sc2ai 0.0.7 → 0.0.8

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@@ -141,31 +141,6 @@ module Sc2
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142
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  # Event-driven unit groups ---
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143
 
144
- # @!attribute event_units_created
145
- # Units created since last frame (visible only, units not structures)
146
- # Read this on_step. Alternative to callback on_unit_created
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- # @note Morphed units should watch #event_units_type_changed
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- # @return [Sc2::UnitGroup] group of created units
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- attr_accessor :event_units_created
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-
151
- # Units which had their type changed since last frame
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- # Read this on_step. Alternative to callback on_unit_type_changed
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- # @!attribute event_units_type_changed
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- # @return [Sc2::UnitGroup] group effected
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- attr_accessor :event_units_type_changed
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-
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- # Structures seen since last frame with building not completed (< 1.0)
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- # Read this on_step. Alternative to callback on_structure_started
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- # @!attribute event_structures_started
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- # @return [Sc2::UnitGroup] a group of structures started
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- attr_accessor :event_structures_started
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-
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- # Structures which had their building completed (==1.0) since last frame
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- # Read this on_step. Alternative to callback on_structure_completed
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- # @!attribute event_structures_completed
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- # @return [Sc2::UnitGroup] a group of structures started
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- attr_accessor :event_structures_completed
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-
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  # Units and Structures which had their health/shields reduced since last frame
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  # Read this on_step. Alternative to callback on_unit_damaged
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  # @!attribute event_units_damaged
@@ -330,10 +305,6 @@ module Sc2
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  @_all_seen_unit_tags ||= Set.new(@units.tags)
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332
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  # Event-driven unit groups as callback alternatives
333
- @event_units_created = UnitGroup.new
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- @event_structures_started = UnitGroup.new
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- @event_structures_completed = UnitGroup.new
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- @event_units_type_changed = UnitGroup.new
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308
  @event_units_damaged = UnitGroup.new
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  # @event_units_buffed = UnitGroup.new
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@@ -428,14 +399,11 @@ module Sc2
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  if unit.is_structure?
430
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  if unit.build_progress < 1
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- @event_structures_started.add(unit)
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  on_structure_started(unit)
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  else
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- @event_structures_completed.add(unit)
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  on_structure_completed(unit)
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  end
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  else
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- @event_units_created.add(unit)
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  on_unit_created(unit)
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  end
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  @_all_seen_unit_tags.add(unit.tag)
@@ -446,7 +414,6 @@ module Sc2
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  def issue_existing_unit_callbacks(unit, previous_unit)
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  # Check if a unit type has changed
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  if unit.unit_type != previous_unit.unit_type
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- @event_units_type_changed.add(unit)
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  on_unit_type_changed(unit, previous_unit.unit_type)
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  end
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@@ -459,7 +426,6 @@ module Sc2
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  if unit.is_structure?
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  if previous_unit.build_progress < 1 && unit.build_progress == 1
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- @event_structures_completed.add(unit)
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  on_structure_completed(unit)
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  end
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  end
data/lib/sc2ai/player.rb CHANGED
@@ -329,7 +329,7 @@ module Sc2
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  # Callback for unit destroyed. Tags might be found in `previous.all_units`
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  # This excludes unknown objects, like projectiles and only shows things the API has "seen" as a unit
332
- # Override to use in your bot class or use Player.event_units_destroyed
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+ # Override to use in your bot class or use Player.
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  # @param unit [Api::Unit]
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  # @see Sc2::Player::Units#units_destroyed
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  def on_unit_destroyed(unit)
@@ -343,7 +343,7 @@ module Sc2
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  # Callback for unit type changing.
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  # To detect certain unit creations, you should use this method to watch morphs.
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- # Override to use in your bot class or use Player.event_structures_started
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+ # Override to use in your bot class or use Player.
347
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  # @param unit [Api::Unit]
348
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  # @param previous_unit_type_id [Integer] Api::UnitTypeId::*
349
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  def on_unit_type_changed(unit, previous_unit_type_id)
@@ -356,13 +356,13 @@ module Sc2
356
356
  end
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358
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  # Callback for structure building is completed
359
- # Override to use in your bot class or use Player.event_structures_completed
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+ # Override to use in your bot class or use Player.
360
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  # @param unit [Api::Unit]
361
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  def on_structure_completed(unit)
362
362
  end
363
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364
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  # Callback for unit (Unit/Structure) taking damage
365
- # Override to use in your bot class or use Player.event_units_damaged
365
+ # Override to use in your bot class or use Player.
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  # @param unit [Api::Unit]
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  # @param amount [Integer] of damage
368
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  def on_unit_damaged(unit, amount)
data/lib/sc2ai/version.rb CHANGED
@@ -2,5 +2,5 @@
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2
 
3
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  module Sc2
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4
  # gem version
5
- VERSION = "0.0.7"
5
+ VERSION = "0.0.8"
6
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  end
data/sig/sc2ai.rbs CHANGED
@@ -627,7 +627,7 @@ module Sc2
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  # sord omit - no YARD return type given, using untyped
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  # Callback for unit destroyed. Tags might be found in `previous.all_units`
629
629
  # This excludes unknown objects, like projectiles and only shows things the API has "seen" as a unit
630
- # Override to use in your bot class or use Player.event_units_destroyed
630
+ # Override to use in your bot class or use Player.
631
631
  #
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  # _@param_ `unit`
633
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  #
@@ -644,7 +644,7 @@ module Sc2
644
644
  # sord omit - no YARD return type given, using untyped
645
645
  # Callback for unit type changing.
646
646
  # To detect certain unit creations, you should use this method to watch morphs.
647
- # Override to use in your bot class or use Player.event_structures_started
647
+ # Override to use in your bot class or use Player.
648
648
  #
649
649
  # _@param_ `unit`
650
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  #
@@ -660,14 +660,14 @@ module Sc2
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660
 
661
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  # sord omit - no YARD return type given, using untyped
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662
  # Callback for structure building is completed
663
- # Override to use in your bot class or use Player.event_structures_completed
663
+ # Override to use in your bot class or use Player.
664
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  #
665
665
  # _@param_ `unit`
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  def on_structure_completed: (Api::Unit unit) -> untyped
667
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668
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  # sord omit - no YARD return type given, using untyped
669
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  # Callback for unit (Unit/Structure) taking damage
670
- # Override to use in your bot class or use Player.event_units_damaged
670
+ # Override to use in your bot class or use Player.
671
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  #
672
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  # _@param_ `unit`
673
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  #
@@ -1652,23 +1652,6 @@ module Sc2
1652
1652
  # Privately keep track of all seen Unit tags (excl structures) in order to detect new created units
1653
1653
  attr_accessor all_seen_unit_tags: untyped
1654
1654
 
1655
- # sord omit - no YARD type given for :event_units_created, using untyped
1656
- # Units created since last frame (visible only, units not structures)
1657
- # Read this on_step. Alternative to callback on_unit_created
1658
- #
1659
- # _@note_ — Morphed units should watch #event_units_type_changed
1660
- # @return [Sc2::UnitGroup] group of created units
1661
- attr_accessor event_units_created: untyped
1662
-
1663
- # _@return_ — group effected
1664
- attr_accessor event_units_type_changed: Sc2::UnitGroup
1665
-
1666
- # _@return_ — a group of structures started
1667
- attr_accessor event_structures_started: Sc2::UnitGroup
1668
-
1669
- # _@return_ — a group of structures started
1670
- attr_accessor event_structures_completed: Sc2::UnitGroup
1671
-
1672
1655
  # _@return_ — group of Units and Structures effected
1673
1656
  attr_accessor event_units_damaged: Sc2::UnitGroup
1674
1657
 
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: sc2ai
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.7
4
+ version: 0.0.8
5
5
  platform: ruby
6
6
  authors:
7
7
  - Dyson Returns
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2024-07-16 00:00:00.000000000 Z
11
+ date: 2024-07-27 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: async
@@ -262,6 +262,20 @@ dependencies:
262
262
  - - "~>"
263
263
  - !ruby/object:Gem::Version
264
264
  version: '1.17'
265
+ - !ruby/object:Gem::Dependency
266
+ name: conventional-changelog
267
+ requirement: !ruby/object:Gem::Requirement
268
+ requirements:
269
+ - - ">="
270
+ - !ruby/object:Gem::Version
271
+ version: '0'
272
+ type: :development
273
+ prerelease: false
274
+ version_requirements: !ruby/object:Gem::Requirement
275
+ requirements:
276
+ - - ">="
277
+ - !ruby/object:Gem::Version
278
+ version: '0'
265
279
  description: This is a Ruby interface to STARCRAFT® II. Write your own AI using an
266
280
  easy interface and compete against others.
267
281
  email:
@@ -368,13 +382,14 @@ files:
368
382
  - lib/templates/new/my_bot.rb.tt
369
383
  - lib/templates/new/run_example_match.rb.tt
370
384
  - sig/sc2ai.rbs
371
- homepage: https://www.github.com/dysonreturns/sc2ai
385
+ homepage: https://sc2ai.pages.dev/
372
386
  licenses:
373
387
  - MIT
374
388
  - Nonstandard
375
389
  metadata:
376
- homepage_uri: https://www.github.com/dysonreturns/sc2ai
377
- changelog_uri: https://www.github.com/dysonreturns/sc2ai/blob/main/docs/CHANGELOG.md
390
+ homepage_uri: https://sc2ai.pages.dev/
391
+ source_code_uri: https://gitlab.com/dysonreturns/sc2ai
392
+ changelog_uri: https://sc2ai.pages.dev/file.CHANGELOG
378
393
  post_install_message:
379
394
  rdoc_options: []
380
395
  require_paths:
@@ -383,14 +398,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
383
398
  requirements:
384
399
  - - ">="
385
400
  - !ruby/object:Gem::Version
386
- version: 3.2.2
401
+ version: 3.2.5
387
402
  required_rubygems_version: !ruby/object:Gem::Requirement
388
403
  requirements:
389
404
  - - ">="
390
405
  - !ruby/object:Gem::Version
391
406
  version: '0'
392
407
  requirements: []
393
- rubygems_version: 3.5.11
408
+ rubygems_version: 3.5.14
394
409
  signing_key:
395
410
  specification_version: 4
396
411
  summary: STARCRAFT® II AI API