rubywarrior-i18n 0.0.2
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- data/CHANGELOG.rdoc +38 -0
- data/Gemfile +3 -0
- data/Gemfile.lock +44 -0
- data/LICENSE +20 -0
- data/README.md +199 -0
- data/Rakefile +17 -0
- data/bin/rubywarrior +5 -0
- data/features/command_options.feature +46 -0
- data/features/levels.feature +71 -0
- data/features/profiles.feature +56 -0
- data/features/step_definitions/common_steps.rb +19 -0
- data/features/step_definitions/interaction_steps.rb +65 -0
- data/features/support/env.rb +12 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/i18n/en.yml +232 -0
- data/i18n/es.yml +233 -0
- data/lib/ruby_warrior.rb +53 -0
- data/lib/ruby_warrior/abilities/attack.rb +25 -0
- data/lib/ruby_warrior/abilities/base.rb +44 -0
- data/lib/ruby_warrior/abilities/bind.rb +20 -0
- data/lib/ruby_warrior/abilities/detonate.rb +34 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance_of.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +28 -0
- data/lib/ruby_warrior/abilities/feel.rb +14 -0
- data/lib/ruby_warrior/abilities/form.rb +25 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +16 -0
- data/lib/ruby_warrior/abilities/pivot.rb +17 -0
- data/lib/ruby_warrior/abilities/rescue.rb +24 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +24 -0
- data/lib/ruby_warrior/abilities/walk.rb +21 -0
- data/lib/ruby_warrior/config.rb +22 -0
- data/lib/ruby_warrior/core_additions.rb +29 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +209 -0
- data/lib/ruby_warrior/level.rb +123 -0
- data/lib/ruby_warrior/level_loader.rb +56 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +82 -0
- data/lib/ruby_warrior/profile.rb +120 -0
- data/lib/ruby_warrior/runner.rb +34 -0
- data/lib/ruby_warrior/space.rb +71 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +54 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +100 -0
- data/lib/ruby_warrior/units/captive.rb +17 -0
- data/lib/ruby_warrior/units/golem.rb +20 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +73 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/lib/ruby_warrior/version.rb +3 -0
- data/spec/fixtures/short-tower/level_001.rb +15 -0
- data/spec/fixtures/short-tower/level_002.rb +15 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +38 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +32 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/form_spec.rb +48 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/throw_spec.rb +46 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/core_additions_spec.rb +7 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +119 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +203 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +108 -0
- data/spec/ruby_warrior/profile_spec.rb +171 -0
- data/spec/ruby_warrior/space_spec.rb +190 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +93 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +23 -0
- data/spec/ruby_warrior/units/golem_spec.rb +28 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +65 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +10 -0
- data/templates/README.erb +33 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +18 -0
- data/towers/beginner/level_002.rb +19 -0
- data/towers/beginner/level_003.rb +23 -0
- data/towers/beginner/level_004.rb +20 -0
- data/towers/beginner/level_005.rb +24 -0
- data/towers/beginner/level_006.rb +21 -0
- data/towers/beginner/level_007.rb +20 -0
- data/towers/beginner/level_008.rb +23 -0
- data/towers/beginner/level_009.rb +22 -0
- data/towers/intermediate/level_001.rb +20 -0
- data/towers/intermediate/level_002.rb +22 -0
- data/towers/intermediate/level_003.rb +25 -0
- data/towers/intermediate/level_004.rb +26 -0
- data/towers/intermediate/level_005.rb +21 -0
- data/towers/intermediate/level_006.rb +25 -0
- data/towers/intermediate/level_007.rb +27 -0
- data/towers/intermediate/level_008.rb +25 -0
- data/towers/intermediate/level_009.rb +33 -0
- metadata +226 -0
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module RubyWarrior
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class Level
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attr_reader :profile, :number
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attr_accessor :description, :tip, :clue, :warrior, :floor, :time_bonus, :ace_score
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def self.grade_letter(percent)
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if percent >= 1.0 then "S"
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elsif percent >= 0.9 then "A"
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elsif percent >= 0.8 then "B"
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elsif percent >= 0.7 then "C"
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elsif percent >= 0.6 then "D"
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else "F"
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end
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end
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def initialize(profile, number)
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@profile = profile
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@number = number
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@time_bonus = 0
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end
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def player_path
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@profile.player_path
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end
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def load_path
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File.join(
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File.expand_path('../../../towers/', __FILE__),
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File.basename(@profile.tower_path) + "/level_" +
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@number.to_s.rjust(3, '0') + ".rb"
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)
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end
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def load_level
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LevelLoader.new(self).instance_eval(File.read(load_path))
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end
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def load_player
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$: << player_path
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load 'player.rb'
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end
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def generate_player_files
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load_level
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PlayerGenerator.new(self).generate
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end
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def play(turns = 1000)
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load_level
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turns.times do |n|
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return if passed? || failed?
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UI.puts "- #{R18n.t.turn} #{n+1} -"
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UI.print @floor.character
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@floor.units.each { |unit| unit.prepare_turn }
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@floor.units.each { |unit| unit.perform_turn }
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yield if block_given?
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@time_bonus -= 1 if @time_bonus > 0
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end
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end
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def tally_points
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score = 0
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UI.puts "#{R18n.t.level.score}: #{warrior.score}"
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score += warrior.score
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UI.puts "#{R18n.t.bonus.time}: #{time_bonus}"
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score += @time_bonus
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if floor.other_units.empty?
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UI.puts "#{R18n.t.bonus.clear}: #{clear_bonus}"
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score += clear_bonus
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end
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if @profile.epic?
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UI.puts "#{R18n.t.level.grade}: #{grade_for(score)}" if grade_for(score)
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UI.puts "#{R18n.t.score.total}: " + score_calculation(@profile.current_epic_score, score)
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@profile.current_epic_grades[@number] = (score / ace_score.to_f) if ace_score
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@profile.current_epic_score += score
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else
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UI.puts "#{R18n.t.score.total}: " + score_calculation(@profile.score, score)
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@profile.score += score
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@profile.abilities = warrior.abilities.keys
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end
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end
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def grade_for(score)
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if ace_score
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self.class.grade_letter(score / ace_score.to_f)
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end
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end
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def clear_bonus
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((warrior.score + time_bonus)*0.2).round
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end
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def score_calculation(current_score, addition)
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if current_score.zero?
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addition.to_s
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else
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"#{current_score} + #{addition} = #{current_score + addition}"
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end
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end
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def passed?
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@floor.stairs_space.warrior?
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end
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def failed?
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!@floor.units.include?(warrior)
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end
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def exists?
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File.exist? load_path
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end
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def setup_warrior(warrior)
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@warrior = warrior
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@warrior.add_abilities(*profile.abilities)
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@warrior.name = profile.warrior_name
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end
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end
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end
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module RubyWarrior
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class LevelLoader
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def initialize(level)
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@floor = RubyWarrior::Floor.new
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@level = level
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@level.floor = @floor
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end
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def description(desc)
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@level.description = desc
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end
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def tip(tip)
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@level.tip = tip
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end
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def clue(clue)
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@level.clue = clue
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end
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def time_bonus(bonus)
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@level.time_bonus = bonus
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end
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def ace_score(score)
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@level.ace_score = score
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end
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def size(width, height)
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@floor.width = width
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@floor.height = height
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end
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def stairs(x, y)
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@floor.place_stairs(x, y)
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end
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def unit(unit, x, y, facing = :north)
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unit = unit_to_constant(unit).new unless unit.kind_of? Units::Base
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@floor.add(unit, x, y, facing)
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yield unit if block_given?
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unit
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end
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def warrior(*args, &block)
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@level.setup_warrior unit(Units::Warrior.new, *args, &block)
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end
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private
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def unit_to_constant(name)
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camel = name.to_s.split('_').map { |s| s.capitalize }.join
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eval("Units::#{camel}")
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end
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end
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end
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require 'rubygems'
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require 'fileutils'
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require 'erb'
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module RubyWarrior
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class PlayerGenerator
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def initialize(level)
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@level = level
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end
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def level
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@level
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end
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def previous_level
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@previous_level ||= Level.new(level.profile, level.number-1)
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end
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# TODO refactor and test this method
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def generate
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if level.number == 1
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FileUtils.mkdir_p(level.player_path) unless File.exists? level.player_path
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FileUtils.cp(templates_path + '/player.rb', level.player_path)
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end
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File.open(level.player_path + '/README', 'w') do |f|
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f.write read_template(templates_path + '/README.erb')
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end
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end
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def templates_path
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File.expand_path("../../../templates", __FILE__)
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end
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private
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def read_template(path)
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ERB.new(File.read(path), nil, '-').result(binding)
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end
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end
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end
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module RubyWarrior
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class Position
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attr_reader :floor
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DIRECTIONS = [:north, :east, :south, :west]
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RELATIVE_DIRECTIONS = [:forward, :right, :backward, :left]
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def initialize(floor, x, y, direction = nil)
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@floor = floor
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@x = x
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@y = y
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@direction_index = DIRECTIONS.index(direction || :north)
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end
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def at?(x, y)
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@x == x && @y == y
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end
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def direction
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DIRECTIONS[@direction_index]
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end
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def rotate(amount)
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@direction_index += amount
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@direction_index -= 4 while @direction_index > 3
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@direction_index += 4 while @direction_index < 0
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end
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def relative_space(forward, right = 0)
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@floor.space(*translate_offset(forward, right))
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end
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def space
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@floor.space(@x, @y)
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end
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def move(forward, right = 0)
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@x, @y = *translate_offset(forward, right)
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end
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def distance_from_stairs
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distance_of(@floor.stairs_space)
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end
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def distance_of(space)
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x, y = *space.location
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(@x - x).abs + (@y - y).abs
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end
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def relative_direction_of_stairs
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relative_direction_of(@floor.stairs_space)
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end
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def relative_direction_of(space)
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relative_direction(direction_of(space))
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end
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def direction_of(space)
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space_x, space_y = *space.location
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if (@x - space_x).abs > (@y - space_y).abs
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space_x > @x ? :east : :west
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else
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space_y > @y ? :south : :north
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end
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end
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def relative_direction(direction)
|
67
|
+
offset = DIRECTIONS.index(direction) - @direction_index
|
68
|
+
offset -= 4 while offset > 3
|
69
|
+
offset += 4 while offset < 0
|
70
|
+
RELATIVE_DIRECTIONS[offset]
|
71
|
+
end
|
72
|
+
|
73
|
+
def translate_offset(forward, right)
|
74
|
+
case direction
|
75
|
+
when :north then [@x + right, @y - forward]
|
76
|
+
when :east then [@x + forward, @y + right]
|
77
|
+
when :south then [@x - right, @y + forward]
|
78
|
+
when :west then [@x - forward, @y - right]
|
79
|
+
end
|
80
|
+
end
|
81
|
+
end
|
82
|
+
end
|
@@ -0,0 +1,120 @@
|
|
1
|
+
require 'base64'
|
2
|
+
|
3
|
+
module RubyWarrior
|
4
|
+
class Profile
|
5
|
+
attr_accessor :score, :epic_score, :current_epic_score, :average_grade, :current_epic_grades, :abilities, :level_number, :last_level_number, :tower_path, :warrior_name, :player_path
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
@tower_path = nil
|
9
|
+
@warrior_name = nil
|
10
|
+
@score = 0
|
11
|
+
@current_epic_score = 0
|
12
|
+
@current_epic_grades = {}
|
13
|
+
@epic_score = 0
|
14
|
+
@average_grade = nil
|
15
|
+
@abilities = []
|
16
|
+
@level_number = 0
|
17
|
+
@last_level_number = nil
|
18
|
+
end
|
19
|
+
|
20
|
+
def encode
|
21
|
+
Base64.encode64(Marshal.dump(self))
|
22
|
+
end
|
23
|
+
|
24
|
+
def save
|
25
|
+
update_epic_score
|
26
|
+
@level_number = 0 if epic?
|
27
|
+
File.open(player_path + '/.profile', 'w') { |f| f.write(encode) }
|
28
|
+
end
|
29
|
+
|
30
|
+
def self.decode(str)
|
31
|
+
Marshal.load(Base64.decode64(str))
|
32
|
+
end
|
33
|
+
|
34
|
+
def self.load(path)
|
35
|
+
player = decode(File.read(path))
|
36
|
+
player.player_path = File.dirname(path)
|
37
|
+
player
|
38
|
+
end
|
39
|
+
|
40
|
+
def player_path
|
41
|
+
@player_path || Config.path_prefix + "/rubywarrior/#{directory_name}"
|
42
|
+
end
|
43
|
+
|
44
|
+
def directory_name
|
45
|
+
[warrior_name.downcase.gsub(/[^a-z0-9]+/, '-'), tower.name].join('-')
|
46
|
+
end
|
47
|
+
|
48
|
+
def to_s
|
49
|
+
if epic?
|
50
|
+
[warrior_name, tower.name, "#{R18n.t.score.first} #{score}", "#{R18n.t.score.epic} #{epic_score_with_grade}"].join(' - ')
|
51
|
+
else
|
52
|
+
[warrior_name, tower.name, "#{R18n.t.level.level} #{level_number}", "#{R18n.t.score.score} #{score}"].join(' - ')
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
def epic_score_with_grade
|
57
|
+
if average_grade
|
58
|
+
"#{epic_score} (#{Level.grade_letter(average_grade)})"
|
59
|
+
else
|
60
|
+
epic_score
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
def tower
|
65
|
+
Tower.new(File.basename @tower_path)
|
66
|
+
end
|
67
|
+
|
68
|
+
def current_level
|
69
|
+
Level.new(self, level_number)
|
70
|
+
end
|
71
|
+
|
72
|
+
def next_level
|
73
|
+
Level.new(self, level_number+1)
|
74
|
+
end
|
75
|
+
|
76
|
+
def add_abilities(*abilities)
|
77
|
+
@abilities += abilities
|
78
|
+
@abilities.uniq!
|
79
|
+
end
|
80
|
+
|
81
|
+
def enable_epic_mode
|
82
|
+
@epic = true
|
83
|
+
@epic_score ||= 0
|
84
|
+
@current_epic_score ||= 0
|
85
|
+
@last_level_number ||= @level_number
|
86
|
+
end
|
87
|
+
|
88
|
+
def enable_normal_mode
|
89
|
+
@epic = false
|
90
|
+
@epic_score = 0
|
91
|
+
@current_epic_score = 0
|
92
|
+
@current_epic_grades = {}
|
93
|
+
@average_grade = nil
|
94
|
+
@level_number = @last_level_number
|
95
|
+
@last_level_number = nil
|
96
|
+
end
|
97
|
+
|
98
|
+
def epic?
|
99
|
+
@epic
|
100
|
+
end
|
101
|
+
|
102
|
+
def level_after_epic?
|
103
|
+
Level.new(self, last_level_number+1).exists? if last_level_number
|
104
|
+
end
|
105
|
+
|
106
|
+
def update_epic_score
|
107
|
+
if @current_epic_score > @epic_score
|
108
|
+
@epic_score = @current_epic_score
|
109
|
+
@average_grade = calculate_average_grade
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
def calculate_average_grade
|
114
|
+
if @current_epic_grades.size > 0
|
115
|
+
sum = @current_epic_grades.values.inject(0) { |sum, value| sum + value }
|
116
|
+
sum / @current_epic_grades.size
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
120
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'optparse'
|
2
|
+
|
3
|
+
module RubyWarrior
|
4
|
+
class Runner
|
5
|
+
def initialize(arguments, stdin, stdout)
|
6
|
+
@arguments = arguments
|
7
|
+
@stdin = stdin
|
8
|
+
@stdout = stdout
|
9
|
+
@game = RubyWarrior::Game.new
|
10
|
+
end
|
11
|
+
|
12
|
+
def run
|
13
|
+
Config.in_stream = @stdin
|
14
|
+
Config.out_stream = @stdout
|
15
|
+
Config.delay = 0.6
|
16
|
+
parse_options
|
17
|
+
@game.start
|
18
|
+
end
|
19
|
+
|
20
|
+
private
|
21
|
+
|
22
|
+
def parse_options
|
23
|
+
t = R18n.t.runner.options
|
24
|
+
options = OptionParser.new
|
25
|
+
options.banner = t.banner
|
26
|
+
options.on('-d', '--directory DIR', t.directory) { |dir| Config.path_prefix = dir }
|
27
|
+
options.on('-l', '--level LEVEL', t.level) { |level| Config.practice_level = level.to_i }
|
28
|
+
options.on('-s', '--skip', t.skip) { Config.skip_input = true }
|
29
|
+
options.on('-t', '--time SECONDS', t.time) { |seconds| Config.delay = seconds.to_f }
|
30
|
+
options.on('-h', '--help', t.help) { puts(options); exit }
|
31
|
+
options.parse!(@arguments)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|