sc2ai 0.0.0.pre → 0.0.3
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- checksums.yaml +4 -4
- data/data/data.json +1 -0
- data/data/data_readable.json +22946 -0
- data/data/sc2ai/protocol/common.proto +59 -0
- data/data/sc2ai/protocol/data.proto +120 -0
- data/data/sc2ai/protocol/debug.proto +127 -0
- data/data/sc2ai/protocol/error.proto +221 -0
- data/data/sc2ai/protocol/query.proto +55 -0
- data/data/sc2ai/protocol/raw.proto +202 -0
- data/data/sc2ai/protocol/sc2api.proto +718 -0
- data/data/sc2ai/protocol/score.proto +108 -0
- data/data/sc2ai/protocol/spatial.proto +115 -0
- data/data/sc2ai/protocol/ui.proto +145 -0
- data/data/setup/setup.SC2Map +0 -0
- data/data/setup/setup.SC2Replay +0 -0
- data/data/stableid.json +37900 -0
- data/data/versions.json +554 -0
- data/exe/sc2ai +35 -0
- data/lib/docker_build/Dockerfile.ruby +74 -0
- data/lib/docker_build/docker-compose-base-image.yml +10 -0
- data/lib/docker_build/docker-compose-ladderzip.yml +9 -0
- data/lib/sc2ai/api/ability_id.rb +1951 -0
- data/lib/sc2ai/api/buff_id.rb +316 -0
- data/lib/sc2ai/api/data.rb +101 -0
- data/lib/sc2ai/api/effect_id.rb +20 -0
- data/lib/sc2ai/api/tech_tree.rb +82 -0
- data/lib/sc2ai/api/tech_tree_data.rb +2342 -0
- data/lib/sc2ai/api/unit_type_id.rb +2074 -0
- data/lib/sc2ai/api/upgrade_id.rb +312 -0
- data/lib/sc2ai/cli/cli.rb +177 -0
- data/lib/sc2ai/cli/ladderzip.rb +173 -0
- data/lib/sc2ai/cli/new.rb +88 -0
- data/lib/sc2ai/configuration.rb +145 -0
- data/lib/sc2ai/connection/connection_listener.rb +30 -0
- data/lib/sc2ai/connection/requests.rb +417 -0
- data/lib/sc2ai/connection/status_listener.rb +15 -0
- data/lib/sc2ai/connection.rb +146 -0
- data/lib/sc2ai/local_play/client/configurable_options.rb +115 -0
- data/lib/sc2ai/local_play/client.rb +159 -0
- data/lib/sc2ai/local_play/client_manager.rb +70 -0
- data/lib/sc2ai/local_play/map_file.rb +48 -0
- data/lib/sc2ai/local_play/match.rb +184 -0
- data/lib/sc2ai/overrides/array.rb +14 -0
- data/lib/sc2ai/overrides/async/process/child.rb +31 -0
- data/lib/sc2ai/overrides/kernel.rb +33 -0
- data/lib/sc2ai/paths.rb +294 -0
- data/lib/sc2ai/player/actions.rb +386 -0
- data/lib/sc2ai/player/debug.rb +224 -0
- data/lib/sc2ai/player/game_state.rb +131 -0
- data/lib/sc2ai/player/geometry.rb +766 -0
- data/lib/sc2ai/player/previous_state.rb +49 -0
- data/lib/sc2ai/player/units.rb +337 -0
- data/lib/sc2ai/player.rb +661 -0
- data/lib/sc2ai/ports.rb +152 -0
- data/lib/sc2ai/protocol/_meta_documentation.rb +39 -0
- data/lib/sc2ai/protocol/common_pb.rb +43 -0
- data/lib/sc2ai/protocol/data_pb.rb +47 -0
- data/lib/sc2ai/protocol/debug_pb.rb +56 -0
- data/lib/sc2ai/protocol/error_pb.rb +36 -0
- data/lib/sc2ai/protocol/extensions/color.rb +20 -0
- data/lib/sc2ai/protocol/extensions/point.rb +23 -0
- data/lib/sc2ai/protocol/extensions/point_2_d.rb +26 -0
- data/lib/sc2ai/protocol/extensions/position.rb +202 -0
- data/lib/sc2ai/protocol/extensions/power_source.rb +19 -0
- data/lib/sc2ai/protocol/extensions/unit.rb +489 -0
- data/lib/sc2ai/protocol/query_pb.rb +47 -0
- data/lib/sc2ai/protocol/raw_pb.rb +57 -0
- data/lib/sc2ai/protocol/sc2api_pb.rb +130 -0
- data/lib/sc2ai/protocol/score_pb.rb +40 -0
- data/lib/sc2ai/protocol/spatial_pb.rb +48 -0
- data/lib/sc2ai/protocol/ui_pb.rb +56 -0
- data/lib/sc2ai/unit_group/action_ext.rb +74 -0
- data/lib/sc2ai/unit_group/filter_ext.rb +379 -0
- data/lib/sc2ai/unit_group.rb +277 -0
- data/lib/sc2ai/version.rb +2 -1
- data/lib/sc2ai.rb +93 -2
- data/lib/templates/ladderzip/bin/ladder.tt +23 -0
- data/lib/templates/new/.ladderignore +20 -0
- data/lib/templates/new/Gemfile.tt +7 -0
- data/lib/templates/new/api/common.proto +59 -0
- data/lib/templates/new/api/data.proto +120 -0
- data/lib/templates/new/api/debug.proto +127 -0
- data/lib/templates/new/api/error.proto +221 -0
- data/lib/templates/new/api/query.proto +55 -0
- data/lib/templates/new/api/raw.proto +202 -0
- data/lib/templates/new/api/sc2api.proto +718 -0
- data/lib/templates/new/api/score.proto +108 -0
- data/lib/templates/new/api/spatial.proto +115 -0
- data/lib/templates/new/api/ui.proto +145 -0
- data/lib/templates/new/boot.rb.tt +6 -0
- data/lib/templates/new/my_bot.rb.tt +23 -0
- data/lib/templates/new/run_example_match.rb.tt +14 -0
- metadata +353 -9
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# frozen_string_literal: true
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module Sc2
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class Player
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# Holds game state
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module GameState
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# @!attribute status
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# @return [:launched, :in_game, :in_replay, :ended, :quit, :unknown] status
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attr_accessor :status
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include Connection::StatusListener
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# Callback when game status changes
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def on_status_change(status)
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self.status = status
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end
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extend Forwardable
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# @!attribute game_loop
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# @return [Integer] current game loop
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def_delegators :observation, :game_loop
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# @!attribute game_info [rw]
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# Access useful game information. Used in parsed pathing grid, terrain height, placement grid.
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# Holds Api::ResponseGameInfo::#start_locations.
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# @return [Api::ResponseGameInfo]
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attr_reader :game_info
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def game_info=(new_info)
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@game_info_loop = game_loop || 0
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@game_info = new_info
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end
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# @!attribute game_info_loop
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# This is the last loop at which game_info was set.
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# Used to determine staleness.
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# @return [Integer]
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attr_accessor :game_info_loop
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# Determines if your game_info will be refreshed at this moment
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# Has a hard-capped refresh of only ever 2 steps
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# In general game_info is only refreshed Player::Bot reads from pathing_grid or placement_grid
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# @return [Boolean]
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def game_info_stale?
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return true if game_info_loop.nil? || game_info.nil?
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return false if game_info_loop == game_loop
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# Note: No minimum step count set anymore
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# We can do something like, only updating every 2+ frames:
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game_info_loop + 2 <= game_loop
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end
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# @!attribute data
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# @return [Api::ResponseData]
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attr_accessor :data
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# @!attribute observation
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# @return [Api::Observation] snapshot of current game state
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attr_writer :observation
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# @!attribute chats_received
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# @return [Array<Api::ChatReceived>] messages since last observation
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#
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# @example
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# # Useful for commanding your own bot on step
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# chats_received.each do |chat|
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# if chat.message == "!gg"
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# if chat.player_id == common.player_id
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# # we sent this...
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# leave_game # ladder surrender
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# exit # exit script
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# else
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# # someone else messaged, dont quit
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# end
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# end
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# end
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attr_writer :chats_received
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# @!attribute result
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# @return [Api::Result] the result of the game (:Victory/:Defeat/:Tie)
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attr_accessor :result
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# @!attribute spent_minerals
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# @see Unit#build and #morph
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# @return [Integer] sum of minerals spent via Unit##build an Unit#morph
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attr_accessor :spent_minerals
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# @!attribute spent_vespene
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# @see Unit#build and #morph
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# @return [Integer] sum of vespene gas spent via Unit##build an Unit##morph
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attr_accessor :spent_vespene
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# @!attribute spent_supply
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# @see Unit#build and #morph
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# @return [Integer] sum of supply spent via Unit##build an Unit##morph
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attr_accessor :spent_supply
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def observation
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@observation || Api::Observation.new(game_loop: 0)
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end
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def chats_received
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@chats_received || []
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end
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# An alias for observation.player_common to allow easier access to i.e. common.minerals
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# @return [Api::PlayerCommon] common info such as minerals, vespene, supply
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def common
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observation.player_common || Api::PlayerCommon.new(
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player_id: 0,
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minerals: 50,
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vespene: 0,
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food_cap: ((race == Api::Race::Zerg) ? 14 : 15),
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food_used: 12,
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food_army: 0,
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food_workers: 12,
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idle_worker_count: 0,
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army_count: 0,
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warp_gate_count: 0,
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larva_count: ((race == Api::Race::Zerg) ? 3 : 0)
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)
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end
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# class << self
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# def included(_mod)
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# @status = :unknown
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# end
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# end
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end
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end
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end
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