sc2ai 0.2.0 → 0.3.0

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Files changed (67) hide show
  1. checksums.yaml +4 -4
  2. data/data/sc2ai/protocol/common.proto +5 -5
  3. data/data/sc2ai/protocol/data.proto +22 -22
  4. data/data/sc2ai/protocol/debug.proto +24 -24
  5. data/data/sc2ai/protocol/error.proto +216 -215
  6. data/data/sc2ai/protocol/raw.proto +20 -20
  7. data/data/sc2ai/protocol/sc2api.proto +111 -111
  8. data/data/sc2ai/protocol/score.proto +3 -3
  9. data/data/sc2ai/protocol/spatial.proto +5 -5
  10. data/data/sc2ai/protocol/ui.proto +16 -16
  11. data/exe/sc2ai +0 -3
  12. data/lib/sc2ai/api/data.rb +3 -3
  13. data/lib/sc2ai/connection/connection_listener.rb +3 -3
  14. data/lib/sc2ai/connection/requests.rb +31 -35
  15. data/lib/sc2ai/connection/status_listener.rb +1 -1
  16. data/lib/sc2ai/connection.rb +1 -1
  17. data/lib/sc2ai/local_play/client.rb +2 -2
  18. data/lib/sc2ai/local_play/match.rb +7 -2
  19. data/lib/sc2ai/paths.rb +12 -2
  20. data/lib/sc2ai/player/actions.rb +54 -35
  21. data/lib/sc2ai/player/debug.rb +21 -21
  22. data/lib/sc2ai/player/game_state.rb +11 -18
  23. data/lib/sc2ai/player/geo.rb +54 -64
  24. data/lib/sc2ai/player/units.rb +16 -16
  25. data/lib/sc2ai/player.rb +103 -41
  26. data/lib/sc2ai/ports.rb +1 -1
  27. data/lib/sc2ai/protocol/_meta_documentation.rb +265 -265
  28. data/lib/sc2ai/protocol/common_pb.rb +3865 -15
  29. data/lib/sc2ai/protocol/data_pb.rb +9109 -18
  30. data/lib/sc2ai/protocol/debug_pb.rb +10437 -26
  31. data/lib/sc2ai/protocol/error_pb.rb +1086 -10
  32. data/lib/sc2ai/protocol/extensions/ability_remapable.rb +9 -9
  33. data/lib/sc2ai/protocol/extensions/action.rb +60 -0
  34. data/lib/sc2ai/protocol/extensions/point_2_d.rb +5 -0
  35. data/lib/sc2ai/protocol/extensions/position.rb +10 -35
  36. data/lib/sc2ai/protocol/extensions/power_source.rb +3 -0
  37. data/lib/sc2ai/protocol/extensions/unit.rb +19 -35
  38. data/lib/sc2ai/protocol/query_pb.rb +5025 -17
  39. data/lib/sc2ai/protocol/raw_pb.rb +18350 -27
  40. data/lib/sc2ai/protocol/sc2api_pb.rb +48420 -93
  41. data/lib/sc2ai/protocol/score_pb.rb +5968 -12
  42. data/lib/sc2ai/protocol/spatial_pb.rb +11944 -18
  43. data/lib/sc2ai/protocol/ui_pb.rb +12927 -28
  44. data/lib/sc2ai/unit_group/action_ext.rb +0 -2
  45. data/lib/sc2ai/unit_group/filter_ext.rb +10 -9
  46. data/lib/sc2ai/unit_group/geo_ext.rb +0 -2
  47. data/lib/sc2ai/unit_group.rb +1 -1
  48. data/lib/sc2ai/version.rb +2 -3
  49. data/lib/sc2ai.rb +10 -11
  50. data/lib/templates/ladderzip/bin/ladder.tt +0 -3
  51. data/lib/templates/new/api/common.proto +6 -6
  52. data/lib/templates/new/api/data.proto +23 -20
  53. data/lib/templates/new/api/debug.proto +25 -21
  54. data/lib/templates/new/api/error.proto +217 -215
  55. data/lib/templates/new/api/query.proto +1 -1
  56. data/lib/templates/new/api/raw.proto +16 -14
  57. data/lib/templates/new/api/sc2api.proto +108 -94
  58. data/lib/templates/new/api/score.proto +4 -3
  59. data/lib/templates/new/api/spatial.proto +6 -5
  60. data/lib/templates/new/api/ui.proto +17 -14
  61. data/lib/templates/new/boot.rb.tt +1 -1
  62. data/lib/templates/new/my_bot.rb.tt +1 -1
  63. data/lib/templates/new/run_example_match.rb.tt +2 -2
  64. data/sig/sc2ai.rbs +11005 -1926
  65. metadata +26 -21
  66. data/lib/sc2ai/overrides/kernel.rb +0 -33
  67. data/sig/minaswan.rbs +0 -10323
@@ -1,15 +1,1091 @@
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+ # encoding: ascii-8bit
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+ # rubocop:disable all
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  # frozen_string_literal: true
2
- # Generated by the protocol buffer compiler. DO NOT EDIT!
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- # source: sc2ai/protocol/error.proto
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4
 
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- require 'google/protobuf'
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-
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-
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- descriptor_data = "\n\x1asc2ai/protocol/error.proto\x12\x03\x41pi*\xc3-\n\x0c\x41\x63tionResult\x12\x19\n\x15\x45numActionResultUnset\x10\x00\x12\x0b\n\x07Success\x10\x01\x12\x10\n\x0cNotSupported\x10\x02\x12\t\n\x05\x45rror\x10\x03\x12\x16\n\x12\x43\x61ntQueueThatOrder\x10\x04\x12\t\n\x05Retry\x10\x05\x12\x0c\n\x08\x43ooldown\x10\x06\x12\x0f\n\x0bQueueIsFull\x10\x07\x12\x14\n\x10RallyQueueIsFull\x10\x08\x12\x15\n\x11NotEnoughMinerals\x10\t\x12\x14\n\x10NotEnoughVespene\x10\n\x12\x16\n\x12NotEnoughTerrazine\x10\x0b\x12\x13\n\x0fNotEnoughCustom\x10\x0c\x12\x11\n\rNotEnoughFood\x10\r\x12\x17\n\x13\x46oodUsageImpossible\x10\x0e\x12\x11\n\rNotEnoughLife\x10\x0f\x12\x14\n\x10NotEnoughShields\x10\x10\x12\x13\n\x0fNotEnoughEnergy\x10\x11\x12\x12\n\x0eLifeSuppressed\x10\x12\x12\x15\n\x11ShieldsSuppressed\x10\x13\x12\x14\n\x10\x45nergySuppressed\x10\x14\x12\x14\n\x10NotEnoughCharges\x10\x15\x12\x16\n\x12\x43\x61ntAddMoreCharges\x10\x16\x12\x13\n\x0fTooMuchMinerals\x10\x17\x12\x12\n\x0eTooMuchVespene\x10\x18\x12\x14\n\x10TooMuchTerrazine\x10\x19\x12\x11\n\rTooMuchCustom\x10\x1a\x12\x0f\n\x0bTooMuchFood\x10\x1b\x12\x0f\n\x0bTooMuchLife\x10\x1c\x12\x12\n\x0eTooMuchShields\x10\x1d\x12\x11\n\rTooMuchEnergy\x10\x1e\x12\x1a\n\x16MustTargetUnitWithLife\x10\x1f\x12\x1d\n\x19MustTargetUnitWithShields\x10 \x12\x1c\n\x18MustTargetUnitWithEnergy\x10!\x12\r\n\tCantTrade\x10\"\x12\r\n\tCantSpend\x10#\x12\x16\n\x12\x43\x61ntTargetThatUnit\x10$\x12\x17\n\x13\x43ouldntAllocateUnit\x10%\x12\x10\n\x0cUnitCantMove\x10&\x12\x1e\n\x1aTransportIsHoldingPosition\x10\'\x12\x1f\n\x1b\x42uildTechRequirementsNotMet\x10(\x12\x1d\n\x19\x43\x61ntFindPlacementLocation\x10)\x12\x13\n\x0f\x43\x61ntBuildOnThat\x10*\x12\x1e\n\x1a\x43\x61ntBuildTooCloseToDropOff\x10+\x12\x1c\n\x18\x43\x61ntBuildLocationInvalid\x10,\x12\x18\n\x14\x43\x61ntSeeBuildLocation\x10-\x12\"\n\x1e\x43\x61ntBuildTooCloseToCreepSource\x10.\x12 \n\x1c\x43\x61ntBuildTooCloseToResources\x10/\x12\x1c\n\x18\x43\x61ntBuildTooFarFromWater\x10\x30\x12\"\n\x1e\x43\x61ntBuildTooFarFromCreepSource\x10\x31\x12\'\n#CantBuildTooFarFromBuildPowerSource\x10\x32\x12\x1b\n\x17\x43\x61ntBuildOnDenseTerrain\x10\x33\x12\'\n#CantTrainTooFarFromTrainPowerSource\x10\x34\x12\x1b\n\x17\x43\x61ntLandLocationInvalid\x10\x35\x12\x17\n\x13\x43\x61ntSeeLandLocation\x10\x36\x12!\n\x1d\x43\x61ntLandTooCloseToCreepSource\x10\x37\x12\x1f\n\x1b\x43\x61ntLandTooCloseToResources\x10\x38\x12\x1b\n\x17\x43\x61ntLandTooFarFromWater\x10\x39\x12!\n\x1d\x43\x61ntLandTooFarFromCreepSource\x10:\x12&\n\"CantLandTooFarFromBuildPowerSource\x10;\x12&\n\"CantLandTooFarFromTrainPowerSource\x10<\x12\x1a\n\x16\x43\x61ntLandOnDenseTerrain\x10=\x12\x1b\n\x17\x41\x64\x64OnTooFarFromBuilding\x10>\x12\x1a\n\x16MustBuildRefineryFirst\x10?\x12\x1f\n\x1b\x42uildingIsUnderConstruction\x10@\x12\x13\n\x0f\x43\x61ntFindDropOff\x10\x41\x12\x1d\n\x19\x43\x61ntLoadOtherPlayersUnits\x10\x42\x12\x1b\n\x17NotEnoughRoomToLoadUnit\x10\x43\x12\x18\n\x14\x43\x61ntUnloadUnitsThere\x10\x44\x12\x18\n\x14\x43\x61ntWarpInUnitsThere\x10\x45\x12\x19\n\x15\x43\x61ntLoadImmobileUnits\x10\x46\x12\x1d\n\x19\x43\x61ntRechargeImmobileUnits\x10G\x12&\n\"CantRechargeUnderConstructionUnits\x10H\x12\x14\n\x10\x43\x61ntLoadThatUnit\x10I\x12\x13\n\x0fNoCargoToUnload\x10J\x12\x19\n\x15LoadAllNoTargetsFound\x10K\x12\x14\n\x10NotWhileOccupied\x10L\x12\x19\n\x15\x43\x61ntAttackWithoutAmmo\x10M\x12\x17\n\x13\x43\x61ntHoldAnyMoreAmmo\x10N\x12\x1a\n\x16TechRequirementsNotMet\x10O\x12\x19\n\x15MustLockdownUnitFirst\x10P\x12\x12\n\x0eMustTargetUnit\x10Q\x12\x17\n\x13MustTargetInventory\x10R\x12\x19\n\x15MustTargetVisibleUnit\x10S\x12\x1d\n\x19MustTargetVisibleLocation\x10T\x12\x1e\n\x1aMustTargetWalkableLocation\x10U\x12\x1a\n\x16MustTargetPawnableUnit\x10V\x12\x1a\n\x16YouCantControlThatUnit\x10W\x12\"\n\x1eYouCantIssueCommandsToThatUnit\x10X\x12\x17\n\x13MustTargetResources\x10Y\x12\x16\n\x12RequiresHealTarget\x10Z\x12\x18\n\x14RequiresRepairTarget\x10[\x12\x11\n\rNoItemsToDrop\x10\\\x12\x18\n\x14\x43\x61ntHoldAnyMoreItems\x10]\x12\x10\n\x0c\x43\x61ntHoldThat\x10^\x12\x18\n\x14TargetHasNoInventory\x10_\x12\x14\n\x10\x43\x61ntDropThisItem\x10`\x12\x14\n\x10\x43\x61ntMoveThisItem\x10\x61\x12\x14\n\x10\x43\x61ntPawnThisUnit\x10\x62\x12\x14\n\x10MustTargetCaster\x10\x63\x12\x14\n\x10\x43\x61ntTargetCaster\x10\x64\x12\x13\n\x0fMustTargetOuter\x10\x65\x12\x13\n\x0f\x43\x61ntTargetOuter\x10\x66\x12\x1a\n\x16MustTargetYourOwnUnits\x10g\x12\x1a\n\x16\x43\x61ntTargetYourOwnUnits\x10h\x12\x1b\n\x17MustTargetFriendlyUnits\x10i\x12\x1b\n\x17\x43\x61ntTargetFriendlyUnits\x10j\x12\x1a\n\x16MustTargetNeutralUnits\x10k\x12\x1a\n\x16\x43\x61ntTargetNeutralUnits\x10l\x12\x18\n\x14MustTargetEnemyUnits\x10m\x12\x18\n\x14\x43\x61ntTargetEnemyUnits\x10n\x12\x16\n\x12MustTargetAirUnits\x10o\x12\x16\n\x12\x43\x61ntTargetAirUnits\x10p\x12\x19\n\x15MustTargetGroundUnits\x10q\x12\x19\n\x15\x43\x61ntTargetGroundUnits\x10r\x12\x18\n\x14MustTargetStructures\x10s\x12\x18\n\x14\x43\x61ntTargetStructures\x10t\x12\x18\n\x14MustTargetLightUnits\x10u\x12\x18\n\x14\x43\x61ntTargetLightUnits\x10v\x12\x1a\n\x16MustTargetArmoredUnits\x10w\x12\x1a\n\x16\x43\x61ntTargetArmoredUnits\x10x\x12\x1d\n\x19MustTargetBiologicalUnits\x10y\x12\x1d\n\x19\x43\x61ntTargetBiologicalUnits\x10z\x12\x19\n\x15MustTargetHeroicUnits\x10{\x12\x19\n\x15\x43\x61ntTargetHeroicUnits\x10|\x12\x1a\n\x16MustTargetRoboticUnits\x10}\x12\x1a\n\x16\x43\x61ntTargetRoboticUnits\x10~\x12\x1d\n\x19MustTargetMechanicalUnits\x10\x7f\x12\x1e\n\x19\x43\x61ntTargetMechanicalUnits\x10\x80\x01\x12\x1b\n\x16MustTargetPsionicUnits\x10\x81\x01\x12\x1b\n\x16\x43\x61ntTargetPsionicUnits\x10\x82\x01\x12\x1b\n\x16MustTargetMassiveUnits\x10\x83\x01\x12\x1b\n\x16\x43\x61ntTargetMassiveUnits\x10\x84\x01\x12\x16\n\x11MustTargetMissile\x10\x85\x01\x12\x16\n\x11\x43\x61ntTargetMissile\x10\x86\x01\x12\x1a\n\x15MustTargetWorkerUnits\x10\x87\x01\x12\x1a\n\x15\x43\x61ntTargetWorkerUnits\x10\x88\x01\x12!\n\x1cMustTargetEnergyCapableUnits\x10\x89\x01\x12!\n\x1c\x43\x61ntTargetEnergyCapableUnits\x10\x8a\x01\x12!\n\x1cMustTargetShieldCapableUnits\x10\x8b\x01\x12!\n\x1c\x43\x61ntTargetShieldCapableUnits\x10\x8c\x01\x12\x15\n\x10MustTargetFlyers\x10\x8d\x01\x12\x15\n\x10\x43\x61ntTargetFlyers\x10\x8e\x01\x12\x1a\n\x15MustTargetBuriedUnits\x10\x8f\x01\x12\x1a\n\x15\x43\x61ntTargetBuriedUnits\x10\x90\x01\x12\x1b\n\x16MustTargetCloakedUnits\x10\x91\x01\x12\x1b\n\x16\x43\x61ntTargetCloakedUnits\x10\x92\x01\x12\"\n\x1dMustTargetUnitsInAStasisField\x10\x93\x01\x12\"\n\x1d\x43\x61ntTargetUnitsInAStasisField\x10\x94\x01\x12%\n MustTargetUnderConstructionUnits\x10\x95\x01\x12%\n CantTargetUnderConstructionUnits\x10\x96\x01\x12\x18\n\x13MustTargetDeadUnits\x10\x97\x01\x12\x18\n\x13\x43\x61ntTargetDeadUnits\x10\x98\x01\x12\x1d\n\x18MustTargetRevivableUnits\x10\x99\x01\x12\x1d\n\x18\x43\x61ntTargetRevivableUnits\x10\x9a\x01\x12\x1a\n\x15MustTargetHiddenUnits\x10\x9b\x01\x12\x1a\n\x15\x43\x61ntTargetHiddenUnits\x10\x9c\x01\x12\"\n\x1d\x43\x61ntRechargeOtherPlayersUnits\x10\x9d\x01\x12\x1d\n\x18MustTargetHallucinations\x10\x9e\x01\x12\x1d\n\x18\x43\x61ntTargetHallucinations\x10\x9f\x01\x12 \n\x1bMustTargetInvulnerableUnits\x10\xa0\x01\x12 \n\x1b\x43\x61ntTargetInvulnerableUnits\x10\xa1\x01\x12\x1c\n\x17MustTargetDetectedUnits\x10\xa2\x01\x12\x1c\n\x17\x43\x61ntTargetDetectedUnits\x10\xa3\x01\x12\x1d\n\x18\x43\x61ntTargetUnitWithEnergy\x10\xa4\x01\x12\x1e\n\x19\x43\x61ntTargetUnitWithShields\x10\xa5\x01\x12!\n\x1cMustTargetUncommandableUnits\x10\xa6\x01\x12!\n\x1c\x43\x61ntTargetUncommandableUnits\x10\xa7\x01\x12!\n\x1cMustTargetPreventDefeatUnits\x10\xa8\x01\x12!\n\x1c\x43\x61ntTargetPreventDefeatUnits\x10\xa9\x01\x12!\n\x1cMustTargetPreventRevealUnits\x10\xaa\x01\x12!\n\x1c\x43\x61ntTargetPreventRevealUnits\x10\xab\x01\x12\x1b\n\x16MustTargetPassiveUnits\x10\xac\x01\x12\x1b\n\x16\x43\x61ntTargetPassiveUnits\x10\xad\x01\x12\x1b\n\x16MustTargetStunnedUnits\x10\xae\x01\x12\x1b\n\x16\x43\x61ntTargetStunnedUnits\x10\xaf\x01\x12\x1c\n\x17MustTargetSummonedUnits\x10\xb0\x01\x12\x1c\n\x17\x43\x61ntTargetSummonedUnits\x10\xb1\x01\x12\x14\n\x0fMustTargetUser1\x10\xb2\x01\x12\x14\n\x0f\x43\x61ntTargetUser1\x10\xb3\x01\x12\x1f\n\x1aMustTargetUnstoppableUnits\x10\xb4\x01\x12\x1f\n\x1a\x43\x61ntTargetUnstoppableUnits\x10\xb5\x01\x12\x1d\n\x18MustTargetResistantUnits\x10\xb6\x01\x12\x1d\n\x18\x43\x61ntTargetResistantUnits\x10\xb7\x01\x12\x19\n\x14MustTargetDazedUnits\x10\xb8\x01\x12\x19\n\x14\x43\x61ntTargetDazedUnits\x10\xb9\x01\x12\x11\n\x0c\x43\x61ntLockdown\x10\xba\x01\x12\x14\n\x0f\x43\x61ntMindControl\x10\xbb\x01\x12\x1c\n\x17MustTargetDestructibles\x10\xbc\x01\x12\x1c\n\x17\x43\x61ntTargetDestructibles\x10\xbd\x01\x12\x14\n\x0fMustTargetItems\x10\xbe\x01\x12\x14\n\x0f\x43\x61ntTargetItems\x10\xbf\x01\x12\x18\n\x13NoCalldownAvailable\x10\xc0\x01\x12\x15\n\x10WaypointListFull\x10\xc1\x01\x12\x13\n\x0eMustTargetRace\x10\xc2\x01\x12\x13\n\x0e\x43\x61ntTargetRace\x10\xc3\x01\x12\x1b\n\x16MustTargetSimilarUnits\x10\xc4\x01\x12\x1b\n\x16\x43\x61ntTargetSimilarUnits\x10\xc5\x01\x12\x1a\n\x15\x43\x61ntFindEnoughTargets\x10\xc6\x01\x12\x19\n\x14\x41lreadySpawningLarva\x10\xc7\x01\x12!\n\x1c\x43\x61ntTargetExhaustedResources\x10\xc8\x01\x12\x13\n\x0e\x43\x61ntUseMinimap\x10\xc9\x01\x12\x15\n\x10\x43\x61ntUseInfoPanel\x10\xca\x01\x12\x15\n\x10OrderQueueIsFull\x10\xcb\x01\x12\x1c\n\x17\x43\x61ntHarvestThatResource\x10\xcc\x01\x12\x1a\n\x15HarvestersNotRequired\x10\xcd\x01\x12\x14\n\x0f\x41lreadyTargeted\x10\xce\x01\x12\x1e\n\x19\x43\x61ntAttackWeaponsDisabled\x10\xcf\x01\x12\x17\n\x12\x43ouldntReachTarget\x10\xd0\x01\x12\x17\n\x12TargetIsOutOfRange\x10\xd1\x01\x12\x15\n\x10TargetIsTooClose\x10\xd2\x01\x12\x15\n\x10TargetIsOutOfArc\x10\xd3\x01\x12\x1d\n\x18\x43\x61ntFindTeleportLocation\x10\xd4\x01\x12\x15\n\x10InvalidItemClass\x10\xd5\x01\x12\x18\n\x13\x43\x61ntFindCancelOrder\x10\xd6\x01\x62\x06proto3"
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+ module Api
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+ module ActionResult
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+ ENUM_ACTION_RESULT_UNSET = 0
8
+ SUCCESS = 1
9
+ NOT_SUPPORTED = 2
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+ ERROR = 3
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+ CANT_QUEUE_THAT_ORDER = 4
12
+ RETRY = 5
13
+ COOLDOWN = 6
14
+ QUEUE_IS_FULL = 7
15
+ RALLY_QUEUE_IS_FULL = 8
16
+ NOT_ENOUGH_MINERALS = 9
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+ NOT_ENOUGH_VESPENE = 10
18
+ NOT_ENOUGH_TERRAZINE = 11
19
+ NOT_ENOUGH_CUSTOM = 12
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+ NOT_ENOUGH_FOOD = 13
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+ FOOD_USAGE_IMPOSSIBLE = 14
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+ NOT_ENOUGH_LIFE = 15
23
+ NOT_ENOUGH_SHIELDS = 16
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+ NOT_ENOUGH_ENERGY = 17
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+ LIFE_SUPPRESSED = 18
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+ SHIELDS_SUPPRESSED = 19
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+ ENERGY_SUPPRESSED = 20
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+ NOT_ENOUGH_CHARGES = 21
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+ CANT_ADD_MORE_CHARGES = 22
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+ TOO_MUCH_MINERALS = 23
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+ TOO_MUCH_VESPENE = 24
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+ TOO_MUCH_TERRAZINE = 25
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+ TOO_MUCH_CUSTOM = 26
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+ TOO_MUCH_FOOD = 27
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+ TOO_MUCH_LIFE = 28
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+ TOO_MUCH_SHIELDS = 29
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+ TOO_MUCH_ENERGY = 30
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+ MUST_TARGET_UNIT_WITH_LIFE = 31
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+ MUST_TARGET_UNIT_WITH_SHIELDS = 32
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+ MUST_TARGET_UNIT_WITH_ENERGY = 33
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+ CANT_TRADE = 34
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+ CANT_SPEND = 35
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+ CANT_TARGET_THAT_UNIT = 36
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+ COULDNT_ALLOCATE_UNIT = 37
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+ UNIT_CANT_MOVE = 38
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+ TRANSPORT_IS_HOLDING_POSITION = 39
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+ BUILD_TECH_REQUIREMENTS_NOT_MET = 40
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+ CANT_FIND_PLACEMENT_LOCATION = 41
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+ CANT_BUILD_ON_THAT = 42
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+ CANT_BUILD_TOO_CLOSE_TO_DROP_OFF = 43
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+ CANT_BUILD_LOCATION_INVALID = 44
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+ CANT_SEE_BUILD_LOCATION = 45
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+ CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE = 46
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+ CANT_BUILD_TOO_CLOSE_TO_RESOURCES = 47
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+ CANT_BUILD_TOO_FAR_FROM_WATER = 48
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+ CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE = 49
57
+ CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE = 50
58
+ CANT_BUILD_ON_DENSE_TERRAIN = 51
59
+ CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 52
60
+ CANT_LAND_LOCATION_INVALID = 53
61
+ CANT_SEE_LAND_LOCATION = 54
62
+ CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE = 55
63
+ CANT_LAND_TOO_CLOSE_TO_RESOURCES = 56
64
+ CANT_LAND_TOO_FAR_FROM_WATER = 57
65
+ CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE = 58
66
+ CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE = 59
67
+ CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 60
68
+ CANT_LAND_ON_DENSE_TERRAIN = 61
69
+ ADD_ON_TOO_FAR_FROM_BUILDING = 62
70
+ MUST_BUILD_REFINERY_FIRST = 63
71
+ BUILDING_IS_UNDER_CONSTRUCTION = 64
72
+ CANT_FIND_DROP_OFF = 65
73
+ CANT_LOAD_OTHER_PLAYERS_UNITS = 66
74
+ NOT_ENOUGH_ROOM_TO_LOAD_UNIT = 67
75
+ CANT_UNLOAD_UNITS_THERE = 68
76
+ CANT_WARP_IN_UNITS_THERE = 69
77
+ CANT_LOAD_IMMOBILE_UNITS = 70
78
+ CANT_RECHARGE_IMMOBILE_UNITS = 71
79
+ CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS = 72
80
+ CANT_LOAD_THAT_UNIT = 73
81
+ NO_CARGO_TO_UNLOAD = 74
82
+ LOAD_ALL_NO_TARGETS_FOUND = 75
83
+ NOT_WHILE_OCCUPIED = 76
84
+ CANT_ATTACK_WITHOUT_AMMO = 77
85
+ CANT_HOLD_ANY_MORE_AMMO = 78
86
+ TECH_REQUIREMENTS_NOT_MET = 79
87
+ MUST_LOCKDOWN_UNIT_FIRST = 80
88
+ MUST_TARGET_UNIT = 81
89
+ MUST_TARGET_INVENTORY = 82
90
+ MUST_TARGET_VISIBLE_UNIT = 83
91
+ MUST_TARGET_VISIBLE_LOCATION = 84
92
+ MUST_TARGET_WALKABLE_LOCATION = 85
93
+ MUST_TARGET_PAWNABLE_UNIT = 86
94
+ YOU_CANT_CONTROL_THAT_UNIT = 87
95
+ YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT = 88
96
+ MUST_TARGET_RESOURCES = 89
97
+ REQUIRES_HEAL_TARGET = 90
98
+ REQUIRES_REPAIR_TARGET = 91
99
+ NO_ITEMS_TO_DROP = 92
100
+ CANT_HOLD_ANY_MORE_ITEMS = 93
101
+ CANT_HOLD_THAT = 94
102
+ TARGET_HAS_NO_INVENTORY = 95
103
+ CANT_DROP_THIS_ITEM = 96
104
+ CANT_MOVE_THIS_ITEM = 97
105
+ CANT_PAWN_THIS_UNIT = 98
106
+ MUST_TARGET_CASTER = 99
107
+ CANT_TARGET_CASTER = 100
108
+ MUST_TARGET_OUTER = 101
109
+ CANT_TARGET_OUTER = 102
110
+ MUST_TARGET_YOUR_OWN_UNITS = 103
111
+ CANT_TARGET_YOUR_OWN_UNITS = 104
112
+ MUST_TARGET_FRIENDLY_UNITS = 105
113
+ CANT_TARGET_FRIENDLY_UNITS = 106
114
+ MUST_TARGET_NEUTRAL_UNITS = 107
115
+ CANT_TARGET_NEUTRAL_UNITS = 108
116
+ MUST_TARGET_ENEMY_UNITS = 109
117
+ CANT_TARGET_ENEMY_UNITS = 110
118
+ MUST_TARGET_AIR_UNITS = 111
119
+ CANT_TARGET_AIR_UNITS = 112
120
+ MUST_TARGET_GROUND_UNITS = 113
121
+ CANT_TARGET_GROUND_UNITS = 114
122
+ MUST_TARGET_STRUCTURES = 115
123
+ CANT_TARGET_STRUCTURES = 116
124
+ MUST_TARGET_LIGHT_UNITS = 117
125
+ CANT_TARGET_LIGHT_UNITS = 118
126
+ MUST_TARGET_ARMORED_UNITS = 119
127
+ CANT_TARGET_ARMORED_UNITS = 120
128
+ MUST_TARGET_BIOLOGICAL_UNITS = 121
129
+ CANT_TARGET_BIOLOGICAL_UNITS = 122
130
+ MUST_TARGET_HEROIC_UNITS = 123
131
+ CANT_TARGET_HEROIC_UNITS = 124
132
+ MUST_TARGET_ROBOTIC_UNITS = 125
133
+ CANT_TARGET_ROBOTIC_UNITS = 126
134
+ MUST_TARGET_MECHANICAL_UNITS = 127
135
+ CANT_TARGET_MECHANICAL_UNITS = 128
136
+ MUST_TARGET_PSIONIC_UNITS = 129
137
+ CANT_TARGET_PSIONIC_UNITS = 130
138
+ MUST_TARGET_MASSIVE_UNITS = 131
139
+ CANT_TARGET_MASSIVE_UNITS = 132
140
+ MUST_TARGET_MISSILE = 133
141
+ CANT_TARGET_MISSILE = 134
142
+ MUST_TARGET_WORKER_UNITS = 135
143
+ CANT_TARGET_WORKER_UNITS = 136
144
+ MUST_TARGET_ENERGY_CAPABLE_UNITS = 137
145
+ CANT_TARGET_ENERGY_CAPABLE_UNITS = 138
146
+ MUST_TARGET_SHIELD_CAPABLE_UNITS = 139
147
+ CANT_TARGET_SHIELD_CAPABLE_UNITS = 140
148
+ MUST_TARGET_FLYERS = 141
149
+ CANT_TARGET_FLYERS = 142
150
+ MUST_TARGET_BURIED_UNITS = 143
151
+ CANT_TARGET_BURIED_UNITS = 144
152
+ MUST_TARGET_CLOAKED_UNITS = 145
153
+ CANT_TARGET_CLOAKED_UNITS = 146
154
+ MUST_TARGET_UNITS_IN_A_STASIS_FIELD = 147
155
+ CANT_TARGET_UNITS_IN_A_STASIS_FIELD = 148
156
+ MUST_TARGET_UNDER_CONSTRUCTION_UNITS = 149
157
+ CANT_TARGET_UNDER_CONSTRUCTION_UNITS = 150
158
+ MUST_TARGET_DEAD_UNITS = 151
159
+ CANT_TARGET_DEAD_UNITS = 152
160
+ MUST_TARGET_REVIVABLE_UNITS = 153
161
+ CANT_TARGET_REVIVABLE_UNITS = 154
162
+ MUST_TARGET_HIDDEN_UNITS = 155
163
+ CANT_TARGET_HIDDEN_UNITS = 156
164
+ CANT_RECHARGE_OTHER_PLAYERS_UNITS = 157
165
+ MUST_TARGET_HALLUCINATIONS = 158
166
+ CANT_TARGET_HALLUCINATIONS = 159
167
+ MUST_TARGET_INVULNERABLE_UNITS = 160
168
+ CANT_TARGET_INVULNERABLE_UNITS = 161
169
+ MUST_TARGET_DETECTED_UNITS = 162
170
+ CANT_TARGET_DETECTED_UNITS = 163
171
+ CANT_TARGET_UNIT_WITH_ENERGY = 164
172
+ CANT_TARGET_UNIT_WITH_SHIELDS = 165
173
+ MUST_TARGET_UNCOMMANDABLE_UNITS = 166
174
+ CANT_TARGET_UNCOMMANDABLE_UNITS = 167
175
+ MUST_TARGET_PREVENT_DEFEAT_UNITS = 168
176
+ CANT_TARGET_PREVENT_DEFEAT_UNITS = 169
177
+ MUST_TARGET_PREVENT_REVEAL_UNITS = 170
178
+ CANT_TARGET_PREVENT_REVEAL_UNITS = 171
179
+ MUST_TARGET_PASSIVE_UNITS = 172
180
+ CANT_TARGET_PASSIVE_UNITS = 173
181
+ MUST_TARGET_STUNNED_UNITS = 174
182
+ CANT_TARGET_STUNNED_UNITS = 175
183
+ MUST_TARGET_SUMMONED_UNITS = 176
184
+ CANT_TARGET_SUMMONED_UNITS = 177
185
+ MUST_TARGET_USER1 = 178
186
+ CANT_TARGET_USER1 = 179
187
+ MUST_TARGET_UNSTOPPABLE_UNITS = 180
188
+ CANT_TARGET_UNSTOPPABLE_UNITS = 181
189
+ MUST_TARGET_RESISTANT_UNITS = 182
190
+ CANT_TARGET_RESISTANT_UNITS = 183
191
+ MUST_TARGET_DAZED_UNITS = 184
192
+ CANT_TARGET_DAZED_UNITS = 185
193
+ CANT_LOCKDOWN = 186
194
+ CANT_MIND_CONTROL = 187
195
+ MUST_TARGET_DESTRUCTIBLES = 188
196
+ CANT_TARGET_DESTRUCTIBLES = 189
197
+ MUST_TARGET_ITEMS = 190
198
+ CANT_TARGET_ITEMS = 191
199
+ NO_CALLDOWN_AVAILABLE = 192
200
+ WAYPOINT_LIST_FULL = 193
201
+ MUST_TARGET_RACE = 194
202
+ CANT_TARGET_RACE = 195
203
+ MUST_TARGET_SIMILAR_UNITS = 196
204
+ CANT_TARGET_SIMILAR_UNITS = 197
205
+ CANT_FIND_ENOUGH_TARGETS = 198
206
+ ALREADY_SPAWNING_LARVA = 199
207
+ CANT_TARGET_EXHAUSTED_RESOURCES = 200
208
+ CANT_USE_MINIMAP = 201
209
+ CANT_USE_INFO_PANEL = 202
210
+ ORDER_QUEUE_IS_FULL = 203
211
+ CANT_HARVEST_THAT_RESOURCE = 204
212
+ HARVESTERS_NOT_REQUIRED = 205
213
+ ALREADY_TARGETED = 206
214
+ CANT_ATTACK_WEAPONS_DISABLED = 207
215
+ COULDNT_REACH_TARGET = 208
216
+ TARGET_IS_OUT_OF_RANGE = 209
217
+ TARGET_IS_TOO_CLOSE = 210
218
+ TARGET_IS_OUT_OF_ARC = 211
219
+ CANT_FIND_TELEPORT_LOCATION = 212
220
+ INVALID_ITEM_CLASS = 213
221
+ CANT_FIND_CANCEL_ORDER = 214
9
222
 
10
- pool = Google::Protobuf::DescriptorPool.generated_pool
11
- pool.add_serialized_file(descriptor_data)
223
+ def self.lookup(val)
224
+ if val == 0
225
+ :ENUM_ACTION_RESULT_UNSET
226
+ elsif val == 1
227
+ :SUCCESS
228
+ elsif val == 2
229
+ :NOT_SUPPORTED
230
+ elsif val == 3
231
+ :ERROR
232
+ elsif val == 4
233
+ :CANT_QUEUE_THAT_ORDER
234
+ elsif val == 5
235
+ :RETRY
236
+ elsif val == 6
237
+ :COOLDOWN
238
+ elsif val == 7
239
+ :QUEUE_IS_FULL
240
+ elsif val == 8
241
+ :RALLY_QUEUE_IS_FULL
242
+ elsif val == 9
243
+ :NOT_ENOUGH_MINERALS
244
+ elsif val == 10
245
+ :NOT_ENOUGH_VESPENE
246
+ elsif val == 11
247
+ :NOT_ENOUGH_TERRAZINE
248
+ elsif val == 12
249
+ :NOT_ENOUGH_CUSTOM
250
+ elsif val == 13
251
+ :NOT_ENOUGH_FOOD
252
+ elsif val == 14
253
+ :FOOD_USAGE_IMPOSSIBLE
254
+ elsif val == 15
255
+ :NOT_ENOUGH_LIFE
256
+ elsif val == 16
257
+ :NOT_ENOUGH_SHIELDS
258
+ elsif val == 17
259
+ :NOT_ENOUGH_ENERGY
260
+ elsif val == 18
261
+ :LIFE_SUPPRESSED
262
+ elsif val == 19
263
+ :SHIELDS_SUPPRESSED
264
+ elsif val == 20
265
+ :ENERGY_SUPPRESSED
266
+ elsif val == 21
267
+ :NOT_ENOUGH_CHARGES
268
+ elsif val == 22
269
+ :CANT_ADD_MORE_CHARGES
270
+ elsif val == 23
271
+ :TOO_MUCH_MINERALS
272
+ elsif val == 24
273
+ :TOO_MUCH_VESPENE
274
+ elsif val == 25
275
+ :TOO_MUCH_TERRAZINE
276
+ elsif val == 26
277
+ :TOO_MUCH_CUSTOM
278
+ elsif val == 27
279
+ :TOO_MUCH_FOOD
280
+ elsif val == 28
281
+ :TOO_MUCH_LIFE
282
+ elsif val == 29
283
+ :TOO_MUCH_SHIELDS
284
+ elsif val == 30
285
+ :TOO_MUCH_ENERGY
286
+ elsif val == 31
287
+ :MUST_TARGET_UNIT_WITH_LIFE
288
+ elsif val == 32
289
+ :MUST_TARGET_UNIT_WITH_SHIELDS
290
+ elsif val == 33
291
+ :MUST_TARGET_UNIT_WITH_ENERGY
292
+ elsif val == 34
293
+ :CANT_TRADE
294
+ elsif val == 35
295
+ :CANT_SPEND
296
+ elsif val == 36
297
+ :CANT_TARGET_THAT_UNIT
298
+ elsif val == 37
299
+ :COULDNT_ALLOCATE_UNIT
300
+ elsif val == 38
301
+ :UNIT_CANT_MOVE
302
+ elsif val == 39
303
+ :TRANSPORT_IS_HOLDING_POSITION
304
+ elsif val == 40
305
+ :BUILD_TECH_REQUIREMENTS_NOT_MET
306
+ elsif val == 41
307
+ :CANT_FIND_PLACEMENT_LOCATION
308
+ elsif val == 42
309
+ :CANT_BUILD_ON_THAT
310
+ elsif val == 43
311
+ :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
312
+ elsif val == 44
313
+ :CANT_BUILD_LOCATION_INVALID
314
+ elsif val == 45
315
+ :CANT_SEE_BUILD_LOCATION
316
+ elsif val == 46
317
+ :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
318
+ elsif val == 47
319
+ :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
320
+ elsif val == 48
321
+ :CANT_BUILD_TOO_FAR_FROM_WATER
322
+ elsif val == 49
323
+ :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
324
+ elsif val == 50
325
+ :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
326
+ elsif val == 51
327
+ :CANT_BUILD_ON_DENSE_TERRAIN
328
+ elsif val == 52
329
+ :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
330
+ elsif val == 53
331
+ :CANT_LAND_LOCATION_INVALID
332
+ elsif val == 54
333
+ :CANT_SEE_LAND_LOCATION
334
+ elsif val == 55
335
+ :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
336
+ elsif val == 56
337
+ :CANT_LAND_TOO_CLOSE_TO_RESOURCES
338
+ elsif val == 57
339
+ :CANT_LAND_TOO_FAR_FROM_WATER
340
+ elsif val == 58
341
+ :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
342
+ elsif val == 59
343
+ :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
344
+ elsif val == 60
345
+ :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
346
+ elsif val == 61
347
+ :CANT_LAND_ON_DENSE_TERRAIN
348
+ elsif val == 62
349
+ :ADD_ON_TOO_FAR_FROM_BUILDING
350
+ elsif val == 63
351
+ :MUST_BUILD_REFINERY_FIRST
352
+ elsif val == 64
353
+ :BUILDING_IS_UNDER_CONSTRUCTION
354
+ elsif val == 65
355
+ :CANT_FIND_DROP_OFF
356
+ elsif val == 66
357
+ :CANT_LOAD_OTHER_PLAYERS_UNITS
358
+ elsif val == 67
359
+ :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
360
+ elsif val == 68
361
+ :CANT_UNLOAD_UNITS_THERE
362
+ elsif val == 69
363
+ :CANT_WARP_IN_UNITS_THERE
364
+ elsif val == 70
365
+ :CANT_LOAD_IMMOBILE_UNITS
366
+ elsif val == 71
367
+ :CANT_RECHARGE_IMMOBILE_UNITS
368
+ elsif val == 72
369
+ :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
370
+ elsif val == 73
371
+ :CANT_LOAD_THAT_UNIT
372
+ elsif val == 74
373
+ :NO_CARGO_TO_UNLOAD
374
+ elsif val == 75
375
+ :LOAD_ALL_NO_TARGETS_FOUND
376
+ elsif val == 76
377
+ :NOT_WHILE_OCCUPIED
378
+ elsif val == 77
379
+ :CANT_ATTACK_WITHOUT_AMMO
380
+ elsif val == 78
381
+ :CANT_HOLD_ANY_MORE_AMMO
382
+ elsif val == 79
383
+ :TECH_REQUIREMENTS_NOT_MET
384
+ elsif val == 80
385
+ :MUST_LOCKDOWN_UNIT_FIRST
386
+ elsif val == 81
387
+ :MUST_TARGET_UNIT
388
+ elsif val == 82
389
+ :MUST_TARGET_INVENTORY
390
+ elsif val == 83
391
+ :MUST_TARGET_VISIBLE_UNIT
392
+ elsif val == 84
393
+ :MUST_TARGET_VISIBLE_LOCATION
394
+ elsif val == 85
395
+ :MUST_TARGET_WALKABLE_LOCATION
396
+ elsif val == 86
397
+ :MUST_TARGET_PAWNABLE_UNIT
398
+ elsif val == 87
399
+ :YOU_CANT_CONTROL_THAT_UNIT
400
+ elsif val == 88
401
+ :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
402
+ elsif val == 89
403
+ :MUST_TARGET_RESOURCES
404
+ elsif val == 90
405
+ :REQUIRES_HEAL_TARGET
406
+ elsif val == 91
407
+ :REQUIRES_REPAIR_TARGET
408
+ elsif val == 92
409
+ :NO_ITEMS_TO_DROP
410
+ elsif val == 93
411
+ :CANT_HOLD_ANY_MORE_ITEMS
412
+ elsif val == 94
413
+ :CANT_HOLD_THAT
414
+ elsif val == 95
415
+ :TARGET_HAS_NO_INVENTORY
416
+ elsif val == 96
417
+ :CANT_DROP_THIS_ITEM
418
+ elsif val == 97
419
+ :CANT_MOVE_THIS_ITEM
420
+ elsif val == 98
421
+ :CANT_PAWN_THIS_UNIT
422
+ elsif val == 99
423
+ :MUST_TARGET_CASTER
424
+ elsif val == 100
425
+ :CANT_TARGET_CASTER
426
+ elsif val == 101
427
+ :MUST_TARGET_OUTER
428
+ elsif val == 102
429
+ :CANT_TARGET_OUTER
430
+ elsif val == 103
431
+ :MUST_TARGET_YOUR_OWN_UNITS
432
+ elsif val == 104
433
+ :CANT_TARGET_YOUR_OWN_UNITS
434
+ elsif val == 105
435
+ :MUST_TARGET_FRIENDLY_UNITS
436
+ elsif val == 106
437
+ :CANT_TARGET_FRIENDLY_UNITS
438
+ elsif val == 107
439
+ :MUST_TARGET_NEUTRAL_UNITS
440
+ elsif val == 108
441
+ :CANT_TARGET_NEUTRAL_UNITS
442
+ elsif val == 109
443
+ :MUST_TARGET_ENEMY_UNITS
444
+ elsif val == 110
445
+ :CANT_TARGET_ENEMY_UNITS
446
+ elsif val == 111
447
+ :MUST_TARGET_AIR_UNITS
448
+ elsif val == 112
449
+ :CANT_TARGET_AIR_UNITS
450
+ elsif val == 113
451
+ :MUST_TARGET_GROUND_UNITS
452
+ elsif val == 114
453
+ :CANT_TARGET_GROUND_UNITS
454
+ elsif val == 115
455
+ :MUST_TARGET_STRUCTURES
456
+ elsif val == 116
457
+ :CANT_TARGET_STRUCTURES
458
+ elsif val == 117
459
+ :MUST_TARGET_LIGHT_UNITS
460
+ elsif val == 118
461
+ :CANT_TARGET_LIGHT_UNITS
462
+ elsif val == 119
463
+ :MUST_TARGET_ARMORED_UNITS
464
+ elsif val == 120
465
+ :CANT_TARGET_ARMORED_UNITS
466
+ elsif val == 121
467
+ :MUST_TARGET_BIOLOGICAL_UNITS
468
+ elsif val == 122
469
+ :CANT_TARGET_BIOLOGICAL_UNITS
470
+ elsif val == 123
471
+ :MUST_TARGET_HEROIC_UNITS
472
+ elsif val == 124
473
+ :CANT_TARGET_HEROIC_UNITS
474
+ elsif val == 125
475
+ :MUST_TARGET_ROBOTIC_UNITS
476
+ elsif val == 126
477
+ :CANT_TARGET_ROBOTIC_UNITS
478
+ elsif val == 127
479
+ :MUST_TARGET_MECHANICAL_UNITS
480
+ elsif val == 128
481
+ :CANT_TARGET_MECHANICAL_UNITS
482
+ elsif val == 129
483
+ :MUST_TARGET_PSIONIC_UNITS
484
+ elsif val == 130
485
+ :CANT_TARGET_PSIONIC_UNITS
486
+ elsif val == 131
487
+ :MUST_TARGET_MASSIVE_UNITS
488
+ elsif val == 132
489
+ :CANT_TARGET_MASSIVE_UNITS
490
+ elsif val == 133
491
+ :MUST_TARGET_MISSILE
492
+ elsif val == 134
493
+ :CANT_TARGET_MISSILE
494
+ elsif val == 135
495
+ :MUST_TARGET_WORKER_UNITS
496
+ elsif val == 136
497
+ :CANT_TARGET_WORKER_UNITS
498
+ elsif val == 137
499
+ :MUST_TARGET_ENERGY_CAPABLE_UNITS
500
+ elsif val == 138
501
+ :CANT_TARGET_ENERGY_CAPABLE_UNITS
502
+ elsif val == 139
503
+ :MUST_TARGET_SHIELD_CAPABLE_UNITS
504
+ elsif val == 140
505
+ :CANT_TARGET_SHIELD_CAPABLE_UNITS
506
+ elsif val == 141
507
+ :MUST_TARGET_FLYERS
508
+ elsif val == 142
509
+ :CANT_TARGET_FLYERS
510
+ elsif val == 143
511
+ :MUST_TARGET_BURIED_UNITS
512
+ elsif val == 144
513
+ :CANT_TARGET_BURIED_UNITS
514
+ elsif val == 145
515
+ :MUST_TARGET_CLOAKED_UNITS
516
+ elsif val == 146
517
+ :CANT_TARGET_CLOAKED_UNITS
518
+ elsif val == 147
519
+ :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
520
+ elsif val == 148
521
+ :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
522
+ elsif val == 149
523
+ :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
524
+ elsif val == 150
525
+ :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
526
+ elsif val == 151
527
+ :MUST_TARGET_DEAD_UNITS
528
+ elsif val == 152
529
+ :CANT_TARGET_DEAD_UNITS
530
+ elsif val == 153
531
+ :MUST_TARGET_REVIVABLE_UNITS
532
+ elsif val == 154
533
+ :CANT_TARGET_REVIVABLE_UNITS
534
+ elsif val == 155
535
+ :MUST_TARGET_HIDDEN_UNITS
536
+ elsif val == 156
537
+ :CANT_TARGET_HIDDEN_UNITS
538
+ elsif val == 157
539
+ :CANT_RECHARGE_OTHER_PLAYERS_UNITS
540
+ elsif val == 158
541
+ :MUST_TARGET_HALLUCINATIONS
542
+ elsif val == 159
543
+ :CANT_TARGET_HALLUCINATIONS
544
+ elsif val == 160
545
+ :MUST_TARGET_INVULNERABLE_UNITS
546
+ elsif val == 161
547
+ :CANT_TARGET_INVULNERABLE_UNITS
548
+ elsif val == 162
549
+ :MUST_TARGET_DETECTED_UNITS
550
+ elsif val == 163
551
+ :CANT_TARGET_DETECTED_UNITS
552
+ elsif val == 164
553
+ :CANT_TARGET_UNIT_WITH_ENERGY
554
+ elsif val == 165
555
+ :CANT_TARGET_UNIT_WITH_SHIELDS
556
+ elsif val == 166
557
+ :MUST_TARGET_UNCOMMANDABLE_UNITS
558
+ elsif val == 167
559
+ :CANT_TARGET_UNCOMMANDABLE_UNITS
560
+ elsif val == 168
561
+ :MUST_TARGET_PREVENT_DEFEAT_UNITS
562
+ elsif val == 169
563
+ :CANT_TARGET_PREVENT_DEFEAT_UNITS
564
+ elsif val == 170
565
+ :MUST_TARGET_PREVENT_REVEAL_UNITS
566
+ elsif val == 171
567
+ :CANT_TARGET_PREVENT_REVEAL_UNITS
568
+ elsif val == 172
569
+ :MUST_TARGET_PASSIVE_UNITS
570
+ elsif val == 173
571
+ :CANT_TARGET_PASSIVE_UNITS
572
+ elsif val == 174
573
+ :MUST_TARGET_STUNNED_UNITS
574
+ elsif val == 175
575
+ :CANT_TARGET_STUNNED_UNITS
576
+ elsif val == 176
577
+ :MUST_TARGET_SUMMONED_UNITS
578
+ elsif val == 177
579
+ :CANT_TARGET_SUMMONED_UNITS
580
+ elsif val == 178
581
+ :MUST_TARGET_USER1
582
+ elsif val == 179
583
+ :CANT_TARGET_USER1
584
+ elsif val == 180
585
+ :MUST_TARGET_UNSTOPPABLE_UNITS
586
+ elsif val == 181
587
+ :CANT_TARGET_UNSTOPPABLE_UNITS
588
+ elsif val == 182
589
+ :MUST_TARGET_RESISTANT_UNITS
590
+ elsif val == 183
591
+ :CANT_TARGET_RESISTANT_UNITS
592
+ elsif val == 184
593
+ :MUST_TARGET_DAZED_UNITS
594
+ elsif val == 185
595
+ :CANT_TARGET_DAZED_UNITS
596
+ elsif val == 186
597
+ :CANT_LOCKDOWN
598
+ elsif val == 187
599
+ :CANT_MIND_CONTROL
600
+ elsif val == 188
601
+ :MUST_TARGET_DESTRUCTIBLES
602
+ elsif val == 189
603
+ :CANT_TARGET_DESTRUCTIBLES
604
+ elsif val == 190
605
+ :MUST_TARGET_ITEMS
606
+ elsif val == 191
607
+ :CANT_TARGET_ITEMS
608
+ elsif val == 192
609
+ :NO_CALLDOWN_AVAILABLE
610
+ elsif val == 193
611
+ :WAYPOINT_LIST_FULL
612
+ elsif val == 194
613
+ :MUST_TARGET_RACE
614
+ elsif val == 195
615
+ :CANT_TARGET_RACE
616
+ elsif val == 196
617
+ :MUST_TARGET_SIMILAR_UNITS
618
+ elsif val == 197
619
+ :CANT_TARGET_SIMILAR_UNITS
620
+ elsif val == 198
621
+ :CANT_FIND_ENOUGH_TARGETS
622
+ elsif val == 199
623
+ :ALREADY_SPAWNING_LARVA
624
+ elsif val == 200
625
+ :CANT_TARGET_EXHAUSTED_RESOURCES
626
+ elsif val == 201
627
+ :CANT_USE_MINIMAP
628
+ elsif val == 202
629
+ :CANT_USE_INFO_PANEL
630
+ elsif val == 203
631
+ :ORDER_QUEUE_IS_FULL
632
+ elsif val == 204
633
+ :CANT_HARVEST_THAT_RESOURCE
634
+ elsif val == 205
635
+ :HARVESTERS_NOT_REQUIRED
636
+ elsif val == 206
637
+ :ALREADY_TARGETED
638
+ elsif val == 207
639
+ :CANT_ATTACK_WEAPONS_DISABLED
640
+ elsif val == 208
641
+ :COULDNT_REACH_TARGET
642
+ elsif val == 209
643
+ :TARGET_IS_OUT_OF_RANGE
644
+ elsif val == 210
645
+ :TARGET_IS_TOO_CLOSE
646
+ elsif val == 211
647
+ :TARGET_IS_OUT_OF_ARC
648
+ elsif val == 212
649
+ :CANT_FIND_TELEPORT_LOCATION
650
+ elsif val == 213
651
+ :INVALID_ITEM_CLASS
652
+ elsif val == 214
653
+ :CANT_FIND_CANCEL_ORDER
654
+ end
655
+ end
12
656
 
13
- module Api
14
- ActionResult = ::Google::Protobuf::DescriptorPool.generated_pool.lookup("Api.ActionResult").enummodule
657
+ def self.resolve(val)
658
+ if val == :ENUM_ACTION_RESULT_UNSET
659
+ 0
660
+ elsif val == :SUCCESS
661
+ 1
662
+ elsif val == :NOT_SUPPORTED
663
+ 2
664
+ elsif val == :ERROR
665
+ 3
666
+ elsif val == :CANT_QUEUE_THAT_ORDER
667
+ 4
668
+ elsif val == :RETRY
669
+ 5
670
+ elsif val == :COOLDOWN
671
+ 6
672
+ elsif val == :QUEUE_IS_FULL
673
+ 7
674
+ elsif val == :RALLY_QUEUE_IS_FULL
675
+ 8
676
+ elsif val == :NOT_ENOUGH_MINERALS
677
+ 9
678
+ elsif val == :NOT_ENOUGH_VESPENE
679
+ 10
680
+ elsif val == :NOT_ENOUGH_TERRAZINE
681
+ 11
682
+ elsif val == :NOT_ENOUGH_CUSTOM
683
+ 12
684
+ elsif val == :NOT_ENOUGH_FOOD
685
+ 13
686
+ elsif val == :FOOD_USAGE_IMPOSSIBLE
687
+ 14
688
+ elsif val == :NOT_ENOUGH_LIFE
689
+ 15
690
+ elsif val == :NOT_ENOUGH_SHIELDS
691
+ 16
692
+ elsif val == :NOT_ENOUGH_ENERGY
693
+ 17
694
+ elsif val == :LIFE_SUPPRESSED
695
+ 18
696
+ elsif val == :SHIELDS_SUPPRESSED
697
+ 19
698
+ elsif val == :ENERGY_SUPPRESSED
699
+ 20
700
+ elsif val == :NOT_ENOUGH_CHARGES
701
+ 21
702
+ elsif val == :CANT_ADD_MORE_CHARGES
703
+ 22
704
+ elsif val == :TOO_MUCH_MINERALS
705
+ 23
706
+ elsif val == :TOO_MUCH_VESPENE
707
+ 24
708
+ elsif val == :TOO_MUCH_TERRAZINE
709
+ 25
710
+ elsif val == :TOO_MUCH_CUSTOM
711
+ 26
712
+ elsif val == :TOO_MUCH_FOOD
713
+ 27
714
+ elsif val == :TOO_MUCH_LIFE
715
+ 28
716
+ elsif val == :TOO_MUCH_SHIELDS
717
+ 29
718
+ elsif val == :TOO_MUCH_ENERGY
719
+ 30
720
+ elsif val == :MUST_TARGET_UNIT_WITH_LIFE
721
+ 31
722
+ elsif val == :MUST_TARGET_UNIT_WITH_SHIELDS
723
+ 32
724
+ elsif val == :MUST_TARGET_UNIT_WITH_ENERGY
725
+ 33
726
+ elsif val == :CANT_TRADE
727
+ 34
728
+ elsif val == :CANT_SPEND
729
+ 35
730
+ elsif val == :CANT_TARGET_THAT_UNIT
731
+ 36
732
+ elsif val == :COULDNT_ALLOCATE_UNIT
733
+ 37
734
+ elsif val == :UNIT_CANT_MOVE
735
+ 38
736
+ elsif val == :TRANSPORT_IS_HOLDING_POSITION
737
+ 39
738
+ elsif val == :BUILD_TECH_REQUIREMENTS_NOT_MET
739
+ 40
740
+ elsif val == :CANT_FIND_PLACEMENT_LOCATION
741
+ 41
742
+ elsif val == :CANT_BUILD_ON_THAT
743
+ 42
744
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF
745
+ 43
746
+ elsif val == :CANT_BUILD_LOCATION_INVALID
747
+ 44
748
+ elsif val == :CANT_SEE_BUILD_LOCATION
749
+ 45
750
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE
751
+ 46
752
+ elsif val == :CANT_BUILD_TOO_CLOSE_TO_RESOURCES
753
+ 47
754
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_WATER
755
+ 48
756
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE
757
+ 49
758
+ elsif val == :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE
759
+ 50
760
+ elsif val == :CANT_BUILD_ON_DENSE_TERRAIN
761
+ 51
762
+ elsif val == :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE
763
+ 52
764
+ elsif val == :CANT_LAND_LOCATION_INVALID
765
+ 53
766
+ elsif val == :CANT_SEE_LAND_LOCATION
767
+ 54
768
+ elsif val == :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE
769
+ 55
770
+ elsif val == :CANT_LAND_TOO_CLOSE_TO_RESOURCES
771
+ 56
772
+ elsif val == :CANT_LAND_TOO_FAR_FROM_WATER
773
+ 57
774
+ elsif val == :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE
775
+ 58
776
+ elsif val == :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE
777
+ 59
778
+ elsif val == :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE
779
+ 60
780
+ elsif val == :CANT_LAND_ON_DENSE_TERRAIN
781
+ 61
782
+ elsif val == :ADD_ON_TOO_FAR_FROM_BUILDING
783
+ 62
784
+ elsif val == :MUST_BUILD_REFINERY_FIRST
785
+ 63
786
+ elsif val == :BUILDING_IS_UNDER_CONSTRUCTION
787
+ 64
788
+ elsif val == :CANT_FIND_DROP_OFF
789
+ 65
790
+ elsif val == :CANT_LOAD_OTHER_PLAYERS_UNITS
791
+ 66
792
+ elsif val == :NOT_ENOUGH_ROOM_TO_LOAD_UNIT
793
+ 67
794
+ elsif val == :CANT_UNLOAD_UNITS_THERE
795
+ 68
796
+ elsif val == :CANT_WARP_IN_UNITS_THERE
797
+ 69
798
+ elsif val == :CANT_LOAD_IMMOBILE_UNITS
799
+ 70
800
+ elsif val == :CANT_RECHARGE_IMMOBILE_UNITS
801
+ 71
802
+ elsif val == :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS
803
+ 72
804
+ elsif val == :CANT_LOAD_THAT_UNIT
805
+ 73
806
+ elsif val == :NO_CARGO_TO_UNLOAD
807
+ 74
808
+ elsif val == :LOAD_ALL_NO_TARGETS_FOUND
809
+ 75
810
+ elsif val == :NOT_WHILE_OCCUPIED
811
+ 76
812
+ elsif val == :CANT_ATTACK_WITHOUT_AMMO
813
+ 77
814
+ elsif val == :CANT_HOLD_ANY_MORE_AMMO
815
+ 78
816
+ elsif val == :TECH_REQUIREMENTS_NOT_MET
817
+ 79
818
+ elsif val == :MUST_LOCKDOWN_UNIT_FIRST
819
+ 80
820
+ elsif val == :MUST_TARGET_UNIT
821
+ 81
822
+ elsif val == :MUST_TARGET_INVENTORY
823
+ 82
824
+ elsif val == :MUST_TARGET_VISIBLE_UNIT
825
+ 83
826
+ elsif val == :MUST_TARGET_VISIBLE_LOCATION
827
+ 84
828
+ elsif val == :MUST_TARGET_WALKABLE_LOCATION
829
+ 85
830
+ elsif val == :MUST_TARGET_PAWNABLE_UNIT
831
+ 86
832
+ elsif val == :YOU_CANT_CONTROL_THAT_UNIT
833
+ 87
834
+ elsif val == :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT
835
+ 88
836
+ elsif val == :MUST_TARGET_RESOURCES
837
+ 89
838
+ elsif val == :REQUIRES_HEAL_TARGET
839
+ 90
840
+ elsif val == :REQUIRES_REPAIR_TARGET
841
+ 91
842
+ elsif val == :NO_ITEMS_TO_DROP
843
+ 92
844
+ elsif val == :CANT_HOLD_ANY_MORE_ITEMS
845
+ 93
846
+ elsif val == :CANT_HOLD_THAT
847
+ 94
848
+ elsif val == :TARGET_HAS_NO_INVENTORY
849
+ 95
850
+ elsif val == :CANT_DROP_THIS_ITEM
851
+ 96
852
+ elsif val == :CANT_MOVE_THIS_ITEM
853
+ 97
854
+ elsif val == :CANT_PAWN_THIS_UNIT
855
+ 98
856
+ elsif val == :MUST_TARGET_CASTER
857
+ 99
858
+ elsif val == :CANT_TARGET_CASTER
859
+ 100
860
+ elsif val == :MUST_TARGET_OUTER
861
+ 101
862
+ elsif val == :CANT_TARGET_OUTER
863
+ 102
864
+ elsif val == :MUST_TARGET_YOUR_OWN_UNITS
865
+ 103
866
+ elsif val == :CANT_TARGET_YOUR_OWN_UNITS
867
+ 104
868
+ elsif val == :MUST_TARGET_FRIENDLY_UNITS
869
+ 105
870
+ elsif val == :CANT_TARGET_FRIENDLY_UNITS
871
+ 106
872
+ elsif val == :MUST_TARGET_NEUTRAL_UNITS
873
+ 107
874
+ elsif val == :CANT_TARGET_NEUTRAL_UNITS
875
+ 108
876
+ elsif val == :MUST_TARGET_ENEMY_UNITS
877
+ 109
878
+ elsif val == :CANT_TARGET_ENEMY_UNITS
879
+ 110
880
+ elsif val == :MUST_TARGET_AIR_UNITS
881
+ 111
882
+ elsif val == :CANT_TARGET_AIR_UNITS
883
+ 112
884
+ elsif val == :MUST_TARGET_GROUND_UNITS
885
+ 113
886
+ elsif val == :CANT_TARGET_GROUND_UNITS
887
+ 114
888
+ elsif val == :MUST_TARGET_STRUCTURES
889
+ 115
890
+ elsif val == :CANT_TARGET_STRUCTURES
891
+ 116
892
+ elsif val == :MUST_TARGET_LIGHT_UNITS
893
+ 117
894
+ elsif val == :CANT_TARGET_LIGHT_UNITS
895
+ 118
896
+ elsif val == :MUST_TARGET_ARMORED_UNITS
897
+ 119
898
+ elsif val == :CANT_TARGET_ARMORED_UNITS
899
+ 120
900
+ elsif val == :MUST_TARGET_BIOLOGICAL_UNITS
901
+ 121
902
+ elsif val == :CANT_TARGET_BIOLOGICAL_UNITS
903
+ 122
904
+ elsif val == :MUST_TARGET_HEROIC_UNITS
905
+ 123
906
+ elsif val == :CANT_TARGET_HEROIC_UNITS
907
+ 124
908
+ elsif val == :MUST_TARGET_ROBOTIC_UNITS
909
+ 125
910
+ elsif val == :CANT_TARGET_ROBOTIC_UNITS
911
+ 126
912
+ elsif val == :MUST_TARGET_MECHANICAL_UNITS
913
+ 127
914
+ elsif val == :CANT_TARGET_MECHANICAL_UNITS
915
+ 128
916
+ elsif val == :MUST_TARGET_PSIONIC_UNITS
917
+ 129
918
+ elsif val == :CANT_TARGET_PSIONIC_UNITS
919
+ 130
920
+ elsif val == :MUST_TARGET_MASSIVE_UNITS
921
+ 131
922
+ elsif val == :CANT_TARGET_MASSIVE_UNITS
923
+ 132
924
+ elsif val == :MUST_TARGET_MISSILE
925
+ 133
926
+ elsif val == :CANT_TARGET_MISSILE
927
+ 134
928
+ elsif val == :MUST_TARGET_WORKER_UNITS
929
+ 135
930
+ elsif val == :CANT_TARGET_WORKER_UNITS
931
+ 136
932
+ elsif val == :MUST_TARGET_ENERGY_CAPABLE_UNITS
933
+ 137
934
+ elsif val == :CANT_TARGET_ENERGY_CAPABLE_UNITS
935
+ 138
936
+ elsif val == :MUST_TARGET_SHIELD_CAPABLE_UNITS
937
+ 139
938
+ elsif val == :CANT_TARGET_SHIELD_CAPABLE_UNITS
939
+ 140
940
+ elsif val == :MUST_TARGET_FLYERS
941
+ 141
942
+ elsif val == :CANT_TARGET_FLYERS
943
+ 142
944
+ elsif val == :MUST_TARGET_BURIED_UNITS
945
+ 143
946
+ elsif val == :CANT_TARGET_BURIED_UNITS
947
+ 144
948
+ elsif val == :MUST_TARGET_CLOAKED_UNITS
949
+ 145
950
+ elsif val == :CANT_TARGET_CLOAKED_UNITS
951
+ 146
952
+ elsif val == :MUST_TARGET_UNITS_IN_A_STASIS_FIELD
953
+ 147
954
+ elsif val == :CANT_TARGET_UNITS_IN_A_STASIS_FIELD
955
+ 148
956
+ elsif val == :MUST_TARGET_UNDER_CONSTRUCTION_UNITS
957
+ 149
958
+ elsif val == :CANT_TARGET_UNDER_CONSTRUCTION_UNITS
959
+ 150
960
+ elsif val == :MUST_TARGET_DEAD_UNITS
961
+ 151
962
+ elsif val == :CANT_TARGET_DEAD_UNITS
963
+ 152
964
+ elsif val == :MUST_TARGET_REVIVABLE_UNITS
965
+ 153
966
+ elsif val == :CANT_TARGET_REVIVABLE_UNITS
967
+ 154
968
+ elsif val == :MUST_TARGET_HIDDEN_UNITS
969
+ 155
970
+ elsif val == :CANT_TARGET_HIDDEN_UNITS
971
+ 156
972
+ elsif val == :CANT_RECHARGE_OTHER_PLAYERS_UNITS
973
+ 157
974
+ elsif val == :MUST_TARGET_HALLUCINATIONS
975
+ 158
976
+ elsif val == :CANT_TARGET_HALLUCINATIONS
977
+ 159
978
+ elsif val == :MUST_TARGET_INVULNERABLE_UNITS
979
+ 160
980
+ elsif val == :CANT_TARGET_INVULNERABLE_UNITS
981
+ 161
982
+ elsif val == :MUST_TARGET_DETECTED_UNITS
983
+ 162
984
+ elsif val == :CANT_TARGET_DETECTED_UNITS
985
+ 163
986
+ elsif val == :CANT_TARGET_UNIT_WITH_ENERGY
987
+ 164
988
+ elsif val == :CANT_TARGET_UNIT_WITH_SHIELDS
989
+ 165
990
+ elsif val == :MUST_TARGET_UNCOMMANDABLE_UNITS
991
+ 166
992
+ elsif val == :CANT_TARGET_UNCOMMANDABLE_UNITS
993
+ 167
994
+ elsif val == :MUST_TARGET_PREVENT_DEFEAT_UNITS
995
+ 168
996
+ elsif val == :CANT_TARGET_PREVENT_DEFEAT_UNITS
997
+ 169
998
+ elsif val == :MUST_TARGET_PREVENT_REVEAL_UNITS
999
+ 170
1000
+ elsif val == :CANT_TARGET_PREVENT_REVEAL_UNITS
1001
+ 171
1002
+ elsif val == :MUST_TARGET_PASSIVE_UNITS
1003
+ 172
1004
+ elsif val == :CANT_TARGET_PASSIVE_UNITS
1005
+ 173
1006
+ elsif val == :MUST_TARGET_STUNNED_UNITS
1007
+ 174
1008
+ elsif val == :CANT_TARGET_STUNNED_UNITS
1009
+ 175
1010
+ elsif val == :MUST_TARGET_SUMMONED_UNITS
1011
+ 176
1012
+ elsif val == :CANT_TARGET_SUMMONED_UNITS
1013
+ 177
1014
+ elsif val == :MUST_TARGET_USER1
1015
+ 178
1016
+ elsif val == :CANT_TARGET_USER1
1017
+ 179
1018
+ elsif val == :MUST_TARGET_UNSTOPPABLE_UNITS
1019
+ 180
1020
+ elsif val == :CANT_TARGET_UNSTOPPABLE_UNITS
1021
+ 181
1022
+ elsif val == :MUST_TARGET_RESISTANT_UNITS
1023
+ 182
1024
+ elsif val == :CANT_TARGET_RESISTANT_UNITS
1025
+ 183
1026
+ elsif val == :MUST_TARGET_DAZED_UNITS
1027
+ 184
1028
+ elsif val == :CANT_TARGET_DAZED_UNITS
1029
+ 185
1030
+ elsif val == :CANT_LOCKDOWN
1031
+ 186
1032
+ elsif val == :CANT_MIND_CONTROL
1033
+ 187
1034
+ elsif val == :MUST_TARGET_DESTRUCTIBLES
1035
+ 188
1036
+ elsif val == :CANT_TARGET_DESTRUCTIBLES
1037
+ 189
1038
+ elsif val == :MUST_TARGET_ITEMS
1039
+ 190
1040
+ elsif val == :CANT_TARGET_ITEMS
1041
+ 191
1042
+ elsif val == :NO_CALLDOWN_AVAILABLE
1043
+ 192
1044
+ elsif val == :WAYPOINT_LIST_FULL
1045
+ 193
1046
+ elsif val == :MUST_TARGET_RACE
1047
+ 194
1048
+ elsif val == :CANT_TARGET_RACE
1049
+ 195
1050
+ elsif val == :MUST_TARGET_SIMILAR_UNITS
1051
+ 196
1052
+ elsif val == :CANT_TARGET_SIMILAR_UNITS
1053
+ 197
1054
+ elsif val == :CANT_FIND_ENOUGH_TARGETS
1055
+ 198
1056
+ elsif val == :ALREADY_SPAWNING_LARVA
1057
+ 199
1058
+ elsif val == :CANT_TARGET_EXHAUSTED_RESOURCES
1059
+ 200
1060
+ elsif val == :CANT_USE_MINIMAP
1061
+ 201
1062
+ elsif val == :CANT_USE_INFO_PANEL
1063
+ 202
1064
+ elsif val == :ORDER_QUEUE_IS_FULL
1065
+ 203
1066
+ elsif val == :CANT_HARVEST_THAT_RESOURCE
1067
+ 204
1068
+ elsif val == :HARVESTERS_NOT_REQUIRED
1069
+ 205
1070
+ elsif val == :ALREADY_TARGETED
1071
+ 206
1072
+ elsif val == :CANT_ATTACK_WEAPONS_DISABLED
1073
+ 207
1074
+ elsif val == :COULDNT_REACH_TARGET
1075
+ 208
1076
+ elsif val == :TARGET_IS_OUT_OF_RANGE
1077
+ 209
1078
+ elsif val == :TARGET_IS_TOO_CLOSE
1079
+ 210
1080
+ elsif val == :TARGET_IS_OUT_OF_ARC
1081
+ 211
1082
+ elsif val == :CANT_FIND_TELEPORT_LOCATION
1083
+ 212
1084
+ elsif val == :INVALID_ITEM_CLASS
1085
+ 213
1086
+ elsif val == :CANT_FIND_CANCEL_ORDER
1087
+ 214
1088
+ end
1089
+ end
1090
+ end
15
1091
  end