
+
|
71
|
+
class SDL_GameControllerButtonBind_value < FFI::Struct
|
72
|
+
layout(
|
73
|
+
:button, :int,
|
74
|
+
:axis, :int,
|
75
|
+
:hat, SDL_GameControllerButtonBind_value_hat.by_value,
|
76
|
+
)
|
77
|
+
end
|
78
|
+
|
79
|
+
class SDL_GameControllerButtonBind < FFI::Struct
|
80
|
+
layout(
|
81
|
+
:bindType, :int,
|
82
|
+
:value, SDL_GameControllerButtonBind_value.by_value,
|
83
|
+
)
|
84
|
+
end
|
85
|
+
|
86
|
+
typedef :int, :SDL_GameControllerType
|
87
|
+
typedef :int, :SDL_GameControllerBindType
|
88
|
+
typedef :int, :SDL_GameControllerAxis
|
89
|
+
typedef :int, :SDL_GameControllerButton
|
90
|
+
|
91
|
+
# Struct
|
92
|
+
|
93
|
+
|
94
|
+
# Function
|
95
|
+
|
96
|
+
def self.setup_gamecontroller_symbols()
|
97
|
+
symbols = [
|
98
|
+
:SDL_GameControllerAddMappingsFromRW,
|
99
|
+
:SDL_GameControllerAddMapping,
|
100
|
+
:SDL_GameControllerNumMappings,
|
101
|
+
:SDL_GameControllerMappingForIndex,
|
102
|
+
:SDL_GameControllerMappingForGUID,
|
103
|
+
:SDL_GameControllerMapping,
|
104
|
+
:SDL_IsGameController,
|
105
|
+
:SDL_GameControllerNameForIndex,
|
106
|
+
:SDL_GameControllerTypeForIndex,
|
107
|
+
:SDL_GameControllerMappingForDeviceIndex,
|
108
|
+
:SDL_GameControllerOpen,
|
109
|
+
:SDL_GameControllerFromInstanceID,
|
110
|
+
:SDL_GameControllerFromPlayerIndex,
|
111
|
+
:SDL_GameControllerName,
|
112
|
+
:SDL_GameControllerGetType,
|
113
|
+
:SDL_GameControllerGetPlayerIndex,
|
114
|
+
:SDL_GameControllerSetPlayerIndex,
|
115
|
+
:SDL_GameControllerGetVendor,
|
116
|
+
:SDL_GameControllerGetProduct,
|
117
|
+
:SDL_GameControllerGetProductVersion,
|
118
|
+
:SDL_GameControllerGetSerial,
|
119
|
+
:SDL_GameControllerGetAttached,
|
120
|
+
:SDL_GameControllerGetJoystick,
|
121
|
+
:SDL_GameControllerEventState,
|
122
|
+
:SDL_GameControllerUpdate,
|
123
|
+
:SDL_GameControllerGetAxisFromString,
|
124
|
+
:SDL_GameControllerGetStringForAxis,
|
125
|
+
:SDL_GameControllerGetBindForAxis,
|
126
|
+
:SDL_GameControllerHasAxis,
|
127
|
+
:SDL_GameControllerGetAxis,
|
128
|
+
:SDL_GameControllerGetButtonFromString,
|
129
|
+
:SDL_GameControllerGetStringForButton,
|
130
|
+
:SDL_GameControllerGetBindForButton,
|
131
|
+
:SDL_GameControllerHasButton,
|
132
|
+
:SDL_GameControllerGetButton,
|
133
|
+
:SDL_GameControllerGetNumTouchpads,
|
134
|
+
:SDL_GameControllerGetNumTouchpadFingers,
|
135
|
+
:SDL_GameControllerGetTouchpadFinger,
|
136
|
+
:SDL_GameControllerHasSensor,
|
137
|
+
:SDL_GameControllerSetSensorEnabled,
|
138
|
+
:SDL_GameControllerIsSensorEnabled,
|
139
|
+
:SDL_GameControllerGetSensorData,
|
140
|
+
:SDL_GameControllerRumble,
|
141
|
+
:SDL_GameControllerRumbleTriggers,
|
142
|
+
:SDL_GameControllerHasLED,
|
143
|
+
:SDL_GameControllerSetLED,
|
144
|
+
:SDL_GameControllerClose,
|
145
|
+
]
|
146
|
+
args = {
|
147
|
+
:SDL_GameControllerAddMappingsFromRW => [:pointer, :int],
|
148
|
+
:SDL_GameControllerAddMapping => [:pointer],
|
149
|
+
:SDL_GameControllerNumMappings => [],
|
150
|
+
:SDL_GameControllerMappingForIndex => [:int],
|
151
|
+
:SDL_GameControllerMappingForGUID => [SDL_JoystickGUID],
|
152
|
+
:SDL_GameControllerMapping => [:pointer],
|
153
|
+
:SDL_IsGameController => [:int],
|
154
|
+
:SDL_GameControllerNameForIndex => [:int],
|
155
|
+
:SDL_GameControllerTypeForIndex => [:int],
|
156
|
+
:SDL_GameControllerMappingForDeviceIndex => [:int],
|
157
|
+
:SDL_GameControllerOpen => [:int],
|
158
|
+
:SDL_GameControllerFromInstanceID => [:int],
|
159
|
+
:SDL_GameControllerFromPlayerIndex => [:int],
|
160
|
+
:SDL_GameControllerName => [:pointer],
|
161
|
+
:SDL_GameControllerGetType => [:pointer],
|
162
|
+
:SDL_GameControllerGetPlayerIndex => [:pointer],
|
163
|
+
:SDL_GameControllerSetPlayerIndex => [:pointer, :int],
|
164
|
+
:SDL_GameControllerGetVendor => [:pointer],
|
165
|
+
:SDL_GameControllerGetProduct => [:pointer],
|
166
|
+
:SDL_GameControllerGetProductVersion => [:pointer],
|
167
|
+
:SDL_GameControllerGetSerial => [:pointer],
|
168
|
+
:SDL_GameControllerGetAttached => [:pointer],
|
169
|
+
:SDL_GameControllerGetJoystick => [:pointer],
|
170
|
+
:SDL_GameControllerEventState => [:int],
|
171
|
+
:SDL_GameControllerUpdate => [],
|
172
|
+
:SDL_GameControllerGetAxisFromString => [:pointer],
|
173
|
+
:SDL_GameControllerGetStringForAxis => [:int],
|
174
|
+
:SDL_GameControllerGetBindForAxis => [:pointer, :int],
|
175
|
+
:SDL_GameControllerHasAxis => [:pointer, :int],
|
176
|
+
:SDL_GameControllerGetAxis => [:pointer, :int],
|
177
|
+
:SDL_GameControllerGetButtonFromString => [:pointer],
|
178
|
+
:SDL_GameControllerGetStringForButton => [:int],
|
179
|
+
:SDL_GameControllerGetBindForButton => [:pointer, :int],
|
180
|
+
:SDL_GameControllerHasButton => [:pointer, :int],
|
181
|
+
:SDL_GameControllerGetButton => [:pointer, :int],
|
182
|
+
:SDL_GameControllerGetNumTouchpads => [:pointer],
|
183
|
+
:SDL_GameControllerGetNumTouchpadFingers => [:pointer, :int],
|
184
|
+
:SDL_GameControllerGetTouchpadFinger => [:pointer, :int, :int, :pointer, :pointer, :pointer, :pointer],
|
185
|
+
:SDL_GameControllerHasSensor => [:pointer, :int],
|
186
|
+
:SDL_GameControllerSetSensorEnabled => [:pointer, :int, :int],
|
187
|
+
:SDL_GameControllerIsSensorEnabled => [:pointer, :int],
|
188
|
+
:SDL_GameControllerGetSensorData => [:pointer, :int, :pointer, :int],
|
189
|
+
:SDL_GameControllerRumble => [:pointer, :ushort, :ushort, :uint],
|
190
|
+
:SDL_GameControllerRumbleTriggers => [:pointer, :ushort, :ushort, :uint],
|
191
|
+
:SDL_GameControllerHasLED => [:pointer],
|
192
|
+
:SDL_GameControllerSetLED => [:pointer, :uchar, :uchar, :uchar],
|
193
|
+
:SDL_GameControllerClose => [:pointer],
|
194
|
+
}
|
195
|
+
retvals = {
|
196
|
+
:SDL_GameControllerAddMappingsFromRW => :int,
|
197
|
+
:SDL_GameControllerAddMapping => :int,
|
198
|
+
:SDL_GameControllerNumMappings => :int,
|
199
|
+
:SDL_GameControllerMappingForIndex => :pointer,
|
200
|
+
:SDL_GameControllerMappingForGUID => :pointer,
|
201
|
+
:SDL_GameControllerMapping => :pointer,
|
202
|
+
:SDL_IsGameController => :int,
|
203
|
+
:SDL_GameControllerNameForIndex => :pointer,
|
204
|
+
:SDL_GameControllerTypeForIndex => :int,
|
205
|
+
:SDL_GameControllerMappingForDeviceIndex => :pointer,
|
206
|
+
:SDL_GameControllerOpen => :pointer,
|
207
|
+
:SDL_GameControllerFromInstanceID => :pointer,
|
208
|
+
:SDL_GameControllerFromPlayerIndex => :pointer,
|
209
|
+
:SDL_GameControllerName => :pointer,
|
210
|
+
:SDL_GameControllerGetType => :int,
|
211
|
+
:SDL_GameControllerGetPlayerIndex => :int,
|
212
|
+
:SDL_GameControllerSetPlayerIndex => :void,
|
213
|
+
:SDL_GameControllerGetVendor => :ushort,
|
214
|
+
:SDL_GameControllerGetProduct => :ushort,
|
215
|
+
:SDL_GameControllerGetProductVersion => :ushort,
|
216
|
+
:SDL_GameControllerGetSerial => :pointer,
|
217
|
+
:SDL_GameControllerGetAttached => :int,
|
218
|
+
:SDL_GameControllerGetJoystick => :pointer,
|
219
|
+
:SDL_GameControllerEventState => :int,
|
220
|
+
:SDL_GameControllerUpdate => :void,
|
221
|
+
:SDL_GameControllerGetAxisFromString => :int,
|
222
|
+
:SDL_GameControllerGetStringForAxis => :pointer,
|
223
|
+
:SDL_GameControllerGetBindForAxis => SDL_GameControllerButtonBind,
|
224
|
+
:SDL_GameControllerHasAxis => :int,
|
225
|
+
:SDL_GameControllerGetAxis => :short,
|
226
|
+
:SDL_GameControllerGetButtonFromString => :int,
|
227
|
+
:SDL_GameControllerGetStringForButton => :pointer,
|
228
|
+
:SDL_GameControllerGetBindForButton => SDL_GameControllerButtonBind,
|
229
|
+
:SDL_GameControllerHasButton => :int,
|
230
|
+
:SDL_GameControllerGetButton => :uchar,
|
231
|
+
:SDL_GameControllerGetNumTouchpads => :int,
|
232
|
+
:SDL_GameControllerGetNumTouchpadFingers => :int,
|
233
|
+
:SDL_GameControllerGetTouchpadFinger => :int,
|
234
|
+
:SDL_GameControllerHasSensor => :int,
|
235
|
+
:SDL_GameControllerSetSensorEnabled => :int,
|
236
|
+
:SDL_GameControllerIsSensorEnabled => :int,
|
237
|
+
:SDL_GameControllerGetSensorData => :int,
|
238
|
+
:SDL_GameControllerRumble => :int,
|
239
|
+
:SDL_GameControllerRumbleTriggers => :int,
|
240
|
+
:SDL_GameControllerHasLED => :int,
|
241
|
+
:SDL_GameControllerSetLED => :int,
|
242
|
+
:SDL_GameControllerClose => :void,
|
243
|
+
}
|
244
|
+
symbols.each do |sym|
|
245
|
+
begin
|
246
|
+
attach_function sym, args[sym], retvals[sym]
|
247
|
+
rescue FFI::NotFoundError => error
|
248
|
+
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
249
|
+
end
|
250
|
+
end
|
251
|
+
end
|
252
|
+
|
253
|
+
end
|
254
|
+
|