sc2ai 0.0.0.pre → 0.0.3
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- checksums.yaml +4 -4
- data/data/data.json +1 -0
- data/data/data_readable.json +22946 -0
- data/data/sc2ai/protocol/common.proto +59 -0
- data/data/sc2ai/protocol/data.proto +120 -0
- data/data/sc2ai/protocol/debug.proto +127 -0
- data/data/sc2ai/protocol/error.proto +221 -0
- data/data/sc2ai/protocol/query.proto +55 -0
- data/data/sc2ai/protocol/raw.proto +202 -0
- data/data/sc2ai/protocol/sc2api.proto +718 -0
- data/data/sc2ai/protocol/score.proto +108 -0
- data/data/sc2ai/protocol/spatial.proto +115 -0
- data/data/sc2ai/protocol/ui.proto +145 -0
- data/data/setup/setup.SC2Map +0 -0
- data/data/setup/setup.SC2Replay +0 -0
- data/data/stableid.json +37900 -0
- data/data/versions.json +554 -0
- data/exe/sc2ai +35 -0
- data/lib/docker_build/Dockerfile.ruby +74 -0
- data/lib/docker_build/docker-compose-base-image.yml +10 -0
- data/lib/docker_build/docker-compose-ladderzip.yml +9 -0
- data/lib/sc2ai/api/ability_id.rb +1951 -0
- data/lib/sc2ai/api/buff_id.rb +316 -0
- data/lib/sc2ai/api/data.rb +101 -0
- data/lib/sc2ai/api/effect_id.rb +20 -0
- data/lib/sc2ai/api/tech_tree.rb +82 -0
- data/lib/sc2ai/api/tech_tree_data.rb +2342 -0
- data/lib/sc2ai/api/unit_type_id.rb +2074 -0
- data/lib/sc2ai/api/upgrade_id.rb +312 -0
- data/lib/sc2ai/cli/cli.rb +177 -0
- data/lib/sc2ai/cli/ladderzip.rb +173 -0
- data/lib/sc2ai/cli/new.rb +88 -0
- data/lib/sc2ai/configuration.rb +145 -0
- data/lib/sc2ai/connection/connection_listener.rb +30 -0
- data/lib/sc2ai/connection/requests.rb +417 -0
- data/lib/sc2ai/connection/status_listener.rb +15 -0
- data/lib/sc2ai/connection.rb +146 -0
- data/lib/sc2ai/local_play/client/configurable_options.rb +115 -0
- data/lib/sc2ai/local_play/client.rb +159 -0
- data/lib/sc2ai/local_play/client_manager.rb +70 -0
- data/lib/sc2ai/local_play/map_file.rb +48 -0
- data/lib/sc2ai/local_play/match.rb +184 -0
- data/lib/sc2ai/overrides/array.rb +14 -0
- data/lib/sc2ai/overrides/async/process/child.rb +31 -0
- data/lib/sc2ai/overrides/kernel.rb +33 -0
- data/lib/sc2ai/paths.rb +294 -0
- data/lib/sc2ai/player/actions.rb +386 -0
- data/lib/sc2ai/player/debug.rb +224 -0
- data/lib/sc2ai/player/game_state.rb +131 -0
- data/lib/sc2ai/player/geometry.rb +766 -0
- data/lib/sc2ai/player/previous_state.rb +49 -0
- data/lib/sc2ai/player/units.rb +337 -0
- data/lib/sc2ai/player.rb +661 -0
- data/lib/sc2ai/ports.rb +152 -0
- data/lib/sc2ai/protocol/_meta_documentation.rb +39 -0
- data/lib/sc2ai/protocol/common_pb.rb +43 -0
- data/lib/sc2ai/protocol/data_pb.rb +47 -0
- data/lib/sc2ai/protocol/debug_pb.rb +56 -0
- data/lib/sc2ai/protocol/error_pb.rb +36 -0
- data/lib/sc2ai/protocol/extensions/color.rb +20 -0
- data/lib/sc2ai/protocol/extensions/point.rb +23 -0
- data/lib/sc2ai/protocol/extensions/point_2_d.rb +26 -0
- data/lib/sc2ai/protocol/extensions/position.rb +202 -0
- data/lib/sc2ai/protocol/extensions/power_source.rb +19 -0
- data/lib/sc2ai/protocol/extensions/unit.rb +489 -0
- data/lib/sc2ai/protocol/query_pb.rb +47 -0
- data/lib/sc2ai/protocol/raw_pb.rb +57 -0
- data/lib/sc2ai/protocol/sc2api_pb.rb +130 -0
- data/lib/sc2ai/protocol/score_pb.rb +40 -0
- data/lib/sc2ai/protocol/spatial_pb.rb +48 -0
- data/lib/sc2ai/protocol/ui_pb.rb +56 -0
- data/lib/sc2ai/unit_group/action_ext.rb +74 -0
- data/lib/sc2ai/unit_group/filter_ext.rb +379 -0
- data/lib/sc2ai/unit_group.rb +277 -0
- data/lib/sc2ai/version.rb +2 -1
- data/lib/sc2ai.rb +93 -2
- data/lib/templates/ladderzip/bin/ladder.tt +23 -0
- data/lib/templates/new/.ladderignore +20 -0
- data/lib/templates/new/Gemfile.tt +7 -0
- data/lib/templates/new/api/common.proto +59 -0
- data/lib/templates/new/api/data.proto +120 -0
- data/lib/templates/new/api/debug.proto +127 -0
- data/lib/templates/new/api/error.proto +221 -0
- data/lib/templates/new/api/query.proto +55 -0
- data/lib/templates/new/api/raw.proto +202 -0
- data/lib/templates/new/api/sc2api.proto +718 -0
- data/lib/templates/new/api/score.proto +108 -0
- data/lib/templates/new/api/spatial.proto +115 -0
- data/lib/templates/new/api/ui.proto +145 -0
- data/lib/templates/new/boot.rb.tt +6 -0
- data/lib/templates/new/my_bot.rb.tt +23 -0
- data/lib/templates/new/run_example_match.rb.tt +14 -0
- metadata +353 -9
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module Sc2
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# A unified construct that tames Api::* messages which contain location data
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# Items which are of type Sc2::Location will have #x and #y property at the least.
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module Position
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# Tolerance for floating-point comparisons.
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TOLERANCE = 1e-9
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# Basic operations
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# A new point representing the sum of this point and the other point.
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# @param other [Api::Point2D, Numeric] The other point/number to add.
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# @return [Api::Point2D]
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def add(other)
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if other.is_a? Numeric
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Api::Point2D[x + other, y + other]
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else
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Api::Point2D[x + other.x, y + other.y]
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end
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end
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alias_method :+, :add
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# Returns a new point representing the difference between this point and the other point/number.
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# @param other [Api::Point2D, Numeric] The other to subtract.
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# @return [Api::Point2D]
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def subtract(other)
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if other.is_a? Numeric
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Api::Point2D[x - other, y - other]
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else
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Api::Point2D[x - other.x, y - other.y]
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end
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end
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alias_method :-, :subtract
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# Returns this point multiplied by the scalar
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# @param scalar [Float] The scalar to multiply by.
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# @return [Api::Point2D]
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def multiply(scalar)
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Api::Point2D[x * scalar, y * scalar]
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end
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# @see #divide
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alias_method :*, :multiply
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# @param scalar [Float] The scalar to divide by.
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# @return [Api::Point2D] A new point representing this point divided by the scalar.
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# @raise [ZeroDivisionError] if the scalar is zero.
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def divide(scalar)
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raise ZeroDivisionError if scalar.zero?
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Api::Point2D[x / scalar, y / scalar]
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end
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# @see #divide
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alias_method :/, :divide
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# Bug: Psych implements method 'y' on Kernel, but protobuf uses method_missing to read AbstractMethod
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# We send method missing ourselves when y to fix this chain.
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def y
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# This is correct, but an unnecessary conditional:
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# raise NoMethodError unless location == self
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send(:method_missing, :y)
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end
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# Randomly adjusts both x and y by a range of: -offset..offset
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# @param offset [Float]
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# @return [Api::Point2D]
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def random_offset(offset)
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Api::Point2D.new[x, y].random_offset!(offset)
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end
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# Changes this point's x and y by the supplied offset
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# @return [Sc2::Position] self
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def random_offset!(offset)
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offset = offset.to_f
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range = rand(-offset..offset)
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offset!(rand(range), rand(range))
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self
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end
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# Creates a new point with x and y which is offset
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# @return [Api::Point2D] self
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def offset(x, y)
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Api::Point2D.new[x, y].offset!(x, y)
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self
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end
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# Changes this point's x and y by the supplied offset
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# @return [Sc2::Position] self
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def offset!(x, y)
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self.x -= x
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self.y -= y
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self
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end
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# Vector operations ---
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# For vector returns the magnitude, synonymous with Math.hypot
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# @return [Float]
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def magnitude
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Math.hypot(x, y)
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end
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# The dot product of this vector and the other vector.
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# @param other [Api::Point2D] The other vector to calculate the dot product with.
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# @return [Float]
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def dot(other)
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x * other.x + y * other.y
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end
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# The cross product of this vector and the other vector.
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# @param other [Api::Point2D] The other vector to calculate the cross product with.
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# @return [Float]
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def cross_product(other)
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x * other.y - y * other.x
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end
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# The angle between this vector and the other vector, in radians.
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# @param other [Api::Point2D] The other vector to calculate the angle to.
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# @return [Float]
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def angle_to(other)
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Math.acos(dot(other) / (magnitude * other.magnitude))
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end
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# A new point representing the normalized version of this vector (unit length).
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# @return [Api::Point2D]
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def normalize
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divide(magnitude)
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end
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# Other methods ---
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# Linear interpolation between this point and another for scale
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# Finds a point on a line between two points at % along the way. 0.0 returns self, 1.0 returns other, 0.5 is halfway.
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# @param scale [Float] a value between 0.0..1.0
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# @return [Api::Point2D]
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def lerp(other, scale)
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Api::Point2D[x + (other.x - x) * scale, y + (other.y - y) * scale]
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end
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# Distance calculations ---
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# Calculates the distance between self and other
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# @param other [Sc2::Position]
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# @return [Float]
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def distance_to(other)
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if other.nil? || other == self
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return 0.0
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end
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Math.hypot(self.x - other.x, self.y - other.y)
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end
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# The squared distance between this point and the other point.
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# @param other [Point2D] The other point to calculate the squared distance to.
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# @return [Float]
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def distance_squared_to(other)
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if other.nil? || other == self
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return 0.0
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end
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(x - other.x) * (y - other.y)
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end
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# Distance between this point and coordinate of x and y
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# @return [Float]
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def distance_to_coordinate(x:, y:)
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Math.hypot(self.x - x, self.y - y)
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end
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# The distance from this point to the circle.
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# @param center [Point2D] The center of the circle.
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# @param radius [Float] The radius of the circle.
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# @return [Float]
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def distance_to_circle(center, radius)
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distance_to_center = distance_to(center)
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if distance_to_center <= radius
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0.0 # Point is inside the circle
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else
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distance_to_center - radius
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end
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end
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# Movement ---
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# Moves in direction towards other point by distance
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# @param other [Api::Point2D] The target point to move to.
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# @param distance [Float] The distance to move.
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# @return [Api::Point2D]
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def towards(other, distance)
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direction = other.subtract(self).normalize
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add(direction.multiply(distance))
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end
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# Moves in direction away from the other point by distance
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# @param other [Api::Point2D] The target point to move away from
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# @param distance [Float] The distance to move.
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# @return [Api::Point2D]
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def away_from(other, distance)
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towards(other, -distance)
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end
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end
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end
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Api::Point.include Sc2::Position
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Api::Point2D.include Sc2::Position
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Api::PointI.include Sc2::Position
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Api::Size2DI.include Sc2::Position
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module Api
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# Adds additional functionality to message object Api::PowerSource
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module PowerSourceExtension
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include Sc2::Position
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# Adds additional functionality to message class Api::PowerSource
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module ClassMethods
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# Shorthand for creating an instance for [x, y, z]
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# @example
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# Api::Point[1,2,3] # Where x is 1.0, y is 2.0 and z is 3.0
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# @return [Api::Point]
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def [](x, y, z)
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Api::Point.new(x: x, y: y, z: z)
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end
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end
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end
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end
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Api::PowerSource.include Api::PowerSourceExtension
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Api::PowerSource.extend Api::PowerSourceExtension::ClassMethods
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# frozen_string_literal: true
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module Api
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# Adds additional functionality to message object Api::Unit
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# Mostly adds convenience methods by adding direct access to the Sc2::Bot data and api
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module UnitExtension
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# @private
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def hash
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tag || super
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end
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# Every unit gets access back to the bot to allow api access.
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# For your own units, this allows API access.
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# @return [Sc2::Player] player with active connection
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attr_accessor :bot
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# Returns static [Api::UnitTypeData] for a unit
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# @return [Api::UnitTypeData]
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def unit_data
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@bot.data.units[unit_type]
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end
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# Get the unit as from the previous frame. Good for comparison.
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# @return [Api::Unit, nil] this unit from the previous frame or nil if it wasn't present
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def previous
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@bot.previous.all_units[tag]
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end
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# Attributes ---
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# Returns static [Api::UnitTypeData] for a unit
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# @return [Array<Api::Attribute>]
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def attributes
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unit_data.attributes
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end
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# Checks unit data for an attribute value
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# @return [Boolean] whether unit has attribute
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# @example
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# has_attribute?(Api::UnitTypeId::SCV, Api::Attribute::Mechanical)
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# has_attribute?(units.workers.first, :Mechanical)
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# has_attribute?(Api::UnitTypeId::SCV, :Mechanical)
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def has_attribute?(attribute)
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attributes.include? attribute
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end
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# Checks if unit is light
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# @return [Boolean] whether unit has attribute :Light
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def is_light?
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has_attribute?(:Light)
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end
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# Checks if unit is armored
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# @return [Boolean] whether unit has attribute :Armored
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def is_armored?
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has_attribute?(:Armored)
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end
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# Checks if unit is biological
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# @return [Boolean] whether unit has attribute :Biological
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def is_biological?
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has_attribute?(:Biological)
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end
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# Checks if unit is mechanical
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# @return [Boolean] whether unit has attribute :Mechanical
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def is_mechanical?
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has_attribute?(:Mechanical)
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end
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+
# Checks if unit is robotic
|
72
|
+
# @return [Boolean] whether unit has attribute :Robotic
|
73
|
+
def is_robotic?
|
74
|
+
has_attribute?(:Robotic)
|
75
|
+
end
|
76
|
+
|
77
|
+
# Checks if unit is psionic
|
78
|
+
# @return [Boolean] whether unit has attribute :Psionic
|
79
|
+
def is_psionic?
|
80
|
+
has_attribute?(:Psionic)
|
81
|
+
end
|
82
|
+
|
83
|
+
# Checks if unit is massive
|
84
|
+
# @return [Boolean] whether unit has attribute :Massive
|
85
|
+
def is_massive?
|
86
|
+
has_attribute?(:Massive)
|
87
|
+
end
|
88
|
+
|
89
|
+
# Checks if unit is structure
|
90
|
+
# @return [Boolean] whether unit has attribute :Structure
|
91
|
+
def is_structure?
|
92
|
+
has_attribute?(:Structure)
|
93
|
+
end
|
94
|
+
|
95
|
+
# Checks if unit is hover
|
96
|
+
# @return [Boolean] whether unit has attribute :Hover
|
97
|
+
def is_hover?
|
98
|
+
has_attribute?(:Hover)
|
99
|
+
end
|
100
|
+
|
101
|
+
# Checks if unit is heroic
|
102
|
+
# @return [Boolean] whether unit has attribute :Heroic
|
103
|
+
def is_heroic?
|
104
|
+
has_attribute?(:Heroic)
|
105
|
+
end
|
106
|
+
|
107
|
+
# Checks if unit is summoned
|
108
|
+
# @return [Boolean] whether unit has attribute :Summoned
|
109
|
+
def is_summoned?
|
110
|
+
has_attribute?(:Summoned)
|
111
|
+
end
|
112
|
+
|
113
|
+
# @!group Virtual properties
|
114
|
+
|
115
|
+
# Helpers for unit properties
|
116
|
+
|
117
|
+
def width = radius * 2
|
118
|
+
# @!parse
|
119
|
+
# # @!attribute width
|
120
|
+
# # width = radius * 2
|
121
|
+
# # @return [Float]
|
122
|
+
# attr_reader :width
|
123
|
+
|
124
|
+
# Some overrides to allow question mark references to boolean properties
|
125
|
+
|
126
|
+
# @!attribute [r] is_flying?
|
127
|
+
# @return [Boolean] Unit is currently flying.
|
128
|
+
def is_flying? = is_flying
|
129
|
+
|
130
|
+
# @!attribute [r] is_burrowed?
|
131
|
+
# @return [Boolean] Zerg burrowed ability active on unit.
|
132
|
+
def is_burrowed? = is_burrowed
|
133
|
+
|
134
|
+
# @!attribute [r] is_hallucination?
|
135
|
+
# @return [Boolean] Unit is your own or detected as a hallucination.
|
136
|
+
def is_hallucination? = is_hallucination
|
137
|
+
|
138
|
+
# @!attribute [r] is_selected?
|
139
|
+
# @return [Boolean] Whether unit is selected visually or on Feature layer.
|
140
|
+
def is_selected? = is_selected
|
141
|
+
|
142
|
+
# @!attribute [r] is_on_screen?
|
143
|
+
# @return [Boolean] Visible and within the camera frustrum.
|
144
|
+
def is_on_screen? = is_on_screen
|
145
|
+
|
146
|
+
# @!attribute [r] is_blip?
|
147
|
+
# @return [Boolean] Detected by sensor tower
|
148
|
+
def is_blip? = is_blip
|
149
|
+
|
150
|
+
# @!attribute [r] is_powered?
|
151
|
+
# @return [Boolean] Protoss building is powered by a source.
|
152
|
+
def is_powered? = is_powered
|
153
|
+
|
154
|
+
# @!attribute [r] is_active?
|
155
|
+
# @return [Boolean] Building is training/researching (i.e. animated).
|
156
|
+
def is_active? = is_active
|
157
|
+
|
158
|
+
# @!attribute [r] is_ground?
|
159
|
+
# Returns whether the unit is grounded (not flying).
|
160
|
+
# @return [Boolean]
|
161
|
+
def is_ground? = !is_flying?
|
162
|
+
|
163
|
+
# @!endgroup Virtual properties
|
164
|
+
|
165
|
+
# @!group Actions
|
166
|
+
|
167
|
+
# Performs action on this unit
|
168
|
+
# @param ability_id [Integer]
|
169
|
+
# @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D
|
170
|
+
# @param queue_command [Boolean] shift+command
|
171
|
+
def action(ability_id:, target: nil, queue_command: false)
|
172
|
+
@bot.action(units: self, ability_id:, target:, queue_command:)
|
173
|
+
end
|
174
|
+
|
175
|
+
# Shorthand for performing action SMART (right-click)
|
176
|
+
# @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D
|
177
|
+
# @param queue_command [Boolean] shift+command
|
178
|
+
def smart(target: nil, queue_command: false)
|
179
|
+
action(ability_id: Api::AbilityId::SMART, target:, queue_command:)
|
180
|
+
end
|
181
|
+
|
182
|
+
# Shorthand for performing action ATTACK
|
183
|
+
# @param target [Api::Unit, Integer, Api::Point2D] is a unit, unit tag or a Api::Point2D
|
184
|
+
# @param queue_command [Boolean] shift+command
|
185
|
+
def attack(target:, queue_command: false)
|
186
|
+
action(ability_id: Api::AbilityId::ATTACK, target:, queue_command:)
|
187
|
+
end
|
188
|
+
|
189
|
+
# Inverse of #attack, where you target self using another unit (source_unit)
|
190
|
+
# @param units [Api::Unit, Sc2::UnitGroup] a unit or unit group
|
191
|
+
# @param queue_command [Boolean] shift+command
|
192
|
+
# @return [void]
|
193
|
+
def attack_with(units:, queue_command: false)
|
194
|
+
return unless units.is_a?(Api::Unit) || units.is_a?(Sc2::UnitGroup)
|
195
|
+
|
196
|
+
units.attack(target: self, queue_command:)
|
197
|
+
end
|
198
|
+
|
199
|
+
# Builds target unit type, i.e. issuing a build command to worker.build(...Api::UnitTypeId::BARRACKS)
|
200
|
+
# @param unit_type_id [Integer] Api::UnitTypeId the unit type which will do the creation
|
201
|
+
# @param target [Api::Point2D, Integer, nil] is a unit tag or a Api::Point2D. Nil for addons/orbital
|
202
|
+
# @param queue_command [Boolean] shift+command
|
203
|
+
def build(unit_type_id:, target: nil, queue_command: false)
|
204
|
+
@bot.build(units: self, unit_type_id:, target:, queue_command:)
|
205
|
+
end
|
206
|
+
|
207
|
+
# This structure creates a unit, i.e. this Barracks trains a Marine
|
208
|
+
# @see #build
|
209
|
+
alias_method :train, :build
|
210
|
+
# def train(unit_type_id:, target: nil, queue_command: false)
|
211
|
+
# @bot.build(units: self, unit_type_id:, target:, queue_command:)
|
212
|
+
# end
|
213
|
+
|
214
|
+
# Issues repair command on target
|
215
|
+
# @param target [Api::Unit, Integer] is a unit or unit tag
|
216
|
+
def repair(target:, queue_command: false)
|
217
|
+
action(ability_id: Api::AbilityId::EFFECT_REPAIR, target:, queue_command:)
|
218
|
+
end
|
219
|
+
|
220
|
+
# @!endgroup Actions
|
221
|
+
#
|
222
|
+
# Debug ----
|
223
|
+
|
224
|
+
# Draws a placement outline
|
225
|
+
# @param color [Api::Color] optional api color, default white
|
226
|
+
# @return [void]
|
227
|
+
def debug_draw_placement(color = nil)
|
228
|
+
# Slightly elevate the Z position so that the line doesn't clip into the terrain at same Z level
|
229
|
+
z_elevated = pos.z + 0.01
|
230
|
+
offset = footprint_radius
|
231
|
+
# Box corners
|
232
|
+
p0 = Api::Point.new(x: pos.x - offset, y: pos.y - offset, z: z_elevated)
|
233
|
+
p1 = Api::Point.new(x: pos.x - offset, y: pos.y + offset, z: z_elevated)
|
234
|
+
p2 = Api::Point.new(x: pos.x + offset, y: pos.y + offset, z: z_elevated)
|
235
|
+
p3 = Api::Point.new(x: pos.x + offset, y: pos.y - offset, z: z_elevated)
|
236
|
+
@bot.queue_debug_command Api::DebugCommand.new(
|
237
|
+
draw: Api::DebugDraw.new(
|
238
|
+
lines: [
|
239
|
+
Api::DebugLine.new(
|
240
|
+
color:,
|
241
|
+
line: Api::Line.new(p0:, p1:)
|
242
|
+
),
|
243
|
+
Api::DebugLine.new(
|
244
|
+
color:,
|
245
|
+
line: Api::Line.new(p0: p2, p1: p3)
|
246
|
+
),
|
247
|
+
Api::DebugLine.new(
|
248
|
+
color:,
|
249
|
+
line: Api::Line.new(p0:, p1: p3)
|
250
|
+
),
|
251
|
+
Api::DebugLine.new(
|
252
|
+
color:,
|
253
|
+
line: Api::Line.new(p0: p1, p1: p2)
|
254
|
+
)
|
255
|
+
]
|
256
|
+
)
|
257
|
+
)
|
258
|
+
end
|
259
|
+
|
260
|
+
# Draws a sphere around the unit's attack range
|
261
|
+
# @param weapon_index [Api::Color] default first weapon, see UnitTypeData.weapons
|
262
|
+
# @param color [Api::Color] optional api color, default red
|
263
|
+
def debug_fire_range(weapon_index = 0, color = nil)
|
264
|
+
color = Api::Color.new(r: 255, b: 0, g: 0) if color.nil?
|
265
|
+
attack_range = unit_data.weapons[weapon_index].range
|
266
|
+
raised_position = pos.dup
|
267
|
+
raised_position.z += 0.01
|
268
|
+
@bot.debug_draw_sphere(point: raised_position, radius: attack_range, color:)
|
269
|
+
end
|
270
|
+
|
271
|
+
# Geometric/Map/Micro functions ---
|
272
|
+
|
273
|
+
# Calculates the distance between self and other
|
274
|
+
# @param other [Sc2::Position, Api::Unit, Api::PowerSource, Api::RadarRing, Api::Effect]
|
275
|
+
def distance_to(other)
|
276
|
+
return 0.0 if other.nil? || other == self
|
277
|
+
|
278
|
+
other = other.pos unless other.is_a? Sc2::Position
|
279
|
+
pos.distance_to(other)
|
280
|
+
end
|
281
|
+
|
282
|
+
# Gets the nearest amount of unit(s) from a group, relative to this unit
|
283
|
+
# Omitting amount returns a single Unit.
|
284
|
+
# @param units [Sc2::UnitGroup]
|
285
|
+
# @param amount [Integer]
|
286
|
+
# @return [Sc2::UnitGroup, Api::Unit, nil] return group or a Unit if amount is not passed
|
287
|
+
def nearest(units:, amount: nil)
|
288
|
+
amount = 1 if !amount.nil? && amount.to_i <= 0
|
289
|
+
|
290
|
+
# Performs suboptimal if sending an array. Don't.
|
291
|
+
if units.is_a? Array
|
292
|
+
units = Sc2::UnitGroup.new(units)
|
293
|
+
units.use_kdtree = false # we will not re-use it's distance cache
|
294
|
+
end
|
295
|
+
|
296
|
+
units.nearest_to(pos:, amount:)
|
297
|
+
end
|
298
|
+
|
299
|
+
# Detects whether a unit is within a given circle
|
300
|
+
# @param point [Api::Point2D, Api::Point]
|
301
|
+
def in_circle?(point:, radius:)
|
302
|
+
distance_to(point) <= radius
|
303
|
+
end
|
304
|
+
|
305
|
+
# Returns whether unit is currently engaged with another
|
306
|
+
# @param target [Api::Unit, Integer] optionally check if unit is engaged with specific target
|
307
|
+
def is_attacking?(target: nil)
|
308
|
+
is_performing_ability_on_target?(
|
309
|
+
[Api::AbilityId::ATTACK_ATTACK],
|
310
|
+
target:
|
311
|
+
)
|
312
|
+
end
|
313
|
+
|
314
|
+
# Returns whether the unit's current order is to repair and optionally check it's target
|
315
|
+
# @param target [Api::Unit, Integer] optionally check if unit is engaged with specific target
|
316
|
+
# @return [Boolean]
|
317
|
+
def is_repairing?(target: nil)
|
318
|
+
is_performing_ability_on_target?(
|
319
|
+
[Api::AbilityId::EFFECT_REPAIR, Api::AbilityId::EFFECT_REPAIR_SCV, Api::AbilityId::EFFECT_REPAIR_MULE],
|
320
|
+
target:
|
321
|
+
)
|
322
|
+
end
|
323
|
+
|
324
|
+
# Checks whether the unit has
|
325
|
+
# @param ability_ids [Integer, Array<Integer>] accepts one or an array of Api::AbilityId
|
326
|
+
def is_performing_ability?(ability_ids)
|
327
|
+
return false if orders.empty?
|
328
|
+
|
329
|
+
if ability_ids.is_a? Array
|
330
|
+
ability_ids.include?(orders.first&.ability_id)
|
331
|
+
else
|
332
|
+
ability_ids == orders.first&.ability_id
|
333
|
+
end
|
334
|
+
end
|
335
|
+
|
336
|
+
# Returns whether engaged_target_tag or the current order matches supplied unit
|
337
|
+
# @param unit [Api::Unit, Integer] optionally check if unit is engaged with specific target
|
338
|
+
# @return [Boolean]
|
339
|
+
def is_engaged_with?(unit)
|
340
|
+
# First match on unit#engaged_target_tag, since it's solid for attacks
|
341
|
+
unit = unit.tag if unit.is_a? Api::Unit
|
342
|
+
return true if engaged_target_tag == unit
|
343
|
+
|
344
|
+
# Alternatively, check your order to see if your command ties you to the unit
|
345
|
+
# It may not be in distance or actively performing, just yet.
|
346
|
+
return orders.first.target_unit_tag == unit unless orders.empty?
|
347
|
+
|
348
|
+
false
|
349
|
+
end
|
350
|
+
|
351
|
+
# Checks whether enemy is within range of weapon or ability and can target ground/air.
|
352
|
+
# Defaults to basic weapon. Pass in ability to override
|
353
|
+
# @param unit [Api::Unit] enemy
|
354
|
+
# @param weapon_index [Integer] defaults to 0 which is it's basic weapon for it's current form
|
355
|
+
# @param ability_id [Integer] passing this will override weapon Api::AbilityId::*
|
356
|
+
# @return [Boolean]
|
357
|
+
# @example
|
358
|
+
# ghost.can_attack?(enemy, weapon_index: 0, ability_id: Api::AbilityId::SNIPE)
|
359
|
+
def can_attack?(unit:, weapon_index: 0, ability_id: nil)
|
360
|
+
if ability_id.nil?
|
361
|
+
# weapon
|
362
|
+
source_weapon = weapon(weapon_index)
|
363
|
+
can_weapon_target_unit?(unit:, weapon: source_weapon)
|
364
|
+
else
|
365
|
+
# ability
|
366
|
+
ability = @bot.ability_data(ability_id)
|
367
|
+
can_ability_target_unit?(unit:, ability:)
|
368
|
+
end
|
369
|
+
end
|
370
|
+
|
371
|
+
# Checks whether a weapon can target a unit
|
372
|
+
# @param unit [Api::unit]
|
373
|
+
# @param weapon [Api::Weapon]
|
374
|
+
# @return [Boolean]
|
375
|
+
def can_weapon_target_unit?(unit:, weapon:)
|
376
|
+
# false if enemy is air and we can only shoot ground
|
377
|
+
return false if unit.is_flying && weapon.type == :Ground # Api::Weapon::TargetType::Ground
|
378
|
+
|
379
|
+
# false if enemy is ground and we can only shoot air
|
380
|
+
return false if unit.is_ground? && weapon.type == :Air # A pi::Weapon::TargetType::Air
|
381
|
+
|
382
|
+
# Check if weapon and unit models are in range
|
383
|
+
in_attack_range?(unit:, range: weapon.range)
|
384
|
+
end
|
385
|
+
|
386
|
+
def can_ability_target_unit?(unit:, ability:)
|
387
|
+
# false if enemy is air and we can only shoot ground
|
388
|
+
return false if ability.target == Api::AbilityData::Target::None
|
389
|
+
|
390
|
+
# Check if weapon and unit models are in range
|
391
|
+
in_attack_range?(unit:, range: ability.cast_range)
|
392
|
+
end
|
393
|
+
|
394
|
+
# Checks whether opposing unit is in the attack range.
|
395
|
+
# @param unit [Api::Unit]
|
396
|
+
# @param range [Float, nil] nil. will use default weapon range if nothing provided
|
397
|
+
# @return [Boolean]
|
398
|
+
def in_attack_range?(unit:, range: nil)
|
399
|
+
range = weapon.range if range.nil?
|
400
|
+
distance_to(unit) <= radius + unit.radius + range
|
401
|
+
end
|
402
|
+
|
403
|
+
# Gets a weapon for this unit at index (default weapon is index 0)
|
404
|
+
# @param index [Integer] default 0
|
405
|
+
# @return [Api::Weapon]
|
406
|
+
def weapon(index = 0)
|
407
|
+
unit_data.weapons[index]
|
408
|
+
end
|
409
|
+
|
410
|
+
# Macro functions ---
|
411
|
+
|
412
|
+
# For saturation counters on bases or gas, get the amount of missing harvesters required to saturate.
|
413
|
+
# For a unit to which this effect doesn't apply, the amount is zero.
|
414
|
+
# @return [Integer] number of harvesters required to saturate this structure
|
415
|
+
def missing_harvesters
|
416
|
+
return 0 if ideal_harvesters.zero?
|
417
|
+
|
418
|
+
missing = ideal_harvesters - assigned_harvesters
|
419
|
+
missing.positive? ? missing : 0
|
420
|
+
end
|
421
|
+
|
422
|
+
# The placement size, by looking up unit's creation ability, then game ability data
|
423
|
+
# This value should be correct for building placement math (unit.radius is not good for this)
|
424
|
+
# @return [Float] placement radius
|
425
|
+
def footprint_radius
|
426
|
+
@bot.data.abilities[unit_data.ability_id].footprint_radius
|
427
|
+
end
|
428
|
+
|
429
|
+
# Returns true if build progress is 100%
|
430
|
+
# @return [Boolean]
|
431
|
+
def is_completed?
|
432
|
+
build_progress == 1.0 # standard:disable Lint/FloatComparison
|
433
|
+
end
|
434
|
+
|
435
|
+
# Convenience functions ---
|
436
|
+
|
437
|
+
# TERRAN Convenience functions ---
|
438
|
+
|
439
|
+
# Returns the Api::Unit add-on (Reactor/Tech Lab), if present for this structure
|
440
|
+
# @return [Api::Unit, nil] the unit if an addon is present or nil if not present
|
441
|
+
def add_on
|
442
|
+
@add_on ||= @bot.structures[add_on_tag]
|
443
|
+
end
|
444
|
+
|
445
|
+
# Returns whether the structure has a reactor add-on
|
446
|
+
# @return [Boolean] if the unit has a reactor attached
|
447
|
+
def has_reactor
|
448
|
+
Sc2::UnitGroup::TYPE_REACTOR.include?(add_on&.unit_type)
|
449
|
+
end
|
450
|
+
|
451
|
+
# Returns whether the structure has a tech lab add-on
|
452
|
+
# @example
|
453
|
+
# # Find the first Starport with a techlab
|
454
|
+
# sp = structures.select_type(Api::UnitTypeId::STARPORT).find(&:has_tech_lab)
|
455
|
+
# # Get the actual tech-lab with #add_on
|
456
|
+
# sp.add_on.research ...
|
457
|
+
# @return [Boolean] if the unit has a tech lab attached
|
458
|
+
def has_tech_lab
|
459
|
+
Sc2::UnitGroup::TYPE_TECHLAB.include?(add_on&.unit_type)
|
460
|
+
end
|
461
|
+
|
462
|
+
# For Terran builds a tech lab add-on on the current structure
|
463
|
+
# @return [void]
|
464
|
+
def build_reactor
|
465
|
+
build(unit_type_id: Api::UnitTypeId::REACTOR)
|
466
|
+
end
|
467
|
+
|
468
|
+
# For Terran builds a tech lab add-on on the current structure
|
469
|
+
# @return [void]
|
470
|
+
def build_tech_lab
|
471
|
+
build(unit_type_id: Api::UnitTypeId::TECHLAB)
|
472
|
+
end
|
473
|
+
|
474
|
+
private
|
475
|
+
|
476
|
+
# @private
|
477
|
+
# Reduces repitition in the is_*action*?(target:) methods
|
478
|
+
def is_performing_ability_on_target?(abilities, target: nil)
|
479
|
+
# Exit if not actioning the ability
|
480
|
+
return false unless is_performing_ability?(abilities)
|
481
|
+
|
482
|
+
# If a target was given and we're targeting it, us that value
|
483
|
+
return is_engaged_with?(target) unless target.nil?
|
484
|
+
|
485
|
+
true
|
486
|
+
end
|
487
|
+
end
|
488
|
+
end
|
489
|
+
Api::Unit.include Api::UnitExtension
|