sc2ai 0.0.0.pre → 0.0.3

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Files changed (93) hide show
  1. checksums.yaml +4 -4
  2. data/data/data.json +1 -0
  3. data/data/data_readable.json +22946 -0
  4. data/data/sc2ai/protocol/common.proto +59 -0
  5. data/data/sc2ai/protocol/data.proto +120 -0
  6. data/data/sc2ai/protocol/debug.proto +127 -0
  7. data/data/sc2ai/protocol/error.proto +221 -0
  8. data/data/sc2ai/protocol/query.proto +55 -0
  9. data/data/sc2ai/protocol/raw.proto +202 -0
  10. data/data/sc2ai/protocol/sc2api.proto +718 -0
  11. data/data/sc2ai/protocol/score.proto +108 -0
  12. data/data/sc2ai/protocol/spatial.proto +115 -0
  13. data/data/sc2ai/protocol/ui.proto +145 -0
  14. data/data/setup/setup.SC2Map +0 -0
  15. data/data/setup/setup.SC2Replay +0 -0
  16. data/data/stableid.json +37900 -0
  17. data/data/versions.json +554 -0
  18. data/exe/sc2ai +35 -0
  19. data/lib/docker_build/Dockerfile.ruby +74 -0
  20. data/lib/docker_build/docker-compose-base-image.yml +10 -0
  21. data/lib/docker_build/docker-compose-ladderzip.yml +9 -0
  22. data/lib/sc2ai/api/ability_id.rb +1951 -0
  23. data/lib/sc2ai/api/buff_id.rb +316 -0
  24. data/lib/sc2ai/api/data.rb +101 -0
  25. data/lib/sc2ai/api/effect_id.rb +20 -0
  26. data/lib/sc2ai/api/tech_tree.rb +82 -0
  27. data/lib/sc2ai/api/tech_tree_data.rb +2342 -0
  28. data/lib/sc2ai/api/unit_type_id.rb +2074 -0
  29. data/lib/sc2ai/api/upgrade_id.rb +312 -0
  30. data/lib/sc2ai/cli/cli.rb +177 -0
  31. data/lib/sc2ai/cli/ladderzip.rb +173 -0
  32. data/lib/sc2ai/cli/new.rb +88 -0
  33. data/lib/sc2ai/configuration.rb +145 -0
  34. data/lib/sc2ai/connection/connection_listener.rb +30 -0
  35. data/lib/sc2ai/connection/requests.rb +417 -0
  36. data/lib/sc2ai/connection/status_listener.rb +15 -0
  37. data/lib/sc2ai/connection.rb +146 -0
  38. data/lib/sc2ai/local_play/client/configurable_options.rb +115 -0
  39. data/lib/sc2ai/local_play/client.rb +159 -0
  40. data/lib/sc2ai/local_play/client_manager.rb +70 -0
  41. data/lib/sc2ai/local_play/map_file.rb +48 -0
  42. data/lib/sc2ai/local_play/match.rb +184 -0
  43. data/lib/sc2ai/overrides/array.rb +14 -0
  44. data/lib/sc2ai/overrides/async/process/child.rb +31 -0
  45. data/lib/sc2ai/overrides/kernel.rb +33 -0
  46. data/lib/sc2ai/paths.rb +294 -0
  47. data/lib/sc2ai/player/actions.rb +386 -0
  48. data/lib/sc2ai/player/debug.rb +224 -0
  49. data/lib/sc2ai/player/game_state.rb +131 -0
  50. data/lib/sc2ai/player/geometry.rb +766 -0
  51. data/lib/sc2ai/player/previous_state.rb +49 -0
  52. data/lib/sc2ai/player/units.rb +337 -0
  53. data/lib/sc2ai/player.rb +661 -0
  54. data/lib/sc2ai/ports.rb +152 -0
  55. data/lib/sc2ai/protocol/_meta_documentation.rb +39 -0
  56. data/lib/sc2ai/protocol/common_pb.rb +43 -0
  57. data/lib/sc2ai/protocol/data_pb.rb +47 -0
  58. data/lib/sc2ai/protocol/debug_pb.rb +56 -0
  59. data/lib/sc2ai/protocol/error_pb.rb +36 -0
  60. data/lib/sc2ai/protocol/extensions/color.rb +20 -0
  61. data/lib/sc2ai/protocol/extensions/point.rb +23 -0
  62. data/lib/sc2ai/protocol/extensions/point_2_d.rb +26 -0
  63. data/lib/sc2ai/protocol/extensions/position.rb +202 -0
  64. data/lib/sc2ai/protocol/extensions/power_source.rb +19 -0
  65. data/lib/sc2ai/protocol/extensions/unit.rb +489 -0
  66. data/lib/sc2ai/protocol/query_pb.rb +47 -0
  67. data/lib/sc2ai/protocol/raw_pb.rb +57 -0
  68. data/lib/sc2ai/protocol/sc2api_pb.rb +130 -0
  69. data/lib/sc2ai/protocol/score_pb.rb +40 -0
  70. data/lib/sc2ai/protocol/spatial_pb.rb +48 -0
  71. data/lib/sc2ai/protocol/ui_pb.rb +56 -0
  72. data/lib/sc2ai/unit_group/action_ext.rb +74 -0
  73. data/lib/sc2ai/unit_group/filter_ext.rb +379 -0
  74. data/lib/sc2ai/unit_group.rb +277 -0
  75. data/lib/sc2ai/version.rb +2 -1
  76. data/lib/sc2ai.rb +93 -2
  77. data/lib/templates/ladderzip/bin/ladder.tt +23 -0
  78. data/lib/templates/new/.ladderignore +20 -0
  79. data/lib/templates/new/Gemfile.tt +7 -0
  80. data/lib/templates/new/api/common.proto +59 -0
  81. data/lib/templates/new/api/data.proto +120 -0
  82. data/lib/templates/new/api/debug.proto +127 -0
  83. data/lib/templates/new/api/error.proto +221 -0
  84. data/lib/templates/new/api/query.proto +55 -0
  85. data/lib/templates/new/api/raw.proto +202 -0
  86. data/lib/templates/new/api/sc2api.proto +718 -0
  87. data/lib/templates/new/api/score.proto +108 -0
  88. data/lib/templates/new/api/spatial.proto +115 -0
  89. data/lib/templates/new/api/ui.proto +145 -0
  90. data/lib/templates/new/boot.rb.tt +6 -0
  91. data/lib/templates/new/my_bot.rb.tt +23 -0
  92. data/lib/templates/new/run_example_match.rb.tt +14 -0
  93. metadata +353 -9
@@ -0,0 +1,131 @@
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+ # frozen_string_literal: true
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+
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+ module Sc2
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+ class Player
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+ # Holds game state
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+ module GameState
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+ # @!attribute status
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+ # @return [:launched, :in_game, :in_replay, :ended, :quit, :unknown] status
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+ attr_accessor :status
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+
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+ include Connection::StatusListener
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+ # Callback when game status changes
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+ def on_status_change(status)
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+ self.status = status
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+ end
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+
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+ extend Forwardable
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+
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+ # @!attribute game_loop
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+ # @return [Integer] current game loop
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+ def_delegators :observation, :game_loop
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+
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+ # @!attribute game_info [rw]
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+ # Access useful game information. Used in parsed pathing grid, terrain height, placement grid.
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+ # Holds Api::ResponseGameInfo::#start_locations.
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+ # @return [Api::ResponseGameInfo]
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+ attr_reader :game_info
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+
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+ def game_info=(new_info)
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+ @game_info_loop = game_loop || 0
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+ @game_info = new_info
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+ end
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+
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+ # @!attribute game_info_loop
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+ # This is the last loop at which game_info was set.
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+ # Used to determine staleness.
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+ # @return [Integer]
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+ attr_accessor :game_info_loop
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+
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+ # Determines if your game_info will be refreshed at this moment
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+ # Has a hard-capped refresh of only ever 2 steps
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+ # In general game_info is only refreshed Player::Bot reads from pathing_grid or placement_grid
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+ # @return [Boolean]
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+ def game_info_stale?
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+ return true if game_info_loop.nil? || game_info.nil?
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+ return false if game_info_loop == game_loop
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+
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+ # Note: No minimum step count set anymore
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+ # We can do something like, only updating every 2+ frames:
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+ game_info_loop + 2 <= game_loop
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+ end
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+
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+ # @!attribute data
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+ # @return [Api::ResponseData]
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+ attr_accessor :data
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+
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+ # @!attribute observation
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+ # @return [Api::Observation] snapshot of current game state
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+ attr_writer :observation
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+
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+ # @!attribute chats_received
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+ # @return [Array<Api::ChatReceived>] messages since last observation
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+ #
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+ # @example
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+ # # Useful for commanding your own bot on step
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+ # chats_received.each do |chat|
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+ # if chat.message == "!gg"
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+ # if chat.player_id == common.player_id
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+ # # we sent this...
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+ # leave_game # ladder surrender
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+ # exit # exit script
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+ # else
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+ # # someone else messaged, dont quit
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+ # end
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+ # end
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+ # end
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+ attr_writer :chats_received
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+
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+ # @!attribute result
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+ # @return [Api::Result] the result of the game (:Victory/:Defeat/:Tie)
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+ attr_accessor :result
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+
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+ # @!attribute spent_minerals
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+ # @see Unit#build and #morph
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+ # @return [Integer] sum of minerals spent via Unit##build an Unit#morph
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+ attr_accessor :spent_minerals
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+
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+ # @!attribute spent_vespene
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+ # @see Unit#build and #morph
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+ # @return [Integer] sum of vespene gas spent via Unit##build an Unit##morph
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+ attr_accessor :spent_vespene
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+
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+ # @!attribute spent_supply
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+ # @see Unit#build and #morph
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+ # @return [Integer] sum of supply spent via Unit##build an Unit##morph
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+ attr_accessor :spent_supply
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+
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+ def observation
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+ @observation || Api::Observation.new(game_loop: 0)
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+ end
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+
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+ def chats_received
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+ @chats_received || []
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+ end
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+
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+ # An alias for observation.player_common to allow easier access to i.e. common.minerals
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+ # @return [Api::PlayerCommon] common info such as minerals, vespene, supply
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+ def common
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+ observation.player_common || Api::PlayerCommon.new(
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+ player_id: 0,
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+ minerals: 50,
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+ vespene: 0,
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+ food_cap: ((race == Api::Race::Zerg) ? 14 : 15),
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+ food_used: 12,
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+ food_army: 0,
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+ food_workers: 12,
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+ idle_worker_count: 0,
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+ army_count: 0,
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+ warp_gate_count: 0,
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+ larva_count: ((race == Api::Race::Zerg) ? 3 : 0)
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+ )
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+ end
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+
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+ # class << self
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+ # def included(_mod)
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+ # @status = :unknown
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+ # end
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+ # end
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+ end
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+ end
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+ end