sc2ai 0.4.2 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. checksums.yaml +4 -4
  2. data/data/sc2ai/protocol/data.proto +2 -2
  3. data/data/sc2ai/protocol/debug.proto +1 -1
  4. data/data/sc2ai/protocol/raw.proto +6 -6
  5. data/data/sc2ai/protocol/sc2api.proto +1 -1
  6. data/data/sc2ai/protocol/ui.proto +1 -1
  7. data/{lib/docker_build → docker_build}/Dockerfile.ruby +2 -2
  8. data/lib/sc2ai/cli/ladderzip.rb +1 -1
  9. data/lib/sc2ai/local_play/client.rb +1 -1
  10. data/lib/sc2ai/local_play/match.rb +1 -0
  11. data/lib/sc2ai/overrides/async/process/child.rb +2 -1
  12. data/lib/sc2ai/paths.rb +0 -1
  13. data/lib/sc2ai/player/debug.rb +3 -3
  14. data/lib/sc2ai/player.rb +9 -0
  15. data/lib/sc2ai/protocol/common_pb.rb +460 -105
  16. data/lib/sc2ai/protocol/data_pb.rb +833 -482
  17. data/lib/sc2ai/protocol/debug_pb.rb +1112 -401
  18. data/lib/sc2ai/protocol/error_pb.rb +430 -862
  19. data/lib/sc2ai/protocol/extensions/action.rb +1 -1
  20. data/lib/sc2ai/protocol/extensions/color.rb +1 -1
  21. data/lib/sc2ai/protocol/extensions/point.rb +1 -1
  22. data/lib/sc2ai/protocol/extensions/point_2_d.rb +1 -1
  23. data/lib/sc2ai/protocol/extensions/point_distance.rb +4 -4
  24. data/lib/sc2ai/protocol/extensions/position.rb +20 -0
  25. data/lib/sc2ai/protocol/extensions/power_source.rb +1 -1
  26. data/lib/sc2ai/protocol/extensions/unit.rb +1 -1
  27. data/lib/sc2ai/protocol/extensions/unit_type_data.rb +1 -1
  28. data/lib/sc2ai/protocol/query_pb.rb +558 -88
  29. data/lib/sc2ai/protocol/raw_pb.rb +1829 -1156
  30. data/lib/sc2ai/protocol/sc2api_pb.rb +5233 -1463
  31. data/lib/sc2ai/protocol/score_pb.rb +444 -103
  32. data/lib/sc2ai/protocol/spatial_pb.rb +935 -145
  33. data/lib/sc2ai/protocol/ui_pb.rb +1432 -435
  34. data/lib/sc2ai/version.rb +1 -1
  35. data/lib/templates/new/api/data.proto +2 -2
  36. data/lib/templates/new/api/debug.proto +1 -1
  37. data/lib/templates/new/api/raw.proto +6 -6
  38. data/lib/templates/new/api/sc2api.proto +1 -1
  39. data/lib/templates/new/api/ui.proto +1 -1
  40. data/lib/templates/new/run_example_match.rb.tt +1 -1
  41. data/sig/sc2ai.rbs +1361 -23
  42. metadata +7 -7
  43. /data/{lib/docker_build → docker_build}/docker-compose-base-image.yml +0 -0
  44. /data/{lib/docker_build → docker_build}/docker-compose-ladderzip.yml +0 -0
@@ -221,871 +221,439 @@ module Api
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  CANT_FIND_CANCEL_ORDER = 214
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  def self.lookup(val)
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- if val == 0
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- :ENUM_ACTION_RESULT_UNSET
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- elsif val == 1
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- :SUCCESS
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- elsif val == 2
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- :NOT_SUPPORTED
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- elsif val == 3
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- :ERROR
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- elsif val == 4
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- :CANT_QUEUE_THAT_ORDER
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- elsif val == 5
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- :RETRY
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- elsif val == 6
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- :COOLDOWN
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- elsif val == 7
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- :QUEUE_IS_FULL
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- elsif val == 8
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- :RALLY_QUEUE_IS_FULL
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- elsif val == 9
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- :NOT_ENOUGH_MINERALS
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- elsif val == 10
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- :NOT_ENOUGH_VESPENE
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- elsif val == 11
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- :NOT_ENOUGH_TERRAZINE
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- elsif val == 12
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- :NOT_ENOUGH_CUSTOM
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- elsif val == 13
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- :NOT_ENOUGH_FOOD
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- elsif val == 14
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- :FOOD_USAGE_IMPOSSIBLE
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- elsif val == 15
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- :NOT_ENOUGH_LIFE
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- elsif val == 16
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- :NOT_ENOUGH_SHIELDS
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- elsif val == 17
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- :NOT_ENOUGH_ENERGY
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- elsif val == 18
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- :LIFE_SUPPRESSED
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- elsif val == 19
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- :SHIELDS_SUPPRESSED
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- elsif val == 20
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- :ENERGY_SUPPRESSED
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- elsif val == 21
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- :NOT_ENOUGH_CHARGES
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- elsif val == 22
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- :CANT_ADD_MORE_CHARGES
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- elsif val == 23
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- :TOO_MUCH_MINERALS
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- elsif val == 24
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- :TOO_MUCH_VESPENE
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- elsif val == 25
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- :TOO_MUCH_TERRAZINE
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- elsif val == 26
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- :TOO_MUCH_CUSTOM
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- elsif val == 27
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- :TOO_MUCH_FOOD
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- elsif val == 28
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- :TOO_MUCH_LIFE
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- elsif val == 29
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- :TOO_MUCH_SHIELDS
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- elsif val == 30
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- :TOO_MUCH_ENERGY
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- elsif val == 31
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- :MUST_TARGET_UNIT_WITH_LIFE
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- elsif val == 32
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- :MUST_TARGET_UNIT_WITH_SHIELDS
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- elsif val == 33
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- :MUST_TARGET_UNIT_WITH_ENERGY
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- elsif val == 34
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- :CANT_TRADE
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- elsif val == 35
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- :CANT_SPEND
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- elsif val == 36
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- :CANT_TARGET_THAT_UNIT
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- elsif val == 37
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- :COULDNT_ALLOCATE_UNIT
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- elsif val == 38
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- :UNIT_CANT_MOVE
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- elsif val == 39
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- :TRANSPORT_IS_HOLDING_POSITION
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- elsif val == 40
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- :BUILD_TECH_REQUIREMENTS_NOT_MET
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- elsif val == 41
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- :CANT_FIND_PLACEMENT_LOCATION
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- elsif val == 42
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- :CANT_BUILD_ON_THAT
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- elsif val == 43
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- :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
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- elsif val == 44
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- :CANT_BUILD_LOCATION_INVALID
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- elsif val == 45
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- :CANT_SEE_BUILD_LOCATION
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- elsif val == 46
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- :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
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- elsif val == 47
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- :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
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- elsif val == 48
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- :CANT_BUILD_TOO_FAR_FROM_WATER
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- elsif val == 49
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- :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
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- elsif val == 50
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- :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
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- elsif val == 51
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- :CANT_BUILD_ON_DENSE_TERRAIN
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- elsif val == 52
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- :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
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- elsif val == 53
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- :CANT_LAND_LOCATION_INVALID
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- elsif val == 54
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- :CANT_SEE_LAND_LOCATION
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- elsif val == 55
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- :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
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- elsif val == 56
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- :CANT_LAND_TOO_CLOSE_TO_RESOURCES
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- elsif val == 57
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- :CANT_LAND_TOO_FAR_FROM_WATER
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- elsif val == 58
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- :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
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- elsif val == 59
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- :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
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- elsif val == 60
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- :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
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- elsif val == 61
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- :CANT_LAND_ON_DENSE_TERRAIN
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- elsif val == 62
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- :ADD_ON_TOO_FAR_FROM_BUILDING
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- elsif val == 63
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- :MUST_BUILD_REFINERY_FIRST
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- elsif val == 64
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- :BUILDING_IS_UNDER_CONSTRUCTION
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- elsif val == 65
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- :CANT_FIND_DROP_OFF
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- elsif val == 66
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- :CANT_LOAD_OTHER_PLAYERS_UNITS
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- elsif val == 67
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- :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
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- elsif val == 68
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- :CANT_UNLOAD_UNITS_THERE
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- elsif val == 69
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- :CANT_WARP_IN_UNITS_THERE
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- elsif val == 70
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- :CANT_LOAD_IMMOBILE_UNITS
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- elsif val == 71
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- :CANT_RECHARGE_IMMOBILE_UNITS
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- elsif val == 72
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- :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
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- elsif val == 73
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- :CANT_LOAD_THAT_UNIT
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- elsif val == 74
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- :NO_CARGO_TO_UNLOAD
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- elsif val == 75
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- :LOAD_ALL_NO_TARGETS_FOUND
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- elsif val == 76
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- :NOT_WHILE_OCCUPIED
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- elsif val == 77
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- :CANT_ATTACK_WITHOUT_AMMO
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- elsif val == 78
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- :CANT_HOLD_ANY_MORE_AMMO
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- elsif val == 79
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- :TECH_REQUIREMENTS_NOT_MET
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- elsif val == 80
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- :MUST_LOCKDOWN_UNIT_FIRST
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- elsif val == 81
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- :MUST_TARGET_UNIT
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- elsif val == 82
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- :MUST_TARGET_INVENTORY
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- elsif val == 83
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- :MUST_TARGET_VISIBLE_UNIT
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- elsif val == 84
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- :MUST_TARGET_VISIBLE_LOCATION
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- elsif val == 85
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- :MUST_TARGET_WALKABLE_LOCATION
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- elsif val == 86
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- :MUST_TARGET_PAWNABLE_UNIT
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- elsif val == 87
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- :YOU_CANT_CONTROL_THAT_UNIT
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- elsif val == 88
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- :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
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- elsif val == 89
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- :MUST_TARGET_RESOURCES
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- elsif val == 90
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- :REQUIRES_HEAL_TARGET
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- elsif val == 91
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- :REQUIRES_REPAIR_TARGET
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- elsif val == 92
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- :NO_ITEMS_TO_DROP
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- elsif val == 93
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- :CANT_HOLD_ANY_MORE_ITEMS
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- elsif val == 94
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- :CANT_HOLD_THAT
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- elsif val == 95
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- :TARGET_HAS_NO_INVENTORY
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- elsif val == 96
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- :CANT_DROP_THIS_ITEM
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- elsif val == 97
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- :CANT_MOVE_THIS_ITEM
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- elsif val == 98
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- :CANT_PAWN_THIS_UNIT
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- elsif val == 99
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- :MUST_TARGET_CASTER
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- elsif val == 100
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- :CANT_TARGET_CASTER
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- elsif val == 101
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- :MUST_TARGET_OUTER
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- elsif val == 102
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- :CANT_TARGET_OUTER
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- elsif val == 103
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- :MUST_TARGET_YOUR_OWN_UNITS
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- elsif val == 104
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- :CANT_TARGET_YOUR_OWN_UNITS
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- elsif val == 105
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- :MUST_TARGET_FRIENDLY_UNITS
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- elsif val == 106
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- :CANT_TARGET_FRIENDLY_UNITS
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- elsif val == 107
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- :MUST_TARGET_NEUTRAL_UNITS
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- elsif val == 108
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- :CANT_TARGET_NEUTRAL_UNITS
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- elsif val == 109
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- :MUST_TARGET_ENEMY_UNITS
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- elsif val == 110
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- :CANT_TARGET_ENEMY_UNITS
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- elsif val == 111
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- :MUST_TARGET_AIR_UNITS
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- elsif val == 112
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- :CANT_TARGET_AIR_UNITS
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- elsif val == 113
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- :MUST_TARGET_GROUND_UNITS
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- elsif val == 114
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- :CANT_TARGET_GROUND_UNITS
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- elsif val == 115
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- :MUST_TARGET_STRUCTURES
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- elsif val == 116
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- :CANT_TARGET_STRUCTURES
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- elsif val == 117
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- :MUST_TARGET_LIGHT_UNITS
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- elsif val == 118
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- :CANT_TARGET_LIGHT_UNITS
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- elsif val == 119
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- :MUST_TARGET_ARMORED_UNITS
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- elsif val == 120
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- :CANT_TARGET_ARMORED_UNITS
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- elsif val == 121
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- :MUST_TARGET_BIOLOGICAL_UNITS
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- elsif val == 122
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- :CANT_TARGET_BIOLOGICAL_UNITS
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- elsif val == 123
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- :MUST_TARGET_HEROIC_UNITS
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- elsif val == 124
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- :CANT_TARGET_HEROIC_UNITS
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- elsif val == 125
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- :MUST_TARGET_ROBOTIC_UNITS
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- elsif val == 126
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- :CANT_TARGET_ROBOTIC_UNITS
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- elsif val == 127
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- :MUST_TARGET_MECHANICAL_UNITS
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- elsif val == 128
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- :CANT_TARGET_MECHANICAL_UNITS
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- elsif val == 129
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- :MUST_TARGET_PSIONIC_UNITS
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- elsif val == 130
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- :CANT_TARGET_PSIONIC_UNITS
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- elsif val == 131
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- :MUST_TARGET_MASSIVE_UNITS
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- elsif val == 132
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- :CANT_TARGET_MASSIVE_UNITS
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- elsif val == 133
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- :MUST_TARGET_MISSILE
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- elsif val == 134
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- :CANT_TARGET_MISSILE
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- elsif val == 135
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- :MUST_TARGET_WORKER_UNITS
496
- elsif val == 136
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- :CANT_TARGET_WORKER_UNITS
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- elsif val == 137
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- :MUST_TARGET_ENERGY_CAPABLE_UNITS
500
- elsif val == 138
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- :CANT_TARGET_ENERGY_CAPABLE_UNITS
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- elsif val == 139
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- :MUST_TARGET_SHIELD_CAPABLE_UNITS
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- elsif val == 140
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- :CANT_TARGET_SHIELD_CAPABLE_UNITS
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- elsif val == 141
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- :MUST_TARGET_FLYERS
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- elsif val == 142
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- :CANT_TARGET_FLYERS
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- elsif val == 143
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- :MUST_TARGET_BURIED_UNITS
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- elsif val == 144
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- :CANT_TARGET_BURIED_UNITS
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- elsif val == 145
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- :MUST_TARGET_CLOAKED_UNITS
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- elsif val == 146
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- :CANT_TARGET_CLOAKED_UNITS
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- elsif val == 147
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- :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
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- elsif val == 148
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- :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
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- elsif val == 149
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- :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
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- elsif val == 150
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- :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
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- elsif val == 151
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- :MUST_TARGET_DEAD_UNITS
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- elsif val == 152
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- :CANT_TARGET_DEAD_UNITS
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- elsif val == 153
531
- :MUST_TARGET_REVIVABLE_UNITS
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- elsif val == 154
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- :CANT_TARGET_REVIVABLE_UNITS
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- elsif val == 155
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- :MUST_TARGET_HIDDEN_UNITS
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- elsif val == 156
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- :CANT_TARGET_HIDDEN_UNITS
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- elsif val == 157
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- :CANT_RECHARGE_OTHER_PLAYERS_UNITS
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- elsif val == 158
541
- :MUST_TARGET_HALLUCINATIONS
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- elsif val == 159
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- :CANT_TARGET_HALLUCINATIONS
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- elsif val == 160
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- :MUST_TARGET_INVULNERABLE_UNITS
546
- elsif val == 161
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- :CANT_TARGET_INVULNERABLE_UNITS
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- elsif val == 162
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- :MUST_TARGET_DETECTED_UNITS
550
- elsif val == 163
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- :CANT_TARGET_DETECTED_UNITS
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- elsif val == 164
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- :CANT_TARGET_UNIT_WITH_ENERGY
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- elsif val == 165
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- :CANT_TARGET_UNIT_WITH_SHIELDS
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- elsif val == 166
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- :MUST_TARGET_UNCOMMANDABLE_UNITS
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- elsif val == 167
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- :CANT_TARGET_UNCOMMANDABLE_UNITS
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- elsif val == 168
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- :MUST_TARGET_PREVENT_DEFEAT_UNITS
562
- elsif val == 169
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- :CANT_TARGET_PREVENT_DEFEAT_UNITS
564
- elsif val == 170
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- :MUST_TARGET_PREVENT_REVEAL_UNITS
566
- elsif val == 171
567
- :CANT_TARGET_PREVENT_REVEAL_UNITS
568
- elsif val == 172
569
- :MUST_TARGET_PASSIVE_UNITS
570
- elsif val == 173
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- :CANT_TARGET_PASSIVE_UNITS
572
- elsif val == 174
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- :MUST_TARGET_STUNNED_UNITS
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- elsif val == 175
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- :CANT_TARGET_STUNNED_UNITS
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- elsif val == 176
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- :MUST_TARGET_SUMMONED_UNITS
578
- elsif val == 177
579
- :CANT_TARGET_SUMMONED_UNITS
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- elsif val == 178
581
- :MUST_TARGET_USER1
582
- elsif val == 179
583
- :CANT_TARGET_USER1
584
- elsif val == 180
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- :MUST_TARGET_UNSTOPPABLE_UNITS
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- elsif val == 181
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- :CANT_TARGET_UNSTOPPABLE_UNITS
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- elsif val == 182
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- :MUST_TARGET_RESISTANT_UNITS
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- elsif val == 183
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- :CANT_TARGET_RESISTANT_UNITS
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- elsif val == 184
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- :MUST_TARGET_DAZED_UNITS
594
- elsif val == 185
595
- :CANT_TARGET_DAZED_UNITS
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- elsif val == 186
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- :CANT_LOCKDOWN
598
- elsif val == 187
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- :CANT_MIND_CONTROL
600
- elsif val == 188
601
- :MUST_TARGET_DESTRUCTIBLES
602
- elsif val == 189
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- :CANT_TARGET_DESTRUCTIBLES
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- elsif val == 190
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- :MUST_TARGET_ITEMS
606
- elsif val == 191
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- :CANT_TARGET_ITEMS
608
- elsif val == 192
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- :NO_CALLDOWN_AVAILABLE
610
- elsif val == 193
611
- :WAYPOINT_LIST_FULL
612
- elsif val == 194
613
- :MUST_TARGET_RACE
614
- elsif val == 195
615
- :CANT_TARGET_RACE
616
- elsif val == 196
617
- :MUST_TARGET_SIMILAR_UNITS
618
- elsif val == 197
619
- :CANT_TARGET_SIMILAR_UNITS
620
- elsif val == 198
621
- :CANT_FIND_ENOUGH_TARGETS
622
- elsif val == 199
623
- :ALREADY_SPAWNING_LARVA
624
- elsif val == 200
625
- :CANT_TARGET_EXHAUSTED_RESOURCES
626
- elsif val == 201
627
- :CANT_USE_MINIMAP
628
- elsif val == 202
629
- :CANT_USE_INFO_PANEL
630
- elsif val == 203
631
- :ORDER_QUEUE_IS_FULL
632
- elsif val == 204
633
- :CANT_HARVEST_THAT_RESOURCE
634
- elsif val == 205
635
- :HARVESTERS_NOT_REQUIRED
636
- elsif val == 206
637
- :ALREADY_TARGETED
638
- elsif val == 207
639
- :CANT_ATTACK_WEAPONS_DISABLED
640
- elsif val == 208
641
- :COULDNT_REACH_TARGET
642
- elsif val == 209
643
- :TARGET_IS_OUT_OF_RANGE
644
- elsif val == 210
645
- :TARGET_IS_TOO_CLOSE
646
- elsif val == 211
647
- :TARGET_IS_OUT_OF_ARC
648
- elsif val == 212
649
- :CANT_FIND_TELEPORT_LOCATION
650
- elsif val == 213
651
- :INVALID_ITEM_CLASS
652
- elsif val == 214
653
- :CANT_FIND_CANCEL_ORDER
654
- end
224
+ return :ENUM_ACTION_RESULT_UNSET if val == 0
225
+ return :SUCCESS if val == 1
226
+ return :NOT_SUPPORTED if val == 2
227
+ return :ERROR if val == 3
228
+ return :CANT_QUEUE_THAT_ORDER if val == 4
229
+ return :RETRY if val == 5
230
+ return :COOLDOWN if val == 6
231
+ return :QUEUE_IS_FULL if val == 7
232
+ return :RALLY_QUEUE_IS_FULL if val == 8
233
+ return :NOT_ENOUGH_MINERALS if val == 9
234
+ return :NOT_ENOUGH_VESPENE if val == 10
235
+ return :NOT_ENOUGH_TERRAZINE if val == 11
236
+ return :NOT_ENOUGH_CUSTOM if val == 12
237
+ return :NOT_ENOUGH_FOOD if val == 13
238
+ return :FOOD_USAGE_IMPOSSIBLE if val == 14
239
+ return :NOT_ENOUGH_LIFE if val == 15
240
+ return :NOT_ENOUGH_SHIELDS if val == 16
241
+ return :NOT_ENOUGH_ENERGY if val == 17
242
+ return :LIFE_SUPPRESSED if val == 18
243
+ return :SHIELDS_SUPPRESSED if val == 19
244
+ return :ENERGY_SUPPRESSED if val == 20
245
+ return :NOT_ENOUGH_CHARGES if val == 21
246
+ return :CANT_ADD_MORE_CHARGES if val == 22
247
+ return :TOO_MUCH_MINERALS if val == 23
248
+ return :TOO_MUCH_VESPENE if val == 24
249
+ return :TOO_MUCH_TERRAZINE if val == 25
250
+ return :TOO_MUCH_CUSTOM if val == 26
251
+ return :TOO_MUCH_FOOD if val == 27
252
+ return :TOO_MUCH_LIFE if val == 28
253
+ return :TOO_MUCH_SHIELDS if val == 29
254
+ return :TOO_MUCH_ENERGY if val == 30
255
+ return :MUST_TARGET_UNIT_WITH_LIFE if val == 31
256
+ return :MUST_TARGET_UNIT_WITH_SHIELDS if val == 32
257
+ return :MUST_TARGET_UNIT_WITH_ENERGY if val == 33
258
+ return :CANT_TRADE if val == 34
259
+ return :CANT_SPEND if val == 35
260
+ return :CANT_TARGET_THAT_UNIT if val == 36
261
+ return :COULDNT_ALLOCATE_UNIT if val == 37
262
+ return :UNIT_CANT_MOVE if val == 38
263
+ return :TRANSPORT_IS_HOLDING_POSITION if val == 39
264
+ return :BUILD_TECH_REQUIREMENTS_NOT_MET if val == 40
265
+ return :CANT_FIND_PLACEMENT_LOCATION if val == 41
266
+ return :CANT_BUILD_ON_THAT if val == 42
267
+ return :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF if val == 43
268
+ return :CANT_BUILD_LOCATION_INVALID if val == 44
269
+ return :CANT_SEE_BUILD_LOCATION if val == 45
270
+ return :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE if val == 46
271
+ return :CANT_BUILD_TOO_CLOSE_TO_RESOURCES if val == 47
272
+ return :CANT_BUILD_TOO_FAR_FROM_WATER if val == 48
273
+ return :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE if val == 49
274
+ return :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE if val == 50
275
+ return :CANT_BUILD_ON_DENSE_TERRAIN if val == 51
276
+ return :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE if val == 52
277
+ return :CANT_LAND_LOCATION_INVALID if val == 53
278
+ return :CANT_SEE_LAND_LOCATION if val == 54
279
+ return :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE if val == 55
280
+ return :CANT_LAND_TOO_CLOSE_TO_RESOURCES if val == 56
281
+ return :CANT_LAND_TOO_FAR_FROM_WATER if val == 57
282
+ return :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE if val == 58
283
+ return :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE if val == 59
284
+ return :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE if val == 60
285
+ return :CANT_LAND_ON_DENSE_TERRAIN if val == 61
286
+ return :ADD_ON_TOO_FAR_FROM_BUILDING if val == 62
287
+ return :MUST_BUILD_REFINERY_FIRST if val == 63
288
+ return :BUILDING_IS_UNDER_CONSTRUCTION if val == 64
289
+ return :CANT_FIND_DROP_OFF if val == 65
290
+ return :CANT_LOAD_OTHER_PLAYERS_UNITS if val == 66
291
+ return :NOT_ENOUGH_ROOM_TO_LOAD_UNIT if val == 67
292
+ return :CANT_UNLOAD_UNITS_THERE if val == 68
293
+ return :CANT_WARP_IN_UNITS_THERE if val == 69
294
+ return :CANT_LOAD_IMMOBILE_UNITS if val == 70
295
+ return :CANT_RECHARGE_IMMOBILE_UNITS if val == 71
296
+ return :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS if val == 72
297
+ return :CANT_LOAD_THAT_UNIT if val == 73
298
+ return :NO_CARGO_TO_UNLOAD if val == 74
299
+ return :LOAD_ALL_NO_TARGETS_FOUND if val == 75
300
+ return :NOT_WHILE_OCCUPIED if val == 76
301
+ return :CANT_ATTACK_WITHOUT_AMMO if val == 77
302
+ return :CANT_HOLD_ANY_MORE_AMMO if val == 78
303
+ return :TECH_REQUIREMENTS_NOT_MET if val == 79
304
+ return :MUST_LOCKDOWN_UNIT_FIRST if val == 80
305
+ return :MUST_TARGET_UNIT if val == 81
306
+ return :MUST_TARGET_INVENTORY if val == 82
307
+ return :MUST_TARGET_VISIBLE_UNIT if val == 83
308
+ return :MUST_TARGET_VISIBLE_LOCATION if val == 84
309
+ return :MUST_TARGET_WALKABLE_LOCATION if val == 85
310
+ return :MUST_TARGET_PAWNABLE_UNIT if val == 86
311
+ return :YOU_CANT_CONTROL_THAT_UNIT if val == 87
312
+ return :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT if val == 88
313
+ return :MUST_TARGET_RESOURCES if val == 89
314
+ return :REQUIRES_HEAL_TARGET if val == 90
315
+ return :REQUIRES_REPAIR_TARGET if val == 91
316
+ return :NO_ITEMS_TO_DROP if val == 92
317
+ return :CANT_HOLD_ANY_MORE_ITEMS if val == 93
318
+ return :CANT_HOLD_THAT if val == 94
319
+ return :TARGET_HAS_NO_INVENTORY if val == 95
320
+ return :CANT_DROP_THIS_ITEM if val == 96
321
+ return :CANT_MOVE_THIS_ITEM if val == 97
322
+ return :CANT_PAWN_THIS_UNIT if val == 98
323
+ return :MUST_TARGET_CASTER if val == 99
324
+ return :CANT_TARGET_CASTER if val == 100
325
+ return :MUST_TARGET_OUTER if val == 101
326
+ return :CANT_TARGET_OUTER if val == 102
327
+ return :MUST_TARGET_YOUR_OWN_UNITS if val == 103
328
+ return :CANT_TARGET_YOUR_OWN_UNITS if val == 104
329
+ return :MUST_TARGET_FRIENDLY_UNITS if val == 105
330
+ return :CANT_TARGET_FRIENDLY_UNITS if val == 106
331
+ return :MUST_TARGET_NEUTRAL_UNITS if val == 107
332
+ return :CANT_TARGET_NEUTRAL_UNITS if val == 108
333
+ return :MUST_TARGET_ENEMY_UNITS if val == 109
334
+ return :CANT_TARGET_ENEMY_UNITS if val == 110
335
+ return :MUST_TARGET_AIR_UNITS if val == 111
336
+ return :CANT_TARGET_AIR_UNITS if val == 112
337
+ return :MUST_TARGET_GROUND_UNITS if val == 113
338
+ return :CANT_TARGET_GROUND_UNITS if val == 114
339
+ return :MUST_TARGET_STRUCTURES if val == 115
340
+ return :CANT_TARGET_STRUCTURES if val == 116
341
+ return :MUST_TARGET_LIGHT_UNITS if val == 117
342
+ return :CANT_TARGET_LIGHT_UNITS if val == 118
343
+ return :MUST_TARGET_ARMORED_UNITS if val == 119
344
+ return :CANT_TARGET_ARMORED_UNITS if val == 120
345
+ return :MUST_TARGET_BIOLOGICAL_UNITS if val == 121
346
+ return :CANT_TARGET_BIOLOGICAL_UNITS if val == 122
347
+ return :MUST_TARGET_HEROIC_UNITS if val == 123
348
+ return :CANT_TARGET_HEROIC_UNITS if val == 124
349
+ return :MUST_TARGET_ROBOTIC_UNITS if val == 125
350
+ return :CANT_TARGET_ROBOTIC_UNITS if val == 126
351
+ return :MUST_TARGET_MECHANICAL_UNITS if val == 127
352
+ return :CANT_TARGET_MECHANICAL_UNITS if val == 128
353
+ return :MUST_TARGET_PSIONIC_UNITS if val == 129
354
+ return :CANT_TARGET_PSIONIC_UNITS if val == 130
355
+ return :MUST_TARGET_MASSIVE_UNITS if val == 131
356
+ return :CANT_TARGET_MASSIVE_UNITS if val == 132
357
+ return :MUST_TARGET_MISSILE if val == 133
358
+ return :CANT_TARGET_MISSILE if val == 134
359
+ return :MUST_TARGET_WORKER_UNITS if val == 135
360
+ return :CANT_TARGET_WORKER_UNITS if val == 136
361
+ return :MUST_TARGET_ENERGY_CAPABLE_UNITS if val == 137
362
+ return :CANT_TARGET_ENERGY_CAPABLE_UNITS if val == 138
363
+ return :MUST_TARGET_SHIELD_CAPABLE_UNITS if val == 139
364
+ return :CANT_TARGET_SHIELD_CAPABLE_UNITS if val == 140
365
+ return :MUST_TARGET_FLYERS if val == 141
366
+ return :CANT_TARGET_FLYERS if val == 142
367
+ return :MUST_TARGET_BURIED_UNITS if val == 143
368
+ return :CANT_TARGET_BURIED_UNITS if val == 144
369
+ return :MUST_TARGET_CLOAKED_UNITS if val == 145
370
+ return :CANT_TARGET_CLOAKED_UNITS if val == 146
371
+ return :MUST_TARGET_UNITS_IN_A_STASIS_FIELD if val == 147
372
+ return :CANT_TARGET_UNITS_IN_A_STASIS_FIELD if val == 148
373
+ return :MUST_TARGET_UNDER_CONSTRUCTION_UNITS if val == 149
374
+ return :CANT_TARGET_UNDER_CONSTRUCTION_UNITS if val == 150
375
+ return :MUST_TARGET_DEAD_UNITS if val == 151
376
+ return :CANT_TARGET_DEAD_UNITS if val == 152
377
+ return :MUST_TARGET_REVIVABLE_UNITS if val == 153
378
+ return :CANT_TARGET_REVIVABLE_UNITS if val == 154
379
+ return :MUST_TARGET_HIDDEN_UNITS if val == 155
380
+ return :CANT_TARGET_HIDDEN_UNITS if val == 156
381
+ return :CANT_RECHARGE_OTHER_PLAYERS_UNITS if val == 157
382
+ return :MUST_TARGET_HALLUCINATIONS if val == 158
383
+ return :CANT_TARGET_HALLUCINATIONS if val == 159
384
+ return :MUST_TARGET_INVULNERABLE_UNITS if val == 160
385
+ return :CANT_TARGET_INVULNERABLE_UNITS if val == 161
386
+ return :MUST_TARGET_DETECTED_UNITS if val == 162
387
+ return :CANT_TARGET_DETECTED_UNITS if val == 163
388
+ return :CANT_TARGET_UNIT_WITH_ENERGY if val == 164
389
+ return :CANT_TARGET_UNIT_WITH_SHIELDS if val == 165
390
+ return :MUST_TARGET_UNCOMMANDABLE_UNITS if val == 166
391
+ return :CANT_TARGET_UNCOMMANDABLE_UNITS if val == 167
392
+ return :MUST_TARGET_PREVENT_DEFEAT_UNITS if val == 168
393
+ return :CANT_TARGET_PREVENT_DEFEAT_UNITS if val == 169
394
+ return :MUST_TARGET_PREVENT_REVEAL_UNITS if val == 170
395
+ return :CANT_TARGET_PREVENT_REVEAL_UNITS if val == 171
396
+ return :MUST_TARGET_PASSIVE_UNITS if val == 172
397
+ return :CANT_TARGET_PASSIVE_UNITS if val == 173
398
+ return :MUST_TARGET_STUNNED_UNITS if val == 174
399
+ return :CANT_TARGET_STUNNED_UNITS if val == 175
400
+ return :MUST_TARGET_SUMMONED_UNITS if val == 176
401
+ return :CANT_TARGET_SUMMONED_UNITS if val == 177
402
+ return :MUST_TARGET_USER1 if val == 178
403
+ return :CANT_TARGET_USER1 if val == 179
404
+ return :MUST_TARGET_UNSTOPPABLE_UNITS if val == 180
405
+ return :CANT_TARGET_UNSTOPPABLE_UNITS if val == 181
406
+ return :MUST_TARGET_RESISTANT_UNITS if val == 182
407
+ return :CANT_TARGET_RESISTANT_UNITS if val == 183
408
+ return :MUST_TARGET_DAZED_UNITS if val == 184
409
+ return :CANT_TARGET_DAZED_UNITS if val == 185
410
+ return :CANT_LOCKDOWN if val == 186
411
+ return :CANT_MIND_CONTROL if val == 187
412
+ return :MUST_TARGET_DESTRUCTIBLES if val == 188
413
+ return :CANT_TARGET_DESTRUCTIBLES if val == 189
414
+ return :MUST_TARGET_ITEMS if val == 190
415
+ return :CANT_TARGET_ITEMS if val == 191
416
+ return :NO_CALLDOWN_AVAILABLE if val == 192
417
+ return :WAYPOINT_LIST_FULL if val == 193
418
+ return :MUST_TARGET_RACE if val == 194
419
+ return :CANT_TARGET_RACE if val == 195
420
+ return :MUST_TARGET_SIMILAR_UNITS if val == 196
421
+ return :CANT_TARGET_SIMILAR_UNITS if val == 197
422
+ return :CANT_FIND_ENOUGH_TARGETS if val == 198
423
+ return :ALREADY_SPAWNING_LARVA if val == 199
424
+ return :CANT_TARGET_EXHAUSTED_RESOURCES if val == 200
425
+ return :CANT_USE_MINIMAP if val == 201
426
+ return :CANT_USE_INFO_PANEL if val == 202
427
+ return :ORDER_QUEUE_IS_FULL if val == 203
428
+ return :CANT_HARVEST_THAT_RESOURCE if val == 204
429
+ return :HARVESTERS_NOT_REQUIRED if val == 205
430
+ return :ALREADY_TARGETED if val == 206
431
+ return :CANT_ATTACK_WEAPONS_DISABLED if val == 207
432
+ return :COULDNT_REACH_TARGET if val == 208
433
+ return :TARGET_IS_OUT_OF_RANGE if val == 209
434
+ return :TARGET_IS_TOO_CLOSE if val == 210
435
+ return :TARGET_IS_OUT_OF_ARC if val == 211
436
+ return :CANT_FIND_TELEPORT_LOCATION if val == 212
437
+ return :INVALID_ITEM_CLASS if val == 213
438
+ return :CANT_FIND_CANCEL_ORDER if val == 214
655
439
  end
656
440
 
657
441
  def self.resolve(val)
658
- if val == :ENUM_ACTION_RESULT_UNSET
659
- 0
660
- elsif val == :SUCCESS
661
- 1
662
- elsif val == :NOT_SUPPORTED
663
- 2
664
- elsif val == :ERROR
665
- 3
666
- elsif val == :CANT_QUEUE_THAT_ORDER
667
- 4
668
- elsif val == :RETRY
669
- 5
670
- elsif val == :COOLDOWN
671
- 6
672
- elsif val == :QUEUE_IS_FULL
673
- 7
674
- elsif val == :RALLY_QUEUE_IS_FULL
675
- 8
676
- elsif val == :NOT_ENOUGH_MINERALS
677
- 9
678
- elsif val == :NOT_ENOUGH_VESPENE
679
- 10
680
- elsif val == :NOT_ENOUGH_TERRAZINE
681
- 11
682
- elsif val == :NOT_ENOUGH_CUSTOM
683
- 12
684
- elsif val == :NOT_ENOUGH_FOOD
685
- 13
686
- elsif val == :FOOD_USAGE_IMPOSSIBLE
687
- 14
688
- elsif val == :NOT_ENOUGH_LIFE
689
- 15
690
- elsif val == :NOT_ENOUGH_SHIELDS
691
- 16
692
- elsif val == :NOT_ENOUGH_ENERGY
693
- 17
694
- elsif val == :LIFE_SUPPRESSED
695
- 18
696
- elsif val == :SHIELDS_SUPPRESSED
697
- 19
698
- elsif val == :ENERGY_SUPPRESSED
699
- 20
700
- elsif val == :NOT_ENOUGH_CHARGES
701
- 21
702
- elsif val == :CANT_ADD_MORE_CHARGES
703
- 22
704
- elsif val == :TOO_MUCH_MINERALS
705
- 23
706
- elsif val == :TOO_MUCH_VESPENE
707
- 24
708
- elsif val == :TOO_MUCH_TERRAZINE
709
- 25
710
- elsif val == :TOO_MUCH_CUSTOM
711
- 26
712
- elsif val == :TOO_MUCH_FOOD
713
- 27
714
- elsif val == :TOO_MUCH_LIFE
715
- 28
716
- elsif val == :TOO_MUCH_SHIELDS
717
- 29
718
- elsif val == :TOO_MUCH_ENERGY
719
- 30
720
- elsif val == :MUST_TARGET_UNIT_WITH_LIFE
721
- 31
722
- elsif val == :MUST_TARGET_UNIT_WITH_SHIELDS
723
- 32
724
- elsif val == :MUST_TARGET_UNIT_WITH_ENERGY
725
- 33
726
- elsif val == :CANT_TRADE
727
- 34
728
- elsif val == :CANT_SPEND
729
- 35
730
- elsif val == :CANT_TARGET_THAT_UNIT
731
- 36
732
- elsif val == :COULDNT_ALLOCATE_UNIT
733
- 37
734
- elsif val == :UNIT_CANT_MOVE
735
- 38
736
- elsif val == :TRANSPORT_IS_HOLDING_POSITION
737
- 39
738
- elsif val == :BUILD_TECH_REQUIREMENTS_NOT_MET
739
- 40
740
- elsif val == :CANT_FIND_PLACEMENT_LOCATION
741
- 41
742
- elsif val == :CANT_BUILD_ON_THAT
743
- 42
744
- elsif val == :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
745
- 43
746
- elsif val == :CANT_BUILD_LOCATION_INVALID
747
- 44
748
- elsif val == :CANT_SEE_BUILD_LOCATION
749
- 45
750
- elsif val == :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
751
- 46
752
- elsif val == :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
753
- 47
754
- elsif val == :CANT_BUILD_TOO_FAR_FROM_WATER
755
- 48
756
- elsif val == :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
757
- 49
758
- elsif val == :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
759
- 50
760
- elsif val == :CANT_BUILD_ON_DENSE_TERRAIN
761
- 51
762
- elsif val == :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
763
- 52
764
- elsif val == :CANT_LAND_LOCATION_INVALID
765
- 53
766
- elsif val == :CANT_SEE_LAND_LOCATION
767
- 54
768
- elsif val == :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
769
- 55
770
- elsif val == :CANT_LAND_TOO_CLOSE_TO_RESOURCES
771
- 56
772
- elsif val == :CANT_LAND_TOO_FAR_FROM_WATER
773
- 57
774
- elsif val == :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
775
- 58
776
- elsif val == :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
777
- 59
778
- elsif val == :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
779
- 60
780
- elsif val == :CANT_LAND_ON_DENSE_TERRAIN
781
- 61
782
- elsif val == :ADD_ON_TOO_FAR_FROM_BUILDING
783
- 62
784
- elsif val == :MUST_BUILD_REFINERY_FIRST
785
- 63
786
- elsif val == :BUILDING_IS_UNDER_CONSTRUCTION
787
- 64
788
- elsif val == :CANT_FIND_DROP_OFF
789
- 65
790
- elsif val == :CANT_LOAD_OTHER_PLAYERS_UNITS
791
- 66
792
- elsif val == :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
793
- 67
794
- elsif val == :CANT_UNLOAD_UNITS_THERE
795
- 68
796
- elsif val == :CANT_WARP_IN_UNITS_THERE
797
- 69
798
- elsif val == :CANT_LOAD_IMMOBILE_UNITS
799
- 70
800
- elsif val == :CANT_RECHARGE_IMMOBILE_UNITS
801
- 71
802
- elsif val == :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
803
- 72
804
- elsif val == :CANT_LOAD_THAT_UNIT
805
- 73
806
- elsif val == :NO_CARGO_TO_UNLOAD
807
- 74
808
- elsif val == :LOAD_ALL_NO_TARGETS_FOUND
809
- 75
810
- elsif val == :NOT_WHILE_OCCUPIED
811
- 76
812
- elsif val == :CANT_ATTACK_WITHOUT_AMMO
813
- 77
814
- elsif val == :CANT_HOLD_ANY_MORE_AMMO
815
- 78
816
- elsif val == :TECH_REQUIREMENTS_NOT_MET
817
- 79
818
- elsif val == :MUST_LOCKDOWN_UNIT_FIRST
819
- 80
820
- elsif val == :MUST_TARGET_UNIT
821
- 81
822
- elsif val == :MUST_TARGET_INVENTORY
823
- 82
824
- elsif val == :MUST_TARGET_VISIBLE_UNIT
825
- 83
826
- elsif val == :MUST_TARGET_VISIBLE_LOCATION
827
- 84
828
- elsif val == :MUST_TARGET_WALKABLE_LOCATION
829
- 85
830
- elsif val == :MUST_TARGET_PAWNABLE_UNIT
831
- 86
832
- elsif val == :YOU_CANT_CONTROL_THAT_UNIT
833
- 87
834
- elsif val == :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
835
- 88
836
- elsif val == :MUST_TARGET_RESOURCES
837
- 89
838
- elsif val == :REQUIRES_HEAL_TARGET
839
- 90
840
- elsif val == :REQUIRES_REPAIR_TARGET
841
- 91
842
- elsif val == :NO_ITEMS_TO_DROP
843
- 92
844
- elsif val == :CANT_HOLD_ANY_MORE_ITEMS
845
- 93
846
- elsif val == :CANT_HOLD_THAT
847
- 94
848
- elsif val == :TARGET_HAS_NO_INVENTORY
849
- 95
850
- elsif val == :CANT_DROP_THIS_ITEM
851
- 96
852
- elsif val == :CANT_MOVE_THIS_ITEM
853
- 97
854
- elsif val == :CANT_PAWN_THIS_UNIT
855
- 98
856
- elsif val == :MUST_TARGET_CASTER
857
- 99
858
- elsif val == :CANT_TARGET_CASTER
859
- 100
860
- elsif val == :MUST_TARGET_OUTER
861
- 101
862
- elsif val == :CANT_TARGET_OUTER
863
- 102
864
- elsif val == :MUST_TARGET_YOUR_OWN_UNITS
865
- 103
866
- elsif val == :CANT_TARGET_YOUR_OWN_UNITS
867
- 104
868
- elsif val == :MUST_TARGET_FRIENDLY_UNITS
869
- 105
870
- elsif val == :CANT_TARGET_FRIENDLY_UNITS
871
- 106
872
- elsif val == :MUST_TARGET_NEUTRAL_UNITS
873
- 107
874
- elsif val == :CANT_TARGET_NEUTRAL_UNITS
875
- 108
876
- elsif val == :MUST_TARGET_ENEMY_UNITS
877
- 109
878
- elsif val == :CANT_TARGET_ENEMY_UNITS
879
- 110
880
- elsif val == :MUST_TARGET_AIR_UNITS
881
- 111
882
- elsif val == :CANT_TARGET_AIR_UNITS
883
- 112
884
- elsif val == :MUST_TARGET_GROUND_UNITS
885
- 113
886
- elsif val == :CANT_TARGET_GROUND_UNITS
887
- 114
888
- elsif val == :MUST_TARGET_STRUCTURES
889
- 115
890
- elsif val == :CANT_TARGET_STRUCTURES
891
- 116
892
- elsif val == :MUST_TARGET_LIGHT_UNITS
893
- 117
894
- elsif val == :CANT_TARGET_LIGHT_UNITS
895
- 118
896
- elsif val == :MUST_TARGET_ARMORED_UNITS
897
- 119
898
- elsif val == :CANT_TARGET_ARMORED_UNITS
899
- 120
900
- elsif val == :MUST_TARGET_BIOLOGICAL_UNITS
901
- 121
902
- elsif val == :CANT_TARGET_BIOLOGICAL_UNITS
903
- 122
904
- elsif val == :MUST_TARGET_HEROIC_UNITS
905
- 123
906
- elsif val == :CANT_TARGET_HEROIC_UNITS
907
- 124
908
- elsif val == :MUST_TARGET_ROBOTIC_UNITS
909
- 125
910
- elsif val == :CANT_TARGET_ROBOTIC_UNITS
911
- 126
912
- elsif val == :MUST_TARGET_MECHANICAL_UNITS
913
- 127
914
- elsif val == :CANT_TARGET_MECHANICAL_UNITS
915
- 128
916
- elsif val == :MUST_TARGET_PSIONIC_UNITS
917
- 129
918
- elsif val == :CANT_TARGET_PSIONIC_UNITS
919
- 130
920
- elsif val == :MUST_TARGET_MASSIVE_UNITS
921
- 131
922
- elsif val == :CANT_TARGET_MASSIVE_UNITS
923
- 132
924
- elsif val == :MUST_TARGET_MISSILE
925
- 133
926
- elsif val == :CANT_TARGET_MISSILE
927
- 134
928
- elsif val == :MUST_TARGET_WORKER_UNITS
929
- 135
930
- elsif val == :CANT_TARGET_WORKER_UNITS
931
- 136
932
- elsif val == :MUST_TARGET_ENERGY_CAPABLE_UNITS
933
- 137
934
- elsif val == :CANT_TARGET_ENERGY_CAPABLE_UNITS
935
- 138
936
- elsif val == :MUST_TARGET_SHIELD_CAPABLE_UNITS
937
- 139
938
- elsif val == :CANT_TARGET_SHIELD_CAPABLE_UNITS
939
- 140
940
- elsif val == :MUST_TARGET_FLYERS
941
- 141
942
- elsif val == :CANT_TARGET_FLYERS
943
- 142
944
- elsif val == :MUST_TARGET_BURIED_UNITS
945
- 143
946
- elsif val == :CANT_TARGET_BURIED_UNITS
947
- 144
948
- elsif val == :MUST_TARGET_CLOAKED_UNITS
949
- 145
950
- elsif val == :CANT_TARGET_CLOAKED_UNITS
951
- 146
952
- elsif val == :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
953
- 147
954
- elsif val == :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
955
- 148
956
- elsif val == :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
957
- 149
958
- elsif val == :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
959
- 150
960
- elsif val == :MUST_TARGET_DEAD_UNITS
961
- 151
962
- elsif val == :CANT_TARGET_DEAD_UNITS
963
- 152
964
- elsif val == :MUST_TARGET_REVIVABLE_UNITS
965
- 153
966
- elsif val == :CANT_TARGET_REVIVABLE_UNITS
967
- 154
968
- elsif val == :MUST_TARGET_HIDDEN_UNITS
969
- 155
970
- elsif val == :CANT_TARGET_HIDDEN_UNITS
971
- 156
972
- elsif val == :CANT_RECHARGE_OTHER_PLAYERS_UNITS
973
- 157
974
- elsif val == :MUST_TARGET_HALLUCINATIONS
975
- 158
976
- elsif val == :CANT_TARGET_HALLUCINATIONS
977
- 159
978
- elsif val == :MUST_TARGET_INVULNERABLE_UNITS
979
- 160
980
- elsif val == :CANT_TARGET_INVULNERABLE_UNITS
981
- 161
982
- elsif val == :MUST_TARGET_DETECTED_UNITS
983
- 162
984
- elsif val == :CANT_TARGET_DETECTED_UNITS
985
- 163
986
- elsif val == :CANT_TARGET_UNIT_WITH_ENERGY
987
- 164
988
- elsif val == :CANT_TARGET_UNIT_WITH_SHIELDS
989
- 165
990
- elsif val == :MUST_TARGET_UNCOMMANDABLE_UNITS
991
- 166
992
- elsif val == :CANT_TARGET_UNCOMMANDABLE_UNITS
993
- 167
994
- elsif val == :MUST_TARGET_PREVENT_DEFEAT_UNITS
995
- 168
996
- elsif val == :CANT_TARGET_PREVENT_DEFEAT_UNITS
997
- 169
998
- elsif val == :MUST_TARGET_PREVENT_REVEAL_UNITS
999
- 170
1000
- elsif val == :CANT_TARGET_PREVENT_REVEAL_UNITS
1001
- 171
1002
- elsif val == :MUST_TARGET_PASSIVE_UNITS
1003
- 172
1004
- elsif val == :CANT_TARGET_PASSIVE_UNITS
1005
- 173
1006
- elsif val == :MUST_TARGET_STUNNED_UNITS
1007
- 174
1008
- elsif val == :CANT_TARGET_STUNNED_UNITS
1009
- 175
1010
- elsif val == :MUST_TARGET_SUMMONED_UNITS
1011
- 176
1012
- elsif val == :CANT_TARGET_SUMMONED_UNITS
1013
- 177
1014
- elsif val == :MUST_TARGET_USER1
1015
- 178
1016
- elsif val == :CANT_TARGET_USER1
1017
- 179
1018
- elsif val == :MUST_TARGET_UNSTOPPABLE_UNITS
1019
- 180
1020
- elsif val == :CANT_TARGET_UNSTOPPABLE_UNITS
1021
- 181
1022
- elsif val == :MUST_TARGET_RESISTANT_UNITS
1023
- 182
1024
- elsif val == :CANT_TARGET_RESISTANT_UNITS
1025
- 183
1026
- elsif val == :MUST_TARGET_DAZED_UNITS
1027
- 184
1028
- elsif val == :CANT_TARGET_DAZED_UNITS
1029
- 185
1030
- elsif val == :CANT_LOCKDOWN
1031
- 186
1032
- elsif val == :CANT_MIND_CONTROL
1033
- 187
1034
- elsif val == :MUST_TARGET_DESTRUCTIBLES
1035
- 188
1036
- elsif val == :CANT_TARGET_DESTRUCTIBLES
1037
- 189
1038
- elsif val == :MUST_TARGET_ITEMS
1039
- 190
1040
- elsif val == :CANT_TARGET_ITEMS
1041
- 191
1042
- elsif val == :NO_CALLDOWN_AVAILABLE
1043
- 192
1044
- elsif val == :WAYPOINT_LIST_FULL
1045
- 193
1046
- elsif val == :MUST_TARGET_RACE
1047
- 194
1048
- elsif val == :CANT_TARGET_RACE
1049
- 195
1050
- elsif val == :MUST_TARGET_SIMILAR_UNITS
1051
- 196
1052
- elsif val == :CANT_TARGET_SIMILAR_UNITS
1053
- 197
1054
- elsif val == :CANT_FIND_ENOUGH_TARGETS
1055
- 198
1056
- elsif val == :ALREADY_SPAWNING_LARVA
1057
- 199
1058
- elsif val == :CANT_TARGET_EXHAUSTED_RESOURCES
1059
- 200
1060
- elsif val == :CANT_USE_MINIMAP
1061
- 201
1062
- elsif val == :CANT_USE_INFO_PANEL
1063
- 202
1064
- elsif val == :ORDER_QUEUE_IS_FULL
1065
- 203
1066
- elsif val == :CANT_HARVEST_THAT_RESOURCE
1067
- 204
1068
- elsif val == :HARVESTERS_NOT_REQUIRED
1069
- 205
1070
- elsif val == :ALREADY_TARGETED
1071
- 206
1072
- elsif val == :CANT_ATTACK_WEAPONS_DISABLED
1073
- 207
1074
- elsif val == :COULDNT_REACH_TARGET
1075
- 208
1076
- elsif val == :TARGET_IS_OUT_OF_RANGE
1077
- 209
1078
- elsif val == :TARGET_IS_TOO_CLOSE
1079
- 210
1080
- elsif val == :TARGET_IS_OUT_OF_ARC
1081
- 211
1082
- elsif val == :CANT_FIND_TELEPORT_LOCATION
1083
- 212
1084
- elsif val == :INVALID_ITEM_CLASS
1085
- 213
1086
- elsif val == :CANT_FIND_CANCEL_ORDER
1087
- 214
1088
- end
442
+ return 0 if val == :ENUM_ACTION_RESULT_UNSET
443
+ return 1 if val == :SUCCESS
444
+ return 2 if val == :NOT_SUPPORTED
445
+ return 3 if val == :ERROR
446
+ return 4 if val == :CANT_QUEUE_THAT_ORDER
447
+ return 5 if val == :RETRY
448
+ return 6 if val == :COOLDOWN
449
+ return 7 if val == :QUEUE_IS_FULL
450
+ return 8 if val == :RALLY_QUEUE_IS_FULL
451
+ return 9 if val == :NOT_ENOUGH_MINERALS
452
+ return 10 if val == :NOT_ENOUGH_VESPENE
453
+ return 11 if val == :NOT_ENOUGH_TERRAZINE
454
+ return 12 if val == :NOT_ENOUGH_CUSTOM
455
+ return 13 if val == :NOT_ENOUGH_FOOD
456
+ return 14 if val == :FOOD_USAGE_IMPOSSIBLE
457
+ return 15 if val == :NOT_ENOUGH_LIFE
458
+ return 16 if val == :NOT_ENOUGH_SHIELDS
459
+ return 17 if val == :NOT_ENOUGH_ENERGY
460
+ return 18 if val == :LIFE_SUPPRESSED
461
+ return 19 if val == :SHIELDS_SUPPRESSED
462
+ return 20 if val == :ENERGY_SUPPRESSED
463
+ return 21 if val == :NOT_ENOUGH_CHARGES
464
+ return 22 if val == :CANT_ADD_MORE_CHARGES
465
+ return 23 if val == :TOO_MUCH_MINERALS
466
+ return 24 if val == :TOO_MUCH_VESPENE
467
+ return 25 if val == :TOO_MUCH_TERRAZINE
468
+ return 26 if val == :TOO_MUCH_CUSTOM
469
+ return 27 if val == :TOO_MUCH_FOOD
470
+ return 28 if val == :TOO_MUCH_LIFE
471
+ return 29 if val == :TOO_MUCH_SHIELDS
472
+ return 30 if val == :TOO_MUCH_ENERGY
473
+ return 31 if val == :MUST_TARGET_UNIT_WITH_LIFE
474
+ return 32 if val == :MUST_TARGET_UNIT_WITH_SHIELDS
475
+ return 33 if val == :MUST_TARGET_UNIT_WITH_ENERGY
476
+ return 34 if val == :CANT_TRADE
477
+ return 35 if val == :CANT_SPEND
478
+ return 36 if val == :CANT_TARGET_THAT_UNIT
479
+ return 37 if val == :COULDNT_ALLOCATE_UNIT
480
+ return 38 if val == :UNIT_CANT_MOVE
481
+ return 39 if val == :TRANSPORT_IS_HOLDING_POSITION
482
+ return 40 if val == :BUILD_TECH_REQUIREMENTS_NOT_MET
483
+ return 41 if val == :CANT_FIND_PLACEMENT_LOCATION
484
+ return 42 if val == :CANT_BUILD_ON_THAT
485
+ return 43 if val == :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
486
+ return 44 if val == :CANT_BUILD_LOCATION_INVALID
487
+ return 45 if val == :CANT_SEE_BUILD_LOCATION
488
+ return 46 if val == :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
489
+ return 47 if val == :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
490
+ return 48 if val == :CANT_BUILD_TOO_FAR_FROM_WATER
491
+ return 49 if val == :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
492
+ return 50 if val == :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
493
+ return 51 if val == :CANT_BUILD_ON_DENSE_TERRAIN
494
+ return 52 if val == :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
495
+ return 53 if val == :CANT_LAND_LOCATION_INVALID
496
+ return 54 if val == :CANT_SEE_LAND_LOCATION
497
+ return 55 if val == :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
498
+ return 56 if val == :CANT_LAND_TOO_CLOSE_TO_RESOURCES
499
+ return 57 if val == :CANT_LAND_TOO_FAR_FROM_WATER
500
+ return 58 if val == :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
501
+ return 59 if val == :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
502
+ return 60 if val == :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
503
+ return 61 if val == :CANT_LAND_ON_DENSE_TERRAIN
504
+ return 62 if val == :ADD_ON_TOO_FAR_FROM_BUILDING
505
+ return 63 if val == :MUST_BUILD_REFINERY_FIRST
506
+ return 64 if val == :BUILDING_IS_UNDER_CONSTRUCTION
507
+ return 65 if val == :CANT_FIND_DROP_OFF
508
+ return 66 if val == :CANT_LOAD_OTHER_PLAYERS_UNITS
509
+ return 67 if val == :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
510
+ return 68 if val == :CANT_UNLOAD_UNITS_THERE
511
+ return 69 if val == :CANT_WARP_IN_UNITS_THERE
512
+ return 70 if val == :CANT_LOAD_IMMOBILE_UNITS
513
+ return 71 if val == :CANT_RECHARGE_IMMOBILE_UNITS
514
+ return 72 if val == :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
515
+ return 73 if val == :CANT_LOAD_THAT_UNIT
516
+ return 74 if val == :NO_CARGO_TO_UNLOAD
517
+ return 75 if val == :LOAD_ALL_NO_TARGETS_FOUND
518
+ return 76 if val == :NOT_WHILE_OCCUPIED
519
+ return 77 if val == :CANT_ATTACK_WITHOUT_AMMO
520
+ return 78 if val == :CANT_HOLD_ANY_MORE_AMMO
521
+ return 79 if val == :TECH_REQUIREMENTS_NOT_MET
522
+ return 80 if val == :MUST_LOCKDOWN_UNIT_FIRST
523
+ return 81 if val == :MUST_TARGET_UNIT
524
+ return 82 if val == :MUST_TARGET_INVENTORY
525
+ return 83 if val == :MUST_TARGET_VISIBLE_UNIT
526
+ return 84 if val == :MUST_TARGET_VISIBLE_LOCATION
527
+ return 85 if val == :MUST_TARGET_WALKABLE_LOCATION
528
+ return 86 if val == :MUST_TARGET_PAWNABLE_UNIT
529
+ return 87 if val == :YOU_CANT_CONTROL_THAT_UNIT
530
+ return 88 if val == :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
531
+ return 89 if val == :MUST_TARGET_RESOURCES
532
+ return 90 if val == :REQUIRES_HEAL_TARGET
533
+ return 91 if val == :REQUIRES_REPAIR_TARGET
534
+ return 92 if val == :NO_ITEMS_TO_DROP
535
+ return 93 if val == :CANT_HOLD_ANY_MORE_ITEMS
536
+ return 94 if val == :CANT_HOLD_THAT
537
+ return 95 if val == :TARGET_HAS_NO_INVENTORY
538
+ return 96 if val == :CANT_DROP_THIS_ITEM
539
+ return 97 if val == :CANT_MOVE_THIS_ITEM
540
+ return 98 if val == :CANT_PAWN_THIS_UNIT
541
+ return 99 if val == :MUST_TARGET_CASTER
542
+ return 100 if val == :CANT_TARGET_CASTER
543
+ return 101 if val == :MUST_TARGET_OUTER
544
+ return 102 if val == :CANT_TARGET_OUTER
545
+ return 103 if val == :MUST_TARGET_YOUR_OWN_UNITS
546
+ return 104 if val == :CANT_TARGET_YOUR_OWN_UNITS
547
+ return 105 if val == :MUST_TARGET_FRIENDLY_UNITS
548
+ return 106 if val == :CANT_TARGET_FRIENDLY_UNITS
549
+ return 107 if val == :MUST_TARGET_NEUTRAL_UNITS
550
+ return 108 if val == :CANT_TARGET_NEUTRAL_UNITS
551
+ return 109 if val == :MUST_TARGET_ENEMY_UNITS
552
+ return 110 if val == :CANT_TARGET_ENEMY_UNITS
553
+ return 111 if val == :MUST_TARGET_AIR_UNITS
554
+ return 112 if val == :CANT_TARGET_AIR_UNITS
555
+ return 113 if val == :MUST_TARGET_GROUND_UNITS
556
+ return 114 if val == :CANT_TARGET_GROUND_UNITS
557
+ return 115 if val == :MUST_TARGET_STRUCTURES
558
+ return 116 if val == :CANT_TARGET_STRUCTURES
559
+ return 117 if val == :MUST_TARGET_LIGHT_UNITS
560
+ return 118 if val == :CANT_TARGET_LIGHT_UNITS
561
+ return 119 if val == :MUST_TARGET_ARMORED_UNITS
562
+ return 120 if val == :CANT_TARGET_ARMORED_UNITS
563
+ return 121 if val == :MUST_TARGET_BIOLOGICAL_UNITS
564
+ return 122 if val == :CANT_TARGET_BIOLOGICAL_UNITS
565
+ return 123 if val == :MUST_TARGET_HEROIC_UNITS
566
+ return 124 if val == :CANT_TARGET_HEROIC_UNITS
567
+ return 125 if val == :MUST_TARGET_ROBOTIC_UNITS
568
+ return 126 if val == :CANT_TARGET_ROBOTIC_UNITS
569
+ return 127 if val == :MUST_TARGET_MECHANICAL_UNITS
570
+ return 128 if val == :CANT_TARGET_MECHANICAL_UNITS
571
+ return 129 if val == :MUST_TARGET_PSIONIC_UNITS
572
+ return 130 if val == :CANT_TARGET_PSIONIC_UNITS
573
+ return 131 if val == :MUST_TARGET_MASSIVE_UNITS
574
+ return 132 if val == :CANT_TARGET_MASSIVE_UNITS
575
+ return 133 if val == :MUST_TARGET_MISSILE
576
+ return 134 if val == :CANT_TARGET_MISSILE
577
+ return 135 if val == :MUST_TARGET_WORKER_UNITS
578
+ return 136 if val == :CANT_TARGET_WORKER_UNITS
579
+ return 137 if val == :MUST_TARGET_ENERGY_CAPABLE_UNITS
580
+ return 138 if val == :CANT_TARGET_ENERGY_CAPABLE_UNITS
581
+ return 139 if val == :MUST_TARGET_SHIELD_CAPABLE_UNITS
582
+ return 140 if val == :CANT_TARGET_SHIELD_CAPABLE_UNITS
583
+ return 141 if val == :MUST_TARGET_FLYERS
584
+ return 142 if val == :CANT_TARGET_FLYERS
585
+ return 143 if val == :MUST_TARGET_BURIED_UNITS
586
+ return 144 if val == :CANT_TARGET_BURIED_UNITS
587
+ return 145 if val == :MUST_TARGET_CLOAKED_UNITS
588
+ return 146 if val == :CANT_TARGET_CLOAKED_UNITS
589
+ return 147 if val == :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
590
+ return 148 if val == :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
591
+ return 149 if val == :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
592
+ return 150 if val == :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
593
+ return 151 if val == :MUST_TARGET_DEAD_UNITS
594
+ return 152 if val == :CANT_TARGET_DEAD_UNITS
595
+ return 153 if val == :MUST_TARGET_REVIVABLE_UNITS
596
+ return 154 if val == :CANT_TARGET_REVIVABLE_UNITS
597
+ return 155 if val == :MUST_TARGET_HIDDEN_UNITS
598
+ return 156 if val == :CANT_TARGET_HIDDEN_UNITS
599
+ return 157 if val == :CANT_RECHARGE_OTHER_PLAYERS_UNITS
600
+ return 158 if val == :MUST_TARGET_HALLUCINATIONS
601
+ return 159 if val == :CANT_TARGET_HALLUCINATIONS
602
+ return 160 if val == :MUST_TARGET_INVULNERABLE_UNITS
603
+ return 161 if val == :CANT_TARGET_INVULNERABLE_UNITS
604
+ return 162 if val == :MUST_TARGET_DETECTED_UNITS
605
+ return 163 if val == :CANT_TARGET_DETECTED_UNITS
606
+ return 164 if val == :CANT_TARGET_UNIT_WITH_ENERGY
607
+ return 165 if val == :CANT_TARGET_UNIT_WITH_SHIELDS
608
+ return 166 if val == :MUST_TARGET_UNCOMMANDABLE_UNITS
609
+ return 167 if val == :CANT_TARGET_UNCOMMANDABLE_UNITS
610
+ return 168 if val == :MUST_TARGET_PREVENT_DEFEAT_UNITS
611
+ return 169 if val == :CANT_TARGET_PREVENT_DEFEAT_UNITS
612
+ return 170 if val == :MUST_TARGET_PREVENT_REVEAL_UNITS
613
+ return 171 if val == :CANT_TARGET_PREVENT_REVEAL_UNITS
614
+ return 172 if val == :MUST_TARGET_PASSIVE_UNITS
615
+ return 173 if val == :CANT_TARGET_PASSIVE_UNITS
616
+ return 174 if val == :MUST_TARGET_STUNNED_UNITS
617
+ return 175 if val == :CANT_TARGET_STUNNED_UNITS
618
+ return 176 if val == :MUST_TARGET_SUMMONED_UNITS
619
+ return 177 if val == :CANT_TARGET_SUMMONED_UNITS
620
+ return 178 if val == :MUST_TARGET_USER1
621
+ return 179 if val == :CANT_TARGET_USER1
622
+ return 180 if val == :MUST_TARGET_UNSTOPPABLE_UNITS
623
+ return 181 if val == :CANT_TARGET_UNSTOPPABLE_UNITS
624
+ return 182 if val == :MUST_TARGET_RESISTANT_UNITS
625
+ return 183 if val == :CANT_TARGET_RESISTANT_UNITS
626
+ return 184 if val == :MUST_TARGET_DAZED_UNITS
627
+ return 185 if val == :CANT_TARGET_DAZED_UNITS
628
+ return 186 if val == :CANT_LOCKDOWN
629
+ return 187 if val == :CANT_MIND_CONTROL
630
+ return 188 if val == :MUST_TARGET_DESTRUCTIBLES
631
+ return 189 if val == :CANT_TARGET_DESTRUCTIBLES
632
+ return 190 if val == :MUST_TARGET_ITEMS
633
+ return 191 if val == :CANT_TARGET_ITEMS
634
+ return 192 if val == :NO_CALLDOWN_AVAILABLE
635
+ return 193 if val == :WAYPOINT_LIST_FULL
636
+ return 194 if val == :MUST_TARGET_RACE
637
+ return 195 if val == :CANT_TARGET_RACE
638
+ return 196 if val == :MUST_TARGET_SIMILAR_UNITS
639
+ return 197 if val == :CANT_TARGET_SIMILAR_UNITS
640
+ return 198 if val == :CANT_FIND_ENOUGH_TARGETS
641
+ return 199 if val == :ALREADY_SPAWNING_LARVA
642
+ return 200 if val == :CANT_TARGET_EXHAUSTED_RESOURCES
643
+ return 201 if val == :CANT_USE_MINIMAP
644
+ return 202 if val == :CANT_USE_INFO_PANEL
645
+ return 203 if val == :ORDER_QUEUE_IS_FULL
646
+ return 204 if val == :CANT_HARVEST_THAT_RESOURCE
647
+ return 205 if val == :HARVESTERS_NOT_REQUIRED
648
+ return 206 if val == :ALREADY_TARGETED
649
+ return 207 if val == :CANT_ATTACK_WEAPONS_DISABLED
650
+ return 208 if val == :COULDNT_REACH_TARGET
651
+ return 209 if val == :TARGET_IS_OUT_OF_RANGE
652
+ return 210 if val == :TARGET_IS_TOO_CLOSE
653
+ return 211 if val == :TARGET_IS_OUT_OF_ARC
654
+ return 212 if val == :CANT_FIND_TELEPORT_LOCATION
655
+ return 213 if val == :INVALID_ITEM_CLASS
656
+ return 214 if val == :CANT_FIND_CANCEL_ORDER
1089
657
  end
1090
658
  end
1091
659
  end