rubywarrior-i18n 0.0.2

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Files changed (122) hide show
  1. data/CHANGELOG.rdoc +38 -0
  2. data/Gemfile +3 -0
  3. data/Gemfile.lock +44 -0
  4. data/LICENSE +20 -0
  5. data/README.md +199 -0
  6. data/Rakefile +17 -0
  7. data/bin/rubywarrior +5 -0
  8. data/features/command_options.feature +46 -0
  9. data/features/levels.feature +71 -0
  10. data/features/profiles.feature +56 -0
  11. data/features/step_definitions/common_steps.rb +19 -0
  12. data/features/step_definitions/interaction_steps.rb +65 -0
  13. data/features/support/env.rb +12 -0
  14. data/features/support/mockio.rb +57 -0
  15. data/features/towers.feature +14 -0
  16. data/i18n/en.yml +232 -0
  17. data/i18n/es.yml +233 -0
  18. data/lib/ruby_warrior.rb +53 -0
  19. data/lib/ruby_warrior/abilities/attack.rb +25 -0
  20. data/lib/ruby_warrior/abilities/base.rb +44 -0
  21. data/lib/ruby_warrior/abilities/bind.rb +20 -0
  22. data/lib/ruby_warrior/abilities/detonate.rb +34 -0
  23. data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
  24. data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
  25. data/lib/ruby_warrior/abilities/distance_of.rb +13 -0
  26. data/lib/ruby_warrior/abilities/explode.rb +28 -0
  27. data/lib/ruby_warrior/abilities/feel.rb +14 -0
  28. data/lib/ruby_warrior/abilities/form.rb +25 -0
  29. data/lib/ruby_warrior/abilities/health.rb +13 -0
  30. data/lib/ruby_warrior/abilities/listen.rb +15 -0
  31. data/lib/ruby_warrior/abilities/look.rb +16 -0
  32. data/lib/ruby_warrior/abilities/pivot.rb +17 -0
  33. data/lib/ruby_warrior/abilities/rescue.rb +24 -0
  34. data/lib/ruby_warrior/abilities/rest.rb +20 -0
  35. data/lib/ruby_warrior/abilities/shoot.rb +24 -0
  36. data/lib/ruby_warrior/abilities/walk.rb +21 -0
  37. data/lib/ruby_warrior/config.rb +22 -0
  38. data/lib/ruby_warrior/core_additions.rb +29 -0
  39. data/lib/ruby_warrior/floor.rb +71 -0
  40. data/lib/ruby_warrior/game.rb +209 -0
  41. data/lib/ruby_warrior/level.rb +123 -0
  42. data/lib/ruby_warrior/level_loader.rb +56 -0
  43. data/lib/ruby_warrior/player_generator.rb +41 -0
  44. data/lib/ruby_warrior/position.rb +82 -0
  45. data/lib/ruby_warrior/profile.rb +120 -0
  46. data/lib/ruby_warrior/runner.rb +34 -0
  47. data/lib/ruby_warrior/space.rb +71 -0
  48. data/lib/ruby_warrior/tower.rb +14 -0
  49. data/lib/ruby_warrior/turn.rb +38 -0
  50. data/lib/ruby_warrior/ui.rb +54 -0
  51. data/lib/ruby_warrior/units/archer.rb +34 -0
  52. data/lib/ruby_warrior/units/base.rb +100 -0
  53. data/lib/ruby_warrior/units/captive.rb +17 -0
  54. data/lib/ruby_warrior/units/golem.rb +20 -0
  55. data/lib/ruby_warrior/units/sludge.rb +30 -0
  56. data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
  57. data/lib/ruby_warrior/units/warrior.rb +73 -0
  58. data/lib/ruby_warrior/units/wizard.rb +34 -0
  59. data/lib/ruby_warrior/version.rb +3 -0
  60. data/spec/fixtures/short-tower/level_001.rb +15 -0
  61. data/spec/fixtures/short-tower/level_002.rb +15 -0
  62. data/spec/fixtures/walking_player.rb +5 -0
  63. data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
  64. data/spec/ruby_warrior/abilities/base_spec.rb +38 -0
  65. data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
  66. data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
  67. data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
  68. data/spec/ruby_warrior/abilities/distance_of_spec.rb +13 -0
  69. data/spec/ruby_warrior/abilities/explode_spec.rb +32 -0
  70. data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
  71. data/spec/ruby_warrior/abilities/form_spec.rb +48 -0
  72. data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
  73. data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
  74. data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
  75. data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
  76. data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
  77. data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
  78. data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
  79. data/spec/ruby_warrior/abilities/throw_spec.rb +46 -0
  80. data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
  81. data/spec/ruby_warrior/core_additions_spec.rb +7 -0
  82. data/spec/ruby_warrior/floor_spec.rb +81 -0
  83. data/spec/ruby_warrior/game_spec.rb +119 -0
  84. data/spec/ruby_warrior/level_loader_spec.rb +54 -0
  85. data/spec/ruby_warrior/level_spec.rb +203 -0
  86. data/spec/ruby_warrior/player_generator_spec.rb +12 -0
  87. data/spec/ruby_warrior/position_spec.rb +108 -0
  88. data/spec/ruby_warrior/profile_spec.rb +171 -0
  89. data/spec/ruby_warrior/space_spec.rb +190 -0
  90. data/spec/ruby_warrior/tower_spec.rb +15 -0
  91. data/spec/ruby_warrior/turn_spec.rb +42 -0
  92. data/spec/ruby_warrior/ui_spec.rb +93 -0
  93. data/spec/ruby_warrior/units/archer_spec.rb +23 -0
  94. data/spec/ruby_warrior/units/base_spec.rb +133 -0
  95. data/spec/ruby_warrior/units/captive_spec.rb +23 -0
  96. data/spec/ruby_warrior/units/golem_spec.rb +28 -0
  97. data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
  98. data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
  99. data/spec/ruby_warrior/units/warrior_spec.rb +65 -0
  100. data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
  101. data/spec/spec_helper.rb +10 -0
  102. data/templates/README.erb +33 -0
  103. data/templates/player.rb +5 -0
  104. data/towers/beginner/level_001.rb +18 -0
  105. data/towers/beginner/level_002.rb +19 -0
  106. data/towers/beginner/level_003.rb +23 -0
  107. data/towers/beginner/level_004.rb +20 -0
  108. data/towers/beginner/level_005.rb +24 -0
  109. data/towers/beginner/level_006.rb +21 -0
  110. data/towers/beginner/level_007.rb +20 -0
  111. data/towers/beginner/level_008.rb +23 -0
  112. data/towers/beginner/level_009.rb +22 -0
  113. data/towers/intermediate/level_001.rb +20 -0
  114. data/towers/intermediate/level_002.rb +22 -0
  115. data/towers/intermediate/level_003.rb +25 -0
  116. data/towers/intermediate/level_004.rb +26 -0
  117. data/towers/intermediate/level_005.rb +21 -0
  118. data/towers/intermediate/level_006.rb +25 -0
  119. data/towers/intermediate/level_007.rb +27 -0
  120. data/towers/intermediate/level_008.rb +25 -0
  121. data/towers/intermediate/level_009.rb +33 -0
  122. metadata +226 -0
@@ -0,0 +1,123 @@
1
+ module RubyWarrior
2
+ class Level
3
+ attr_reader :profile, :number
4
+ attr_accessor :description, :tip, :clue, :warrior, :floor, :time_bonus, :ace_score
5
+
6
+ def self.grade_letter(percent)
7
+ if percent >= 1.0 then "S"
8
+ elsif percent >= 0.9 then "A"
9
+ elsif percent >= 0.8 then "B"
10
+ elsif percent >= 0.7 then "C"
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+ elsif percent >= 0.6 then "D"
12
+ else "F"
13
+ end
14
+ end
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+
16
+ def initialize(profile, number)
17
+ @profile = profile
18
+ @number = number
19
+ @time_bonus = 0
20
+ end
21
+
22
+ def player_path
23
+ @profile.player_path
24
+ end
25
+
26
+ def load_path
27
+ File.join(
28
+ File.expand_path('../../../towers/', __FILE__),
29
+ File.basename(@profile.tower_path) + "/level_" +
30
+ @number.to_s.rjust(3, '0') + ".rb"
31
+ )
32
+ end
33
+
34
+ def load_level
35
+ LevelLoader.new(self).instance_eval(File.read(load_path))
36
+ end
37
+
38
+ def load_player
39
+ $: << player_path
40
+ load 'player.rb'
41
+ end
42
+
43
+ def generate_player_files
44
+ load_level
45
+ PlayerGenerator.new(self).generate
46
+ end
47
+
48
+ def play(turns = 1000)
49
+ load_level
50
+ turns.times do |n|
51
+ return if passed? || failed?
52
+ UI.puts "- #{R18n.t.turn} #{n+1} -"
53
+ UI.print @floor.character
54
+ @floor.units.each { |unit| unit.prepare_turn }
55
+ @floor.units.each { |unit| unit.perform_turn }
56
+ yield if block_given?
57
+ @time_bonus -= 1 if @time_bonus > 0
58
+ end
59
+ end
60
+
61
+ def tally_points
62
+ score = 0
63
+
64
+ UI.puts "#{R18n.t.level.score}: #{warrior.score}"
65
+ score += warrior.score
66
+
67
+ UI.puts "#{R18n.t.bonus.time}: #{time_bonus}"
68
+ score += @time_bonus
69
+
70
+ if floor.other_units.empty?
71
+ UI.puts "#{R18n.t.bonus.clear}: #{clear_bonus}"
72
+ score += clear_bonus
73
+ end
74
+
75
+ if @profile.epic?
76
+ UI.puts "#{R18n.t.level.grade}: #{grade_for(score)}" if grade_for(score)
77
+ UI.puts "#{R18n.t.score.total}: " + score_calculation(@profile.current_epic_score, score)
78
+ @profile.current_epic_grades[@number] = (score / ace_score.to_f) if ace_score
79
+ @profile.current_epic_score += score
80
+ else
81
+ UI.puts "#{R18n.t.score.total}: " + score_calculation(@profile.score, score)
82
+ @profile.score += score
83
+ @profile.abilities = warrior.abilities.keys
84
+ end
85
+ end
86
+
87
+ def grade_for(score)
88
+ if ace_score
89
+ self.class.grade_letter(score / ace_score.to_f)
90
+ end
91
+ end
92
+
93
+ def clear_bonus
94
+ ((warrior.score + time_bonus)*0.2).round
95
+ end
96
+
97
+ def score_calculation(current_score, addition)
98
+ if current_score.zero?
99
+ addition.to_s
100
+ else
101
+ "#{current_score} + #{addition} = #{current_score + addition}"
102
+ end
103
+ end
104
+
105
+ def passed?
106
+ @floor.stairs_space.warrior?
107
+ end
108
+
109
+ def failed?
110
+ !@floor.units.include?(warrior)
111
+ end
112
+
113
+ def exists?
114
+ File.exist? load_path
115
+ end
116
+
117
+ def setup_warrior(warrior)
118
+ @warrior = warrior
119
+ @warrior.add_abilities(*profile.abilities)
120
+ @warrior.name = profile.warrior_name
121
+ end
122
+ end
123
+ end
@@ -0,0 +1,56 @@
1
+ module RubyWarrior
2
+ class LevelLoader
3
+ def initialize(level)
4
+ @floor = RubyWarrior::Floor.new
5
+ @level = level
6
+ @level.floor = @floor
7
+ end
8
+
9
+ def description(desc)
10
+ @level.description = desc
11
+ end
12
+
13
+ def tip(tip)
14
+ @level.tip = tip
15
+ end
16
+
17
+ def clue(clue)
18
+ @level.clue = clue
19
+ end
20
+
21
+ def time_bonus(bonus)
22
+ @level.time_bonus = bonus
23
+ end
24
+
25
+ def ace_score(score)
26
+ @level.ace_score = score
27
+ end
28
+
29
+ def size(width, height)
30
+ @floor.width = width
31
+ @floor.height = height
32
+ end
33
+
34
+ def stairs(x, y)
35
+ @floor.place_stairs(x, y)
36
+ end
37
+
38
+ def unit(unit, x, y, facing = :north)
39
+ unit = unit_to_constant(unit).new unless unit.kind_of? Units::Base
40
+ @floor.add(unit, x, y, facing)
41
+ yield unit if block_given?
42
+ unit
43
+ end
44
+
45
+ def warrior(*args, &block)
46
+ @level.setup_warrior unit(Units::Warrior.new, *args, &block)
47
+ end
48
+
49
+ private
50
+
51
+ def unit_to_constant(name)
52
+ camel = name.to_s.split('_').map { |s| s.capitalize }.join
53
+ eval("Units::#{camel}")
54
+ end
55
+ end
56
+ end
@@ -0,0 +1,41 @@
1
+ require 'rubygems'
2
+ require 'fileutils'
3
+ require 'erb'
4
+
5
+ module RubyWarrior
6
+ class PlayerGenerator
7
+ def initialize(level)
8
+ @level = level
9
+ end
10
+
11
+ def level
12
+ @level
13
+ end
14
+
15
+ def previous_level
16
+ @previous_level ||= Level.new(level.profile, level.number-1)
17
+ end
18
+
19
+ # TODO refactor and test this method
20
+ def generate
21
+ if level.number == 1
22
+ FileUtils.mkdir_p(level.player_path) unless File.exists? level.player_path
23
+ FileUtils.cp(templates_path + '/player.rb', level.player_path)
24
+ end
25
+
26
+ File.open(level.player_path + '/README', 'w') do |f|
27
+ f.write read_template(templates_path + '/README.erb')
28
+ end
29
+ end
30
+
31
+ def templates_path
32
+ File.expand_path("../../../templates", __FILE__)
33
+ end
34
+
35
+ private
36
+
37
+ def read_template(path)
38
+ ERB.new(File.read(path), nil, '-').result(binding)
39
+ end
40
+ end
41
+ end
@@ -0,0 +1,82 @@
1
+ module RubyWarrior
2
+ class Position
3
+ attr_reader :floor
4
+ DIRECTIONS = [:north, :east, :south, :west]
5
+ RELATIVE_DIRECTIONS = [:forward, :right, :backward, :left]
6
+
7
+ def initialize(floor, x, y, direction = nil)
8
+ @floor = floor
9
+ @x = x
10
+ @y = y
11
+ @direction_index = DIRECTIONS.index(direction || :north)
12
+ end
13
+
14
+ def at?(x, y)
15
+ @x == x && @y == y
16
+ end
17
+
18
+ def direction
19
+ DIRECTIONS[@direction_index]
20
+ end
21
+
22
+ def rotate(amount)
23
+ @direction_index += amount
24
+ @direction_index -= 4 while @direction_index > 3
25
+ @direction_index += 4 while @direction_index < 0
26
+ end
27
+
28
+ def relative_space(forward, right = 0)
29
+ @floor.space(*translate_offset(forward, right))
30
+ end
31
+
32
+ def space
33
+ @floor.space(@x, @y)
34
+ end
35
+
36
+ def move(forward, right = 0)
37
+ @x, @y = *translate_offset(forward, right)
38
+ end
39
+
40
+ def distance_from_stairs
41
+ distance_of(@floor.stairs_space)
42
+ end
43
+
44
+ def distance_of(space)
45
+ x, y = *space.location
46
+ (@x - x).abs + (@y - y).abs
47
+ end
48
+
49
+ def relative_direction_of_stairs
50
+ relative_direction_of(@floor.stairs_space)
51
+ end
52
+
53
+ def relative_direction_of(space)
54
+ relative_direction(direction_of(space))
55
+ end
56
+
57
+ def direction_of(space)
58
+ space_x, space_y = *space.location
59
+ if (@x - space_x).abs > (@y - space_y).abs
60
+ space_x > @x ? :east : :west
61
+ else
62
+ space_y > @y ? :south : :north
63
+ end
64
+ end
65
+
66
+ def relative_direction(direction)
67
+ offset = DIRECTIONS.index(direction) - @direction_index
68
+ offset -= 4 while offset > 3
69
+ offset += 4 while offset < 0
70
+ RELATIVE_DIRECTIONS[offset]
71
+ end
72
+
73
+ def translate_offset(forward, right)
74
+ case direction
75
+ when :north then [@x + right, @y - forward]
76
+ when :east then [@x + forward, @y + right]
77
+ when :south then [@x - right, @y + forward]
78
+ when :west then [@x - forward, @y - right]
79
+ end
80
+ end
81
+ end
82
+ end
@@ -0,0 +1,120 @@
1
+ require 'base64'
2
+
3
+ module RubyWarrior
4
+ class Profile
5
+ attr_accessor :score, :epic_score, :current_epic_score, :average_grade, :current_epic_grades, :abilities, :level_number, :last_level_number, :tower_path, :warrior_name, :player_path
6
+
7
+ def initialize
8
+ @tower_path = nil
9
+ @warrior_name = nil
10
+ @score = 0
11
+ @current_epic_score = 0
12
+ @current_epic_grades = {}
13
+ @epic_score = 0
14
+ @average_grade = nil
15
+ @abilities = []
16
+ @level_number = 0
17
+ @last_level_number = nil
18
+ end
19
+
20
+ def encode
21
+ Base64.encode64(Marshal.dump(self))
22
+ end
23
+
24
+ def save
25
+ update_epic_score
26
+ @level_number = 0 if epic?
27
+ File.open(player_path + '/.profile', 'w') { |f| f.write(encode) }
28
+ end
29
+
30
+ def self.decode(str)
31
+ Marshal.load(Base64.decode64(str))
32
+ end
33
+
34
+ def self.load(path)
35
+ player = decode(File.read(path))
36
+ player.player_path = File.dirname(path)
37
+ player
38
+ end
39
+
40
+ def player_path
41
+ @player_path || Config.path_prefix + "/rubywarrior/#{directory_name}"
42
+ end
43
+
44
+ def directory_name
45
+ [warrior_name.downcase.gsub(/[^a-z0-9]+/, '-'), tower.name].join('-')
46
+ end
47
+
48
+ def to_s
49
+ if epic?
50
+ [warrior_name, tower.name, "#{R18n.t.score.first} #{score}", "#{R18n.t.score.epic} #{epic_score_with_grade}"].join(' - ')
51
+ else
52
+ [warrior_name, tower.name, "#{R18n.t.level.level} #{level_number}", "#{R18n.t.score.score} #{score}"].join(' - ')
53
+ end
54
+ end
55
+
56
+ def epic_score_with_grade
57
+ if average_grade
58
+ "#{epic_score} (#{Level.grade_letter(average_grade)})"
59
+ else
60
+ epic_score
61
+ end
62
+ end
63
+
64
+ def tower
65
+ Tower.new(File.basename @tower_path)
66
+ end
67
+
68
+ def current_level
69
+ Level.new(self, level_number)
70
+ end
71
+
72
+ def next_level
73
+ Level.new(self, level_number+1)
74
+ end
75
+
76
+ def add_abilities(*abilities)
77
+ @abilities += abilities
78
+ @abilities.uniq!
79
+ end
80
+
81
+ def enable_epic_mode
82
+ @epic = true
83
+ @epic_score ||= 0
84
+ @current_epic_score ||= 0
85
+ @last_level_number ||= @level_number
86
+ end
87
+
88
+ def enable_normal_mode
89
+ @epic = false
90
+ @epic_score = 0
91
+ @current_epic_score = 0
92
+ @current_epic_grades = {}
93
+ @average_grade = nil
94
+ @level_number = @last_level_number
95
+ @last_level_number = nil
96
+ end
97
+
98
+ def epic?
99
+ @epic
100
+ end
101
+
102
+ def level_after_epic?
103
+ Level.new(self, last_level_number+1).exists? if last_level_number
104
+ end
105
+
106
+ def update_epic_score
107
+ if @current_epic_score > @epic_score
108
+ @epic_score = @current_epic_score
109
+ @average_grade = calculate_average_grade
110
+ end
111
+ end
112
+
113
+ def calculate_average_grade
114
+ if @current_epic_grades.size > 0
115
+ sum = @current_epic_grades.values.inject(0) { |sum, value| sum + value }
116
+ sum / @current_epic_grades.size
117
+ end
118
+ end
119
+ end
120
+ end
@@ -0,0 +1,34 @@
1
+ require 'optparse'
2
+
3
+ module RubyWarrior
4
+ class Runner
5
+ def initialize(arguments, stdin, stdout)
6
+ @arguments = arguments
7
+ @stdin = stdin
8
+ @stdout = stdout
9
+ @game = RubyWarrior::Game.new
10
+ end
11
+
12
+ def run
13
+ Config.in_stream = @stdin
14
+ Config.out_stream = @stdout
15
+ Config.delay = 0.6
16
+ parse_options
17
+ @game.start
18
+ end
19
+
20
+ private
21
+
22
+ def parse_options
23
+ t = R18n.t.runner.options
24
+ options = OptionParser.new
25
+ options.banner = t.banner
26
+ options.on('-d', '--directory DIR', t.directory) { |dir| Config.path_prefix = dir }
27
+ options.on('-l', '--level LEVEL', t.level) { |level| Config.practice_level = level.to_i }
28
+ options.on('-s', '--skip', t.skip) { Config.skip_input = true }
29
+ options.on('-t', '--time SECONDS', t.time) { |seconds| Config.delay = seconds.to_f }
30
+ options.on('-h', '--help', t.help) { puts(options); exit }
31
+ options.parse!(@arguments)
32
+ end
33
+ end
34
+ end