sc2ai 0.2.0 → 0.3.0

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Files changed (67) hide show
  1. checksums.yaml +4 -4
  2. data/data/sc2ai/protocol/common.proto +5 -5
  3. data/data/sc2ai/protocol/data.proto +22 -22
  4. data/data/sc2ai/protocol/debug.proto +24 -24
  5. data/data/sc2ai/protocol/error.proto +216 -215
  6. data/data/sc2ai/protocol/raw.proto +20 -20
  7. data/data/sc2ai/protocol/sc2api.proto +111 -111
  8. data/data/sc2ai/protocol/score.proto +3 -3
  9. data/data/sc2ai/protocol/spatial.proto +5 -5
  10. data/data/sc2ai/protocol/ui.proto +16 -16
  11. data/exe/sc2ai +0 -3
  12. data/lib/sc2ai/api/data.rb +3 -3
  13. data/lib/sc2ai/connection/connection_listener.rb +3 -3
  14. data/lib/sc2ai/connection/requests.rb +31 -35
  15. data/lib/sc2ai/connection/status_listener.rb +1 -1
  16. data/lib/sc2ai/connection.rb +1 -1
  17. data/lib/sc2ai/local_play/client.rb +2 -2
  18. data/lib/sc2ai/local_play/match.rb +7 -2
  19. data/lib/sc2ai/paths.rb +12 -2
  20. data/lib/sc2ai/player/actions.rb +54 -35
  21. data/lib/sc2ai/player/debug.rb +21 -21
  22. data/lib/sc2ai/player/game_state.rb +11 -18
  23. data/lib/sc2ai/player/geo.rb +54 -64
  24. data/lib/sc2ai/player/units.rb +16 -16
  25. data/lib/sc2ai/player.rb +103 -41
  26. data/lib/sc2ai/ports.rb +1 -1
  27. data/lib/sc2ai/protocol/_meta_documentation.rb +265 -265
  28. data/lib/sc2ai/protocol/common_pb.rb +3865 -15
  29. data/lib/sc2ai/protocol/data_pb.rb +9109 -18
  30. data/lib/sc2ai/protocol/debug_pb.rb +10437 -26
  31. data/lib/sc2ai/protocol/error_pb.rb +1086 -10
  32. data/lib/sc2ai/protocol/extensions/ability_remapable.rb +9 -9
  33. data/lib/sc2ai/protocol/extensions/action.rb +60 -0
  34. data/lib/sc2ai/protocol/extensions/point_2_d.rb +5 -0
  35. data/lib/sc2ai/protocol/extensions/position.rb +10 -35
  36. data/lib/sc2ai/protocol/extensions/power_source.rb +3 -0
  37. data/lib/sc2ai/protocol/extensions/unit.rb +19 -35
  38. data/lib/sc2ai/protocol/query_pb.rb +5025 -17
  39. data/lib/sc2ai/protocol/raw_pb.rb +18350 -27
  40. data/lib/sc2ai/protocol/sc2api_pb.rb +48420 -93
  41. data/lib/sc2ai/protocol/score_pb.rb +5968 -12
  42. data/lib/sc2ai/protocol/spatial_pb.rb +11944 -18
  43. data/lib/sc2ai/protocol/ui_pb.rb +12927 -28
  44. data/lib/sc2ai/unit_group/action_ext.rb +0 -2
  45. data/lib/sc2ai/unit_group/filter_ext.rb +10 -9
  46. data/lib/sc2ai/unit_group/geo_ext.rb +0 -2
  47. data/lib/sc2ai/unit_group.rb +1 -1
  48. data/lib/sc2ai/version.rb +2 -3
  49. data/lib/sc2ai.rb +10 -11
  50. data/lib/templates/ladderzip/bin/ladder.tt +0 -3
  51. data/lib/templates/new/api/common.proto +6 -6
  52. data/lib/templates/new/api/data.proto +23 -20
  53. data/lib/templates/new/api/debug.proto +25 -21
  54. data/lib/templates/new/api/error.proto +217 -215
  55. data/lib/templates/new/api/query.proto +1 -1
  56. data/lib/templates/new/api/raw.proto +16 -14
  57. data/lib/templates/new/api/sc2api.proto +108 -94
  58. data/lib/templates/new/api/score.proto +4 -3
  59. data/lib/templates/new/api/spatial.proto +6 -5
  60. data/lib/templates/new/api/ui.proto +17 -14
  61. data/lib/templates/new/boot.rb.tt +1 -1
  62. data/lib/templates/new/my_bot.rb.tt +1 -1
  63. data/lib/templates/new/run_example_match.rb.tt +2 -2
  64. data/sig/sc2ai.rbs +11005 -1926
  65. metadata +26 -21
  66. data/lib/sc2ai/overrides/kernel.rb +0 -33
  67. data/sig/minaswan.rbs +0 -10323
@@ -6,39 +6,39 @@
6
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  # @!parse
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  # module Api;
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  # # Protobuf virtual class.
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- # class Color < Google::Protobuf::AbstractMessage; end;
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+ # class Color end;
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  # # Protobuf virtual class.
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- # class Point < Google::Protobuf::AbstractMessage; end;
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+ # class Point end;
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  # # Protobuf virtual class.
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- # class Point2D < Google::Protobuf::AbstractMessage; end;
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+ # class Point2D end;
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  # # Protobuf virtual class.
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- # class PointI < Google::Protobuf::AbstractMessage; end;
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+ # class PointI end;
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  # # Protobuf virtual class.
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- # class PowerSource < Google::Protobuf::AbstractMessage; end;
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+ # class PowerSource end;
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  # # Protobuf virtual class.
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- # class Size2DI < Google::Protobuf::AbstractMessage; end;
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+ # class Size2DI end;
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  # # Protobuf virtual class.
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- # class Point < Google::Protobuf::AbstractMessage; end;
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+ # class Point end;
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  # # Protobuf virtual class.
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- # class Unit < Google::Protobuf::AbstractMessage; end;
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+ # class Unit end;
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  # # Protobuf virtual class.
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- # class UnitTypeData < Google::Protobuf::AbstractMessage; end;
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+ # class UnitTypeData end;
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  # # Protobuf virtual class.
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- # class AvailableAbility < Google::Protobuf::AbstractMessage; end;
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+ # class AvailableAbility end;
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  # # Protobuf virtual class.
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- # class UnitOrder < Google::Protobuf::AbstractMessage; end;
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+ # class UnitOrder end;
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  # # Protobuf virtual class.
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- # class ActionRawUnitCommand < Google::Protobuf::AbstractMessage; end;
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+ # class ActionRawUnitCommand end;
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  # # Protobuf virtual class.
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- # class ActionRawToggleAutocast < Google::Protobuf::AbstractMessage; end;
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+ # class ActionRawToggleAutocast end;
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  # # Protobuf virtual class.
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- # class ActionError < Google::Protobuf::AbstractMessage; end;
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+ # class ActionError end;
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  # # Protobuf virtual class.
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- # class ActionSpatialUnitCommand < Google::Protobuf::AbstractMessage; end;
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+ # class ActionSpatialUnitCommand end;
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  # # Protobuf virtual class.
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- # class BuildItem < Google::Protobuf::AbstractMessage; end;
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+ # class BuildItem end;
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  # # Protobuf virtual class.
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- # class ActionToggleAutocast < Google::Protobuf::AbstractMessage; end;
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+ # class ActionToggleAutocast end;
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  # end
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@@ -47,258 +47,258 @@
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  # Protobuf classes
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  # @!parse
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  # module Api;
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- # # Protobuf virtual enum.
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+ # # PROTOBUF VIRTUAL ENUM.
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  # module Race
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- # NoRace = 0
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- # Terran = 1
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- # Zerg = 2
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- # Protoss = 3
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- # Random = 4
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- # end
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- # # Protobuf virtual enum.
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+ # NO_RACE = 0
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+ # TERRAN = 1
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+ # ZERG = 2
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+ # PROTOSS = 3
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+ # RANDOM = 4
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+ # end
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+ # # PROTOBUF VIRTUAL ENUM.
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  # module PlayerType
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- # Participant = 1
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- # Computer = 2
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- # Observer = 3
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- # end
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- # # Protobuf virtual enum.
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+ # PARTICIPANT = 1
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+ # COMPUTER = 2
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+ # OBSERVER = 3
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+ # end
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+ # # PROTOBUF VIRTUAL ENUM.
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  # module Difficulty
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- # VeryEasy = 1
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- # Easy = 2
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- # Medium = 3
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- # MediumHard = 4
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- # Hard = 5
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- # Harder = 6
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- # VeryHard = 7
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- # CheatVision = 8
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- # CheatMoney = 9
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- # CheatInsane = 10
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- # end
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- # # Protobuf virtual enum.
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+ # VERY_EASY = 1
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+ # EASY = 2
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+ # MEDIUM = 3
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+ # MEDIUM_HARD = 4
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+ # HARD = 5
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+ # HARDER = 6
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+ # VERY_HARD = 7
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+ # CHEAT_VISION = 8
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+ # CHEAT_MONEY = 9
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+ # CHEAT_INSANE = 10
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+ # end
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+ # # PROTOBUF VIRTUAL ENUM.
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  # module AIBuild
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- # RandomBuild = 1
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- # Rush = 2
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- # Timing = 3
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- # Power = 4
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- # Macro = 5
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- # Air = 6
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- # end
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- # # Protobuf virtual enum.
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+ # RANDOM_BUILD = 1
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+ # RUSH = 2
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+ # TIMING = 3
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+ # POWER = 4
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+ # MACRO = 5
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+ # AIR = 6
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+ # end
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+ # # PROTOBUF VIRTUAL ENUM.
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  # module ActionResult
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- # Success = 1;
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- # NotSupported = 2;
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- # Error = 3;
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- # CantQueueThatOrder = 4;
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- # Retry = 5;
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- # Cooldown = 6;
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- # QueueIsFull = 7;
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- # RallyQueueIsFull = 8;
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- # NotEnoughMinerals = 9;
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- # NotEnoughVespene = 10;
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- # NotEnoughTerrazine = 11;
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- # NotEnoughCustom = 12;
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- # NotEnoughFood = 13;
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- # FoodUsageImpossible = 14;
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- # NotEnoughLife = 15;
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- # NotEnoughShields = 16;
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- # NotEnoughEnergy = 17;
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- # LifeSuppressed = 18;
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- # ShieldsSuppressed = 19;
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- # EnergySuppressed = 20;
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- # NotEnoughCharges = 21;
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- # CantAddMoreCharges = 22;
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- # TooMuchMinerals = 23;
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- # TooMuchVespene = 24;
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- # TooMuchTerrazine = 25;
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- # TooMuchCustom = 26;
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- # TooMuchFood = 27;
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- # TooMuchLife = 28;
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- # TooMuchShields = 29;
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- # TooMuchEnergy = 30;
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- # MustTargetUnitWithLife = 31;
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- # MustTargetUnitWithShields = 32;
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- # MustTargetUnitWithEnergy = 33;
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- # CantTrade = 34;
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- # CantSpend = 35;
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- # CantTargetThatUnit = 36;
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- # CouldntAllocateUnit = 37;
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- # UnitCantMove = 38;
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- # TransportIsHoldingPosition = 39;
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- # BuildTechRequirementsNotMet = 40;
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- # CantFindPlacementLocation = 41;
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- # CantBuildOnThat = 42;
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- # CantBuildTooCloseToDropOff = 43;
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- # CantBuildLocationInvalid = 44;
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- # CantSeeBuildLocation = 45;
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- # CantBuildTooCloseToCreepSource = 46;
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- # CantBuildTooCloseToResources = 47;
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- # CantBuildTooFarFromWater = 48;
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- # CantBuildTooFarFromCreepSource = 49;
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- # CantBuildTooFarFromBuildPowerSource = 50;
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- # CantBuildOnDenseTerrain = 51;
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- # CantTrainTooFarFromTrainPowerSource = 52;
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- # CantLandLocationInvalid = 53;
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- # CantSeeLandLocation = 54;
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- # CantLandTooCloseToCreepSource = 55;
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- # CantLandTooCloseToResources = 56;
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- # CantLandTooFarFromWater = 57;
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- # CantLandTooFarFromCreepSource = 58;
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- # CantLandTooFarFromBuildPowerSource = 59;
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- # CantLandTooFarFromTrainPowerSource = 60;
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- # CantLandOnDenseTerrain = 61;
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- # AddOnTooFarFromBuilding = 62;
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- # MustBuildRefineryFirst = 63;
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- # BuildingIsUnderConstruction = 64;
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- # CantFindDropOff = 65;
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- # CantLoadOtherPlayersUnits = 66;
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- # NotEnoughRoomToLoadUnit = 67;
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- # CantUnloadUnitsThere = 68;
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- # CantWarpInUnitsThere = 69;
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- # CantLoadImmobileUnits = 70;
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- # CantRechargeImmobileUnits = 71;
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- # CantRechargeUnderConstructionUnits = 72;
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- # CantLoadThatUnit = 73;
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- # NoCargoToUnload = 74;
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- # LoadAllNoTargetsFound = 75;
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- # NotWhileOccupied = 76;
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- # CantAttackWithoutAmmo = 77;
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- # CantHoldAnyMoreAmmo = 78;
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- # TechRequirementsNotMet = 79;
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- # MustLockdownUnitFirst = 80;
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- # MustTargetUnit = 81;
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- # MustTargetInventory = 82;
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- # MustTargetVisibleUnit = 83;
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- # MustTargetVisibleLocation = 84;
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- # MustTargetWalkableLocation = 85;
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- # MustTargetPawnableUnit = 86;
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- # YouCantControlThatUnit = 87;
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- # YouCantIssueCommandsToThatUnit = 88;
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- # MustTargetResources = 89;
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- # RequiresHealTarget = 90;
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- # RequiresRepairTarget = 91;
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- # NoItemsToDrop = 92;
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- # CantHoldAnyMoreItems = 93;
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- # CantHoldThat = 94;
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- # TargetHasNoInventory = 95;
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- # CantDropThisItem = 96;
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- # CantMoveThisItem = 97;
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- # CantPawnThisUnit = 98;
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- # MustTargetCaster = 99;
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- # CantTargetCaster = 100;
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- # MustTargetOuter = 101;
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- # CantTargetOuter = 102;
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- # MustTargetYourOwnUnits = 103;
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- # CantTargetYourOwnUnits = 104;
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- # MustTargetFriendlyUnits = 105;
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- # CantTargetFriendlyUnits = 106;
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- # MustTargetNeutralUnits = 107;
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- # CantTargetNeutralUnits = 108;
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- # MustTargetEnemyUnits = 109;
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- # CantTargetEnemyUnits = 110;
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- # MustTargetAirUnits = 111;
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- # CantTargetAirUnits = 112;
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- # MustTargetGroundUnits = 113;
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- # CantTargetGroundUnits = 114;
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- # MustTargetStructures = 115;
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- # CantTargetStructures = 116;
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- # MustTargetLightUnits = 117;
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- # CantTargetLightUnits = 118;
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- # MustTargetArmoredUnits = 119;
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- # CantTargetArmoredUnits = 120;
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- # MustTargetBiologicalUnits = 121;
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- # CantTargetBiologicalUnits = 122;
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- # MustTargetHeroicUnits = 123;
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- # CantTargetHeroicUnits = 124;
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- # MustTargetRoboticUnits = 125;
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- # CantTargetRoboticUnits = 126;
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- # MustTargetMechanicalUnits = 127;
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- # CantTargetMechanicalUnits = 128;
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- # MustTargetPsionicUnits = 129;
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- # CantTargetPsionicUnits = 130;
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- # MustTargetMassiveUnits = 131;
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- # CantTargetMassiveUnits = 132;
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- # MustTargetMissile = 133;
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- # CantTargetMissile = 134;
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- # MustTargetWorkerUnits = 135;
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- # CantTargetWorkerUnits = 136;
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- # MustTargetEnergyCapableUnits = 137;
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- # CantTargetEnergyCapableUnits = 138;
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- # MustTargetShieldCapableUnits = 139;
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- # CantTargetShieldCapableUnits = 140;
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- # MustTargetFlyers = 141;
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- # CantTargetFlyers = 142;
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- # MustTargetBuriedUnits = 143;
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- # CantTargetBuriedUnits = 144;
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- # MustTargetCloakedUnits = 145;
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- # CantTargetCloakedUnits = 146;
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- # MustTargetUnitsInAStasisField = 147;
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- # CantTargetUnitsInAStasisField = 148;
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- # MustTargetUnderConstructionUnits = 149;
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- # CantTargetUnderConstructionUnits = 150;
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- # MustTargetDeadUnits = 151;
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- # CantTargetDeadUnits = 152;
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- # MustTargetRevivableUnits = 153;
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- # CantTargetRevivableUnits = 154;
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- # MustTargetHiddenUnits = 155;
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- # CantTargetHiddenUnits = 156;
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- # CantRechargeOtherPlayersUnits = 157;
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- # MustTargetHallucinations = 158;
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- # CantTargetHallucinations = 159;
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- # MustTargetInvulnerableUnits = 160;
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- # CantTargetInvulnerableUnits = 161;
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- # MustTargetDetectedUnits = 162;
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- # CantTargetDetectedUnits = 163;
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- # CantTargetUnitWithEnergy = 164;
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- # CantTargetUnitWithShields = 165;
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- # MustTargetUncommandableUnits = 166;
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- # CantTargetUncommandableUnits = 167;
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- # MustTargetPreventDefeatUnits = 168;
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- # CantTargetPreventDefeatUnits = 169;
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- # MustTargetPreventRevealUnits = 170;
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- # CantTargetPreventRevealUnits = 171;
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- # MustTargetPassiveUnits = 172;
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- # CantTargetPassiveUnits = 173;
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- # MustTargetStunnedUnits = 174;
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- # CantTargetStunnedUnits = 175;
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- # MustTargetSummonedUnits = 176;
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- # CantTargetSummonedUnits = 177;
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- # MustTargetUser1 = 178;
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- # CantTargetUser1 = 179;
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- # MustTargetUnstoppableUnits = 180;
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- # CantTargetUnstoppableUnits = 181;
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- # MustTargetResistantUnits = 182;
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- # CantTargetResistantUnits = 183;
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- # MustTargetDazedUnits = 184;
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- # CantTargetDazedUnits = 185;
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- # CantLockdown = 186;
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- # CantMindControl = 187;
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- # MustTargetDestructibles = 188;
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- # CantTargetDestructibles = 189;
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- # MustTargetItems = 190;
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- # CantTargetItems = 191;
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- # NoCalldownAvailable = 192;
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- # WaypointListFull = 193;
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- # MustTargetRace = 194;
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- # CantTargetRace = 195;
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- # MustTargetSimilarUnits = 196;
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- # CantTargetSimilarUnits = 197;
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- # CantFindEnoughTargets = 198;
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- # AlreadySpawningLarva = 199;
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- # CantTargetExhaustedResources = 200;
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- # CantUseMinimap = 201;
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- # CantUseInfoPanel = 202;
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- # OrderQueueIsFull = 203;
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- # CantHarvestThatResource = 204;
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- # HarvestersNotRequired = 205;
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- # AlreadyTargeted = 206;
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- # CantAttackWeaponsDisabled = 207;
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- # CouldntReachTarget = 208;
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- # TargetIsOutOfRange = 209;
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- # TargetIsTooClose = 210;
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- # TargetIsOutOfArc = 211;
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- # CantFindTeleportLocation = 212;
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- # InvalidItemClass = 213;
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- # CantFindCancelOrder = 214;
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- # end
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+ # SUCCESS = 1;
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+ # NOT_SUPPORTED = 2;
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+ # ERROR = 3;
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+ # CANT_QUEUE_THAT_ORDER = 4;
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+ # RETRY = 5;
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+ # COOLDOWN = 6;
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+ # QUEUE_IS_FULL = 7;
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+ # RALLY_QUEUE_IS_FULL = 8;
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+ # NOT_ENOUGH_MINERALS = 9;
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+ # NOT_ENOUGH_VESPENE = 10;
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+ # NOT_ENOUGH_TERRAZINE = 11;
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+ # NOT_ENOUGH_CUSTOM = 12;
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+ # NOT_ENOUGH_FOOD = 13;
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+ # FOOD_USAGE_IMPOSSIBLE = 14;
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+ # NOT_ENOUGH_LIFE = 15;
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+ # NOT_ENOUGH_SHIELDS = 16;
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+ # NOT_ENOUGH_ENERGY = 17;
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+ # LIFE_SUPPRESSED = 18;
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+ # SHIELDS_SUPPRESSED = 19;
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+ # ENERGY_SUPPRESSED = 20;
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+ # NOT_ENOUGH_CHARGES = 21;
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+ # CANT_ADD_MORE_CHARGES = 22;
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+ # TOO_MUCH_MINERALS = 23;
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+ # TOO_MUCH_VESPENE = 24;
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+ # TOO_MUCH_TERRAZINE = 25;
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+ # TOO_MUCH_CUSTOM = 26;
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+ # TOO_MUCH_FOOD = 27;
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+ # TOO_MUCH_LIFE = 28;
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+ # TOO_MUCH_SHIELDS = 29;
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+ # TOO_MUCH_ENERGY = 30;
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+ # MUST_TARGET_UNIT_WITH_LIFE = 31;
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+ # MUST_TARGET_UNIT_WITH_SHIELDS = 32;
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+ # MUST_TARGET_UNIT_WITH_ENERGY = 33;
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+ # CANT_TRADE = 34;
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+ # CANT_SPEND = 35;
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+ # CANT_TARGET_THAT_UNIT = 36;
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+ # COULDNT_ALLOCATE_UNIT = 37;
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+ # UNIT_CANT_MOVE = 38;
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+ # TRANSPORT_IS_HOLDING_POSITION = 39;
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+ # BUILD_TECH_REQUIREMENTS_NOT_MET = 40;
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+ # CANT_FIND_PLACEMENT_LOCATION = 41;
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+ # CANT_BUILD_ON_THAT = 42;
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+ # CANT_BUILD_TOO_CLOSE_TO_DROP_OFF = 43;
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+ # CANT_BUILD_LOCATION_INVALID = 44;
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+ # CANT_SEE_BUILD_LOCATION = 45;
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+ # CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE = 46;
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+ # CANT_BUILD_TOO_CLOSE_TO_RESOURCES = 47;
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+ # CANT_BUILD_TOO_FAR_FROM_WATER = 48;
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+ # CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE = 49;
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+ # CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE = 50;
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+ # CANT_BUILD_ON_DENSE_TERRAIN = 51;
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+ # CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 52;
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+ # CANT_LAND_LOCATION_INVALID = 53;
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+ # CANT_SEE_LAND_LOCATION = 54;
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+ # CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE = 55;
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+ # CANT_LAND_TOO_CLOSE_TO_RESOURCES = 56;
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+ # CANT_LAND_TOO_FAR_FROM_WATER = 57;
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+ # CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE = 58;
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+ # CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE = 59;
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+ # CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE = 60;
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+ # CANT_LAND_ON_DENSE_TERRAIN = 61;
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+ # ADD_ON_TOO_FAR_FROM_BUILDING = 62;
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+ # MUST_BUILD_REFINERY_FIRST = 63;
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+ # BUILDING_IS_UNDER_CONSTRUCTION = 64;
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+ # CANT_FIND_DROP_OFF = 65;
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+ # CANT_LOAD_OTHER_PLAYERS_UNITS = 66;
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+ # NOT_ENOUGH_ROOM_TO_LOAD_UNIT = 67;
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+ # CANT_UNLOAD_UNITS_THERE = 68;
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+ # CANT_WARP_IN_UNITS_THERE = 69;
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+ # CANT_LOAD_IMMOBILE_UNITS = 70;
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+ # CANT_RECHARGE_IMMOBILE_UNITS = 71;
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+ # CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS = 72;
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+ # CANT_LOAD_THAT_UNIT = 73;
161
+ # NO_CARGO_TO_UNLOAD = 74;
162
+ # LOAD_ALL_NO_TARGETS_FOUND = 75;
163
+ # NOT_WHILE_OCCUPIED = 76;
164
+ # CANT_ATTACK_WITHOUT_AMMO = 77;
165
+ # CANT_HOLD_ANY_MORE_AMMO = 78;
166
+ # TECH_REQUIREMENTS_NOT_MET = 79;
167
+ # MUST_LOCKDOWN_UNIT_FIRST = 80;
168
+ # MUST_TARGET_UNIT = 81;
169
+ # MUST_TARGET_INVENTORY = 82;
170
+ # MUST_TARGET_VISIBLE_UNIT = 83;
171
+ # MUST_TARGET_VISIBLE_LOCATION = 84;
172
+ # MUST_TARGET_WALKABLE_LOCATION = 85;
173
+ # MUST_TARGET_PAWNABLE_UNIT = 86;
174
+ # YOU_CANT_CONTROL_THAT_UNIT = 87;
175
+ # YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT = 88;
176
+ # MUST_TARGET_RESOURCES = 89;
177
+ # REQUIRES_HEAL_TARGET = 90;
178
+ # REQUIRES_REPAIR_TARGET = 91;
179
+ # NO_ITEMS_TO_DROP = 92;
180
+ # CANT_HOLD_ANY_MORE_ITEMS = 93;
181
+ # CANT_HOLD_THAT = 94;
182
+ # TARGET_HAS_NO_INVENTORY = 95;
183
+ # CANT_DROP_THIS_ITEM = 96;
184
+ # CANT_MOVE_THIS_ITEM = 97;
185
+ # CANT_PAWN_THIS_UNIT = 98;
186
+ # MUST_TARGET_CASTER = 99;
187
+ # CANT_TARGET_CASTER = 100;
188
+ # MUST_TARGET_OUTER = 101;
189
+ # CANT_TARGET_OUTER = 102;
190
+ # MUST_TARGET_YOUR_OWN_UNITS = 103;
191
+ # CANT_TARGET_YOUR_OWN_UNITS = 104;
192
+ # MUST_TARGET_FRIENDLY_UNITS = 105;
193
+ # CANT_TARGET_FRIENDLY_UNITS = 106;
194
+ # MUST_TARGET_NEUTRAL_UNITS = 107;
195
+ # CANT_TARGET_NEUTRAL_UNITS = 108;
196
+ # MUST_TARGET_ENEMY_UNITS = 109;
197
+ # CANT_TARGET_ENEMY_UNITS = 110;
198
+ # MUST_TARGET_AIR_UNITS = 111;
199
+ # CANT_TARGET_AIR_UNITS = 112;
200
+ # MUST_TARGET_GROUND_UNITS = 113;
201
+ # CANT_TARGET_GROUND_UNITS = 114;
202
+ # MUST_TARGET_STRUCTURES = 115;
203
+ # CANT_TARGET_STRUCTURES = 116;
204
+ # MUST_TARGET_LIGHT_UNITS = 117;
205
+ # CANT_TARGET_LIGHT_UNITS = 118;
206
+ # MUST_TARGET_ARMORED_UNITS = 119;
207
+ # CANT_TARGET_ARMORED_UNITS = 120;
208
+ # MUST_TARGET_BIOLOGICAL_UNITS = 121;
209
+ # CANT_TARGET_BIOLOGICAL_UNITS = 122;
210
+ # MUST_TARGET_HEROIC_UNITS = 123;
211
+ # CANT_TARGET_HEROIC_UNITS = 124;
212
+ # MUST_TARGET_ROBOTIC_UNITS = 125;
213
+ # CANT_TARGET_ROBOTIC_UNITS = 126;
214
+ # MUST_TARGET_MECHANICAL_UNITS = 127;
215
+ # CANT_TARGET_MECHANICAL_UNITS = 128;
216
+ # MUST_TARGET_PSIONIC_UNITS = 129;
217
+ # CANT_TARGET_PSIONIC_UNITS = 130;
218
+ # MUST_TARGET_MASSIVE_UNITS = 131;
219
+ # CANT_TARGET_MASSIVE_UNITS = 132;
220
+ # MUST_TARGET_MISSILE = 133;
221
+ # CANT_TARGET_MISSILE = 134;
222
+ # MUST_TARGET_WORKER_UNITS = 135;
223
+ # CANT_TARGET_WORKER_UNITS = 136;
224
+ # MUST_TARGET_ENERGY_CAPABLE_UNITS = 137;
225
+ # CANT_TARGET_ENERGY_CAPABLE_UNITS = 138;
226
+ # MUST_TARGET_SHIELD_CAPABLE_UNITS = 139;
227
+ # CANT_TARGET_SHIELD_CAPABLE_UNITS = 140;
228
+ # MUST_TARGET_FLYERS = 141;
229
+ # CANT_TARGET_FLYERS = 142;
230
+ # MUST_TARGET_BURIED_UNITS = 143;
231
+ # CANT_TARGET_BURIED_UNITS = 144;
232
+ # MUST_TARGET_CLOAKED_UNITS = 145;
233
+ # CANT_TARGET_CLOAKED_UNITS = 146;
234
+ # MUST_TARGET_UNITS_IN_A_STASIS_FIELD = 147;
235
+ # CANT_TARGET_UNITS_IN_A_STASIS_FIELD = 148;
236
+ # MUST_TARGET_UNDER_CONSTRUCTION_UNITS = 149;
237
+ # CANT_TARGET_UNDER_CONSTRUCTION_UNITS = 150;
238
+ # MUST_TARGET_DEAD_UNITS = 151;
239
+ # CANT_TARGET_DEAD_UNITS = 152;
240
+ # MUST_TARGET_REVIVABLE_UNITS = 153;
241
+ # CANT_TARGET_REVIVABLE_UNITS = 154;
242
+ # MUST_TARGET_HIDDEN_UNITS = 155;
243
+ # CANT_TARGET_HIDDEN_UNITS = 156;
244
+ # CANT_RECHARGE_OTHER_PLAYERS_UNITS = 157;
245
+ # MUST_TARGET_HALLUCINATIONS = 158;
246
+ # CANT_TARGET_HALLUCINATIONS = 159;
247
+ # MUST_TARGET_INVULNERABLE_UNITS = 160;
248
+ # CANT_TARGET_INVULNERABLE_UNITS = 161;
249
+ # MUST_TARGET_DETECTED_UNITS = 162;
250
+ # CANT_TARGET_DETECTED_UNITS = 163;
251
+ # CANT_TARGET_UNIT_WITH_ENERGY = 164;
252
+ # CANT_TARGET_UNIT_WITH_SHIELDS = 165;
253
+ # MUST_TARGET_UNCOMMANDABLE_UNITS = 166;
254
+ # CANT_TARGET_UNCOMMANDABLE_UNITS = 167;
255
+ # MUST_TARGET_PREVENT_DEFEAT_UNITS = 168;
256
+ # CANT_TARGET_PREVENT_DEFEAT_UNITS = 169;
257
+ # MUST_TARGET_PREVENT_REVEAL_UNITS = 170;
258
+ # CANT_TARGET_PREVENT_REVEAL_UNITS = 171;
259
+ # MUST_TARGET_PASSIVE_UNITS = 172;
260
+ # CANT_TARGET_PASSIVE_UNITS = 173;
261
+ # MUST_TARGET_STUNNED_UNITS = 174;
262
+ # CANT_TARGET_STUNNED_UNITS = 175;
263
+ # MUST_TARGET_SUMMONED_UNITS = 176;
264
+ # CANT_TARGET_SUMMONED_UNITS = 177;
265
+ # MUST_TARGET_USER1 = 178;
266
+ # CANT_TARGET_USER1 = 179;
267
+ # MUST_TARGET_UNSTOPPABLE_UNITS = 180;
268
+ # CANT_TARGET_UNSTOPPABLE_UNITS = 181;
269
+ # MUST_TARGET_RESISTANT_UNITS = 182;
270
+ # CANT_TARGET_RESISTANT_UNITS = 183;
271
+ # MUST_TARGET_DAZED_UNITS = 184;
272
+ # CANT_TARGET_DAZED_UNITS = 185;
273
+ # CANT_LOCKDOWN = 186;
274
+ # CANT_MIND_CONTROL = 187;
275
+ # MUST_TARGET_DESTRUCTIBLES = 188;
276
+ # CANT_TARGET_DESTRUCTIBLES = 189;
277
+ # MUST_TARGET_ITEMS = 190;
278
+ # CANT_TARGET_ITEMS = 191;
279
+ # NO_CALLDOWN_AVAILABLE = 192;
280
+ # WAYPOINT_LIST_FULL = 193;
281
+ # MUST_TARGET_RACE = 194;
282
+ # CANT_TARGET_RACE = 195;
283
+ # MUST_TARGET_SIMILAR_UNITS = 196;
284
+ # CANT_TARGET_SIMILAR_UNITS = 197;
285
+ # CANT_FIND_ENOUGH_TARGETS = 198;
286
+ # ALREADY_SPAWNING_LARVA = 199;
287
+ # CANT_TARGET_EXHAUSTED_RESOURCES = 200;
288
+ # CANT_USE_MINIMAP = 201;
289
+ # CANT_USE_INFO_PANEL = 202;
290
+ # ORDER_QUEUE_IS_FULL = 203;
291
+ # CANT_HARVEST_THAT_RESOURCE = 204;
292
+ # HARVESTERS_NOT_REQUIRED = 205;
293
+ # ALREADY_TARGETED = 206;
294
+ # CANT_ATTACK_WEAPONS_DISABLED = 207;
295
+ # COULDNT_REACH_TARGET = 208;
296
+ # TARGET_IS_OUT_OF_RANGE = 209;
297
+ # TARGET_IS_TOO_CLOSE = 210;
298
+ # TARGET_IS_OUT_OF_ARC = 211;
299
+ # CANT_FIND_TELEPORT_LOCATION = 212;
300
+ # INVALID_ITEM_CLASS = 213;
301
+ # CANT_FIND_CANCEL_ORDER = 214;
302
+ # end
303
303
  # end
304
304
  # @!parse