rubywarrior-i18n 0.0.2
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- data/CHANGELOG.rdoc +38 -0
- data/Gemfile +3 -0
- data/Gemfile.lock +44 -0
- data/LICENSE +20 -0
- data/README.md +199 -0
- data/Rakefile +17 -0
- data/bin/rubywarrior +5 -0
- data/features/command_options.feature +46 -0
- data/features/levels.feature +71 -0
- data/features/profiles.feature +56 -0
- data/features/step_definitions/common_steps.rb +19 -0
- data/features/step_definitions/interaction_steps.rb +65 -0
- data/features/support/env.rb +12 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/i18n/en.yml +232 -0
- data/i18n/es.yml +233 -0
- data/lib/ruby_warrior.rb +53 -0
- data/lib/ruby_warrior/abilities/attack.rb +25 -0
- data/lib/ruby_warrior/abilities/base.rb +44 -0
- data/lib/ruby_warrior/abilities/bind.rb +20 -0
- data/lib/ruby_warrior/abilities/detonate.rb +34 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance_of.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +28 -0
- data/lib/ruby_warrior/abilities/feel.rb +14 -0
- data/lib/ruby_warrior/abilities/form.rb +25 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +16 -0
- data/lib/ruby_warrior/abilities/pivot.rb +17 -0
- data/lib/ruby_warrior/abilities/rescue.rb +24 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +24 -0
- data/lib/ruby_warrior/abilities/walk.rb +21 -0
- data/lib/ruby_warrior/config.rb +22 -0
- data/lib/ruby_warrior/core_additions.rb +29 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +209 -0
- data/lib/ruby_warrior/level.rb +123 -0
- data/lib/ruby_warrior/level_loader.rb +56 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +82 -0
- data/lib/ruby_warrior/profile.rb +120 -0
- data/lib/ruby_warrior/runner.rb +34 -0
- data/lib/ruby_warrior/space.rb +71 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +54 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +100 -0
- data/lib/ruby_warrior/units/captive.rb +17 -0
- data/lib/ruby_warrior/units/golem.rb +20 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +73 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/lib/ruby_warrior/version.rb +3 -0
- data/spec/fixtures/short-tower/level_001.rb +15 -0
- data/spec/fixtures/short-tower/level_002.rb +15 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +38 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +32 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/form_spec.rb +48 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/throw_spec.rb +46 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/core_additions_spec.rb +7 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +119 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +203 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +108 -0
- data/spec/ruby_warrior/profile_spec.rb +171 -0
- data/spec/ruby_warrior/space_spec.rb +190 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +93 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +23 -0
- data/spec/ruby_warrior/units/golem_spec.rb +28 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +65 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +10 -0
- data/templates/README.erb +33 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +18 -0
- data/towers/beginner/level_002.rb +19 -0
- data/towers/beginner/level_003.rb +23 -0
- data/towers/beginner/level_004.rb +20 -0
- data/towers/beginner/level_005.rb +24 -0
- data/towers/beginner/level_006.rb +21 -0
- data/towers/beginner/level_007.rb +20 -0
- data/towers/beginner/level_008.rb +23 -0
- data/towers/beginner/level_009.rb +22 -0
- data/towers/intermediate/level_001.rb +20 -0
- data/towers/intermediate/level_002.rb +22 -0
- data/towers/intermediate/level_003.rb +25 -0
- data/towers/intermediate/level_004.rb +26 -0
- data/towers/intermediate/level_005.rb +21 -0
- data/towers/intermediate/level_006.rb +25 -0
- data/towers/intermediate/level_007.rb +27 -0
- data/towers/intermediate/level_008.rb +25 -0
- data/towers/intermediate/level_009.rb +33 -0
- metadata +226 -0
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module RubyWarrior
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module Abilities
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class Explode < Base
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attr_accessor :time
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def description
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"#{R18n.t.explode.description}"
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end
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def perform
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if @unit.position
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@unit.say "#{R18n.t.explode.collapsing_the_ceiling}"
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@unit.position.floor.units.map do |unit|
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unit.take_damage(100)
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end
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end
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end
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def pass_turn
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if @time && @unit.position
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@unit.say "#{R18n.t.explode.is_ticking}"
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@time -= 1
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perform if @time.zero?
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end
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Form < Base
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def description
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"#{R18n.t.form.description}"
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end
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def perform(direction = :forward, &block)
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verify_direction(direction)
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if space(direction).empty?
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x, y = @unit.position.translate_offset(*offset(direction))
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health = (@unit.health/2.0).floor
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golem = @unit.base_golem
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golem.max_health = health
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golem.turn = block
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@unit.health -= health
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@unit.position.floor.add(golem, x, y, @unit.position.direction)
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@unit.say "#{R18n.t.form.golem_gives_health(R18n.t.direction[direction], health)}"
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else
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@unit.say "#{R18n.t.form.fails}"
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end
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Listen < Base
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def description
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"#{R18n.t.listen.description}"
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end
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def perform
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@unit.position.floor.units.map do |unit|
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unit.position.space unless unit == @unit
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end.compact
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Look < Base
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def description
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"#{R18n.t.look.description}"
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end
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def perform(direction = :forward)
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verify_direction(direction)
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[1, 2, 3].map do |amount|
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space(direction, amount)
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end
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Pivot < Base
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ROTATION_DIRECTIONS = [:forward, :right, :backward, :left]
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def description
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"#{R18n.t.rotate.description}"
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end
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def perform(direction = :backward)
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verify_direction(direction)
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@unit.position.rotate(ROTATION_DIRECTIONS.index(direction))
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@unit.say "#{R18n.t.rotate.pivots} #{R18n.t.direction[direction]}"
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Rescue < Base
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def description
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"#{R18n.t.rescue.description}"
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end
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def perform(direction = :forward)
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verify_direction(direction)
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if space(direction).captive?
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recipient = unit(direction)
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@unit.say R18n.t.rescue.unbinds_and_rescues(R18n.t.direction[direction], "#{recipient}")
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recipient.unbind
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if recipient.kind_of? Units::Captive
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recipient.position = nil
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@unit.earn_points(20)
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end
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else
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@unit.say "#{R18n.t.rescue.unbinds_and_rescues_nothing(direction)}"
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end
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Rest < Base
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def description
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"#{R18n.t.rest.description}"
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end
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def perform
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if @unit.health < @unit.max_health
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amount = (@unit.max_health*0.1).round
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amount = @unit.max_health-@unit.health if (@unit.health + amount) > @unit.max_health
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@unit.health += amount
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@unit.say "#{R18n.t.rest.receives_health(amount, @unit.health)}"
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else
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@unit.say "#{R18n.t.rest.fit_fiddle}"
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end
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Shoot < Base
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def description
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"#{R18n.t.shoot.description}"
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end
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def perform(direction = :forward)
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verify_direction(direction)
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receiver = multi_unit(direction, 1..3).compact.first
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if receiver
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@unit.say "#{R18n.t.shoot.and_hits(R18n.t.direction[direction], receiver)}"
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damage(receiver, @unit.shoot_power)
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else
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@unit.say "#{R18n.t.shoot.and_hits_nothing}"
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end
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end
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def multi_unit(direction, range)
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range.map { |n| unit(direction, n) }
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end
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end
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end
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end
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module RubyWarrior
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module Abilities
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class Walk < Base
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def description
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"#{R18n.t.direction.move_forward_default}"
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end
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def perform(direction = :forward)
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verify_direction(direction)
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if @unit.position
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@unit.say "#{R18n.t.walk.s} #{R18n.t.direction[direction]}"
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if space(direction).empty?
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@unit.position.move(*offset(direction))
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else
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@unit.say "#{R18n.t.direction.bumps_into} #{space(direction)}"
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end
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end
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end
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end
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end
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end
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module RubyWarrior
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class Config
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class << self
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attr_accessor :delay, :in_stream, :out_stream, :practice_level
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attr_writer :path_prefix, :skip_input
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def path_prefix
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@path_prefix || "."
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end
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def skip_input?
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@skip_input
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end
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def reset
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[:@path_prefix, :@skip_input, :@delay, :@in_stream, :@out_stream, :@practice_level].each do |i|
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remove_instance_variable(i) if instance_variable_defined?(i)
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end
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end
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end
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end
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end
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class String
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def camelize
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gsub(/(?:^|_)(.)/) { $1.upcase }
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end
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def constantize
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unless /\A(?:::)?([A-Z]\w*(?:::[A-Z]\w*)*)\z/ =~ self
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raise NameError, "#{camel_cased_word.inspect} is not a valid constant name!"
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end
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Object.module_eval("::#{$1}", __FILE__, __LINE__)
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end
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def underscore
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gsub(/([A-Z]+)([A-Z][a-z])/,'\1_\2').gsub(/([a-z\d])([A-Z])/,'\1_\2').tr("-", "_").downcase
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end
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def humanize
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gsub(/_/, " ").capitalize
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end
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def titleize
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underscore.humanize.gsub(/\b('?[a-z])/) { $1.capitalize }
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end
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def hard_wrap(width = 80)
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gsub(/(.{1,#{width}})(\s+|$)/, "\\1\n").strip
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end
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end
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module RubyWarrior
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class Floor
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attr_accessor :width, :height, :grid
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attr_reader :stairs_location
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def initialize
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@width = 0
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@height = 0
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@units = []
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@stairs_location = [-1, -1]
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end
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def add(unit, x, y, direction = nil)
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@units << unit
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unit.position = Position.new(self, x, y, direction)
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end
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def place_stairs(x, y)
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@stairs_location = [x, y]
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end
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def stairs_space
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space(*@stairs_location)
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end
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def units
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@units.reject { |u| u.position.nil? }
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end
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def other_units
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units.reject { |u| u.kind_of? Units::Warrior }
|
32
|
+
end
|
33
|
+
|
34
|
+
def get(x, y)
|
35
|
+
units.detect do |unit|
|
36
|
+
unit.position.at?(x, y)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
def space(x, y)
|
41
|
+
Space.new(self, x, y)
|
42
|
+
end
|
43
|
+
|
44
|
+
def out_of_bounds?(x, y)
|
45
|
+
x < 0 || y < 0 || x > @width-1 || y > @height-1
|
46
|
+
end
|
47
|
+
|
48
|
+
def character
|
49
|
+
rows = []
|
50
|
+
rows << " " + ("-" * @width)
|
51
|
+
@height.times do |y|
|
52
|
+
row = "|"
|
53
|
+
@width.times do |x|
|
54
|
+
row << space(x, y).character
|
55
|
+
end
|
56
|
+
row << "|"
|
57
|
+
rows << row
|
58
|
+
end
|
59
|
+
rows << " " + ("-" * @width)
|
60
|
+
rows.join("\n") + "\n"
|
61
|
+
end
|
62
|
+
|
63
|
+
def unique_units
|
64
|
+
unique_units = []
|
65
|
+
units.each do |unit|
|
66
|
+
unique_units << unit unless unique_units.map { |u| u.class }.include?(unit.class)
|
67
|
+
end
|
68
|
+
unique_units
|
69
|
+
end
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,209 @@
|
|
1
|
+
module RubyWarrior
|
2
|
+
|
3
|
+
class Game
|
4
|
+
|
5
|
+
def start
|
6
|
+
UI.puts R18n.t.welcome
|
7
|
+
|
8
|
+
if File.exist?(Config.path_prefix + '/.profile')
|
9
|
+
@profile = Profile.load(Config.path_prefix + '/.profile')
|
10
|
+
else
|
11
|
+
if File.exist?(Config.path_prefix + "/ruby-warrior")
|
12
|
+
FileUtils.mv(Config.path_prefix + '/ruby-warrior', Config.path_prefix + '/rubywarrior')
|
13
|
+
end
|
14
|
+
make_game_directory unless File.exist?(Config.path_prefix + '/rubywarrior')
|
15
|
+
end
|
16
|
+
|
17
|
+
if profile.epic?
|
18
|
+
if profile.level_after_epic?
|
19
|
+
go_back_to_normal_mode
|
20
|
+
else
|
21
|
+
play_epic_mode
|
22
|
+
end
|
23
|
+
else
|
24
|
+
play_normal_mode
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
def make_game_directory
|
29
|
+
if UI.ask(R18n.t.directory.not_found)
|
30
|
+
Dir.mkdir(Config.path_prefix + '/rubywarrior')
|
31
|
+
else
|
32
|
+
UI.puts R18n.t.directory.cannot_continue
|
33
|
+
exit
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
def play_epic_mode
|
38
|
+
Config.delay /= 2 if Config.delay # speed up UI since we're going to be doing a lot here
|
39
|
+
profile.current_epic_score = 0
|
40
|
+
profile.current_epic_grades = {}
|
41
|
+
if Config.practice_level
|
42
|
+
@current_level = @next_level = nil
|
43
|
+
profile.level_number = Config.practice_level
|
44
|
+
play_current_level
|
45
|
+
else
|
46
|
+
playing = true
|
47
|
+
while playing
|
48
|
+
@current_level = @next_level = nil
|
49
|
+
profile.level_number += 1
|
50
|
+
playing = play_current_level
|
51
|
+
end
|
52
|
+
profile.save # saves the score for epic mode
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
def play_normal_mode
|
57
|
+
if Config.practice_level
|
58
|
+
UI.puts R18n.t.practice_level.unable_not_in_epic_mode
|
59
|
+
else
|
60
|
+
if current_level.number.zero?
|
61
|
+
prepare_next_level
|
62
|
+
UI.puts R18n.t.first_level_generated(profile.directory_name)
|
63
|
+
else
|
64
|
+
play_current_level
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
def play_current_level
|
70
|
+
continue = true
|
71
|
+
current_level.load_player
|
72
|
+
UI.puts R18n.t.level.starting(current_level.number)
|
73
|
+
current_level.play
|
74
|
+
if current_level.passed?
|
75
|
+
if next_level.exists?
|
76
|
+
UI.puts R18n.t.stairs.found
|
77
|
+
else
|
78
|
+
UI.puts R18n.t.end_of_game
|
79
|
+
continue = false
|
80
|
+
end
|
81
|
+
current_level.tally_points
|
82
|
+
if profile.epic?
|
83
|
+
UI.puts final_report if final_report && !continue
|
84
|
+
else
|
85
|
+
request_next_level
|
86
|
+
end
|
87
|
+
else
|
88
|
+
continue = false
|
89
|
+
UI.puts R18n.t.level.failed(current_level.number)
|
90
|
+
if !Config.skip_input? && current_level.clue && UI.ask(R18n.t.level.clues)
|
91
|
+
UI.puts current_level.clue.hard_wrap
|
92
|
+
end
|
93
|
+
end
|
94
|
+
continue
|
95
|
+
end
|
96
|
+
|
97
|
+
def request_next_level
|
98
|
+
if !Config.skip_input? && (next_level.exists? ? UI.ask(R18n.t.level.continue_next) : UI.ask(R18n.t.level.continue_epic_mode))
|
99
|
+
if next_level.exists?
|
100
|
+
prepare_next_level
|
101
|
+
UI.puts R18n.t.readme.see_updated(profile.directory_name)
|
102
|
+
else
|
103
|
+
prepare_epic_mode
|
104
|
+
UI.puts R18n.t.to_play_epic_mode
|
105
|
+
end
|
106
|
+
else
|
107
|
+
UI.puts R18n.t.level.staying_on_current
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
def prepare_next_level
|
112
|
+
next_level.generate_player_files
|
113
|
+
profile.level_number += 1
|
114
|
+
profile.save # this saves score and new abilities too
|
115
|
+
end
|
116
|
+
|
117
|
+
def prepare_epic_mode
|
118
|
+
profile.enable_epic_mode
|
119
|
+
profile.level_number = 0
|
120
|
+
profile.save # this saves score too
|
121
|
+
end
|
122
|
+
|
123
|
+
def go_back_to_normal_mode
|
124
|
+
profile.enable_normal_mode
|
125
|
+
prepare_next_level
|
126
|
+
UI.puts R18n.t.mode.back_to_normal
|
127
|
+
UI.puts R18n.t.readme.see_updated(profile.directory_name)
|
128
|
+
end
|
129
|
+
|
130
|
+
|
131
|
+
# profiles
|
132
|
+
|
133
|
+
def profiles
|
134
|
+
profile_paths.map { |profile| Profile.load(profile) }
|
135
|
+
end
|
136
|
+
|
137
|
+
def profile_paths
|
138
|
+
Dir[Config.path_prefix + '/rubywarrior/**/.profile']
|
139
|
+
end
|
140
|
+
|
141
|
+
def profile
|
142
|
+
@profile ||= choose_profile
|
143
|
+
end
|
144
|
+
|
145
|
+
def new_profile
|
146
|
+
profile = Profile.new
|
147
|
+
profile.tower_path = UI.choose(R18n.t.game.tower, towers).path
|
148
|
+
profile.warrior_name = UI.request(R18n.t.warrior.enter_name)
|
149
|
+
profile
|
150
|
+
end
|
151
|
+
|
152
|
+
|
153
|
+
# towers
|
154
|
+
|
155
|
+
def towers
|
156
|
+
tower_paths.map { |path| Tower.new(path) }
|
157
|
+
end
|
158
|
+
|
159
|
+
def tower_paths
|
160
|
+
Dir[File.expand_path('../../../towers/*', __FILE__)]
|
161
|
+
end
|
162
|
+
|
163
|
+
|
164
|
+
# levels
|
165
|
+
|
166
|
+
def current_level
|
167
|
+
@current_level ||= profile.current_level
|
168
|
+
end
|
169
|
+
|
170
|
+
def next_level
|
171
|
+
@next_level ||= profile.next_level
|
172
|
+
end
|
173
|
+
|
174
|
+
def final_report
|
175
|
+
if profile.calculate_average_grade && !Config.practice_level
|
176
|
+
report = ""
|
177
|
+
report << R18n.t.game.average_grade_for_tower(Level.grade_letter(profile.calculate_average_grade))
|
178
|
+
profile.current_epic_grades.keys.sort.each do |level|
|
179
|
+
report << " #{R18n.t.level.number(level)} #{Level.grade_letter(profile.current_epic_grades[level])}\n"
|
180
|
+
end
|
181
|
+
report << R18n.t.level.to_practice
|
182
|
+
report
|
183
|
+
end
|
184
|
+
end
|
185
|
+
|
186
|
+
private
|
187
|
+
|
188
|
+
def choose_profile # REFACTORME
|
189
|
+
profile = UI.choose(R18n.t.profile.profile, profiles + [[:new, R18n.t.profile.new]])
|
190
|
+
if profile == :new
|
191
|
+
profile = new_profile
|
192
|
+
if profiles.any? { |p| p.player_path == profile.player_path }
|
193
|
+
if UI.ask(R18n.t.profile.replace_existing_for_tower)
|
194
|
+
UI.puts R18n.t.profile.replace_existing
|
195
|
+
profile
|
196
|
+
else
|
197
|
+
UI.puts R18n.t.profile.not_replacing
|
198
|
+
exit
|
199
|
+
end
|
200
|
+
else
|
201
|
+
profile
|
202
|
+
end
|
203
|
+
else
|
204
|
+
profile
|
205
|
+
end
|
206
|
+
end
|
207
|
+
|
208
|
+
end
|
209
|
+
end
|