sc2ai 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (67) hide show
  1. checksums.yaml +4 -4
  2. data/data/sc2ai/protocol/common.proto +5 -5
  3. data/data/sc2ai/protocol/data.proto +22 -22
  4. data/data/sc2ai/protocol/debug.proto +24 -24
  5. data/data/sc2ai/protocol/error.proto +216 -215
  6. data/data/sc2ai/protocol/raw.proto +20 -20
  7. data/data/sc2ai/protocol/sc2api.proto +111 -111
  8. data/data/sc2ai/protocol/score.proto +3 -3
  9. data/data/sc2ai/protocol/spatial.proto +5 -5
  10. data/data/sc2ai/protocol/ui.proto +16 -16
  11. data/exe/sc2ai +0 -3
  12. data/lib/sc2ai/api/data.rb +3 -3
  13. data/lib/sc2ai/connection/connection_listener.rb +3 -3
  14. data/lib/sc2ai/connection/requests.rb +31 -35
  15. data/lib/sc2ai/connection/status_listener.rb +1 -1
  16. data/lib/sc2ai/connection.rb +1 -1
  17. data/lib/sc2ai/local_play/client.rb +2 -2
  18. data/lib/sc2ai/local_play/match.rb +7 -2
  19. data/lib/sc2ai/paths.rb +12 -2
  20. data/lib/sc2ai/player/actions.rb +54 -35
  21. data/lib/sc2ai/player/debug.rb +21 -21
  22. data/lib/sc2ai/player/game_state.rb +11 -18
  23. data/lib/sc2ai/player/geo.rb +54 -64
  24. data/lib/sc2ai/player/units.rb +16 -16
  25. data/lib/sc2ai/player.rb +103 -41
  26. data/lib/sc2ai/ports.rb +1 -1
  27. data/lib/sc2ai/protocol/_meta_documentation.rb +265 -265
  28. data/lib/sc2ai/protocol/common_pb.rb +3865 -15
  29. data/lib/sc2ai/protocol/data_pb.rb +9109 -18
  30. data/lib/sc2ai/protocol/debug_pb.rb +10437 -26
  31. data/lib/sc2ai/protocol/error_pb.rb +1086 -10
  32. data/lib/sc2ai/protocol/extensions/ability_remapable.rb +9 -9
  33. data/lib/sc2ai/protocol/extensions/action.rb +60 -0
  34. data/lib/sc2ai/protocol/extensions/point_2_d.rb +5 -0
  35. data/lib/sc2ai/protocol/extensions/position.rb +10 -35
  36. data/lib/sc2ai/protocol/extensions/power_source.rb +3 -0
  37. data/lib/sc2ai/protocol/extensions/unit.rb +19 -35
  38. data/lib/sc2ai/protocol/query_pb.rb +5025 -17
  39. data/lib/sc2ai/protocol/raw_pb.rb +18350 -27
  40. data/lib/sc2ai/protocol/sc2api_pb.rb +48420 -93
  41. data/lib/sc2ai/protocol/score_pb.rb +5968 -12
  42. data/lib/sc2ai/protocol/spatial_pb.rb +11944 -18
  43. data/lib/sc2ai/protocol/ui_pb.rb +12927 -28
  44. data/lib/sc2ai/unit_group/action_ext.rb +0 -2
  45. data/lib/sc2ai/unit_group/filter_ext.rb +10 -9
  46. data/lib/sc2ai/unit_group/geo_ext.rb +0 -2
  47. data/lib/sc2ai/unit_group.rb +1 -1
  48. data/lib/sc2ai/version.rb +2 -3
  49. data/lib/sc2ai.rb +10 -11
  50. data/lib/templates/ladderzip/bin/ladder.tt +0 -3
  51. data/lib/templates/new/api/common.proto +6 -6
  52. data/lib/templates/new/api/data.proto +23 -20
  53. data/lib/templates/new/api/debug.proto +25 -21
  54. data/lib/templates/new/api/error.proto +217 -215
  55. data/lib/templates/new/api/query.proto +1 -1
  56. data/lib/templates/new/api/raw.proto +16 -14
  57. data/lib/templates/new/api/sc2api.proto +108 -94
  58. data/lib/templates/new/api/score.proto +4 -3
  59. data/lib/templates/new/api/spatial.proto +6 -5
  60. data/lib/templates/new/api/ui.proto +17 -14
  61. data/lib/templates/new/boot.rb.tt +1 -1
  62. data/lib/templates/new/my_bot.rb.tt +1 -1
  63. data/lib/templates/new/run_example_match.rb.tt +2 -2
  64. data/sig/sc2ai.rbs +11005 -1926
  65. metadata +26 -21
  66. data/lib/sc2ai/overrides/kernel.rb +0 -33
  67. data/sig/minaswan.rbs +0 -10323
@@ -1,15 +1,1091 @@
1
+ # encoding: ascii-8bit
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+ # rubocop:disable all
1
3
  # frozen_string_literal: true
2
- # Generated by the protocol buffer compiler. DO NOT EDIT!
3
- # source: sc2ai/protocol/error.proto
4
4
 
5
- require 'google/protobuf'
6
-
7
-
8
- descriptor_data = "\n\x1asc2ai/protocol/error.proto\x12\x03\x41pi*\xc3-\n\x0c\x41\x63tionResult\x12\x19\n\x15\x45numActionResultUnset\x10\x00\x12\x0b\n\x07Success\x10\x01\x12\x10\n\x0cNotSupported\x10\x02\x12\t\n\x05\x45rror\x10\x03\x12\x16\n\x12\x43\x61ntQueueThatOrder\x10\x04\x12\t\n\x05Retry\x10\x05\x12\x0c\n\x08\x43ooldown\x10\x06\x12\x0f\n\x0bQueueIsFull\x10\x07\x12\x14\n\x10RallyQueueIsFull\x10\x08\x12\x15\n\x11NotEnoughMinerals\x10\t\x12\x14\n\x10NotEnoughVespene\x10\n\x12\x16\n\x12NotEnoughTerrazine\x10\x0b\x12\x13\n\x0fNotEnoughCustom\x10\x0c\x12\x11\n\rNotEnoughFood\x10\r\x12\x17\n\x13\x46oodUsageImpossible\x10\x0e\x12\x11\n\rNotEnoughLife\x10\x0f\x12\x14\n\x10NotEnoughShields\x10\x10\x12\x13\n\x0fNotEnoughEnergy\x10\x11\x12\x12\n\x0eLifeSuppressed\x10\x12\x12\x15\n\x11ShieldsSuppressed\x10\x13\x12\x14\n\x10\x45nergySuppressed\x10\x14\x12\x14\n\x10NotEnoughCharges\x10\x15\x12\x16\n\x12\x43\x61ntAddMoreCharges\x10\x16\x12\x13\n\x0fTooMuchMinerals\x10\x17\x12\x12\n\x0eTooMuchVespene\x10\x18\x12\x14\n\x10TooMuchTerrazine\x10\x19\x12\x11\n\rTooMuchCustom\x10\x1a\x12\x0f\n\x0bTooMuchFood\x10\x1b\x12\x0f\n\x0bTooMuchLife\x10\x1c\x12\x12\n\x0eTooMuchShields\x10\x1d\x12\x11\n\rTooMuchEnergy\x10\x1e\x12\x1a\n\x16MustTargetUnitWithLife\x10\x1f\x12\x1d\n\x19MustTargetUnitWithShields\x10 \x12\x1c\n\x18MustTargetUnitWithEnergy\x10!\x12\r\n\tCantTrade\x10\"\x12\r\n\tCantSpend\x10#\x12\x16\n\x12\x43\x61ntTargetThatUnit\x10$\x12\x17\n\x13\x43ouldntAllocateUnit\x10%\x12\x10\n\x0cUnitCantMove\x10&\x12\x1e\n\x1aTransportIsHoldingPosition\x10\'\x12\x1f\n\x1b\x42uildTechRequirementsNotMet\x10(\x12\x1d\n\x19\x43\x61ntFindPlacementLocation\x10)\x12\x13\n\x0f\x43\x61ntBuildOnThat\x10*\x12\x1e\n\x1a\x43\x61ntBuildTooCloseToDropOff\x10+\x12\x1c\n\x18\x43\x61ntBuildLocationInvalid\x10,\x12\x18\n\x14\x43\x61ntSeeBuildLocation\x10-\x12\"\n\x1e\x43\x61ntBuildTooCloseToCreepSource\x10.\x12 \n\x1c\x43\x61ntBuildTooCloseToResources\x10/\x12\x1c\n\x18\x43\x61ntBuildTooFarFromWater\x10\x30\x12\"\n\x1e\x43\x61ntBuildTooFarFromCreepSource\x10\x31\x12\'\n#CantBuildTooFarFromBuildPowerSource\x10\x32\x12\x1b\n\x17\x43\x61ntBuildOnDenseTerrain\x10\x33\x12\'\n#CantTrainTooFarFromTrainPowerSource\x10\x34\x12\x1b\n\x17\x43\x61ntLandLocationInvalid\x10\x35\x12\x17\n\x13\x43\x61ntSeeLandLocation\x10\x36\x12!\n\x1d\x43\x61ntLandTooCloseToCreepSource\x10\x37\x12\x1f\n\x1b\x43\x61ntLandTooCloseToResources\x10\x38\x12\x1b\n\x17\x43\x61ntLandTooFarFromWater\x10\x39\x12!\n\x1d\x43\x61ntLandTooFarFromCreepSource\x10:\x12&\n\"CantLandTooFarFromBuildPowerSource\x10;\x12&\n\"CantLandTooFarFromTrainPowerSource\x10<\x12\x1a\n\x16\x43\x61ntLandOnDenseTerrain\x10=\x12\x1b\n\x17\x41\x64\x64OnTooFarFromBuilding\x10>\x12\x1a\n\x16MustBuildRefineryFirst\x10?\x12\x1f\n\x1b\x42uildingIsUnderConstruction\x10@\x12\x13\n\x0f\x43\x61ntFindDropOff\x10\x41\x12\x1d\n\x19\x43\x61ntLoadOtherPlayersUnits\x10\x42\x12\x1b\n\x17NotEnoughRoomToLoadUnit\x10\x43\x12\x18\n\x14\x43\x61ntUnloadUnitsThere\x10\x44\x12\x18\n\x14\x43\x61ntWarpInUnitsThere\x10\x45\x12\x19\n\x15\x43\x61ntLoadImmobileUnits\x10\x46\x12\x1d\n\x19\x43\x61ntRechargeImmobileUnits\x10G\x12&\n\"CantRechargeUnderConstructionUnits\x10H\x12\x14\n\x10\x43\x61ntLoadThatUnit\x10I\x12\x13\n\x0fNoCargoToUnload\x10J\x12\x19\n\x15LoadAllNoTargetsFound\x10K\x12\x14\n\x10NotWhileOccupied\x10L\x12\x19\n\x15\x43\x61ntAttackWithoutAmmo\x10M\x12\x17\n\x13\x43\x61ntHoldAnyMoreAmmo\x10N\x12\x1a\n\x16TechRequirementsNotMet\x10O\x12\x19\n\x15MustLockdownUnitFirst\x10P\x12\x12\n\x0eMustTargetUnit\x10Q\x12\x17\n\x13MustTargetInventory\x10R\x12\x19\n\x15MustTargetVisibleUnit\x10S\x12\x1d\n\x19MustTargetVisibleLocation\x10T\x12\x1e\n\x1aMustTargetWalkableLocation\x10U\x12\x1a\n\x16MustTargetPawnableUnit\x10V\x12\x1a\n\x16YouCantControlThatUnit\x10W\x12\"\n\x1eYouCantIssueCommandsToThatUnit\x10X\x12\x17\n\x13MustTargetResources\x10Y\x12\x16\n\x12RequiresHealTarget\x10Z\x12\x18\n\x14RequiresRepairTarget\x10[\x12\x11\n\rNoItemsToDrop\x10\\\x12\x18\n\x14\x43\x61ntHoldAnyMoreItems\x10]\x12\x10\n\x0c\x43\x61ntHoldThat\x10^\x12\x18\n\x14TargetHasNoInventory\x10_\x12\x14\n\x10\x43\x61ntDropThisItem\x10`\x12\x14\n\x10\x43\x61ntMoveThisItem\x10\x61\x12\x14\n\x10\x43\x61ntPawnThisUnit\x10\x62\x12\x14\n\x10MustTargetCaster\x10\x63\x12\x14\n\x10\x43\x61ntTargetCaster\x10\x64\x12\x13\n\x0fMustTargetOuter\x10\x65\x12\x13\n\x0f\x43\x61ntTargetOuter\x10\x66\x12\x1a\n\x16MustTargetYourOwnUnits\x10g\x12\x1a\n\x16\x43\x61ntTargetYourOwnUnits\x10h\x12\x1b\n\x17MustTargetFriendlyUnits\x10i\x12\x1b\n\x17\x43\x61ntTargetFriendlyUnits\x10j\x12\x1a\n\x16MustTargetNeutralUnits\x10k\x12\x1a\n\x16\x43\x61ntTargetNeutralUnits\x10l\x12\x18\n\x14MustTargetEnemyUnits\x10m\x12\x18\n\x14\x43\x61ntTargetEnemyUnits\x10n\x12\x16\n\x12MustTargetAirUnits\x10o\x12\x16\n\x12\x43\x61ntTargetAirUnits\x10p\x12\x19\n\x15MustTargetGroundUnits\x10q\x12\x19\n\x15\x43\x61ntTargetGroundUnits\x10r\x12\x18\n\x14MustTargetStructures\x10s\x12\x18\n\x14\x43\x61ntTargetStructures\x10t\x12\x18\n\x14MustTargetLightUnits\x10u\x12\x18\n\x14\x43\x61ntTargetLightUnits\x10v\x12\x1a\n\x16MustTargetArmoredUnits\x10w\x12\x1a\n\x16\x43\x61ntTargetArmoredUnits\x10x\x12\x1d\n\x19MustTargetBiologicalUnits\x10y\x12\x1d\n\x19\x43\x61ntTargetBiologicalUnits\x10z\x12\x19\n\x15MustTargetHeroicUnits\x10{\x12\x19\n\x15\x43\x61ntTargetHeroicUnits\x10|\x12\x1a\n\x16MustTargetRoboticUnits\x10}\x12\x1a\n\x16\x43\x61ntTargetRoboticUnits\x10~\x12\x1d\n\x19MustTargetMechanicalUnits\x10\x7f\x12\x1e\n\x19\x43\x61ntTargetMechanicalUnits\x10\x80\x01\x12\x1b\n\x16MustTargetPsionicUnits\x10\x81\x01\x12\x1b\n\x16\x43\x61ntTargetPsionicUnits\x10\x82\x01\x12\x1b\n\x16MustTargetMassiveUnits\x10\x83\x01\x12\x1b\n\x16\x43\x61ntTargetMassiveUnits\x10\x84\x01\x12\x16\n\x11MustTargetMissile\x10\x85\x01\x12\x16\n\x11\x43\x61ntTargetMissile\x10\x86\x01\x12\x1a\n\x15MustTargetWorkerUnits\x10\x87\x01\x12\x1a\n\x15\x43\x61ntTargetWorkerUnits\x10\x88\x01\x12!\n\x1cMustTargetEnergyCapableUnits\x10\x89\x01\x12!\n\x1c\x43\x61ntTargetEnergyCapableUnits\x10\x8a\x01\x12!\n\x1cMustTargetShieldCapableUnits\x10\x8b\x01\x12!\n\x1c\x43\x61ntTargetShieldCapableUnits\x10\x8c\x01\x12\x15\n\x10MustTargetFlyers\x10\x8d\x01\x12\x15\n\x10\x43\x61ntTargetFlyers\x10\x8e\x01\x12\x1a\n\x15MustTargetBuriedUnits\x10\x8f\x01\x12\x1a\n\x15\x43\x61ntTargetBuriedUnits\x10\x90\x01\x12\x1b\n\x16MustTargetCloakedUnits\x10\x91\x01\x12\x1b\n\x16\x43\x61ntTargetCloakedUnits\x10\x92\x01\x12\"\n\x1dMustTargetUnitsInAStasisField\x10\x93\x01\x12\"\n\x1d\x43\x61ntTargetUnitsInAStasisField\x10\x94\x01\x12%\n MustTargetUnderConstructionUnits\x10\x95\x01\x12%\n CantTargetUnderConstructionUnits\x10\x96\x01\x12\x18\n\x13MustTargetDeadUnits\x10\x97\x01\x12\x18\n\x13\x43\x61ntTargetDeadUnits\x10\x98\x01\x12\x1d\n\x18MustTargetRevivableUnits\x10\x99\x01\x12\x1d\n\x18\x43\x61ntTargetRevivableUnits\x10\x9a\x01\x12\x1a\n\x15MustTargetHiddenUnits\x10\x9b\x01\x12\x1a\n\x15\x43\x61ntTargetHiddenUnits\x10\x9c\x01\x12\"\n\x1d\x43\x61ntRechargeOtherPlayersUnits\x10\x9d\x01\x12\x1d\n\x18MustTargetHallucinations\x10\x9e\x01\x12\x1d\n\x18\x43\x61ntTargetHallucinations\x10\x9f\x01\x12 \n\x1bMustTargetInvulnerableUnits\x10\xa0\x01\x12 \n\x1b\x43\x61ntTargetInvulnerableUnits\x10\xa1\x01\x12\x1c\n\x17MustTargetDetectedUnits\x10\xa2\x01\x12\x1c\n\x17\x43\x61ntTargetDetectedUnits\x10\xa3\x01\x12\x1d\n\x18\x43\x61ntTargetUnitWithEnergy\x10\xa4\x01\x12\x1e\n\x19\x43\x61ntTargetUnitWithShields\x10\xa5\x01\x12!\n\x1cMustTargetUncommandableUnits\x10\xa6\x01\x12!\n\x1c\x43\x61ntTargetUncommandableUnits\x10\xa7\x01\x12!\n\x1cMustTargetPreventDefeatUnits\x10\xa8\x01\x12!\n\x1c\x43\x61ntTargetPreventDefeatUnits\x10\xa9\x01\x12!\n\x1cMustTargetPreventRevealUnits\x10\xaa\x01\x12!\n\x1c\x43\x61ntTargetPreventRevealUnits\x10\xab\x01\x12\x1b\n\x16MustTargetPassiveUnits\x10\xac\x01\x12\x1b\n\x16\x43\x61ntTargetPassiveUnits\x10\xad\x01\x12\x1b\n\x16MustTargetStunnedUnits\x10\xae\x01\x12\x1b\n\x16\x43\x61ntTargetStunnedUnits\x10\xaf\x01\x12\x1c\n\x17MustTargetSummonedUnits\x10\xb0\x01\x12\x1c\n\x17\x43\x61ntTargetSummonedUnits\x10\xb1\x01\x12\x14\n\x0fMustTargetUser1\x10\xb2\x01\x12\x14\n\x0f\x43\x61ntTargetUser1\x10\xb3\x01\x12\x1f\n\x1aMustTargetUnstoppableUnits\x10\xb4\x01\x12\x1f\n\x1a\x43\x61ntTargetUnstoppableUnits\x10\xb5\x01\x12\x1d\n\x18MustTargetResistantUnits\x10\xb6\x01\x12\x1d\n\x18\x43\x61ntTargetResistantUnits\x10\xb7\x01\x12\x19\n\x14MustTargetDazedUnits\x10\xb8\x01\x12\x19\n\x14\x43\x61ntTargetDazedUnits\x10\xb9\x01\x12\x11\n\x0c\x43\x61ntLockdown\x10\xba\x01\x12\x14\n\x0f\x43\x61ntMindControl\x10\xbb\x01\x12\x1c\n\x17MustTargetDestructibles\x10\xbc\x01\x12\x1c\n\x17\x43\x61ntTargetDestructibles\x10\xbd\x01\x12\x14\n\x0fMustTargetItems\x10\xbe\x01\x12\x14\n\x0f\x43\x61ntTargetItems\x10\xbf\x01\x12\x18\n\x13NoCalldownAvailable\x10\xc0\x01\x12\x15\n\x10WaypointListFull\x10\xc1\x01\x12\x13\n\x0eMustTargetRace\x10\xc2\x01\x12\x13\n\x0e\x43\x61ntTargetRace\x10\xc3\x01\x12\x1b\n\x16MustTargetSimilarUnits\x10\xc4\x01\x12\x1b\n\x16\x43\x61ntTargetSimilarUnits\x10\xc5\x01\x12\x1a\n\x15\x43\x61ntFindEnoughTargets\x10\xc6\x01\x12\x19\n\x14\x41lreadySpawningLarva\x10\xc7\x01\x12!\n\x1c\x43\x61ntTargetExhaustedResources\x10\xc8\x01\x12\x13\n\x0e\x43\x61ntUseMinimap\x10\xc9\x01\x12\x15\n\x10\x43\x61ntUseInfoPanel\x10\xca\x01\x12\x15\n\x10OrderQueueIsFull\x10\xcb\x01\x12\x1c\n\x17\x43\x61ntHarvestThatResource\x10\xcc\x01\x12\x1a\n\x15HarvestersNotRequired\x10\xcd\x01\x12\x14\n\x0f\x41lreadyTargeted\x10\xce\x01\x12\x1e\n\x19\x43\x61ntAttackWeaponsDisabled\x10\xcf\x01\x12\x17\n\x12\x43ouldntReachTarget\x10\xd0\x01\x12\x17\n\x12TargetIsOutOfRange\x10\xd1\x01\x12\x15\n\x10TargetIsTooClose\x10\xd2\x01\x12\x15\n\x10TargetIsOutOfArc\x10\xd3\x01\x12\x1d\n\x18\x43\x61ntFindTeleportLocation\x10\xd4\x01\x12\x15\n\x10InvalidItemClass\x10\xd5\x01\x12\x18\n\x13\x43\x61ntFindCancelOrder\x10\xd6\x01\x62\x06proto3"
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+ module Api
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+ module ActionResult
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+ ENUM_ACTION_RESULT_UNSET = 0
8
+ SUCCESS = 1
9
+ NOT_SUPPORTED = 2
10
+ ERROR = 3
11
+ CANT_QUEUE_THAT_ORDER = 4
12
+ RETRY = 5
13
+ COOLDOWN = 6
14
+ QUEUE_IS_FULL = 7
15
+ RALLY_QUEUE_IS_FULL = 8
16
+ NOT_ENOUGH_MINERALS = 9
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+ NOT_ENOUGH_VESPENE = 10
18
+ NOT_ENOUGH_TERRAZINE = 11
19
+ NOT_ENOUGH_CUSTOM = 12
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+ NOT_ENOUGH_FOOD = 13
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+ FOOD_USAGE_IMPOSSIBLE = 14
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+ NOT_ENOUGH_LIFE = 15
23
+ NOT_ENOUGH_SHIELDS = 16
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+ NOT_ENOUGH_ENERGY = 17
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+ LIFE_SUPPRESSED = 18
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+ SHIELDS_SUPPRESSED = 19
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+ ENERGY_SUPPRESSED = 20
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+ NOT_ENOUGH_CHARGES = 21
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+ CANT_ADD_MORE_CHARGES = 22
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+ TOO_MUCH_MINERALS = 23
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+ TOO_MUCH_VESPENE = 24
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+ TOO_MUCH_TERRAZINE = 25
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+ TOO_MUCH_CUSTOM = 26
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+ TOO_MUCH_FOOD = 27
35
+ TOO_MUCH_LIFE = 28
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+ TOO_MUCH_SHIELDS = 29
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+ TOO_MUCH_ENERGY = 30
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+ MUST_TARGET_UNIT_WITH_LIFE = 31
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+ MUST_TARGET_UNIT_WITH_SHIELDS = 32
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+ MUST_TARGET_UNIT_WITH_ENERGY = 33
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+ CANT_TRADE = 34
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+ CANT_SPEND = 35
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+ CANT_TARGET_THAT_UNIT = 36
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+ COULDNT_ALLOCATE_UNIT = 37
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+ UNIT_CANT_MOVE = 38
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+ TRANSPORT_IS_HOLDING_POSITION = 39
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+ BUILD_TECH_REQUIREMENTS_NOT_MET = 40
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+ CANT_FIND_PLACEMENT_LOCATION = 41
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+ CANT_BUILD_ON_THAT = 42
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+ CANT_BUILD_TOO_CLOSE_TO_DROP_OFF = 43
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+ CANT_BUILD_LOCATION_INVALID = 44
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+ CANT_SEE_BUILD_LOCATION = 45
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+ CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE = 46
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+ CANT_BUILD_TOO_CLOSE_TO_RESOURCES = 47
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+ CANT_BUILD_TOO_FAR_FROM_WATER = 48
56
+ CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE = 49
57
+ CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE = 50
58
+ CANT_BUILD_ON_DENSE_TERRAIN = 51
59
+ CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 52
60
+ CANT_LAND_LOCATION_INVALID = 53
61
+ CANT_SEE_LAND_LOCATION = 54
62
+ CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE = 55
63
+ CANT_LAND_TOO_CLOSE_TO_RESOURCES = 56
64
+ CANT_LAND_TOO_FAR_FROM_WATER = 57
65
+ CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE = 58
66
+ CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE = 59
67
+ CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 60
68
+ CANT_LAND_ON_DENSE_TERRAIN = 61
69
+ ADD_ON_TOO_FAR_FROM_BUILDING = 62
70
+ MUST_BUILD_REFINERY_FIRST = 63
71
+ BUILDING_IS_UNDER_CONSTRUCTION = 64
72
+ CANT_FIND_DROP_OFF = 65
73
+ CANT_LOAD_OTHER_PLAYERS_UNITS = 66
74
+ NOT_ENOUGH_ROOM_TO_LOAD_UNIT = 67
75
+ CANT_UNLOAD_UNITS_THERE = 68
76
+ CANT_WARP_IN_UNITS_THERE = 69
77
+ CANT_LOAD_IMMOBILE_UNITS = 70
78
+ CANT_RECHARGE_IMMOBILE_UNITS = 71
79
+ CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS = 72
80
+ CANT_LOAD_THAT_UNIT = 73
81
+ NO_CARGO_TO_UNLOAD = 74
82
+ LOAD_ALL_NO_TARGETS_FOUND = 75
83
+ NOT_WHILE_OCCUPIED = 76
84
+ CANT_ATTACK_WITHOUT_AMMO = 77
85
+ CANT_HOLD_ANY_MORE_AMMO = 78
86
+ TECH_REQUIREMENTS_NOT_MET = 79
87
+ MUST_LOCKDOWN_UNIT_FIRST = 80
88
+ MUST_TARGET_UNIT = 81
89
+ MUST_TARGET_INVENTORY = 82
90
+ MUST_TARGET_VISIBLE_UNIT = 83
91
+ MUST_TARGET_VISIBLE_LOCATION = 84
92
+ MUST_TARGET_WALKABLE_LOCATION = 85
93
+ MUST_TARGET_PAWNABLE_UNIT = 86
94
+ YOU_CANT_CONTROL_THAT_UNIT = 87
95
+ YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT = 88
96
+ MUST_TARGET_RESOURCES = 89
97
+ REQUIRES_HEAL_TARGET = 90
98
+ REQUIRES_REPAIR_TARGET = 91
99
+ NO_ITEMS_TO_DROP = 92
100
+ CANT_HOLD_ANY_MORE_ITEMS = 93
101
+ CANT_HOLD_THAT = 94
102
+ TARGET_HAS_NO_INVENTORY = 95
103
+ CANT_DROP_THIS_ITEM = 96
104
+ CANT_MOVE_THIS_ITEM = 97
105
+ CANT_PAWN_THIS_UNIT = 98
106
+ MUST_TARGET_CASTER = 99
107
+ CANT_TARGET_CASTER = 100
108
+ MUST_TARGET_OUTER = 101
109
+ CANT_TARGET_OUTER = 102
110
+ MUST_TARGET_YOUR_OWN_UNITS = 103
111
+ CANT_TARGET_YOUR_OWN_UNITS = 104
112
+ MUST_TARGET_FRIENDLY_UNITS = 105
113
+ CANT_TARGET_FRIENDLY_UNITS = 106
114
+ MUST_TARGET_NEUTRAL_UNITS = 107
115
+ CANT_TARGET_NEUTRAL_UNITS = 108
116
+ MUST_TARGET_ENEMY_UNITS = 109
117
+ CANT_TARGET_ENEMY_UNITS = 110
118
+ MUST_TARGET_AIR_UNITS = 111
119
+ CANT_TARGET_AIR_UNITS = 112
120
+ MUST_TARGET_GROUND_UNITS = 113
121
+ CANT_TARGET_GROUND_UNITS = 114
122
+ MUST_TARGET_STRUCTURES = 115
123
+ CANT_TARGET_STRUCTURES = 116
124
+ MUST_TARGET_LIGHT_UNITS = 117
125
+ CANT_TARGET_LIGHT_UNITS = 118
126
+ MUST_TARGET_ARMORED_UNITS = 119
127
+ CANT_TARGET_ARMORED_UNITS = 120
128
+ MUST_TARGET_BIOLOGICAL_UNITS = 121
129
+ CANT_TARGET_BIOLOGICAL_UNITS = 122
130
+ MUST_TARGET_HEROIC_UNITS = 123
131
+ CANT_TARGET_HEROIC_UNITS = 124
132
+ MUST_TARGET_ROBOTIC_UNITS = 125
133
+ CANT_TARGET_ROBOTIC_UNITS = 126
134
+ MUST_TARGET_MECHANICAL_UNITS = 127
135
+ CANT_TARGET_MECHANICAL_UNITS = 128
136
+ MUST_TARGET_PSIONIC_UNITS = 129
137
+ CANT_TARGET_PSIONIC_UNITS = 130
138
+ MUST_TARGET_MASSIVE_UNITS = 131
139
+ CANT_TARGET_MASSIVE_UNITS = 132
140
+ MUST_TARGET_MISSILE = 133
141
+ CANT_TARGET_MISSILE = 134
142
+ MUST_TARGET_WORKER_UNITS = 135
143
+ CANT_TARGET_WORKER_UNITS = 136
144
+ MUST_TARGET_ENERGY_CAPABLE_UNITS = 137
145
+ CANT_TARGET_ENERGY_CAPABLE_UNITS = 138
146
+ MUST_TARGET_SHIELD_CAPABLE_UNITS = 139
147
+ CANT_TARGET_SHIELD_CAPABLE_UNITS = 140
148
+ MUST_TARGET_FLYERS = 141
149
+ CANT_TARGET_FLYERS = 142
150
+ MUST_TARGET_BURIED_UNITS = 143
151
+ CANT_TARGET_BURIED_UNITS = 144
152
+ MUST_TARGET_CLOAKED_UNITS = 145
153
+ CANT_TARGET_CLOAKED_UNITS = 146
154
+ MUST_TARGET_UNITS_IN_A_STASIS_FIELD = 147
155
+ CANT_TARGET_UNITS_IN_A_STASIS_FIELD = 148
156
+ MUST_TARGET_UNDER_CONSTRUCTION_UNITS = 149
157
+ CANT_TARGET_UNDER_CONSTRUCTION_UNITS = 150
158
+ MUST_TARGET_DEAD_UNITS = 151
159
+ CANT_TARGET_DEAD_UNITS = 152
160
+ MUST_TARGET_REVIVABLE_UNITS = 153
161
+ CANT_TARGET_REVIVABLE_UNITS = 154
162
+ MUST_TARGET_HIDDEN_UNITS = 155
163
+ CANT_TARGET_HIDDEN_UNITS = 156
164
+ CANT_RECHARGE_OTHER_PLAYERS_UNITS = 157
165
+ MUST_TARGET_HALLUCINATIONS = 158
166
+ CANT_TARGET_HALLUCINATIONS = 159
167
+ MUST_TARGET_INVULNERABLE_UNITS = 160
168
+ CANT_TARGET_INVULNERABLE_UNITS = 161
169
+ MUST_TARGET_DETECTED_UNITS = 162
170
+ CANT_TARGET_DETECTED_UNITS = 163
171
+ CANT_TARGET_UNIT_WITH_ENERGY = 164
172
+ CANT_TARGET_UNIT_WITH_SHIELDS = 165
173
+ MUST_TARGET_UNCOMMANDABLE_UNITS = 166
174
+ CANT_TARGET_UNCOMMANDABLE_UNITS = 167
175
+ MUST_TARGET_PREVENT_DEFEAT_UNITS = 168
176
+ CANT_TARGET_PREVENT_DEFEAT_UNITS = 169
177
+ MUST_TARGET_PREVENT_REVEAL_UNITS = 170
178
+ CANT_TARGET_PREVENT_REVEAL_UNITS = 171
179
+ MUST_TARGET_PASSIVE_UNITS = 172
180
+ CANT_TARGET_PASSIVE_UNITS = 173
181
+ MUST_TARGET_STUNNED_UNITS = 174
182
+ CANT_TARGET_STUNNED_UNITS = 175
183
+ MUST_TARGET_SUMMONED_UNITS = 176
184
+ CANT_TARGET_SUMMONED_UNITS = 177
185
+ MUST_TARGET_USER1 = 178
186
+ CANT_TARGET_USER1 = 179
187
+ MUST_TARGET_UNSTOPPABLE_UNITS = 180
188
+ CANT_TARGET_UNSTOPPABLE_UNITS = 181
189
+ MUST_TARGET_RESISTANT_UNITS = 182
190
+ CANT_TARGET_RESISTANT_UNITS = 183
191
+ MUST_TARGET_DAZED_UNITS = 184
192
+ CANT_TARGET_DAZED_UNITS = 185
193
+ CANT_LOCKDOWN = 186
194
+ CANT_MIND_CONTROL = 187
195
+ MUST_TARGET_DESTRUCTIBLES = 188
196
+ CANT_TARGET_DESTRUCTIBLES = 189
197
+ MUST_TARGET_ITEMS = 190
198
+ CANT_TARGET_ITEMS = 191
199
+ NO_CALLDOWN_AVAILABLE = 192
200
+ WAYPOINT_LIST_FULL = 193
201
+ MUST_TARGET_RACE = 194
202
+ CANT_TARGET_RACE = 195
203
+ MUST_TARGET_SIMILAR_UNITS = 196
204
+ CANT_TARGET_SIMILAR_UNITS = 197
205
+ CANT_FIND_ENOUGH_TARGETS = 198
206
+ ALREADY_SPAWNING_LARVA = 199
207
+ CANT_TARGET_EXHAUSTED_RESOURCES = 200
208
+ CANT_USE_MINIMAP = 201
209
+ CANT_USE_INFO_PANEL = 202
210
+ ORDER_QUEUE_IS_FULL = 203
211
+ CANT_HARVEST_THAT_RESOURCE = 204
212
+ HARVESTERS_NOT_REQUIRED = 205
213
+ ALREADY_TARGETED = 206
214
+ CANT_ATTACK_WEAPONS_DISABLED = 207
215
+ COULDNT_REACH_TARGET = 208
216
+ TARGET_IS_OUT_OF_RANGE = 209
217
+ TARGET_IS_TOO_CLOSE = 210
218
+ TARGET_IS_OUT_OF_ARC = 211
219
+ CANT_FIND_TELEPORT_LOCATION = 212
220
+ INVALID_ITEM_CLASS = 213
221
+ CANT_FIND_CANCEL_ORDER = 214
9
222
 
10
- pool = Google::Protobuf::DescriptorPool.generated_pool
11
- pool.add_serialized_file(descriptor_data)
223
+ def self.lookup(val)
224
+ if val == 0
225
+ :ENUM_ACTION_RESULT_UNSET
226
+ elsif val == 1
227
+ :SUCCESS
228
+ elsif val == 2
229
+ :NOT_SUPPORTED
230
+ elsif val == 3
231
+ :ERROR
232
+ elsif val == 4
233
+ :CANT_QUEUE_THAT_ORDER
234
+ elsif val == 5
235
+ :RETRY
236
+ elsif val == 6
237
+ :COOLDOWN
238
+ elsif val == 7
239
+ :QUEUE_IS_FULL
240
+ elsif val == 8
241
+ :RALLY_QUEUE_IS_FULL
242
+ elsif val == 9
243
+ :NOT_ENOUGH_MINERALS
244
+ elsif val == 10
245
+ :NOT_ENOUGH_VESPENE
246
+ elsif val == 11
247
+ :NOT_ENOUGH_TERRAZINE
248
+ elsif val == 12
249
+ :NOT_ENOUGH_CUSTOM
250
+ elsif val == 13
251
+ :NOT_ENOUGH_FOOD
252
+ elsif val == 14
253
+ :FOOD_USAGE_IMPOSSIBLE
254
+ elsif val == 15
255
+ :NOT_ENOUGH_LIFE
256
+ elsif val == 16
257
+ :NOT_ENOUGH_SHIELDS
258
+ elsif val == 17
259
+ :NOT_ENOUGH_ENERGY
260
+ elsif val == 18
261
+ :LIFE_SUPPRESSED
262
+ elsif val == 19
263
+ :SHIELDS_SUPPRESSED
264
+ elsif val == 20
265
+ :ENERGY_SUPPRESSED
266
+ elsif val == 21
267
+ :NOT_ENOUGH_CHARGES
268
+ elsif val == 22
269
+ :CANT_ADD_MORE_CHARGES
270
+ elsif val == 23
271
+ :TOO_MUCH_MINERALS
272
+ elsif val == 24
273
+ :TOO_MUCH_VESPENE
274
+ elsif val == 25
275
+ :TOO_MUCH_TERRAZINE
276
+ elsif val == 26
277
+ :TOO_MUCH_CUSTOM
278
+ elsif val == 27
279
+ :TOO_MUCH_FOOD
280
+ elsif val == 28
281
+ :TOO_MUCH_LIFE
282
+ elsif val == 29
283
+ :TOO_MUCH_SHIELDS
284
+ elsif val == 30
285
+ :TOO_MUCH_ENERGY
286
+ elsif val == 31
287
+ :MUST_TARGET_UNIT_WITH_LIFE
288
+ elsif val == 32
289
+ :MUST_TARGET_UNIT_WITH_SHIELDS
290
+ elsif val == 33
291
+ :MUST_TARGET_UNIT_WITH_ENERGY
292
+ elsif val == 34
293
+ :CANT_TRADE
294
+ elsif val == 35
295
+ :CANT_SPEND
296
+ elsif val == 36
297
+ :CANT_TARGET_THAT_UNIT
298
+ elsif val == 37
299
+ :COULDNT_ALLOCATE_UNIT
300
+ elsif val == 38
301
+ :UNIT_CANT_MOVE
302
+ elsif val == 39
303
+ :TRANSPORT_IS_HOLDING_POSITION
304
+ elsif val == 40
305
+ :BUILD_TECH_REQUIREMENTS_NOT_MET
306
+ elsif val == 41
307
+ :CANT_FIND_PLACEMENT_LOCATION
308
+ elsif val == 42
309
+ :CANT_BUILD_ON_THAT
310
+ elsif val == 43
311
+ :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
312
+ elsif val == 44
313
+ :CANT_BUILD_LOCATION_INVALID
314
+ elsif val == 45
315
+ :CANT_SEE_BUILD_LOCATION
316
+ elsif val == 46
317
+ :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
318
+ elsif val == 47
319
+ :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
320
+ elsif val == 48
321
+ :CANT_BUILD_TOO_FAR_FROM_WATER
322
+ elsif val == 49
323
+ :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
324
+ elsif val == 50
325
+ :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
326
+ elsif val == 51
327
+ :CANT_BUILD_ON_DENSE_TERRAIN
328
+ elsif val == 52
329
+ :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
330
+ elsif val == 53
331
+ :CANT_LAND_LOCATION_INVALID
332
+ elsif val == 54
333
+ :CANT_SEE_LAND_LOCATION
334
+ elsif val == 55
335
+ :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
336
+ elsif val == 56
337
+ :CANT_LAND_TOO_CLOSE_TO_RESOURCES
338
+ elsif val == 57
339
+ :CANT_LAND_TOO_FAR_FROM_WATER
340
+ elsif val == 58
341
+ :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
342
+ elsif val == 59
343
+ :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
344
+ elsif val == 60
345
+ :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
346
+ elsif val == 61
347
+ :CANT_LAND_ON_DENSE_TERRAIN
348
+ elsif val == 62
349
+ :ADD_ON_TOO_FAR_FROM_BUILDING
350
+ elsif val == 63
351
+ :MUST_BUILD_REFINERY_FIRST
352
+ elsif val == 64
353
+ :BUILDING_IS_UNDER_CONSTRUCTION
354
+ elsif val == 65
355
+ :CANT_FIND_DROP_OFF
356
+ elsif val == 66
357
+ :CANT_LOAD_OTHER_PLAYERS_UNITS
358
+ elsif val == 67
359
+ :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
360
+ elsif val == 68
361
+ :CANT_UNLOAD_UNITS_THERE
362
+ elsif val == 69
363
+ :CANT_WARP_IN_UNITS_THERE
364
+ elsif val == 70
365
+ :CANT_LOAD_IMMOBILE_UNITS
366
+ elsif val == 71
367
+ :CANT_RECHARGE_IMMOBILE_UNITS
368
+ elsif val == 72
369
+ :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
370
+ elsif val == 73
371
+ :CANT_LOAD_THAT_UNIT
372
+ elsif val == 74
373
+ :NO_CARGO_TO_UNLOAD
374
+ elsif val == 75
375
+ :LOAD_ALL_NO_TARGETS_FOUND
376
+ elsif val == 76
377
+ :NOT_WHILE_OCCUPIED
378
+ elsif val == 77
379
+ :CANT_ATTACK_WITHOUT_AMMO
380
+ elsif val == 78
381
+ :CANT_HOLD_ANY_MORE_AMMO
382
+ elsif val == 79
383
+ :TECH_REQUIREMENTS_NOT_MET
384
+ elsif val == 80
385
+ :MUST_LOCKDOWN_UNIT_FIRST
386
+ elsif val == 81
387
+ :MUST_TARGET_UNIT
388
+ elsif val == 82
389
+ :MUST_TARGET_INVENTORY
390
+ elsif val == 83
391
+ :MUST_TARGET_VISIBLE_UNIT
392
+ elsif val == 84
393
+ :MUST_TARGET_VISIBLE_LOCATION
394
+ elsif val == 85
395
+ :MUST_TARGET_WALKABLE_LOCATION
396
+ elsif val == 86
397
+ :MUST_TARGET_PAWNABLE_UNIT
398
+ elsif val == 87
399
+ :YOU_CANT_CONTROL_THAT_UNIT
400
+ elsif val == 88
401
+ :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
402
+ elsif val == 89
403
+ :MUST_TARGET_RESOURCES
404
+ elsif val == 90
405
+ :REQUIRES_HEAL_TARGET
406
+ elsif val == 91
407
+ :REQUIRES_REPAIR_TARGET
408
+ elsif val == 92
409
+ :NO_ITEMS_TO_DROP
410
+ elsif val == 93
411
+ :CANT_HOLD_ANY_MORE_ITEMS
412
+ elsif val == 94
413
+ :CANT_HOLD_THAT
414
+ elsif val == 95
415
+ :TARGET_HAS_NO_INVENTORY
416
+ elsif val == 96
417
+ :CANT_DROP_THIS_ITEM
418
+ elsif val == 97
419
+ :CANT_MOVE_THIS_ITEM
420
+ elsif val == 98
421
+ :CANT_PAWN_THIS_UNIT
422
+ elsif val == 99
423
+ :MUST_TARGET_CASTER
424
+ elsif val == 100
425
+ :CANT_TARGET_CASTER
426
+ elsif val == 101
427
+ :MUST_TARGET_OUTER
428
+ elsif val == 102
429
+ :CANT_TARGET_OUTER
430
+ elsif val == 103
431
+ :MUST_TARGET_YOUR_OWN_UNITS
432
+ elsif val == 104
433
+ :CANT_TARGET_YOUR_OWN_UNITS
434
+ elsif val == 105
435
+ :MUST_TARGET_FRIENDLY_UNITS
436
+ elsif val == 106
437
+ :CANT_TARGET_FRIENDLY_UNITS
438
+ elsif val == 107
439
+ :MUST_TARGET_NEUTRAL_UNITS
440
+ elsif val == 108
441
+ :CANT_TARGET_NEUTRAL_UNITS
442
+ elsif val == 109
443
+ :MUST_TARGET_ENEMY_UNITS
444
+ elsif val == 110
445
+ :CANT_TARGET_ENEMY_UNITS
446
+ elsif val == 111
447
+ :MUST_TARGET_AIR_UNITS
448
+ elsif val == 112
449
+ :CANT_TARGET_AIR_UNITS
450
+ elsif val == 113
451
+ :MUST_TARGET_GROUND_UNITS
452
+ elsif val == 114
453
+ :CANT_TARGET_GROUND_UNITS
454
+ elsif val == 115
455
+ :MUST_TARGET_STRUCTURES
456
+ elsif val == 116
457
+ :CANT_TARGET_STRUCTURES
458
+ elsif val == 117
459
+ :MUST_TARGET_LIGHT_UNITS
460
+ elsif val == 118
461
+ :CANT_TARGET_LIGHT_UNITS
462
+ elsif val == 119
463
+ :MUST_TARGET_ARMORED_UNITS
464
+ elsif val == 120
465
+ :CANT_TARGET_ARMORED_UNITS
466
+ elsif val == 121
467
+ :MUST_TARGET_BIOLOGICAL_UNITS
468
+ elsif val == 122
469
+ :CANT_TARGET_BIOLOGICAL_UNITS
470
+ elsif val == 123
471
+ :MUST_TARGET_HEROIC_UNITS
472
+ elsif val == 124
473
+ :CANT_TARGET_HEROIC_UNITS
474
+ elsif val == 125
475
+ :MUST_TARGET_ROBOTIC_UNITS
476
+ elsif val == 126
477
+ :CANT_TARGET_ROBOTIC_UNITS
478
+ elsif val == 127
479
+ :MUST_TARGET_MECHANICAL_UNITS
480
+ elsif val == 128
481
+ :CANT_TARGET_MECHANICAL_UNITS
482
+ elsif val == 129
483
+ :MUST_TARGET_PSIONIC_UNITS
484
+ elsif val == 130
485
+ :CANT_TARGET_PSIONIC_UNITS
486
+ elsif val == 131
487
+ :MUST_TARGET_MASSIVE_UNITS
488
+ elsif val == 132
489
+ :CANT_TARGET_MASSIVE_UNITS
490
+ elsif val == 133
491
+ :MUST_TARGET_MISSILE
492
+ elsif val == 134
493
+ :CANT_TARGET_MISSILE
494
+ elsif val == 135
495
+ :MUST_TARGET_WORKER_UNITS
496
+ elsif val == 136
497
+ :CANT_TARGET_WORKER_UNITS
498
+ elsif val == 137
499
+ :MUST_TARGET_ENERGY_CAPABLE_UNITS
500
+ elsif val == 138
501
+ :CANT_TARGET_ENERGY_CAPABLE_UNITS
502
+ elsif val == 139
503
+ :MUST_TARGET_SHIELD_CAPABLE_UNITS
504
+ elsif val == 140
505
+ :CANT_TARGET_SHIELD_CAPABLE_UNITS
506
+ elsif val == 141
507
+ :MUST_TARGET_FLYERS
508
+ elsif val == 142
509
+ :CANT_TARGET_FLYERS
510
+ elsif val == 143
511
+ :MUST_TARGET_BURIED_UNITS
512
+ elsif val == 144
513
+ :CANT_TARGET_BURIED_UNITS
514
+ elsif val == 145
515
+ :MUST_TARGET_CLOAKED_UNITS
516
+ elsif val == 146
517
+ :CANT_TARGET_CLOAKED_UNITS
518
+ elsif val == 147
519
+ :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
520
+ elsif val == 148
521
+ :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
522
+ elsif val == 149
523
+ :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
524
+ elsif val == 150
525
+ :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
526
+ elsif val == 151
527
+ :MUST_TARGET_DEAD_UNITS
528
+ elsif val == 152
529
+ :CANT_TARGET_DEAD_UNITS
530
+ elsif val == 153
531
+ :MUST_TARGET_REVIVABLE_UNITS
532
+ elsif val == 154
533
+ :CANT_TARGET_REVIVABLE_UNITS
534
+ elsif val == 155
535
+ :MUST_TARGET_HIDDEN_UNITS
536
+ elsif val == 156
537
+ :CANT_TARGET_HIDDEN_UNITS
538
+ elsif val == 157
539
+ :CANT_RECHARGE_OTHER_PLAYERS_UNITS
540
+ elsif val == 158
541
+ :MUST_TARGET_HALLUCINATIONS
542
+ elsif val == 159
543
+ :CANT_TARGET_HALLUCINATIONS
544
+ elsif val == 160
545
+ :MUST_TARGET_INVULNERABLE_UNITS
546
+ elsif val == 161
547
+ :CANT_TARGET_INVULNERABLE_UNITS
548
+ elsif val == 162
549
+ :MUST_TARGET_DETECTED_UNITS
550
+ elsif val == 163
551
+ :CANT_TARGET_DETECTED_UNITS
552
+ elsif val == 164
553
+ :CANT_TARGET_UNIT_WITH_ENERGY
554
+ elsif val == 165
555
+ :CANT_TARGET_UNIT_WITH_SHIELDS
556
+ elsif val == 166
557
+ :MUST_TARGET_UNCOMMANDABLE_UNITS
558
+ elsif val == 167
559
+ :CANT_TARGET_UNCOMMANDABLE_UNITS
560
+ elsif val == 168
561
+ :MUST_TARGET_PREVENT_DEFEAT_UNITS
562
+ elsif val == 169
563
+ :CANT_TARGET_PREVENT_DEFEAT_UNITS
564
+ elsif val == 170
565
+ :MUST_TARGET_PREVENT_REVEAL_UNITS
566
+ elsif val == 171
567
+ :CANT_TARGET_PREVENT_REVEAL_UNITS
568
+ elsif val == 172
569
+ :MUST_TARGET_PASSIVE_UNITS
570
+ elsif val == 173
571
+ :CANT_TARGET_PASSIVE_UNITS
572
+ elsif val == 174
573
+ :MUST_TARGET_STUNNED_UNITS
574
+ elsif val == 175
575
+ :CANT_TARGET_STUNNED_UNITS
576
+ elsif val == 176
577
+ :MUST_TARGET_SUMMONED_UNITS
578
+ elsif val == 177
579
+ :CANT_TARGET_SUMMONED_UNITS
580
+ elsif val == 178
581
+ :MUST_TARGET_USER1
582
+ elsif val == 179
583
+ :CANT_TARGET_USER1
584
+ elsif val == 180
585
+ :MUST_TARGET_UNSTOPPABLE_UNITS
586
+ elsif val == 181
587
+ :CANT_TARGET_UNSTOPPABLE_UNITS
588
+ elsif val == 182
589
+ :MUST_TARGET_RESISTANT_UNITS
590
+ elsif val == 183
591
+ :CANT_TARGET_RESISTANT_UNITS
592
+ elsif val == 184
593
+ :MUST_TARGET_DAZED_UNITS
594
+ elsif val == 185
595
+ :CANT_TARGET_DAZED_UNITS
596
+ elsif val == 186
597
+ :CANT_LOCKDOWN
598
+ elsif val == 187
599
+ :CANT_MIND_CONTROL
600
+ elsif val == 188
601
+ :MUST_TARGET_DESTRUCTIBLES
602
+ elsif val == 189
603
+ :CANT_TARGET_DESTRUCTIBLES
604
+ elsif val == 190
605
+ :MUST_TARGET_ITEMS
606
+ elsif val == 191
607
+ :CANT_TARGET_ITEMS
608
+ elsif val == 192
609
+ :NO_CALLDOWN_AVAILABLE
610
+ elsif val == 193
611
+ :WAYPOINT_LIST_FULL
612
+ elsif val == 194
613
+ :MUST_TARGET_RACE
614
+ elsif val == 195
615
+ :CANT_TARGET_RACE
616
+ elsif val == 196
617
+ :MUST_TARGET_SIMILAR_UNITS
618
+ elsif val == 197
619
+ :CANT_TARGET_SIMILAR_UNITS
620
+ elsif val == 198
621
+ :CANT_FIND_ENOUGH_TARGETS
622
+ elsif val == 199
623
+ :ALREADY_SPAWNING_LARVA
624
+ elsif val == 200
625
+ :CANT_TARGET_EXHAUSTED_RESOURCES
626
+ elsif val == 201
627
+ :CANT_USE_MINIMAP
628
+ elsif val == 202
629
+ :CANT_USE_INFO_PANEL
630
+ elsif val == 203
631
+ :ORDER_QUEUE_IS_FULL
632
+ elsif val == 204
633
+ :CANT_HARVEST_THAT_RESOURCE
634
+ elsif val == 205
635
+ :HARVESTERS_NOT_REQUIRED
636
+ elsif val == 206
637
+ :ALREADY_TARGETED
638
+ elsif val == 207
639
+ :CANT_ATTACK_WEAPONS_DISABLED
640
+ elsif val == 208
641
+ :COULDNT_REACH_TARGET
642
+ elsif val == 209
643
+ :TARGET_IS_OUT_OF_RANGE
644
+ elsif val == 210
645
+ :TARGET_IS_TOO_CLOSE
646
+ elsif val == 211
647
+ :TARGET_IS_OUT_OF_ARC
648
+ elsif val == 212
649
+ :CANT_FIND_TELEPORT_LOCATION
650
+ elsif val == 213
651
+ :INVALID_ITEM_CLASS
652
+ elsif val == 214
653
+ :CANT_FIND_CANCEL_ORDER
654
+ end
655
+ end
12
656
 
13
- module Api
14
- ActionResult = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("Api.ActionResult").enummodule
657
+ def self.resolve(val)
658
+ if val == :ENUM_ACTION_RESULT_UNSET
659
+ 0
660
+ elsif val == :SUCCESS
661
+ 1
662
+ elsif val == :NOT_SUPPORTED
663
+ 2
664
+ elsif val == :ERROR
665
+ 3
666
+ elsif val == :CANT_QUEUE_THAT_ORDER
667
+ 4
668
+ elsif val == :RETRY
669
+ 5
670
+ elsif val == :COOLDOWN
671
+ 6
672
+ elsif val == :QUEUE_IS_FULL
673
+ 7
674
+ elsif val == :RALLY_QUEUE_IS_FULL
675
+ 8
676
+ elsif val == :NOT_ENOUGH_MINERALS
677
+ 9
678
+ elsif val == :NOT_ENOUGH_VESPENE
679
+ 10
680
+ elsif val == :NOT_ENOUGH_TERRAZINE
681
+ 11
682
+ elsif val == :NOT_ENOUGH_CUSTOM
683
+ 12
684
+ elsif val == :NOT_ENOUGH_FOOD
685
+ 13
686
+ elsif val == :FOOD_USAGE_IMPOSSIBLE
687
+ 14
688
+ elsif val == :NOT_ENOUGH_LIFE
689
+ 15
690
+ elsif val == :NOT_ENOUGH_SHIELDS
691
+ 16
692
+ elsif val == :NOT_ENOUGH_ENERGY
693
+ 17
694
+ elsif val == :LIFE_SUPPRESSED
695
+ 18
696
+ elsif val == :SHIELDS_SUPPRESSED
697
+ 19
698
+ elsif val == :ENERGY_SUPPRESSED
699
+ 20
700
+ elsif val == :NOT_ENOUGH_CHARGES
701
+ 21
702
+ elsif val == :CANT_ADD_MORE_CHARGES
703
+ 22
704
+ elsif val == :TOO_MUCH_MINERALS
705
+ 23
706
+ elsif val == :TOO_MUCH_VESPENE
707
+ 24
708
+ elsif val == :TOO_MUCH_TERRAZINE
709
+ 25
710
+ elsif val == :TOO_MUCH_CUSTOM
711
+ 26
712
+ elsif val == :TOO_MUCH_FOOD
713
+ 27
714
+ elsif val == :TOO_MUCH_LIFE
715
+ 28
716
+ elsif val == :TOO_MUCH_SHIELDS
717
+ 29
718
+ elsif val == :TOO_MUCH_ENERGY
719
+ 30
720
+ elsif val == :MUST_TARGET_UNIT_WITH_LIFE
721
+ 31
722
+ elsif val == :MUST_TARGET_UNIT_WITH_SHIELDS
723
+ 32
724
+ elsif val == :MUST_TARGET_UNIT_WITH_ENERGY
725
+ 33
726
+ elsif val == :CANT_TRADE
727
+ 34
728
+ elsif val == :CANT_SPEND
729
+ 35
730
+ elsif val == :CANT_TARGET_THAT_UNIT
731
+ 36
732
+ elsif val == :COULDNT_ALLOCATE_UNIT
733
+ 37
734
+ elsif val == :UNIT_CANT_MOVE
735
+ 38
736
+ elsif val == :TRANSPORT_IS_HOLDING_POSITION
737
+ 39
738
+ elsif val == :BUILD_TECH_REQUIREMENTS_NOT_MET
739
+ 40
740
+ elsif val == :CANT_FIND_PLACEMENT_LOCATION
741
+ 41
742
+ elsif val == :CANT_BUILD_ON_THAT
743
+ 42
744
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
745
+ 43
746
+ elsif val == :CANT_BUILD_LOCATION_INVALID
747
+ 44
748
+ elsif val == :CANT_SEE_BUILD_LOCATION
749
+ 45
750
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
751
+ 46
752
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
753
+ 47
754
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_WATER
755
+ 48
756
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
757
+ 49
758
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
759
+ 50
760
+ elsif val == :CANT_BUILD_ON_DENSE_TERRAIN
761
+ 51
762
+ elsif val == :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
763
+ 52
764
+ elsif val == :CANT_LAND_LOCATION_INVALID
765
+ 53
766
+ elsif val == :CANT_SEE_LAND_LOCATION
767
+ 54
768
+ elsif val == :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
769
+ 55
770
+ elsif val == :CANT_LAND_TOO_CLOSE_TO_RESOURCES
771
+ 56
772
+ elsif val == :CANT_LAND_TOO_FAR_FROM_WATER
773
+ 57
774
+ elsif val == :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
775
+ 58
776
+ elsif val == :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
777
+ 59
778
+ elsif val == :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
779
+ 60
780
+ elsif val == :CANT_LAND_ON_DENSE_TERRAIN
781
+ 61
782
+ elsif val == :ADD_ON_TOO_FAR_FROM_BUILDING
783
+ 62
784
+ elsif val == :MUST_BUILD_REFINERY_FIRST
785
+ 63
786
+ elsif val == :BUILDING_IS_UNDER_CONSTRUCTION
787
+ 64
788
+ elsif val == :CANT_FIND_DROP_OFF
789
+ 65
790
+ elsif val == :CANT_LOAD_OTHER_PLAYERS_UNITS
791
+ 66
792
+ elsif val == :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
793
+ 67
794
+ elsif val == :CANT_UNLOAD_UNITS_THERE
795
+ 68
796
+ elsif val == :CANT_WARP_IN_UNITS_THERE
797
+ 69
798
+ elsif val == :CANT_LOAD_IMMOBILE_UNITS
799
+ 70
800
+ elsif val == :CANT_RECHARGE_IMMOBILE_UNITS
801
+ 71
802
+ elsif val == :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
803
+ 72
804
+ elsif val == :CANT_LOAD_THAT_UNIT
805
+ 73
806
+ elsif val == :NO_CARGO_TO_UNLOAD
807
+ 74
808
+ elsif val == :LOAD_ALL_NO_TARGETS_FOUND
809
+ 75
810
+ elsif val == :NOT_WHILE_OCCUPIED
811
+ 76
812
+ elsif val == :CANT_ATTACK_WITHOUT_AMMO
813
+ 77
814
+ elsif val == :CANT_HOLD_ANY_MORE_AMMO
815
+ 78
816
+ elsif val == :TECH_REQUIREMENTS_NOT_MET
817
+ 79
818
+ elsif val == :MUST_LOCKDOWN_UNIT_FIRST
819
+ 80
820
+ elsif val == :MUST_TARGET_UNIT
821
+ 81
822
+ elsif val == :MUST_TARGET_INVENTORY
823
+ 82
824
+ elsif val == :MUST_TARGET_VISIBLE_UNIT
825
+ 83
826
+ elsif val == :MUST_TARGET_VISIBLE_LOCATION
827
+ 84
828
+ elsif val == :MUST_TARGET_WALKABLE_LOCATION
829
+ 85
830
+ elsif val == :MUST_TARGET_PAWNABLE_UNIT
831
+ 86
832
+ elsif val == :YOU_CANT_CONTROL_THAT_UNIT
833
+ 87
834
+ elsif val == :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
835
+ 88
836
+ elsif val == :MUST_TARGET_RESOURCES
837
+ 89
838
+ elsif val == :REQUIRES_HEAL_TARGET
839
+ 90
840
+ elsif val == :REQUIRES_REPAIR_TARGET
841
+ 91
842
+ elsif val == :NO_ITEMS_TO_DROP
843
+ 92
844
+ elsif val == :CANT_HOLD_ANY_MORE_ITEMS
845
+ 93
846
+ elsif val == :CANT_HOLD_THAT
847
+ 94
848
+ elsif val == :TARGET_HAS_NO_INVENTORY
849
+ 95
850
+ elsif val == :CANT_DROP_THIS_ITEM
851
+ 96
852
+ elsif val == :CANT_MOVE_THIS_ITEM
853
+ 97
854
+ elsif val == :CANT_PAWN_THIS_UNIT
855
+ 98
856
+ elsif val == :MUST_TARGET_CASTER
857
+ 99
858
+ elsif val == :CANT_TARGET_CASTER
859
+ 100
860
+ elsif val == :MUST_TARGET_OUTER
861
+ 101
862
+ elsif val == :CANT_TARGET_OUTER
863
+ 102
864
+ elsif val == :MUST_TARGET_YOUR_OWN_UNITS
865
+ 103
866
+ elsif val == :CANT_TARGET_YOUR_OWN_UNITS
867
+ 104
868
+ elsif val == :MUST_TARGET_FRIENDLY_UNITS
869
+ 105
870
+ elsif val == :CANT_TARGET_FRIENDLY_UNITS
871
+ 106
872
+ elsif val == :MUST_TARGET_NEUTRAL_UNITS
873
+ 107
874
+ elsif val == :CANT_TARGET_NEUTRAL_UNITS
875
+ 108
876
+ elsif val == :MUST_TARGET_ENEMY_UNITS
877
+ 109
878
+ elsif val == :CANT_TARGET_ENEMY_UNITS
879
+ 110
880
+ elsif val == :MUST_TARGET_AIR_UNITS
881
+ 111
882
+ elsif val == :CANT_TARGET_AIR_UNITS
883
+ 112
884
+ elsif val == :MUST_TARGET_GROUND_UNITS
885
+ 113
886
+ elsif val == :CANT_TARGET_GROUND_UNITS
887
+ 114
888
+ elsif val == :MUST_TARGET_STRUCTURES
889
+ 115
890
+ elsif val == :CANT_TARGET_STRUCTURES
891
+ 116
892
+ elsif val == :MUST_TARGET_LIGHT_UNITS
893
+ 117
894
+ elsif val == :CANT_TARGET_LIGHT_UNITS
895
+ 118
896
+ elsif val == :MUST_TARGET_ARMORED_UNITS
897
+ 119
898
+ elsif val == :CANT_TARGET_ARMORED_UNITS
899
+ 120
900
+ elsif val == :MUST_TARGET_BIOLOGICAL_UNITS
901
+ 121
902
+ elsif val == :CANT_TARGET_BIOLOGICAL_UNITS
903
+ 122
904
+ elsif val == :MUST_TARGET_HEROIC_UNITS
905
+ 123
906
+ elsif val == :CANT_TARGET_HEROIC_UNITS
907
+ 124
908
+ elsif val == :MUST_TARGET_ROBOTIC_UNITS
909
+ 125
910
+ elsif val == :CANT_TARGET_ROBOTIC_UNITS
911
+ 126
912
+ elsif val == :MUST_TARGET_MECHANICAL_UNITS
913
+ 127
914
+ elsif val == :CANT_TARGET_MECHANICAL_UNITS
915
+ 128
916
+ elsif val == :MUST_TARGET_PSIONIC_UNITS
917
+ 129
918
+ elsif val == :CANT_TARGET_PSIONIC_UNITS
919
+ 130
920
+ elsif val == :MUST_TARGET_MASSIVE_UNITS
921
+ 131
922
+ elsif val == :CANT_TARGET_MASSIVE_UNITS
923
+ 132
924
+ elsif val == :MUST_TARGET_MISSILE
925
+ 133
926
+ elsif val == :CANT_TARGET_MISSILE
927
+ 134
928
+ elsif val == :MUST_TARGET_WORKER_UNITS
929
+ 135
930
+ elsif val == :CANT_TARGET_WORKER_UNITS
931
+ 136
932
+ elsif val == :MUST_TARGET_ENERGY_CAPABLE_UNITS
933
+ 137
934
+ elsif val == :CANT_TARGET_ENERGY_CAPABLE_UNITS
935
+ 138
936
+ elsif val == :MUST_TARGET_SHIELD_CAPABLE_UNITS
937
+ 139
938
+ elsif val == :CANT_TARGET_SHIELD_CAPABLE_UNITS
939
+ 140
940
+ elsif val == :MUST_TARGET_FLYERS
941
+ 141
942
+ elsif val == :CANT_TARGET_FLYERS
943
+ 142
944
+ elsif val == :MUST_TARGET_BURIED_UNITS
945
+ 143
946
+ elsif val == :CANT_TARGET_BURIED_UNITS
947
+ 144
948
+ elsif val == :MUST_TARGET_CLOAKED_UNITS
949
+ 145
950
+ elsif val == :CANT_TARGET_CLOAKED_UNITS
951
+ 146
952
+ elsif val == :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
953
+ 147
954
+ elsif val == :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
955
+ 148
956
+ elsif val == :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
957
+ 149
958
+ elsif val == :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
959
+ 150
960
+ elsif val == :MUST_TARGET_DEAD_UNITS
961
+ 151
962
+ elsif val == :CANT_TARGET_DEAD_UNITS
963
+ 152
964
+ elsif val == :MUST_TARGET_REVIVABLE_UNITS
965
+ 153
966
+ elsif val == :CANT_TARGET_REVIVABLE_UNITS
967
+ 154
968
+ elsif val == :MUST_TARGET_HIDDEN_UNITS
969
+ 155
970
+ elsif val == :CANT_TARGET_HIDDEN_UNITS
971
+ 156
972
+ elsif val == :CANT_RECHARGE_OTHER_PLAYERS_UNITS
973
+ 157
974
+ elsif val == :MUST_TARGET_HALLUCINATIONS
975
+ 158
976
+ elsif val == :CANT_TARGET_HALLUCINATIONS
977
+ 159
978
+ elsif val == :MUST_TARGET_INVULNERABLE_UNITS
979
+ 160
980
+ elsif val == :CANT_TARGET_INVULNERABLE_UNITS
981
+ 161
982
+ elsif val == :MUST_TARGET_DETECTED_UNITS
983
+ 162
984
+ elsif val == :CANT_TARGET_DETECTED_UNITS
985
+ 163
986
+ elsif val == :CANT_TARGET_UNIT_WITH_ENERGY
987
+ 164
988
+ elsif val == :CANT_TARGET_UNIT_WITH_SHIELDS
989
+ 165
990
+ elsif val == :MUST_TARGET_UNCOMMANDABLE_UNITS
991
+ 166
992
+ elsif val == :CANT_TARGET_UNCOMMANDABLE_UNITS
993
+ 167
994
+ elsif val == :MUST_TARGET_PREVENT_DEFEAT_UNITS
995
+ 168
996
+ elsif val == :CANT_TARGET_PREVENT_DEFEAT_UNITS
997
+ 169
998
+ elsif val == :MUST_TARGET_PREVENT_REVEAL_UNITS
999
+ 170
1000
+ elsif val == :CANT_TARGET_PREVENT_REVEAL_UNITS
1001
+ 171
1002
+ elsif val == :MUST_TARGET_PASSIVE_UNITS
1003
+ 172
1004
+ elsif val == :CANT_TARGET_PASSIVE_UNITS
1005
+ 173
1006
+ elsif val == :MUST_TARGET_STUNNED_UNITS
1007
+ 174
1008
+ elsif val == :CANT_TARGET_STUNNED_UNITS
1009
+ 175
1010
+ elsif val == :MUST_TARGET_SUMMONED_UNITS
1011
+ 176
1012
+ elsif val == :CANT_TARGET_SUMMONED_UNITS
1013
+ 177
1014
+ elsif val == :MUST_TARGET_USER1
1015
+ 178
1016
+ elsif val == :CANT_TARGET_USER1
1017
+ 179
1018
+ elsif val == :MUST_TARGET_UNSTOPPABLE_UNITS
1019
+ 180
1020
+ elsif val == :CANT_TARGET_UNSTOPPABLE_UNITS
1021
+ 181
1022
+ elsif val == :MUST_TARGET_RESISTANT_UNITS
1023
+ 182
1024
+ elsif val == :CANT_TARGET_RESISTANT_UNITS
1025
+ 183
1026
+ elsif val == :MUST_TARGET_DAZED_UNITS
1027
+ 184
1028
+ elsif val == :CANT_TARGET_DAZED_UNITS
1029
+ 185
1030
+ elsif val == :CANT_LOCKDOWN
1031
+ 186
1032
+ elsif val == :CANT_MIND_CONTROL
1033
+ 187
1034
+ elsif val == :MUST_TARGET_DESTRUCTIBLES
1035
+ 188
1036
+ elsif val == :CANT_TARGET_DESTRUCTIBLES
1037
+ 189
1038
+ elsif val == :MUST_TARGET_ITEMS
1039
+ 190
1040
+ elsif val == :CANT_TARGET_ITEMS
1041
+ 191
1042
+ elsif val == :NO_CALLDOWN_AVAILABLE
1043
+ 192
1044
+ elsif val == :WAYPOINT_LIST_FULL
1045
+ 193
1046
+ elsif val == :MUST_TARGET_RACE
1047
+ 194
1048
+ elsif val == :CANT_TARGET_RACE
1049
+ 195
1050
+ elsif val == :MUST_TARGET_SIMILAR_UNITS
1051
+ 196
1052
+ elsif val == :CANT_TARGET_SIMILAR_UNITS
1053
+ 197
1054
+ elsif val == :CANT_FIND_ENOUGH_TARGETS
1055
+ 198
1056
+ elsif val == :ALREADY_SPAWNING_LARVA
1057
+ 199
1058
+ elsif val == :CANT_TARGET_EXHAUSTED_RESOURCES
1059
+ 200
1060
+ elsif val == :CANT_USE_MINIMAP
1061
+ 201
1062
+ elsif val == :CANT_USE_INFO_PANEL
1063
+ 202
1064
+ elsif val == :ORDER_QUEUE_IS_FULL
1065
+ 203
1066
+ elsif val == :CANT_HARVEST_THAT_RESOURCE
1067
+ 204
1068
+ elsif val == :HARVESTERS_NOT_REQUIRED
1069
+ 205
1070
+ elsif val == :ALREADY_TARGETED
1071
+ 206
1072
+ elsif val == :CANT_ATTACK_WEAPONS_DISABLED
1073
+ 207
1074
+ elsif val == :COULDNT_REACH_TARGET
1075
+ 208
1076
+ elsif val == :TARGET_IS_OUT_OF_RANGE
1077
+ 209
1078
+ elsif val == :TARGET_IS_TOO_CLOSE
1079
+ 210
1080
+ elsif val == :TARGET_IS_OUT_OF_ARC
1081
+ 211
1082
+ elsif val == :CANT_FIND_TELEPORT_LOCATION
1083
+ 212
1084
+ elsif val == :INVALID_ITEM_CLASS
1085
+ 213
1086
+ elsif val == :CANT_FIND_CANCEL_ORDER
1087
+ 214
1088
+ end
1089
+ end
1090
+ end
15
1091
  end